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  • * [[Early Super Missile]] ...sile (Speed Booster)|Missile (Hidden in ceiling right before Speed Booster door)]]
    8 KB (1,223 words) - 22:59, 2 March 2024
  • * Morphing ball is always at one of the first two major item locations, [[Morphing Ball]] or [[List of Energy Tanks#Brinstar 3|Energy Tank (Blue B ...peed Booster nor Screw Attack can be at either of the first two major item locations
    10 KB (1,568 words) - 22:47, 14 February 2021
  • ...of confusion when it comes to certain terms in the puzzle-making world of Super Metroid. Here is a list of a lot of those terms and their meanings. Note th ...d for doors, it only refers to one side, for example, if one said that the door from climb to parlor is locked, they may still enter climb from parlor.
    2 KB (285 words) - 23:22, 6 April 2016
  • ...to the right of the door so you can build up momentum before entering the door. Jump through the door in the previous room to enter at a higher position. Do one walljump on the
    56 KB (9,658 words) - 03:23, 25 November 2021
  • ...de mostly finds use in low% categories, a small exception being a route of Super Metroid Z-Factor 100%. It can be used in [[14% xChargeless]], [[14% xSpeed ...us. If the screen is not dimmed, then dash was released very early. If the door does not close, than X-Ray was released slightly too early and G-mode was a
    13 KB (2,127 words) - 16:39, 1 December 2021
  • ...do, or that the RNG would be viable to grind for. I am using savestates at door transitions to make it more viable for me to do this analysis in my spare t ...re (1) NMG, (2) vanilla conditions (so morph, bombs, 1 missile pack, and 1 super pack are always assumed), (3) I care about whether an item can be avoided (
    21 KB (3,680 words) - 21:29, 4 December 2021
  • **** [[Rooms with Super Blocks]] **** [[Missile Door Locations]]
    813 bytes (96 words) - 07:56, 1 March 2022
  • ...ell without Grapple, by moving to trigger the transition blocks beyond the door. ...set it up with pause abuse). Thus, there are very few locations in vanilla Super Metroid that allow for this clip to be used.
    14 KB (2,468 words) - 19:41, 30 August 2022
  • ...e rooms have two PLMs that are processed when entering the room: first the door, and then the save station). In G-Mode PLMs aren't processed, and when Samu ...f the bottom of the save station), Samus Eaters (Vileplumes), shot blocks, door caps, and basically any other PLM. It is also possible to execute a lot of
    6 KB (1,065 words) - 06:31, 18 April 2024