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		<id>https://wiki.supermetroid.run/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Chish</id>
		<title>A complete guide to Super Metroid speedrunning - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.supermetroid.run/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Chish"/>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/Special:Contributions/Chish"/>
		<updated>2026-04-07T09:18:22Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.29.2</generator>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Red_Tower&amp;diff=5739</id>
		<title>Red Tower</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Red_Tower&amp;diff=5739"/>
				<updated>2021-12-12T12:30:23Z</updated>
		
		<summary type="html">&lt;p&gt;Chish: mentioning that HJB are required for downgrab strat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adjacent rooms&lt;br /&gt;
|west=[[Noob Bridge]]&amp;lt;br/&amp;gt;[[Red Brinstar Fireflea Room]]&amp;lt;br/&amp;gt;[[Sloaters Refill]]&lt;br /&gt;
|east=[[Hellway]]&amp;lt;br/&amp;gt;[[Bat Room]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:RedTower.png|x800px]]&lt;br /&gt;
&lt;br /&gt;
= Any% KPDR =&lt;br /&gt;
&lt;br /&gt;
The first time through, you can [[Quick Drop]] the bomb blocks as they break, then [[downback]] through the shot blocks as you shoot them out. A small spinjump will allow you to get through the next set of ledges without bonking. If you're at the left edge of the glowing background pillar, that will allow you to avoid bonking any of the Rippers on your way down. A diagonal shot between the second and third Ripper will hit the door.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|ez8bG8etjFs}}&lt;br /&gt;
&lt;br /&gt;
Once you drop Early Ice from your route, you won't be able to freeze the Rippers to stand on them, but instead you can use [[Hi-Jump Boots]], and then [[walljump]] off of the lip of the ledge.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|v3Mbl9wV2FU}}&lt;br /&gt;
&lt;br /&gt;
For the [[Hero Shot]] to break the top block, you can just do a single jump to follow it up, as opposed to without Hi-Jump which requires multiple quick walljumps.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|BbUQHvfTekQ}}&lt;br /&gt;
&lt;br /&gt;
A tutorial for that strat:&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|ZMOeW6K9IUM}}&lt;br /&gt;
&lt;br /&gt;
The [[downgrab]] strat is the fastest way up.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|KIGpUWk79TQ}}&lt;br /&gt;
&lt;br /&gt;
If you are using Early Ice, this is one possible way to get up:&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|nJOsacB556Q}}&lt;br /&gt;
&lt;br /&gt;
= Any% PRKD =&lt;br /&gt;
&lt;br /&gt;
The downgrab strat requires Hi-Jump Boots, so it is not possible in this category. This video shows the fastest RTA-viable climb at the start of the game:&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|qXMYezKxjN4}}&lt;br /&gt;
&lt;br /&gt;
You can get past the third ripper without waiting, but it requires incredibly tight walljumps, and isn't considered RTA-viable:&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|FnFHuJgxxHA}}&lt;br /&gt;
&lt;br /&gt;
This is a more easier beginner friendly strat to go up red tower.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|aansp2Pm6aw}}&lt;br /&gt;
&lt;br /&gt;
If you can't do the [[Hero Shot]] strat, you could take it in two passes, shooting out the block, falling down, and climbing back up before the block respawns:&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|7ShKiYd7b8c}}&lt;br /&gt;
&lt;br /&gt;
= Randomizer =&lt;br /&gt;
&lt;br /&gt;
The lower walljump shown in the KPDR section is in the logic of most randomizers, so you will be expected to be able to go back up once you have Hi-Jump, Ice Beam, or Morph Ball and Bombs.&lt;br /&gt;
&lt;br /&gt;
= Enemies =&lt;br /&gt;
&lt;br /&gt;
* [[Beetom]]&lt;br /&gt;
&lt;br /&gt;
* [[Geega]]&lt;br /&gt;
&lt;br /&gt;
* [[Ripper]]&lt;br /&gt;
&lt;br /&gt;
= See also =&lt;br /&gt;
&lt;br /&gt;
* [[Hero shot]]&lt;/div&gt;</summary>
		<author><name>Chish</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Talk:Main_Page&amp;diff=5202</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Talk:Main_Page&amp;diff=5202"/>
				<updated>2021-08-08T01:18:09Z</updated>
		
		<summary type="html">&lt;p&gt;Chish: notes on R-mode linked&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bobbob's R-mode notes: https://pastebin.com/mtZpFTSK&lt;/div&gt;</summary>
		<author><name>Chish</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Movement_Reference&amp;diff=5182</id>
		<title>Movement Reference</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Movement_Reference&amp;diff=5182"/>
				<updated>2021-07-29T22:37:18Z</updated>
		
		<summary type="html">&lt;p&gt;Chish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
|+ Movement Reference&lt;br /&gt;
! Technique&lt;br /&gt;
! Duration (frames)&lt;br /&gt;
! Relevant RAM location&lt;br /&gt;
! additional notes&lt;br /&gt;
|-&lt;br /&gt;
| Damage boost (projectile)&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| 95 i-frames&lt;br /&gt;
|-&lt;br /&gt;
| Damage boost (enemy)&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
| 95 i-frames&lt;br /&gt;
|-&lt;br /&gt;
| Damage boost (environmental hazard)&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| 60 i-frames&lt;br /&gt;
|-&lt;br /&gt;
| turning around&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| turning around while spinjumping or morphed takes 0 frames instead.&lt;br /&gt;
|-&lt;br /&gt;
| Shinespark charged&lt;br /&gt;
| 120&lt;br /&gt;
|&lt;br /&gt;
| Shooting a fully-charged shot extends the counter 1 frame.&lt;br /&gt;
|-&lt;br /&gt;
| pre-spark freeze&lt;br /&gt;
| x (minimum) to 60? (maximum)&lt;br /&gt;
|-&lt;br /&gt;
| Shinespark bonk&lt;br /&gt;
|-&lt;br /&gt;
| Special Beam Attack (wave)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 120 frame charge-up time. This counter does not tick during uninterruptable animations or while pseudoscrewing.&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Chish</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Movement_Reference&amp;diff=5181</id>
		<title>Movement Reference</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Movement_Reference&amp;diff=5181"/>
				<updated>2021-07-29T22:36:38Z</updated>
		
		<summary type="html">&lt;p&gt;Chish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
|+ Movement Reference&lt;br /&gt;
! Technique&lt;br /&gt;
! Duration (frames)&lt;br /&gt;
! Relevant RAM location&lt;br /&gt;
! additional notes&lt;br /&gt;
|-&lt;br /&gt;
| Damage boost (projectile)&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| 95 i-frames&lt;br /&gt;
|-&lt;br /&gt;
| Damage boost (enemy)&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
| 95 i-frames&lt;br /&gt;
|-&lt;br /&gt;
| Damage boost (environmental hazard)&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| 30 i-frames&lt;br /&gt;
|-&lt;br /&gt;
| turning around&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| turning around while spinjumping or morphed takes 0 frames instead.&lt;br /&gt;
|-&lt;br /&gt;
| Shinespark charged&lt;br /&gt;
| 120&lt;br /&gt;
|&lt;br /&gt;
| Shooting a fully-charged shot extends the counter 1 frame.&lt;br /&gt;
|-&lt;br /&gt;
| pre-spark freeze&lt;br /&gt;
| x (minimum) to 60? (maximum)&lt;br /&gt;
|-&lt;br /&gt;
| Shinespark bonk&lt;br /&gt;
|-&lt;br /&gt;
| Special Beam Attack (wave)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 120 frame charge-up time. This counter does not tick during uninterruptable animations or while pseudoscrewing.&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Chish</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Movement_Reference&amp;diff=5180</id>
		<title>Movement Reference</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Movement_Reference&amp;diff=5180"/>
				<updated>2021-07-29T22:36:13Z</updated>
		
		<summary type="html">&lt;p&gt;Chish: sniq mentioned this in the discord&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
|+ Movement Reference&lt;br /&gt;
! Technique&lt;br /&gt;
! Duration (frames)&lt;br /&gt;
! Relevant RAM location&lt;br /&gt;
! additional notes&lt;br /&gt;
|-&lt;br /&gt;
| Damage boost (projectile)&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| 60 i-frames&lt;br /&gt;
|-&lt;br /&gt;
| Damage boost (enemy)&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
| 95 i-frames&lt;br /&gt;
|-&lt;br /&gt;
| Damage boost (environmental hazard)&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| 30 i-frames&lt;br /&gt;
|-&lt;br /&gt;
| turning around&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| turning around while spinjumping or morphed takes 0 frames instead.&lt;br /&gt;
|-&lt;br /&gt;
| Shinespark charged&lt;br /&gt;
| 120&lt;br /&gt;
|&lt;br /&gt;
| Shooting a fully-charged shot extends the counter 1 frame.&lt;br /&gt;
|-&lt;br /&gt;
| pre-spark freeze&lt;br /&gt;
| x (minimum) to 60? (maximum)&lt;br /&gt;
|-&lt;br /&gt;
| Shinespark bonk&lt;br /&gt;
|-&lt;br /&gt;
| Special Beam Attack (wave)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 120 frame charge-up time. This counter does not tick during uninterruptable animations or while pseudoscrewing.&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Chish</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=General_Movement&amp;diff=5166</id>
		<title>General Movement</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=General_Movement&amp;diff=5166"/>
				<updated>2021-07-24T17:09:50Z</updated>
		
		<summary type="html">&lt;p&gt;Chish: add link to new reference page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic ==&lt;br /&gt;
&lt;br /&gt;
* [[Spinjump]]&lt;br /&gt;
* [[Walljump]]&lt;br /&gt;
* [[Damage boosting]]&lt;br /&gt;
* [[Mockball]] &amp;amp; [[Mockball#Speedball|Speedball]]&lt;br /&gt;
* [[Moonwalk]] &amp;amp; [[Moonwalk#Moonfall|Moonfall]]&lt;br /&gt;
* [[Shinespark]]&lt;br /&gt;
&lt;br /&gt;
== Intermediate ==&lt;br /&gt;
&lt;br /&gt;
* [[Hitbox Manipulation]]&lt;br /&gt;
* [[Exploiting Sprite Animations]]&lt;br /&gt;
* [[Bomb Jump]]&lt;br /&gt;
* [[Quick charging]]&lt;br /&gt;
* [[Crouch Lock]]&lt;br /&gt;
* [[Morphball bounce|Bounceball]]&lt;br /&gt;
* [[Aligning Doors]]&lt;br /&gt;
&lt;br /&gt;
== Advanced ==&lt;br /&gt;
&lt;br /&gt;
* [[Short Charge|Short charging]]&lt;br /&gt;
* [[14%#Techniques|Gravity Jump]]&lt;br /&gt;
* [[X-Ray Climb|X-Ray climbing]]&lt;br /&gt;
* [[Yellow Suit Glitch]]&lt;br /&gt;
* [[Blue Suit Glitch]]&lt;br /&gt;
* [[Horizontal Speed]]&lt;br /&gt;
* [[Vertical Speed]]&lt;br /&gt;
* [[Processing]]&lt;br /&gt;
&lt;br /&gt;
== Individual rooms ==&lt;br /&gt;
The community is working on adding individual room strats to many of the [[List of rooms|room pages]]. Some of the more notable room techniques are:&lt;br /&gt;
&lt;br /&gt;
* [[Parlor and Alcatraz|Alcatraz Escape]]&lt;br /&gt;
* [[West Ocean|Ocean Fly]]&lt;br /&gt;
* [[Colosseum|Halfie &amp;amp; Full Halfie]]&lt;br /&gt;
* [[Lava Dive Room|Lava Spark]]&lt;br /&gt;
* [[Big Boy Room|Metroid Skip]]&lt;br /&gt;
* [[Mother Brain Room|Zebetite Glitch]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Weapon Techniques]]&lt;br /&gt;
* [[Main Page]]&lt;br /&gt;
* [[Movement Reference]]&lt;/div&gt;</summary>
		<author><name>Chish</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Movement_Reference&amp;diff=5165</id>
		<title>Movement Reference</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Movement_Reference&amp;diff=5165"/>
				<updated>2021-07-24T17:08:51Z</updated>
		
		<summary type="html">&lt;p&gt;Chish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
|+ Movement Reference&lt;br /&gt;
! Technique&lt;br /&gt;
! Duration (frames)&lt;br /&gt;
! Relevant RAM location&lt;br /&gt;
! additional notes&lt;br /&gt;
|-&lt;br /&gt;
| Damage boost (projectile)&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| 60 i-frames&lt;br /&gt;
|-&lt;br /&gt;
| Damage boost (enemy)&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
| 60 i-frames&lt;br /&gt;
|-&lt;br /&gt;
| Damage boost (environmental hazard)&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| 30 i-frames&lt;br /&gt;
|-&lt;br /&gt;
| turning around&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| turning around while spinjumping or morphed takes 0 frames instead.&lt;br /&gt;
|-&lt;br /&gt;
| Shinespark charged&lt;br /&gt;
| 120&lt;br /&gt;
|&lt;br /&gt;
| Shooting a fully-charged shot extends the counter 1 frame.&lt;br /&gt;
|-&lt;br /&gt;
| pre-spark freeze&lt;br /&gt;
| x (minimum) to 60? (maximum)&lt;br /&gt;
|-&lt;br /&gt;
| Shinespark bonk&lt;br /&gt;
|-&lt;br /&gt;
| Special Beam Attack (wave)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 120 frame charge-up time. This counter does not tick during uninterruptable animations or while pseudoscrewing.&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Chish</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Movement_Reference&amp;diff=5164</id>
		<title>Movement Reference</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Movement_Reference&amp;diff=5164"/>
				<updated>2021-07-24T17:06:24Z</updated>
		
		<summary type="html">&lt;p&gt;Chish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
|+ Movement Reference&lt;br /&gt;
! Technique&lt;br /&gt;
! Duration (frames)&lt;br /&gt;
! Relevant RAM location&lt;br /&gt;
! additional notes&lt;br /&gt;
|-&lt;br /&gt;
| Damage boost (projectile)&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| 60 i-frames&lt;br /&gt;
|-&lt;br /&gt;
| Damage boost (enemy)&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
| 60 i-frames&lt;br /&gt;
|-&lt;br /&gt;
| Damage boost (environmental hazard)&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| 30 i-frames&lt;br /&gt;
|-&lt;br /&gt;
| turning around&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| turning around while spinjumping or morphed takes 0 frames instead.&lt;br /&gt;
|-&lt;br /&gt;
| Shinespark charged&lt;br /&gt;
| 120&lt;br /&gt;
|&lt;br /&gt;
| Shooting a fully-charged shot extends the counter 1 frame.&lt;br /&gt;
|-&lt;br /&gt;
| pre-spark freeze&lt;br /&gt;
| x (minimum) to 60? (maximum)&lt;br /&gt;
|-&lt;br /&gt;
| Shinespark bonk&lt;br /&gt;
|-&lt;br /&gt;
| Special Beam Attack (wave)&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Chish</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Movement_Reference&amp;diff=5163</id>
		<title>Movement Reference</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Movement_Reference&amp;diff=5163"/>
				<updated>2021-07-24T17:04:34Z</updated>
		
		<summary type="html">&lt;p&gt;Chish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
|+ Movement Reference&lt;br /&gt;
! Technique&lt;br /&gt;
! Duration (frames)&lt;br /&gt;
! Relevant RAM location&lt;br /&gt;
! additional notes&lt;br /&gt;
|-&lt;br /&gt;
| Damage boost (projectile)&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| 60 i-frames&lt;br /&gt;
|-&lt;br /&gt;
| Damage boost (enemy)&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
| 60 i-frames&lt;br /&gt;
|-&lt;br /&gt;
| Damage boost (environmental hazard)&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| 30 i-frames&lt;br /&gt;
|-&lt;br /&gt;
| turning around&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
| turning around while spinjumping or morphed takes 0 frames instead.&lt;br /&gt;
|-&lt;br /&gt;
| Shinespark charged&lt;br /&gt;
|-&lt;br /&gt;
| pre-spark freeze&lt;br /&gt;
|-&lt;br /&gt;
| Shinespark bonk&lt;br /&gt;
|-&lt;br /&gt;
| Special Beam Attack (wave)&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Chish</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Movement_Reference&amp;diff=5162</id>
		<title>Movement Reference</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Movement_Reference&amp;diff=5162"/>
				<updated>2021-07-24T17:02:24Z</updated>
		
		<summary type="html">&lt;p&gt;Chish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
|+ Movement Reference&lt;br /&gt;
! Technique&lt;br /&gt;
! Duration (frames)&lt;br /&gt;
! Relevant RAM location&lt;br /&gt;
! additional notes&lt;br /&gt;
|-&lt;br /&gt;
| Damage boost (projectile)&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
| 60 i-frames&lt;br /&gt;
|-&lt;br /&gt;
| Damage boost (enemy)&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
| 60 i-frames&lt;br /&gt;
|-&lt;br /&gt;
| Damage boost (environmental hazard)&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| 30 i-frames&lt;br /&gt;
|-&lt;br /&gt;
| Shinespark charged&lt;br /&gt;
|-&lt;br /&gt;
| pre-spark freeze&lt;br /&gt;
|-&lt;br /&gt;
| Shinespark bonk&lt;br /&gt;
|-&lt;br /&gt;
| Special Beam Attack (wave)&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Chish</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Movement_Reference&amp;diff=5161</id>
		<title>Movement Reference</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Movement_Reference&amp;diff=5161"/>
				<updated>2021-07-24T16:50:47Z</updated>
		
		<summary type="html">&lt;p&gt;Chish: Initial table layout -- page still needs ...everything. link to from General Movement page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
|+ Movement Reference&lt;br /&gt;
! Technique&lt;br /&gt;
! Duration (frames)&lt;br /&gt;
! Relevant RAM location&lt;br /&gt;
! additional notes&lt;br /&gt;
|-&lt;br /&gt;
| Damage boost (projectile)&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Damage boost (enemy)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Damage boost (environmental hazard)&lt;br /&gt;
|-&lt;br /&gt;
| Shinespark charged&lt;br /&gt;
|-&lt;br /&gt;
| pre-spark freeze&lt;br /&gt;
|-&lt;br /&gt;
| Shinespark bonk&lt;br /&gt;
|-&lt;br /&gt;
| Special Beam Attack (wave)&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Chish</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=The_Moat&amp;diff=5093</id>
		<title>The Moat</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=The_Moat&amp;diff=5093"/>
				<updated>2021-06-15T16:46:10Z</updated>
		
		<summary type="html">&lt;p&gt;Chish: add idlechild tutorial&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adjacent rooms&lt;br /&gt;
|west=[[Crateria Kihunter Room]]&lt;br /&gt;
|east=[[West Ocean]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:TheMoat.png|x300px]]&lt;br /&gt;
&lt;br /&gt;
== Any% PRKD/[[14%]] ==&lt;br /&gt;
&lt;br /&gt;
For any Phantoon-first category, you must cross the moat either with a [[Continuous Wall Jump]], or through the use of a Horizontal [[Bomb Jump]].&lt;br /&gt;
&lt;br /&gt;
[https://imgur.com/a/5z5wT Sweetnumb made an image album] detailing how to get the HBJ for the moat.&lt;br /&gt;
&lt;br /&gt;
Twocat also has this video describing some of the nuances:&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|WJuA8TgUGpc}}&lt;br /&gt;
&lt;br /&gt;
Tutorial from StaticNine:&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|9Q8WGKCVb40}}&lt;br /&gt;
&lt;br /&gt;
Tutorial from Galamoz:&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|GcAsNfPlOho}}&lt;br /&gt;
&lt;br /&gt;
Our excellent modders have also added functionality to the practice rom to help you master the CWJ:&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|dVXZWGnsyO4}}&lt;br /&gt;
&lt;br /&gt;
== Any% KPDR ==&lt;br /&gt;
&lt;br /&gt;
If you're doing the two-spark method, as opposed to [[Ocean Fly]], you can [[Stop on a Dime]] to nudge your way back towards the ledge, then do a 1-tap or 2-tap through the door transition to charge the next spark.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|JltWaUp4p9E}}&lt;br /&gt;
&lt;br /&gt;
Most runners will instead run through the door, then do a tighter 2-tap entirely within [[West Ocean]].&lt;br /&gt;
&lt;br /&gt;
If you have full run speed coming back across the Moat after getting Gravity, you can [[mockball]] into [[Crateria Kihunter Room]], called the &amp;quot;Impulse Mockball&amp;quot;, presumably named after the runner 1mpuls3. While this strat originally was designed as a mockball, it's optimal as a [[Morphball bounce|bounceball]], because that will [[Aligning Doors|fix the door]].&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|6acY-lsxi6w}}&lt;br /&gt;
&lt;br /&gt;
If you bonk the door on the way back, it will be faster to go back and build up run speed rather than walljumping over or bombing under the missile pillar.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|fhGJ4fooMow}}&lt;br /&gt;
&lt;br /&gt;
== 100% ==&lt;br /&gt;
&lt;br /&gt;
If you're doing the Early Grapple route, it's faster to just Grapple across the Moat instead of sparking.&lt;br /&gt;
&lt;br /&gt;
== Randomizer ==&lt;br /&gt;
&lt;br /&gt;
If you have Spring Ball, you can mid-air morph, bounce off of the missile platform, and land on the other side. It is technically possible to do this with [[Hi-Jump Boots]], but significantly harder, so you'll likely want to turn them off before attempting this.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|ovq5MIX5pQ0}}&lt;br /&gt;
&lt;br /&gt;
With a [[Gravity Jump]] you can also reach the far side.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|IsQtt3PmMlg}}&lt;br /&gt;
&lt;br /&gt;
If you fall on the far side of the missile platform without Gravity Suit, or Morph Ball and bombs, you will be softlocked.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
* [[List of Missiles#Crateria 2|Crateria Missile 2]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Ocean Fly]]&lt;br /&gt;
* [https://imgur.com/a/5z5wT Horizontal Bomb Jump] tutorial&lt;br /&gt;
&lt;br /&gt;
[[Category:Randomizer Softlock Rooms]]&lt;/div&gt;</summary>
		<author><name>Chish</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=The_Moat&amp;diff=5092</id>
		<title>The Moat</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=The_Moat&amp;diff=5092"/>
				<updated>2021-06-15T16:42:06Z</updated>
		
		<summary type="html">&lt;p&gt;Chish: add Static's tutorial&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adjacent rooms&lt;br /&gt;
|west=[[Crateria Kihunter Room]]&lt;br /&gt;
|east=[[West Ocean]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:TheMoat.png|x300px]]&lt;br /&gt;
&lt;br /&gt;
== Any% PRKD/[[14%]] ==&lt;br /&gt;
&lt;br /&gt;
For any Phantoon-first category, you must cross the moat either with a [[Continuous Wall Jump]], or through the use of a Horizontal [[Bomb Jump]].&lt;br /&gt;
&lt;br /&gt;
[https://imgur.com/a/5z5wT Sweetnumb made an image album] detailing how to get the HBJ for the moat.&lt;br /&gt;
&lt;br /&gt;
Twocat also has this video describing some of the nuances:&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|WJuA8TgUGpc}}&lt;br /&gt;
&lt;br /&gt;
Tutorial from StaticNine:&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|9Q8WGKCVb40}}&lt;br /&gt;
&lt;br /&gt;
Tutorial from Galamoz:&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|GcAsNfPlOho}}&lt;br /&gt;
&lt;br /&gt;
== Any% KPDR ==&lt;br /&gt;
&lt;br /&gt;
If you're doing the two-spark method, as opposed to [[Ocean Fly]], you can [[Stop on a Dime]] to nudge your way back towards the ledge, then do a 1-tap or 2-tap through the door transition to charge the next spark.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|JltWaUp4p9E}}&lt;br /&gt;
&lt;br /&gt;
Most runners will instead run through the door, then do a tighter 2-tap entirely within [[West Ocean]].&lt;br /&gt;
&lt;br /&gt;
If you have full run speed coming back across the Moat after getting Gravity, you can [[mockball]] into [[Crateria Kihunter Room]], called the &amp;quot;Impulse Mockball&amp;quot;, presumably named after the runner 1mpuls3. While this strat originally was designed as a mockball, it's optimal as a [[Morphball bounce|bounceball]], because that will [[Aligning Doors|fix the door]].&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|6acY-lsxi6w}}&lt;br /&gt;
&lt;br /&gt;
If you bonk the door on the way back, it will be faster to go back and build up run speed rather than walljumping over or bombing under the missile pillar.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|fhGJ4fooMow}}&lt;br /&gt;
&lt;br /&gt;
== 100% ==&lt;br /&gt;
&lt;br /&gt;
If you're doing the Early Grapple route, it's faster to just Grapple across the Moat instead of sparking.&lt;br /&gt;
&lt;br /&gt;
== Randomizer ==&lt;br /&gt;
&lt;br /&gt;
If you have Spring Ball, you can mid-air morph, bounce off of the missile platform, and land on the other side. It is technically possible to do this with [[Hi-Jump Boots]], but significantly harder, so you'll likely want to turn them off before attempting this.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|ovq5MIX5pQ0}}&lt;br /&gt;
&lt;br /&gt;
With a [[Gravity Jump]] you can also reach the far side.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|IsQtt3PmMlg}}&lt;br /&gt;
&lt;br /&gt;
If you fall on the far side of the missile platform without Gravity Suit, or Morph Ball and bombs, you will be softlocked.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
* [[List of Missiles#Crateria 2|Crateria Missile 2]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Ocean Fly]]&lt;br /&gt;
* [https://imgur.com/a/5z5wT Horizontal Bomb Jump] tutorial&lt;br /&gt;
&lt;br /&gt;
[[Category:Randomizer Softlock Rooms]]&lt;/div&gt;</summary>
		<author><name>Chish</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=14%25_Iceboost&amp;diff=5072</id>
		<title>14% Iceboost</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=14%25_Iceboost&amp;diff=5072"/>
				<updated>2021-05-30T17:55:03Z</updated>
		
		<summary type="html">&lt;p&gt;Chish: removing a link to a YouTube video that has since been made private. :(&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Full Category]]{{Category&lt;br /&gt;
|catname=14% iceboost&lt;br /&gt;
|cattype=Full Category&lt;br /&gt;
|rtwr=1:34:45&lt;br /&gt;
|gtwr=1:12&lt;br /&gt;
|wrholder=Robitalion&lt;br /&gt;
|wrlink=https://www.twitch.tv/videos/334218990&lt;br /&gt;
|wrtext=Twitch Highlight&lt;br /&gt;
&lt;br /&gt;
|percentage=14%&lt;br /&gt;
|items=[[Ice Beam]],[[Speed Booster]]&lt;br /&gt;
|minibosses=[[Bomb Torizo]], [[Botwoon]]&lt;br /&gt;
|bossorder=KDRP&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
14% Iceboost is one of the thirteen in-bounds low% categories that are currently humanly possible.  A total of 14 items are picked up during the entire run and focuses on using the Ice Beam and Speed Booster for level progression.&lt;br /&gt;
&lt;br /&gt;
This category is possible due to [[Blue Suit Glitch#Without X-ray|a discovery by EternisedDragon]] that allows [[Blue Suit Glitch|blue suit]] to be generated by incorporating a [[Bomb|bomb]] explosion with a [[shinespark]] as [[Varia Suit]] is acquired.&lt;br /&gt;
&lt;br /&gt;
As a result of the above, and the requirement to carry this blue suit all the way to [[Draygon]] (to escape [[Draygon's Eye Door Room|her entry chamber]] post-defeat) with Ice Beam as the only assistance provided in traversing Maridia, this is possibly the most difficult 14% humanly-possible category to complete, and perhaps only second in difficulty to [[12%]].&lt;br /&gt;
&lt;br /&gt;
==Prerequisites==&lt;br /&gt;
To finish this run, you need to know how to:&lt;br /&gt;
*[[Mockball]]&lt;br /&gt;
*Infinite [[Bomb Jump|bomb jump]]&lt;br /&gt;
*[[14%#Mochtroid Clip|Mochtroid clip]]&lt;br /&gt;
*[[14%#Enemy Climbing|Climb enemies]]&lt;br /&gt;
*[[Lava Dive Room|Lava dive]] without [[Gravity Suit]] or [[Hi-Jump Boots]]&lt;br /&gt;
*[[Mother Brain Room#Zebetite Glitch|Zebetite skip]]&lt;br /&gt;
&lt;br /&gt;
==Collected Items==&lt;br /&gt;
[[Image:morphball.png]] [[Image:bombs.png]] [[Image:charge.png]] [[Image:ice.png]] [[Image:speedbooster.png]] [[Image:varia.png]] [[Image:etank.png]] [[Image:etank.png]] [[Image:etank.png]] [[Image:missiles.png]] [[Image:supermissiles.png]] [[Image:supermissiles.png]] [[Image:supermissiles.png]] [[Image:powerbomb.png]]&lt;br /&gt;
*[[Morphing Ball]]&lt;br /&gt;
*Bombs&lt;br /&gt;
*[[Charge Beam]] (for bosses)&lt;br /&gt;
*Ice Beam (for Zebetite skip, [[Mochtroid]] clip, and enemy climbing)&lt;br /&gt;
*Speed Booster (for generating a blue suit to escape Draygon's entry chamber)&lt;br /&gt;
*Varia Suit (to survive [[Mother_Brain#MB2|MB2's]] rainbow beam)&lt;br /&gt;
*3 [[Energy Tank|Energy Tanks]] ([[List of Energy Tanks#Crateria 1|Terminator]], [[List of Energy Tanks#Norfair 1|Hi-Jump Boots]], and [[List of Energy Tanks#Brinstar 1|Kraid]]) (to survive MB2's rainbow beam)&lt;br /&gt;
*1 [[Missile]] Pack ([[List of Missiles#Brinstar 1|Awakening]]) (to open red doors and defeat [[Mother_Brain#MB1|MB1]])&lt;br /&gt;
*3 [[Super Missile]] Packs ([[List of Super Missiles#Brinstar 2|Early]], [[List of Super Missiles#Brinstar_1|Spore Spawn]], and [[List of Super Missiles#Maridia_1|Crab]]) (to open green doors and defeat MB1)&lt;br /&gt;
*1 [[Power Bomb]] Pack ([[List of Power Bombs#Brinstar 1|Red Brinstar Elevator (Lower)]]) (to open orange doors)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since it can be difficult to survive the hell run to Speed Booster (from the [[Bat Cave|Gamet well]] and back) without pausing and with only two Energy Tanks, the [[List of Reserve Tanks#Brinstar 1|Brinstar Reserve Tank]] can replace one of the Energy Tanks listed above for [https://www.youtube.com/watch?v=gHaEljO16js partial pause abuse]. It can also potentially be utilized similarly in other areas. Note that such utilization can cause a substantial loss of real time in a speedrun, but could save game time as game time would cease not only during pause screens, but would also cease for any frame that Samus is at 00 energy, including those during pause fade-outs.&lt;br /&gt;
&lt;br /&gt;
Alternatively, the player can instead choose to acquire a third Energy Tank before the Speed Booster hell run, such as the [[List of Energy Tanks#Brinstar 3|one in the ceiling of blue Brinstar]].&lt;br /&gt;
&lt;br /&gt;
As is the case in 14% xIce, regarding lava dive - as the player has neither Gravity Suit (meaning gravitation jump is not an option) nor [[Hi-Jump Boots]] (meaning the &amp;quot;GT Code&amp;quot; category method of simply walljumping up is not an option), they must use either the [https://www.youtube.com/watch?v=rKEtohSVGGU EternisedDragon method] or the [https://www.youtube.com/watch?v=oWhcWNtLbNU&amp;amp;t=55m sniqwc3 method] for completing the dive. Note that just like [[RBO|Reverse Boss Order]], Speed Booster should be disabled during this, otherwise it will hinder horizontal momentum, making it much more difficult to execute properly and leaving Samus with less energy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Tutorials =&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=51qhXBci3xA EternisedDragon] - Shows ways to reach the door leading to [[Crab Shaft]] from below its location, and a way to traverse the [[Colosseum]].&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLJ2cwL9RVmnz_MGZAiqbn7pVq0BgQk_Tn matrick2298] - Goes over the entirety of the suitless maridia, including alternate strats for some areas. Mainly aimed towards XIce runs, but the info translates easily.&lt;/div&gt;</summary>
		<author><name>Chish</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Main_Page&amp;diff=5066</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Main_Page&amp;diff=5066"/>
				<updated>2021-05-24T19:05:11Z</updated>
		
		<summary type="html">&lt;p&gt;Chish: removing SMRAT event as it has ended. Thanks for playing!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;margin-top:.3em&amp;quot;&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #abcdef&amp;quot;|  &lt;br /&gt;
'''Super Metroid Speedrunning Wiki'''  &lt;br /&gt;
&lt;br /&gt;
Welcome to the one-stop place to learn all about Super Metroid speedrunning. Whether you're just starting out, or have been playing Super Metroid since 1994, there's always something new to learn.&lt;br /&gt;
&lt;br /&gt;
All race functions will take place on [http://www.speedrunslive.com SpeedRunsLive (SRL)] or [https://racetime.gg racetime.gg]. If you would like to participate on SRL, [http://www.speedrunslive.com/faq/#whatsrlraces join #supermetroid on the SpeedRunsLive IRC] so you can be present when future functions are scheduled to occur. &lt;br /&gt;
&lt;br /&gt;
If you have an idea for a future function (such as a puzzle), you can discuss it with the community there, as well as on [https://discord.gg/rT2fWZt our Discord server].&lt;br /&gt;
&lt;br /&gt;
Hope to see you off Ceres!&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;margin-top:.3em&amp;quot;&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #abcdef&amp;quot;| &lt;br /&gt;
'''Announcements &amp;amp; Upcoming Events'''  &lt;br /&gt;
&lt;br /&gt;
'''Weeklies''' - all times are [http://www.timeanddate.com/time/zones/est Eastern US] time zone (EST/EDT)&lt;br /&gt;
* A community [[Any%]] race will take place every Friday at 1pm, 9pm and 11pm EST, every Saturday at 1pm, and every Sunday at 1pm.&lt;br /&gt;
* A [[GT Classic]] race will take place after the 11pm any% race on Fridays, 9pm on Tuesdays and Thursdays, and Noon on Wednesdays. (+Pickup races @ [https://discord.gg/nPbu2qN GTC discord])&lt;br /&gt;
* A [[Randomizers|Randomizer]] race takes place twice every Saturday at 3pm EST (easier logic) and 5:30pm (harder tricks in logic), plus area random at various days/times, organized on the [http://discord.varia.run/ Varia Randomizer discord]. There is also a Weekly Async Race: a new seed every Friday to run anytime in the week.&lt;br /&gt;
&lt;br /&gt;
'''Events'''&lt;br /&gt;
* Mar 2021 (in progress): This season of Rando League will be competed in teams of 3 over a 7 week period, with each team playing 2 matches each week and each week being a different mode (including some coop style play). Join the [https://discord.gg/AgXMnFZ Rando League Discord] for more information.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;margin-top:.3em&amp;quot;&lt;br /&gt;
| width=&amp;quot;35%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #abcdef&amp;quot;| &lt;br /&gt;
   '''Learn to Speedrun'''&lt;br /&gt;
*[[Categories]]&lt;br /&gt;
*[[Timing]]&lt;br /&gt;
*[[Control Schemes]]&lt;br /&gt;
*[[General Movement]]&lt;br /&gt;
*[[Weapon Techniques]]&lt;br /&gt;
*[[Hitbox Manipulation]]&lt;br /&gt;
*[[Exploiting Sprite Animations]]&lt;br /&gt;
*[[Bosses|Boss Fights]]&lt;br /&gt;
*[[Tutorials]]&lt;br /&gt;
*[http://www.deertier.com/ Deer Tier (Leaderboard)]&lt;br /&gt;
*[http://www.speedrun.com/supermetroid Speedrun.com (Leaderboard)]&lt;br /&gt;
*[https://www.speedrun.com/super_metroid_category_extensions Speedrun.com (Category Extensions Leaderboard)]&lt;br /&gt;
| width=&amp;quot;5px&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{|&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;35%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #abcdef&amp;quot;| &lt;br /&gt;
   '''Learn the Game'''  &lt;br /&gt;
*[[Enemies|Enemies &amp;amp; Item Drops]]&lt;br /&gt;
*[[Damage]]&lt;br /&gt;
*[[Damage Sources]]&lt;br /&gt;
*[[List of Rooms]]&lt;br /&gt;
*[[List of Items]]&lt;br /&gt;
*[[ED's stuff|EternisedDragon's Analysis]]&lt;br /&gt;
*[http://drewseph.zophar.net/Kejardon/ Kejardon's Documentation]&lt;br /&gt;
*[http://tasvideos.org/GameResources/SNES/SuperMetroid.html TAS Information]&lt;br /&gt;
*[http://gromba.nl/zebes/ Google Maps (Zebes)]&lt;br /&gt;
*[[Complete Map Graph (Template)|Map Graph]]&lt;br /&gt;
| width=&amp;quot;5px&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{|&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #abcdef&amp;quot;| &lt;br /&gt;
   '''Miscellaneous'''  &lt;br /&gt;
*[[Tool Assisted Speedruns]]&lt;br /&gt;
*[[Record Progression]]&lt;br /&gt;
*[[Youtube and Twitch accounts|External Media]]&lt;br /&gt;
*[http://crocomi.re/ Strategy Videos]&lt;br /&gt;
*[[Practice Hacks|Infohud Practice Romhack]]&lt;br /&gt;
*[http://beta.metroidconstruction.com/ Hacks &amp;amp; Remakes]&lt;br /&gt;
*[[Randomizers]]&lt;br /&gt;
*[http://www.metroid2002.com/3/ Metroid 2002]&lt;br /&gt;
*[[Video Layouts|SM Video Layouts]]&lt;br /&gt;
*[https://www.gamefaqs.com/snes/588741-super-metroid/faqs/44179 Pro Action Replay Codes]&lt;br /&gt;
*[[Contact]]&lt;br /&gt;
*[[Discord|Community Discord Servers]]&lt;br /&gt;
*[[Deer Force]]&lt;br /&gt;
*[[Add your potential SM Projects TODO-List here]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Chish</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=R-Mode&amp;diff=5063</id>
		<title>R-Mode</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=R-Mode&amp;diff=5063"/>
				<updated>2021-05-14T12:55:53Z</updated>
		
		<summary type="html">&lt;p&gt;Chish: better information -- thank you bobbob!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;R-Mode is used to clip in [[Botwoon Hallway]] in esoteric categories such as [[14% xChargeless]], [[14% xSpeed]], and [[14% xAmmo]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Entering R-Mode ==&lt;br /&gt;
&lt;br /&gt;
To enter R-Mode, you need the following:&lt;br /&gt;
* At least 1 [[Reserve Tank]] with at least 1 energy in it, set to Auto&lt;br /&gt;
* [[X-Ray Scope]]&lt;br /&gt;
* An enemy to deal damage to you after you start a door transition&lt;br /&gt;
* low enough energy such that taking damage from the enemy will trigger your reserves&lt;br /&gt;
&lt;br /&gt;
First, be sure to have X-Ray Scope selected. Samus must take damage from the enemy after a door transition begins. Hold run after the transition starts so that the X-ray Scope activates as soon as possible upon entering the new room. You want the following things to happen in this specific order:&lt;br /&gt;
&lt;br /&gt;
1) X-ray Scope activates on first possible frame and reserves automatically deploy&lt;br /&gt;
&lt;br /&gt;
2) reserves finish deploying&lt;br /&gt;
&lt;br /&gt;
3) release the run button&lt;br /&gt;
&lt;br /&gt;
It is advantageous (from a speed perspective) for you to perform this trick with only a little bit of energy in reserve, as this causes reserves to finish deploying sooner. Note that if you let go of run with precise timing, &amp;lt;'''TODO''': mention how the timing is different for G-mode&amp;gt; you will enter [[G-Mode]] instead. If you enter G-mode instead of R-mode for the purposes of passing through [[Botwoon Hallway]], the door shell will remain open and you will fall back into Aqueduct, ruining your attempt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Properties of R-Mode ==&lt;br /&gt;
&lt;br /&gt;
* The screen will be dimmed.&lt;br /&gt;
* If reserves are triggered while already in R-Mode (entering the mode empties your reserves so this requires putting energy into them again first), Samus will be forced into a standing pose. This can be used to perform the [[Botwoon Hallway]] clip.&lt;br /&gt;
&lt;br /&gt;
[[Category:X-Ray Scope Glitches]]&lt;/div&gt;</summary>
		<author><name>Chish</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=X-Ray_Scope&amp;diff=5047</id>
		<title>X-Ray Scope</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=X-Ray_Scope&amp;diff=5047"/>
				<updated>2021-04-22T02:22:53Z</updated>
		
		<summary type="html">&lt;p&gt;Chish: note additional glitches&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item info&lt;br /&gt;
|title=X-Ray Scope&lt;br /&gt;
|image=Xray.png&lt;br /&gt;
|location=[[X-Ray Scope Room]], [[Brinstar]]&lt;br /&gt;
|effect=Reveal the concealed, destroy game&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''X-Ray Scope''' is used to scan walls and reveal secrets, such as hidden items or the invisible surfaces in the [[Blue Brinstar Boulder Room]]. The technical details for this are explained [https://www.youtube.com/watch?v=NNe3FO3lefw&amp;amp;t=20m42s in this video].&lt;br /&gt;
&lt;br /&gt;
When [[Any% Glitched|major glitches are permitted]], X-Ray Scope is above and beyond the most powerful tool that can be used for completing the game due to its ability to, among many other things, modify memory values.&lt;br /&gt;
&lt;br /&gt;
== Memory Corruption ==&lt;br /&gt;
&lt;br /&gt;
There are several classes of memory corruption that are possible with X-Ray, all of which usually require being [[Out of Bounds]]. Samus' position, the screen's scroll position, and the vertical and horizontal direction of the X-Ray beam all factor into which memory addresses are affected.&lt;br /&gt;
&lt;br /&gt;
As seen in [[Any% Glitched]], you can set the Escape Flag by activating X-Ray from a certain position in the [[Landing Site]] Out of Bounds area. As shown in Total's tutorial, if you fall down from the standard X-Ray activation area, you can still X-Ray upwards from the floor below, then navigate back inbounds.&lt;br /&gt;
&lt;br /&gt;
You're also able to change the BTS value of blocks. This is used extensively in [[0%]], in the creation of the God Blocks, the creation of the Artificial Varia block, and turning the transition block in [[Cathedral Entrance]] into a valid one. This also happens if you X-Ray Climb with the block shuffler route in [[4%]], turning a harmless block in your path into a bad transition -- notably, this is the only known instance of being able to change memory while within the boundaries of the room, even if it's still outside of the room geometry (due to the concave nature of [[Landing Site]]).&lt;br /&gt;
&lt;br /&gt;
There is also at least one known instance used where blocks themselves can be moved with X-Ray; the first portion of the Artificial Varia setup creates a &amp;quot;bridge&amp;quot; of solid blocks so that you can stand on it and complete the setup.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[X-Ray Climb‏‎]]&lt;br /&gt;
* [[X-Plasma]]&lt;br /&gt;
* [[G-Mode]]&lt;br /&gt;
* [[R-Mode]]&lt;br /&gt;
* [[X-Mode]]&lt;br /&gt;
&lt;br /&gt;
{{Items}}&lt;br /&gt;
[[Category:Item]]&lt;/div&gt;</summary>
		<author><name>Chish</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=X-Plasma&amp;diff=5046</id>
		<title>X-Plasma</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=X-Plasma&amp;diff=5046"/>
				<updated>2021-04-22T02:21:48Z</updated>
		
		<summary type="html">&lt;p&gt;Chish: fix previous edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''X-Plasma''', also referred to by players as '''Microwave Beam''', is the combination of [[X-Ray Scope]] and [[Plasma Beam]]. This combination of items allows the player to exploit [[Phantoon]], [[Botwoon]], and [[Draygon]] to make short work of them. It is the trademark technique of [[GT Classic]] runs, as it is basically the only category where the player will have both items before encountering those three foes.&lt;br /&gt;
&lt;br /&gt;
By activating X-Ray Scope as a [[Charge Beam|charged]] beam shot containing Plasma passes through the boss's vulnerable point, it will reset the boss's invulnerability, causing the beam to strike again. This can be repeated multiple times per charged shot, effectively allowing all of these bosses to be slain by one charged shot, and making it quite similar to the infamous &amp;quot;pause glitch&amp;quot; in the original Mega Man.&lt;br /&gt;
&lt;br /&gt;
Phantoon in particular will require being struck by a source other than the charged shot first before the exploit is performed. If Phantoon is struck by the beam first upon opening, he will immediately shut, preventing the exploit. A [[Missile]] works well as an initial damage source.&lt;br /&gt;
&lt;br /&gt;
This exploit can also be performed on the [[Metal Pirates Room|steel pirates of Lower Norfair]], but the window for doing so is extremely small.&lt;br /&gt;
&lt;br /&gt;
This exploit can also be performed with [[Hyper Beam]] instead of Plasma Beam, because it shares the same penetration quality.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Weapon Techniques]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=EMuXUvnk6Hg&amp;amp;t=16m52s Tool-assisted demonstration of exploit versus steel pirates]&lt;br /&gt;
&lt;br /&gt;
[[Category:X-Ray Scope Glitches]]&lt;/div&gt;</summary>
		<author><name>Chish</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=X-Plasma&amp;diff=5045</id>
		<title>X-Plasma</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=X-Plasma&amp;diff=5045"/>
				<updated>2021-04-22T02:21:03Z</updated>
		
		<summary type="html">&lt;p&gt;Chish: add to new category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''X-Plasma''', also referred to by players as '''Microwave Beam''', is the combination of [[X-Ray Scope]] and [[Plasma Beam]]. This combination of items allows the player to exploit [[Phantoon]], [[Botwoon]], and [[Draygon]] to make short work of them. It is the trademark technique of [[GT Classic]] runs, as it is basically the only category where the player will have both items before encountering those three foes.&lt;br /&gt;
&lt;br /&gt;
By activating X-Ray Scope as a [[Charge Beam|charged]] beam shot containing Plasma passes through the boss's vulnerable point, it will reset the boss's invulnerability, causing the beam to strike again. This can be repeated multiple times per charged shot, effectively allowing all of these bosses to be slain by one charged shot, and making it quite similar to the infamous &amp;quot;pause glitch&amp;quot; in the original Mega Man.&lt;br /&gt;
&lt;br /&gt;
Phantoon in particular will require being struck by a source other than the charged shot first before the exploit is performed. If Phantoon is struck by the beam first upon opening, he will immediately shut, preventing the exploit. A [[Missile]] works well as an initial damage source.&lt;br /&gt;
&lt;br /&gt;
This exploit can also be performed on the [[Metal Pirates Room|steel pirates of Lower Norfair]], but the window for doing so is extremely small.&lt;br /&gt;
&lt;br /&gt;
This exploit can also be performed with [[Hyper Beam]] instead of Plasma Beam, because it shares the same penetration quality.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Weapon Techniques]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=EMuXUvnk6Hg&amp;amp;t=16m52s Tool-assisted demonstration of exploit versus steel pirates]&lt;br /&gt;
&lt;br /&gt;
[[Category: X-ray Scope Glitches]]&lt;/div&gt;</summary>
		<author><name>Chish</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=R-Mode&amp;diff=5043</id>
		<title>R-Mode</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=R-Mode&amp;diff=5043"/>
				<updated>2021-04-22T01:18:34Z</updated>
		
		<summary type="html">&lt;p&gt;Chish: not a stub anymore, although the article isn't finished yet either&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;R-Mode is used to clip in [[Botwoon Hallway]] in esoteric categories such as [[14% xChargeless]], [[14% xSpeed]], and [[14% xAmmo]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Entering R-Mode ==&lt;br /&gt;
&lt;br /&gt;
To enter R-Mode, you need the following:&lt;br /&gt;
* At least 1 [[Reserve Tank]] with at least 1 energy in it, set to Auto&lt;br /&gt;
* [[X-Ray Scope]]&lt;br /&gt;
* An enemy to deal damage to you after you start a door transition&lt;br /&gt;
* low enough energy such that taking damage from the enemy will trigger your reserves&lt;br /&gt;
&lt;br /&gt;
First, be sure to have X-Ray Scope selected. Samus must take damage from the enemy after a door transition begins. Hold run after the transition starts so that the X-ray Scope activates as soon as possible upon entering the new room. You want the following things to happen in this specific order:&lt;br /&gt;
&lt;br /&gt;
1) X-ray Scope activates on first possible frame and reserves automatically deploy&lt;br /&gt;
&lt;br /&gt;
2) reserves finish deploying&lt;br /&gt;
&lt;br /&gt;
3) release the run button&lt;br /&gt;
&lt;br /&gt;
4) Samus's knockback from the enemy ends&lt;br /&gt;
&lt;br /&gt;
If knockback ends before reserves finish deploying, don't worry -- you'll still be in R-Mode as long as you keep run held until the reserves finish deploying. However, Samus will be stuck still in a standing position until another enemy collides with her. For this reason, it is advantageous (from a speed perspective) for you to perform this trick with only a little bit of energy in reserve, as this causes reserves to finish deploying sooner. You need to have about &amp;lt;'''TODO''': LEARN THIS NUMBER&amp;gt; energy or less in reserves in order for knockback to outlast reserves filling.&lt;br /&gt;
&lt;br /&gt;
Note that if you let go of run with precise timing, you will enter [[G-Mode]] instead. '''TODO''': discuss consequences of accidentally triggering G-Mode instead of R-Mode while entering Botwoon Hallway specifically.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Properties of R-Mode ==&lt;br /&gt;
&lt;br /&gt;
* The screen will be dimmed.&lt;br /&gt;
* If reserves are triggered while already in R-Mode (entering the mode empties your reserves so this requires putting energy into them again first), Samus will be forced into a standing pose. This can be used to perform the [[Botwoon Hallway]] clip.&lt;br /&gt;
&lt;br /&gt;
[[Category:X-Ray Scope Glitches]]&lt;/div&gt;</summary>
		<author><name>Chish</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=R-Mode&amp;diff=5042</id>
		<title>R-Mode</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=R-Mode&amp;diff=5042"/>
				<updated>2021-04-22T01:16:42Z</updated>
		
		<summary type="html">&lt;p&gt;Chish: line breaks...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NOTE: This is a stub article. Please add more information as it becomes available.&lt;br /&gt;
&lt;br /&gt;
R-Mode is used to clip in [[Botwoon Hallway]] in esoteric categories such as [[14% xChargeless]], [[14% xSpeed]], and [[14% xAmmo]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Entering R-Mode ==&lt;br /&gt;
&lt;br /&gt;
To enter R-Mode, you need the following:&lt;br /&gt;
* At least 1 [[Reserve Tank]] with at least 1 energy in it, set to Auto&lt;br /&gt;
* [[X-Ray Scope]]&lt;br /&gt;
* An enemy to deal damage to you after you start a door transition&lt;br /&gt;
* low enough energy such that taking damage from the enemy will trigger your reserves&lt;br /&gt;
&lt;br /&gt;
First, be sure to have X-Ray Scope selected. Samus must take damage from the enemy after a door transition begins. Hold run after the transition starts so that the X-ray Scope activates as soon as possible upon entering the new room. You want the following things to happen in this specific order:&lt;br /&gt;
&lt;br /&gt;
1) X-ray Scope activates on first possible frame and reserves automatically deploy&lt;br /&gt;
&lt;br /&gt;
2) reserves finish deploying&lt;br /&gt;
&lt;br /&gt;
3) release the run button&lt;br /&gt;
&lt;br /&gt;
4) Samus's knockback from the enemy ends&lt;br /&gt;
&lt;br /&gt;
If knockback ends before reserves finish deploying, don't worry -- you'll still be in R-Mode as long as you keep run held until the reserves finish deploying. However, Samus will be stuck still in a standing position until another enemy collides with her. For this reason, it is advantageous (from a speed perspective) for you to perform this trick with only a little bit of energy in reserve, as this causes reserves to finish deploying sooner. You need to have about &amp;lt;'''TODO''': LEARN THIS NUMBER&amp;gt; energy or less in reserves in order for knockback to outlast reserves filling.&lt;br /&gt;
&lt;br /&gt;
Note that if you let go of run with precise timing, you will enter [[G-Mode]] instead. '''TODO''': discuss consequences of accidentally triggering G-Mode instead of R-Mode while entering Botwoon Hallway specifically.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Properties of R-Mode ==&lt;br /&gt;
&lt;br /&gt;
* The screen will be dimmed.&lt;br /&gt;
* If reserves are triggered while already in R-Mode (entering the mode empties your reserves so this requires putting energy into them again first), Samus will be forced into a standing pose. This can be used to perform the [[Botwoon Hallway]] clip.&lt;br /&gt;
&lt;br /&gt;
[[Category:X-Ray Scope Glitches]]&lt;/div&gt;</summary>
		<author><name>Chish</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=R-Mode&amp;diff=5041</id>
		<title>R-Mode</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=R-Mode&amp;diff=5041"/>
				<updated>2021-04-22T01:16:12Z</updated>
		
		<summary type="html">&lt;p&gt;Chish: a decent start. I hope this information is accurate...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NOTE: This is a stub article. Please add more information as it becomes available.&lt;br /&gt;
&lt;br /&gt;
R-Mode is used to clip in [[Botwoon Hallway]] in esoteric categories such as [[14% xChargeless]], [[14% xSpeed]], and [[14% xAmmo]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Entering R-Mode ==&lt;br /&gt;
&lt;br /&gt;
To enter R-Mode, you need the following:&lt;br /&gt;
* At least 1 [[Reserve Tank]] with at least 1 energy in it, set to Auto&lt;br /&gt;
* [[X-Ray Scope]]&lt;br /&gt;
* An enemy to deal damage to you after you start a door transition&lt;br /&gt;
* low enough energy such that taking damage from the enemy will trigger your reserves&lt;br /&gt;
&lt;br /&gt;
First, be sure to have X-Ray Scope selected. Samus must take damage from the enemy after a door transition begins. Hold run after the transition starts so that the X-ray Scope activates as soon as possible upon entering the new room. You want the following things to happen in this specific order:&lt;br /&gt;
&lt;br /&gt;
1) X-ray Scope activates on first possible frame and reserves automatically deploy&lt;br /&gt;
2) reserves finish deploying&lt;br /&gt;
3) release the run button&lt;br /&gt;
4) Samus's knockback from the enemy ends&lt;br /&gt;
&lt;br /&gt;
If knockback ends before reserves finish deploying, don't worry -- you'll still be in R-Mode as long as you keep run held until the reserves finish deploying. However, Samus will be stuck still in a standing position until another enemy collides with her. For this reason, it is advantageous (from a speed perspective) for you to perform this trick with only a little bit of energy in reserve, as this causes reserves to finish deploying sooner. You need to have about &amp;lt;'''TODO''': LEARN THIS NUMBER&amp;gt; energy or less in reserves in order for knockback to outlast reserves filling.&lt;br /&gt;
&lt;br /&gt;
Note that if you let go of run with precise timing, you will enter [[G-Mode]] instead. '''TODO''': discuss consequences of accidentally triggering G-Mode instead of R-Mode while entering Botwoon Hallway specifically.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Properties of R-Mode ==&lt;br /&gt;
&lt;br /&gt;
* The screen will be dimmed.&lt;br /&gt;
* If reserves are triggered while already in R-Mode (entering the mode empties your reserves so this requires putting energy into them again first), Samus will be forced into a standing pose. This can be used to perform the [[Botwoon Hallway]] clip.&lt;br /&gt;
&lt;br /&gt;
[[Category:X-Ray Scope Glitches]]&lt;/div&gt;</summary>
		<author><name>Chish</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Superjump&amp;diff=5040</id>
		<title>Superjump</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Superjump&amp;diff=5040"/>
				<updated>2021-04-22T00:38:41Z</updated>
		
		<summary type="html">&lt;p&gt;Chish: stub superjump&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NOTE: This is a stub article. Please add more information as it becomes available.&lt;br /&gt;
&lt;br /&gt;
[[Category:X-Ray Scope Glitches]]&lt;/div&gt;</summary>
		<author><name>Chish</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=R-Mode&amp;diff=5039</id>
		<title>R-Mode</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=R-Mode&amp;diff=5039"/>
				<updated>2021-04-22T00:24:38Z</updated>
		
		<summary type="html">&lt;p&gt;Chish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NOTE: This is a stub article. Please add more information as it becomes available.&lt;br /&gt;
&lt;br /&gt;
R-Mode is used to clip in [[Botwoon Hallway]] in esoteric categories such as [[14% xChargeless]], [[14% xSpeed]], and [[14% xAmmo]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Stub]]&lt;br /&gt;
[[Category:X-Ray Scope Glitches]]&lt;/div&gt;</summary>
		<author><name>Chish</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=R-Mode&amp;diff=5038</id>
		<title>R-Mode</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=R-Mode&amp;diff=5038"/>
				<updated>2021-04-22T00:23:53Z</updated>
		
		<summary type="html">&lt;p&gt;Chish: add link to 14% xSpeed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NOTE: This is a stub article. Please add more information as it becomes available.&lt;br /&gt;
&lt;br /&gt;
R-Mode is used to clip in [[Botwoon Hallway]] in esoteric categories such as [[14% xChargeless]] and [[14% xSpeed]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Stub]]&lt;br /&gt;
[[Category:X-Ray Scope Glitches]]&lt;/div&gt;</summary>
		<author><name>Chish</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=14%25_xSpeed&amp;diff=5037</id>
		<title>14% xSpeed</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=14%25_xSpeed&amp;diff=5037"/>
				<updated>2021-04-22T00:22:58Z</updated>
		
		<summary type="html">&lt;p&gt;Chish: add link to r-mode page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Full Category]]{{Category&lt;br /&gt;
|catname=14% xspeed&lt;br /&gt;
|cattype=Full Category&lt;br /&gt;
|rtwr=3:27:16&lt;br /&gt;
|gtwr=2:07&lt;br /&gt;
|wrholder=eterniseddragon&lt;br /&gt;
|wrlink=https://www.youtube.com/watch?v=SXFGFlPD5Lk&lt;br /&gt;
|wrtext=YoutTube Upload&lt;br /&gt;
&lt;br /&gt;
|minibosses=[[Bomb Torizo]], [[Botwoon]]&lt;br /&gt;
|percentage=14%&lt;br /&gt;
|items=[[X-Ray Scope]], [[Speed Booster]]&lt;br /&gt;
|bossorder=PKRD&lt;br /&gt;
|xrayclimb=Yes&lt;br /&gt;
|outofbounds=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
14% xSpeed is one of the thirteen in-bounds low% categories that are currently humanly possible. A total of 14 items are picked up during the entire run and focuses on using the Speed Booster and X-Ray Scope for level progression. &lt;br /&gt;
&lt;br /&gt;
This category utilizes L+R walljumping to breach the water pre-colosseum due to the lack of Gravity Suit, Hi-Jump Boots, and Ice Beam.&lt;br /&gt;
&lt;br /&gt;
==Prerequisites==&lt;br /&gt;
To finish this run, you need to know how to:&lt;br /&gt;
*[[Mockball]]&lt;br /&gt;
*[[Shinespark]]&lt;br /&gt;
*Infinite [[Bomb Jump|bomb jump]]&lt;br /&gt;
*[[Continuous walljump]] and/or [http://www.twitch.tv/sweetnumb/v/41083555 horizontal] [https://www.youtube.com/watch?v=WJuA8TgUGpc bomb jump] over [[The Moat|the moat]]&lt;br /&gt;
*[[R-Mode]] pre-botwoon clip&lt;br /&gt;
*Navigate Maridia without [[Gravity Suit]], [[Hi-Jump Boots]], or [[Ice Beam]]&lt;br /&gt;
*[[Lava Dive Room|Lava dive]] without [[Gravity Suit]] or [[Hi-Jump Boots]]&lt;br /&gt;
*[[Mother Brain Room#Speed Booster|Zebetite skip with Speed Booster only]]&lt;br /&gt;
*[[X-Ray Climb|X-Ray climb]]&lt;br /&gt;
&lt;br /&gt;
==Collected Items==&lt;br /&gt;
[[Image:morphball.png]] [[Image:bombs.png]] [[Image:charge.png]] [[Image:speedbooster.png]] [[Image:xray.png]] [[Image:varia.png]] [[Image:etank.png]] [[Image:etank.png]] [[Image:reserver.png]] [[Image:missiles.png]] [[Image:missiles.png]] [[Image:supermissiles.png]] [[Image:supermissiles.png]] [[Image:powerbomb.png]]&lt;br /&gt;
*[[Morphing Ball]]&lt;br /&gt;
*[[Bomb|Bombs]]&lt;br /&gt;
*[[Charge Beam]] (for bosses)&lt;br /&gt;
*[[Speed Booster]] (for Zebetite skip and Mt. Everest)&lt;br /&gt;
*[[X-Ray Scope]] (to escape [[Draygon's Eye Door Room|Draygon's entry chamber]] and to clip pre-Botwoon)&lt;br /&gt;
*[[Varia Suit]] (to survive [[Mother_Brain#MB2|MB2's]] rainbow beam)&lt;br /&gt;
*1 [[Energy Tank|Energy Tanks]] (Various - 1E2R or 2E1R) (to survive MB2's rainbow beam)&lt;br /&gt;
*2 [[Reserve Tank|Reserve Tank]] (to do R-mode and G-mode and to ensure [[Draygon]] carries Samus to the top of the room)&lt;br /&gt;
*2 [[Missile]] Packs ([[List of Missiles#Brinstar 1|Awakening]] and [[List of Missiles#Crateria 2|Moat]]) (to open red doors and defeat [[Mother_Brain#MB1|MB1]])&lt;br /&gt;
*2 [[Super Missile]] Packs ([[List of Super Missiles#Brinstar 2|Early]] and [[List of Super Missiles#Wrecked Ship 1|Wrecked Ship (Left)]]) (to open green doors and defeat MB1)&lt;br /&gt;
*1 [[Power Bomb]] Pack ([[List of Power Bombs#Brinstar 1|Red Brinstar Elevator (Lower)]]) (to open orange doors)&lt;/div&gt;</summary>
		<author><name>Chish</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=X-Ray_Climb&amp;diff=5036</id>
		<title>X-Ray Climb</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=X-Ray_Climb&amp;diff=5036"/>
				<updated>2021-04-22T00:20:27Z</updated>
		
		<summary type="html">&lt;p&gt;Chish: adding to new category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;X-Ray Climbing is a technique that allows Samus to go [[Out of Bounds]]. It is mainly used while getting stuck inside of a door. Most categories that go Out of Bounds do so by means of X-Ray Climbing, such as [[Any% Glitched]] and [[RBMBO]].&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|kTZd2YybuSI}}&lt;br /&gt;
&lt;br /&gt;
To perform X-Ray Climbing, make sure to pick-up the [[X-Ray Scope]]. Get stuck in a door, and crouch. Use the X-Ray Scope, face the other direction and immediately stop scoping. If done right, Samus should now be forced into a standing position which moves her up by 5 pixels.&lt;br /&gt;
&lt;br /&gt;
Runners will need to be careful not to morph part way through the X-Ray Climb, which would result in a softlock. To avoid this, many runners will pause and turn off [[Morphing Ball]] to avoid this.&lt;br /&gt;
&lt;br /&gt;
[[Item Randomizer]], certain [[Low%]] categories, as well as some [[RBO]] routes sometimes make use of inbounds X-Ray Climbing to get through [[The Precious Room]] after defeating Draygon due to the lack of [[Gravity Suit]].&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|0YQBAqf5ACI}}&lt;br /&gt;
&lt;br /&gt;
If you're trying to see if you're high enough to jump out of the wall, do it from a crouch. If you're still fully embedded in the wall and you jump while standing, it will put you in a crouched pose that won't allow further X-Ray use.&lt;br /&gt;
&lt;br /&gt;
Because of the properties of X-Ray Scope to change [[Out of Bounds]] blocks, non-optimal X-Ray Climbing that leaves X-Ray activated for seconds at a time can alter the layout of the Out of Bounds, causing standard routes or setups to have new blocks in their path.&lt;br /&gt;
&lt;br /&gt;
== Door Stuck ==&lt;br /&gt;
&lt;br /&gt;
There are 2 levels of being stuck in a door: Stuck and Deep Stuck.&lt;br /&gt;
&lt;br /&gt;
A stationary spinjump and walljump check inside the door shell of a rightwards transition is enough to get Stuck inside of a door for X-Ray climbing most rooms. You'll need to do the walljump check low enough to avoid having the top of the doorframe put you in a forced-crouch pose, which would prevent the use of X-Ray.&lt;br /&gt;
&lt;br /&gt;
However for leftward door transitions, or if the room geometry requires it (see the any% glitched X-Ray climb,) you need more backwards momentum during the transition.  Taking enemy damage or performing a precise shinespark as the transition begins both are ways to get Deep Stuck in doors.&lt;br /&gt;
&lt;br /&gt;
For a leftward door transition that you don't need to be Deep Stuck, you will need to do a stationary spinjump with dash speed, followed by a precise walljump check. Once the next room loads, hold down, and your momentum will carry you into the door as it closes. This is most notably used in [[12%]] and some older routes of [[Any% Glitched]] and [[Low% Glitched]] in order to X-Ray Climb in [[Mother Brain's Room]].&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|o221jdmsxq8}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[General Movement]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://tasvideos.org/GameResources/SNES/SuperMetroid.html#XRayClimb TASVideos description]&lt;br /&gt;
&lt;br /&gt;
[[Category:X-Ray Scope Glitches]]&lt;/div&gt;</summary>
		<author><name>Chish</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=14%25_xAmmo&amp;diff=5035</id>
		<title>14% xAmmo</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=14%25_xAmmo&amp;diff=5035"/>
				<updated>2021-04-22T00:19:59Z</updated>
		
		<summary type="html">&lt;p&gt;Chish: linking up to new pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Full Category]]{{Category&lt;br /&gt;
|catname=14% xammo&lt;br /&gt;
|cattype=Full Category&lt;br /&gt;
|rtwr=4:23:24&lt;br /&gt;
|gtwr=3:06&lt;br /&gt;
|wrholder=Kingofthehill476&lt;br /&gt;
|wrlink=https://www.twitch.tv/videos/457656761&lt;br /&gt;
|wrtext=Twitch Highlight&lt;br /&gt;
&lt;br /&gt;
|minibosses=[[Bomb Torizo]], [[Botwoon]]&lt;br /&gt;
|percentage=14%&lt;br /&gt;
|items=[[X-Ray Scope]], [[Super Missile]]&lt;br /&gt;
|bossorder=KPRD&lt;br /&gt;
|xrayclimb=Yes&lt;br /&gt;
|outofbounds=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
14% xAmmo is one of the thirteen in-bounds low% categories that are currently humanly possible. A total of 14 items are picked up during the entire run and focuses on using the X-Ray Scope and Super Missiles for level progression.&lt;br /&gt;
&lt;br /&gt;
This category utilizes L+R walljumping to breach the water pre-colosseum due to the lack of Gravity Suit, Hi-Jump Boots, and Ice Beam.&lt;br /&gt;
&lt;br /&gt;
==Prerequisites==&lt;br /&gt;
To finish this run, you need to know how to:&lt;br /&gt;
*[[Mockball]]&lt;br /&gt;
*[[Shinespark]]&lt;br /&gt;
*Infinite [[Bomb Jump|bomb jump]]&lt;br /&gt;
*[[Continuous walljump]] and/or [http://www.twitch.tv/sweetnumb/v/41083555 horizontal] [https://www.youtube.com/watch?v=WJuA8TgUGpc bomb jump] over [[The Moat|the moat]]&lt;br /&gt;
*[[Jesuswalking]]&lt;br /&gt;
*[[R-Mode]] pre-botwoon clip&lt;br /&gt;
*Navigate Maridia without [[Gravity Suit]], [[Hi-Jump Boots]], or [[Ice Beam]]&lt;br /&gt;
*[[Lava Dive Room|Lava dive]] without [[Gravity Suit]] or [[Hi-Jump Boots]]&lt;br /&gt;
*[[X-Ray Climb|X-Ray climb]]&lt;br /&gt;
&lt;br /&gt;
==Collected Items==&lt;br /&gt;
[[Image:morphball.png]] [[Image:bombs.png]] [[Image:charge.png]] [[Image:xray.png]] [[Image:varia.png]] [[Image:etank.png]] [[Image:etank.png]] [[Image:reserver.png]] [[Image:missiles.png]] [[Image:missiles.png]] [[Image:supermissiles.png]] [[Image:supermissiles.png]] [[Image:supermissiles.png]] [[Image:powerbomb.png]]&lt;br /&gt;
*[[Morphing Ball]]&lt;br /&gt;
*[[Bomb|Bombs]]&lt;br /&gt;
*[[Charge Beam]] (for bosses)&lt;br /&gt;
*[[X-Ray Scope]] (to escape [[Draygon's Eye Door Room|Draygon's entry chamber]], jesuswalk, and to clip pre-Botwoon)&lt;br /&gt;
*[[Varia Suit]] (to survive [[Mother_Brain#MB2|MB2's]] rainbow beam)&lt;br /&gt;
*1 [[Energy Tank|Energy Tanks]] (Various - 1E2R or 2E1R) (to survive MB2's rainbow beam)&lt;br /&gt;
*2 [[Reserve Tank|Reserve Tank]] (to do R-mode and G-mode and to ensure [[Draygon]] carries Samus to the top of the room)&lt;br /&gt;
*2 [[Missile]] Packs ([[List of Missiles#Brinstar 1|Awakening]] and [[List of Missiles#Crateria 2|Moat]]) (to open red doors and defeat [[Mother_Brain#MB1|MB1]])&lt;br /&gt;
*3 [[Super Missile]] Packs ([[List of Super Missiles#Brinstar 2|Early]] and [[List of Super Missiles#Wrecked Ship 1|Wrecked Ship (Left)]]) (to open green doors, destroy zebs, and defeat MB1)&lt;br /&gt;
*1 [[Power Bomb]] Pack ([[List of Power Bombs#Brinstar 1|Red Brinstar Elevator (Lower)]]) (to open orange doors)&lt;/div&gt;</summary>
		<author><name>Chish</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Jesuswalking&amp;diff=5034</id>
		<title>Jesuswalking</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Jesuswalking&amp;diff=5034"/>
				<updated>2021-04-22T00:18:12Z</updated>
		
		<summary type="html">&lt;p&gt;Chish: I literally know next to nothing about this glitch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NOTE: This is a stub article. Please add more information as it becomes available.&lt;br /&gt;
&lt;br /&gt;
Jesuswalking enables the traversal of [[Mt. Everest]] in [[14% xAmmo]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Stub]]&lt;br /&gt;
[[Category:X-Ray Scope Glitches]]&lt;/div&gt;</summary>
		<author><name>Chish</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Reserve_Tank&amp;diff=5033</id>
		<title>Reserve Tank</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Reserve_Tank&amp;diff=5033"/>
				<updated>2021-04-22T00:15:32Z</updated>
		
		<summary type="html">&lt;p&gt;Chish: mention R-mode&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item info&lt;br /&gt;
|title=Reserve Tank&lt;br /&gt;
|image=Reserver.png&lt;br /&gt;
|location=[[List of Reserve Tanks]]&lt;br /&gt;
|effect=Gives reserve energy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Reserve Tanks''' give Samus a pool of reserve energy. Each Reserve Tank increases this pool by 100 energy. Acquiring energy drops while at full main (or [[Energy Tank]]) energy will add energy to this pool.&lt;br /&gt;
&lt;br /&gt;
Energy can be recovered from the Reserve Tanks either automatically when Samus's energy reaches zero, or manually from the Inventory Screen.&lt;br /&gt;
&lt;br /&gt;
Although the automatic refill from Reserve Tanks will interrupt gameplay, certain objects such as particles from [[Charge Beam Combos]] are not interrupted by this pause (although they will not interact with objects until the Reserve Tank interruption is over), nor is the in-game timer.&lt;br /&gt;
&lt;br /&gt;
Reserve Tanks can be manually [[Pause Abuse|abused with pausing]] to lengthen Samus's lifespan during perilous &amp;quot;hell runs&amp;quot;, such as those performed in a [[RBO|Reverse Boss Order]] run.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|gHaEljO16js}}&lt;br /&gt;
&lt;br /&gt;
Manual reserve tank activation can also be useful in heated rooms due to heat damage still being applied during the reserve refill process. As a result, a full reserve tank will only give you about 75hp if it fills automatically while taking heat damage.&lt;br /&gt;
&lt;br /&gt;
Damage will also accumulate while going down an elevator, but will not affect reserve health. As a result, many RBO runners will aim to take the Lower Norfair elevator while low on hp with the reserves set to automatic. Once they hit the bottom, the reserves will trigger, giving them enough time to set up for a Crystal Flash afterwards. The same is also true of getting grabbed by Ridley at the end of the fight, giving them time to pick up drops, then the E-tank.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Energy Tank]]&lt;br /&gt;
* [[G-Mode]]&lt;br /&gt;
* [[R-Mode]]&lt;br /&gt;
&lt;br /&gt;
{{Items}}&lt;br /&gt;
[[Category:Item]]&lt;/div&gt;</summary>
		<author><name>Chish</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Map_of_R-Mode_initiation_places&amp;diff=5032</id>
		<title>Map of R-Mode initiation places</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Map_of_R-Mode_initiation_places&amp;diff=5032"/>
				<updated>2021-04-22T00:15:01Z</updated>
		
		<summary type="html">&lt;p&gt;Chish: link to relevant x-ray scope glitch pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Map of all potential doors at which [[R-Mode]] or [[G-Mode]] setups are theoretically possible (in the original Super Metroid): (unfinished)&lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/NgBBaiU.png&lt;br /&gt;
&lt;br /&gt;
The yellow boxes next to doors mean that when entering the room in which this box is from the corresponding door on the other side, it is theoretically possible to obtain R(eserve)-Mode in the room in which the yellow box is, at the place where this box is. The meaning of the red boxes is analogous, just for God-Mode and not just R-Mode. At the places with the yellow dotted boxes, I am not sure if it is possible to set up R-Mode there (in PAL and/or NTSC).&lt;/div&gt;</summary>
		<author><name>Chish</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=14%25_xChargeless&amp;diff=5031</id>
		<title>14% xChargeless</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=14%25_xChargeless&amp;diff=5031"/>
				<updated>2021-04-22T00:14:14Z</updated>
		
		<summary type="html">&lt;p&gt;Chish: link to R-Mode page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Full Category]]{{Category&lt;br /&gt;
|catname=14% xchargeless&lt;br /&gt;
|cattype=Full Category&lt;br /&gt;
|rtwr=2:51:50&lt;br /&gt;
|gtwr=1:58&lt;br /&gt;
|wrholder=Kingofthehill476&lt;br /&gt;
|wrlink=https://www.twitch.tv/videos/442029767&lt;br /&gt;
|wrtext=Twitch Highlight&lt;br /&gt;
&lt;br /&gt;
|minibosses=[[Bomb Torizo]], [[Botwoon]]&lt;br /&gt;
|percentage=14%&lt;br /&gt;
|items=[[Power Bombs]], [[X-Ray Scope]]&lt;br /&gt;
|bossorder=KPDR&lt;br /&gt;
|xrayclimb=Yes&lt;br /&gt;
|outofbounds=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
14% xChargeless is one of the thirteen in-bounds low% categories that are currently humanly possible. A total of 14 items are picked up during the entire run and focuses on using the X-Ray Scope and Power Bombs for level progression.&lt;br /&gt;
&lt;br /&gt;
This category utilizes L+R walljumping to breach the water pre-colosseum due to the lack of Gravity Suit, Hi-Jump Boots, and Ice Beam.&lt;br /&gt;
&lt;br /&gt;
==Prerequisites==&lt;br /&gt;
To finish this run, you need to know how to:&lt;br /&gt;
*[[Mockball]]&lt;br /&gt;
*[[Shinespark]]&lt;br /&gt;
*Infinite [[Bomb Jump|bomb jump]]&lt;br /&gt;
*[[Continuous walljump]] and/or [http://www.twitch.tv/sweetnumb/v/41083555 horizontal] [https://www.youtube.com/watch?v=WJuA8TgUGpc bomb jump] over [[The Moat|the moat]]&lt;br /&gt;
*[[R-Mode]] pre-botwoon clip&lt;br /&gt;
*Navigate Maridia without [[Gravity Suit]], [[Hi-Jump Boots]], or [[Ice Beam]]&lt;br /&gt;
*[[Lava Dive Room|Lava dive]] without [[Gravity Suit]] or [[Hi-Jump Boots]]&lt;br /&gt;
*[[X-Ray Climb|X-Ray climb]]&lt;br /&gt;
*[[Yellow Suit Glitch#Elevator *CF|Elevator Crystal Flash]]&lt;br /&gt;
*[[Yellow Suit Glitch#Draygon *CF|Draygon ammo underflow]]&lt;br /&gt;
&lt;br /&gt;
==Collected Items==&lt;br /&gt;
[[Image:morphball.png]] [[Image:bombs.png]] [[Image:xray.png]] [[Image:varia.png]] [[Image:etank.png]] [[Image:etank.png]] [[Image:reserver.png]] [[Image:missiles.png]] [[Image:missiles.png]] [[Image:supermissiles.png]] [[Image:supermissiles.png]] [[Image:powerbomb.png]] [[Image:powerbomb.png]] [[Image:powerbomb.png]]&lt;br /&gt;
*[[Morphing Ball]]&lt;br /&gt;
*[[Bomb|Bombs]]&lt;br /&gt;
*[[X-Ray Scope]] (to escape [[Draygon's Eye Door Room|Draygon's entry chamber]] and to clip pre-Botwoon)&lt;br /&gt;
*[[Varia Suit]] (to survive [[Mother_Brain#MB2|MB2's]] rainbow beam)&lt;br /&gt;
*1 [[Energy Tank|Energy Tanks]] (Various - 1E2R or 2E1R) (to survive MB2's rainbow beam)&lt;br /&gt;
*2 [[Reserve Tank]] (to survive MB2's rainbow beam)&lt;br /&gt;
*2 [[Missile]] Packs ([[List of Missiles#Brinstar 1|Awakening]] and [[List of Missiles#Crateria 2|Moat]]) (to open red doors, Crystal Flash, and defeat [[Mother_Brain#MB1|MB1]])&lt;br /&gt;
*2 [[Super Missile]] Packs ([[List of Super Missiles#Brinstar 2|Early]] and [[List of Super Missiles#Wrecked Ship 1|Wrecked Ship (Left)]]) (to open green doors, Crystal Flash, and defeat MB1)&lt;br /&gt;
*3 [[Power Bomb]] Packs ([[List of Power Bombs#Brinstar 1|Red Brinstar Elevator (Lower)]], [[List of Power Bombs#Brinstar 2|Red Brinstar Elevator (Upper)]], [[List of Power Bombs#Crateria 1|Landing Site]]) (to open orange doors and [[Crystal Flash]])&lt;/div&gt;</summary>
		<author><name>Chish</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=R-Mode&amp;diff=5030</id>
		<title>R-Mode</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=R-Mode&amp;diff=5030"/>
				<updated>2021-04-22T00:13:30Z</updated>
		
		<summary type="html">&lt;p&gt;Chish: mention a use of the glitch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NOTE: This is a stub article. Please add more information as it becomes available.&lt;br /&gt;
&lt;br /&gt;
R-Mode is used in [[14% xChargeless]] to clip in [[Botwoon Hallway]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Stub]]&lt;br /&gt;
[[Category:X-Ray Scope Glitches]]&lt;/div&gt;</summary>
		<author><name>Chish</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Category:X-Ray_Scope_Glitches&amp;diff=5029</id>
		<title>Category:X-Ray Scope Glitches</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Category:X-Ray_Scope_Glitches&amp;diff=5029"/>
				<updated>2021-04-22T00:11:29Z</updated>
		
		<summary type="html">&lt;p&gt;Chish: stub for X-ray scope glitches&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NOTE: This is a stub article. Please add more information as it becomes available.&lt;br /&gt;
&lt;br /&gt;
The [[X-ray Scope]] is an item capable of many glitches, particularly in combination with [[Reserve Tank | Reserve Tanks]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Stub]]&lt;/div&gt;</summary>
		<author><name>Chish</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Jesuswalking&amp;diff=5028</id>
		<title>Jesuswalking</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Jesuswalking&amp;diff=5028"/>
				<updated>2021-04-22T00:11:06Z</updated>
		
		<summary type="html">&lt;p&gt;Chish: stub for jesuswalking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NOTE: This is a stub article. Please add more information as it becomes available.&lt;br /&gt;
&lt;br /&gt;
[[Category:Stub]]&lt;br /&gt;
[[Category:X-Ray Scope Glitches]]&lt;/div&gt;</summary>
		<author><name>Chish</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=X-Mode&amp;diff=5027</id>
		<title>X-Mode</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=X-Mode&amp;diff=5027"/>
				<updated>2021-04-22T00:10:57Z</updated>
		
		<summary type="html">&lt;p&gt;Chish: stub for X-mode&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NOTE: This is a stub article. Please add more information as it becomes available.&lt;br /&gt;
&lt;br /&gt;
[[Category:Stub]]&lt;br /&gt;
[[Category:X-Ray Scope Glitches]]&lt;/div&gt;</summary>
		<author><name>Chish</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=R-Mode&amp;diff=5026</id>
		<title>R-Mode</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=R-Mode&amp;diff=5026"/>
				<updated>2021-04-22T00:10:50Z</updated>
		
		<summary type="html">&lt;p&gt;Chish: stub for R-mode&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NOTE: This is a stub article. Please add more information as it becomes available.&lt;br /&gt;
&lt;br /&gt;
[[Category:Stub]]&lt;br /&gt;
[[Category:X-Ray Scope Glitches]]&lt;/div&gt;</summary>
		<author><name>Chish</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=G-Mode&amp;diff=5025</id>
		<title>G-Mode</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=G-Mode&amp;diff=5025"/>
				<updated>2021-04-22T00:05:51Z</updated>
		
		<summary type="html">&lt;p&gt;Chish: creating a new category and putting G-Mode in it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;G-Mode, also known as Grey Mode or God Mode, is a trick that uses a combination of [[X-Ray Scope]] and a [[Reserve Tank]] in order to execute certain glitches.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
From the text at [http://tasvideos.org/5833S.html TASVideos]:&lt;br /&gt;
&lt;br /&gt;
''Discovered by EternisedDragon in 2015. Running out of energy during a door transition does not trigger the R-Tank's &amp;quot;Auto&amp;quot; feature before the next room is fully loaded. When the next room finishes loading, there is one frame of game play before the R-Tank activates.''&lt;br /&gt;
&lt;br /&gt;
''This frame can be used to activate X-Ray, and although doing so would normally cause the less-useful &amp;quot;R-Mode&amp;quot;, found many years ago by Kejardon, G-Mode can be achieved instead if the input used for activating X-Ray is released within a ~3 frame window, while the R-Tank finishes refilling Samus's energy.''&lt;br /&gt;
&lt;br /&gt;
''This enables control over Samus, but leaves some properties of X-Ray active - for example, the game is unable to execute any PLMs, such as crumble blocks or screen scroll controllers (which is the reason the camera doesn't follow Samus during this mode), meaning activating too many PLMs will cause the queue to fill up and make most of them nonsolid. Thus, through G-Mode, Lower Norfair is easily accessible through [[Single Chamber|what is normally its exit]] by jumping through the nonsolid pillars and crumble blocks.''&lt;br /&gt;
&lt;br /&gt;
''The mode is disabled whenever X-Ray is activated again, and since doors are also PLMs, they will not open while the mode is active (excluding the initial door, which stays open when the mode is first activated, allowing the mode to persist into the room you were originally in).''&lt;br /&gt;
&lt;br /&gt;
This method of entering Lower Norfair is viable for humans, although it does have you entering Lower Norfair at extremely low health, with the closest convenient refill being the e-tank in [[Lower Norfair Fireflea Room]].&lt;br /&gt;
&lt;br /&gt;
== Other applications ==&lt;br /&gt;
&lt;br /&gt;
G-Mode can also be used to cause save stations to execute a different PLM than normal, including giving Samus items. Once Samus steps onto the Save Station, it starts cycling through through the available PLMs. Once G-Mode is disabled by activating X-Ray again, it executes the currently-selected PLM.&lt;br /&gt;
&lt;br /&gt;
The primary application of this so far is to get [[Gravity Suit]] by disabling G-Mode on a specific frame after landing on the save station, in the [https://www.speedrun.com/super_metroid_category_extensions#RBO_glitched RBO Glitched] category.&lt;br /&gt;
&lt;br /&gt;
[[Category:X-Ray Scope Glitches]]&lt;/div&gt;</summary>
		<author><name>Chish</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Categories&amp;diff=5016</id>
		<title>Categories</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Categories&amp;diff=5016"/>
				<updated>2021-04-09T03:08:00Z</updated>
		
		<summary type="html">&lt;p&gt;Chish: adding NP%&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Full Categories ===&lt;br /&gt;
*[[Any%]]&lt;br /&gt;
*[[Any% Glitched]]&lt;br /&gt;
*[[Any% GT Code]]&lt;br /&gt;
*[[GT Classic]]&lt;br /&gt;
*[[Max% GT Code]]&lt;br /&gt;
*[[100%|100% Item Collection]]&lt;br /&gt;
*[[100% Map Completion]]&lt;br /&gt;
*[[True Completion]]&lt;br /&gt;
*[[14%]] ( [[14% Ice|Ice]] - [[14% Speed|Speed]] - [[14% xIce|xIce]] - [[14% xSpeed|xSpeed]] - [[14% xAmmo|xAmmo]] - [[14% Iceboost|Icebooster]] - [[14% Iceboots|Iceboots]] - [[14% Speedboots|Speedboots]] - [[14% Chargeless|Chargeless]] - [[14% Chargelice|Chargelice]] - [[14% xChargeless|xChargeless]] - [[14% GrappleChargeless|GrappleChargeless]] - [[14% Pb-Pb|Pb-Pb]] )&lt;br /&gt;
*[[12%]]&lt;br /&gt;
*[[4%]]&lt;br /&gt;
*[[0%]]&lt;br /&gt;
*[[RBO|Reverse Boss Order]]&lt;br /&gt;
*[[Any% All Bosses]]&lt;br /&gt;
&lt;br /&gt;
=== Goal/RTA Categories ===&lt;br /&gt;
*[[SSRTA|Spore Spawn RTA]]&lt;br /&gt;
*[[Crocomire RTA]]&lt;br /&gt;
*[[pbany%|Power Bombs]]&lt;br /&gt;
*[[100 Missiles]]&lt;br /&gt;
*[[Puzzles]]&lt;br /&gt;
&lt;br /&gt;
=== Race Categories ===&lt;br /&gt;
*[[Item Randomizer]]&lt;br /&gt;
*[[Route Randomizer]]&lt;br /&gt;
*[[Bingo]]&lt;br /&gt;
*[[Double Anti-Bingo]]&lt;br /&gt;
*[[Duel]]&lt;br /&gt;
*[[Triathlon%|Triathlon]]&lt;br /&gt;
*[[3ny%]]&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
*[[Blindfold]]&lt;br /&gt;
*[[2P1C]]&lt;br /&gt;
*[[New Game Plus|NG+]]&lt;br /&gt;
*[[RBMBO]]&lt;br /&gt;
*[[100% GT]]&lt;br /&gt;
*[[Nintendo Power%]]&lt;br /&gt;
&lt;br /&gt;
==See Also==  &lt;br /&gt;
*[[:Category:Full Category|Full Categories]]&lt;br /&gt;
*[[:Category:Partial Category|Partial Categories]]&lt;br /&gt;
*[[Overfiendvip's To-Do]]&lt;/div&gt;</summary>
		<author><name>Chish</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Crashes&amp;diff=4962</id>
		<title>Crashes</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Crashes&amp;diff=4962"/>
				<updated>2021-03-10T23:39:33Z</updated>
		
		<summary type="html">&lt;p&gt;Chish: more crash conditions courtesy of ED&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crashes are bugs that will force you to reset the game in order to continue.&lt;br /&gt;
&lt;br /&gt;
Known crashes include:&lt;br /&gt;
&lt;br /&gt;
* Gadora door freeze&lt;br /&gt;
* [[Yapping Maw]] / Shinespark interaction&lt;br /&gt;
* Breaking the tube to Maridia and leaving the room on the same frame&lt;br /&gt;
* spark bonking wall at varia (suit) touch&lt;br /&gt;
* walking into solid object (solid or frozen enemy or wall) in x-mode&lt;br /&gt;
* ballbounce and just before 2nd ball landing menu is entered to switch springball&lt;br /&gt;
* rt refill trigger in last frame before pause menu&lt;br /&gt;
* cf trigger in front facing standing pose at varia or grav animation&lt;br /&gt;
* transitioning while all 32 sprite slots are occupied (like at shaktool entering the left door fast after killing shaktool with wave plasma; or with bombing ki hunters for brown collision sprites)&lt;br /&gt;
* firing an uncharged murder beam shot&lt;br /&gt;
* firing a spazer+plasma shot&lt;br /&gt;
* firing Murder beam not horizontally leftwards&lt;br /&gt;
* firing a charged wave+spazer+plasma shot&lt;br /&gt;
* firing a charged ice+spazer+plasma shot&lt;br /&gt;
* using an SBA with spazer+plasma enabled&lt;br /&gt;
* touching, shooting, grappling, or powerbombing at a (touch- or shot-)crash block out-of-bounds&lt;/div&gt;</summary>
		<author><name>Chish</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Crashes&amp;diff=4955</id>
		<title>Crashes</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Crashes&amp;diff=4955"/>
				<updated>2021-03-09T17:01:30Z</updated>
		
		<summary type="html">&lt;p&gt;Chish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crashes are bugs that will force you to reset the game in order to continue.&lt;br /&gt;
&lt;br /&gt;
Known crashes include:&lt;br /&gt;
&lt;br /&gt;
* Gadora door freeze&lt;br /&gt;
* [[Yapping Maw]] / Shinespark interaction&lt;br /&gt;
* Breaking the tube to Maridia and leaving the room on the same frame&lt;/div&gt;</summary>
		<author><name>Chish</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Crashes&amp;diff=4954</id>
		<title>Crashes</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Crashes&amp;diff=4954"/>
				<updated>2021-03-09T16:42:53Z</updated>
		
		<summary type="html">&lt;p&gt;Chish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crashes are bugs that will force you to reset the game in order to continue.&lt;br /&gt;
&lt;br /&gt;
Known crashes include:&lt;br /&gt;
&lt;br /&gt;
* Gadora door freeze&lt;br /&gt;
* [[Yapping Maw]] / Shinespark interaction&lt;/div&gt;</summary>
		<author><name>Chish</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Yapping_Maw&amp;diff=4953</id>
		<title>Yapping Maw</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Yapping_Maw&amp;diff=4953"/>
				<updated>2021-03-09T16:42:15Z</updated>
		
		<summary type="html">&lt;p&gt;Chish: add link to crashes page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy info&lt;br /&gt;
|image=yapping_Maw.gif&lt;br /&gt;
|damage=30/15/7&lt;br /&gt;
|health=20&lt;br /&gt;
|width=8&lt;br /&gt;
|height=8&lt;br /&gt;
|freeze=Yes&lt;br /&gt;
|nothing=2&lt;br /&gt;
|energy=32&lt;br /&gt;
|bigenergy=32&lt;br /&gt;
|missile=32&lt;br /&gt;
|supers=2&lt;br /&gt;
|pb=2&lt;br /&gt;
|invitems=1&lt;br /&gt;
|items=Beams, Missiles, Bombs, Power Bombs, Screw Attack, Pseudo Screw&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
If a Yapping Maw grabs Samus while she has a shinespark activated, the game can [[Crashes|crash]] when she finishes the spark. This only occurs when no buttons are held during the crash animation.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|L2zqt1vjuqA}}&lt;/div&gt;</summary>
		<author><name>Chish</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Crashes&amp;diff=4952</id>
		<title>Crashes</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Crashes&amp;diff=4952"/>
				<updated>2021-03-09T16:35:21Z</updated>
		
		<summary type="html">&lt;p&gt;Chish: new page for crashes -- needs more info!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crashes are bugs that will force you to reset the game in order to continue.&lt;br /&gt;
&lt;br /&gt;
Known crashes include:&lt;br /&gt;
&lt;br /&gt;
* Gadora door freeze&lt;br /&gt;
* Yapping Maw / Shinespark interaction&lt;/div&gt;</summary>
		<author><name>Chish</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Main_Page&amp;diff=4803</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Main_Page&amp;diff=4803"/>
				<updated>2020-09-28T17:31:55Z</updated>
		
		<summary type="html">&lt;p&gt;Chish: fix 100% tournament info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;margin-top:.3em&amp;quot;&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #abcdef&amp;quot;|  &lt;br /&gt;
'''Super Metroid Speedrunning Wiki'''  &lt;br /&gt;
&lt;br /&gt;
Welcome to the one-stop place to learn all about Super Metroid speedrunning. Whether you're just starting out, or have been playing Super Metroid since 1994, there's always something new to learn.&lt;br /&gt;
&lt;br /&gt;
All race functions will take place on [http://www.speedrunslive.com SpeedRunsLive]. If you would like to participate, [http://www.speedrunslive.com/faq/#whatsrlraces join #supermetroid on the SpeedRunsLive IRC] so you can be present when future functions are scheduled to occur. &lt;br /&gt;
&lt;br /&gt;
If you have an idea for a future function (such as a puzzle), you can discuss it with the community there, as well as on [https://discord.gg/rT2fWZt our Discord server].&lt;br /&gt;
&lt;br /&gt;
Hope to see you off Ceres!&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;margin-top:.3em&amp;quot;&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #abcdef&amp;quot;| &lt;br /&gt;
'''Announcements &amp;amp; Upcoming Events'''  &lt;br /&gt;
&lt;br /&gt;
A community [[Any%]] race will take place every Friday at 1pm, 9pm and 11pm, every Saturday at 1pm, and every Sunday at 1pm. A [[GT Classic]] race will take place after the 11pm any% race on Fridays, usually starting around 12:15am. All times [http://www.timeanddate.com/time/zones/est Eastern US].&lt;br /&gt;
&lt;br /&gt;
[[100%|100% Item Collection]] is the category for the current major tournament. Check the [http://tournament.supermetroid.run/ document] for more information and join the [https://discord.gg/2usVyy4 tournament Discord].&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;margin-top:.3em&amp;quot;&lt;br /&gt;
| width=&amp;quot;35%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #abcdef&amp;quot;| &lt;br /&gt;
   '''Learn to Speedrun'''&lt;br /&gt;
*[[Categories]]&lt;br /&gt;
*[[Timing]]&lt;br /&gt;
*[[Control Schemes]]&lt;br /&gt;
*[[General Movement]]&lt;br /&gt;
*[[Weapon Techniques]]&lt;br /&gt;
*[[Hitbox Manipulation]]&lt;br /&gt;
*[[Exploiting Sprite Animations]]&lt;br /&gt;
*[[Bosses|Boss Fights]]&lt;br /&gt;
*[[Tutorials]]&lt;br /&gt;
*[http://www.deertier.com/ Deer Tier (Leaderboard)]&lt;br /&gt;
*[http://www.speedrun.com/supermetroid Speedrun.com (Leaderboard)]&lt;br /&gt;
*[https://www.speedrun.com/super_metroid_category_extensions Speedrun.com (Category Extensions Leaderboard)]&lt;br /&gt;
| width=&amp;quot;5px&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{|&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;35%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #abcdef&amp;quot;| &lt;br /&gt;
   '''Learn the Game'''  &lt;br /&gt;
*[[Enemies|Enemies &amp;amp; Item Drops]]&lt;br /&gt;
*[[Damage]]&lt;br /&gt;
*[[Damage Sources]]&lt;br /&gt;
*[[List of Rooms]]&lt;br /&gt;
*[[List of Items]]&lt;br /&gt;
*[[ED's stuff|EternisedDragon's Analysis]]&lt;br /&gt;
*[http://drewseph.zophar.net/Kejardon/ Kejardon's Documentation]&lt;br /&gt;
*[http://tasvideos.org/GameResources/SNES/SuperMetroid.html TAS Information]&lt;br /&gt;
*[http://gromba.nl/zebes/ Google Maps (Zebes)]&lt;br /&gt;
*[[Complete Map Graph (Template)|Map Graph]]&lt;br /&gt;
| width=&amp;quot;5px&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{|&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #abcdef&amp;quot;| &lt;br /&gt;
   '''Miscellaneous'''  &lt;br /&gt;
*[[Tool Assisted Speedruns]]&lt;br /&gt;
*[[Record Progression]]&lt;br /&gt;
*[[Youtube and Twitch accounts|External Media]]&lt;br /&gt;
*[http://crocomi.re/ Strategy Videos]&lt;br /&gt;
*[[Practice Hacks|Infohud Practice Romhack]]&lt;br /&gt;
*[http://beta.metroidconstruction.com/ Hacks &amp;amp; Remakes]&lt;br /&gt;
*[[Randomizers]]&lt;br /&gt;
*[http://www.metroid2002.com/3/ Metroid 2002]&lt;br /&gt;
*[[Video Layouts|SM Video Layouts]]&lt;br /&gt;
*[https://www.gamefaqs.com/snes/588741-super-metroid/faqs/44179 Pro Action Replay Codes]&lt;br /&gt;
*[[Contact]]&lt;br /&gt;
*[[Discord|Community Discord Servers]]&lt;br /&gt;
*[[Deer Force]]&lt;br /&gt;
*[[Add your potential SM Projects TODO-List here]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Chish</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Spazer_Beam&amp;diff=4802</id>
		<title>Spazer Beam</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Spazer_Beam&amp;diff=4802"/>
				<updated>2020-09-28T17:12:21Z</updated>
		
		<summary type="html">&lt;p&gt;Chish: redirect to correct page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Spazer]]&lt;/div&gt;</summary>
		<author><name>Chish</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=High_jump_boots&amp;diff=4801</id>
		<title>High jump boots</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=High_jump_boots&amp;diff=4801"/>
				<updated>2020-09-28T17:02:12Z</updated>
		
		<summary type="html">&lt;p&gt;Chish: redirects to the correct page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Hi-Jump Boots]]&lt;/div&gt;</summary>
		<author><name>Chish</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Sponge_Bath&amp;diff=4735</id>
		<title>Sponge Bath</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Sponge_Bath&amp;diff=4735"/>
				<updated>2020-08-11T15:15:52Z</updated>
		
		<summary type="html">&lt;p&gt;Chish: switch to updated vid&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adjacent rooms&lt;br /&gt;
|west=[[Wrecked Ship Main Shaft]]&lt;br /&gt;
|east=[[Spiky Death Room]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:SpongeBath.png|x400px]]&lt;br /&gt;
&lt;br /&gt;
Room state 1&lt;br /&gt;
&lt;br /&gt;
[[File:Bath_Tube_Room%2C_state_1.png|x400px]]&lt;br /&gt;
&lt;br /&gt;
Room state 2&lt;br /&gt;
&lt;br /&gt;
[[File:Bath_Tube_Room%2C_state_2.png|x400px]]&lt;br /&gt;
&lt;br /&gt;
== Randomizer ==&lt;br /&gt;
&lt;br /&gt;
There are a number of ways of reaching the right side without Gravity Suit, they are detailed in this video:&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|DlNhSBVw24s}}&lt;br /&gt;
&lt;br /&gt;
As noted in that video's description, getting through with just Speed Booster does not require a shinespark:&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|FwNhcQO9irc}}&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
&lt;br /&gt;
* [[Bull|Bull]]&lt;/div&gt;</summary>
		<author><name>Chish</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Beep_Boop&amp;diff=4662</id>
		<title>Beep Boop</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Beep_Boop&amp;diff=4662"/>
				<updated>2020-06-09T00:17:25Z</updated>
		
		<summary type="html">&lt;p&gt;Chish: new room name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Assembly Line]]&lt;/div&gt;</summary>
		<author><name>Chish</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Arcade_Room_Bonuses&amp;diff=4661</id>
		<title>Arcade Room Bonuses</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Arcade_Room_Bonuses&amp;diff=4661"/>
				<updated>2020-06-09T00:17:06Z</updated>
		
		<summary type="html">&lt;p&gt;Chish: /* Wrecked Ship */ new room name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The list of rooms, with annotations for the bonus points available when playing Super Metroid Arcade.&lt;br /&gt;
&lt;br /&gt;
=Crateria=&lt;br /&gt;
*[[Lake]] aka [[The Moat]]&lt;br /&gt;
==West of the Lake==&lt;br /&gt;
*[[Landing Site]]&lt;br /&gt;
*[[Crateria Tube]] -- Secret at the top-center of the tube&lt;br /&gt;
*[[Parlor and Alcatraz]] -- Special achievement (with bonus points) for Alcatraz Escape, Cleanser for killing all of the enemies&lt;br /&gt;
*[[Climb]] -- Achievement for shinesparking up the shaft, Cleanser for killing all of the pirates&lt;br /&gt;
*[[Pit Room]] -- Pitless achievement&lt;br /&gt;
*[[Flyway]]&lt;br /&gt;
*[[Pre-Map Flyway]]&lt;br /&gt;
*[[The Final Missile]] -- Secret on top of the Chozo statue&lt;br /&gt;
*[[Final Missile Bombway]]&lt;br /&gt;
*[[Bomb Torizo Room]] -- No Damage achievement&lt;br /&gt;
*[[Terminator Room]] -- Secret on top of a mushroom&lt;br /&gt;
*[[Green Pirates Shaft]] -- Quick Drop achievement&lt;br /&gt;
*[[Lower Mushrooms]] -- Secret on top of a mushroom&lt;br /&gt;
*[[Green Brinstar Elevator Room]]&lt;br /&gt;
*[[Crateria Kihunter Room]]&lt;br /&gt;
*[[Red Brinstar Elevator Room]]&lt;br /&gt;
*[[Statues Hallway]] -- Does this exist in Arcade??&lt;br /&gt;
*[[Statues Room]]&lt;br /&gt;
*[[Crateria Power Bomb Room]] -- Secret behind the item pedestal&lt;br /&gt;
*[[Crateria Super Room]]&lt;br /&gt;
===Gauntlet===&lt;br /&gt;
*[[Gauntlet Entrance]] -- Shine Skip achievement, Secret at top-center of room&lt;br /&gt;
*[[Gauntlet Energy Tank Room]] -- Shine Skip achievement&lt;br /&gt;
&lt;br /&gt;
==East of the Lake==&lt;br /&gt;
*[[West Ocean]] -- Secret in the crumble block shaft running from the upper section to the lower section, Sky Rider achievement for riding the moving platforms to the top&lt;br /&gt;
*[[Bowling Alley Path]] -- Secret in the middle pit where the [[Choot]] is&lt;br /&gt;
===Forgotten Highway===&lt;br /&gt;
*[[East Ocean]] -- Cleanser achievement for killing all of the enemies&lt;br /&gt;
*[[Forgotten Highway Kago Room]] -- Secret to the right of the upper [[Kago]]&lt;br /&gt;
*[[Crab Maze]] - Cleanser achievement for killing all of the crabs&lt;br /&gt;
*[[Forgotten Highway Elevator]]&lt;br /&gt;
&lt;br /&gt;
=Brinstar=&lt;br /&gt;
== Blue ==&lt;br /&gt;
* [[Morph Ball Room]] -- &amp;quot;Smooth&amp;quot; achievement for getting from the top of the tower to the statue head without touching the ground. &amp;quot;Just Checking&amp;quot; achievement for bombing the lower left corner with either bombs or Power Bombs&lt;br /&gt;
* [[Construction Zone]] -- Secret on the left side of the middle section&lt;br /&gt;
* [[First Missile Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[Blue Brinstar Energy Tank Room]] -- Secret at the top-right of the shaft&lt;br /&gt;
* [[Blue Brinstar Boulder Room]] -- Secret under the invisible floor&lt;br /&gt;
* [[Blue Brinstar Double Missile Room]]&lt;br /&gt;
&lt;br /&gt;
==Green==&lt;br /&gt;
===West===&lt;br /&gt;
&lt;br /&gt;
* [[Green Brinstar Main Shaft]] -- &amp;quot;Smooth&amp;quot; achievement for getting a mockball out of the Power Bomb area. &amp;quot;Up the Shaft&amp;quot; for shinesparking up the Etecoons' room.&lt;br /&gt;
* [[Early Supers Room]] -- Secret in the crumble block shaft under the Supers&lt;br /&gt;
* [[Brinstar Reserve Tank Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[Brinstar Pre-Map Room]]&lt;br /&gt;
* [[Green Brinstar Fireflea Room]]&lt;br /&gt;
* [[Green Brinstar Beetom Room]]&lt;br /&gt;
* [[Etecoon Energy Tank Room]] -- &amp;quot;The Long Way&amp;quot; achievement for getting to the bottom right door. (at the very least if you enter top-right, not sure about the other doors)&lt;br /&gt;
* [[Etecoon Super Room]]&lt;br /&gt;
* [[Etecoon Room]] -- See [[Green Brinstar Main Shaft]] above&lt;br /&gt;
&lt;br /&gt;
===East===&lt;br /&gt;
*[[Green Hill Zone]] -- &amp;quot;Smooth&amp;quot; achievement for getting to the door to [[Morph Ball Room]] using walljumps without Hi-Jump Boots&lt;br /&gt;
*[[Noob Bridge]] aka [[A Bridge Too Far]] -- Secret on the far right under the bridge&lt;br /&gt;
*[[Spore Spawn Kihunter Room]] -- Both doors will open once the Kihunters are dead, so you can Yolo to the left even if you came from the left&lt;br /&gt;
*[[Spore Spawn Room]] -- No Damage achievement&lt;br /&gt;
&lt;br /&gt;
== Pink ==&lt;br /&gt;
&lt;br /&gt;
* [[Dachora Room]]&lt;br /&gt;
* [[Big Pink]] -- Secret in the shaft below the grapple missiles, Secret on top of the Chozo statue (Only one secret can be triggered per room visit, grapple missiles worth more points)&lt;br /&gt;
* [[Pink Brinstar Power Bomb Room]]&lt;br /&gt;
* [[Pink Brinstar Hopper Room]] -- Exit either side after all enemies are dead&lt;br /&gt;
* [[Hopper Energy Tank Room]] -- Secret behind the item pedestal&lt;br /&gt;
* [[Spore Spawn Super Room]] -- Secret on top of the Chozo statue. &amp;quot;Up the shaft&amp;quot; achievement for sparking up. &amp;quot;Short Charge&amp;quot; achievement for pulling off a short charge on the bottom.&lt;br /&gt;
* [[Spore Spawn Farming Room]] -- Secret in between the two left-side pipes&lt;br /&gt;
* [[Waterway Energy Tank Room]] -- Secret behind the item pedestal&lt;br /&gt;
&lt;br /&gt;
== Red ==&lt;br /&gt;
* [[Red Tower]]&lt;br /&gt;
* [[Red Brinstar Fireflea Room]] -- &amp;quot;Shinespark Skip&amp;quot; achievement, Secret on the ledge on the lower-left of the room&lt;br /&gt;
* [[X-Ray Scope Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[Bat Room]]&lt;br /&gt;
* [[Below Spazer]] -- Secret underneath the Spazer Room door&lt;br /&gt;
* [[Spazer Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[West Tunnel]] (actually part of Maridia)&lt;br /&gt;
* [[East Tunnel]] (actually part of Maridia) -- Secret in the leftmost pit&lt;br /&gt;
* [[Hellway]]&lt;br /&gt;
* [[Caterpillar Room]]&lt;br /&gt;
* [[Alpha Power Bomb Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[Beta Power Bomb Room]]&lt;br /&gt;
&lt;br /&gt;
== Warehouse ==&lt;br /&gt;
&lt;br /&gt;
Also known as '''Kraid's Lair'''.&lt;br /&gt;
&lt;br /&gt;
* [[Warehouse Entrance]]&lt;br /&gt;
* [[Warehouse Zeela Room]]&lt;br /&gt;
* [[Warehouse Energy Tank Room]]&lt;br /&gt;
* [[Warehouse Kihunter Room]]&lt;br /&gt;
* [[Baby Kraid Room]]&lt;br /&gt;
* [[Kraid Eye Door Room]] -- &amp;quot;Blinding&amp;quot; achievement for killing the eye door&lt;br /&gt;
* [[Kraid Room]] -- No Damage achievement&lt;br /&gt;
* [[Varia Suit Room]]&lt;br /&gt;
&lt;br /&gt;
=Norfair=&lt;br /&gt;
== Upper ==&lt;br /&gt;
* [[Business Center]]&lt;br /&gt;
* [[Hi Jump Energy Tank Room]] -- Secret on the bottom right of the entrance area&lt;br /&gt;
* [[Hi Jump Boots Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[Cathedral Entrance]] -- Secret at the top of the room (please confirm)&lt;br /&gt;
* [[Cathedral]]&lt;br /&gt;
* [[Rising Tide]]&lt;br /&gt;
* [[Frog Speedway]]&lt;br /&gt;
* [[Upper Norfair Farming Room]] -- Secret at the bottom right (please confirm, may require killing Namihe)&lt;br /&gt;
* [[Purple Shaft]]&lt;br /&gt;
* [[Purple Farming Room]]&lt;br /&gt;
&lt;br /&gt;
=== Green Bubbles ===&lt;br /&gt;
&lt;br /&gt;
* [[Bubble Mountain]] -- Cleanser for killing all of the enemies&lt;br /&gt;
* [[Green Bubbles Missile Room]]&lt;br /&gt;
* [[Norfair Reserve Tank Room]]&lt;br /&gt;
* [[Bat Cave]]&lt;br /&gt;
* [[Speed Booster Hall]]&lt;br /&gt;
* [[Speed Booster Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
&lt;br /&gt;
=== Wave Beam Section ===&lt;br /&gt;
&lt;br /&gt;
* [[Single Chamber]] -- &amp;quot;The Long Way&amp;quot; for getting underneath the crumble blocks leading from [[Three Musketeers' Room]]&lt;br /&gt;
* [[Double Chamber]] -- Secret in the passage underneath the door to [[Wave Beam Room]], The Long Way for exiting via the right door&lt;br /&gt;
* [[Wave Beam Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
&lt;br /&gt;
=== Ice Beam Section ===&lt;br /&gt;
&lt;br /&gt;
* [[Ice Beam Gate Room]] -- Secret under the right side gate&lt;br /&gt;
* [[Ice Beam Acid Room]]&lt;br /&gt;
* [[Ice Beam Snake Room]]&lt;br /&gt;
* [[Ice Beam Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[Ice Beam Tutorial Room]]&lt;br /&gt;
* [[Crumble Shaft]]&lt;br /&gt;
&lt;br /&gt;
=== Lower Entrance ===&lt;br /&gt;
&lt;br /&gt;
* [[Spiky Acid Snakes Tunnel]] -- Spark Skip achievement&lt;br /&gt;
* [[Kronic Boost Room]] -- Secret : bomb the block at the lava spark starting location &lt;br /&gt;
* [[Magdollite Tunnel]]&lt;br /&gt;
* [[Lava Dive Room]]&lt;br /&gt;
* [[Volcano Room]]&lt;br /&gt;
* [[Spiky Platforms Tunnel]]&lt;br /&gt;
&lt;br /&gt;
=== Crocomire Section ===&lt;br /&gt;
&lt;br /&gt;
* [[Red Pirate Shaft]]&lt;br /&gt;
* [[Acid Snakes Tunnel]]&lt;br /&gt;
* [[Crocomire Speedway]] --  Secret near the ceiling at the left side of the lower section&lt;br /&gt;
* [[Crocomire Escape]]&lt;br /&gt;
* [[Crocomire's Room]]&lt;br /&gt;
* [[Post Crocomire Farming Room]]&lt;br /&gt;
* [[Post Crocomire Power Bomb Room]]&lt;br /&gt;
* [[Post Crocomire Shaft]] -- Secret under the top platform, on the left side&lt;br /&gt;
* [[Post Crocomire Missile Room]]&lt;br /&gt;
* [[Post Crocomire Jump Room]] -- Secret in the crumble block shaft next to the missile&lt;br /&gt;
* [[Grapple Beam Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[Grapple Tutorial Room 1]]&lt;br /&gt;
* [[Grapple Tutorial Room 2]]&lt;br /&gt;
* [[Grapple Tutorial Room 3]] -- Green Gate Glitch. Secret to the right of the farming bugs.&lt;br /&gt;
&lt;br /&gt;
== Lower ==&lt;br /&gt;
&lt;br /&gt;
Also known as '''Ridley's Lair'''.&lt;br /&gt;
&lt;br /&gt;
* [[Main Hall]]&lt;br /&gt;
* [[Fast Pillars Setup Room]]&lt;br /&gt;
* [[Pillar Room]]&lt;br /&gt;
* [[The Worst Room In The Game]]&lt;br /&gt;
* [[Amphitheatre]]&lt;br /&gt;
* [[Red Kihunter Shaft]] -- Secret on the path down, just before you reach the save room door&lt;br /&gt;
* [[Wasteland]]&lt;br /&gt;
* [[Metal Pirates Room]]&lt;br /&gt;
* [[Plowerhouse Room]]&lt;br /&gt;
* [[Lower Norfair Farming Room]]&lt;br /&gt;
* [[Ridley's Room]]&lt;br /&gt;
* [[Ridley Tank Room]]&lt;br /&gt;
* [[Mickey Mouse Room]]&lt;br /&gt;
&lt;br /&gt;
=== Escape ===&lt;br /&gt;
&lt;br /&gt;
* [[Lower Norfair Fireflea Room]]&lt;br /&gt;
* [[Lower Norfair Spring Ball Maze Room]]&lt;br /&gt;
* [[Lower Norfair Escape Power Bomb Room]]&lt;br /&gt;
* [[Three Muskateers' Room]]&lt;br /&gt;
&lt;br /&gt;
=== Golden Torizo Section ===&lt;br /&gt;
&lt;br /&gt;
* [[Acid Statue Room]]&lt;br /&gt;
* [[Golden Torizo's Room]]&lt;br /&gt;
* [[Screw Attack Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[Golden Torizo Energy Recharge]] -- Secret on the far side of the energy refill&lt;br /&gt;
* [[Fast Ripper Room]]&lt;br /&gt;
&lt;br /&gt;
= Wrecked Ship =&lt;br /&gt;
* [[Wrecked Ship Entrance]]&lt;br /&gt;
* [[Wrecked Ship Main Shaft]] -- Achievement for clipping through the ceiling&lt;br /&gt;
* [[Basement]] -- Secret underneath the center platform&lt;br /&gt;
* [[Phantoon's Room]] -- No Damage achievement&lt;br /&gt;
* [[Wrecked Ship West Super Room]] -- Secret under the Super Missile platform&lt;br /&gt;
* [[Attic]]&lt;br /&gt;
* [[Bowling Alley]]&lt;br /&gt;
* [[Gravity Suit Room]]&lt;br /&gt;
* [[Wrecked Ship East Super Room]] -- Secret up high between the 3rd and 4th ceiling pillars&lt;br /&gt;
* [[Sponge Bath]]&lt;br /&gt;
* [[Spiky Death Room]]&lt;br /&gt;
* [[Electric Death Room]] -- Secret on the platform just to the left of the [[East Ocean]] door&lt;br /&gt;
* [[Wrecked Ship Energy Tank Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[Assembly Line]]&lt;br /&gt;
&lt;br /&gt;
= Maridia =&lt;br /&gt;
&lt;br /&gt;
== West ==&lt;br /&gt;
&lt;br /&gt;
Also known as '''Lower Maridia'''.&lt;br /&gt;
&lt;br /&gt;
* [[West Glass Tube Tunnel]]&lt;br /&gt;
* [[Glass Tunnel]] -- Secret just under the top center platform&lt;br /&gt;
* [[Main Street]] -- Secret in the alcove under Crab Supers&lt;br /&gt;
* [[Fish Tank]]&lt;br /&gt;
* [[Mt. Everest]] -- 4x Grapple Jump achievement possible&lt;br /&gt;
* [[Crab Shaft]]&lt;br /&gt;
* [[Crab Tunnel]]&lt;br /&gt;
* [[Red Fish Room]]&lt;br /&gt;
* [[Mama Turtle Room]]&lt;br /&gt;
* [[Pseudo Plasma Spark Room]] -- Secret on the top right side of the room, partway down the final pit&lt;br /&gt;
* [[Northwest Maridia Bug Room]]&lt;br /&gt;
* [[Watering Hole]] -- Secret next to the missile/super pillars&lt;br /&gt;
&lt;br /&gt;
== East ==&lt;br /&gt;
&lt;br /&gt;
Also known as '''Upper Maridia'''.&lt;br /&gt;
&lt;br /&gt;
* [[Aqueduct]] -- 4x Grapple Jump achievement possible&lt;br /&gt;
* [[Botwoon Hallway]]&lt;br /&gt;
* [[Botwoon's Room]] -- No Damage achievement&lt;br /&gt;
* [[Botwoon Energy Tank Room]]&lt;br /&gt;
* [[Halfie Climb Room]]&lt;br /&gt;
* [[Maridia Missile Refill Room]] -- Secret behind the refill station&lt;br /&gt;
* [[Colosseum]]&lt;br /&gt;
* [[Maridia Health Refill Room]] -- Secret on the far side of the refill station&lt;br /&gt;
* [[The Precious Room]]&lt;br /&gt;
* [[Draygon's Room]] -- No Damage achievement&lt;br /&gt;
* [[Space Jump Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[West Cactus Alley Room]] -- Secret in the lower right corner&lt;br /&gt;
* [[East Cactus Alley Room]]&lt;br /&gt;
* [[Plasma Spark Room]]&lt;br /&gt;
* [[Oasis]]&lt;br /&gt;
* [[West Sand Hall]]&lt;br /&gt;
* [[Boyon Gate Hall]] -- Secret in the leftmost pit&lt;br /&gt;
* [[Crab Hole]] -- Secret in the hole leading from the top to the bottom&lt;br /&gt;
* [[West Sand Hall Tunnel]]&lt;br /&gt;
* [[Botwoon Quicksand Room]]&lt;br /&gt;
* [[Below Botwoon Energy Tank]] -- &amp;quot;Just Points&amp;quot; achievement for reaching the right side&lt;br /&gt;
* [[West Aqueduct Quicksand Room]]&lt;br /&gt;
* [[East Aqueduct Quicksand Room]]&lt;br /&gt;
* [[East Sand Hole]] -- Achievement/Secret for getting to the Power Bomb (please confirm)&lt;br /&gt;
* [[West Sand Hole]] -- &amp;quot;Break Free&amp;quot; achievement for walljump out of the water on the path to the Reserve Tank without Gravity Suit. Secret at the top left corner of the room&lt;br /&gt;
* [[East Sand Hall]]&lt;br /&gt;
* [[Bug Sand Hole]]&lt;br /&gt;
* [[Plasma Beach Quicksand Room]]&lt;br /&gt;
* [[Butterfly Room]]&lt;br /&gt;
* [[Thread The Needle Room]] -- Cleanser for killing all of the enemies, bonus under the tall pillar on the left side&lt;br /&gt;
* [[Maridia Elevator Room]]&lt;br /&gt;
&lt;br /&gt;
=== Plasma Section ===&lt;br /&gt;
&lt;br /&gt;
* [[Plasma Climb]] aka [[Kassiuz Room]]&lt;br /&gt;
* [[Plasma Tutorial Room]]&lt;br /&gt;
* [[Plasma Room]] -- &amp;quot;Not Plasma Spark&amp;quot; achievement, Secret on top of the Chozo statue&lt;br /&gt;
&lt;br /&gt;
=== Spring Ball Section ===&lt;br /&gt;
&lt;br /&gt;
* [[Pants Room]]&lt;br /&gt;
* [[East Pants Room]]&lt;br /&gt;
* [[Shaktool Room]] -- Scraptool achievement for killing Shaktool&lt;br /&gt;
* [[Spring Ball Room]] -- Luxury Item achievement for collecting Springball, Secret on top of Chozo statue&lt;br /&gt;
&lt;br /&gt;
= Tourian =&lt;br /&gt;
* [[Tourian First Room]]&lt;br /&gt;
* [[Metroid Room 1]]&lt;br /&gt;
* [[Metroid Room 2]]&lt;br /&gt;
* [[Metroid Room 3]]&lt;br /&gt;
* [[Metroid Room 4]]&lt;br /&gt;
* [[Blue Hopper Room]] -- Does this exist in Arcade??&lt;br /&gt;
* [[Dust Torizo Room]] -- Does this exist in Arcade??&lt;br /&gt;
* [[Big Boy Room]] -- Baby Skip achievment&lt;br /&gt;
* [[Seaweed Room]]&lt;br /&gt;
* [[Tourian Recharge Room]]&lt;br /&gt;
* [[Tourian Eye Door Room]] -- Does this exist in Arcade??&lt;br /&gt;
* [[Rinka Shaft]]&lt;br /&gt;
* [[Mother Brain Room]] -- No Damage achievements&lt;br /&gt;
* [[Tourian Escape Room 1]]&lt;br /&gt;
* [[Tourian Escape Room 2]]&lt;br /&gt;
* [[Tourian Escape Room 3]] -- Secret underneath the top left Space Pirate&lt;br /&gt;
* [[Tourian Escape Room 4]] -- No Damage achievement&lt;/div&gt;</summary>
		<author><name>Chish</name></author>	</entry>

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