<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://wiki.supermetroid.run/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Croakomire</id>
		<title>A complete guide to Super Metroid speedrunning - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.supermetroid.run/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Croakomire"/>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/Special:Contributions/Croakomire"/>
		<updated>2026-04-20T14:30:43Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.29.2</generator>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Puromi&amp;diff=9841</id>
		<title>Puromi</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Puromi&amp;diff=9841"/>
				<updated>2026-03-04T05:57:55Z</updated>
		
		<summary type="html">&lt;p&gt;Croakomire: Added damage details.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy info&lt;br /&gt;
|image=puromi.gif&lt;br /&gt;
|damage=50/25/12&lt;br /&gt;
|health=40&lt;br /&gt;
|width=8&lt;br /&gt;
|height=8&lt;br /&gt;
|freeze=No&lt;br /&gt;
|inv=1&lt;br /&gt;
|nothing=102&lt;br /&gt;
|energy=0&lt;br /&gt;
|bigenergy=0&lt;br /&gt;
|missile=0&lt;br /&gt;
|supers=0&lt;br /&gt;
|pb=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Deceivingly has two damages: 50/25/12 for the front (head) | 64/32/16 for the middle/back (tail).&lt;/div&gt;</summary>
		<author><name>Croakomire</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Hibashi&amp;diff=9840</id>
		<title>Hibashi</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Hibashi&amp;diff=9840"/>
				<updated>2026-03-04T05:51:38Z</updated>
		
		<summary type="html">&lt;p&gt;Croakomire: Added enemy.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy info&lt;br /&gt;
|image=Hibashi.gif&lt;br /&gt;
|damage=30/15/7&lt;br /&gt;
|health=20&lt;br /&gt;
|width=8&lt;br /&gt;
|height=8&lt;br /&gt;
|freeze=No&lt;br /&gt;
|inv=1&lt;br /&gt;
|nothing=102&lt;br /&gt;
|energy=0&lt;br /&gt;
|bigenergy=0&lt;br /&gt;
|missile=0&lt;br /&gt;
|supers=0&lt;br /&gt;
|pb=0&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Croakomire</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Enemies&amp;diff=9839</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Enemies&amp;diff=9839"/>
				<updated>2026-03-04T05:49:33Z</updated>
		
		<summary type="html">&lt;p&gt;Croakomire: Corrected Norfair fireballs.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
The damage of an enemy means the amount of damage contact with the enemy's body will deal to Samus. For damage values on this page, &amp;quot;P&amp;quot; stands for [[Power Suit]], &amp;quot;V&amp;quot; stands for [[Varia Suit]], and &amp;quot;G&amp;quot; stands for [[Gravity Suit]].&lt;br /&gt;
&lt;br /&gt;
The damage values for enemy attacks and bosses are currently not listed. Check out the [[Damage Sources]] page for that information.&lt;br /&gt;
&lt;br /&gt;
For Space Pirates, the word in parenthesis further indicates the kind of Space Pirate it is. For Tourian, &amp;quot;All&amp;quot; means that the data applies to any of its kind (standing, wall, fighting).&lt;br /&gt;
&lt;br /&gt;
== How Drops Work ==&lt;br /&gt;
To make understanding this information easier, item drops will be explained as existing within the following tiers:&lt;br /&gt;
&lt;br /&gt;
*Tier I - Small Energy, Large Energy, [[Missile]], &amp;quot;nothing&amp;quot;&lt;br /&gt;
*Tier II - [[Super Missile]], [[Power Bomb]]&lt;br /&gt;
&lt;br /&gt;
Tier I items affect whether each other item in Tier I will drop proportionally to the size of their drop rates. For example, a Waver has a 2%, 24%, 24%, 24%, 24%, and 4% chance to drop nothing, a Missile, a Small Energy, a Large Energy, a Super Missile, and a Power Bomb respectively.&lt;br /&gt;
&lt;br /&gt;
If you are full on Missiles but are not at full energy, the drop rates will change as follows:&lt;br /&gt;
&lt;br /&gt;
*Nothing - 2% → 4%&lt;br /&gt;
*Small Energy - 24% → 35%&lt;br /&gt;
*Large Energy - 24% → 35%&lt;br /&gt;
&lt;br /&gt;
The 24% chance was distributed at a ratio of 2 : 11 : 11.&lt;br /&gt;
&lt;br /&gt;
If you are at full energy but are not full on Missiles, the drop rates will change as follows:&lt;br /&gt;
&lt;br /&gt;
*Nothing - 2% → 4% → 6%&lt;br /&gt;
*Missiles - 24% → 46% → 68%&lt;br /&gt;
&lt;br /&gt;
The 24% chances were distributed individually at a ratio of 2 : 22.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tier II items can also affect the drop rate of Tier I items. Having full Super Missiles or Power Bombs will cause their drop rates to be evenly distributed through Tier I.&lt;br /&gt;
&lt;br /&gt;
For example, if you are full on Super Missiles but are missing both energy and Missiles, then kill a Waver (drop rates referenced earlier), the drop rates will change as follows:&lt;br /&gt;
&lt;br /&gt;
*Nothing - 2% → 8% (+6)&lt;br /&gt;
*Missiles - 24% → 30% (+6)&lt;br /&gt;
*Small Energy - 24% → 30% (+6)&lt;br /&gt;
*Large Energy - 24% → 30% (+6)&lt;br /&gt;
*Power Bombs - 4% → 4% (+0)&lt;br /&gt;
&lt;br /&gt;
The chance for Power Bombs to drop will not increase as unfortunately, the chance for Tier II items to drop cannot be increased by any means. For example, if you are full on everything except Power Bombs and kill a Metroid (which has a 12% chance to drop Power Bombs), that 12% chance is not increased - effectively, everything is converted to nothing. Assuming the probability of occurrence is the same for every low byte of the RNG address' value from 1 (instead of 0) to 255, which generally would be a false although just slightly inaccurate assumption since generally - e.g. when the random number generation process is caged in a finite cycle of RNG values with fixed order of occurrence - the frequency at which these different low bytes occur is not constant but variable and hence dependent on the particular low byte value, the drop rates for Super Missiles and Power Bombs are constant - they are not affected by Tier I, but can affect Tier I as explained previously.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If an enemy does not have a chance to drop &amp;quot;nothing&amp;quot;, then the drop chance will be directly converted (spread) between items. For example, if you killed a Zeela while at full energy but missing Missiles, then the drop rate of Missiles would change from 50% to 82%. In that scenario, if you were full on Super Missiles (or had not yet obtained them), then the drop rate would instead become 102% (100%).&lt;br /&gt;
&lt;br /&gt;
The specific drops that spawn are determined on the frame the enemy's explosion animation occurs (or in the case of bosses, the frame the drops themselves spawn). This information is only reasonably useful for [[Tool Assisted Speedruns|tool assisted speedruns]] where you have the ability to manipulate drops by killing an enemy on different frames until it drops what you want.&lt;br /&gt;
&lt;br /&gt;
Bosses will drop &amp;quot;nothing&amp;quot; if Samus has full energy and full Missiles on the frame their drops spawn; otherwise, bosses are incapable of dropping &amp;quot;nothing&amp;quot;, and being capped on one of either energy or Missiles will cause the drop chance to entirely roll over to the other. Certain bosses are incapable of dropping small energy upon their defeat.&lt;br /&gt;
&lt;br /&gt;
The amount of items that certain enemies will drop changes depending on how they are killed. For example, if you destroy a Geruta, a Magdollite, and a Metroid with a Power Bomb, they will drop up to two items, three items, and one item (instead of up to one item, one item, and six items) respectively. These are the only cases of death via a Power Bomb causing a different amount of drops than the typical amount.&lt;br /&gt;
&lt;br /&gt;
Finally, [https://cdn.discordapp.com/attachments/98929157894836224/285784377504301066/itsblah_s_drop_RNG_explanation.txt here is an explanation of drop generation by itsblah] using hexadecimal values.&lt;br /&gt;
&lt;br /&gt;
=== Health Bomb ===&lt;br /&gt;
&lt;br /&gt;
In the event that your total energy (including reserves) goes below 30, it will cause all enemies in the game that drop items to attempt to provide you with energy instead of any other drop until your energy goes at or above 50 and another drop is generated.&lt;br /&gt;
&lt;br /&gt;
If you receive an energy drop that puts you at or above 50 energy, but then dip below 50 energy again (even if you dip below 50 energy but not 30 energy) before the next drop is generated, you will still receive energy as the next drop. This is because the game only changes the flag for energy drops upon a drop being generated.&lt;br /&gt;
&lt;br /&gt;
Although the low energy alarm does begin at 30, the game will not force energy drops upon you until it goes below 30.&lt;br /&gt;
&lt;br /&gt;
As described in the technical explanation linked above, during a health bomb there is a small chance of some enemies dropping Nothing even if they normally cannot drop Nothing.&lt;br /&gt;
&lt;br /&gt;
=== Why is the drop rate out of 102%? ===&lt;br /&gt;
The game stores nearly everything as a hexadecimal value and the drop chance for an enemy can have 2 characters at most. Theoretically, this means that if an enemy were only able to drop nothing, the chance of it dropping nothing would be FF accordingly. FF as a hexadecimal value equals 255 in the standard decimal system.&lt;br /&gt;
&lt;br /&gt;
To make the numbers more readable, every number after being converted into decimal is then divided by 2.5. 255 divided by 2.5 equals 102, which is close enough to 100. Additionally, all of the numbers only go to the tenths place (at most) when dividing by 2.5. &lt;br /&gt;
&lt;br /&gt;
To give an example, a Sciser has a 40% chance (out of 102%) of dropping big energy, and if it were out of 100%, then the chance would be 39.2157%, which is a negligible difference.&lt;br /&gt;
&lt;br /&gt;
== Crateria ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; cellpadding=&amp;quot;20&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Enemy !! Name !! Damage (P/V/G) !! Health !! Nothing !! Small Energy !! Big Energy !! Missile !! Super !! Power Bomb !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alcoon.gif]] || [[Alcoon]] || 50/25/12 || 200 || 0 || 0.4 || 0 || 0 || 0 || 101.6 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Beetom.gif]] || [[Beetom]] || 10/5/2 || 50 || 0 || 0.4 || 0 || 0 || 0 || 101.6 || Damages every 64 frames&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Boyon.gif]] || [[Boyon]] || 10/5/2 || 1000 || 52 || 8 || 4 || 34 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Choot.gif]] || [[Choot]] || 80/40/20 || 100 || 2 || 24 || 24 || 24 || 24 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Geemer (blue).gif]] || [[Geemer (blue)|Geemer]] || 5/2/1 || 15 || 0 || 22 || 10 || 68 || 2 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Geemer (grey).gif]] || [[Geemer (grey)|Geemer]] || 5/2/1 || 15 || 40 || 52 || 8 || 0 || 0 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Geemer (orange).gif]] || [[Geemer (orange)|Geemer]] || 5/2/1 || 15 || 40 || 52 || 8 || 0 || 0 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kago.gif]] || [[Kago]] || 0 || 1600 || 2 || 20 || 36 || 28 || 8 || 8 || Have to [[Kagoing|kago]] inside to take this damage&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kamer.gif]] || [[Kamer]] || 0 || 20 || 2 || 32 || 32 || 32 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kihunter (green).gif]] || [[Kihunter (green)|Kihunter]] || 20/10/5 || 60 || 30 || 20 || 12 || 32 || 4 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mellow.gif]] || [[Mellow]] || 8/4/2 || 9 || 28 || 12 || 28 || 32 || 2 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Reo.gif]] || [[Reo]] || 15/7/3 || 45 || 16 || 12 || 32 || 34 || 4 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripper.gif]] || [[Ripper]] || 5/2/1 || 200 || 26 || 32 || 8 || 32 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripper 2 (green).gif]] || [[Ripper 2 (green)|Ripper 2]] || 10/5/2 || 200 || 0 || 0 || 0.4 || 0 || 101.6 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sciser.gif]] || [[Sciser]] || 120/60/30 || 200 || 0 || 0.4 || 40 || 0 || 0 || 61.6 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Skree.gif]] || [[Skree]] || 10/5/2 || 15 || 54.8 || 8 || 1.2 || 34 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Skultera.gif]] || [[Skultera]] || 80/40/20 || 300 || 28 || 32 || 12 || 28 || 2 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Space Pirate.gif]] || [[Gray Space Pirate (standing)|Space Pirate (standing)]] || 15/7/3 || 20 || 0 || 20 || 48 || 32 || 2 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Space Pirate (green).gif]] || [[Green Space Pirate (standing)|Space Pirate (standing)]] || 20/10/5 || 90 || 18 || 20 || 12 || 40 || 8 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Space_Pirate_*wall*.gif]] || [[Gray Space Pirate (wall)|Space Pirate (wall)]] || 15/7/3 || 20 || 0.4 || 4 || 18 || 78.8 || 0.4 || 0.4 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tripper.gif]] || [[Tripper]] || 0 || 20 || 2 || 32 || 32 || 32 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Waver.gif]] || [[Waver]] || 10/5/2 || 30 || 2 || 24 || 24 || 24 || 24 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Yapping Maw.gif]] || [[Yapping Maw]] || 0 || 20 || 2 || 32 || 32 || 32 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeb.gif]] || [[Zeb]] || 6/3/1 || 9 || 2 || 24 || 24 || 24 || 24 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zebbo.gif]] || [[Zebbo]] || 20/10/5 || 30 || 0 || 0 || 56 || 4 || 40 || 2 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Brinstar ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; cellpadding=&amp;quot;20&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Enemy !! Name !! Damage (P/V/G) !! Health !! Nothing !! Small Energy !! Big Energy !! Missile !! Super !! Power Bomb !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Beetom.gif]] || [[Beetom]] || 10/5/2 || 50 || 0 || 0.4 || 0 || 0 || 0 || 101.6 || Damages every 64 frames&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Boulder.gif]] || [[Boulder]] || 40/20/10 || 20 || 102 || 0 || 0 || 0 || 0 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Boyon.gif]] || [[Boyon]] ||10/5/2 || 1000 || 52 || 8 || 4 || 34 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cacatac.gif]] || [[Cacatac]] || 20/10/5 || 60 || 0 || 0 || 0.4 || 0 || 101.6 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fireflea.gif]] || [[Fireflea]] || 4/2/1 || 20 || 0 || 0 || 0.4 || 0 || 0 || 101.6 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Geega.gif]] || [[Geega]] || 10/5/2 || 10 || 2 || 24 || 24 || 24 || 24 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kihunter (green).gif]] || [[Kihunter (green)|Kihunter]] || 20/10/5 || 60 || 30 || 20 || 12 || 32 || 4 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metaree.gif]] || [[Metaree]] || 50/25/12 || 50 || 24 || 32 || 10 || 32 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mini-Kraid.gif]] || [[Mini-Kraid]] || 100/50/25 || 400 || 0 || 0 || 0.4 || 0 || 101.6 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Puyo.gif]] || [[Puyo]] || 60/30/15 || 100 || 2 || 24 || 24 || 24 || 4 || 24 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Reo.gif]] || [[Reo]] || 15/7/3 || 45 || 16 || 12 || 32 || 34 || 4 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripper.gif]] || [[Ripper]] || 5/2/1 || 200 || 26 || 32 || 8 || 32 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripper 2 (red).gif]] || [[Ripper 2 (red)|Ripper 2]] || 10/5/2 || 200 || 0 || 0 || 0.4 || 0 || 101.6 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Skree.gif]] || [[Skree]] || 10/5/2 || 15 || 54.8 || 8 || 1.2 || 34 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Skultera.gif]] || [[Skultera]] || 80/40/20 || 300 || 28 || 32 || 12 || 28 || 2 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sidehopper.gif]] || [[Sidehopper]] || 80/40/20 || 320 || 40 || 8 || 8 || 22 || 22 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Small Sidehopper.gif]] || [[Sm. Sidehopper]] || 20/10/5 || 60 || 40 || 8 || 16 || 34 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Space Pirate (green).gif]] || [[Green Space Pirate (standing)|Space Pirate (standing)]] || 20/10/5 || 90 || 18 || 20 || 12 || 40 || 8 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Waver.gif]] || [[Waver]] || 10/5/2 || 30 || 2 || 24 || 24 || 24 || 24 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Yapping Maw.gif]] || [[Yapping Maw]] || 0 || 20 || 2 || 32 || 32 || 32 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeb.gif]] || [[Zeb]] || 6/3/1 || 9 || 2 || 24 || 24 || 24 || 24 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zebbo.gif]] || [[Zebbo]] || 20/10/5 || 30 || 0 || 0 || 56 || 4 || 40 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeela.gif]] || [[Zeela]] || 10/5/2 || 30 || 0 || 22 || 10 || 50 || 20 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zero.gif]] || [[Zero]] || 40/20/10 || 50 || 0 || 0.4 || 0 || 0 || 0 || 101.6 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wrecked Ship ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; cellpadding=&amp;quot;20&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Enemy !! Name !! Damage (P/V/G) !! Health !! Nothing !! Small Energy !! Big Energy !! Missile !! Super !! Power Bomb !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Atomic.gif]] || [[Atomic]] || 40/20/10 || 250 || 0 || 0 || 66 || 32 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bull.gif]] || [[Bull]] || 10/5/2 || 100 || 0 || 0 || 2 || 0 || 0 || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Covern.gif]] || [[Covern]] || 60/30/15 || 300 || 0 || 20 || 38 || 28 || 8 || 8 || Respawns after being destroyed&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kamer.gif]] || [[Kamer]] || 0 || 20 || 2 || 32 || 32 || 32 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kihunter (yellow).gif]] || [[Kihunter (yellow)|Kihunter]] || 60/30/15 || 360 || 16 || 22 || 32 || 4 || 24 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Skultera.gif]] || [[Skultera]] || 80/40/20 || 300 || 28 || 32 || 12 || 28 || 2 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Workrobot.gif]] || [[Workrobot]] || 0 || 800 || 2 || 32 || 32 || 32 || 2 || 2 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Maridia ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; cellpadding=&amp;quot;20&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Enemy !! Name !! Damage (P/V/G) !! Health !! Nothing !! Small Energy !! Big Energy !! Missile !! Super !! Power Bomb !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bull.gif]] || [[Bull]] || 10/5/2 || 100 || 0 || 0 || 2 || 0 || 0 || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cacatac.gif]] || [[Cacatac]] || 20/10/5 || 60 || 0 || 0 || 0.4 || 0 || 101.6 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Choot.gif]] || [[Choot]] || 80/40/20 || 100 || 2 || 24 || 24 || 24 || 24 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Evir.gif]] || [[Evir]] || 100/50/25 || 300 || 2 || 32 || 32 || 32 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tatori.gif]] || [[Kame (Tatori)]] || 200/100/50 || 20000 || 2 || 32 || 32 || 32 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tatori_Baby.gif]] || [[Kame Baby]] || 0 || 20000 || 2 || 32 || 32 || 32 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Menu.gif]] || [[Menu]] || 60/30/15 || 100 || 32 || 28 || 8 || 32 || 2 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mochtroid.gif]] || [[Mochtroid]] || 90/45/22 || 100 || 2 || 24 || 24 || 24 || 24 || 4 || Damages every 80 frames, keeps track of contact&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Oum.gif]] || [[Oum]] || 0 || 300 || 30 || 28 || 12 || 28 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Owtch.gif]] || [[Owtch]] || 100/50/25 || 20 || 2 || 32 || 32 || 32 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Powamp.gif]] || [[Powamp]] || 100/50/25 || 10 || 0 || 0.4 || 0 || 0 || 101.6 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Puyo.gif]] || [[Puyo]] || 60/30/15 || 100 || 2 || 24 || 24 || 24 || 4 || 24 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sciser.gif]] || [[Sciser]] || 120/60/30 || 200 || 0 || 0.4 || 40 || 0 || 0 || 61.6 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shaktool.gif]] || [[Shaktool]] || 120/60/30 || 300 || 2 || 32 || 32 || 32 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Skultera.gif]] || [[Skultera]] || 80/40/20 || 300 || 28 || 32 || 12 || 28 || 2 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Space Pirate (pink).gif]] || [[Pink Space Pirate (standing)|Space Pirate (standing)]] || 160/80/40 || 300 || 0 || 20 || 48 || 32 || 2 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Space_Pirate_(pink)_*wall*.gif]] || [[Pink Space Pirate (wall)|Space Pirate (wall)]] || 160/80/40 || 300 || 28 || 12 || 28 || 32 || 2 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Yard.gif]] || [[Yard]] || 100/50/25 || 10 || 32 || 34 || 32 || 0 || 0 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zebbo.gif]] || [[Zebbo]] || 20/10/5 || 30 || 0 || 0 || 56 || 4 || 40 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zoa.gif]] || [[Zoa]] || 15/7/3 || 40 || 2 || 0 || 40 || 28 || 28 || 4 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Norfair ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; cellpadding=&amp;quot;20&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Enemy !! Name !! Damage (P/V/G) !! Health !! Nothing !! Small Energy !! Big Energy !! Missile !! Super !! Power Bomb !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alcoon.gif]] || [[Alcoon]] || 50/25/12 || 200 || 0 || 0.4 || 0 || 0 || 0 || 101.6 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Boulder.gif]] || [[Boulder]] || 40/20/10 || 20 || 102 || 0 || 0 || 0 || 0 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cacatac.gif]] || [[Cacatac]] || 20/10/5 || 60 || 0 || 0 || 0.4 || 0 || 101.6 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dessgeega.gif]] || [[Dessgeega]] || 160/80/40 || 800 || 38 || 32 || 8 || 20 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dragon.gif]] || [[Dragon]] || 24/12/6 || 300 || 30 || 20 || 20 || 28 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fireflea.gif]] || [[Fireflea]] || 4/2/1 || 20 || 0 || 0 || 0.4 || 0 || 0 || 101.6 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fune.gif]] || [[Fune]] || 10/5/2 || 20 || 2 || 32 || 32 || 32 || 2 || 2 || Have to [[Kagoing|kago]] inside to take this damage&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gamet.gif]] || [[Gamet]] || 16/8/4 || 20 || 2 || 24 || 24 || 24 || 24 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Geemer (grey).gif]] || [[Geemer (grey)|Geemer]] || 5/2/1 || 15 || 40 || 52 || 8 || 0 || 0 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Geruta.gif]] || [[Geruta]] || 60/30/15 || 120 || 2 || 24 || 24 || 24 || 24 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hibashi.gif]] || [[Hibashi]] || 30/15/7 || 20 || 102 || 0 || 0 || 0 || 0 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Holtz.gif]] || [[Holtz]] || 120/60/30 || 900 || 0 || 0 || 48 || 20 || 20 || 14 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kago.gif]] || [[Kago]] || 0 || 1600 || 2 || 20 || 36 || 28 || 8 || 8 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kamer.gif]] || [[Kamer]] || 0 || 20 || 2 || 32 || 32 || 32 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kihunter (red).gif]] || [[Kihunter (red)|Kihunter]] || 200/100/50 || 1800 || 8 || 14 || 48 || 4 || 24 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Magdollite.gif]] || [[Magdollite]] || 40/20/10 || 20 || 2 || 32 || 32 || 32 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mella.gif]] || [[Mella]] || 16/8/4 || 30 || 28 || 28 || 12 || 32 || 2 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metaree.gif]] || [[Metaree]] || 50/25/12 || 50 || 24 || 32 || 10 || 32 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Multiviola.gif]] || [[Multiviola]] || 50/25/12 || 90 || 28 || 28 || 12 || 30 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Namihe.gif]] || [[Namihe]] || 10/5/2 || 20 || 2 || 32 || 32 || 32 || 2 || 2 || Have to [[Kagoing|kago]] inside to take body damage&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Puromi.gif]] || [[Puromi]] || 50/25/12 || 40 || 102 || 0 || 0 || 0 || 0 || 0 || Only the head deals this damage, the tail deals 64/32/16&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Puyo.gif]] || [[Puyo]] || 60/30/15 || 100 || 2 || 24 || 24 || 24 || 4 || 24 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripper 2 (green).gif]] || [[Ripper 2 (green)|Ripper 2]] || 10/5/2 || 200 || 0 || 0 || 0.4 || 0 || 101.6 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripper 2 (red).gif]] || [[Ripper 2 (red)|Ripper 2]] || 10/5/2 || 200 || 0 || 0 || 0.4 || 0 || 101.6 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Skree.gif]] || [[Skree]] || 10/5/2 || 15 || 54.8 || 8 || 1.2 || 34 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Small Dessgeega.gif]] || [[Sm. Dessgeega]] || 80/40/20 || 120 || 0 || 0.4 || 0 || 0 || 0 || 101.6 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sova.gif]] || [[Sova]] || 20/10/5 || 40 || 10 || 32 || 28 || 12 || 20 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Space Pirate (red).gif]] || [[Red Space Pirate|Space Pirate (standing)]] || 80/40/20 || 200 || 78 || 4 || 8 || 8 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Space Pirate (yellow).gif]] || [[Yellow Space Pirate (standing)|Space Pirate (standing)]] || 200/100/50 || 900 || 0 || 20 || 48 || 32 || 2 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Space_Pirate_(yellow)_*wall*.gif]] || [[Yellow Space Pirate (wall)|Space Pirate (wall)]] || 200/100/50 || 900 || 78 || 4 || 8 || 8 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Space_Pirate_(silver)_*fighting*.gif]] || [[Space Pirate (fighting)]] || 100/50/25 || 1800 || 0 || 0 || 60 || 2 || 40 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Squeept.gif]] || [[Squeept]] || 50/25/12 || 300 || 2 || 20 || 20 || 20 || 20 || 20 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tripper.gif]] || [[Tripper]] || 0 || 20 || 2 || 32 || 32 || 32 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Viola.gif]] || [[Viola]] || 15/7/3 || 30 || 0 || 0.4 || 0 || 0 || 0 || 101.6 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Waver.gif]] || [[Waver]] || 10/5/2 || 30 || 2 || 24 || 24 || 24 || 24 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zebbo.gif]] || [[Zebbo]] || 20/10/5 || 30 || 0 || 0 || 56 || 4 || 40 || 2 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tourian ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; cellpadding=&amp;quot;20&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Enemy !! Name !! Damage (P/V/G) !! Health !! Nothing !! Small Energy !! Big Energy !! Missile !! Super !! Power Bomb !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blue Sidehopper.gif]] || [[Blue Sidehopper|Sidehopper]] || 120/60/30 || 1500 || 40 || 8 || 8 || 22 || 22 || 2 || The Sidehopper that the Super Metroid attacks deals 80/40/20 damage and does not drop items&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metroid.gif]] || [[Metroid]] || 12/6/3 || 500 || 4 || 10 || 20 || 36 || 20 || 12 || Damage amounts are per 16 frames&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rinka.gif]] || [[Rinka]] || 40/20/10 || 10 || 102 || 0 || 0 || 0 || 0 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Space_Pirate_(Tourian).gif]] || [[Tourian Space Pirate (all)|Space Pirate (all)]] || 15/7/3 || 500 || 102 || 0 || 0 || 0 || 0 || 0 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
&lt;br /&gt;
Most bosses have the same drop table, with the exception of Crocomire and Botwoon, who notably also have a chance to drop nothing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; cellpadding=&amp;quot;20&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Enemy !! Name !! Health !! Nothing !! Small Energy !! Big Energy !! Missile !! Super !! Power Bomb !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BombTorizo.png | frameless | upright= 0.20]] || [[Bomb Torizo]] || 800 || 0 || 20 || 20 || 20 || 20 || 22 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Botwoon.gif]] || [[Botwoon]] || 3000 || 2 || 0 || 52 || 24 || 12 || 12 || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crocomire.png]] || [[Crocomire]] || N/A || 2 || 0 || 48 || 40 || 8 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Draygon.png | frameless | upright= 0.5]] || [[Draygon]] || 6000 || 0 || 20 || 20 || 20 || 20 || 22 || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:GoldenTorizo.gif]] || [[Golden Torizo]] || 13500 || 0 || 20 || 20 || 20 || 20 || 22 || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kraid.png | frameless | upright= 0.5]] || [[Kraid]] || 1000 || 0 || 20 || 20 || 20 || 20 || 22 || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Phantoon.png | frameless | upright=0.25]] || [[Phantoon]] || 2500 || 0 || 20 || 20 || 20 || 20 || 22 || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ridley.gif]] || [[Ridley]] || 18000 || 0 || 20 || 20 || 20 || 20 || 22 || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:SporeSpawn.gif]] || [[Spore Spawn]] || 960 || 0 || 20 || 20 || 20 || 20 || 22 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses (Projectiles) ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; cellpadding=&amp;quot;20&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Enemy !! Name !! Health !! Nothing !! Small Energy !! Big Energy !! Missile !! Super !! Power Bomb !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Egg.gif]] || [[Bomb Torizo]] || 800 || 21.6 || 46.4 || 8 || 26 || 0 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spore.gif]] || [[Spore Spawn]] || 960 || 10 || 4 || 8 || 80 || 0 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Talon.gif]] || [[Kraid]] || 1000 || 0 || 4 || 14 || 80 || 4 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fireball.gif]] || [[Crocomire]] || N/A || 2 || 0 || 48 || 40 || 8 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flame.gif]] || [[Phantoon]] || 2500 || 42 || 8 || 8 || 40 || 4 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mucus.gif]] || [[Draygon]] || 6000 || 40 || 2 || 12 || 44 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Egg.gif]] || [[Golden Torizo]] || 13500|| 24 || 12 || 12 || 20 || 34 || 0 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Links and Other Information ==&lt;br /&gt;
[https://wiki.supermetroid.run/images/9/9a/Common_farm_drops.png Table of commonly-farmed enemies and their respective drop tables]&lt;/div&gt;</summary>
		<author><name>Croakomire</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=File:Hibashi.gif&amp;diff=9838</id>
		<title>File:Hibashi.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=File:Hibashi.gif&amp;diff=9838"/>
				<updated>2026-03-04T05:34:00Z</updated>
		
		<summary type="html">&lt;p&gt;Croakomire: Vertical flame pillars in LN Main Hall&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Vertical flame pillars in LN Main Hall&lt;/div&gt;</summary>
		<author><name>Croakomire</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Add_your_potential_SM_Projects_TODO-List_here&amp;diff=8973</id>
		<title>Add your potential SM Projects TODO-List here</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Add_your_potential_SM_Projects_TODO-List_here&amp;diff=8973"/>
				<updated>2025-03-07T15:32:23Z</updated>
		
		<summary type="html">&lt;p&gt;Croakomire: Removed my own (Croakomire's) to-do list section as it has been unnecessary for a while.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Add your potential SM Projects TODO-List here ===&lt;br /&gt;
&lt;br /&gt;
The purpose of this page is to (possibly gather interest for and) keep track of and gather interest for projects (or to document them, to keep ideas conserved), aswell as to allow for a publicly accessible overview of and insights into personal and/or general (in case the same thing is wanted by many) SM related ideas (in a structured/ordered manner) for potential new future projects (which then possibly could be tackled in a coordinated manner) or completions/conclusions of unfinished already existing projects that could be wanted by 1 or more persons in the community, and/or help the community or the Wiki page to improve. So feel free to brainstorm about &lt;br /&gt;
* contents&lt;br /&gt;
* goals&lt;br /&gt;
* tasks&lt;br /&gt;
* information&lt;br /&gt;
* resources&lt;br /&gt;
* documentations&lt;br /&gt;
* structuring&lt;br /&gt;
* implementations&lt;br /&gt;
* automatizations&lt;br /&gt;
(even if it might be exaggerated wishful thinking) that might technically or realistically contribute to the prosperity of the Wiki and/or SM community.&lt;br /&gt;
&lt;br /&gt;
== ED's SM Projects TODO-List ==&lt;br /&gt;
&lt;br /&gt;
Anything below is meant as project for NTSC aswell as PAL, aswell as with respect to different (worthwhile) rule-sets (such as with or without GT Code, OoB, or Reverse Lower Norfair entry) unless further specified.&lt;br /&gt;
&lt;br /&gt;
* Adding (complete, so that they show not only parts of rooms) pictures/screenshots of all/remaining rooms to the WIKI from the SMILE editor, possibly with the different existing room states (and preferably also with a version in which solid tiles are highlighted to differentiate them from air and e.g. spike blocks like in MB1's room).&lt;br /&gt;
&lt;br /&gt;
* Making a page for the rapidfire-echoes map ( https://www.dropbox.com/home?preview=SuperMetroid-Zebes+rapidfire-echoe+map+(finished).png ) together with explanations.&lt;br /&gt;
&lt;br /&gt;
* Documenting/Making a video of Samus' CF colours while having rainbow beam effect on.&lt;br /&gt;
&lt;br /&gt;
* Listing all my tile behavior analysis of the 4096 block types with the 16 block types and 256 BTS values each in some appropriate page.&lt;br /&gt;
&lt;br /&gt;
* Listing all qualitatively different ways in which tool-assisted superplay could go out of bounds in a room, for all rooms.&lt;br /&gt;
&lt;br /&gt;
* Further application of Taco's mapping tool/lua script for mapping the full tile content in rooms including all of the Out of Bounds areas (and if possible multiple versions per room, and for all rooms), e.g. for the RAMBO category or any%glitched or low%glitched (based on how many items or item bits are picked up) or 12%.&lt;br /&gt;
&lt;br /&gt;
* Documenting suggested close to optimal routes on the Wiki for PAL speedrun categories (such as 100% with the Etecoon floor clip), possibly together with demonstration corresponding speedrun videos. Example 1: Any%glitched theory TAS (with hitbox viewer and setup explanations) for Sniq's ''don't try this at home'' route that takes the Parlor Wrongwarp ( https://cdn.discordapp.com/attachments/397601257432547339/397602280125366273/dont_try_this_at_home_path.png ) to Landing Site's OoB for early PBs to then continue normally. Example 2: PAL 100% theory TAS with the (quick) Etecoon-floor clip (and its route-wise consequences).&lt;br /&gt;
&lt;br /&gt;
* For the time being: An implementation of an automatic conversion of speedrun submissions from DeerTier to the leaderboard(s) on SRC (and vice versa, unless already existing), to obsolete the need for manual transfer by moderators.&lt;br /&gt;
&lt;br /&gt;
* Page with a (check-)list of hard/TAS tricks/maneuvers/techniques/glitches (not necessarily speedrun related), together with either a confirmation that the trick is RTA doable (without tools) or unknown or has been tested and is deemed impossible.&lt;br /&gt;
&lt;br /&gt;
* Investigating the G-Mode X-Ray usage timings at savestations for various memory corruption effects, for a possibly faster any%glitched speedrun route for players.&lt;br /&gt;
&lt;br /&gt;
* Creation of an as easy and early setup (with video &amp;amp; explanation) for getting an artificial OoB Varia for players (e.g. for SM SRL puzzles).&lt;br /&gt;
&lt;br /&gt;
* creating a spreadsheet with strat room times for all rooms (depending on equipment, category, RNG, ammo+hp costs), possibly with strat video clips or descriptions of the strats.&lt;br /&gt;
&lt;br /&gt;
* Figuring out the remaining parts of the to-be-updated Item-Tree analysis aswell as Item-Randomizer analysis, and properly documenting the results aswell as the reasoning that leads to these. For this purpose, this map should be useful: https://www.dropbox.com/s/etpqefnzd9cchwv/SuperMetroid-Zebes%20pre-finalized%20TAS%20Item%20Randomizer%20Map.png?dl=0&lt;br /&gt;
&lt;br /&gt;
* Updating and extending the physics compendium. The compendium is planned to be updated in the future versions including a directory, a glossary, video-links for visualizations, symbols to highlight more interesting remarks, a chart for some movements within different states (of Samus)/media.&lt;br /&gt;
&lt;br /&gt;
* Analogous to the Item-Tree analysis, the Exploration analysis (regarding all minimal item combinations that allow to uncover a given map tile, for all map tiles, starting from the beginning) is to be continued and updated.&lt;br /&gt;
&lt;br /&gt;
* Further category speedrun world record progressions remain to be documented, and possibly a documentation or list or place for completions that fit less as speedruns but as achievements/challenges. Regarding the documentation of the progressions, one might aswell add further information regarding (possibly) relevant characteristics of WR runs such as if emulator (and in this case which and what version) was used, or what other device was used.&lt;br /&gt;
&lt;br /&gt;
* The history of SM discoveries (tricks, glitches, routes, etc.) remains to be documented...&lt;br /&gt;
** Maybe as supporting preparatory basis for the above, one could make a place in which all known instances of strange occurrences happened (in videos for example)&lt;br /&gt;
&lt;br /&gt;
* Putting up a guide on how to use Geiger's debugger (or maybe bsnes' debugging) with breakpoints to figure out various things.&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
Special categories related:&lt;br /&gt;
&lt;br /&gt;
* Figuring out all of the solutions to Low%No-Refills.&lt;br /&gt;
&lt;br /&gt;
* Making a demonstration of Pacifist-Low% aswell as Pacifist-Max%.&lt;br /&gt;
&lt;br /&gt;
* Making guides for Blindfolded completions&lt;br /&gt;
** Quick, rough speed-focused guide for Blindfolded speedruns (of any%, 100%) to quickly learn only the maneuvers for situations/rooms where is it reasonably needed to get through them (while leaving out information for rooms that are generally easy enough to get through, provided one is reasonably familiar with the game).&lt;br /&gt;
** More thorough, in-depth consistency-focused guide for actually blind people (for any%, maybe 100%), and for bringing down Blindfolded Low%.&lt;br /&gt;
&lt;br /&gt;
* Improving the current state of the Low%Map record, and possibly making a proof of concept (or own attempt) for an estimated best possible map tile count for Low%Map.&lt;br /&gt;
** Testing (and if possible documenting) with what preferably minimal equipment it is/might be possible to keep surviving forever at the magdollites room aswell as pre-Ridley room just by efficient farming and TAS RNG manipulation.&lt;br /&gt;
&lt;br /&gt;
* Making a proof of concept demonstration for RBO being possible with 13% for TAS.&lt;br /&gt;
&lt;br /&gt;
* Updating/Solving 8Beam-Shots-Low% for the Underflow case (and documenting it).&lt;br /&gt;
&lt;br /&gt;
* Figuring out and documenting the solutions to ''minimal number of rooms in which Samus is at least for 1 frame unmorph'' (i.e. Morphball%).&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
Hacks &amp;amp; TAS related:&lt;br /&gt;
&lt;br /&gt;
* Possibly routing and documenting such routings of further SM speedrun branches such as&lt;br /&gt;
** all the 4 (update: there should be more by now) other 13% TAS-Low% branches (PB-PB, PB-Ice, PB-Speed, PB-X-Ray), and in particular, my suggested routes on TASVideos for some of these require updating to make up for the new discoveries&lt;br /&gt;
** Low%Map&lt;br /&gt;
** any%IGT (with pause abuse optimizations, and possibly an encode that only shows frames in which IGT runs)&lt;br /&gt;
** IGT-optimized NMG any% TAS with pause abuse throughout (and an encode that only shows frames in which IGT runs), and properly figured out optimal route&lt;br /&gt;
&lt;br /&gt;
* Routing further hacks for any% TASes, in particular interest would be on the following list of hacks:&lt;br /&gt;
** SM Redesign (there is material and info by Saturn, Taco and Hoandizi and Elminster)&lt;br /&gt;
** SM Redesign (any%glitched with Sniq's early moonwalk doorskip OoB at 2nd Crateria room or so and walking onto a strange PLM tile in the ceiling of another room that triggers the escape state, which is also used in Azder's RTA runs of it)&lt;br /&gt;
** SM Hyper (there's a WIP by Taco up to around Spore Spawn) (update: Moondance allows to skip the first 12 of the 15 Tourian gates tied to gate locks)&lt;br /&gt;
** (SM Project Base v.0.8)&lt;br /&gt;
** SM Ice Metal (there's some japanese WIP or TAS out there on NicoNico that abuses Megaball iirc)&lt;br /&gt;
** SM Z-Factor (needs adaptions to open it in SMILE)&lt;br /&gt;
** SM Oxide (see DCR's speedrun as comparison, and my Test-TAS movie file)&lt;br /&gt;
** SM Advent (see my Test-TAS movie file)&lt;br /&gt;
** SM Hydellius (there's now many different mostly progressive versions of this)&lt;br /&gt;
** SM New Zebes&lt;br /&gt;
** SM RBO Insane&lt;br /&gt;
** SM YPR (see my Test-TAS movie file, hack ends in Lower Norfair, rapid-fire speed-echoes might find application)&lt;br /&gt;
** SM So Little Garden (Taco made a WIP, Hoandizi made a TAS of Max%, also see my Test-TAS movie file)&lt;br /&gt;
** SM Snowglobe (Taco and someone else made a WIP, also see my test-TAS movie file)&lt;br /&gt;
** SM Airy (see my Test-TAS movie file)&lt;br /&gt;
** SM GR2 Halfhack2&lt;br /&gt;
** SM Lost World 1.4 (see my route notes)&lt;br /&gt;
** SM So Little Items (see Mumu_Didi's speedruns for comparison)&lt;br /&gt;
** SM Reimagined version(...) (Taco made a WIP of it)&lt;br /&gt;
** SM Digital Cube (see my Test-TAS movie file)&lt;br /&gt;
** SM So Little Time&lt;br /&gt;
** SM Retroid (see Galamoz' speedruns and my notes, and my map: https://wiki.supermetroid.run/images/b/b8/SM_Retroid.jpg)&lt;br /&gt;
** SM Stupidity&lt;br /&gt;
** SM Impossible (update: this has been routed for RTA)&lt;br /&gt;
** SM Aquamarine (unknown obscure old puzzle hack actually)&lt;br /&gt;
** SM Revolution Ex&lt;br /&gt;
** SM Sigma++ (this one is a boss rush hack and has excellent graphics, but doesn't have credits)&lt;br /&gt;
** SM Sunshine Oddity&lt;br /&gt;
** SM Arrival (key skip isn't possible anymore in the new version)&lt;br /&gt;
** SM YP Hell (see Sweetnumb's and maybe other's speedruns for comparison and my Test-TAS movie file)&lt;br /&gt;
** SM Noobsmasher (see my Test-TAS movie files)&lt;br /&gt;
** SM Falling (might be done soon)&lt;br /&gt;
** (possibly new unique and worthy hacks, or hacks that could showcase special rare tricks/applications such as Bomb-Grapple-Hanging Transition-Teleportation or GGG via super-fast shot using a spark into a CF, or playing in the title screen demos, or applying midair Springballjump-chains suitless in water)&lt;br /&gt;
&lt;br /&gt;
* Figuring out if the early Gravity GGG for SM Impossible is possible (as proof of concept), with a corresponding movie file (and video) as documentation.&lt;br /&gt;
&lt;br /&gt;
* Going through all of the on the Wiki listed TASes to search for improvements (and ideas for potential improvements), and to list them in corresponding pages for each TAS (and making a page that covers and explains the most frequent general details, quirks and tricks that can be applied in TASes, such that in concrete improvement list pages, one can just refer to such trick application together with a timestamp in the TAS where it seems applicable).&lt;br /&gt;
&lt;br /&gt;
* Putting up a place on the Wiki where obsoleted SM (hack or original) TASes can be gathered (possibly integrated into the structure of the current TAS list page, with their corresponding info).&lt;br /&gt;
** On this note, it seems that on the TAS list page, the movie file for Ruin, The Adam Virus, Wet Winter, Grand Prix 2, and Taco's TAS movie files are missing (and should, as opposed to other missing files, be obtainable). And it seems that the RBO Impossible TAS video parts are unavailable anymore.&lt;br /&gt;
** Apparently Hubert's Project Base any% and Max% TAS movie files are lost according to him.&lt;br /&gt;
&lt;br /&gt;
* Finalizing the age old Item-Randomizer project for Ice Metal (from here with outdated, but TAS-conditions for traversing all places in all existing areas, which though might want to be updated, and for players, new weakened conditions would need to be found/determined and set: http://forum.metroidconstruction.com/index.php/topic,3211.25.html ).&lt;br /&gt;
&lt;br /&gt;
* An expanded, more detailed characterization of hacks with parameters and special unique features that differentiate them from others (like the short list that I once made for Kottpower:&lt;br /&gt;
''List of hacks on MetConst for relatively short hack TASes (some take under an hour, others can take maybe 3 hours or a bit longer), and the following hacks have all their own room- and area-structure (but a few might have some similarities to the original in the beginning, but should still differ from it in their own ways), and they should in general have mediocre difficulty (some are a bit harder, others are easier), and provide hopefully interesting features and are fun.&lt;br /&gt;
&lt;br /&gt;
SM. Final Stand [dark planet; Metroids hunt Samus]&lt;br /&gt;
&lt;br /&gt;
SM. Legend of the Beast - Prologue [rather short; journey towards the center of the planet]&lt;br /&gt;
&lt;br /&gt;
SM. Advent [jungle graphics; new beams]&lt;br /&gt;
&lt;br /&gt;
SM. Black Plague [dark building; project base mechanics]&lt;br /&gt;
&lt;br /&gt;
SM. Dark World [very short; &amp;quot;dark world&amp;quot; like in Metroid Prime 2 Echoes]&lt;br /&gt;
&lt;br /&gt;
SM. Digital Cube [compact area consisting of 1 by 1 rooms, &amp;quot;memory and item puzzle game&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
SM. Exia [brown graphics; focused on Grapple with pits and blocks that push Samus]&lt;br /&gt;
&lt;br /&gt;
SM. GrandPrix [&amp;quot;car racing graphics&amp;quot;; non-linear speedrun hack]&lt;br /&gt;
&lt;br /&gt;
SM. GrandPrix2 [same as GrandPrix, but new layout and a bit harder]&lt;br /&gt;
&lt;br /&gt;
SM. Sil [&amp;quot;silhouette-like&amp;quot; graphics; overworld area]&lt;br /&gt;
&lt;br /&gt;
SM. Temporus [project base mechanics; halloween-ish]&lt;br /&gt;
&lt;br /&gt;
SM. 32 [linear structure; facility areas]&lt;br /&gt;
&lt;br /&gt;
SM Event Horizon [long mysterious journey; high gravitation later on in &amp;quot;black hole&amp;quot; area]&lt;br /&gt;
&lt;br /&gt;
SM Rainbow City [the Super Mario World of SM hacks; overworld]&lt;br /&gt;
&lt;br /&gt;
SM Retaliation [Zero Mission graphics; caves]&lt;br /&gt;
&lt;br /&gt;
SM. ∑++ (Sigma++) [godlike colourful graphics; boss rush]&lt;br /&gt;
&lt;br /&gt;
SM Volta [many different overworld tileset; straight forward]&lt;br /&gt;
&lt;br /&gt;
SM. INERTIA [christmas hack; travelling with maneuverable Springball]&lt;br /&gt;
&lt;br /&gt;
SM. Snowglobe [christmas hack; fun music and plot]&lt;br /&gt;
&lt;br /&gt;
SM. Equilibrium [underwater jet-pack; &amp;quot;dark visor&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
SM. Rulers of Ruin [Castlevania tileset; short]&lt;br /&gt;
&lt;br /&gt;
SM. Ice Returns [frozen underwater caves; Serris boss from Metroid Fusion]&lt;br /&gt;
&lt;br /&gt;
SM Sunshine Oddity [ rainbow-coloured caves; new HUD]&lt;br /&gt;
&lt;br /&gt;
SM. Conflict [item shop; strange boss fights]&lt;br /&gt;
&lt;br /&gt;
SM. So Little Collab [desert pyramid; labyrinth with limited mobility]''&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
* Old initial project thread from MetConst: http://forum.metroidconstruction.com/index.php/topic,3204.0.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
Further potential personal goal ideas:&lt;br /&gt;
* Speedrun completions of the following categories on PAL instead of NTSC:&lt;br /&gt;
Icebooster, X-Ice, Chargeless-Gravity, Chargeless-Ice, 0%, any%glitched, 100%Map, GT-Classic, Ceres Escape, Low%Map, Alphabetical Boss Order, Max%GT-Code, Blindfolded any%, Zebes Escape, Low%Ice, Low%Speed, RBO, 100%, any%. And generally for categories with very low competition, Theory-TASes or strategy videos could be made. And for speedrun categories in general, I could try to go for top 10, or for fastest keyboard times, or for times below (10/9)°T, with T being a category's corresponding current WR time.&lt;br /&gt;
&lt;br /&gt;
(should maybe assign estimated values of time-investment or difficulty for each project: Low, medium, and hard...)&lt;br /&gt;
&lt;br /&gt;
(... to do/continue &amp;gt;_&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== (enter editing mode and insert your ideas, possibly associated to some nickname, if wanted) ==&lt;br /&gt;
&lt;br /&gt;
(...)&lt;/div&gt;</summary>
		<author><name>Croakomire</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Eponymous_Techniques&amp;diff=8436</id>
		<title>Eponymous Techniques</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Eponymous_Techniques&amp;diff=8436"/>
				<updated>2024-06-30T11:56:20Z</updated>
		
		<summary type="html">&lt;p&gt;Croakomire: fixed word repetition typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:History]]&lt;br /&gt;
&lt;br /&gt;
This is a list of techniques named after a runner who either discovered or popularized the technique.&lt;br /&gt;
&lt;br /&gt;
== Complimentary Naming ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;[[Kronic Boost]]&amp;quot;, named for KronicSauce&lt;br /&gt;
* &amp;quot;Behemoth Spark&amp;quot;, the technique of using a diagonal [[Shinespark]] to ascend the [[Climb]] during the ending escape sequence&lt;br /&gt;
* &amp;quot;Behemoth Climb&amp;quot; or &amp;quot;JD Climb&amp;quot;, named for either Behemoth or just_defend, refers to using ledgegrabs in a weaving pattern to ascend the [[Climb]] near the start of the game&lt;br /&gt;
* &amp;quot;Static Climb&amp;quot;, named for StaticNine, a different ledgegrab climb that exclusively jumps to the right of all central platforms instead of weaving&lt;br /&gt;
* &amp;quot;Zeni Suit&amp;quot;, named for ShinyZeni, is a Spike Suit gained in the [[Lower Norfair Spring Ball Maze Room]], and used in the [[Botwoon Energy Tank Room]]&lt;br /&gt;
* &amp;quot;[[Hero shot]]&amp;quot;, named for Hero of the Day&lt;br /&gt;
* &amp;quot;Taco tank&amp;quot;, named for Taco, collecting the Energy Tank in [[Blue Brinstar Energy Tank Room]] without Hi-Jump Boots or a [[Damage Boost]]&lt;br /&gt;
* &amp;quot;Becky Twist&amp;quot;, named for WhiteMageBecky, is a set of two turnarounds to time the delay between the beam shot and the supers for the Charge Quick Kill on [[Kraid]]&lt;br /&gt;
* &amp;quot;De-Factor&amp;quot; or &amp;quot;D-Factor&amp;quot;, named for decalled, is an alternate [[X-factor]] setup for [[Botwoon]]&lt;br /&gt;
* &amp;quot;Hypo jump&amp;quot;, named for HypoSatori, is a frame and pixel perfect walljump used to ascend [[The Worst Room in the Game]] without any movement assisting items.&lt;br /&gt;
* &amp;quot;Stashio skip&amp;quot;, named for its inventor stashiocat, is the [[Big_Boy_Room#Clockwise_Method | clockwise method]]  [[Big_Boy_Room#Metroid_Skip | baby skip]]. stashiocat came up with the idea during an [https://www.twitch.tv/videos/1623442363 Eddie stream].&lt;br /&gt;
&lt;br /&gt;
== Infamy ==&lt;br /&gt;
&lt;br /&gt;
* Golden Mockball, in the [[Dachora Room]]. Golden talked about his reputation of not getting this trick in his commentary of the [https://www.youtube.com/watch?v=ZHw9I15HVrU SGDQ 2013 100% run], as well as his [https://www.youtube.com/watch?v=Fb29ByYPqq4 Any% tutorial]&lt;br /&gt;
* Kojakt's name has [https://imgur.com/R0YpEgi been verbed] to refer to accidentally firing a Super Missile&lt;br /&gt;
* &amp;quot;Zeni Spark&amp;quot;, named for ShinyZeni, is an attempted Behemoth Spark that bonks on one of the platforms. Named [https://www.youtube.com/watch?v=g_byKX2mMjk due to this happening] during Zeni's first World Record in [[RBO]]&lt;br /&gt;
* [[Sloaters Refill]], named because Sloaters would take enough damage during RBO runs to need the health refill&lt;br /&gt;
* &amp;quot;goop spark&amp;quot;, named for goop.Q, is a shinespark that goes up, when it was meant to go horizontally. Goop made an upwards-sparking emote as a result of the reputation&lt;br /&gt;
* [[Tourian Escape Room 4]] is also known as the &amp;quot;Leodox Room&amp;quot; due to a missed ledge grab making a decisive difference in a [https://www.youtube.com/watch?v=iE33upeigNk tournament match] between Leodox and WildAnaconda69&lt;/div&gt;</summary>
		<author><name>Croakomire</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=100_Missiles&amp;diff=8370</id>
		<title>100 Missiles</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=100_Missiles&amp;diff=8370"/>
				<updated>2024-05-12T14:10:05Z</updated>
		
		<summary type="html">&lt;p&gt;Croakomire: Updated WR information (as of May 8th, 2024)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Partial Category]]&lt;br /&gt;
&lt;br /&gt;
{{Category&lt;br /&gt;
|catname=100 Missiles RTA&lt;br /&gt;
|cattype=Partial Category&lt;br /&gt;
|rtwr=16:52&lt;br /&gt;
|gtwr=N/A&lt;br /&gt;
|wrholder=Bdawgsrl&lt;br /&gt;
|wrlink=https://www.youtube.com/watch?v=N5nx_-vYsBQ&lt;br /&gt;
|wrtext=Youtube video&lt;br /&gt;
|starttime=Exiting the last map screen&lt;br /&gt;
|endtime=Text Box Cleared&lt;br /&gt;
|startlocation=[[Landing Site|Zebes Ship]]&lt;br /&gt;
|endlocation=Any&lt;br /&gt;
|bosses=None Required&lt;br /&gt;
|minibosses=[[Bomb Torizo]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Goal is to acquire 100 Missiles as fast as possible without out of bounds/space time/GT Code/etc.&lt;/div&gt;</summary>
		<author><name>Croakomire</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=100_Missiles&amp;diff=7602</id>
		<title>100 Missiles</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=100_Missiles&amp;diff=7602"/>
				<updated>2023-09-05T09:19:31Z</updated>
		
		<summary type="html">&lt;p&gt;Croakomire: WR Updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Partial Category]]&lt;br /&gt;
&lt;br /&gt;
{{Category&lt;br /&gt;
|catname=100 Missiles RTA&lt;br /&gt;
|cattype=Partial Category&lt;br /&gt;
|rtwr=17:23&lt;br /&gt;
|gtwr=N/A&lt;br /&gt;
|wrholder=Croakomire&lt;br /&gt;
|wrlink=https://www.youtube.com/watch?v=c9XnaRf7rcQ&lt;br /&gt;
|wrtext=Youtube video&lt;br /&gt;
|starttime=Exiting the last map screen&lt;br /&gt;
|endtime=Text Box Cleared&lt;br /&gt;
|startlocation=[[Landing Site|Zebes Ship]]&lt;br /&gt;
|endlocation=Any&lt;br /&gt;
|bosses=None Required&lt;br /&gt;
|minibosses=[[Bomb Torizo]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Goal is to acquire 100 Missiles as fast as possible without out of bounds/space time/GT Code/etc.&lt;/div&gt;</summary>
		<author><name>Croakomire</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Puzzles&amp;diff=6619</id>
		<title>Puzzles</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Puzzles&amp;diff=6619"/>
				<updated>2022-10-23T13:21:24Z</updated>
		
		<summary type="html">&lt;p&gt;Croakomire: Added Puzzle 78&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Description =&lt;br /&gt;
&lt;br /&gt;
The puzzle category is a unique Super Metroid category that requires the player to reach a particular goal within the game, according to certain rules and restrictions along the way.&lt;br /&gt;
&lt;br /&gt;
A puzzle is conceived and proven by a single player. From there, that puzzle is introduced in a race on [http://www.speedrunslive.com/ SpeedRunsLive], where the competitors will not be able to view the details of the puzzle until the race starts. The author of the puzzle is typically the host of the race, unless the author asks someone else to host on their behalf.&lt;br /&gt;
&lt;br /&gt;
Puzzles tend to be challenging since it will require the player to perform a task they have never done before. It is not uncommon for puzzles to require the use of glitches not used in other runs. Because of this, many puzzles are not recommended for beginner players, or even intermediate players, since the scope of knowledge required normally goes beyond what a newer speedrunner to Super Metroid would know. Even a more advanced runner may not be able to complete a puzzle if the breadth of their knowledge about the game is weak.&lt;br /&gt;
&lt;br /&gt;
Puzzles generally allow for any glitch in the game to be utilized unless the rules of the puzzle specifically state otherwise. Keep in mind that these puzzles are (usually) designed based on NTSC and that some things that are possible in PAL (and not NTSC) may change the solution to the puzzle. Because of this, the use of NTSC is recommended but not required.&lt;br /&gt;
&lt;br /&gt;
The links underneath the &amp;quot;Date Released&amp;quot; column are the original SRL races of the respective puzzle. If a puzzle's description does not contain a link, then it means either everyone attempting the puzzle was not able to complete it and forfeited, or the link to its race could not be located otherwise.&lt;br /&gt;
&lt;br /&gt;
Occasionally there have been other challenges that were either not considered to be a puzzle or were never raced on SRL. These challenges/puzzles are listed with the other puzzle races but are not a part of the currently numbered Super Metroid puzzle races.&lt;br /&gt;
&lt;br /&gt;
= How to Make a Puzzle =&lt;br /&gt;
&lt;br /&gt;
If you'd like to make your own puzzle, you may. Anyone is allowed to make a puzzle, all you need is a unique idea and an image for you puzzle. Over the years, people making puzzles have had some trouble with some words. Some would interpret the words one way and others another. So to combat this issue, [[Puzzle Dictionary|here is a dictionary]] for terms and what they mean for the purpose of Super Metroid puzzles (after #49).&lt;br /&gt;
&lt;br /&gt;
= Puzzles =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;70&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;200&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;180&amp;quot; | Host&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;120&amp;quot; | Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;120&amp;quot; data-sort-type=&amp;quot;date&amp;quot; | Date Released &amp;amp; Link&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[:File:Puzzlerace01.png|Super Metroid Puzzle #1]] || [[User:Dessyreqt|Dessyreqt]] || Easy || [http://www.speedrunslive.com/races/result/7471 10/2/2011]  ||  &lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[:File:Puzzlerace02.png|Super Metroid Puzzle #2]] || [[User:Vorpal|Vorpal]] || Easy ||[http://www.speedrunslive.com/races/result/8304 10/24/2011]  ||  &lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[:File:Puzzlerace03.png|Super Metroid Puzzle #3]] || [[User:Cardweaver|Cardweaver]] || Medium ||[http://www.speedrunslive.com/races/result/8754 11/6/2011]  ||  &lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[:File:Puzzlerace04.png|Super Metroid Puzzle #4]] || [[User:Cardweaver|Cardweaver]] || Medium|| [http://www.speedrunslive.com/races/result/8776 11/7/2011]  ||  &lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[:File:Puzzlerace05.png|Super Metroid Puzzle #5]] || [[User:Dessyreqt|Dessyreqt]] || Medium || [http://www.speedrunslive.com/races/result/8998 11/13/2011]  ||  &lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[:File:puzzlerace06.jpg|Super Metroid Puzzle #6]] || [[User:Vorpal|Vorpal]] || Easy || [http://www.speedrunslive.com/races/result/10550 12/31/2011]  ||  &lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[:File:puzzlerace07.png|Super Metroid Puzzle #7]] || [[User:Viett|Viett]] || Medium || [http://www.speedrunslive.com/races/result/10924 1/13/2012] ||  &lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[:File:puzzlerace08.png|Super Metroid Puzzle #8]] || [[User:Mego|Mego]] || Medium || [http://www.speedrunslive.com/races/result/11315 1/20/2012] ||  &lt;br /&gt;
|-&lt;br /&gt;
| 9 || [[:File:puzzlerace09.jpg|Super Metroid Eco-Puzzle]] || [[User:Testrunner|Testrunner]] || Easy || 1/31/2012? || Date Unknown, put there for sortability&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[:File:puzzlerace10.png|Super Metroid Puzzle #10]] || [[User:Dessyreqt|Dessyreqt]] || Medium || 2/11/2012 ||  &lt;br /&gt;
|-&lt;br /&gt;
| 11 || [[:File:puzzlerace11.png|Super Metroid Puzzle #11]] || [[User:Dessyreqt|Dessyreqt]] || Hard || 3/8/2012 ||  &lt;br /&gt;
|-&lt;br /&gt;
| 12 || [[:File:puzzlerace12.png|Super Metroid Puzzle #12]] || [[User:Lenophis|Lenophis]] || Medium || [http://www.speedrunslive.com/races/result/13939 3/10/2012] ||  &lt;br /&gt;
|-&lt;br /&gt;
| 13 || [[:File:puzzlerace13.png|Poketroid Challenge]] || [[User:Vorpal|Vorpal]]|| Hard || [http://www.speedrunslive.com/races/result/16234 4/16/2012] || [[Puzzle_Clarifications|Clarification for this Puzzle]]&lt;br /&gt;
|-&lt;br /&gt;
| 14 || [[:File:puzzlerace14.png|Super Metroid Puzzle #14]] || [[User:Dessyreqt|Dessyreqt]] || Medium || [http://www.speedrunslive.com/races/result/18535 6/18/2012] ||  &lt;br /&gt;
|-&lt;br /&gt;
| 15 || [[:File:puzzlerace15.jpg|Super Metroid Puzzle #15]] || [[User:Frozencup|Frozencup]] || Easy || [http://www.speedrunslive.com/races/result/21286 7/25/2012] ||  &lt;br /&gt;
|-&lt;br /&gt;
| 16 || [[:File:puzzlerace16.jpg|Super Metroid Puzzle #16]] || [[User:Testrunner|Testrunner]] || Medium || [http://www.speedrunslive.com/races/result/23597 9/1/2012] || [[Puzzle_Clarifications|Clarification for this Puzzle]]&lt;br /&gt;
|-&lt;br /&gt;
| 17 || [[:File:puzzlerace17.png|Super Metroid Puzzle #17]] || [[User:Dessyreqt|Dessyreqt]] || Hard || [http://www.speedrunslive.com/races/result/24050 9/8/2012] ||  &lt;br /&gt;
|-&lt;br /&gt;
| 18 || [[:File:puzzlerace18.png|RMBO]] || [[User:doicm|doicm]] || Medium || [http://www.speedrunslive.com/races/result/24426 9/15/2012] ||  &lt;br /&gt;
|-&lt;br /&gt;
| 19 || [[:File:puzzlerace19.png|Super Metroid Puzzle #19]] || [[User:Frozencup|Frozencup]] || Hard || [http://www.speedrunslive.com/races/result/26487 10/20/2012] ||  &lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[:File:puzzlerace20.png|Super Metroid Puzzle #20]] || [[User:Dessyreqt|Dessyreqt]] || Hard || [http://www.speedrunslive.com/races/result/43764 4/6/2013] ||  &lt;br /&gt;
|-&lt;br /&gt;
| 21 || [[:File:Puzzlerace21.png|Labyrinth of the Tropical Terror]] || [[User:Kronicsauce|Kronicsauce]] || Hard || [http://www.speedrunslive.com/races/result/81914 1/16/2014] ||  &lt;br /&gt;
|-&lt;br /&gt;
| 22 || [[:File:PuzzleRace22.png|Crystal Flash Scavenger Hunt]] || [[User:Kronicsauce|Kronicsauce]] || Medium || [http://www.speedrunslive.com/races/result/82694 1/21/2014] ||  &lt;br /&gt;
|-&lt;br /&gt;
| 23 || [[:File:PuzzleRace23.png|Extinction]] || [[User:Kronicsauce|Kronicsauce]] || Hard || [http://www.speedrunslive.com/races/result/83408 1/26/2014] ||  &lt;br /&gt;
|-&lt;br /&gt;
| 24 || [[:File:PuzzleRace24.png|Super Metroid Puzzle #24]] || [[User:Lioran|Lioran]] || Easy || [http://www.speedrunslive.com/races/result/84067 1/31/2014] ||  &lt;br /&gt;
|-&lt;br /&gt;
| 25 || [[:File:PuzzleRace25.png|Survival of the Daring]] || [[User:Kronicsauce|Kronicsauce]] || Easy || [http://www.speedrunslive.com/races/result/85403 2/9/2014] ||  &lt;br /&gt;
|-&lt;br /&gt;
| 26 || [[:File:PuzzleRace26.png|Hopper Hijinks]] || [[User:Kronicsauce|Kronicsauce]] || Medium || [http://www.speedrunslive.com/races/result/87300 2/22/2014] || [[Puzzle_Clarifications|Clarification for this Puzzle]]&lt;br /&gt;
|-&lt;br /&gt;
| 27 || [[:File:PuzzleRace27.png|Toll Booths]] || [[User:Zephyrz|Zephyrz]] || Easy || [http://www.speedrunslive.com/races/result/88369 3/2/2014] ||  &lt;br /&gt;
|-&lt;br /&gt;
| 28 || [[:File:PuzzleRace28.png|The Eternal Shinespark]] || [[User:Straevaras|Straevaras]] || Medium || [http://www.speedrunslive.com/races/result/88594 3/4/2014] ||  &lt;br /&gt;
|-&lt;br /&gt;
| 29 || [[:File:PuzzleRace29.png|Aquaduct Refraction]] || [[User:Straevaras|Straevaras]] || Hard || 3/29/2014 ||  &lt;br /&gt;
|-&lt;br /&gt;
| 30 || [[:File:PuzzleRace30.png|Parenting 101]] || [[User:Iora|Iora]] || Easy || [http://www.speedrunslive.com/races/result/96578 5/5/2014] ||  &lt;br /&gt;
|-&lt;br /&gt;
| 31 || [[:File:PuzzleRace31.png|Innate Abilities]] || [[User:Straevaras|Straevaras]] || Hard || [http://www.speedrunslive.com/races/result/97429 5/11/2014] ||  &lt;br /&gt;
|-&lt;br /&gt;
| 32 || [[:File:Dsmp1.png|Stand Up]] || [[User:DansSRL|DansSRL]] || Easy || [http://www.speedrunslive.com/races/result/98361 5/18/2014] || [[Puzzle_Clarifications|Clarification for this Puzzle]]&lt;br /&gt;
|-&lt;br /&gt;
| 33 || [[:File:PuzzleRace33.png|X-Terminate]] || [[User:Dessyreqt|Dessyreqt]] || Hard || [http://www.speedrunslive.com/races/result/99227 5/25/2014] ||  &lt;br /&gt;
|-&lt;br /&gt;
| 34 || [[:File:PuzzleRace34.jpg|Battle Scars]] || [[User:Foosda|Foosda]] || Medium || [http://www.speedrunslive.com/races/result/105891 7/20/2014] || [[Puzzle_Clarifications|Clarification for this Puzzle]]&lt;br /&gt;
|-&lt;br /&gt;
| 35 || [[:File:PuzzleRace35.jpg|Leggo My Kago]] || [[User:Foosda|Foosda]] || Easy || [http://www.speedrunslive.com/races/result/106748 7/27/2014] ||  &lt;br /&gt;
|-&lt;br /&gt;
| 36 || [[:File:PuzzleRace36.jpg|Dream State]] || [[User:Foosda|Foosda]] || Medium || [http://www.speedrunslive.com/races/result/107599 8/3/2014] ||  &lt;br /&gt;
|-&lt;br /&gt;
| 37 || [[:File:PuzzleRace37.png|Seeing 20/20]] || [[User:Foosda|Foosda]] || Easy || [http://www.speedrunslive.com/races/result/108507 8/10/2014] ||  &lt;br /&gt;
|-&lt;br /&gt;
| 38 || [[:File:PuzzleRace38.png|Brain Blast!!!]] || [[User:WildAnaconda69|WildAnaconda69]] || Hard || [http://www.speedrunslive.com/races/result/116185 10/19/2014] ||  &lt;br /&gt;
|-&lt;br /&gt;
| 39 || [[:File:PuzzleRace39.png|Tactical Decisions]] || [[User:Foosda|Foosda]] || Medium || [http://www.speedrunslive.com/races/result/118191 11/9/2014] || [http://www.twitch.tv/foosda/c/5466406 Commentary] [[Puzzle_Clarifications|Clarification for this Puzzle]]&lt;br /&gt;
|-&lt;br /&gt;
| 40 || [[:File:PuzzleRace40.png|Etecant Handle This Walljump Business]] || [[User:Schmeman|Schmeman]] || Medium || [http://www.speedrunslive.com/races/result/120865 12/7/2014] || [https://www.twitch.tv/videos/43070659 Commentary]&lt;br /&gt;
|-&lt;br /&gt;
| 41 || [[:File:PuzzleRace41.png|Faulty Equipment]] || [[User:Leodox|Leodox]] &amp;amp; [[User:Mikara|Mikara]] || Hard || [http://www.speedrunslive.com/races/result/122306 12/21/2014] || [https://www.youtube.com/watch?v=wR6yH3NlNjw Commentary]&lt;br /&gt;
|-&lt;br /&gt;
| 42 || [[:File:PuzzleRace42.png|Endangered Skreecies]] || [[User:Kronicsauce|Kronicsauce]] || Medium || [http://www.speedrunslive.com/races/result/125302 1/24/2015] ||  &lt;br /&gt;
|-&lt;br /&gt;
| 43 || [[:File:PuzzleRace43.png|Elevation Virus]] || [[User:Sweetnumb|Sweetnumb]] || Medium || [http://www.speedrunslive.com/races/result/127367 2/15/2015] ||  &lt;br /&gt;
|-&lt;br /&gt;
| 44a || [[:File:KeepingThingsInOrder.jpg|Keeping Things In Order]] || [[User:Mikara|Mikara]] || Hard || 9/3/2015 ||&lt;br /&gt;
|-&lt;br /&gt;
| 44b || [[:File:PuzzleRace44.png|Overcharge Backfire]] || [[User:Foosda|Foosda]] || Medium || [http://www.speedrunslive.com/races/result/147854 9/13/2015] || A miscommunication led to there being two &amp;quot;44&amp;quot;s.&lt;br /&gt;
|-&lt;br /&gt;
| 45 || [[:File:PuzzleRace45.png|New Locks]] || [[User:Foosda|Foosda]] || Easy || [http://www.speedrunslive.com/races/result/148647 9/20/2015] ||  &lt;br /&gt;
|-&lt;br /&gt;
| 46 || [[:File:PuzzleRace46.png|Crippling Aid]] || [[User:matrick|matrick]] || Medium || [http://www.speedrunslive.com/races/result/149393 9/27/2015] || Commentary: [http://www.twitch.tv/foosda/v/18542285 [Part 1]] [http://www.twitch.tv/foosda/v/18543537 [Part 2]]&lt;br /&gt;
|-&lt;br /&gt;
| 47 || [[:File:PuzzleRace47.png|Tread Lightly]] || [[User:Total|Total]] || Medium || [http://www.speedrunslive.com/races/result/150775 10/11/2015] ||  &lt;br /&gt;
|-&lt;br /&gt;
| 48 || [[:File:PuzzleRace48.png|Dun-dun-DUH-nuh!]] || [[User:Schmeman|Schmeman]] || Medium || [http://www.speedrunslive.com/races/result/152921 11/8/2015] || [[:File:PuzzleRace48Endings.jpg|Image #2 (after finishing puzzle)]] [https://archive.org/details/SMPuzzle48SRLRace SRL Race Video]&lt;br /&gt;
|-&lt;br /&gt;
| 49 || [[:File:Puzzlerace49.png|The Queen of the High Teas]] || [[User:Schmeman|Schmeman]] || Medium || [http://www.speedrunslive.com/races/result/156666 12/27/2015]   ||  &lt;br /&gt;
|-&lt;br /&gt;
| 50 || [[:File:PuzzleRace50.jpeg|An Overdue Reward]] || [[User:matrick|matrick]] || Hard || 1/17/2016 || [[Puzzle_Clarifications|Clarification for this Puzzle]]&lt;br /&gt;
|-&lt;br /&gt;
| 51 || [[:File:PuzzleRace51.jpeg|To Far Away Times]] || [[User:Schmeman|Schmeman]] || Easy || 3/12/2016  ||  &lt;br /&gt;
|-&lt;br /&gt;
| 52 || [[:File:PuzzleRace52.jpg|Samus the Exhibitionist]] || [[User:Mikara|Mikara]] || Hard || 3/23/2016 ||  &lt;br /&gt;
|-&lt;br /&gt;
| 53 || [[:File:PuzzleRace53.jpeg|Space Sickness]] || [[User:Kojakt|Kojakt]] || Medium || 5/21/2016 ||  &lt;br /&gt;
|-&lt;br /&gt;
| 54 || [[:File:PuzzleRace54.jpg|Whoops...]] || [[User:Leodox|Leodox]] || Easy || [http://www.speedrunslive.com/races/result/174719 6/26/2016] ||&lt;br /&gt;
|-&lt;br /&gt;
| 55 || [[:File:PuzzleRace55.jpeg|Reduce, Reuse, Recycle]] || [[User:matrick|matrick]] || Medium || [http://www.speedrunslive.com/races/result/175244 7/3/2016] || The flag is for US Independence Day.&lt;br /&gt;
|-&lt;br /&gt;
| 56|| [[:File:PuzzleRace56.jpg|Superiority Complex]] || [[User:matrick|matrick]] &amp;amp; [[User:Hcfwesker|Hcfwesker]] || Medium || [http://www.speedrunslive.com/races/result/180792 9/25/2016] || [https://www.youtube.com/watch?v=HUUxDFcQpXQ Commentary]&lt;br /&gt;
|-&lt;br /&gt;
| 57|| [[:File:PuzzleRace57.png|Super Metroid Prime]] || [[User:WhiteMageBecky|WhiteMageBecky]] &amp;amp; [[User:Ponk|Ponk]] || Medium || [http://www.speedrunslive.com/races/result/181368 10/4/2016] || [https://www.twitch.tv/whitemagebecky/v/93217375 Commentary]   &lt;br /&gt;
|-&lt;br /&gt;
| 58|| [[:File:PuzzleRace58.png|Credit Conundrum]] || [[User:Crossproduct|crossproduct]] || Medium || 10/26/2016 || [https://www.twitch.tv/crossproduct/v/97373012 Commentary] [https://www.dropbox.com/s/4d7fbnd4njw4y1p/Puzzle%2058%20-%20Credit%20Conundrum%20by%20crossproduct.zip?dl=0 Tracker]   &lt;br /&gt;
|-&lt;br /&gt;
| 59|| [[:File:PuzzleRace59.png|Super Leakage]] || [[User:Crossproduct|crossproduct]] || Medium || 11/8/2016 || [https://www.twitch.tv/crossproduct/v/100098638 Commentary] Strictness regarding accidental Super usage is up to the discretion of runners and race moderators.    &lt;br /&gt;
|-&lt;br /&gt;
| 60|| [[:File:PuzzleRace60.png|Auxiliary Power]] || [[User:Kanzeon|Kanzeon]] || Easy || 12/2/2016 || Given the &amp;quot;matrick seal of approval&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 61|| [[:File:PuzzleRace61.png|Reset...]] || [[User:Kojakt|Kojakt]] || Easy || 4/30/2017 || &lt;br /&gt;
|-&lt;br /&gt;
| 62|| [[:File:PuzzleRace62.png|Samus Aran: Bouncy Hunter]] || [[User:Crossproduct|crossproduct]] || Easy || [http://www.speedrunslive.com/races/result/201134 8/15/2017] || [https://www.twitch.tv/videos/167570394 Commentary] (You may still CF. Just remorph after.)&lt;br /&gt;
|-&lt;br /&gt;
| 63|| [[:File:PuzzleRace63.png|HISHE]] || [[User:Foosda|Foosda]] || Hard || [http://www.speedrunslive.com/races/result/202595 9/3/2017] || [https://www.youtube.com/watch?v=Et7Z9DGlcKM Commentary]&lt;br /&gt;
|-&lt;br /&gt;
| 64|| [[:File:Puzzlerace64.png|Overcoming the WRITG]] || [[User:matrick|matrick]] || Medium || 9/18/2017 ||  &lt;br /&gt;
|-&lt;br /&gt;
| 65|| [[:File:PuzzleRace65.png|The Call of Ae-Sou]] || [[User:Ponk|Ponk]] || Hard || 9/27/2017 || [https://www.youtube.com/watch?v=MXuIVYWf430 Commentary]&lt;br /&gt;
|-&lt;br /&gt;
| 66 || [[:File:PuzzleRace66.png|The Ultimate Treasure]] || [[User:BluePlasmaSpark|BluePlasmaSpark]] || Medium || [http://www.speedrunslive.com/races/result/205360 10/8/2017] ||  &lt;br /&gt;
|-&lt;br /&gt;
| 67 || [[:File:PuzzleRace67.jpg|Samus Aran: Killing Instinct]] || [[User:Ponk|Ponk]] || Easy || [http://www.speedrunslive.com/races/result/214568 02/12/2017] ||  [https://www.twitch.tv/videos/228219365 Commentary]&lt;br /&gt;
|-&lt;br /&gt;
| 68 || [https://i.imgur.com/iN8okdp.gifv Super Metroid Afterburn] || [[User:Ponk|Ponk]] || Medium || [http://www.speedrunslive.com/races/result/221292 4/28/2018] ||  Was hosted on twitch.tv/supermetroidevents with commentary. Highlight not saved&lt;br /&gt;
|-&lt;br /&gt;
| 69 || [[:File:Puzzle69.gif|Super Metroid Puzzle #69]] || [[User:sloaters27|sloaters27]] &amp;amp; [[User:Ponk|Ponk]] || Medium || [http://www.speedrunslive.com/races/result/236799 11/3/2018] ||  [https://youtu.be/kjWXLDemf4M Commentary]&lt;br /&gt;
|-&lt;br /&gt;
| 70 || [[:File:PuzzleRace70_race_version.png|Babbysitter]] || [[User:Crossproduct|crossproduct]] || Easy || [http://www.speedrunslive.com/races/result/252259 5/15/2019] || [https://www.twitch.tv/videos/427945870 Commentary]&lt;br /&gt;
|-&lt;br /&gt;
| 71 || [[:File:PuzzleRace71 final.png|Story of Your Life]] || [[User:Schmeman|Schmeman]] || Easy || [http://www.speedrunslive.com/races/result/259435 9/2/2019] || [https://www.twitch.tv/videos/482783086 Commentary]&lt;br /&gt;
|-&lt;br /&gt;
| 72 || [[:File:PuzzleRace72.jpg|Shaktool's Loot Cache]] || [[User:Crossproduct|crossproduct]] || Hard || [http://www.speedrunslive.com/races/result/263312 11/3/2019] || [https://www.twitch.tv/videos/508995338 Commentary]&lt;br /&gt;
|-&lt;br /&gt;
| 73 || [[:File:PuzzleRace73.png|I Have No Tongue, and I Must Scream]] || [[User:UNHchabo|Chabo]] || Medium || [http://www.speedrunslive.com/races/result/266796 12/28/2019] ||&lt;br /&gt;
|-&lt;br /&gt;
| 74 || [[:File:PuzzleRace74.png|A Draygon special]] || [[User:Crossproduct|crossproduct]] || Hard || [https://www.speedrunslive.com/races/result/269640 02/09/2020] || [https://www.twitch.tv/videos/549511629 Commentary]&lt;br /&gt;
|-&lt;br /&gt;
| 75 || [[:File:Puzzle75.png|Appease the Volcano Gods]] || ScotTroid || Medium-light || 11/01/2020 ||&lt;br /&gt;
|-&lt;br /&gt;
| 76 || [[:File:PuzzleRace76.png|Metroid: 35th Anniversary Puzzle]] || Edu207 || Medium || [https://www.speedrunslive.com/races/result/284708 4/29/2021] ||&lt;br /&gt;
|-&lt;br /&gt;
| 77 || [[:File:PuzzleRace77.jpg|Metroid Fusion But It's Super Metroid]] || Edu207 || Medium || [https://www.speedrunslive.com/races/result/285854 9/5/2021] ||&lt;br /&gt;
|-&lt;br /&gt;
| 78 || [[:File:Puzzle78.png|Samus Party Planner]] || Croakomire || Hard || 10/22/2022 ||&lt;br /&gt;
|-&lt;br /&gt;
| Race Event || [[:File:HalloweenRace.png|Halloween Race]] || [[User:Dessyreqt|Dessyreqt]] || Medium || [http://www.speedrunslive.com/races/result/27078 10/30/2012] ||  &lt;br /&gt;
|-&lt;br /&gt;
| Race Event || [[:File:AprilFoolsRace.jpg|April Fools Race]] || [[User:matrick|matrick]] || Bullshit || 4/1/2016 ||  [[Puzzle_Clarifications|Clarification for this Puzzle]]&lt;br /&gt;
|-&lt;br /&gt;
| Race Event || [[:File:ChristmasPuzzle.png|Christmas Puzzle Race]] || [[User:Ponk|Ponk]] || Easy || 12/23/2017 ||  [https://www.twitch.tv/videos/212100360 Commentary]&lt;br /&gt;
|-&lt;br /&gt;
| Race Event || [[:File:Christmas puzzle race II.png|Christmas Puzzle Race II]] || [[User:Ponk|Ponk]] || Easy || 12/22/2018 ||&lt;br /&gt;
|-&lt;br /&gt;
| Race Event || [[:File:ChristmasPuzzle3.jpg|Christmas Puzzle 3: Revenge of the Kraid]] || [[User:Ponk|Ponk]] || Easy || [https://speedracing.tv/races/7271eab9-3e4b-4350-8899-7749998f99f1 12/22/2019] ||&lt;br /&gt;
|-&lt;br /&gt;
| Race Event || [[:File:ChristmasPuzzleIV.png|Christmas Puzzle Race IV]] || [[User:Ponk|Ponk]] || Easy || [https://www.speedrunslive.com/races/result/282537 12/20/2020] ||&lt;br /&gt;
|-&lt;br /&gt;
| Challenge || [[The Kona Challenge]] || [[User:KonaChocolate|KonaChocolate]] &amp;amp; [[User:Foosda|Foosda]] || Hard || 1/18/2015 || [https://www.twitch.tv/videos/41997812 Commentary]&lt;br /&gt;
|-&lt;br /&gt;
| N/A || [[:File:LioranRace01.gif|Crystal of Flames]] || [[User:Lioran|Lioran]] || Medium || 6/9/2013 || Previously unreleased&lt;br /&gt;
|-&lt;br /&gt;
| N/A || [[:File:LioranRace02.gif|Deity of Power]] || [[User:Lioran|Lioran]] || Medium || 6/10/2013 || Previously unreleased&lt;br /&gt;
|-&lt;br /&gt;
| N/A || [[:File:LioranRace03.png|Siren of a New Age]] || [[User:Lioran|Lioran]] || Medium || 6/10/2013 || Previously unreleased&lt;br /&gt;
|-&lt;br /&gt;
| N/A || [[:File:LockoutChallenge.png|Lockout Puzzle Challenge]] || [[User:person701|person701]] || Easy || 7/11/2015 || Metroid Construction Community&lt;br /&gt;
|-&lt;br /&gt;
| N/A || [[:File:Gameplay_Demos_Take_2.png|Gameplay Demos: Take 2!]] || [[User:cardweaver|cardweaver]] || Easy || 5/6/2016 || Previously unreleased. [http://i.imgur.com/eLPWzig.jpg Here] is a numbered version to make things easier if you so desire.&lt;br /&gt;
|-&lt;br /&gt;
| N/A || [[:File:Puzzle_%3F%21%3F%21%3F.png|Really Innate Abilities]] || [[User:foosda|foosda]] &amp;amp; [[User:matrick|matrick]] || Insanity || 10/26/2016 || This is an unfair challenge, which is why it was released without a race.&lt;br /&gt;
|-&lt;br /&gt;
| N/A || [http://i.imgur.com/jUaQKqp.png Samus OCD] || Anonymous || Medium || 4/27/2014 || Randomly found on imgur. Rule #1 is yet to be fully understood. It most likely means that you must shoot each door after going through it.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Croakomire</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=File:Puzzle78.png&amp;diff=6618</id>
		<title>File:Puzzle78.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=File:Puzzle78.png&amp;diff=6618"/>
				<updated>2022-10-23T13:18:39Z</updated>
		
		<summary type="html">&lt;p&gt;Croakomire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Croakomire</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Croak%27s_Compendiums&amp;diff=5880</id>
		<title>Croak's Compendiums</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Croak%27s_Compendiums&amp;diff=5880"/>
				<updated>2022-03-01T09:18:28Z</updated>
		
		<summary type="html">&lt;p&gt;Croakomire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Croakomire's projects of varying usefulness.&lt;br /&gt;
&lt;br /&gt;
== Compendiums ==&lt;br /&gt;
''A Collection of Slopesparks''&amp;lt;br/ &amp;gt;&lt;br /&gt;
Details: Demonstrations of every possible slopespark in the game.&amp;lt;br/ &amp;gt;&lt;br /&gt;
Status: In Progress ~25%&lt;br /&gt;
&lt;br /&gt;
== Trackers ==&lt;br /&gt;
''Puzzle Tracker''&amp;lt;br/ &amp;gt;&lt;br /&gt;
Details: A tracker for all of the Super Metroid [[Puzzles]] compact into one site/program.&amp;lt;br/ &amp;gt;&lt;br /&gt;
Status: Started ~10%&lt;br /&gt;
&lt;br /&gt;
== To Be Expanded... ==&lt;/div&gt;</summary>
		<author><name>Croakomire</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Croak%27s_Compendiums&amp;diff=5879</id>
		<title>Croak's Compendiums</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Croak%27s_Compendiums&amp;diff=5879"/>
				<updated>2022-03-01T08:19:27Z</updated>
		
		<summary type="html">&lt;p&gt;Croakomire: Minor additions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Croakomire's projects of varying usefulness.&lt;br /&gt;
&lt;br /&gt;
== Compendiums ==&lt;br /&gt;
[[A Collection of Slopesparks]]&amp;lt;br/ &amp;gt;&lt;br /&gt;
Details: Demonstrations of every possible slopespark in the game.&amp;lt;br/ &amp;gt;&lt;br /&gt;
Status: In Progress ~25%&lt;br /&gt;
&lt;br /&gt;
== Trackers ==&lt;br /&gt;
''Puzzle Tracker''&amp;lt;br/ &amp;gt;&lt;br /&gt;
Details: A tracker for all of the Super Metroid [[Puzzles]] compact into one site/program.&amp;lt;br/ &amp;gt;&lt;br /&gt;
Status: Started ~10%&lt;br /&gt;
&lt;br /&gt;
== To Be Expanded... ==&lt;/div&gt;</summary>
		<author><name>Croakomire</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Croak%27s_Compendiums&amp;diff=5878</id>
		<title>Croak's Compendiums</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Croak%27s_Compendiums&amp;diff=5878"/>
				<updated>2022-03-01T08:02:44Z</updated>
		
		<summary type="html">&lt;p&gt;Croakomire: Repurposed page - Croak's projects of varying usefulness&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Croakomire's projects&lt;br /&gt;
&lt;br /&gt;
== Compendiums ==&lt;br /&gt;
[[A Collection of Slopesparks]] (In Progress)&amp;lt;br/ &amp;gt;&lt;br /&gt;
Details: Demonstrations of every possible slopespark in the game&lt;br /&gt;
&lt;br /&gt;
== To Be Expanded... ==&lt;/div&gt;</summary>
		<author><name>Croakomire</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Compendium_Collection&amp;diff=5877</id>
		<title>Compendium Collection</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Compendium_Collection&amp;diff=5877"/>
				<updated>2022-03-01T07:56:25Z</updated>
		
		<summary type="html">&lt;p&gt;Croakomire: Moved and edited &amp;quot;Croak's Compendiums&amp;quot; in order to be more general, minor alterations (Repurposed original page)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A collection of useful lists you might need at some point.&amp;lt;br /&amp;gt;&lt;br /&gt;
Having everything in one place saves immense amounts of time.&lt;br /&gt;
&lt;br /&gt;
== Compendiums ==&lt;br /&gt;
* '''Rooms'''&lt;br /&gt;
** [[List of Rooms]]&lt;br /&gt;
*** '''Blocks'''&lt;br /&gt;
**** [[Rooms with Grapple Blocks]]&lt;br /&gt;
**** [[Rooms with Speed Blocks]]&lt;br /&gt;
**** [[Rooms with Super Blocks]]&lt;br /&gt;
**** [[Rooms with Powerbomb Blocks]]&lt;br /&gt;
**** [[Rooms with Crumble Blocks]]&lt;br /&gt;
**** [[Rooms with Bomb Blocks]]&lt;br /&gt;
*** '''Doors/Gates'''&lt;br /&gt;
**** [[Missile Door Locations]]&lt;br /&gt;
**** [[Super Door Locations]]&lt;br /&gt;
**** [[Powerbomb Door Locations]]&lt;br /&gt;
**** [[Grey Door Locations]]&lt;br /&gt;
**** [[Gate Locations]]&lt;br /&gt;
* '''Items'''&lt;br /&gt;
** [[List of Missiles]]&lt;br /&gt;
** [[List of Super Missiles]]&lt;br /&gt;
** [[List of Power Bombs]]&lt;br /&gt;
** [[List of Energy Tanks]]&lt;br /&gt;
** [[List of Reserve Tanks]]&lt;br /&gt;
* '''Enemies/Bosses'''&lt;br /&gt;
** [[Enemies]]&lt;br /&gt;
* '''Misc.'''&lt;br /&gt;
** [[Damage]]&lt;br /&gt;
** [[Damage Sources]]&lt;/div&gt;</summary>
		<author><name>Croakomire</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Rooms_with_Grapple_Blocks&amp;diff=5875</id>
		<title>Rooms with Grapple Blocks</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Rooms_with_Grapple_Blocks&amp;diff=5875"/>
				<updated>2022-02-28T14:37:12Z</updated>
		
		<summary type="html">&lt;p&gt;Croakomire: Created list of all grapple blocks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Crateria ==&lt;br /&gt;
{{Item|title=Moat|image=CrateriaGrappleBlocks1.png|location=[[Moat]]}}&lt;br /&gt;
{{Item|title=West Ocean|image=CrateriaGrappleBlocks2.png|location=[[West Ocean]]}}&lt;br /&gt;
{{Item|title=Crateria Super|image=CrateriaGrappleBlocks3.png|location=[[Crateria Super Room]]}}&lt;br /&gt;
== Brinstar ==&lt;br /&gt;
{{Item|title=Big Pink|image=BrinstarGrappleBlocks1.png|location=[[Big Pink]]}}&lt;br /&gt;
{{Item|title=Wave Gate|image=BrinstarGrappleBlocks2.png|location=[[Pink Brinstar Hopper Room]]}}&lt;br /&gt;
{{Item|title=Pre X-Ray|image=BrinstarGrappleBlocks3.png|location=[[Red Brinstar Fireflea Room]]}}&lt;br /&gt;
== Norfair ==&lt;br /&gt;
{{Item|title=Bubble Mountain|image=NorfairGrappleBlocks1.png|location=[[Bubble Mountain]]}}&lt;br /&gt;
{{Item|title=Double Chamber|image=NorfairGrappleBlocks2.png|location=[[Double Chamber]]}}&lt;br /&gt;
{{Item|title=Crocomire Escape|image=NorfairGrappleBlocks3.png|location=[[Crocomire Escape]]}}&lt;br /&gt;
{{Item|title=Crocomire|image=NorfairGrappleBlocks4.png|location=[[Crocomire's Room]]}}&lt;br /&gt;
{{Item|title=Grapple|image=NorfairGrappleBlocks5.png|location=[[Grapple Beam Room]]}}&lt;br /&gt;
{{Item|title=Grapple Escape 1|image=NorfairGrappleBlocks6.png|location=[[Grapple Tutorial Room 1]]}}&lt;br /&gt;
{{Item|title=Grapple Escape 2|image=NorfairGrappleBlocks7.png|location=[[Grapple Tutorial Room 2]]}}&lt;br /&gt;
{{Item|title=Grapple Escape 3|image=NorfairGrappleBlocks8.png|location=[[Grapple Tutorial Room 3]]}}&lt;br /&gt;
{{Item|title=Lava Spike Tunnel|image=NorfairGrappleBlocks9.png|location=[[Spiky Acid Snakes Tunnel]]}}&lt;br /&gt;
== Wrecked Ship ==&lt;br /&gt;
{{Item|title=Wrecked Ship Energy Tank|image=WreckedShipGrappleBlocks1.png|location=[[Wrecked Ship Energy Tank Room]]}}&lt;br /&gt;
{{Item|title=Bowling|image=WreckedShipGrappleBlocks2.png|location=[[Bowling Alley]]}}&lt;br /&gt;
== Maridia ==&lt;br /&gt;
{{Item|title=Mt. Everest|image=MaridiaGrappleBlocks1.png|location=[[Mt. Everest]]}}&lt;br /&gt;
{{Item|title=Aqueduct|image=MaridiaGrappleBlocks2.png|location=[[Aqueduct]]}}&lt;br /&gt;
{{Item|title=Halfie Climb|image=MaridiaGrappleBlocks3.png|location=[[Halfie Climb Room]]}}&lt;br /&gt;
{{Item|title=Colosseum|image=MaridiaGrappleBlocks4.png|location=[[Colosseum]]}}&lt;br /&gt;
{{Item|title=Precious Room|image=MaridiaGrappleBlocks5.png|location=[[Precious Room]]}}&lt;br /&gt;
{{Item|title=Pants Room|image=MaridiaGrappleBlocks6.png|location=[[Pants Room]]}}&lt;/div&gt;</summary>
		<author><name>Croakomire</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=File:BrinstarGrappleBlocks3.png&amp;diff=5874</id>
		<title>File:BrinstarGrappleBlocks3.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=File:BrinstarGrappleBlocks3.png&amp;diff=5874"/>
				<updated>2022-02-28T14:28:28Z</updated>
		
		<summary type="html">&lt;p&gt;Croakomire: Croakomire uploaded a new version of File:BrinstarGrappleBlocks3.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Croakomire</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=File:MaridiaGrappleBlocks6.png&amp;diff=5873</id>
		<title>File:MaridiaGrappleBlocks6.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=File:MaridiaGrappleBlocks6.png&amp;diff=5873"/>
				<updated>2022-02-28T14:06:30Z</updated>
		
		<summary type="html">&lt;p&gt;Croakomire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Croakomire</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=File:MaridiaGrappleBlocks5.png&amp;diff=5872</id>
		<title>File:MaridiaGrappleBlocks5.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=File:MaridiaGrappleBlocks5.png&amp;diff=5872"/>
				<updated>2022-02-28T14:06:16Z</updated>
		
		<summary type="html">&lt;p&gt;Croakomire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Croakomire</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=File:MaridiaGrappleBlocks4.png&amp;diff=5871</id>
		<title>File:MaridiaGrappleBlocks4.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=File:MaridiaGrappleBlocks4.png&amp;diff=5871"/>
				<updated>2022-02-28T14:05:47Z</updated>
		
		<summary type="html">&lt;p&gt;Croakomire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Croakomire</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=File:MaridiaGrappleBlocks3.png&amp;diff=5870</id>
		<title>File:MaridiaGrappleBlocks3.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=File:MaridiaGrappleBlocks3.png&amp;diff=5870"/>
				<updated>2022-02-28T14:05:29Z</updated>
		
		<summary type="html">&lt;p&gt;Croakomire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Croakomire</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=File:MaridiaGrappleBlocks2.png&amp;diff=5869</id>
		<title>File:MaridiaGrappleBlocks2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=File:MaridiaGrappleBlocks2.png&amp;diff=5869"/>
				<updated>2022-02-28T14:05:13Z</updated>
		
		<summary type="html">&lt;p&gt;Croakomire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Croakomire</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=File:MaridiaGrappleBlocks1.png&amp;diff=5868</id>
		<title>File:MaridiaGrappleBlocks1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=File:MaridiaGrappleBlocks1.png&amp;diff=5868"/>
				<updated>2022-02-28T14:05:01Z</updated>
		
		<summary type="html">&lt;p&gt;Croakomire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Croakomire</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=File:NorfairGrappleBlocks9.png&amp;diff=5867</id>
		<title>File:NorfairGrappleBlocks9.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=File:NorfairGrappleBlocks9.png&amp;diff=5867"/>
				<updated>2022-02-28T14:04:32Z</updated>
		
		<summary type="html">&lt;p&gt;Croakomire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Croakomire</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=File:NorfairGrappleBlocks8.png&amp;diff=5866</id>
		<title>File:NorfairGrappleBlocks8.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=File:NorfairGrappleBlocks8.png&amp;diff=5866"/>
				<updated>2022-02-28T14:04:18Z</updated>
		
		<summary type="html">&lt;p&gt;Croakomire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Croakomire</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=File:NorfairGrappleBlocks7.png&amp;diff=5865</id>
		<title>File:NorfairGrappleBlocks7.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=File:NorfairGrappleBlocks7.png&amp;diff=5865"/>
				<updated>2022-02-28T14:04:01Z</updated>
		
		<summary type="html">&lt;p&gt;Croakomire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Croakomire</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=File:NorfairGrappleBlocks6.png&amp;diff=5864</id>
		<title>File:NorfairGrappleBlocks6.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=File:NorfairGrappleBlocks6.png&amp;diff=5864"/>
				<updated>2022-02-28T14:03:44Z</updated>
		
		<summary type="html">&lt;p&gt;Croakomire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Croakomire</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=File:NorfairGrappleBlocks5.png&amp;diff=5863</id>
		<title>File:NorfairGrappleBlocks5.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=File:NorfairGrappleBlocks5.png&amp;diff=5863"/>
				<updated>2022-02-28T14:03:25Z</updated>
		
		<summary type="html">&lt;p&gt;Croakomire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Croakomire</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=File:NorfairGrappleBlocks4.png&amp;diff=5862</id>
		<title>File:NorfairGrappleBlocks4.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=File:NorfairGrappleBlocks4.png&amp;diff=5862"/>
				<updated>2022-02-28T14:03:09Z</updated>
		
		<summary type="html">&lt;p&gt;Croakomire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Croakomire</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=File:NorfairGrappleBlocks3.png&amp;diff=5861</id>
		<title>File:NorfairGrappleBlocks3.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=File:NorfairGrappleBlocks3.png&amp;diff=5861"/>
				<updated>2022-02-28T14:02:53Z</updated>
		
		<summary type="html">&lt;p&gt;Croakomire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Croakomire</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=File:NorfairGrappleBlocks2.png&amp;diff=5860</id>
		<title>File:NorfairGrappleBlocks2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=File:NorfairGrappleBlocks2.png&amp;diff=5860"/>
				<updated>2022-02-28T14:02:37Z</updated>
		
		<summary type="html">&lt;p&gt;Croakomire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Croakomire</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=File:NorfairGrappleBlocks1.png&amp;diff=5859</id>
		<title>File:NorfairGrappleBlocks1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=File:NorfairGrappleBlocks1.png&amp;diff=5859"/>
				<updated>2022-02-28T14:02:20Z</updated>
		
		<summary type="html">&lt;p&gt;Croakomire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Croakomire</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=File:BrinstarGrappleBlocks3.png&amp;diff=5858</id>
		<title>File:BrinstarGrappleBlocks3.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=File:BrinstarGrappleBlocks3.png&amp;diff=5858"/>
				<updated>2022-02-28T14:01:40Z</updated>
		
		<summary type="html">&lt;p&gt;Croakomire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Croakomire</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=File:BrinstarGrappleBlocks2.png&amp;diff=5857</id>
		<title>File:BrinstarGrappleBlocks2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=File:BrinstarGrappleBlocks2.png&amp;diff=5857"/>
				<updated>2022-02-28T14:01:15Z</updated>
		
		<summary type="html">&lt;p&gt;Croakomire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Croakomire</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=File:BrinstarGrappleBlocks1.png&amp;diff=5856</id>
		<title>File:BrinstarGrappleBlocks1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=File:BrinstarGrappleBlocks1.png&amp;diff=5856"/>
				<updated>2022-02-28T14:00:57Z</updated>
		
		<summary type="html">&lt;p&gt;Croakomire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Croakomire</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=File:WreckedShipGrappleBlocks2.png&amp;diff=5855</id>
		<title>File:WreckedShipGrappleBlocks2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=File:WreckedShipGrappleBlocks2.png&amp;diff=5855"/>
				<updated>2022-02-28T14:00:27Z</updated>
		
		<summary type="html">&lt;p&gt;Croakomire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Croakomire</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=File:WreckedShipGrappleBlocks1.png&amp;diff=5854</id>
		<title>File:WreckedShipGrappleBlocks1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=File:WreckedShipGrappleBlocks1.png&amp;diff=5854"/>
				<updated>2022-02-28T14:00:11Z</updated>
		
		<summary type="html">&lt;p&gt;Croakomire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Croakomire</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=File:CrateriaGrappleBlocks3.png&amp;diff=5853</id>
		<title>File:CrateriaGrappleBlocks3.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=File:CrateriaGrappleBlocks3.png&amp;diff=5853"/>
				<updated>2022-02-28T13:59:15Z</updated>
		
		<summary type="html">&lt;p&gt;Croakomire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Croakomire</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=File:CrateriaGrappleBlocks2.png&amp;diff=5852</id>
		<title>File:CrateriaGrappleBlocks2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=File:CrateriaGrappleBlocks2.png&amp;diff=5852"/>
				<updated>2022-02-28T13:58:55Z</updated>
		
		<summary type="html">&lt;p&gt;Croakomire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Croakomire</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=File:CrateriaGrappleBlocks1.png&amp;diff=5851</id>
		<title>File:CrateriaGrappleBlocks1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=File:CrateriaGrappleBlocks1.png&amp;diff=5851"/>
				<updated>2022-02-28T13:58:11Z</updated>
		
		<summary type="html">&lt;p&gt;Croakomire: removed accidental comment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Croakomire</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=File:CrateriaGrappleBlocks1.png&amp;diff=5850</id>
		<title>File:CrateriaGrappleBlocks1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=File:CrateriaGrappleBlocks1.png&amp;diff=5850"/>
				<updated>2022-02-28T13:56:23Z</updated>
		
		<summary type="html">&lt;p&gt;Croakomire: Moat grapple blocks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Moat grapple blocks&lt;/div&gt;</summary>
		<author><name>Croakomire</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Croak%27s_Compendiums&amp;diff=5849</id>
		<title>Croak's Compendiums</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Croak%27s_Compendiums&amp;diff=5849"/>
				<updated>2022-02-28T12:15:55Z</updated>
		
		<summary type="html">&lt;p&gt;Croakomire: Created a main spot for useful and misc. lists&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A collection of lists Croakomire has needed to use at some point.&amp;lt;br /&amp;gt;&lt;br /&gt;
Having everything in one place saves immense amounts of time.&lt;br /&gt;
== Vol. I: Mundane Reference ==&lt;br /&gt;
The kind of compendiums you'd have on the side while working on a project.&lt;br /&gt;
&lt;br /&gt;
* '''Items'''&lt;br /&gt;
** [[List of Missiles]]&lt;br /&gt;
** [[List of Super Missiles]]&lt;br /&gt;
** [[List of Power Bombs]]&lt;br /&gt;
** [[List of Energy Tanks]]&lt;br /&gt;
** [[List of Reserve Tanks]]&lt;br /&gt;
* '''Blocks'''&lt;br /&gt;
** [[Rooms with Grapple Blocks]]&lt;br /&gt;
** [[Rooms with Speed Blocks]]&lt;br /&gt;
** [[Rooms with Super Blocks]]&lt;br /&gt;
** [[Rooms with Powerbomb Blocks]]&lt;br /&gt;
** [[Rooms with Crumble Blocks]]&lt;br /&gt;
** [[Rooms with Bomb Blocks]]&lt;br /&gt;
* '''Doors/Gates'''&lt;br /&gt;
** [[Missile Door Locations]]&lt;br /&gt;
** [[Super Door Locations]]&lt;br /&gt;
** [[Powerbomb Door Locations]]&lt;br /&gt;
** [[Grey Door Locations]]&lt;br /&gt;
** [[Gate Locations]]&lt;br /&gt;
== Vol. II: Technical Information ==&lt;br /&gt;
The kind of compendiums you'd check for knowledge or confirmation.&lt;br /&gt;
&lt;br /&gt;
* [[List of Rooms]]&lt;br /&gt;
* [[Enemies]]&lt;br /&gt;
* [[Damage]]&lt;br /&gt;
* [[Damage Sources]]&lt;br /&gt;
== Vol. III: Croak's Efforts ==&lt;br /&gt;
Croakomire's works of varying usefulness.&lt;br /&gt;
&lt;br /&gt;
* [[A Collection of Slopesparks]] (In Progress)&lt;/div&gt;</summary>
		<author><name>Croakomire</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Add_your_potential_SM_Projects_TODO-List_here&amp;diff=4999</id>
		<title>Add your potential SM Projects TODO-List here</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Add_your_potential_SM_Projects_TODO-List_here&amp;diff=4999"/>
				<updated>2021-03-26T18:41:50Z</updated>
		
		<summary type="html">&lt;p&gt;Croakomire: Added Croak's TODO list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Add your potential SM Projects TODO-List here ===&lt;br /&gt;
&lt;br /&gt;
The purpose of this page is to (possibly gather interest for and) keep track of and gather interest for projects (or to document them, to keep ideas conserved), aswell as to allow for a publicly accessible overview of and insights into personal and/or general (in case the same thing is wanted by many) SM related ideas (in a structured/ordered manner) for potential new future projects (which then possibly could be tackled in a coordinated manner) or completions/conclusions of unfinished already existing projects that could be wanted by 1 or more persons in the community, and/or help the community or the Wiki page to improve. So feel free to brainstorm about &lt;br /&gt;
* contents&lt;br /&gt;
* goals&lt;br /&gt;
* tasks&lt;br /&gt;
* information&lt;br /&gt;
* resources&lt;br /&gt;
* documentations&lt;br /&gt;
* structuring&lt;br /&gt;
* implementations&lt;br /&gt;
* automatizations&lt;br /&gt;
(even if it might be exaggerated wishful thinking) that might technically or realistically contribute to the prosperity of the Wiki and/or SM community.&lt;br /&gt;
&lt;br /&gt;
== ED's SM Projects TODO-List ==&lt;br /&gt;
&lt;br /&gt;
Anything below is meant as project for NTSC aswell as PAL, aswell as with respect to different (worthwhile) rule-sets (such as with or without GT Code, OoB, or Reverse Lower Norfair entry) unless further specified.&lt;br /&gt;
&lt;br /&gt;
* Adding (complete, so that they show not only parts of rooms) pictures/screenshots of all/remaining rooms to the WIKI from the SMILE editor, possibly with the different existing room states (and preferably also with a version in which solid tiles are highlighted to differentiate them from air and e.g. spike blocks like in MB1's room).&lt;br /&gt;
&lt;br /&gt;
* Documenting suggested close to optimal routes on the Wiki for PAL speedrun categories (such as 100% with the Etecoon floor clip), possibly together with demonstration corresponding speedrun videos. Example 1: Any%glitched theory TAS (with hitbox viewerand setup explanations) for Sniq's ''don't try this at home'' route that takes the Parlor Wrongwarp ( https://cdn.discordapp.com/attachments/397601257432547339/397602280125366273/dont_try_this_at_home_path.png ) to Landing Site's OoB for early PBs to then continue normally. Example 2: PAL any% (which would probably do the new route from NTSC which is viable in PAL). Example 3: PAL 100% theory TAS with the (quick) Etecoon-floor clip (and its route-wise consequences).&lt;br /&gt;
&lt;br /&gt;
* For the time being: An implementation of an automatic conversion of speedrun submissions from DeerTier to the leaderboard(s) on SRC (and vice versa, unless already existing), to obsolete the need for manual transfer by moderators.&lt;br /&gt;
&lt;br /&gt;
* Page with a (check-)list of hard/TAS tricks/maneuvers/techniques/glitches (not necessarily speedrun related), together with either a confirmation that the trick is RTA doable (without tools) or unknown or has been tested and is deemed impossible.&lt;br /&gt;
&lt;br /&gt;
* Investigating the G-Mode X-Ray usage timings at savestations for various memory corruption effects, for a possibly faster any%glitched speedrun route for players.&lt;br /&gt;
&lt;br /&gt;
* Creation of an as easy and early setup (with video &amp;amp; explanation) for getting an artificial OoB Varia for players.&lt;br /&gt;
&lt;br /&gt;
* creating a spreadsheet with strat room times for all rooms (depending on equipment, category, RNG, ammo+hp costs), possibly with strat video clips or descriptions of the strats.&lt;br /&gt;
&lt;br /&gt;
* Creation and application of a mapping tool/lua script for mapping the full tile content in rooms including all of the Out of Bounds areas (and if possible multiple versions per room, and for all rooms).&lt;br /&gt;
&lt;br /&gt;
* Listing all qualitatively different ways in which tool-assisted superplay could go out of bounds in a room, for all rooms.&lt;br /&gt;
&lt;br /&gt;
* Listing all my tile behavior analysis of the 4096 block types with the 16 block types and 256 BTS values each in some appropriate page.&lt;br /&gt;
&lt;br /&gt;
* Making a page for the rapidfire-echoes map ( https://www.dropbox.com/home?preview=SuperMetroid-Zebes+rapidfire-echoe+map+(finished).png ) together with explanations.&lt;br /&gt;
&lt;br /&gt;
* Figuring out the remaining parts of the to-be-updated Item-Tree analysis aswell as Item-Randomizer analysis, and properly documenting the results aswell as the reasoning that leads to these. For this purpose, this map should be useful: https://www.dropbox.com/s/etpqefnzd9cchwv/SuperMetroid-Zebes%20pre-finalized%20TAS%20Item%20Randomizer%20Map.png?dl=0&lt;br /&gt;
&lt;br /&gt;
* Updating and extending the physics compendium. The compendium is planned to be updated in the future versions including a directory, a glossary, video-links for visualizations, symbols to highlight more interesting remarks, a chart for some movements within different states (of Samus)/media.&lt;br /&gt;
&lt;br /&gt;
* Analogous to the Item-Tree analysis, the Exploration analysis (regarding all minimal item combinations that allow to uncover a given map tile, for all map tiles, starting from the beginning) is to be continued and updated.&lt;br /&gt;
&lt;br /&gt;
* Further category speedrun world record progressions remain to be documented, and possibly a documentation or list or place for completions that fit less as speedruns but as achievements/challenges. Regarding the documentation of the progressions, one might aswell add further information regarding (possibly) relevant characteristics of WR runs such as if emulator (and in this case which and what version) was used, or what other device was used.&lt;br /&gt;
&lt;br /&gt;
* The history of SM discoveries (tricks, glitches, routes, etc.) remains to be documented...&lt;br /&gt;
** Maybe as supporting preparatory basis for the above, one could make a place in which all known instances of strange occurrences happened (in videos for example)&lt;br /&gt;
&lt;br /&gt;
* Putting up a guide on how to use Geiger's debugger (or maybe bsnes' debugging) with breakpoints to figure out various things.&lt;br /&gt;
&lt;br /&gt;
* Documenting/Making a video of Samus' CF colours while having rainbow beam effect on.&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
Special categories related:&lt;br /&gt;
&lt;br /&gt;
* Figuring out all of the solutions to Low%No-Refills.&lt;br /&gt;
&lt;br /&gt;
* Making a demonstration of Pacifist-Low% aswell as Pacifist-Max%.&lt;br /&gt;
&lt;br /&gt;
* Making guides for Blindfolded completions&lt;br /&gt;
** Quick, rough speed-focused guide for Blindfolded speedruns (of any%, 100%) to quickly learn only the maneuvers for situations/rooms where is it reasonably needed to get through them (while leaving out information for rooms that are generally easy enough to get through, provided one is reasonably familiar with the game).&lt;br /&gt;
** More thorough, in-depth consistency-focused guide for actually blind people (for any%, maybe 100%), and for bringing down Blindfolded Low%.&lt;br /&gt;
&lt;br /&gt;
* Improving the current state of the Low%Map record, and possibly making a proof of concept (or own attempt) for an estimated best possible map tile count for Low%Map.&lt;br /&gt;
** Testing (and if possible documenting) with what preferably minimal equipment it is/might be possible to keep surviving forever at the magdollites room aswell as pre-Ridley room just by efficient farming and TAS RNG manipulation.&lt;br /&gt;
&lt;br /&gt;
* Making a proof of concept demonstration for RBO being possible with 13% for TAS.&lt;br /&gt;
&lt;br /&gt;
* Updating/Solving 8Beam-Shots-Low% for the Underflow case (and documenting it).&lt;br /&gt;
&lt;br /&gt;
* Figuring out and documenting the solutions to ''minimal number of rooms in which Samus is at least for 1 frame unmorph'' (i.e. Morphball%).&lt;br /&gt;
&lt;br /&gt;
* Figuring out a working option, among the many possible ways (holding Dash for individual rooms or not, adding armpumps or spinjumps...) in which one can with perfectly buffered/normalized movement go through Ceres to reach Ridley there, that allows for players (at least for emulator since console has snychronization problems due to the audio component) to start the game and  mash through the menus (or time close to frame perfect inputs for that) to reach Ceres with just a small general variance in the number of frames that this took, such that together with a properly found normalized movement through Ceres, one can hopefully recognize which few different Ceres Ridley patterns one can get, and have preferably many patterns in there that allow for preferably easy 0 damage fights, to make No Damage speedruns much more accessible.&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
Hacks &amp;amp; TAS related:&lt;br /&gt;
&lt;br /&gt;
* Possibly routing and documenting such routings of further SM speedrun branches such as&lt;br /&gt;
** all the 4 other 13% TAS-Low% branches (PB-PB, PB-Ice, PB-Speed, PB-X-Ray), and in particular, my suggested routes on TASVideos for some of these require updating to make up for the new discoveries&lt;br /&gt;
** Low%Map&lt;br /&gt;
** any%IGT (with pause abuse optimizations, and possibly an encode that only shows frames in which IGT runs)&lt;br /&gt;
** IGT-optimized NMG any% TAS with pause abuse throughout (and an encode that only shows frames in which IGT runs), and properly figured out optimal route&lt;br /&gt;
&lt;br /&gt;
* Routing further hacks for any% TASes, in particular interest would be on the following list of hacks:&lt;br /&gt;
** SM Redesign (there is material and info by Saturn, Taco and Hoandizi and Elminster)&lt;br /&gt;
** SM Redesign (any%glitched with Sniq's early moonwalk doorskip OoB at 2nd Crateria room or so and walking onto a strange PLM tile in the ceiling of another room that triggers the escape state, which is also used in Elminster's RTA runs of it)&lt;br /&gt;
** SM Hyper (there's a WIP by Taco up to around Spore Spawn)&lt;br /&gt;
** (SM Project Base v.0.8)&lt;br /&gt;
** SM Ice Metal (there's some japanese WIP or TAS out there on NicoNico that abuses Megaball iirc)&lt;br /&gt;
** SM Z-Factor (needs adaptions to open it in SMILE)&lt;br /&gt;
** SM Final Stand (see my Test-TAS movie file)&lt;br /&gt;
** SM Oxide (see DCR's speedrun as comparison, and my Test-TAS movie file)&lt;br /&gt;
** SM Advent (see my Test-TAS movie file)&lt;br /&gt;
** SM Hydellius (there's now many different mostly progressive versions of this)&lt;br /&gt;
** SM Ice Returns (there's a TAS of this by Hoandizi but the boss fight is unnecessary, see my Test-TAS movie file)&lt;br /&gt;
** SM New Zebes&lt;br /&gt;
** SM RBO Insane&lt;br /&gt;
** SM YPR (see my Test-TAS movie file, hack ends in Lower Norfair, rapid-fire speed-echoes might find application)&lt;br /&gt;
** SM So Little Garden (Taco made a WIP, Hoandizi made a TAS of Max%, also see my Test-TAS movie file)&lt;br /&gt;
** SM Snowglobe (Taco and someone else made a WIP, also see my test-TAS movie file)&lt;br /&gt;
** SM Airy (see my Test-TAS movie file)&lt;br /&gt;
** SM GR2 Halfhack2&lt;br /&gt;
** SM Lost World 1.4 (see my route notes)&lt;br /&gt;
** SM So Little Items (see Mumu_Didi's speedruns for comparison)&lt;br /&gt;
** SM Reimagined version(...) (Taco made a WIP of it)&lt;br /&gt;
** SM Digital Cube (see my Test-TAS movie file)&lt;br /&gt;
** SM So Little Time&lt;br /&gt;
** SM Retroid (see Galamoz' speedruns and my notes, and my map: https://wiki.supermetroid.run/images/b/b8/SM_Retroid.jpg)&lt;br /&gt;
** SM Stupidity&lt;br /&gt;
** SM Impossible&lt;br /&gt;
** SM Aquamarine (unknown obscure old puzzle hack actually)&lt;br /&gt;
** SM Revolution Ex&lt;br /&gt;
** SM Sigma++ (this one is a boss rush hack and has excellent graphics, but doesn't have credits)&lt;br /&gt;
** SM Sunshine Oddity&lt;br /&gt;
** SM Super Mega-Metroid X-2 (see my Test-TAS movie file)&lt;br /&gt;
** SM Arrival (key skip isn't possible anymore in the new version)&lt;br /&gt;
** SM YP Hell (see Sweetnumb's and maybe other's speedruns for comparison and my Test-TAS movie file)&lt;br /&gt;
** SM Noobsmasher (see my Test-TAS movie files)&lt;br /&gt;
** SM Falling (might be done soon)&lt;br /&gt;
** (possibly new unique and worthy hacks, or hacks that could showcase special rare tricks/applications such as Bomb-Grapple-Hanging Transition-Teleportation or GGG via super-fast shot using a spark into a CF, or playing in the title screen demos, or applying midair Springballjump-chains suitless in water)&lt;br /&gt;
&lt;br /&gt;
* Figuring out if the early Gravity GGG for SM Impossible is possible (as proof of concept), with a corresponding movie file (and video) as documentation.&lt;br /&gt;
&lt;br /&gt;
* Making a proof of concept theory speedrun for the new early PBs SM Impossible any% route (as improvement over Lioran's current route). The route would do the Moondance except with probably 2 incorporated well-timed turnarounds to prevent knockback from an off-screen moving Zeela during the setup, and keeping enough energy for traversing the Beetom spike hall of death to get early PBs. Since PBs kill Novas, one can get the 2 Highjump-E.T.s before Kraid. PBs also kill the green pirates and Mini-Kraid. Kraid is still needed for Spazer and 1 E.T., and an early Norfair R.T. could be collected at this point (but doesn't need to for the purpose of trying a hit-or-miss CF &amp;amp; R-Jump to get Plasma very early. The PBs should also allow to get Crocomire's E.T. early. After Supers and Highjump, one can collect the normal 1st PBs via Glasstube shortcut with the rooms above. Then (one maybe could go and get the E.T. at X-Ray's location but maybe also instead on the way back down, and) one can get Charge (helps for pseudo-screws at Phantoon) on the way to Phantoon (and more Supers), and one can go the same way back without Forgotten Highway and Maridia. It should be possible to get CF-ammo on the way to Plasma by killing the crab (maybe via a layed PB), laying a PB and getting a PB drop back, to do a CF and then a 1st try R-Jump (which would help a ton for Draygon and Botwoon), and this might justify skipping the beach Supers. For early Plasma grab retries, it might make sense to save at the glasstube savestation as backup. Afterwards, one would continue normally (and maybe would skip the Maridia R.-Tank). This route would have a harder beginning part but would make the hardest part, Draygon easier, and should save some minutes over the previous route. A map of the hack would be here: [https://wiki.supermetroid.run/File:SMI_map.png]. There's also a map of the hack with notes on restrictions: [https://wiki.supermetroid.run/File:SMI_map_with_restriction_references.png]. Additional (local) Item restrictions (for Items without numbers, the usual local restrictions hold):&lt;br /&gt;
** (1): Due to a right-facing Blue Gate, Wave is required.&lt;br /&gt;
** (2): Due to a right-facing Blue Gate, either some Super Missile shot using Speedbooster and Spacejump is possible, or Wave is needed.&lt;br /&gt;
** (3): One needs Super Missiles to pass through to the left (or right) side.&lt;br /&gt;
** (4): Either Grapple or Speedbooster/Flashsuit (for Spikespark ceiling-clip) is required.&lt;br /&gt;
** (5): Super Missiles are required.&lt;br /&gt;
** (6): Powerbombs are required.&lt;br /&gt;
** (7): Speedbooster/Flashsuit is required.&lt;br /&gt;
** (8): Super Missiles are required.&lt;br /&gt;
** (9): Grapple is required.&lt;br /&gt;
** (10): Powerbombs and Speedbooster/Flashsuit is required.&lt;br /&gt;
** (11): Grapple is required.&lt;br /&gt;
** (12): Powerbombs required.&lt;br /&gt;
** (13): Powerbombs (or Ice) required.&lt;br /&gt;
** (14): Wave is required to get to the left.&lt;br /&gt;
** (15): Speedbooster/Flashsuit is required to get to the left.&lt;br /&gt;
** (16): Ice Beam required (or a ceiling-CF with Grapple).&lt;br /&gt;
** (17): Grapple required.&lt;br /&gt;
** (18): 2 Super Missile packs (or Speedbooster/Flashsuit) required.&lt;br /&gt;
** (19): Grapple is required.&lt;br /&gt;
** (20): Speedbooster/Flashsuit required.&lt;br /&gt;
** (21): Grapple required.&lt;br /&gt;
** (22): Powerbombs required.&lt;br /&gt;
** (23): A lot of time and energy required.&lt;br /&gt;
** (24): Grapple required.&lt;br /&gt;
** (25): Crystal Flash required.&lt;br /&gt;
** (26): Springball or R-Tank double-knockback (with further Pause Abuse or R-Tank) required.&lt;br /&gt;
** (27): Springball or Speedbooster/Flashsuit (or Gravity) required.&lt;br /&gt;
** (28): Grapple required.&lt;br /&gt;
** (29): Grapple and Speedbooster/Flashsuit required.&lt;br /&gt;
** (30): Grapple required.&lt;br /&gt;
** (31): One cannot go down through the floor here.&lt;br /&gt;
** (32): 2 Super Missile packs required.&lt;br /&gt;
** (33): One cannot get to the lower part of the room from above.&lt;br /&gt;
** (34): One cannot get to the upper right area of the room from the left.&lt;br /&gt;
Restrictions for grey shells (if there is no number next to a grey shell, then it is the natural restriction):&lt;br /&gt;
** (1): Kraid needs to be dead.&lt;br /&gt;
** (2): All Novas must be killed (with Spazer).&lt;br /&gt;
** (3): Crocomire must be dead.&lt;br /&gt;
** (4): Golden Torizo must be dead.&lt;br /&gt;
** (5): Ridley must be dead.&lt;br /&gt;
** (6): Always closed.&lt;br /&gt;
** (7): All enemies must be killed (with Gravity and Screwattack).&lt;br /&gt;
** (8): All Mocktroids must be killed.&lt;br /&gt;
&lt;br /&gt;
* Going through all of the on the Wiki listed TASes to search for improvements (and ideas for potential improvements), and to list them in corresponding pages for each TAS (and making a page that covers and explains the most frequent general details, quirks and tricks that can be applied in TASes, such that in concrete improvement list pages, one can just refer to such trick application together with a timestamp in the TAS where it seems applicable).&lt;br /&gt;
&lt;br /&gt;
* Putting up a place on the Wiki where obsoleted SM (hack or original) TASes can be gathered (possibly integrated into the structure of the current TAS list page, with their corresponding info).&lt;br /&gt;
** On this note, it seems that on the TAS list page, the movie file for Ruin, The Adam Virus, Wet Winter, Grand Prix 2, and Taco's TAS movie files are missing (and should, as opposed to other missing files, be obtainable). And it seems that the RBO Impossible TAS video parts are unavailable anymore.&lt;br /&gt;
** Apparently Hubert's Project Base any% and Max% TAS movie files are lost according to him.&lt;br /&gt;
&lt;br /&gt;
* Finalizing the age old Item-Randomizer project for Ice Metal (from here with outdated, but TAS-conditions for traversing all places in all existing areas, which though might want to be updated, and for players, new weakened conditions would need to be found/determined and set: http://forum.metroidconstruction.com/index.php/topic,3211.25.html ).&lt;br /&gt;
&lt;br /&gt;
* An expanded, more detailed characterization of hacks with parameters and special unique features that differentiate them from others (like the short list that I once made for Kottpower:&lt;br /&gt;
''List of hacks on MetConst for relatively short hack TASes (some take under an hour, others can take maybe 3 hours or a bit longer), and the following hacks have all their own room- and area-structure (but a few might have some similarities to the original in the beginning, but should still differ from it in their own ways), and they should in general have mediocre difficulty (some are a bit harder, others are easier), and provide hopefully interesting features and are fun.&lt;br /&gt;
&lt;br /&gt;
SM. Final Stand [dark planet; Metroids hunt Samus]&lt;br /&gt;
&lt;br /&gt;
SM. Legend of the Beast - Prologue [rather short; journey towards the center of the planet]&lt;br /&gt;
&lt;br /&gt;
SM. Advent [jungle graphics; new beams]&lt;br /&gt;
&lt;br /&gt;
SM. Black Plague [dark building; project base mechanics]&lt;br /&gt;
&lt;br /&gt;
SM. Dark World [very short; &amp;quot;dark world&amp;quot; like in Metroid Prime 2 Echoes]&lt;br /&gt;
&lt;br /&gt;
SM. Digital Cube [compact area consisting of 1 by 1 rooms, &amp;quot;memory and item puzzle game&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
SM. Exia [brown graphics; focused on Grapple with pits and blocks that push Samus]&lt;br /&gt;
&lt;br /&gt;
SM. GrandPrix [&amp;quot;car racing graphics&amp;quot;; non-linear speedrun hack]&lt;br /&gt;
&lt;br /&gt;
SM. GrandPrix2 [same as GrandPrix, but new layout and a bit harder]&lt;br /&gt;
&lt;br /&gt;
SM. Sil [&amp;quot;silhouette-like&amp;quot; graphics; overworld area]&lt;br /&gt;
&lt;br /&gt;
SM. Temporus [project base mechanics; halloween-ish]&lt;br /&gt;
&lt;br /&gt;
SM. 32 [linear structure; facility areas]&lt;br /&gt;
&lt;br /&gt;
SM Event Horizon [long mysterious journey; high gravitation later on in &amp;quot;black hole&amp;quot; area]&lt;br /&gt;
&lt;br /&gt;
SM Rainbow City [the Super Mario World of SM hacks; overworld]&lt;br /&gt;
&lt;br /&gt;
SM Retaliation [Zero Mission graphics; caves]&lt;br /&gt;
&lt;br /&gt;
SM. ∑++ (Sigma++) [godlike colourful graphics; boss rush]&lt;br /&gt;
&lt;br /&gt;
SM Volta [many different overworld tileset; straight forward]&lt;br /&gt;
&lt;br /&gt;
SM. INERTIA [christmas hack; travelling with maneuverable Springball]&lt;br /&gt;
&lt;br /&gt;
SM. Snowglobe [christmas hack; fun music and plot]&lt;br /&gt;
&lt;br /&gt;
SM. Equilibrium [underwater jet-pack; &amp;quot;dark visor&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
SM. Rulers of Ruin [Castlevania tileset; short]&lt;br /&gt;
&lt;br /&gt;
SM. Ice Returns [frozen underwater caves; Serris boss from Metroid Fusion]&lt;br /&gt;
&lt;br /&gt;
SM Sunshine Oddity [ rainbow-coloured caves; new HUD]&lt;br /&gt;
&lt;br /&gt;
SM. Conflict [item shop; strange boss fights]&lt;br /&gt;
&lt;br /&gt;
SM. So Little Collab [desert pyramid; labyrinth with limited mobility]''&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
* Old initial project thread from MetConst: http://forum.metroidconstruction.com/index.php/topic,3204.0.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
Further potential personal goal ideas:&lt;br /&gt;
* Speedrun completions of the following categories on PAL instead of NTSC:&lt;br /&gt;
Icebooster, X-Ice, Chargeless-Gravity, Chargeless-Ice, 0%, any%glitched, 100%Map, GT-Classic, Ceres Escape, Low%Map, Alphabetical Boss Order, Max%GT-Code, Blindfolded any%, Zebes Escape, Low%Ice, Low%Speed, RBO, 100%, any%. And generally for categories with very low competition, Theory-TASes or strategy videos could be made. And for speedrun categories in general, I could try to go for top 10, or for fastest keyboard times, or for times below (10/9)°T, with T being a category's corresponding current WR time.&lt;br /&gt;
&lt;br /&gt;
(should maybe assign estimated values of time-investment or difficulty for each project: Low, medium, and hard...)&lt;br /&gt;
&lt;br /&gt;
(... to do/continue &amp;gt;_&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dan's SM Projects TODO-List ==&lt;br /&gt;
# &amp;lt;s&amp;gt;Make a list of all the rooms in the same order as they appear in SMILE, with SMILE ID&amp;lt;/s&amp;gt; &lt;br /&gt;
#* [[List of rooms by SMILE ID]]&lt;br /&gt;
# &amp;lt;s&amp;gt;Calculate the closure of the RNG loops, determine whether RNG values cannot be reached&amp;lt;/s&amp;gt;, possibly include the minimum distance from the RNG loop&lt;br /&gt;
#* Starting from each of the three loops, the only RNG value that cannot be reached with any sequence of LCG and XBA advancements is hexadecimal &amp;lt;code&amp;gt;0202&amp;lt;/code&amp;gt;&lt;br /&gt;
# Mother Brain&lt;br /&gt;
#* &amp;lt;s&amp;gt;Analyze the attack patterns of MB2 from the latest low% TAS&amp;lt;/s&amp;gt;&lt;br /&gt;
#* &amp;lt;s&amp;gt;Write a Java program that takes Lua output of the relevant variables from above and can predict the attack patterns&amp;lt;/s&amp;gt;&lt;br /&gt;
#* &amp;lt;s&amp;gt;Expand the program to take an initial RNG value, go through all possible attack patterns&amp;lt;/s&amp;gt;, and rank them by giving each attack option a weight&lt;br /&gt;
#* &amp;lt;s&amp;gt;Write a Java program to calculate how many wasted frames during the MB 10 onion rings damage to Baby Metroid phase for each RNG value&amp;lt;/s&amp;gt;&lt;br /&gt;
# &amp;lt;s&amp;gt;Write a Lua script that can pull for all potential references of a variable across all banks of memory, like RNG or the global timer&amp;lt;/s&amp;gt;&lt;br /&gt;
# Write a simulator for Samus physics (Java), assuming this does not get too complicated, so that solutions can be searched&lt;br /&gt;
#* Consolidate all my one-off Java and Lua code at https://github.com/dan-tas/supermetroid-tas&lt;br /&gt;
# Document which tricks are impossible, e.g. red tower GGG to Maridia or post Ridley two room spark, complete with surrounding math/data&lt;br /&gt;
# Maybe TAS another one or two shorter hacks&lt;br /&gt;
# PJBoy seems to be making really good progress on the tasks below, so they are at the bottom of my list as a result&lt;br /&gt;
#* Disassemble each bank of code, separate code from data, and pseudocode the ASM for reference&lt;br /&gt;
#* Keep an expanded RAM Map that contains what values each memory location can have, and what the value(s) mean&lt;br /&gt;
&lt;br /&gt;
== Croak's Bulletin Board ==&lt;br /&gt;
&lt;br /&gt;
Compendiums:&lt;br /&gt;
* A collection of slopesparks&lt;br /&gt;
&lt;br /&gt;
Look Into:&lt;br /&gt;
* Ridley stuck&lt;br /&gt;
* Icon cancel&lt;br /&gt;
* LN power bomb door&lt;br /&gt;
* X-ray power bomb door&lt;br /&gt;
* The unbreakable gate&lt;br /&gt;
&lt;br /&gt;
Categories:&lt;br /&gt;
* Consider potential improvements for ED's low% rooms map&lt;br /&gt;
&lt;br /&gt;
Misc.:&lt;br /&gt;
* Puzzle trackers&lt;br /&gt;
&lt;br /&gt;
== (enter editing mode and insert your ideas, possibly associated to some nickname, if wanted) ==&lt;br /&gt;
&lt;br /&gt;
(...)&lt;/div&gt;</summary>
		<author><name>Croakomire</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Northwest_Maridia_Bug_Room&amp;diff=4998</id>
		<title>Northwest Maridia Bug Room</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Northwest_Maridia_Bug_Room&amp;diff=4998"/>
				<updated>2021-03-26T18:35:33Z</updated>
		
		<summary type="html">&lt;p&gt;Croakomire: Added secondary room name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adjacent rooms&lt;br /&gt;
|west=[[Watering Hole]]&lt;br /&gt;
|east=[[Pseudo Plasma Spark Room]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:NorthwestMaridiaBugRoom.png|x400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Fly_Bug_Beach_Room.png|x400px]]&lt;br /&gt;
&lt;br /&gt;
Also known as &amp;quot;'''The Fridge'''&amp;quot; for the block of cheese in the middle of the room&lt;/div&gt;</summary>
		<author><name>Croakomire</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Arcade_Room_Bonuses&amp;diff=4997</id>
		<title>Arcade Room Bonuses</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Arcade_Room_Bonuses&amp;diff=4997"/>
				<updated>2021-03-26T18:29:09Z</updated>
		
		<summary type="html">&lt;p&gt;Croakomire: /* Currently Known Bugs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The list of rooms, with annotations for the bonus points available when playing Super Metroid Arcade.&lt;br /&gt;
&lt;br /&gt;
=General=&lt;br /&gt;
==Achievements==&lt;br /&gt;
*No Damage -- Possible in all boss rooms and [[Tourian Escape Room 4]]&lt;br /&gt;
*YOLO! -- Gained by shinesparking through any horizontal door horizontally&lt;br /&gt;
*Penalty -- Gained by entering [[Tourian First Room]] with insufficient ammo to kill MB1, this achievement will convert energy tanks to missiles until you have enough to kill MB1&lt;br /&gt;
*Continuous Wall Jump (CWJ) -- Gained by performing a CWJ anywhere in the game with sufficient speed, can only be done once per seed&lt;br /&gt;
*Hyper! -- Gained by having all four timed items (Gravity, plasma, space jump, &amp;amp; screw attack) at the same time, will also grant you hyper beam (Needs confirmation on amount of time hyper beam is active).  Probably only possible once per seed(?)&lt;br /&gt;
*Spike Spark -- Gained by obtaining a flash suit, only possible once per seed&lt;br /&gt;
*On A Quest -- Gained by having all four reserve tanks at the same time, only possible once per seed, reserve tanks do not respawn&lt;br /&gt;
*Collector -- Gained by having 100 missiles total at the same time (Only possible once per seed?)&lt;br /&gt;
*Survivor -- Gained by traversing 100 rooms in a seed, only obtainable on arcade difficulty (Only possible once per seed?)&lt;br /&gt;
*Millionaire! -- Gained by reaching 1,000,000 points total (Only possible once per seed?)&lt;br /&gt;
&lt;br /&gt;
==Secrets==&lt;br /&gt;
*All refill rooms with only one refill machine have secrets on the farthest side from the door&lt;br /&gt;
*All chozo statues have secrets on their heads&lt;br /&gt;
*Some rooms have multiple secrets, only one may be collected every time that room is visited&lt;br /&gt;
&lt;br /&gt;
=Crateria=&lt;br /&gt;
*[[Lake]] aka [[The Moat]]&lt;br /&gt;
==West of the Lake==&lt;br /&gt;
*[[Landing Site]]&lt;br /&gt;
*[[Crateria Tube]] -- Secret at the top-center of the tube&lt;br /&gt;
*[[Parlor and Alcatraz]] -- Special achievement (with bonus points) for Alcatraz Escape, Cleanser for killing all of the enemies&lt;br /&gt;
*[[Climb]] -- Achievement for shinesparking up the shaft, Cleanser for killing all of the pirates&lt;br /&gt;
*[[Pit Room]] -- Pitless achievement&lt;br /&gt;
*[[Flyway]]&lt;br /&gt;
*[[Pre-Map Flyway]]&lt;br /&gt;
*[[The Final Missile]] -- Secret on top of the Chozo statue&lt;br /&gt;
*[[Final Missile Bombway]]&lt;br /&gt;
*[[Bomb Torizo Room]] -- No Damage achievement&lt;br /&gt;
*[[Terminator Room]] -- Secret on top of a mushroom&lt;br /&gt;
*[[Green Pirates Shaft]] -- Quick Drop achievement&lt;br /&gt;
*[[Lower Mushrooms]] -- Secret on top of a mushroom&lt;br /&gt;
*[[Green Brinstar Elevator Room]]&lt;br /&gt;
*[[Crateria Kihunter Room]]&lt;br /&gt;
*[[Red Brinstar Elevator Room]]&lt;br /&gt;
*[[Statues Hallway]] -- Does this exist in Arcade??&lt;br /&gt;
*[[Statues Room]]&lt;br /&gt;
*[[Crateria Power Bomb Room]] -- Secret behind the item pedestal&lt;br /&gt;
*[[Crateria Super Room]]&lt;br /&gt;
===Gauntlet===&lt;br /&gt;
*[[Gauntlet Entrance]] -- Shine Skip achievement, Secret at top-center of room&lt;br /&gt;
*[[Gauntlet Energy Tank Room]] -- Shine Skip achievement&lt;br /&gt;
&lt;br /&gt;
==East of the Lake==&lt;br /&gt;
*[[West Ocean]] -- Secret in the crumble block shaft running from the upper section to the lower section, Sky Rider achievement for riding the moving platforms to the top, Dedicated achievement for bomb jumping to the top left missiles without other means to reach them.  These achievements are mutually exclusive.&lt;br /&gt;
*[[Bowling Alley Path]] -- Secret in the middle pit where the [[Choot]] is&lt;br /&gt;
===Forgotten Highway===&lt;br /&gt;
*[[East Ocean]] -- &amp;quot;Cleanser&amp;quot; achievement for killing all of the enemies&lt;br /&gt;
*[[Forgotten Highway Kago Room]] -- Secret to the right of the upper [[Kago]]&lt;br /&gt;
*[[Crab Maze]] - Multiple secrets scattered throughout different morph holes, these are mutually exclusive, largest points come from the far left side in the tunnel shaped like a backwards L, &amp;quot;Cleanser&amp;quot; achievement for killing all of the crabs&lt;br /&gt;
*[[Forgotten Highway Elevator]]&lt;br /&gt;
&lt;br /&gt;
=Brinstar=&lt;br /&gt;
== Blue ==&lt;br /&gt;
* [[Morph Ball Room]] -- &amp;quot;Smooth&amp;quot; achievement for getting from the top of the tower to the statue head without touching the ground. &amp;quot;Just Checking&amp;quot; achievement for bombing the lower left corner with either bombs or Power Bombs&lt;br /&gt;
* [[Construction Zone]] -- Secret on the left side of the middle section&lt;br /&gt;
* [[First Missile Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[Blue Brinstar Energy Tank Room]] -- Secret at the top-right of the shaft&lt;br /&gt;
* [[Blue Brinstar Boulder Room]] -- Secret under the invisible floor&lt;br /&gt;
* [[Blue Brinstar Double Missile Room]]&lt;br /&gt;
&lt;br /&gt;
==Green==&lt;br /&gt;
===West===&lt;br /&gt;
&lt;br /&gt;
* [[Green Brinstar Main Shaft]] -- &amp;quot;Smooth&amp;quot; achievement for getting a mockball out of the Power Bomb area. &amp;quot;Up the Shaft&amp;quot; for shinesparking up the Etecoons' room.&lt;br /&gt;
* [[Early Supers Room]] -- Secret in the crumble block shaft under the Supers, &amp;quot;Early Super&amp;quot; achievement for getting a machball across the crumble bridge&lt;br /&gt;
* [[Brinstar Reserve Tank Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[Brinstar Pre-Map Room]]&lt;br /&gt;
* [[Green Brinstar Fireflea Room]]&lt;br /&gt;
* [[Green Brinstar Beetom Room]]&lt;br /&gt;
* [[Etecoon Energy Tank Room]] -- &amp;quot;The Long Way&amp;quot; achievement for getting to the bottom right door. (at the very least if you enter top-right, not sure about the other doors)&lt;br /&gt;
* [[Etecoon Super Room]]&lt;br /&gt;
* [[Etecoon Room]] -- See [[Green Brinstar Main Shaft]] above&lt;br /&gt;
&lt;br /&gt;
===East===&lt;br /&gt;
*[[Green Hill Zone]] -- &amp;quot;Smooth&amp;quot; achievement for getting to the door to [[Morph Ball Room]] using walljumps without Hi-Jump Boots&lt;br /&gt;
*[[Noob Bridge]] aka [[A Bridge Too Far]] -- Secret on the far right under the bridge&lt;br /&gt;
*[[Spore Spawn Kihunter Room]] -- Both doors will open once the Kihunters are dead, so you can Yolo to the left even if you came from the left&lt;br /&gt;
*[[Spore Spawn Room]] -- No Damage achievement&lt;br /&gt;
&lt;br /&gt;
== Pink ==&lt;br /&gt;
&lt;br /&gt;
* [[Dachora Room]]&lt;br /&gt;
* [[Big Pink]] -- Secret in the shaft below the grapple missiles, Secret on top of the Chozo statue (Only one secret can be triggered per room visit, grapple missiles worth more points)&lt;br /&gt;
* [[Pink Brinstar Power Bomb Room]]&lt;br /&gt;
* [[Pink Brinstar Hopper Room]] -- Exit either side after all enemies are dead&lt;br /&gt;
* [[Hopper Energy Tank Room]] -- Secret behind the item pedestal&lt;br /&gt;
* [[Spore Spawn Super Room]] -- Secret on top of the Chozo statue. &amp;quot;Up the shaft&amp;quot; achievement for sparking up. &amp;quot;Short Charge&amp;quot; achievement for pulling off a short charge on the bottom.&lt;br /&gt;
* [[Spore Spawn Farming Room]] -- Secret in between the two left-side pipes&lt;br /&gt;
* [[Waterway Energy Tank Room]] -- Secret behind the item pedestal&lt;br /&gt;
&lt;br /&gt;
== Red ==&lt;br /&gt;
* [[Red Tower]] -- Secret under the bomb blocks next to the normal entrance door, &amp;quot;Hero Shot&amp;quot; achievement for shooting out the top block, is somewhat inconsistent, achievement isn't possible if you've been too close to the block(?), or have already shot it out&lt;br /&gt;
* [[Red Brinstar Fireflea Room]] -- &amp;quot;Shinespark Skip&amp;quot; achievement, Secret on the ledge on the lower-left of the room&lt;br /&gt;
* [[X-Ray Scope Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[Bat Room]]&lt;br /&gt;
* [[Below Spazer]] -- Secret underneath the Spazer Room door&lt;br /&gt;
* [[Spazer Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[West Tunnel]] (actually part of Maridia)&lt;br /&gt;
* [[East Tunnel]] (actually part of Maridia) -- Secret in the leftmost pit&lt;br /&gt;
* [[Hellway]]&lt;br /&gt;
* [[Caterpillar Room]]&lt;br /&gt;
* [[Alpha Power Bomb Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[Beta Power Bomb Room]]&lt;br /&gt;
&lt;br /&gt;
== Warehouse ==&lt;br /&gt;
&lt;br /&gt;
Also known as '''Kraid's Lair'''.&lt;br /&gt;
&lt;br /&gt;
* [[Warehouse Entrance]]&lt;br /&gt;
* [[Warehouse Zeela Room]]&lt;br /&gt;
* [[Warehouse Energy Tank Room]]&lt;br /&gt;
* [[Warehouse Kihunter Room]]&lt;br /&gt;
* [[Baby Kraid Room]]&lt;br /&gt;
* [[Kraid Eye Door Room]] -- &amp;quot;Blinding&amp;quot; achievement for killing the eye door&lt;br /&gt;
* [[Kraid Room]] -- No Damage achievement, &amp;quot;Quick Kill&amp;quot; achievement for killing Kraid before he breaks the ceiling, these achievements are seemingly mutually exclusive(?)&lt;br /&gt;
* [[Varia Suit Room]]&lt;br /&gt;
&lt;br /&gt;
=Norfair=&lt;br /&gt;
== Upper ==&lt;br /&gt;
* [[Business Center]]&lt;br /&gt;
* [[Hi Jump Energy Tank Room]] -- Secret on the bottom right of the entrance area&lt;br /&gt;
* [[Hi Jump Boots Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[Cathedral Entrance]] -- Secret at the top middle of the room&lt;br /&gt;
* [[Cathedral]] -- Secret at the bottom left of the room, &amp;quot;Cleanser&amp;quot; achievement for killing all enemies&lt;br /&gt;
* [[Rising Tide]] -- Secret under the platform between the two [[Squeept]]&lt;br /&gt;
* [[Frog Speedway]]&lt;br /&gt;
* [[Upper Norfair Farming Room]] -- Secret at the bottom right, requires killing the [[Namihe]]&lt;br /&gt;
* [[Purple Shaft]]&lt;br /&gt;
* [[Purple Farming Room]]&lt;br /&gt;
&lt;br /&gt;
=== Green Bubbles ===&lt;br /&gt;
&lt;br /&gt;
* [[Bubble Mountain]] -- Secret on the sides under the shot block leading to the morph tunnel, Cleanser for killing all of the enemies&lt;br /&gt;
* [[Green Bubbles Missile Room]]&lt;br /&gt;
* [[Norfair Reserve Tank Room]] -- Secret in top left corner of the room&lt;br /&gt;
* [[Bat Cave]]&lt;br /&gt;
* [[Speed Booster Hall]] -- Secret in a crevice of the ceiling on the second layer of crumble blocks from the top&lt;br /&gt;
* [[Speed Booster Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
&lt;br /&gt;
=== Wave Beam Section ===&lt;br /&gt;
&lt;br /&gt;
* [[Single Chamber]] -- &amp;quot;The Long Way&amp;quot; for getting underneath the crumble blocks leading from [[Three Musketeers' Room]]&lt;br /&gt;
* [[Double Chamber]] -- Secret in the passage underneath the door to [[Wave Beam Room]], The Long Way for exiting via the right door&lt;br /&gt;
* [[Wave Beam Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
&lt;br /&gt;
=== Ice Beam Section ===&lt;br /&gt;
&lt;br /&gt;
* [[Ice Beam Gate Room]] -- Secret under the right side gate&lt;br /&gt;
* [[Ice Beam Acid Room]]&lt;br /&gt;
* [[Ice Beam Snake Room]] -- Secret in a crevice above the morph tunnel&lt;br /&gt;
* [[Ice Beam Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[Ice Beam Tutorial Room]]&lt;br /&gt;
* [[Crumble Shaft]]&lt;br /&gt;
&lt;br /&gt;
=== Lower Entrance ===&lt;br /&gt;
&lt;br /&gt;
* [[Spiky Acid Snakes Tunnel]] -- Spark Skip achievement&lt;br /&gt;
* [[Kronic Boost Room]] -- Secret : bomb the block at the lava spark starting location &lt;br /&gt;
* [[Magdollite Tunnel]]&lt;br /&gt;
* [[Lava Dive Room]] -- Secret all the way at the back of the dead end morph tunnel, &amp;quot;Lava Jump&amp;quot; achievement for performing a gravity jump up the lava to the ledge(?)&lt;br /&gt;
* [[Volcano Room]]&lt;br /&gt;
* [[Spiky Platforms Tunnel]]&lt;br /&gt;
&lt;br /&gt;
=== Crocomire Section ===&lt;br /&gt;
&lt;br /&gt;
* [[Red Pirate Shaft]]&lt;br /&gt;
* [[Acid Snakes Tunnel]]&lt;br /&gt;
* [[Crocomire Speedway]] --  Secret near the ceiling at the left side of the lower section&lt;br /&gt;
* [[Crocomire Escape]] -- Secret on the far left platform just above the lava&lt;br /&gt;
* [[Crocomire's Room]] -- &amp;quot;No Damage&amp;quot; achievement&lt;br /&gt;
* [[Post Crocomire Farming Room]]&lt;br /&gt;
* [[Post Crocomire Power Bomb Room]]&lt;br /&gt;
* [[Post Crocomire Shaft]] -- Secret under the top platform, on the left side&lt;br /&gt;
* [[Post Crocomire Missile Room]]&lt;br /&gt;
* [[Post Crocomire Jump Room]] -- Secret in the crumble block shaft next to the missile&lt;br /&gt;
* [[Grapple Beam Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[Grapple Tutorial Room 1]]&lt;br /&gt;
* [[Grapple Tutorial Room 2]] -- Secret under the top right platform&lt;br /&gt;
* [[Grapple Tutorial Room 3]] -- Green Gate Glitch. Secret to the right of the farming bugs.&lt;br /&gt;
&lt;br /&gt;
== Lower ==&lt;br /&gt;
&lt;br /&gt;
Also known as '''Ridley's Lair'''.&lt;br /&gt;
&lt;br /&gt;
* [[Main Hall]]&lt;br /&gt;
* [[Fast Pillars Setup Room]] -- Secret in one of the pits that appears after using a power bomb, &amp;quot;Daring&amp;quot; achievement for exiting through the top right door from any door that isn't itself.&lt;br /&gt;
* [[Pillar Room]] -- &amp;quot;Fast Pillars&amp;quot; achievement for shinesparking from one side to the other, &amp;quot;Flappy Pillars&amp;quot; achievement for space jumping with blue suit/speed echoes from one side to the other.  (These may be mutually exclusive, needs confirmation)&lt;br /&gt;
* [[The Worst Room In The Game]] -- Secret at the very top right platform, past the shot blocks, &amp;quot;Unfazed&amp;quot; achievement for reaching the bottom left door from any other door without being damaged&lt;br /&gt;
* [[Amphitheatre]] -- Secret in the top right corner under the ledge&lt;br /&gt;
* [[Red Kihunter Shaft]] -- Secret on the path down, just before you reach the save room door&lt;br /&gt;
* [[Wasteland]] -- Secret in the right side crevice symmetrically from the progressing morph tunnel, &amp;quot;Skilled&amp;quot; achievement for performing a speedkeep machball through the morph tunnel&lt;br /&gt;
* [[Metal Pirates Room]]&lt;br /&gt;
* [[Plowerhouse Room]]&lt;br /&gt;
* [[Lower Norfair Farming Room]]&lt;br /&gt;
* [[Ridley's Room]] -- &amp;quot;No Damage&amp;quot; achievement&lt;br /&gt;
* [[Ridley Tank Room]]&lt;br /&gt;
* [[Mickey Mouse Room]] -- Secret on the right in the middle of the double layered shot blocks connected to the missile spot&lt;br /&gt;
&lt;br /&gt;
=== Escape ===&lt;br /&gt;
&lt;br /&gt;
* [[Lower Norfair Fireflea Room]] -- Secret on the bottom right behind the energy tank&lt;br /&gt;
* [[Lower Norfair Spring Ball Maze Room]] -- Secret somewhere in the morph tunnels (Needs specific location)&lt;br /&gt;
* [[Lower Norfair Escape Power Bomb Room]]&lt;br /&gt;
* [[Three Muskateers' Room]] -- Secret on the right immediately after morphing to get the missiles&lt;br /&gt;
&lt;br /&gt;
=== Golden Torizo Section ===&lt;br /&gt;
&lt;br /&gt;
* [[Acid Statue Room]]&lt;br /&gt;
* [[Golden Torizo's Room]] -- &amp;quot;No Damage&amp;quot; achievement&lt;br /&gt;
* [[Screw Attack Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[Golden Torizo Energy Recharge]] -- Secret on the far side of the energy refill&lt;br /&gt;
* [[Fast Ripper Room]]&lt;br /&gt;
&lt;br /&gt;
= Wrecked Ship =&lt;br /&gt;
* [[Wrecked Ship Entrance]]&lt;br /&gt;
* [[Wrecked Ship Main Shaft]] -- &amp;quot;Clipping&amp;quot; Achievement for clipping through the ceiling on the way to the top door, &amp;quot;Dangerous&amp;quot; achievement for traversing the spike hallway to the missile from right to left, this only works when the ship's power is on (Phantoon has been killed at least once)&lt;br /&gt;
* [[Basement]] -- Secret underneath the center platform&lt;br /&gt;
* [[Phantoon's Room]] -- &amp;quot;No Damage&amp;quot; achievement&lt;br /&gt;
* [[Wrecked Ship West Super Room]] -- Secret under the Super Missile platform&lt;br /&gt;
* [[Attic]]&lt;br /&gt;
* [[Bowling Alley]] -- Secret in the ceiling crevice behind the power bomb statue&lt;br /&gt;
* [[Gravity Suit Room]]&lt;br /&gt;
* [[Wrecked Ship East Super Room]] -- Secret up high between the 3rd and 4th ceiling pillars&lt;br /&gt;
* [[Sponge Bath]]&lt;br /&gt;
* [[Spiky Death Room]]&lt;br /&gt;
* [[Electric Death Room]] -- Secret on the platform just to the left of the [[East Ocean]] door&lt;br /&gt;
* [[Wrecked Ship Energy Tank Room]] -- Secret on top of the Chozo statue, &amp;quot;Grapple Fly&amp;quot; achievement for releasing a grapple swing with enough speed to reach a certain longer than usual distance&lt;br /&gt;
* [[Assembly Line]]&lt;br /&gt;
&lt;br /&gt;
= Maridia =&lt;br /&gt;
&lt;br /&gt;
== West ==&lt;br /&gt;
&lt;br /&gt;
Also known as '''Lower Maridia'''.&lt;br /&gt;
&lt;br /&gt;
* [[West Glass Tube Tunnel]]&lt;br /&gt;
* [[Glass Tunnel]] -- Secret just under the top center platform, this room cannot be entered from the doors inside the glass tube(?), nor can the tube be broken&lt;br /&gt;
* [[Main Street]] -- Secret in the alcove under Crab Supers, &amp;quot;Mainstreet&amp;quot; achievement for collecting the missiles in the ceiling&lt;br /&gt;
* [[Fish Tank]] -- Secret at the bottom of the 4th pit from the left&lt;br /&gt;
* [[Mt. Everest]] -- 4x &amp;quot;Grapple Jump&amp;quot; achievement possible, &amp;quot;Grapple Fly&amp;quot; achievement for releasing a grapple swing with enough speed to reach a certain longer than usual distance&lt;br /&gt;
* [[Crab Shaft]]&lt;br /&gt;
* [[Crab Tunnel]]&lt;br /&gt;
* [[Red Fish Room]] -- Secret at the bottom of the refill bug hole&lt;br /&gt;
* [[Mama Turtle Room]] -- Secret in the dent in the right wall above the missile&lt;br /&gt;
* [[Pseudo Plasma Spark Room]] -- Secret on the top right side of the room, partway down the final pit&lt;br /&gt;
* [[Northwest Maridia Bug Room]]&lt;br /&gt;
* [[Watering Hole]] -- Secret next to the missile/super pillars&lt;br /&gt;
&lt;br /&gt;
== East ==&lt;br /&gt;
&lt;br /&gt;
Also known as '''Upper Maridia'''.&lt;br /&gt;
&lt;br /&gt;
* [[Aqueduct]] -- Mutually exclusive Secrets at the top right alcove and the crevice above the top two crumble blocks above the middle door on the left (worth more), 4x Grapple Jump achievement possible&lt;br /&gt;
* [[Botwoon Hallway]]&lt;br /&gt;
* [[Botwoon's Room]] -- No Damage achievement&lt;br /&gt;
* [[Botwoon Energy Tank Room]] -- Secret on the opposite side of the energy tank in the hole that falls into the sand, &amp;quot;Unreachable&amp;quot; achievement for sitting in the sand under the widest set of speed blocks&lt;br /&gt;
* [[Halfie Climb Room]] -- Secret inside the speed blocks of the ceiling pillar before passing the oums&lt;br /&gt;
* [[Maridia Missile Refill Room]] -- Secret behind the refill station&lt;br /&gt;
* [[Colosseum]]&lt;br /&gt;
* [[Maridia Health Refill Room]] -- Secret on the far side of the refill station&lt;br /&gt;
* [[The Precious Room]]&lt;br /&gt;
* [[Draygon's Room]] -- &amp;quot;No Damage&amp;quot; achievement&lt;br /&gt;
* [[Space Jump Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[West Cactus Alley Room]] -- Secret in the lower right corner&lt;br /&gt;
* [[East Cactus Alley Room]] -- &amp;quot;Cleanser&amp;quot; achievement for killing every [[cacatac]]&lt;br /&gt;
* [[Plasma Spark Room]] -- Legacy &amp;quot;Plasma Spark&amp;quot; achievement no longer in later versions of arcade, for performing a correct plasma spark, &amp;quot;Cleanser&amp;quot; achievement for killing all enemies&lt;br /&gt;
* [[Oasis]]&lt;br /&gt;
* [[West Sand Hall]]&lt;br /&gt;
* [[Boyon Gate Hall]] -- Secret in the leftmost pit&lt;br /&gt;
* [[Crab Hole]] -- Secret in the hole leading from the top to the bottom&lt;br /&gt;
* [[West Sand Hall Tunnel]]&lt;br /&gt;
* [[Botwoon Quicksand Room]] -- Cannot be entered&lt;br /&gt;
* [[Below Botwoon Energy Tank]] -- &amp;quot;Just Points&amp;quot; achievement for reaching the right side&lt;br /&gt;
* [[West Aqueduct Quicksand Room]] -- Cannot be entered&lt;br /&gt;
* [[East Aqueduct Quicksand Room]] -- Cannot be entered&lt;br /&gt;
* [[East Sand Hole]] -- Secret somewhere on the right side near the power bombs (Needs specific location)&lt;br /&gt;
* [[West Sand Hole]] -- &amp;quot;Break Free&amp;quot; achievement for walljumping out of the water on the path to the Reserve Tank without Gravity Suit. Secret at the top left corner of the room&lt;br /&gt;
* [[East Sand Hall]]&lt;br /&gt;
* [[Bug Sand Hole]]&lt;br /&gt;
* [[Plasma Beach Quicksand Room]] -- Cannot be entered&lt;br /&gt;
* [[Butterfly Room]]&lt;br /&gt;
* [[Thread The Needle Room]] -- Cleanser for killing all of the enemies, Secret under the tall pillar on the left side&lt;br /&gt;
* [[Maridia Elevator Room]]&lt;br /&gt;
&lt;br /&gt;
=== Plasma Section ===&lt;br /&gt;
&lt;br /&gt;
* [[Plasma Climb]] aka [[Kassiuz Room]]&lt;br /&gt;
* [[Plasma Tutorial Room]]&lt;br /&gt;
* [[Plasma Room]] -- &amp;quot;Not Plasma Spark&amp;quot; achievement for shinesparking from the bottom platform to the door, Secret on top of the Chozo statue&lt;br /&gt;
&lt;br /&gt;
=== Spring Ball Section ===&lt;br /&gt;
&lt;br /&gt;
* [[Pants Room]]&lt;br /&gt;
* [[East Pants Room]]&lt;br /&gt;
* [[Shaktool Room]] -- Scraptool achievement for killing Shaktool&lt;br /&gt;
* [[Spring Ball Room]] -- Luxury Item achievement for collecting Springball, Secret on top of Chozo statue&lt;br /&gt;
&lt;br /&gt;
= Tourian =&lt;br /&gt;
* [[Tourian First Room]]&lt;br /&gt;
* [[Metroid Room 1]]&lt;br /&gt;
* [[Metroid Room 2]]&lt;br /&gt;
* [[Metroid Room 3]]&lt;br /&gt;
* [[Metroid Room 4]]&lt;br /&gt;
* [[Blue Hopper Room]] -- Secret in the bottom right corner&lt;br /&gt;
* [[Dust Torizo Room]] -- Does this exist in Arcade??&lt;br /&gt;
* [[Big Boy Room]] -- &amp;quot;Baby Skip&amp;quot; achievement&lt;br /&gt;
* [[Seaweed Room]] -- Secret under the top right platform&lt;br /&gt;
* [[Tourian Recharge Room]]&lt;br /&gt;
* [[Tourian Eye Door Room]] -- Does this exist in Arcade??&lt;br /&gt;
* [[Rinka Shaft]]&lt;br /&gt;
* [[Mother Brain Room]] -- &amp;quot;No Damage&amp;quot; achievements for both MB1 &amp;amp; MB2&lt;br /&gt;
* [[Tourian Escape Room 1]]&lt;br /&gt;
* [[Tourian Escape Room 2]]&lt;br /&gt;
* [[Tourian Escape Room 3]] -- Secret in the same place as the top left space pirate&lt;br /&gt;
* [[Tourian Escape Room 4]] -- &amp;quot;No Damage&amp;quot; achievement&lt;br /&gt;
&lt;br /&gt;
=Misc.=&lt;br /&gt;
==Trivia==&lt;br /&gt;
*You start every seed with 50 points&lt;br /&gt;
*CWJ is the only way points are obtainable in landing site&lt;br /&gt;
*Plasma Spark's achievement was replaced with CWJ after being deemed too difficult in later versions of arcade&lt;br /&gt;
*The achievement &amp;quot;Impressive&amp;quot; has never been publicly found&lt;br /&gt;
*Rooms with only a major item, that isn't timed, will only appear once&lt;br /&gt;
*In Elevator rooms, enemies do not award points to prevent infinite point gathering.  With the exception of the bug stated below, and [[Morph Ball Room]], there are no achievements in elevator rooms either for the same reason  &lt;br /&gt;
&lt;br /&gt;
==Currently Known Bugs==&lt;br /&gt;
*&amp;quot;CWJ&amp;quot; is slightly bugged and will grant you the achievement with a well timed wall jump with a lot of speed&lt;br /&gt;
*Entering through the top right door of [[Fast Pillars Setup Room]] will not spawn a grey door behind you, instead the grey door will lock the bottom right door for unknown reasons.&lt;/div&gt;</summary>
		<author><name>Croakomire</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Arcade_Room_Bonuses&amp;diff=4996</id>
		<title>Arcade Room Bonuses</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Arcade_Room_Bonuses&amp;diff=4996"/>
				<updated>2021-03-26T18:26:04Z</updated>
		
		<summary type="html">&lt;p&gt;Croakomire: Added extra &amp;quot;general&amp;quot; information regarding points/secrets/achievements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The list of rooms, with annotations for the bonus points available when playing Super Metroid Arcade.&lt;br /&gt;
&lt;br /&gt;
=General=&lt;br /&gt;
==Achievements==&lt;br /&gt;
*No Damage -- Possible in all boss rooms and [[Tourian Escape Room 4]]&lt;br /&gt;
*YOLO! -- Gained by shinesparking through any horizontal door horizontally&lt;br /&gt;
*Penalty -- Gained by entering [[Tourian First Room]] with insufficient ammo to kill MB1, this achievement will convert energy tanks to missiles until you have enough to kill MB1&lt;br /&gt;
*Continuous Wall Jump (CWJ) -- Gained by performing a CWJ anywhere in the game with sufficient speed, can only be done once per seed&lt;br /&gt;
*Hyper! -- Gained by having all four timed items (Gravity, plasma, space jump, &amp;amp; screw attack) at the same time, will also grant you hyper beam (Needs confirmation on amount of time hyper beam is active).  Probably only possible once per seed(?)&lt;br /&gt;
*Spike Spark -- Gained by obtaining a flash suit, only possible once per seed&lt;br /&gt;
*On A Quest -- Gained by having all four reserve tanks at the same time, only possible once per seed, reserve tanks do not respawn&lt;br /&gt;
*Collector -- Gained by having 100 missiles total at the same time (Only possible once per seed?)&lt;br /&gt;
*Survivor -- Gained by traversing 100 rooms in a seed, only obtainable on arcade difficulty (Only possible once per seed?)&lt;br /&gt;
*Millionaire! -- Gained by reaching 1,000,000 points total (Only possible once per seed?)&lt;br /&gt;
&lt;br /&gt;
==Secrets==&lt;br /&gt;
*All refill rooms with only one refill machine have secrets on the farthest side from the door&lt;br /&gt;
*All chozo statues have secrets on their heads&lt;br /&gt;
*Some rooms have multiple secrets, only one may be collected every time that room is visited&lt;br /&gt;
&lt;br /&gt;
=Crateria=&lt;br /&gt;
*[[Lake]] aka [[The Moat]]&lt;br /&gt;
==West of the Lake==&lt;br /&gt;
*[[Landing Site]]&lt;br /&gt;
*[[Crateria Tube]] -- Secret at the top-center of the tube&lt;br /&gt;
*[[Parlor and Alcatraz]] -- Special achievement (with bonus points) for Alcatraz Escape, Cleanser for killing all of the enemies&lt;br /&gt;
*[[Climb]] -- Achievement for shinesparking up the shaft, Cleanser for killing all of the pirates&lt;br /&gt;
*[[Pit Room]] -- Pitless achievement&lt;br /&gt;
*[[Flyway]]&lt;br /&gt;
*[[Pre-Map Flyway]]&lt;br /&gt;
*[[The Final Missile]] -- Secret on top of the Chozo statue&lt;br /&gt;
*[[Final Missile Bombway]]&lt;br /&gt;
*[[Bomb Torizo Room]] -- No Damage achievement&lt;br /&gt;
*[[Terminator Room]] -- Secret on top of a mushroom&lt;br /&gt;
*[[Green Pirates Shaft]] -- Quick Drop achievement&lt;br /&gt;
*[[Lower Mushrooms]] -- Secret on top of a mushroom&lt;br /&gt;
*[[Green Brinstar Elevator Room]]&lt;br /&gt;
*[[Crateria Kihunter Room]]&lt;br /&gt;
*[[Red Brinstar Elevator Room]]&lt;br /&gt;
*[[Statues Hallway]] -- Does this exist in Arcade??&lt;br /&gt;
*[[Statues Room]]&lt;br /&gt;
*[[Crateria Power Bomb Room]] -- Secret behind the item pedestal&lt;br /&gt;
*[[Crateria Super Room]]&lt;br /&gt;
===Gauntlet===&lt;br /&gt;
*[[Gauntlet Entrance]] -- Shine Skip achievement, Secret at top-center of room&lt;br /&gt;
*[[Gauntlet Energy Tank Room]] -- Shine Skip achievement&lt;br /&gt;
&lt;br /&gt;
==East of the Lake==&lt;br /&gt;
*[[West Ocean]] -- Secret in the crumble block shaft running from the upper section to the lower section, Sky Rider achievement for riding the moving platforms to the top, Dedicated achievement for bomb jumping to the top left missiles without other means to reach them.  These achievements are mutually exclusive.&lt;br /&gt;
*[[Bowling Alley Path]] -- Secret in the middle pit where the [[Choot]] is&lt;br /&gt;
===Forgotten Highway===&lt;br /&gt;
*[[East Ocean]] -- &amp;quot;Cleanser&amp;quot; achievement for killing all of the enemies&lt;br /&gt;
*[[Forgotten Highway Kago Room]] -- Secret to the right of the upper [[Kago]]&lt;br /&gt;
*[[Crab Maze]] - Multiple secrets scattered throughout different morph holes, these are mutually exclusive, largest points come from the far left side in the tunnel shaped like a backwards L, &amp;quot;Cleanser&amp;quot; achievement for killing all of the crabs&lt;br /&gt;
*[[Forgotten Highway Elevator]]&lt;br /&gt;
&lt;br /&gt;
=Brinstar=&lt;br /&gt;
== Blue ==&lt;br /&gt;
* [[Morph Ball Room]] -- &amp;quot;Smooth&amp;quot; achievement for getting from the top of the tower to the statue head without touching the ground. &amp;quot;Just Checking&amp;quot; achievement for bombing the lower left corner with either bombs or Power Bombs&lt;br /&gt;
* [[Construction Zone]] -- Secret on the left side of the middle section&lt;br /&gt;
* [[First Missile Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[Blue Brinstar Energy Tank Room]] -- Secret at the top-right of the shaft&lt;br /&gt;
* [[Blue Brinstar Boulder Room]] -- Secret under the invisible floor&lt;br /&gt;
* [[Blue Brinstar Double Missile Room]]&lt;br /&gt;
&lt;br /&gt;
==Green==&lt;br /&gt;
===West===&lt;br /&gt;
&lt;br /&gt;
* [[Green Brinstar Main Shaft]] -- &amp;quot;Smooth&amp;quot; achievement for getting a mockball out of the Power Bomb area. &amp;quot;Up the Shaft&amp;quot; for shinesparking up the Etecoons' room.&lt;br /&gt;
* [[Early Supers Room]] -- Secret in the crumble block shaft under the Supers, &amp;quot;Early Super&amp;quot; achievement for getting a machball across the crumble bridge&lt;br /&gt;
* [[Brinstar Reserve Tank Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[Brinstar Pre-Map Room]]&lt;br /&gt;
* [[Green Brinstar Fireflea Room]]&lt;br /&gt;
* [[Green Brinstar Beetom Room]]&lt;br /&gt;
* [[Etecoon Energy Tank Room]] -- &amp;quot;The Long Way&amp;quot; achievement for getting to the bottom right door. (at the very least if you enter top-right, not sure about the other doors)&lt;br /&gt;
* [[Etecoon Super Room]]&lt;br /&gt;
* [[Etecoon Room]] -- See [[Green Brinstar Main Shaft]] above&lt;br /&gt;
&lt;br /&gt;
===East===&lt;br /&gt;
*[[Green Hill Zone]] -- &amp;quot;Smooth&amp;quot; achievement for getting to the door to [[Morph Ball Room]] using walljumps without Hi-Jump Boots&lt;br /&gt;
*[[Noob Bridge]] aka [[A Bridge Too Far]] -- Secret on the far right under the bridge&lt;br /&gt;
*[[Spore Spawn Kihunter Room]] -- Both doors will open once the Kihunters are dead, so you can Yolo to the left even if you came from the left&lt;br /&gt;
*[[Spore Spawn Room]] -- No Damage achievement&lt;br /&gt;
&lt;br /&gt;
== Pink ==&lt;br /&gt;
&lt;br /&gt;
* [[Dachora Room]]&lt;br /&gt;
* [[Big Pink]] -- Secret in the shaft below the grapple missiles, Secret on top of the Chozo statue (Only one secret can be triggered per room visit, grapple missiles worth more points)&lt;br /&gt;
* [[Pink Brinstar Power Bomb Room]]&lt;br /&gt;
* [[Pink Brinstar Hopper Room]] -- Exit either side after all enemies are dead&lt;br /&gt;
* [[Hopper Energy Tank Room]] -- Secret behind the item pedestal&lt;br /&gt;
* [[Spore Spawn Super Room]] -- Secret on top of the Chozo statue. &amp;quot;Up the shaft&amp;quot; achievement for sparking up. &amp;quot;Short Charge&amp;quot; achievement for pulling off a short charge on the bottom.&lt;br /&gt;
* [[Spore Spawn Farming Room]] -- Secret in between the two left-side pipes&lt;br /&gt;
* [[Waterway Energy Tank Room]] -- Secret behind the item pedestal&lt;br /&gt;
&lt;br /&gt;
== Red ==&lt;br /&gt;
* [[Red Tower]] -- Secret under the bomb blocks next to the normal entrance door, &amp;quot;Hero Shot&amp;quot; achievement for shooting out the top block, is somewhat inconsistent, achievement isn't possible if you've been too close to the block(?), or have already shot it out&lt;br /&gt;
* [[Red Brinstar Fireflea Room]] -- &amp;quot;Shinespark Skip&amp;quot; achievement, Secret on the ledge on the lower-left of the room&lt;br /&gt;
* [[X-Ray Scope Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[Bat Room]]&lt;br /&gt;
* [[Below Spazer]] -- Secret underneath the Spazer Room door&lt;br /&gt;
* [[Spazer Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[West Tunnel]] (actually part of Maridia)&lt;br /&gt;
* [[East Tunnel]] (actually part of Maridia) -- Secret in the leftmost pit&lt;br /&gt;
* [[Hellway]]&lt;br /&gt;
* [[Caterpillar Room]]&lt;br /&gt;
* [[Alpha Power Bomb Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[Beta Power Bomb Room]]&lt;br /&gt;
&lt;br /&gt;
== Warehouse ==&lt;br /&gt;
&lt;br /&gt;
Also known as '''Kraid's Lair'''.&lt;br /&gt;
&lt;br /&gt;
* [[Warehouse Entrance]]&lt;br /&gt;
* [[Warehouse Zeela Room]]&lt;br /&gt;
* [[Warehouse Energy Tank Room]]&lt;br /&gt;
* [[Warehouse Kihunter Room]]&lt;br /&gt;
* [[Baby Kraid Room]]&lt;br /&gt;
* [[Kraid Eye Door Room]] -- &amp;quot;Blinding&amp;quot; achievement for killing the eye door&lt;br /&gt;
* [[Kraid Room]] -- No Damage achievement, &amp;quot;Quick Kill&amp;quot; achievement for killing Kraid before he breaks the ceiling, these achievements are seemingly mutually exclusive(?)&lt;br /&gt;
* [[Varia Suit Room]]&lt;br /&gt;
&lt;br /&gt;
=Norfair=&lt;br /&gt;
== Upper ==&lt;br /&gt;
* [[Business Center]]&lt;br /&gt;
* [[Hi Jump Energy Tank Room]] -- Secret on the bottom right of the entrance area&lt;br /&gt;
* [[Hi Jump Boots Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[Cathedral Entrance]] -- Secret at the top middle of the room&lt;br /&gt;
* [[Cathedral]] -- Secret at the bottom left of the room, &amp;quot;Cleanser&amp;quot; achievement for killing all enemies&lt;br /&gt;
* [[Rising Tide]] -- Secret under the platform between the two [[Squeept]]&lt;br /&gt;
* [[Frog Speedway]]&lt;br /&gt;
* [[Upper Norfair Farming Room]] -- Secret at the bottom right, requires killing the [[Namihe]]&lt;br /&gt;
* [[Purple Shaft]]&lt;br /&gt;
* [[Purple Farming Room]]&lt;br /&gt;
&lt;br /&gt;
=== Green Bubbles ===&lt;br /&gt;
&lt;br /&gt;
* [[Bubble Mountain]] -- Secret on the sides under the shot block leading to the morph tunnel, Cleanser for killing all of the enemies&lt;br /&gt;
* [[Green Bubbles Missile Room]]&lt;br /&gt;
* [[Norfair Reserve Tank Room]] -- Secret in top left corner of the room&lt;br /&gt;
* [[Bat Cave]]&lt;br /&gt;
* [[Speed Booster Hall]] -- Secret in a crevice of the ceiling on the second layer of crumble blocks from the top&lt;br /&gt;
* [[Speed Booster Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
&lt;br /&gt;
=== Wave Beam Section ===&lt;br /&gt;
&lt;br /&gt;
* [[Single Chamber]] -- &amp;quot;The Long Way&amp;quot; for getting underneath the crumble blocks leading from [[Three Musketeers' Room]]&lt;br /&gt;
* [[Double Chamber]] -- Secret in the passage underneath the door to [[Wave Beam Room]], The Long Way for exiting via the right door&lt;br /&gt;
* [[Wave Beam Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
&lt;br /&gt;
=== Ice Beam Section ===&lt;br /&gt;
&lt;br /&gt;
* [[Ice Beam Gate Room]] -- Secret under the right side gate&lt;br /&gt;
* [[Ice Beam Acid Room]]&lt;br /&gt;
* [[Ice Beam Snake Room]] -- Secret in a crevice above the morph tunnel&lt;br /&gt;
* [[Ice Beam Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[Ice Beam Tutorial Room]]&lt;br /&gt;
* [[Crumble Shaft]]&lt;br /&gt;
&lt;br /&gt;
=== Lower Entrance ===&lt;br /&gt;
&lt;br /&gt;
* [[Spiky Acid Snakes Tunnel]] -- Spark Skip achievement&lt;br /&gt;
* [[Kronic Boost Room]] -- Secret : bomb the block at the lava spark starting location &lt;br /&gt;
* [[Magdollite Tunnel]]&lt;br /&gt;
* [[Lava Dive Room]] -- Secret all the way at the back of the dead end morph tunnel, &amp;quot;Lava Jump&amp;quot; achievement for performing a gravity jump up the lava to the ledge(?)&lt;br /&gt;
* [[Volcano Room]]&lt;br /&gt;
* [[Spiky Platforms Tunnel]]&lt;br /&gt;
&lt;br /&gt;
=== Crocomire Section ===&lt;br /&gt;
&lt;br /&gt;
* [[Red Pirate Shaft]]&lt;br /&gt;
* [[Acid Snakes Tunnel]]&lt;br /&gt;
* [[Crocomire Speedway]] --  Secret near the ceiling at the left side of the lower section&lt;br /&gt;
* [[Crocomire Escape]] -- Secret on the far left platform just above the lava&lt;br /&gt;
* [[Crocomire's Room]] -- &amp;quot;No Damage&amp;quot; achievement&lt;br /&gt;
* [[Post Crocomire Farming Room]]&lt;br /&gt;
* [[Post Crocomire Power Bomb Room]]&lt;br /&gt;
* [[Post Crocomire Shaft]] -- Secret under the top platform, on the left side&lt;br /&gt;
* [[Post Crocomire Missile Room]]&lt;br /&gt;
* [[Post Crocomire Jump Room]] -- Secret in the crumble block shaft next to the missile&lt;br /&gt;
* [[Grapple Beam Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[Grapple Tutorial Room 1]]&lt;br /&gt;
* [[Grapple Tutorial Room 2]] -- Secret under the top right platform&lt;br /&gt;
* [[Grapple Tutorial Room 3]] -- Green Gate Glitch. Secret to the right of the farming bugs.&lt;br /&gt;
&lt;br /&gt;
== Lower ==&lt;br /&gt;
&lt;br /&gt;
Also known as '''Ridley's Lair'''.&lt;br /&gt;
&lt;br /&gt;
* [[Main Hall]]&lt;br /&gt;
* [[Fast Pillars Setup Room]] -- Secret in one of the pits that appears after using a power bomb, &amp;quot;Daring&amp;quot; achievement for exiting through the top right door from any door that isn't itself.&lt;br /&gt;
* [[Pillar Room]] -- &amp;quot;Fast Pillars&amp;quot; achievement for shinesparking from one side to the other, &amp;quot;Flappy Pillars&amp;quot; achievement for space jumping with blue suit/speed echoes from one side to the other.  (These may be mutually exclusive, needs confirmation)&lt;br /&gt;
* [[The Worst Room In The Game]] -- Secret at the very top right platform, past the shot blocks, &amp;quot;Unfazed&amp;quot; achievement for reaching the bottom left door from any other door without being damaged&lt;br /&gt;
* [[Amphitheatre]] -- Secret in the top right corner under the ledge&lt;br /&gt;
* [[Red Kihunter Shaft]] -- Secret on the path down, just before you reach the save room door&lt;br /&gt;
* [[Wasteland]] -- Secret in the right side crevice symmetrically from the progressing morph tunnel, &amp;quot;Skilled&amp;quot; achievement for performing a speedkeep machball through the morph tunnel&lt;br /&gt;
* [[Metal Pirates Room]]&lt;br /&gt;
* [[Plowerhouse Room]]&lt;br /&gt;
* [[Lower Norfair Farming Room]]&lt;br /&gt;
* [[Ridley's Room]] -- &amp;quot;No Damage&amp;quot; achievement&lt;br /&gt;
* [[Ridley Tank Room]]&lt;br /&gt;
* [[Mickey Mouse Room]] -- Secret on the right in the middle of the double layered shot blocks connected to the missile spot&lt;br /&gt;
&lt;br /&gt;
=== Escape ===&lt;br /&gt;
&lt;br /&gt;
* [[Lower Norfair Fireflea Room]] -- Secret on the bottom right behind the energy tank&lt;br /&gt;
* [[Lower Norfair Spring Ball Maze Room]] -- Secret somewhere in the morph tunnels (Needs specific location)&lt;br /&gt;
* [[Lower Norfair Escape Power Bomb Room]]&lt;br /&gt;
* [[Three Muskateers' Room]] -- Secret on the right immediately after morphing to get the missiles&lt;br /&gt;
&lt;br /&gt;
=== Golden Torizo Section ===&lt;br /&gt;
&lt;br /&gt;
* [[Acid Statue Room]]&lt;br /&gt;
* [[Golden Torizo's Room]] -- &amp;quot;No Damage&amp;quot; achievement&lt;br /&gt;
* [[Screw Attack Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[Golden Torizo Energy Recharge]] -- Secret on the far side of the energy refill&lt;br /&gt;
* [[Fast Ripper Room]]&lt;br /&gt;
&lt;br /&gt;
= Wrecked Ship =&lt;br /&gt;
* [[Wrecked Ship Entrance]]&lt;br /&gt;
* [[Wrecked Ship Main Shaft]] -- &amp;quot;Clipping&amp;quot; Achievement for clipping through the ceiling on the way to the top door, &amp;quot;Dangerous&amp;quot; achievement for traversing the spike hallway to the missile from right to left, this only works when the ship's power is on (Phantoon has been killed at least once)&lt;br /&gt;
* [[Basement]] -- Secret underneath the center platform&lt;br /&gt;
* [[Phantoon's Room]] -- &amp;quot;No Damage&amp;quot; achievement&lt;br /&gt;
* [[Wrecked Ship West Super Room]] -- Secret under the Super Missile platform&lt;br /&gt;
* [[Attic]]&lt;br /&gt;
* [[Bowling Alley]] -- Secret in the ceiling crevice behind the power bomb statue&lt;br /&gt;
* [[Gravity Suit Room]]&lt;br /&gt;
* [[Wrecked Ship East Super Room]] -- Secret up high between the 3rd and 4th ceiling pillars&lt;br /&gt;
* [[Sponge Bath]]&lt;br /&gt;
* [[Spiky Death Room]]&lt;br /&gt;
* [[Electric Death Room]] -- Secret on the platform just to the left of the [[East Ocean]] door&lt;br /&gt;
* [[Wrecked Ship Energy Tank Room]] -- Secret on top of the Chozo statue, &amp;quot;Grapple Fly&amp;quot; achievement for releasing a grapple swing with enough speed to reach a certain longer than usual distance&lt;br /&gt;
* [[Assembly Line]]&lt;br /&gt;
&lt;br /&gt;
= Maridia =&lt;br /&gt;
&lt;br /&gt;
== West ==&lt;br /&gt;
&lt;br /&gt;
Also known as '''Lower Maridia'''.&lt;br /&gt;
&lt;br /&gt;
* [[West Glass Tube Tunnel]]&lt;br /&gt;
* [[Glass Tunnel]] -- Secret just under the top center platform, this room cannot be entered from the doors inside the glass tube(?), nor can the tube be broken&lt;br /&gt;
* [[Main Street]] -- Secret in the alcove under Crab Supers, &amp;quot;Mainstreet&amp;quot; achievement for collecting the missiles in the ceiling&lt;br /&gt;
* [[Fish Tank]] -- Secret at the bottom of the 4th pit from the left&lt;br /&gt;
* [[Mt. Everest]] -- 4x &amp;quot;Grapple Jump&amp;quot; achievement possible, &amp;quot;Grapple Fly&amp;quot; achievement for releasing a grapple swing with enough speed to reach a certain longer than usual distance&lt;br /&gt;
* [[Crab Shaft]]&lt;br /&gt;
* [[Crab Tunnel]]&lt;br /&gt;
* [[Red Fish Room]] -- Secret at the bottom of the refill bug hole&lt;br /&gt;
* [[Mama Turtle Room]] -- Secret in the dent in the right wall above the missile&lt;br /&gt;
* [[Pseudo Plasma Spark Room]] -- Secret on the top right side of the room, partway down the final pit&lt;br /&gt;
* [[Northwest Maridia Bug Room]]&lt;br /&gt;
* [[Watering Hole]] -- Secret next to the missile/super pillars&lt;br /&gt;
&lt;br /&gt;
== East ==&lt;br /&gt;
&lt;br /&gt;
Also known as '''Upper Maridia'''.&lt;br /&gt;
&lt;br /&gt;
* [[Aqueduct]] -- Mutually exclusive Secrets at the top right alcove and the crevice above the top two crumble blocks above the middle door on the left (worth more), 4x Grapple Jump achievement possible&lt;br /&gt;
* [[Botwoon Hallway]]&lt;br /&gt;
* [[Botwoon's Room]] -- No Damage achievement&lt;br /&gt;
* [[Botwoon Energy Tank Room]] -- Secret on the opposite side of the energy tank in the hole that falls into the sand, &amp;quot;Unreachable&amp;quot; achievement for sitting in the sand under the widest set of speed blocks&lt;br /&gt;
* [[Halfie Climb Room]] -- Secret inside the speed blocks of the ceiling pillar before passing the oums&lt;br /&gt;
* [[Maridia Missile Refill Room]] -- Secret behind the refill station&lt;br /&gt;
* [[Colosseum]]&lt;br /&gt;
* [[Maridia Health Refill Room]] -- Secret on the far side of the refill station&lt;br /&gt;
* [[The Precious Room]]&lt;br /&gt;
* [[Draygon's Room]] -- &amp;quot;No Damage&amp;quot; achievement&lt;br /&gt;
* [[Space Jump Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[West Cactus Alley Room]] -- Secret in the lower right corner&lt;br /&gt;
* [[East Cactus Alley Room]] -- &amp;quot;Cleanser&amp;quot; achievement for killing every [[cacatac]]&lt;br /&gt;
* [[Plasma Spark Room]] -- Legacy &amp;quot;Plasma Spark&amp;quot; achievement no longer in later versions of arcade, for performing a correct plasma spark, &amp;quot;Cleanser&amp;quot; achievement for killing all enemies&lt;br /&gt;
* [[Oasis]]&lt;br /&gt;
* [[West Sand Hall]]&lt;br /&gt;
* [[Boyon Gate Hall]] -- Secret in the leftmost pit&lt;br /&gt;
* [[Crab Hole]] -- Secret in the hole leading from the top to the bottom&lt;br /&gt;
* [[West Sand Hall Tunnel]]&lt;br /&gt;
* [[Botwoon Quicksand Room]] -- Cannot be entered&lt;br /&gt;
* [[Below Botwoon Energy Tank]] -- &amp;quot;Just Points&amp;quot; achievement for reaching the right side&lt;br /&gt;
* [[West Aqueduct Quicksand Room]] -- Cannot be entered&lt;br /&gt;
* [[East Aqueduct Quicksand Room]] -- Cannot be entered&lt;br /&gt;
* [[East Sand Hole]] -- Secret somewhere on the right side near the power bombs (Needs specific location)&lt;br /&gt;
* [[West Sand Hole]] -- &amp;quot;Break Free&amp;quot; achievement for walljumping out of the water on the path to the Reserve Tank without Gravity Suit. Secret at the top left corner of the room&lt;br /&gt;
* [[East Sand Hall]]&lt;br /&gt;
* [[Bug Sand Hole]]&lt;br /&gt;
* [[Plasma Beach Quicksand Room]] -- Cannot be entered&lt;br /&gt;
* [[Butterfly Room]]&lt;br /&gt;
* [[Thread The Needle Room]] -- Cleanser for killing all of the enemies, Secret under the tall pillar on the left side&lt;br /&gt;
* [[Maridia Elevator Room]]&lt;br /&gt;
&lt;br /&gt;
=== Plasma Section ===&lt;br /&gt;
&lt;br /&gt;
* [[Plasma Climb]] aka [[Kassiuz Room]]&lt;br /&gt;
* [[Plasma Tutorial Room]]&lt;br /&gt;
* [[Plasma Room]] -- &amp;quot;Not Plasma Spark&amp;quot; achievement for shinesparking from the bottom platform to the door, Secret on top of the Chozo statue&lt;br /&gt;
&lt;br /&gt;
=== Spring Ball Section ===&lt;br /&gt;
&lt;br /&gt;
* [[Pants Room]]&lt;br /&gt;
* [[East Pants Room]]&lt;br /&gt;
* [[Shaktool Room]] -- Scraptool achievement for killing Shaktool&lt;br /&gt;
* [[Spring Ball Room]] -- Luxury Item achievement for collecting Springball, Secret on top of Chozo statue&lt;br /&gt;
&lt;br /&gt;
= Tourian =&lt;br /&gt;
* [[Tourian First Room]]&lt;br /&gt;
* [[Metroid Room 1]]&lt;br /&gt;
* [[Metroid Room 2]]&lt;br /&gt;
* [[Metroid Room 3]]&lt;br /&gt;
* [[Metroid Room 4]]&lt;br /&gt;
* [[Blue Hopper Room]] -- Secret in the bottom right corner&lt;br /&gt;
* [[Dust Torizo Room]] -- Does this exist in Arcade??&lt;br /&gt;
* [[Big Boy Room]] -- &amp;quot;Baby Skip&amp;quot; achievement&lt;br /&gt;
* [[Seaweed Room]] -- Secret under the top right platform&lt;br /&gt;
* [[Tourian Recharge Room]]&lt;br /&gt;
* [[Tourian Eye Door Room]] -- Does this exist in Arcade??&lt;br /&gt;
* [[Rinka Shaft]]&lt;br /&gt;
* [[Mother Brain Room]] -- &amp;quot;No Damage&amp;quot; achievements for both MB1 &amp;amp; MB2&lt;br /&gt;
* [[Tourian Escape Room 1]]&lt;br /&gt;
* [[Tourian Escape Room 2]]&lt;br /&gt;
* [[Tourian Escape Room 3]] -- Secret in the same place as the top left space pirate&lt;br /&gt;
* [[Tourian Escape Room 4]] -- &amp;quot;No Damage&amp;quot; achievement&lt;br /&gt;
&lt;br /&gt;
=Misc.=&lt;br /&gt;
==Trivia==&lt;br /&gt;
*You start every seed with 50 points&lt;br /&gt;
*CWJ is the only way points are obtainable in landing site&lt;br /&gt;
*Plasma Spark's achievement was replaced with CWJ after being deemed too difficult in later versions of arcade&lt;br /&gt;
*The achievement &amp;quot;Impressive&amp;quot; has never been publicly found&lt;br /&gt;
*Rooms with only a major item, that isn't timed, will only appear once&lt;br /&gt;
*In Elevator rooms, enemies do not award points to prevent infinite point gathering.  With the exception of the bug stated below, and [[Morph Ball Room]], there are no achievements in elevator rooms either for the same reason  &lt;br /&gt;
&lt;br /&gt;
==Currently Known Bugs==&lt;br /&gt;
*&amp;quot;CWJ&amp;quot; is slightly bugged and will grant you the achievement with a well timed wall jump with a lot of speed&lt;br /&gt;
*Entering through the top right door of [[Fast Pillars Setup Room]] will not spawn a grey door behind you, instead the grey door will lock the bottom right door for unknown reasons.&lt;br /&gt;
*Killing Kraid's nails with pseudo screw attack awards points for some reason&lt;br /&gt;
*&amp;quot;Up The Shaft&amp;quot; is possible at any part of [[Green Brinstar Main Shaft]], because of this, performing a super short charge in the elevator room, then going back down the elevator to shinespark afterwards awards points, though difficult, this can be repeated infinitely&lt;/div&gt;</summary>
		<author><name>Croakomire</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Arcade_Room_Bonuses&amp;diff=4995</id>
		<title>Arcade Room Bonuses</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Arcade_Room_Bonuses&amp;diff=4995"/>
				<updated>2021-03-26T17:47:48Z</updated>
		
		<summary type="html">&lt;p&gt;Croakomire: /* Tourian */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The list of rooms, with annotations for the bonus points available when playing Super Metroid Arcade.&lt;br /&gt;
&lt;br /&gt;
=Crateria=&lt;br /&gt;
*[[Lake]] aka [[The Moat]]&lt;br /&gt;
==West of the Lake==&lt;br /&gt;
*[[Landing Site]]&lt;br /&gt;
*[[Crateria Tube]] -- Secret at the top-center of the tube&lt;br /&gt;
*[[Parlor and Alcatraz]] -- Special achievement (with bonus points) for Alcatraz Escape, Cleanser for killing all of the enemies&lt;br /&gt;
*[[Climb]] -- Achievement for shinesparking up the shaft, Cleanser for killing all of the pirates&lt;br /&gt;
*[[Pit Room]] -- Pitless achievement&lt;br /&gt;
*[[Flyway]]&lt;br /&gt;
*[[Pre-Map Flyway]]&lt;br /&gt;
*[[The Final Missile]] -- Secret on top of the Chozo statue&lt;br /&gt;
*[[Final Missile Bombway]]&lt;br /&gt;
*[[Bomb Torizo Room]] -- No Damage achievement&lt;br /&gt;
*[[Terminator Room]] -- Secret on top of a mushroom&lt;br /&gt;
*[[Green Pirates Shaft]] -- Quick Drop achievement&lt;br /&gt;
*[[Lower Mushrooms]] -- Secret on top of a mushroom&lt;br /&gt;
*[[Green Brinstar Elevator Room]]&lt;br /&gt;
*[[Crateria Kihunter Room]]&lt;br /&gt;
*[[Red Brinstar Elevator Room]]&lt;br /&gt;
*[[Statues Hallway]] -- Does this exist in Arcade??&lt;br /&gt;
*[[Statues Room]]&lt;br /&gt;
*[[Crateria Power Bomb Room]] -- Secret behind the item pedestal&lt;br /&gt;
*[[Crateria Super Room]]&lt;br /&gt;
===Gauntlet===&lt;br /&gt;
*[[Gauntlet Entrance]] -- Shine Skip achievement, Secret at top-center of room&lt;br /&gt;
*[[Gauntlet Energy Tank Room]] -- Shine Skip achievement&lt;br /&gt;
&lt;br /&gt;
==East of the Lake==&lt;br /&gt;
*[[West Ocean]] -- Secret in the crumble block shaft running from the upper section to the lower section, Sky Rider achievement for riding the moving platforms to the top, Dedicated achievement for bomb jumping to the top left missiles without other means to reach them.  These achievements are mutually exclusive.&lt;br /&gt;
*[[Bowling Alley Path]] -- Secret in the middle pit where the [[Choot]] is&lt;br /&gt;
===Forgotten Highway===&lt;br /&gt;
*[[East Ocean]] -- &amp;quot;Cleanser&amp;quot; achievement for killing all of the enemies&lt;br /&gt;
*[[Forgotten Highway Kago Room]] -- Secret to the right of the upper [[Kago]]&lt;br /&gt;
*[[Crab Maze]] - Multiple secrets scattered throughout different morph holes, these are mutually exclusive, largest points come from the far left side in the tunnel shaped like a backwards L, &amp;quot;Cleanser&amp;quot; achievement for killing all of the crabs&lt;br /&gt;
*[[Forgotten Highway Elevator]]&lt;br /&gt;
&lt;br /&gt;
=Brinstar=&lt;br /&gt;
== Blue ==&lt;br /&gt;
* [[Morph Ball Room]] -- &amp;quot;Smooth&amp;quot; achievement for getting from the top of the tower to the statue head without touching the ground. &amp;quot;Just Checking&amp;quot; achievement for bombing the lower left corner with either bombs or Power Bombs&lt;br /&gt;
* [[Construction Zone]] -- Secret on the left side of the middle section&lt;br /&gt;
* [[First Missile Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[Blue Brinstar Energy Tank Room]] -- Secret at the top-right of the shaft&lt;br /&gt;
* [[Blue Brinstar Boulder Room]] -- Secret under the invisible floor&lt;br /&gt;
* [[Blue Brinstar Double Missile Room]]&lt;br /&gt;
&lt;br /&gt;
==Green==&lt;br /&gt;
===West===&lt;br /&gt;
&lt;br /&gt;
* [[Green Brinstar Main Shaft]] -- &amp;quot;Smooth&amp;quot; achievement for getting a mockball out of the Power Bomb area. &amp;quot;Up the Shaft&amp;quot; for shinesparking up the Etecoons' room.&lt;br /&gt;
* [[Early Supers Room]] -- Secret in the crumble block shaft under the Supers, &amp;quot;Smooth&amp;quot; achievement for getting a machball across the crumble bridge&lt;br /&gt;
* [[Brinstar Reserve Tank Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[Brinstar Pre-Map Room]]&lt;br /&gt;
* [[Green Brinstar Fireflea Room]]&lt;br /&gt;
* [[Green Brinstar Beetom Room]]&lt;br /&gt;
* [[Etecoon Energy Tank Room]] -- &amp;quot;The Long Way&amp;quot; achievement for getting to the bottom right door. (at the very least if you enter top-right, not sure about the other doors)&lt;br /&gt;
* [[Etecoon Super Room]]&lt;br /&gt;
* [[Etecoon Room]] -- See [[Green Brinstar Main Shaft]] above&lt;br /&gt;
&lt;br /&gt;
===East===&lt;br /&gt;
*[[Green Hill Zone]] -- &amp;quot;Smooth&amp;quot; achievement for getting to the door to [[Morph Ball Room]] using walljumps without Hi-Jump Boots&lt;br /&gt;
*[[Noob Bridge]] aka [[A Bridge Too Far]] -- Secret on the far right under the bridge&lt;br /&gt;
*[[Spore Spawn Kihunter Room]] -- Both doors will open once the Kihunters are dead, so you can Yolo to the left even if you came from the left&lt;br /&gt;
*[[Spore Spawn Room]] -- No Damage achievement&lt;br /&gt;
&lt;br /&gt;
== Pink ==&lt;br /&gt;
&lt;br /&gt;
* [[Dachora Room]]&lt;br /&gt;
* [[Big Pink]] -- Secret in the shaft below the grapple missiles, Secret on top of the Chozo statue (Only one secret can be triggered per room visit, grapple missiles worth more points)&lt;br /&gt;
* [[Pink Brinstar Power Bomb Room]]&lt;br /&gt;
* [[Pink Brinstar Hopper Room]] -- Exit either side after all enemies are dead&lt;br /&gt;
* [[Hopper Energy Tank Room]] -- Secret behind the item pedestal&lt;br /&gt;
* [[Spore Spawn Super Room]] -- Secret on top of the Chozo statue. &amp;quot;Up the shaft&amp;quot; achievement for sparking up. &amp;quot;Short Charge&amp;quot; achievement for pulling off a short charge on the bottom.&lt;br /&gt;
* [[Spore Spawn Farming Room]] -- Secret in between the two left-side pipes&lt;br /&gt;
* [[Waterway Energy Tank Room]] -- Secret behind the item pedestal&lt;br /&gt;
&lt;br /&gt;
== Red ==&lt;br /&gt;
* [[Red Tower]] -- Secret under the bomb blocks next to the normal entrance door, &amp;quot;Hero Shot&amp;quot; achievement for shooting out the top block, is somewhat inconsistent, achievement isn't possible if you've been too close to the block(?), or have already shot it out&lt;br /&gt;
* [[Red Brinstar Fireflea Room]] -- &amp;quot;Shinespark Skip&amp;quot; achievement, Secret on the ledge on the lower-left of the room&lt;br /&gt;
* [[X-Ray Scope Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[Bat Room]]&lt;br /&gt;
* [[Below Spazer]] -- Secret underneath the Spazer Room door&lt;br /&gt;
* [[Spazer Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[West Tunnel]] (actually part of Maridia)&lt;br /&gt;
* [[East Tunnel]] (actually part of Maridia) -- Secret in the leftmost pit&lt;br /&gt;
* [[Hellway]]&lt;br /&gt;
* [[Caterpillar Room]]&lt;br /&gt;
* [[Alpha Power Bomb Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[Beta Power Bomb Room]]&lt;br /&gt;
&lt;br /&gt;
== Warehouse ==&lt;br /&gt;
&lt;br /&gt;
Also known as '''Kraid's Lair'''.&lt;br /&gt;
&lt;br /&gt;
* [[Warehouse Entrance]]&lt;br /&gt;
* [[Warehouse Zeela Room]]&lt;br /&gt;
* [[Warehouse Energy Tank Room]]&lt;br /&gt;
* [[Warehouse Kihunter Room]]&lt;br /&gt;
* [[Baby Kraid Room]]&lt;br /&gt;
* [[Kraid Eye Door Room]] -- &amp;quot;Blinding&amp;quot; achievement for killing the eye door&lt;br /&gt;
* [[Kraid Room]] -- No Damage achievement, &amp;quot;Quick Kill&amp;quot; achievement for killing Kraid before he breaks the ceiling, these achievements are seemingly mutually exclusive(?)&lt;br /&gt;
* [[Varia Suit Room]]&lt;br /&gt;
&lt;br /&gt;
=Norfair=&lt;br /&gt;
== Upper ==&lt;br /&gt;
* [[Business Center]]&lt;br /&gt;
* [[Hi Jump Energy Tank Room]] -- Secret on the bottom right of the entrance area&lt;br /&gt;
* [[Hi Jump Boots Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[Cathedral Entrance]] -- Secret at the top middle of the room&lt;br /&gt;
* [[Cathedral]] -- Secret at the bottom left of the room, &amp;quot;Cleanser&amp;quot; achievement for killing all enemies&lt;br /&gt;
* [[Rising Tide]] -- Secret under the platform between the two [[Squeept]]&lt;br /&gt;
* [[Frog Speedway]]&lt;br /&gt;
* [[Upper Norfair Farming Room]] -- Secret at the bottom right, requires killing the [[Namihe]]&lt;br /&gt;
* [[Purple Shaft]]&lt;br /&gt;
* [[Purple Farming Room]]&lt;br /&gt;
&lt;br /&gt;
=== Green Bubbles ===&lt;br /&gt;
&lt;br /&gt;
* [[Bubble Mountain]] -- Secret on the sides under the shot block leading to the morph tunnel, Cleanser for killing all of the enemies&lt;br /&gt;
* [[Green Bubbles Missile Room]]&lt;br /&gt;
* [[Norfair Reserve Tank Room]] -- Secret in top left corner of the room&lt;br /&gt;
* [[Bat Cave]]&lt;br /&gt;
* [[Speed Booster Hall]] -- Secret in a crevice of the ceiling on the second layer of crumble blocks from the top&lt;br /&gt;
* [[Speed Booster Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
&lt;br /&gt;
=== Wave Beam Section ===&lt;br /&gt;
&lt;br /&gt;
* [[Single Chamber]] -- &amp;quot;The Long Way&amp;quot; for getting underneath the crumble blocks leading from [[Three Musketeers' Room]]&lt;br /&gt;
* [[Double Chamber]] -- Secret in the passage underneath the door to [[Wave Beam Room]], The Long Way for exiting via the right door&lt;br /&gt;
* [[Wave Beam Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
&lt;br /&gt;
=== Ice Beam Section ===&lt;br /&gt;
&lt;br /&gt;
* [[Ice Beam Gate Room]] -- Secret under the right side gate&lt;br /&gt;
* [[Ice Beam Acid Room]]&lt;br /&gt;
* [[Ice Beam Snake Room]] -- Secret in a crevice above the morph tunnel&lt;br /&gt;
* [[Ice Beam Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[Ice Beam Tutorial Room]]&lt;br /&gt;
* [[Crumble Shaft]]&lt;br /&gt;
&lt;br /&gt;
=== Lower Entrance ===&lt;br /&gt;
&lt;br /&gt;
* [[Spiky Acid Snakes Tunnel]] -- Spark Skip achievement&lt;br /&gt;
* [[Kronic Boost Room]] -- Secret : bomb the block at the lava spark starting location &lt;br /&gt;
* [[Magdollite Tunnel]]&lt;br /&gt;
* [[Lava Dive Room]] -- Secret all the way at the back of the dead end morph tunnel&lt;br /&gt;
* [[Volcano Room]]&lt;br /&gt;
* [[Spiky Platforms Tunnel]]&lt;br /&gt;
&lt;br /&gt;
=== Crocomire Section ===&lt;br /&gt;
&lt;br /&gt;
* [[Red Pirate Shaft]]&lt;br /&gt;
* [[Acid Snakes Tunnel]]&lt;br /&gt;
* [[Crocomire Speedway]] --  Secret near the ceiling at the left side of the lower section&lt;br /&gt;
* [[Crocomire Escape]] -- Secret on the far left platform just above the lava&lt;br /&gt;
* [[Crocomire's Room]] -- &amp;quot;No Damage&amp;quot; achievement&lt;br /&gt;
* [[Post Crocomire Farming Room]]&lt;br /&gt;
* [[Post Crocomire Power Bomb Room]]&lt;br /&gt;
* [[Post Crocomire Shaft]] -- Secret under the top platform, on the left side&lt;br /&gt;
* [[Post Crocomire Missile Room]]&lt;br /&gt;
* [[Post Crocomire Jump Room]] -- Secret in the crumble block shaft next to the missile&lt;br /&gt;
* [[Grapple Beam Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[Grapple Tutorial Room 1]]&lt;br /&gt;
* [[Grapple Tutorial Room 2]] -- Secret under the top right platform&lt;br /&gt;
* [[Grapple Tutorial Room 3]] -- Green Gate Glitch. Secret to the right of the farming bugs.&lt;br /&gt;
&lt;br /&gt;
== Lower ==&lt;br /&gt;
&lt;br /&gt;
Also known as '''Ridley's Lair'''.&lt;br /&gt;
&lt;br /&gt;
* [[Main Hall]]&lt;br /&gt;
* [[Fast Pillars Setup Room]] -- Secret in one of the pits that appears after using a power bomb, &amp;quot;Daring&amp;quot; achievement for exiting through the top right door from any door that isn't itself.  This room is currently bugged(?), entering through the top right door will not spawn a grey door behind you, instead the grey door will lock the bottom right door for unknown reasons.&lt;br /&gt;
* [[Pillar Room]] -- &amp;quot;Fast Pillars&amp;quot; achievement for shinesparking from one side to the other, &amp;quot;Flappy Pillars&amp;quot; achievement for space jumping with blue suit/speed echoes from one side to the other.  (These may be mutually exclusive, needs confirmation)&lt;br /&gt;
* [[The Worst Room In The Game]] -- Secret at the very top right platform, past the shot blocks, &amp;quot;Unfazed&amp;quot; achievement for reaching the bottom left door from any other door without being damaged&lt;br /&gt;
* [[Amphitheatre]] -- Secret in the top right corner under the ledge&lt;br /&gt;
* [[Red Kihunter Shaft]] -- Secret on the path down, just before you reach the save room door&lt;br /&gt;
* [[Wasteland]] -- Secret in the right side crevice symmetrically from the progressing morph tunnel, &amp;quot;Skilled&amp;quot; achievement for performing a speedkeep machball through the morph tunnel&lt;br /&gt;
* [[Metal Pirates Room]]&lt;br /&gt;
* [[Plowerhouse Room]]&lt;br /&gt;
* [[Lower Norfair Farming Room]]&lt;br /&gt;
* [[Ridley's Room]] -- &amp;quot;No Damage&amp;quot; achievement&lt;br /&gt;
* [[Ridley Tank Room]]&lt;br /&gt;
* [[Mickey Mouse Room]] -- Secret on the right in the middle of the double layered shot blocks connected to the missile spot&lt;br /&gt;
&lt;br /&gt;
=== Escape ===&lt;br /&gt;
&lt;br /&gt;
* [[Lower Norfair Fireflea Room]] -- Secret on the bottom right behind the energy tank&lt;br /&gt;
* [[Lower Norfair Spring Ball Maze Room]] -- Secret somewhere in the morph tunnels (Needs specific location)&lt;br /&gt;
* [[Lower Norfair Escape Power Bomb Room]]&lt;br /&gt;
* [[Three Muskateers' Room]] -- Secret on the right immediately after morphing to get the missiles&lt;br /&gt;
&lt;br /&gt;
=== Golden Torizo Section ===&lt;br /&gt;
&lt;br /&gt;
* [[Acid Statue Room]]&lt;br /&gt;
* [[Golden Torizo's Room]] -- &amp;quot;No Damage&amp;quot; achievement&lt;br /&gt;
* [[Screw Attack Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[Golden Torizo Energy Recharge]] -- Secret on the far side of the energy refill&lt;br /&gt;
* [[Fast Ripper Room]]&lt;br /&gt;
&lt;br /&gt;
= Wrecked Ship =&lt;br /&gt;
* [[Wrecked Ship Entrance]]&lt;br /&gt;
* [[Wrecked Ship Main Shaft]] -- &amp;quot;Clipping&amp;quot; Achievement for clipping through the ceiling on the way to the top door, &amp;quot;Dangerous&amp;quot; achievement for traversing the spike hallway to the missile from right to left, this only works when the ship's power is on (Phantoon has been killed at least once)&lt;br /&gt;
* [[Basement]] -- Secret underneath the center platform&lt;br /&gt;
* [[Phantoon's Room]] -- &amp;quot;No Damage&amp;quot; achievement&lt;br /&gt;
* [[Wrecked Ship West Super Room]] -- Secret under the Super Missile platform&lt;br /&gt;
* [[Attic]]&lt;br /&gt;
* [[Bowling Alley]] -- Secret in the ceiling crevice behind the power bomb statue&lt;br /&gt;
* [[Gravity Suit Room]]&lt;br /&gt;
* [[Wrecked Ship East Super Room]] -- Secret up high between the 3rd and 4th ceiling pillars&lt;br /&gt;
* [[Sponge Bath]]&lt;br /&gt;
* [[Spiky Death Room]]&lt;br /&gt;
* [[Electric Death Room]] -- Secret on the platform just to the left of the [[East Ocean]] door&lt;br /&gt;
* [[Wrecked Ship Energy Tank Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[Assembly Line]]&lt;br /&gt;
&lt;br /&gt;
= Maridia =&lt;br /&gt;
&lt;br /&gt;
== West ==&lt;br /&gt;
&lt;br /&gt;
Also known as '''Lower Maridia'''.&lt;br /&gt;
&lt;br /&gt;
* [[West Glass Tube Tunnel]]&lt;br /&gt;
* [[Glass Tunnel]] -- Secret just under the top center platform, this room cannot be entered from the doors inside the glass tube(?), nor can the tube be broken&lt;br /&gt;
* [[Main Street]] -- Secret in the alcove under Crab Supers, &amp;quot;Mainstreet&amp;quot; achievement for collecting the missiles in the ceiling&lt;br /&gt;
* [[Fish Tank]] -- Secret at the bottom of the 4th pit from the left&lt;br /&gt;
* [[Mt. Everest]] -- 4x Grapple Jump achievement possible&lt;br /&gt;
* [[Crab Shaft]]&lt;br /&gt;
* [[Crab Tunnel]]&lt;br /&gt;
* [[Red Fish Room]] -- Secret at the bottom of the refill bug hole&lt;br /&gt;
* [[Mama Turtle Room]] -- Secret in the dent in the right wall above the missile&lt;br /&gt;
* [[Pseudo Plasma Spark Room]] -- Secret on the top right side of the room, partway down the final pit&lt;br /&gt;
* [[Northwest Maridia Bug Room]]&lt;br /&gt;
* [[Watering Hole]] -- Secret next to the missile/super pillars&lt;br /&gt;
&lt;br /&gt;
== East ==&lt;br /&gt;
&lt;br /&gt;
Also known as '''Upper Maridia'''.&lt;br /&gt;
&lt;br /&gt;
* [[Aqueduct]] -- Mutually exclusive Secrets at the top right alcove and the crevice above the top two crumble blocks above the middle door on the left (worth more), 4x Grapple Jump achievement possible&lt;br /&gt;
* [[Botwoon Hallway]]&lt;br /&gt;
* [[Botwoon's Room]] -- No Damage achievement&lt;br /&gt;
* [[Botwoon Energy Tank Room]] -- Secret on the opposite side of the energy tank in the hole that falls into the sand, &amp;quot;Unreachable&amp;quot; achievement for sitting in the sand under the widest set of speed blocks&lt;br /&gt;
* [[Halfie Climb Room]] -- Secret inside the speed blocks of the ceiling pillar before passing the oums&lt;br /&gt;
* [[Maridia Missile Refill Room]] -- Secret behind the refill station&lt;br /&gt;
* [[Colosseum]]&lt;br /&gt;
* [[Maridia Health Refill Room]] -- Secret on the far side of the refill station&lt;br /&gt;
* [[The Precious Room]]&lt;br /&gt;
* [[Draygon's Room]] -- &amp;quot;No Damage&amp;quot; achievement&lt;br /&gt;
* [[Space Jump Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[West Cactus Alley Room]] -- Secret in the lower right corner&lt;br /&gt;
* [[East Cactus Alley Room]] -- &amp;quot;Cleanser&amp;quot; achievement for killing every [[cacatac]]&lt;br /&gt;
* [[Plasma Spark Room]] -- Legacy &amp;quot;Plasma Spark&amp;quot; achievement no longer in later versions of arcade, for performing a correct plasma spark, &amp;quot;Cleanser&amp;quot; achievement for killing all enemies&lt;br /&gt;
* [[Oasis]]&lt;br /&gt;
* [[West Sand Hall]]&lt;br /&gt;
* [[Boyon Gate Hall]] -- Secret in the leftmost pit&lt;br /&gt;
* [[Crab Hole]] -- Secret in the hole leading from the top to the bottom&lt;br /&gt;
* [[West Sand Hall Tunnel]]&lt;br /&gt;
* [[Botwoon Quicksand Room]] -- Cannot be entered&lt;br /&gt;
* [[Below Botwoon Energy Tank]] -- &amp;quot;Just Points&amp;quot; achievement for reaching the right side&lt;br /&gt;
* [[West Aqueduct Quicksand Room]] -- Cannot be entered&lt;br /&gt;
* [[East Aqueduct Quicksand Room]] -- Cannot be entered&lt;br /&gt;
* [[East Sand Hole]] -- Secret somewhere on the right side near the power bombs (Needs specific location)&lt;br /&gt;
* [[West Sand Hole]] -- &amp;quot;Break Free&amp;quot; achievement for walljumping out of the water on the path to the Reserve Tank without Gravity Suit. Secret at the top left corner of the room&lt;br /&gt;
* [[East Sand Hall]]&lt;br /&gt;
* [[Bug Sand Hole]]&lt;br /&gt;
* [[Plasma Beach Quicksand Room]] -- Cannot be entered&lt;br /&gt;
* [[Butterfly Room]]&lt;br /&gt;
* [[Thread The Needle Room]] -- Cleanser for killing all of the enemies, Secret under the tall pillar on the left side&lt;br /&gt;
* [[Maridia Elevator Room]]&lt;br /&gt;
&lt;br /&gt;
=== Plasma Section ===&lt;br /&gt;
&lt;br /&gt;
* [[Plasma Climb]] aka [[Kassiuz Room]]&lt;br /&gt;
* [[Plasma Tutorial Room]]&lt;br /&gt;
* [[Plasma Room]] -- &amp;quot;Not Plasma Spark&amp;quot; achievement for shinesparking from the bottom platform to the door, Secret on top of the Chozo statue&lt;br /&gt;
&lt;br /&gt;
=== Spring Ball Section ===&lt;br /&gt;
&lt;br /&gt;
* [[Pants Room]]&lt;br /&gt;
* [[East Pants Room]]&lt;br /&gt;
* [[Shaktool Room]] -- Scraptool achievement for killing Shaktool&lt;br /&gt;
* [[Spring Ball Room]] -- Luxury Item achievement for collecting Springball, Secret on top of Chozo statue&lt;br /&gt;
&lt;br /&gt;
= Tourian =&lt;br /&gt;
* [[Tourian First Room]]&lt;br /&gt;
* [[Metroid Room 1]]&lt;br /&gt;
* [[Metroid Room 2]]&lt;br /&gt;
* [[Metroid Room 3]]&lt;br /&gt;
* [[Metroid Room 4]]&lt;br /&gt;
* [[Blue Hopper Room]] -- Secret in the bottom right corner&lt;br /&gt;
* [[Dust Torizo Room]] -- Does this exist in Arcade??&lt;br /&gt;
* [[Big Boy Room]] -- &amp;quot;Baby Skip&amp;quot; achievement&lt;br /&gt;
* [[Seaweed Room]] -- Secret under the top right platform&lt;br /&gt;
* [[Tourian Recharge Room]]&lt;br /&gt;
* [[Tourian Eye Door Room]] -- Does this exist in Arcade??&lt;br /&gt;
* [[Rinka Shaft]]&lt;br /&gt;
* [[Mother Brain Room]] -- &amp;quot;No Damage&amp;quot; achievements for both MB1 &amp;amp; MB2&lt;br /&gt;
* [[Tourian Escape Room 1]]&lt;br /&gt;
* [[Tourian Escape Room 2]]&lt;br /&gt;
* [[Tourian Escape Room 3]] -- Secret in the same place as the top left space pirate&lt;br /&gt;
* [[Tourian Escape Room 4]] -- &amp;quot;No Damage&amp;quot; achievement&lt;/div&gt;</summary>
		<author><name>Croakomire</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Arcade_Room_Bonuses&amp;diff=4994</id>
		<title>Arcade Room Bonuses</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Arcade_Room_Bonuses&amp;diff=4994"/>
				<updated>2021-03-26T17:44:56Z</updated>
		
		<summary type="html">&lt;p&gt;Croakomire: /* East */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The list of rooms, with annotations for the bonus points available when playing Super Metroid Arcade.&lt;br /&gt;
&lt;br /&gt;
=Crateria=&lt;br /&gt;
*[[Lake]] aka [[The Moat]]&lt;br /&gt;
==West of the Lake==&lt;br /&gt;
*[[Landing Site]]&lt;br /&gt;
*[[Crateria Tube]] -- Secret at the top-center of the tube&lt;br /&gt;
*[[Parlor and Alcatraz]] -- Special achievement (with bonus points) for Alcatraz Escape, Cleanser for killing all of the enemies&lt;br /&gt;
*[[Climb]] -- Achievement for shinesparking up the shaft, Cleanser for killing all of the pirates&lt;br /&gt;
*[[Pit Room]] -- Pitless achievement&lt;br /&gt;
*[[Flyway]]&lt;br /&gt;
*[[Pre-Map Flyway]]&lt;br /&gt;
*[[The Final Missile]] -- Secret on top of the Chozo statue&lt;br /&gt;
*[[Final Missile Bombway]]&lt;br /&gt;
*[[Bomb Torizo Room]] -- No Damage achievement&lt;br /&gt;
*[[Terminator Room]] -- Secret on top of a mushroom&lt;br /&gt;
*[[Green Pirates Shaft]] -- Quick Drop achievement&lt;br /&gt;
*[[Lower Mushrooms]] -- Secret on top of a mushroom&lt;br /&gt;
*[[Green Brinstar Elevator Room]]&lt;br /&gt;
*[[Crateria Kihunter Room]]&lt;br /&gt;
*[[Red Brinstar Elevator Room]]&lt;br /&gt;
*[[Statues Hallway]] -- Does this exist in Arcade??&lt;br /&gt;
*[[Statues Room]]&lt;br /&gt;
*[[Crateria Power Bomb Room]] -- Secret behind the item pedestal&lt;br /&gt;
*[[Crateria Super Room]]&lt;br /&gt;
===Gauntlet===&lt;br /&gt;
*[[Gauntlet Entrance]] -- Shine Skip achievement, Secret at top-center of room&lt;br /&gt;
*[[Gauntlet Energy Tank Room]] -- Shine Skip achievement&lt;br /&gt;
&lt;br /&gt;
==East of the Lake==&lt;br /&gt;
*[[West Ocean]] -- Secret in the crumble block shaft running from the upper section to the lower section, Sky Rider achievement for riding the moving platforms to the top, Dedicated achievement for bomb jumping to the top left missiles without other means to reach them.  These achievements are mutually exclusive.&lt;br /&gt;
*[[Bowling Alley Path]] -- Secret in the middle pit where the [[Choot]] is&lt;br /&gt;
===Forgotten Highway===&lt;br /&gt;
*[[East Ocean]] -- &amp;quot;Cleanser&amp;quot; achievement for killing all of the enemies&lt;br /&gt;
*[[Forgotten Highway Kago Room]] -- Secret to the right of the upper [[Kago]]&lt;br /&gt;
*[[Crab Maze]] - Multiple secrets scattered throughout different morph holes, these are mutually exclusive, largest points come from the far left side in the tunnel shaped like a backwards L, &amp;quot;Cleanser&amp;quot; achievement for killing all of the crabs&lt;br /&gt;
*[[Forgotten Highway Elevator]]&lt;br /&gt;
&lt;br /&gt;
=Brinstar=&lt;br /&gt;
== Blue ==&lt;br /&gt;
* [[Morph Ball Room]] -- &amp;quot;Smooth&amp;quot; achievement for getting from the top of the tower to the statue head without touching the ground. &amp;quot;Just Checking&amp;quot; achievement for bombing the lower left corner with either bombs or Power Bombs&lt;br /&gt;
* [[Construction Zone]] -- Secret on the left side of the middle section&lt;br /&gt;
* [[First Missile Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[Blue Brinstar Energy Tank Room]] -- Secret at the top-right of the shaft&lt;br /&gt;
* [[Blue Brinstar Boulder Room]] -- Secret under the invisible floor&lt;br /&gt;
* [[Blue Brinstar Double Missile Room]]&lt;br /&gt;
&lt;br /&gt;
==Green==&lt;br /&gt;
===West===&lt;br /&gt;
&lt;br /&gt;
* [[Green Brinstar Main Shaft]] -- &amp;quot;Smooth&amp;quot; achievement for getting a mockball out of the Power Bomb area. &amp;quot;Up the Shaft&amp;quot; for shinesparking up the Etecoons' room.&lt;br /&gt;
* [[Early Supers Room]] -- Secret in the crumble block shaft under the Supers, &amp;quot;Smooth&amp;quot; achievement for getting a machball across the crumble bridge&lt;br /&gt;
* [[Brinstar Reserve Tank Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[Brinstar Pre-Map Room]]&lt;br /&gt;
* [[Green Brinstar Fireflea Room]]&lt;br /&gt;
* [[Green Brinstar Beetom Room]]&lt;br /&gt;
* [[Etecoon Energy Tank Room]] -- &amp;quot;The Long Way&amp;quot; achievement for getting to the bottom right door. (at the very least if you enter top-right, not sure about the other doors)&lt;br /&gt;
* [[Etecoon Super Room]]&lt;br /&gt;
* [[Etecoon Room]] -- See [[Green Brinstar Main Shaft]] above&lt;br /&gt;
&lt;br /&gt;
===East===&lt;br /&gt;
*[[Green Hill Zone]] -- &amp;quot;Smooth&amp;quot; achievement for getting to the door to [[Morph Ball Room]] using walljumps without Hi-Jump Boots&lt;br /&gt;
*[[Noob Bridge]] aka [[A Bridge Too Far]] -- Secret on the far right under the bridge&lt;br /&gt;
*[[Spore Spawn Kihunter Room]] -- Both doors will open once the Kihunters are dead, so you can Yolo to the left even if you came from the left&lt;br /&gt;
*[[Spore Spawn Room]] -- No Damage achievement&lt;br /&gt;
&lt;br /&gt;
== Pink ==&lt;br /&gt;
&lt;br /&gt;
* [[Dachora Room]]&lt;br /&gt;
* [[Big Pink]] -- Secret in the shaft below the grapple missiles, Secret on top of the Chozo statue (Only one secret can be triggered per room visit, grapple missiles worth more points)&lt;br /&gt;
* [[Pink Brinstar Power Bomb Room]]&lt;br /&gt;
* [[Pink Brinstar Hopper Room]] -- Exit either side after all enemies are dead&lt;br /&gt;
* [[Hopper Energy Tank Room]] -- Secret behind the item pedestal&lt;br /&gt;
* [[Spore Spawn Super Room]] -- Secret on top of the Chozo statue. &amp;quot;Up the shaft&amp;quot; achievement for sparking up. &amp;quot;Short Charge&amp;quot; achievement for pulling off a short charge on the bottom.&lt;br /&gt;
* [[Spore Spawn Farming Room]] -- Secret in between the two left-side pipes&lt;br /&gt;
* [[Waterway Energy Tank Room]] -- Secret behind the item pedestal&lt;br /&gt;
&lt;br /&gt;
== Red ==&lt;br /&gt;
* [[Red Tower]] -- Secret under the bomb blocks next to the normal entrance door, &amp;quot;Hero Shot&amp;quot; achievement for shooting out the top block, is somewhat inconsistent, achievement isn't possible if you've been too close to the block(?), or have already shot it out&lt;br /&gt;
* [[Red Brinstar Fireflea Room]] -- &amp;quot;Shinespark Skip&amp;quot; achievement, Secret on the ledge on the lower-left of the room&lt;br /&gt;
* [[X-Ray Scope Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[Bat Room]]&lt;br /&gt;
* [[Below Spazer]] -- Secret underneath the Spazer Room door&lt;br /&gt;
* [[Spazer Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[West Tunnel]] (actually part of Maridia)&lt;br /&gt;
* [[East Tunnel]] (actually part of Maridia) -- Secret in the leftmost pit&lt;br /&gt;
* [[Hellway]]&lt;br /&gt;
* [[Caterpillar Room]]&lt;br /&gt;
* [[Alpha Power Bomb Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[Beta Power Bomb Room]]&lt;br /&gt;
&lt;br /&gt;
== Warehouse ==&lt;br /&gt;
&lt;br /&gt;
Also known as '''Kraid's Lair'''.&lt;br /&gt;
&lt;br /&gt;
* [[Warehouse Entrance]]&lt;br /&gt;
* [[Warehouse Zeela Room]]&lt;br /&gt;
* [[Warehouse Energy Tank Room]]&lt;br /&gt;
* [[Warehouse Kihunter Room]]&lt;br /&gt;
* [[Baby Kraid Room]]&lt;br /&gt;
* [[Kraid Eye Door Room]] -- &amp;quot;Blinding&amp;quot; achievement for killing the eye door&lt;br /&gt;
* [[Kraid Room]] -- No Damage achievement, &amp;quot;Quick Kill&amp;quot; achievement for killing Kraid before he breaks the ceiling, these achievements are seemingly mutually exclusive(?)&lt;br /&gt;
* [[Varia Suit Room]]&lt;br /&gt;
&lt;br /&gt;
=Norfair=&lt;br /&gt;
== Upper ==&lt;br /&gt;
* [[Business Center]]&lt;br /&gt;
* [[Hi Jump Energy Tank Room]] -- Secret on the bottom right of the entrance area&lt;br /&gt;
* [[Hi Jump Boots Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[Cathedral Entrance]] -- Secret at the top middle of the room&lt;br /&gt;
* [[Cathedral]] -- Secret at the bottom left of the room, &amp;quot;Cleanser&amp;quot; achievement for killing all enemies&lt;br /&gt;
* [[Rising Tide]] -- Secret under the platform between the two [[Squeept]]&lt;br /&gt;
* [[Frog Speedway]]&lt;br /&gt;
* [[Upper Norfair Farming Room]] -- Secret at the bottom right, requires killing the [[Namihe]]&lt;br /&gt;
* [[Purple Shaft]]&lt;br /&gt;
* [[Purple Farming Room]]&lt;br /&gt;
&lt;br /&gt;
=== Green Bubbles ===&lt;br /&gt;
&lt;br /&gt;
* [[Bubble Mountain]] -- Secret on the sides under the shot block leading to the morph tunnel, Cleanser for killing all of the enemies&lt;br /&gt;
* [[Green Bubbles Missile Room]]&lt;br /&gt;
* [[Norfair Reserve Tank Room]] -- Secret in top left corner of the room&lt;br /&gt;
* [[Bat Cave]]&lt;br /&gt;
* [[Speed Booster Hall]] -- Secret in a crevice of the ceiling on the second layer of crumble blocks from the top&lt;br /&gt;
* [[Speed Booster Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
&lt;br /&gt;
=== Wave Beam Section ===&lt;br /&gt;
&lt;br /&gt;
* [[Single Chamber]] -- &amp;quot;The Long Way&amp;quot; for getting underneath the crumble blocks leading from [[Three Musketeers' Room]]&lt;br /&gt;
* [[Double Chamber]] -- Secret in the passage underneath the door to [[Wave Beam Room]], The Long Way for exiting via the right door&lt;br /&gt;
* [[Wave Beam Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
&lt;br /&gt;
=== Ice Beam Section ===&lt;br /&gt;
&lt;br /&gt;
* [[Ice Beam Gate Room]] -- Secret under the right side gate&lt;br /&gt;
* [[Ice Beam Acid Room]]&lt;br /&gt;
* [[Ice Beam Snake Room]] -- Secret in a crevice above the morph tunnel&lt;br /&gt;
* [[Ice Beam Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[Ice Beam Tutorial Room]]&lt;br /&gt;
* [[Crumble Shaft]]&lt;br /&gt;
&lt;br /&gt;
=== Lower Entrance ===&lt;br /&gt;
&lt;br /&gt;
* [[Spiky Acid Snakes Tunnel]] -- Spark Skip achievement&lt;br /&gt;
* [[Kronic Boost Room]] -- Secret : bomb the block at the lava spark starting location &lt;br /&gt;
* [[Magdollite Tunnel]]&lt;br /&gt;
* [[Lava Dive Room]] -- Secret all the way at the back of the dead end morph tunnel&lt;br /&gt;
* [[Volcano Room]]&lt;br /&gt;
* [[Spiky Platforms Tunnel]]&lt;br /&gt;
&lt;br /&gt;
=== Crocomire Section ===&lt;br /&gt;
&lt;br /&gt;
* [[Red Pirate Shaft]]&lt;br /&gt;
* [[Acid Snakes Tunnel]]&lt;br /&gt;
* [[Crocomire Speedway]] --  Secret near the ceiling at the left side of the lower section&lt;br /&gt;
* [[Crocomire Escape]] -- Secret on the far left platform just above the lava&lt;br /&gt;
* [[Crocomire's Room]] -- &amp;quot;No Damage&amp;quot; achievement&lt;br /&gt;
* [[Post Crocomire Farming Room]]&lt;br /&gt;
* [[Post Crocomire Power Bomb Room]]&lt;br /&gt;
* [[Post Crocomire Shaft]] -- Secret under the top platform, on the left side&lt;br /&gt;
* [[Post Crocomire Missile Room]]&lt;br /&gt;
* [[Post Crocomire Jump Room]] -- Secret in the crumble block shaft next to the missile&lt;br /&gt;
* [[Grapple Beam Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[Grapple Tutorial Room 1]]&lt;br /&gt;
* [[Grapple Tutorial Room 2]] -- Secret under the top right platform&lt;br /&gt;
* [[Grapple Tutorial Room 3]] -- Green Gate Glitch. Secret to the right of the farming bugs.&lt;br /&gt;
&lt;br /&gt;
== Lower ==&lt;br /&gt;
&lt;br /&gt;
Also known as '''Ridley's Lair'''.&lt;br /&gt;
&lt;br /&gt;
* [[Main Hall]]&lt;br /&gt;
* [[Fast Pillars Setup Room]] -- Secret in one of the pits that appears after using a power bomb, &amp;quot;Daring&amp;quot; achievement for exiting through the top right door from any door that isn't itself.  This room is currently bugged(?), entering through the top right door will not spawn a grey door behind you, instead the grey door will lock the bottom right door for unknown reasons.&lt;br /&gt;
* [[Pillar Room]] -- &amp;quot;Fast Pillars&amp;quot; achievement for shinesparking from one side to the other, &amp;quot;Flappy Pillars&amp;quot; achievement for space jumping with blue suit/speed echoes from one side to the other.  (These may be mutually exclusive, needs confirmation)&lt;br /&gt;
* [[The Worst Room In The Game]] -- Secret at the very top right platform, past the shot blocks, &amp;quot;Unfazed&amp;quot; achievement for reaching the bottom left door from any other door without being damaged&lt;br /&gt;
* [[Amphitheatre]] -- Secret in the top right corner under the ledge&lt;br /&gt;
* [[Red Kihunter Shaft]] -- Secret on the path down, just before you reach the save room door&lt;br /&gt;
* [[Wasteland]] -- Secret in the right side crevice symmetrically from the progressing morph tunnel, &amp;quot;Skilled&amp;quot; achievement for performing a speedkeep machball through the morph tunnel&lt;br /&gt;
* [[Metal Pirates Room]]&lt;br /&gt;
* [[Plowerhouse Room]]&lt;br /&gt;
* [[Lower Norfair Farming Room]]&lt;br /&gt;
* [[Ridley's Room]] -- &amp;quot;No Damage&amp;quot; achievement&lt;br /&gt;
* [[Ridley Tank Room]]&lt;br /&gt;
* [[Mickey Mouse Room]] -- Secret on the right in the middle of the double layered shot blocks connected to the missile spot&lt;br /&gt;
&lt;br /&gt;
=== Escape ===&lt;br /&gt;
&lt;br /&gt;
* [[Lower Norfair Fireflea Room]] -- Secret on the bottom right behind the energy tank&lt;br /&gt;
* [[Lower Norfair Spring Ball Maze Room]] -- Secret somewhere in the morph tunnels (Needs specific location)&lt;br /&gt;
* [[Lower Norfair Escape Power Bomb Room]]&lt;br /&gt;
* [[Three Muskateers' Room]] -- Secret on the right immediately after morphing to get the missiles&lt;br /&gt;
&lt;br /&gt;
=== Golden Torizo Section ===&lt;br /&gt;
&lt;br /&gt;
* [[Acid Statue Room]]&lt;br /&gt;
* [[Golden Torizo's Room]] -- &amp;quot;No Damage&amp;quot; achievement&lt;br /&gt;
* [[Screw Attack Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[Golden Torizo Energy Recharge]] -- Secret on the far side of the energy refill&lt;br /&gt;
* [[Fast Ripper Room]]&lt;br /&gt;
&lt;br /&gt;
= Wrecked Ship =&lt;br /&gt;
* [[Wrecked Ship Entrance]]&lt;br /&gt;
* [[Wrecked Ship Main Shaft]] -- &amp;quot;Clipping&amp;quot; Achievement for clipping through the ceiling on the way to the top door, &amp;quot;Dangerous&amp;quot; achievement for traversing the spike hallway to the missile from right to left, this only works when the ship's power is on (Phantoon has been killed at least once)&lt;br /&gt;
* [[Basement]] -- Secret underneath the center platform&lt;br /&gt;
* [[Phantoon's Room]] -- &amp;quot;No Damage&amp;quot; achievement&lt;br /&gt;
* [[Wrecked Ship West Super Room]] -- Secret under the Super Missile platform&lt;br /&gt;
* [[Attic]]&lt;br /&gt;
* [[Bowling Alley]] -- Secret in the ceiling crevice behind the power bomb statue&lt;br /&gt;
* [[Gravity Suit Room]]&lt;br /&gt;
* [[Wrecked Ship East Super Room]] -- Secret up high between the 3rd and 4th ceiling pillars&lt;br /&gt;
* [[Sponge Bath]]&lt;br /&gt;
* [[Spiky Death Room]]&lt;br /&gt;
* [[Electric Death Room]] -- Secret on the platform just to the left of the [[East Ocean]] door&lt;br /&gt;
* [[Wrecked Ship Energy Tank Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[Assembly Line]]&lt;br /&gt;
&lt;br /&gt;
= Maridia =&lt;br /&gt;
&lt;br /&gt;
== West ==&lt;br /&gt;
&lt;br /&gt;
Also known as '''Lower Maridia'''.&lt;br /&gt;
&lt;br /&gt;
* [[West Glass Tube Tunnel]]&lt;br /&gt;
* [[Glass Tunnel]] -- Secret just under the top center platform, this room cannot be entered from the doors inside the glass tube(?), nor can the tube be broken&lt;br /&gt;
* [[Main Street]] -- Secret in the alcove under Crab Supers, &amp;quot;Mainstreet&amp;quot; achievement for collecting the missiles in the ceiling&lt;br /&gt;
* [[Fish Tank]] -- Secret at the bottom of the 4th pit from the left&lt;br /&gt;
* [[Mt. Everest]] -- 4x Grapple Jump achievement possible&lt;br /&gt;
* [[Crab Shaft]]&lt;br /&gt;
* [[Crab Tunnel]]&lt;br /&gt;
* [[Red Fish Room]] -- Secret at the bottom of the refill bug hole&lt;br /&gt;
* [[Mama Turtle Room]] -- Secret in the dent in the right wall above the missile&lt;br /&gt;
* [[Pseudo Plasma Spark Room]] -- Secret on the top right side of the room, partway down the final pit&lt;br /&gt;
* [[Northwest Maridia Bug Room]]&lt;br /&gt;
* [[Watering Hole]] -- Secret next to the missile/super pillars&lt;br /&gt;
&lt;br /&gt;
== East ==&lt;br /&gt;
&lt;br /&gt;
Also known as '''Upper Maridia'''.&lt;br /&gt;
&lt;br /&gt;
* [[Aqueduct]] -- Mutually exclusive Secrets at the top right alcove and the crevice above the top two crumble blocks above the middle door on the left (worth more), 4x Grapple Jump achievement possible&lt;br /&gt;
* [[Botwoon Hallway]]&lt;br /&gt;
* [[Botwoon's Room]] -- No Damage achievement&lt;br /&gt;
* [[Botwoon Energy Tank Room]] -- Secret on the opposite side of the energy tank in the hole that falls into the sand, &amp;quot;Unreachable&amp;quot; achievement for sitting in the sand under the widest set of speed blocks&lt;br /&gt;
* [[Halfie Climb Room]] -- Secret inside the speed blocks of the ceiling pillar before passing the oums&lt;br /&gt;
* [[Maridia Missile Refill Room]] -- Secret behind the refill station&lt;br /&gt;
* [[Colosseum]]&lt;br /&gt;
* [[Maridia Health Refill Room]] -- Secret on the far side of the refill station&lt;br /&gt;
* [[The Precious Room]]&lt;br /&gt;
* [[Draygon's Room]] -- &amp;quot;No Damage&amp;quot; achievement&lt;br /&gt;
* [[Space Jump Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[West Cactus Alley Room]] -- Secret in the lower right corner&lt;br /&gt;
* [[East Cactus Alley Room]] -- &amp;quot;Cleanser&amp;quot; achievement for killing every [[cacatac]]&lt;br /&gt;
* [[Plasma Spark Room]] -- Legacy &amp;quot;Plasma Spark&amp;quot; achievement no longer in later versions of arcade, for performing a correct plasma spark, &amp;quot;Cleanser&amp;quot; achievement for killing all enemies&lt;br /&gt;
* [[Oasis]]&lt;br /&gt;
* [[West Sand Hall]]&lt;br /&gt;
* [[Boyon Gate Hall]] -- Secret in the leftmost pit&lt;br /&gt;
* [[Crab Hole]] -- Secret in the hole leading from the top to the bottom&lt;br /&gt;
* [[West Sand Hall Tunnel]]&lt;br /&gt;
* [[Botwoon Quicksand Room]] -- Cannot be entered&lt;br /&gt;
* [[Below Botwoon Energy Tank]] -- &amp;quot;Just Points&amp;quot; achievement for reaching the right side&lt;br /&gt;
* [[West Aqueduct Quicksand Room]] -- Cannot be entered&lt;br /&gt;
* [[East Aqueduct Quicksand Room]] -- Cannot be entered&lt;br /&gt;
* [[East Sand Hole]] -- Secret somewhere on the right side near the power bombs (Needs specific location)&lt;br /&gt;
* [[West Sand Hole]] -- &amp;quot;Break Free&amp;quot; achievement for walljumping out of the water on the path to the Reserve Tank without Gravity Suit. Secret at the top left corner of the room&lt;br /&gt;
* [[East Sand Hall]]&lt;br /&gt;
* [[Bug Sand Hole]]&lt;br /&gt;
* [[Plasma Beach Quicksand Room]] -- Cannot be entered&lt;br /&gt;
* [[Butterfly Room]]&lt;br /&gt;
* [[Thread The Needle Room]] -- Cleanser for killing all of the enemies, Secret under the tall pillar on the left side&lt;br /&gt;
* [[Maridia Elevator Room]]&lt;br /&gt;
&lt;br /&gt;
=== Plasma Section ===&lt;br /&gt;
&lt;br /&gt;
* [[Plasma Climb]] aka [[Kassiuz Room]]&lt;br /&gt;
* [[Plasma Tutorial Room]]&lt;br /&gt;
* [[Plasma Room]] -- &amp;quot;Not Plasma Spark&amp;quot; achievement for shinesparking from the bottom platform to the door, Secret on top of the Chozo statue&lt;br /&gt;
&lt;br /&gt;
=== Spring Ball Section ===&lt;br /&gt;
&lt;br /&gt;
* [[Pants Room]]&lt;br /&gt;
* [[East Pants Room]]&lt;br /&gt;
* [[Shaktool Room]] -- Scraptool achievement for killing Shaktool&lt;br /&gt;
* [[Spring Ball Room]] -- Luxury Item achievement for collecting Springball, Secret on top of Chozo statue&lt;br /&gt;
&lt;br /&gt;
= Tourian =&lt;br /&gt;
* [[Tourian First Room]]&lt;br /&gt;
* [[Metroid Room 1]]&lt;br /&gt;
* [[Metroid Room 2]]&lt;br /&gt;
* [[Metroid Room 3]]&lt;br /&gt;
* [[Metroid Room 4]]&lt;br /&gt;
* [[Blue Hopper Room]] -- Does this exist in Arcade??&lt;br /&gt;
* [[Dust Torizo Room]] -- Does this exist in Arcade??&lt;br /&gt;
* [[Big Boy Room]] -- Baby Skip achievment&lt;br /&gt;
* [[Seaweed Room]]&lt;br /&gt;
* [[Tourian Recharge Room]]&lt;br /&gt;
* [[Tourian Eye Door Room]] -- Does this exist in Arcade??&lt;br /&gt;
* [[Rinka Shaft]]&lt;br /&gt;
* [[Mother Brain Room]] -- No Damage achievements&lt;br /&gt;
* [[Tourian Escape Room 1]]&lt;br /&gt;
* [[Tourian Escape Room 2]]&lt;br /&gt;
* [[Tourian Escape Room 3]] -- Secret underneath the top left Space Pirate&lt;br /&gt;
* [[Tourian Escape Room 4]] -- No Damage achievement&lt;/div&gt;</summary>
		<author><name>Croakomire</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Arcade_Room_Bonuses&amp;diff=4993</id>
		<title>Arcade Room Bonuses</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Arcade_Room_Bonuses&amp;diff=4993"/>
				<updated>2021-03-26T17:27:58Z</updated>
		
		<summary type="html">&lt;p&gt;Croakomire: /* West */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The list of rooms, with annotations for the bonus points available when playing Super Metroid Arcade.&lt;br /&gt;
&lt;br /&gt;
=Crateria=&lt;br /&gt;
*[[Lake]] aka [[The Moat]]&lt;br /&gt;
==West of the Lake==&lt;br /&gt;
*[[Landing Site]]&lt;br /&gt;
*[[Crateria Tube]] -- Secret at the top-center of the tube&lt;br /&gt;
*[[Parlor and Alcatraz]] -- Special achievement (with bonus points) for Alcatraz Escape, Cleanser for killing all of the enemies&lt;br /&gt;
*[[Climb]] -- Achievement for shinesparking up the shaft, Cleanser for killing all of the pirates&lt;br /&gt;
*[[Pit Room]] -- Pitless achievement&lt;br /&gt;
*[[Flyway]]&lt;br /&gt;
*[[Pre-Map Flyway]]&lt;br /&gt;
*[[The Final Missile]] -- Secret on top of the Chozo statue&lt;br /&gt;
*[[Final Missile Bombway]]&lt;br /&gt;
*[[Bomb Torizo Room]] -- No Damage achievement&lt;br /&gt;
*[[Terminator Room]] -- Secret on top of a mushroom&lt;br /&gt;
*[[Green Pirates Shaft]] -- Quick Drop achievement&lt;br /&gt;
*[[Lower Mushrooms]] -- Secret on top of a mushroom&lt;br /&gt;
*[[Green Brinstar Elevator Room]]&lt;br /&gt;
*[[Crateria Kihunter Room]]&lt;br /&gt;
*[[Red Brinstar Elevator Room]]&lt;br /&gt;
*[[Statues Hallway]] -- Does this exist in Arcade??&lt;br /&gt;
*[[Statues Room]]&lt;br /&gt;
*[[Crateria Power Bomb Room]] -- Secret behind the item pedestal&lt;br /&gt;
*[[Crateria Super Room]]&lt;br /&gt;
===Gauntlet===&lt;br /&gt;
*[[Gauntlet Entrance]] -- Shine Skip achievement, Secret at top-center of room&lt;br /&gt;
*[[Gauntlet Energy Tank Room]] -- Shine Skip achievement&lt;br /&gt;
&lt;br /&gt;
==East of the Lake==&lt;br /&gt;
*[[West Ocean]] -- Secret in the crumble block shaft running from the upper section to the lower section, Sky Rider achievement for riding the moving platforms to the top, Dedicated achievement for bomb jumping to the top left missiles without other means to reach them.  These achievements are mutually exclusive.&lt;br /&gt;
*[[Bowling Alley Path]] -- Secret in the middle pit where the [[Choot]] is&lt;br /&gt;
===Forgotten Highway===&lt;br /&gt;
*[[East Ocean]] -- &amp;quot;Cleanser&amp;quot; achievement for killing all of the enemies&lt;br /&gt;
*[[Forgotten Highway Kago Room]] -- Secret to the right of the upper [[Kago]]&lt;br /&gt;
*[[Crab Maze]] - Multiple secrets scattered throughout different morph holes, these are mutually exclusive, largest points come from the far left side in the tunnel shaped like a backwards L, &amp;quot;Cleanser&amp;quot; achievement for killing all of the crabs&lt;br /&gt;
*[[Forgotten Highway Elevator]]&lt;br /&gt;
&lt;br /&gt;
=Brinstar=&lt;br /&gt;
== Blue ==&lt;br /&gt;
* [[Morph Ball Room]] -- &amp;quot;Smooth&amp;quot; achievement for getting from the top of the tower to the statue head without touching the ground. &amp;quot;Just Checking&amp;quot; achievement for bombing the lower left corner with either bombs or Power Bombs&lt;br /&gt;
* [[Construction Zone]] -- Secret on the left side of the middle section&lt;br /&gt;
* [[First Missile Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[Blue Brinstar Energy Tank Room]] -- Secret at the top-right of the shaft&lt;br /&gt;
* [[Blue Brinstar Boulder Room]] -- Secret under the invisible floor&lt;br /&gt;
* [[Blue Brinstar Double Missile Room]]&lt;br /&gt;
&lt;br /&gt;
==Green==&lt;br /&gt;
===West===&lt;br /&gt;
&lt;br /&gt;
* [[Green Brinstar Main Shaft]] -- &amp;quot;Smooth&amp;quot; achievement for getting a mockball out of the Power Bomb area. &amp;quot;Up the Shaft&amp;quot; for shinesparking up the Etecoons' room.&lt;br /&gt;
* [[Early Supers Room]] -- Secret in the crumble block shaft under the Supers, &amp;quot;Smooth&amp;quot; achievement for getting a machball across the crumble bridge&lt;br /&gt;
* [[Brinstar Reserve Tank Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[Brinstar Pre-Map Room]]&lt;br /&gt;
* [[Green Brinstar Fireflea Room]]&lt;br /&gt;
* [[Green Brinstar Beetom Room]]&lt;br /&gt;
* [[Etecoon Energy Tank Room]] -- &amp;quot;The Long Way&amp;quot; achievement for getting to the bottom right door. (at the very least if you enter top-right, not sure about the other doors)&lt;br /&gt;
* [[Etecoon Super Room]]&lt;br /&gt;
* [[Etecoon Room]] -- See [[Green Brinstar Main Shaft]] above&lt;br /&gt;
&lt;br /&gt;
===East===&lt;br /&gt;
*[[Green Hill Zone]] -- &amp;quot;Smooth&amp;quot; achievement for getting to the door to [[Morph Ball Room]] using walljumps without Hi-Jump Boots&lt;br /&gt;
*[[Noob Bridge]] aka [[A Bridge Too Far]] -- Secret on the far right under the bridge&lt;br /&gt;
*[[Spore Spawn Kihunter Room]] -- Both doors will open once the Kihunters are dead, so you can Yolo to the left even if you came from the left&lt;br /&gt;
*[[Spore Spawn Room]] -- No Damage achievement&lt;br /&gt;
&lt;br /&gt;
== Pink ==&lt;br /&gt;
&lt;br /&gt;
* [[Dachora Room]]&lt;br /&gt;
* [[Big Pink]] -- Secret in the shaft below the grapple missiles, Secret on top of the Chozo statue (Only one secret can be triggered per room visit, grapple missiles worth more points)&lt;br /&gt;
* [[Pink Brinstar Power Bomb Room]]&lt;br /&gt;
* [[Pink Brinstar Hopper Room]] -- Exit either side after all enemies are dead&lt;br /&gt;
* [[Hopper Energy Tank Room]] -- Secret behind the item pedestal&lt;br /&gt;
* [[Spore Spawn Super Room]] -- Secret on top of the Chozo statue. &amp;quot;Up the shaft&amp;quot; achievement for sparking up. &amp;quot;Short Charge&amp;quot; achievement for pulling off a short charge on the bottom.&lt;br /&gt;
* [[Spore Spawn Farming Room]] -- Secret in between the two left-side pipes&lt;br /&gt;
* [[Waterway Energy Tank Room]] -- Secret behind the item pedestal&lt;br /&gt;
&lt;br /&gt;
== Red ==&lt;br /&gt;
* [[Red Tower]] -- Secret under the bomb blocks next to the normal entrance door, &amp;quot;Hero Shot&amp;quot; achievement for shooting out the top block, is somewhat inconsistent, achievement isn't possible if you've been too close to the block(?), or have already shot it out&lt;br /&gt;
* [[Red Brinstar Fireflea Room]] -- &amp;quot;Shinespark Skip&amp;quot; achievement, Secret on the ledge on the lower-left of the room&lt;br /&gt;
* [[X-Ray Scope Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[Bat Room]]&lt;br /&gt;
* [[Below Spazer]] -- Secret underneath the Spazer Room door&lt;br /&gt;
* [[Spazer Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[West Tunnel]] (actually part of Maridia)&lt;br /&gt;
* [[East Tunnel]] (actually part of Maridia) -- Secret in the leftmost pit&lt;br /&gt;
* [[Hellway]]&lt;br /&gt;
* [[Caterpillar Room]]&lt;br /&gt;
* [[Alpha Power Bomb Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[Beta Power Bomb Room]]&lt;br /&gt;
&lt;br /&gt;
== Warehouse ==&lt;br /&gt;
&lt;br /&gt;
Also known as '''Kraid's Lair'''.&lt;br /&gt;
&lt;br /&gt;
* [[Warehouse Entrance]]&lt;br /&gt;
* [[Warehouse Zeela Room]]&lt;br /&gt;
* [[Warehouse Energy Tank Room]]&lt;br /&gt;
* [[Warehouse Kihunter Room]]&lt;br /&gt;
* [[Baby Kraid Room]]&lt;br /&gt;
* [[Kraid Eye Door Room]] -- &amp;quot;Blinding&amp;quot; achievement for killing the eye door&lt;br /&gt;
* [[Kraid Room]] -- No Damage achievement, &amp;quot;Quick Kill&amp;quot; achievement for killing Kraid before he breaks the ceiling, these achievements are seemingly mutually exclusive(?)&lt;br /&gt;
* [[Varia Suit Room]]&lt;br /&gt;
&lt;br /&gt;
=Norfair=&lt;br /&gt;
== Upper ==&lt;br /&gt;
* [[Business Center]]&lt;br /&gt;
* [[Hi Jump Energy Tank Room]] -- Secret on the bottom right of the entrance area&lt;br /&gt;
* [[Hi Jump Boots Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[Cathedral Entrance]] -- Secret at the top middle of the room&lt;br /&gt;
* [[Cathedral]] -- Secret at the bottom left of the room, &amp;quot;Cleanser&amp;quot; achievement for killing all enemies&lt;br /&gt;
* [[Rising Tide]] -- Secret under the platform between the two [[Squeept]]&lt;br /&gt;
* [[Frog Speedway]]&lt;br /&gt;
* [[Upper Norfair Farming Room]] -- Secret at the bottom right, requires killing the [[Namihe]]&lt;br /&gt;
* [[Purple Shaft]]&lt;br /&gt;
* [[Purple Farming Room]]&lt;br /&gt;
&lt;br /&gt;
=== Green Bubbles ===&lt;br /&gt;
&lt;br /&gt;
* [[Bubble Mountain]] -- Secret on the sides under the shot block leading to the morph tunnel, Cleanser for killing all of the enemies&lt;br /&gt;
* [[Green Bubbles Missile Room]]&lt;br /&gt;
* [[Norfair Reserve Tank Room]] -- Secret in top left corner of the room&lt;br /&gt;
* [[Bat Cave]]&lt;br /&gt;
* [[Speed Booster Hall]] -- Secret in a crevice of the ceiling on the second layer of crumble blocks from the top&lt;br /&gt;
* [[Speed Booster Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
&lt;br /&gt;
=== Wave Beam Section ===&lt;br /&gt;
&lt;br /&gt;
* [[Single Chamber]] -- &amp;quot;The Long Way&amp;quot; for getting underneath the crumble blocks leading from [[Three Musketeers' Room]]&lt;br /&gt;
* [[Double Chamber]] -- Secret in the passage underneath the door to [[Wave Beam Room]], The Long Way for exiting via the right door&lt;br /&gt;
* [[Wave Beam Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
&lt;br /&gt;
=== Ice Beam Section ===&lt;br /&gt;
&lt;br /&gt;
* [[Ice Beam Gate Room]] -- Secret under the right side gate&lt;br /&gt;
* [[Ice Beam Acid Room]]&lt;br /&gt;
* [[Ice Beam Snake Room]] -- Secret in a crevice above the morph tunnel&lt;br /&gt;
* [[Ice Beam Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[Ice Beam Tutorial Room]]&lt;br /&gt;
* [[Crumble Shaft]]&lt;br /&gt;
&lt;br /&gt;
=== Lower Entrance ===&lt;br /&gt;
&lt;br /&gt;
* [[Spiky Acid Snakes Tunnel]] -- Spark Skip achievement&lt;br /&gt;
* [[Kronic Boost Room]] -- Secret : bomb the block at the lava spark starting location &lt;br /&gt;
* [[Magdollite Tunnel]]&lt;br /&gt;
* [[Lava Dive Room]] -- Secret all the way at the back of the dead end morph tunnel&lt;br /&gt;
* [[Volcano Room]]&lt;br /&gt;
* [[Spiky Platforms Tunnel]]&lt;br /&gt;
&lt;br /&gt;
=== Crocomire Section ===&lt;br /&gt;
&lt;br /&gt;
* [[Red Pirate Shaft]]&lt;br /&gt;
* [[Acid Snakes Tunnel]]&lt;br /&gt;
* [[Crocomire Speedway]] --  Secret near the ceiling at the left side of the lower section&lt;br /&gt;
* [[Crocomire Escape]] -- Secret on the far left platform just above the lava&lt;br /&gt;
* [[Crocomire's Room]] -- &amp;quot;No Damage&amp;quot; achievement&lt;br /&gt;
* [[Post Crocomire Farming Room]]&lt;br /&gt;
* [[Post Crocomire Power Bomb Room]]&lt;br /&gt;
* [[Post Crocomire Shaft]] -- Secret under the top platform, on the left side&lt;br /&gt;
* [[Post Crocomire Missile Room]]&lt;br /&gt;
* [[Post Crocomire Jump Room]] -- Secret in the crumble block shaft next to the missile&lt;br /&gt;
* [[Grapple Beam Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[Grapple Tutorial Room 1]]&lt;br /&gt;
* [[Grapple Tutorial Room 2]] -- Secret under the top right platform&lt;br /&gt;
* [[Grapple Tutorial Room 3]] -- Green Gate Glitch. Secret to the right of the farming bugs.&lt;br /&gt;
&lt;br /&gt;
== Lower ==&lt;br /&gt;
&lt;br /&gt;
Also known as '''Ridley's Lair'''.&lt;br /&gt;
&lt;br /&gt;
* [[Main Hall]]&lt;br /&gt;
* [[Fast Pillars Setup Room]] -- Secret in one of the pits that appears after using a power bomb, &amp;quot;Daring&amp;quot; achievement for exiting through the top right door from any door that isn't itself.  This room is currently bugged(?), entering through the top right door will not spawn a grey door behind you, instead the grey door will lock the bottom right door for unknown reasons.&lt;br /&gt;
* [[Pillar Room]] -- &amp;quot;Fast Pillars&amp;quot; achievement for shinesparking from one side to the other, &amp;quot;Flappy Pillars&amp;quot; achievement for space jumping with blue suit/speed echoes from one side to the other.  (These may be mutually exclusive, needs confirmation)&lt;br /&gt;
* [[The Worst Room In The Game]] -- Secret at the very top right platform, past the shot blocks, &amp;quot;Unfazed&amp;quot; achievement for reaching the bottom left door from any other door without being damaged&lt;br /&gt;
* [[Amphitheatre]] -- Secret in the top right corner under the ledge&lt;br /&gt;
* [[Red Kihunter Shaft]] -- Secret on the path down, just before you reach the save room door&lt;br /&gt;
* [[Wasteland]] -- Secret in the right side crevice symmetrically from the progressing morph tunnel, &amp;quot;Skilled&amp;quot; achievement for performing a speedkeep machball through the morph tunnel&lt;br /&gt;
* [[Metal Pirates Room]]&lt;br /&gt;
* [[Plowerhouse Room]]&lt;br /&gt;
* [[Lower Norfair Farming Room]]&lt;br /&gt;
* [[Ridley's Room]] -- &amp;quot;No Damage&amp;quot; achievement&lt;br /&gt;
* [[Ridley Tank Room]]&lt;br /&gt;
* [[Mickey Mouse Room]] -- Secret on the right in the middle of the double layered shot blocks connected to the missile spot&lt;br /&gt;
&lt;br /&gt;
=== Escape ===&lt;br /&gt;
&lt;br /&gt;
* [[Lower Norfair Fireflea Room]] -- Secret on the bottom right behind the energy tank&lt;br /&gt;
* [[Lower Norfair Spring Ball Maze Room]] -- Secret somewhere in the morph tunnels (Needs specific location)&lt;br /&gt;
* [[Lower Norfair Escape Power Bomb Room]]&lt;br /&gt;
* [[Three Muskateers' Room]] -- Secret on the right immediately after morphing to get the missiles&lt;br /&gt;
&lt;br /&gt;
=== Golden Torizo Section ===&lt;br /&gt;
&lt;br /&gt;
* [[Acid Statue Room]]&lt;br /&gt;
* [[Golden Torizo's Room]] -- &amp;quot;No Damage&amp;quot; achievement&lt;br /&gt;
* [[Screw Attack Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[Golden Torizo Energy Recharge]] -- Secret on the far side of the energy refill&lt;br /&gt;
* [[Fast Ripper Room]]&lt;br /&gt;
&lt;br /&gt;
= Wrecked Ship =&lt;br /&gt;
* [[Wrecked Ship Entrance]]&lt;br /&gt;
* [[Wrecked Ship Main Shaft]] -- &amp;quot;Clipping&amp;quot; Achievement for clipping through the ceiling on the way to the top door, &amp;quot;Dangerous&amp;quot; achievement for traversing the spike hallway to the missile from right to left, this only works when the ship's power is on (Phantoon has been killed at least once)&lt;br /&gt;
* [[Basement]] -- Secret underneath the center platform&lt;br /&gt;
* [[Phantoon's Room]] -- &amp;quot;No Damage&amp;quot; achievement&lt;br /&gt;
* [[Wrecked Ship West Super Room]] -- Secret under the Super Missile platform&lt;br /&gt;
* [[Attic]]&lt;br /&gt;
* [[Bowling Alley]] -- Secret in the ceiling crevice behind the power bomb statue&lt;br /&gt;
* [[Gravity Suit Room]]&lt;br /&gt;
* [[Wrecked Ship East Super Room]] -- Secret up high between the 3rd and 4th ceiling pillars&lt;br /&gt;
* [[Sponge Bath]]&lt;br /&gt;
* [[Spiky Death Room]]&lt;br /&gt;
* [[Electric Death Room]] -- Secret on the platform just to the left of the [[East Ocean]] door&lt;br /&gt;
* [[Wrecked Ship Energy Tank Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[Assembly Line]]&lt;br /&gt;
&lt;br /&gt;
= Maridia =&lt;br /&gt;
&lt;br /&gt;
== West ==&lt;br /&gt;
&lt;br /&gt;
Also known as '''Lower Maridia'''.&lt;br /&gt;
&lt;br /&gt;
* [[West Glass Tube Tunnel]]&lt;br /&gt;
* [[Glass Tunnel]] -- Secret just under the top center platform, this room cannot be entered from the doors inside the glass tube(?), nor can the tube be broken&lt;br /&gt;
* [[Main Street]] -- Secret in the alcove under Crab Supers, &amp;quot;Mainstreet&amp;quot; achievement for collecting the missiles in the ceiling&lt;br /&gt;
* [[Fish Tank]] -- Secret at the bottom of the 4th pit from the left&lt;br /&gt;
* [[Mt. Everest]] -- 4x Grapple Jump achievement possible&lt;br /&gt;
* [[Crab Shaft]]&lt;br /&gt;
* [[Crab Tunnel]]&lt;br /&gt;
* [[Red Fish Room]] -- Secret at the bottom of the refill bug hole&lt;br /&gt;
* [[Mama Turtle Room]] -- Secret in the dent in the right wall above the missile&lt;br /&gt;
* [[Pseudo Plasma Spark Room]] -- Secret on the top right side of the room, partway down the final pit&lt;br /&gt;
* [[Northwest Maridia Bug Room]]&lt;br /&gt;
* [[Watering Hole]] -- Secret next to the missile/super pillars&lt;br /&gt;
&lt;br /&gt;
== East ==&lt;br /&gt;
&lt;br /&gt;
Also known as '''Upper Maridia'''.&lt;br /&gt;
&lt;br /&gt;
* [[Aqueduct]] -- 4x Grapple Jump achievement possible&lt;br /&gt;
* [[Botwoon Hallway]]&lt;br /&gt;
* [[Botwoon's Room]] -- No Damage achievement&lt;br /&gt;
* [[Botwoon Energy Tank Room]]&lt;br /&gt;
* [[Halfie Climb Room]]&lt;br /&gt;
* [[Maridia Missile Refill Room]] -- Secret behind the refill station&lt;br /&gt;
* [[Colosseum]]&lt;br /&gt;
* [[Maridia Health Refill Room]] -- Secret on the far side of the refill station&lt;br /&gt;
* [[The Precious Room]]&lt;br /&gt;
* [[Draygon's Room]] -- No Damage achievement&lt;br /&gt;
* [[Space Jump Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[West Cactus Alley Room]] -- Secret in the lower right corner&lt;br /&gt;
* [[East Cactus Alley Room]]&lt;br /&gt;
* [[Plasma Spark Room]]&lt;br /&gt;
* [[Oasis]]&lt;br /&gt;
* [[West Sand Hall]]&lt;br /&gt;
* [[Boyon Gate Hall]] -- Secret in the leftmost pit&lt;br /&gt;
* [[Crab Hole]] -- Secret in the hole leading from the top to the bottom&lt;br /&gt;
* [[West Sand Hall Tunnel]]&lt;br /&gt;
* [[Botwoon Quicksand Room]]&lt;br /&gt;
* [[Below Botwoon Energy Tank]] -- &amp;quot;Just Points&amp;quot; achievement for reaching the right side&lt;br /&gt;
* [[West Aqueduct Quicksand Room]]&lt;br /&gt;
* [[East Aqueduct Quicksand Room]]&lt;br /&gt;
* [[East Sand Hole]] -- Achievement/Secret for getting to the Power Bomb (please confirm)&lt;br /&gt;
* [[West Sand Hole]] -- &amp;quot;Break Free&amp;quot; achievement for walljump out of the water on the path to the Reserve Tank without Gravity Suit. Secret at the top left corner of the room&lt;br /&gt;
* [[East Sand Hall]]&lt;br /&gt;
* [[Bug Sand Hole]]&lt;br /&gt;
* [[Plasma Beach Quicksand Room]]&lt;br /&gt;
* [[Butterfly Room]]&lt;br /&gt;
* [[Thread The Needle Room]] -- Cleanser for killing all of the enemies, bonus under the tall pillar on the left side&lt;br /&gt;
* [[Maridia Elevator Room]]&lt;br /&gt;
&lt;br /&gt;
=== Plasma Section ===&lt;br /&gt;
&lt;br /&gt;
* [[Plasma Climb]] aka [[Kassiuz Room]]&lt;br /&gt;
* [[Plasma Tutorial Room]]&lt;br /&gt;
* [[Plasma Room]] -- &amp;quot;Not Plasma Spark&amp;quot; achievement, Secret on top of the Chozo statue&lt;br /&gt;
&lt;br /&gt;
=== Spring Ball Section ===&lt;br /&gt;
&lt;br /&gt;
* [[Pants Room]]&lt;br /&gt;
* [[East Pants Room]]&lt;br /&gt;
* [[Shaktool Room]] -- Scraptool achievement for killing Shaktool&lt;br /&gt;
* [[Spring Ball Room]] -- Luxury Item achievement for collecting Springball, Secret on top of Chozo statue&lt;br /&gt;
&lt;br /&gt;
= Tourian =&lt;br /&gt;
* [[Tourian First Room]]&lt;br /&gt;
* [[Metroid Room 1]]&lt;br /&gt;
* [[Metroid Room 2]]&lt;br /&gt;
* [[Metroid Room 3]]&lt;br /&gt;
* [[Metroid Room 4]]&lt;br /&gt;
* [[Blue Hopper Room]] -- Does this exist in Arcade??&lt;br /&gt;
* [[Dust Torizo Room]] -- Does this exist in Arcade??&lt;br /&gt;
* [[Big Boy Room]] -- Baby Skip achievment&lt;br /&gt;
* [[Seaweed Room]]&lt;br /&gt;
* [[Tourian Recharge Room]]&lt;br /&gt;
* [[Tourian Eye Door Room]] -- Does this exist in Arcade??&lt;br /&gt;
* [[Rinka Shaft]]&lt;br /&gt;
* [[Mother Brain Room]] -- No Damage achievements&lt;br /&gt;
* [[Tourian Escape Room 1]]&lt;br /&gt;
* [[Tourian Escape Room 2]]&lt;br /&gt;
* [[Tourian Escape Room 3]] -- Secret underneath the top left Space Pirate&lt;br /&gt;
* [[Tourian Escape Room 4]] -- No Damage achievement&lt;/div&gt;</summary>
		<author><name>Croakomire</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Arcade_Room_Bonuses&amp;diff=4992</id>
		<title>Arcade Room Bonuses</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Arcade_Room_Bonuses&amp;diff=4992"/>
				<updated>2021-03-26T17:21:21Z</updated>
		
		<summary type="html">&lt;p&gt;Croakomire: /* Wrecked Ship */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The list of rooms, with annotations for the bonus points available when playing Super Metroid Arcade.&lt;br /&gt;
&lt;br /&gt;
=Crateria=&lt;br /&gt;
*[[Lake]] aka [[The Moat]]&lt;br /&gt;
==West of the Lake==&lt;br /&gt;
*[[Landing Site]]&lt;br /&gt;
*[[Crateria Tube]] -- Secret at the top-center of the tube&lt;br /&gt;
*[[Parlor and Alcatraz]] -- Special achievement (with bonus points) for Alcatraz Escape, Cleanser for killing all of the enemies&lt;br /&gt;
*[[Climb]] -- Achievement for shinesparking up the shaft, Cleanser for killing all of the pirates&lt;br /&gt;
*[[Pit Room]] -- Pitless achievement&lt;br /&gt;
*[[Flyway]]&lt;br /&gt;
*[[Pre-Map Flyway]]&lt;br /&gt;
*[[The Final Missile]] -- Secret on top of the Chozo statue&lt;br /&gt;
*[[Final Missile Bombway]]&lt;br /&gt;
*[[Bomb Torizo Room]] -- No Damage achievement&lt;br /&gt;
*[[Terminator Room]] -- Secret on top of a mushroom&lt;br /&gt;
*[[Green Pirates Shaft]] -- Quick Drop achievement&lt;br /&gt;
*[[Lower Mushrooms]] -- Secret on top of a mushroom&lt;br /&gt;
*[[Green Brinstar Elevator Room]]&lt;br /&gt;
*[[Crateria Kihunter Room]]&lt;br /&gt;
*[[Red Brinstar Elevator Room]]&lt;br /&gt;
*[[Statues Hallway]] -- Does this exist in Arcade??&lt;br /&gt;
*[[Statues Room]]&lt;br /&gt;
*[[Crateria Power Bomb Room]] -- Secret behind the item pedestal&lt;br /&gt;
*[[Crateria Super Room]]&lt;br /&gt;
===Gauntlet===&lt;br /&gt;
*[[Gauntlet Entrance]] -- Shine Skip achievement, Secret at top-center of room&lt;br /&gt;
*[[Gauntlet Energy Tank Room]] -- Shine Skip achievement&lt;br /&gt;
&lt;br /&gt;
==East of the Lake==&lt;br /&gt;
*[[West Ocean]] -- Secret in the crumble block shaft running from the upper section to the lower section, Sky Rider achievement for riding the moving platforms to the top, Dedicated achievement for bomb jumping to the top left missiles without other means to reach them.  These achievements are mutually exclusive.&lt;br /&gt;
*[[Bowling Alley Path]] -- Secret in the middle pit where the [[Choot]] is&lt;br /&gt;
===Forgotten Highway===&lt;br /&gt;
*[[East Ocean]] -- &amp;quot;Cleanser&amp;quot; achievement for killing all of the enemies&lt;br /&gt;
*[[Forgotten Highway Kago Room]] -- Secret to the right of the upper [[Kago]]&lt;br /&gt;
*[[Crab Maze]] - Multiple secrets scattered throughout different morph holes, these are mutually exclusive, largest points come from the far left side in the tunnel shaped like a backwards L, &amp;quot;Cleanser&amp;quot; achievement for killing all of the crabs&lt;br /&gt;
*[[Forgotten Highway Elevator]]&lt;br /&gt;
&lt;br /&gt;
=Brinstar=&lt;br /&gt;
== Blue ==&lt;br /&gt;
* [[Morph Ball Room]] -- &amp;quot;Smooth&amp;quot; achievement for getting from the top of the tower to the statue head without touching the ground. &amp;quot;Just Checking&amp;quot; achievement for bombing the lower left corner with either bombs or Power Bombs&lt;br /&gt;
* [[Construction Zone]] -- Secret on the left side of the middle section&lt;br /&gt;
* [[First Missile Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[Blue Brinstar Energy Tank Room]] -- Secret at the top-right of the shaft&lt;br /&gt;
* [[Blue Brinstar Boulder Room]] -- Secret under the invisible floor&lt;br /&gt;
* [[Blue Brinstar Double Missile Room]]&lt;br /&gt;
&lt;br /&gt;
==Green==&lt;br /&gt;
===West===&lt;br /&gt;
&lt;br /&gt;
* [[Green Brinstar Main Shaft]] -- &amp;quot;Smooth&amp;quot; achievement for getting a mockball out of the Power Bomb area. &amp;quot;Up the Shaft&amp;quot; for shinesparking up the Etecoons' room.&lt;br /&gt;
* [[Early Supers Room]] -- Secret in the crumble block shaft under the Supers, &amp;quot;Smooth&amp;quot; achievement for getting a machball across the crumble bridge&lt;br /&gt;
* [[Brinstar Reserve Tank Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[Brinstar Pre-Map Room]]&lt;br /&gt;
* [[Green Brinstar Fireflea Room]]&lt;br /&gt;
* [[Green Brinstar Beetom Room]]&lt;br /&gt;
* [[Etecoon Energy Tank Room]] -- &amp;quot;The Long Way&amp;quot; achievement for getting to the bottom right door. (at the very least if you enter top-right, not sure about the other doors)&lt;br /&gt;
* [[Etecoon Super Room]]&lt;br /&gt;
* [[Etecoon Room]] -- See [[Green Brinstar Main Shaft]] above&lt;br /&gt;
&lt;br /&gt;
===East===&lt;br /&gt;
*[[Green Hill Zone]] -- &amp;quot;Smooth&amp;quot; achievement for getting to the door to [[Morph Ball Room]] using walljumps without Hi-Jump Boots&lt;br /&gt;
*[[Noob Bridge]] aka [[A Bridge Too Far]] -- Secret on the far right under the bridge&lt;br /&gt;
*[[Spore Spawn Kihunter Room]] -- Both doors will open once the Kihunters are dead, so you can Yolo to the left even if you came from the left&lt;br /&gt;
*[[Spore Spawn Room]] -- No Damage achievement&lt;br /&gt;
&lt;br /&gt;
== Pink ==&lt;br /&gt;
&lt;br /&gt;
* [[Dachora Room]]&lt;br /&gt;
* [[Big Pink]] -- Secret in the shaft below the grapple missiles, Secret on top of the Chozo statue (Only one secret can be triggered per room visit, grapple missiles worth more points)&lt;br /&gt;
* [[Pink Brinstar Power Bomb Room]]&lt;br /&gt;
* [[Pink Brinstar Hopper Room]] -- Exit either side after all enemies are dead&lt;br /&gt;
* [[Hopper Energy Tank Room]] -- Secret behind the item pedestal&lt;br /&gt;
* [[Spore Spawn Super Room]] -- Secret on top of the Chozo statue. &amp;quot;Up the shaft&amp;quot; achievement for sparking up. &amp;quot;Short Charge&amp;quot; achievement for pulling off a short charge on the bottom.&lt;br /&gt;
* [[Spore Spawn Farming Room]] -- Secret in between the two left-side pipes&lt;br /&gt;
* [[Waterway Energy Tank Room]] -- Secret behind the item pedestal&lt;br /&gt;
&lt;br /&gt;
== Red ==&lt;br /&gt;
* [[Red Tower]] -- Secret under the bomb blocks next to the normal entrance door, &amp;quot;Hero Shot&amp;quot; achievement for shooting out the top block, is somewhat inconsistent, achievement isn't possible if you've been too close to the block(?), or have already shot it out&lt;br /&gt;
* [[Red Brinstar Fireflea Room]] -- &amp;quot;Shinespark Skip&amp;quot; achievement, Secret on the ledge on the lower-left of the room&lt;br /&gt;
* [[X-Ray Scope Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[Bat Room]]&lt;br /&gt;
* [[Below Spazer]] -- Secret underneath the Spazer Room door&lt;br /&gt;
* [[Spazer Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[West Tunnel]] (actually part of Maridia)&lt;br /&gt;
* [[East Tunnel]] (actually part of Maridia) -- Secret in the leftmost pit&lt;br /&gt;
* [[Hellway]]&lt;br /&gt;
* [[Caterpillar Room]]&lt;br /&gt;
* [[Alpha Power Bomb Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[Beta Power Bomb Room]]&lt;br /&gt;
&lt;br /&gt;
== Warehouse ==&lt;br /&gt;
&lt;br /&gt;
Also known as '''Kraid's Lair'''.&lt;br /&gt;
&lt;br /&gt;
* [[Warehouse Entrance]]&lt;br /&gt;
* [[Warehouse Zeela Room]]&lt;br /&gt;
* [[Warehouse Energy Tank Room]]&lt;br /&gt;
* [[Warehouse Kihunter Room]]&lt;br /&gt;
* [[Baby Kraid Room]]&lt;br /&gt;
* [[Kraid Eye Door Room]] -- &amp;quot;Blinding&amp;quot; achievement for killing the eye door&lt;br /&gt;
* [[Kraid Room]] -- No Damage achievement, &amp;quot;Quick Kill&amp;quot; achievement for killing Kraid before he breaks the ceiling, these achievements are seemingly mutually exclusive(?)&lt;br /&gt;
* [[Varia Suit Room]]&lt;br /&gt;
&lt;br /&gt;
=Norfair=&lt;br /&gt;
== Upper ==&lt;br /&gt;
* [[Business Center]]&lt;br /&gt;
* [[Hi Jump Energy Tank Room]] -- Secret on the bottom right of the entrance area&lt;br /&gt;
* [[Hi Jump Boots Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[Cathedral Entrance]] -- Secret at the top middle of the room&lt;br /&gt;
* [[Cathedral]] -- Secret at the bottom left of the room, &amp;quot;Cleanser&amp;quot; achievement for killing all enemies&lt;br /&gt;
* [[Rising Tide]] -- Secret under the platform between the two [[Squeept]]&lt;br /&gt;
* [[Frog Speedway]]&lt;br /&gt;
* [[Upper Norfair Farming Room]] -- Secret at the bottom right, requires killing the [[Namihe]]&lt;br /&gt;
* [[Purple Shaft]]&lt;br /&gt;
* [[Purple Farming Room]]&lt;br /&gt;
&lt;br /&gt;
=== Green Bubbles ===&lt;br /&gt;
&lt;br /&gt;
* [[Bubble Mountain]] -- Secret on the sides under the shot block leading to the morph tunnel, Cleanser for killing all of the enemies&lt;br /&gt;
* [[Green Bubbles Missile Room]]&lt;br /&gt;
* [[Norfair Reserve Tank Room]] -- Secret in top left corner of the room&lt;br /&gt;
* [[Bat Cave]]&lt;br /&gt;
* [[Speed Booster Hall]] -- Secret in a crevice of the ceiling on the second layer of crumble blocks from the top&lt;br /&gt;
* [[Speed Booster Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
&lt;br /&gt;
=== Wave Beam Section ===&lt;br /&gt;
&lt;br /&gt;
* [[Single Chamber]] -- &amp;quot;The Long Way&amp;quot; for getting underneath the crumble blocks leading from [[Three Musketeers' Room]]&lt;br /&gt;
* [[Double Chamber]] -- Secret in the passage underneath the door to [[Wave Beam Room]], The Long Way for exiting via the right door&lt;br /&gt;
* [[Wave Beam Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
&lt;br /&gt;
=== Ice Beam Section ===&lt;br /&gt;
&lt;br /&gt;
* [[Ice Beam Gate Room]] -- Secret under the right side gate&lt;br /&gt;
* [[Ice Beam Acid Room]]&lt;br /&gt;
* [[Ice Beam Snake Room]] -- Secret in a crevice above the morph tunnel&lt;br /&gt;
* [[Ice Beam Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[Ice Beam Tutorial Room]]&lt;br /&gt;
* [[Crumble Shaft]]&lt;br /&gt;
&lt;br /&gt;
=== Lower Entrance ===&lt;br /&gt;
&lt;br /&gt;
* [[Spiky Acid Snakes Tunnel]] -- Spark Skip achievement&lt;br /&gt;
* [[Kronic Boost Room]] -- Secret : bomb the block at the lava spark starting location &lt;br /&gt;
* [[Magdollite Tunnel]]&lt;br /&gt;
* [[Lava Dive Room]] -- Secret all the way at the back of the dead end morph tunnel&lt;br /&gt;
* [[Volcano Room]]&lt;br /&gt;
* [[Spiky Platforms Tunnel]]&lt;br /&gt;
&lt;br /&gt;
=== Crocomire Section ===&lt;br /&gt;
&lt;br /&gt;
* [[Red Pirate Shaft]]&lt;br /&gt;
* [[Acid Snakes Tunnel]]&lt;br /&gt;
* [[Crocomire Speedway]] --  Secret near the ceiling at the left side of the lower section&lt;br /&gt;
* [[Crocomire Escape]] -- Secret on the far left platform just above the lava&lt;br /&gt;
* [[Crocomire's Room]] -- &amp;quot;No Damage&amp;quot; achievement&lt;br /&gt;
* [[Post Crocomire Farming Room]]&lt;br /&gt;
* [[Post Crocomire Power Bomb Room]]&lt;br /&gt;
* [[Post Crocomire Shaft]] -- Secret under the top platform, on the left side&lt;br /&gt;
* [[Post Crocomire Missile Room]]&lt;br /&gt;
* [[Post Crocomire Jump Room]] -- Secret in the crumble block shaft next to the missile&lt;br /&gt;
* [[Grapple Beam Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[Grapple Tutorial Room 1]]&lt;br /&gt;
* [[Grapple Tutorial Room 2]] -- Secret under the top right platform&lt;br /&gt;
* [[Grapple Tutorial Room 3]] -- Green Gate Glitch. Secret to the right of the farming bugs.&lt;br /&gt;
&lt;br /&gt;
== Lower ==&lt;br /&gt;
&lt;br /&gt;
Also known as '''Ridley's Lair'''.&lt;br /&gt;
&lt;br /&gt;
* [[Main Hall]]&lt;br /&gt;
* [[Fast Pillars Setup Room]] -- Secret in one of the pits that appears after using a power bomb, &amp;quot;Daring&amp;quot; achievement for exiting through the top right door from any door that isn't itself.  This room is currently bugged(?), entering through the top right door will not spawn a grey door behind you, instead the grey door will lock the bottom right door for unknown reasons.&lt;br /&gt;
* [[Pillar Room]] -- &amp;quot;Fast Pillars&amp;quot; achievement for shinesparking from one side to the other, &amp;quot;Flappy Pillars&amp;quot; achievement for space jumping with blue suit/speed echoes from one side to the other.  (These may be mutually exclusive, needs confirmation)&lt;br /&gt;
* [[The Worst Room In The Game]] -- Secret at the very top right platform, past the shot blocks, &amp;quot;Unfazed&amp;quot; achievement for reaching the bottom left door from any other door without being damaged&lt;br /&gt;
* [[Amphitheatre]] -- Secret in the top right corner under the ledge&lt;br /&gt;
* [[Red Kihunter Shaft]] -- Secret on the path down, just before you reach the save room door&lt;br /&gt;
* [[Wasteland]] -- Secret in the right side crevice symmetrically from the progressing morph tunnel, &amp;quot;Skilled&amp;quot; achievement for performing a speedkeep machball through the morph tunnel&lt;br /&gt;
* [[Metal Pirates Room]]&lt;br /&gt;
* [[Plowerhouse Room]]&lt;br /&gt;
* [[Lower Norfair Farming Room]]&lt;br /&gt;
* [[Ridley's Room]] -- &amp;quot;No Damage&amp;quot; achievement&lt;br /&gt;
* [[Ridley Tank Room]]&lt;br /&gt;
* [[Mickey Mouse Room]] -- Secret on the right in the middle of the double layered shot blocks connected to the missile spot&lt;br /&gt;
&lt;br /&gt;
=== Escape ===&lt;br /&gt;
&lt;br /&gt;
* [[Lower Norfair Fireflea Room]] -- Secret on the bottom right behind the energy tank&lt;br /&gt;
* [[Lower Norfair Spring Ball Maze Room]] -- Secret somewhere in the morph tunnels (Needs specific location)&lt;br /&gt;
* [[Lower Norfair Escape Power Bomb Room]]&lt;br /&gt;
* [[Three Muskateers' Room]] -- Secret on the right immediately after morphing to get the missiles&lt;br /&gt;
&lt;br /&gt;
=== Golden Torizo Section ===&lt;br /&gt;
&lt;br /&gt;
* [[Acid Statue Room]]&lt;br /&gt;
* [[Golden Torizo's Room]] -- &amp;quot;No Damage&amp;quot; achievement&lt;br /&gt;
* [[Screw Attack Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[Golden Torizo Energy Recharge]] -- Secret on the far side of the energy refill&lt;br /&gt;
* [[Fast Ripper Room]]&lt;br /&gt;
&lt;br /&gt;
= Wrecked Ship =&lt;br /&gt;
* [[Wrecked Ship Entrance]]&lt;br /&gt;
* [[Wrecked Ship Main Shaft]] -- &amp;quot;Clipping&amp;quot; Achievement for clipping through the ceiling on the way to the top door, &amp;quot;Dangerous&amp;quot; achievement for traversing the spike hallway to the missile from right to left, this only works when the ship's power is on (Phantoon has been killed at least once)&lt;br /&gt;
* [[Basement]] -- Secret underneath the center platform&lt;br /&gt;
* [[Phantoon's Room]] -- &amp;quot;No Damage&amp;quot; achievement&lt;br /&gt;
* [[Wrecked Ship West Super Room]] -- Secret under the Super Missile platform&lt;br /&gt;
* [[Attic]]&lt;br /&gt;
* [[Bowling Alley]] -- Secret in the ceiling crevice behind the power bomb statue&lt;br /&gt;
* [[Gravity Suit Room]]&lt;br /&gt;
* [[Wrecked Ship East Super Room]] -- Secret up high between the 3rd and 4th ceiling pillars&lt;br /&gt;
* [[Sponge Bath]]&lt;br /&gt;
* [[Spiky Death Room]]&lt;br /&gt;
* [[Electric Death Room]] -- Secret on the platform just to the left of the [[East Ocean]] door&lt;br /&gt;
* [[Wrecked Ship Energy Tank Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[Assembly Line]]&lt;br /&gt;
&lt;br /&gt;
= Maridia =&lt;br /&gt;
&lt;br /&gt;
== West ==&lt;br /&gt;
&lt;br /&gt;
Also known as '''Lower Maridia'''.&lt;br /&gt;
&lt;br /&gt;
* [[West Glass Tube Tunnel]]&lt;br /&gt;
* [[Glass Tunnel]] -- Secret just under the top center platform&lt;br /&gt;
* [[Main Street]] -- Secret in the alcove under Crab Supers&lt;br /&gt;
* [[Fish Tank]]&lt;br /&gt;
* [[Mt. Everest]] -- 4x Grapple Jump achievement possible&lt;br /&gt;
* [[Crab Shaft]]&lt;br /&gt;
* [[Crab Tunnel]]&lt;br /&gt;
* [[Red Fish Room]]&lt;br /&gt;
* [[Mama Turtle Room]]&lt;br /&gt;
* [[Pseudo Plasma Spark Room]] -- Secret on the top right side of the room, partway down the final pit&lt;br /&gt;
* [[Northwest Maridia Bug Room]]&lt;br /&gt;
* [[Watering Hole]] -- Secret next to the missile/super pillars&lt;br /&gt;
&lt;br /&gt;
== East ==&lt;br /&gt;
&lt;br /&gt;
Also known as '''Upper Maridia'''.&lt;br /&gt;
&lt;br /&gt;
* [[Aqueduct]] -- 4x Grapple Jump achievement possible&lt;br /&gt;
* [[Botwoon Hallway]]&lt;br /&gt;
* [[Botwoon's Room]] -- No Damage achievement&lt;br /&gt;
* [[Botwoon Energy Tank Room]]&lt;br /&gt;
* [[Halfie Climb Room]]&lt;br /&gt;
* [[Maridia Missile Refill Room]] -- Secret behind the refill station&lt;br /&gt;
* [[Colosseum]]&lt;br /&gt;
* [[Maridia Health Refill Room]] -- Secret on the far side of the refill station&lt;br /&gt;
* [[The Precious Room]]&lt;br /&gt;
* [[Draygon's Room]] -- No Damage achievement&lt;br /&gt;
* [[Space Jump Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[West Cactus Alley Room]] -- Secret in the lower right corner&lt;br /&gt;
* [[East Cactus Alley Room]]&lt;br /&gt;
* [[Plasma Spark Room]]&lt;br /&gt;
* [[Oasis]]&lt;br /&gt;
* [[West Sand Hall]]&lt;br /&gt;
* [[Boyon Gate Hall]] -- Secret in the leftmost pit&lt;br /&gt;
* [[Crab Hole]] -- Secret in the hole leading from the top to the bottom&lt;br /&gt;
* [[West Sand Hall Tunnel]]&lt;br /&gt;
* [[Botwoon Quicksand Room]]&lt;br /&gt;
* [[Below Botwoon Energy Tank]] -- &amp;quot;Just Points&amp;quot; achievement for reaching the right side&lt;br /&gt;
* [[West Aqueduct Quicksand Room]]&lt;br /&gt;
* [[East Aqueduct Quicksand Room]]&lt;br /&gt;
* [[East Sand Hole]] -- Achievement/Secret for getting to the Power Bomb (please confirm)&lt;br /&gt;
* [[West Sand Hole]] -- &amp;quot;Break Free&amp;quot; achievement for walljump out of the water on the path to the Reserve Tank without Gravity Suit. Secret at the top left corner of the room&lt;br /&gt;
* [[East Sand Hall]]&lt;br /&gt;
* [[Bug Sand Hole]]&lt;br /&gt;
* [[Plasma Beach Quicksand Room]]&lt;br /&gt;
* [[Butterfly Room]]&lt;br /&gt;
* [[Thread The Needle Room]] -- Cleanser for killing all of the enemies, bonus under the tall pillar on the left side&lt;br /&gt;
* [[Maridia Elevator Room]]&lt;br /&gt;
&lt;br /&gt;
=== Plasma Section ===&lt;br /&gt;
&lt;br /&gt;
* [[Plasma Climb]] aka [[Kassiuz Room]]&lt;br /&gt;
* [[Plasma Tutorial Room]]&lt;br /&gt;
* [[Plasma Room]] -- &amp;quot;Not Plasma Spark&amp;quot; achievement, Secret on top of the Chozo statue&lt;br /&gt;
&lt;br /&gt;
=== Spring Ball Section ===&lt;br /&gt;
&lt;br /&gt;
* [[Pants Room]]&lt;br /&gt;
* [[East Pants Room]]&lt;br /&gt;
* [[Shaktool Room]] -- Scraptool achievement for killing Shaktool&lt;br /&gt;
* [[Spring Ball Room]] -- Luxury Item achievement for collecting Springball, Secret on top of Chozo statue&lt;br /&gt;
&lt;br /&gt;
= Tourian =&lt;br /&gt;
* [[Tourian First Room]]&lt;br /&gt;
* [[Metroid Room 1]]&lt;br /&gt;
* [[Metroid Room 2]]&lt;br /&gt;
* [[Metroid Room 3]]&lt;br /&gt;
* [[Metroid Room 4]]&lt;br /&gt;
* [[Blue Hopper Room]] -- Does this exist in Arcade??&lt;br /&gt;
* [[Dust Torizo Room]] -- Does this exist in Arcade??&lt;br /&gt;
* [[Big Boy Room]] -- Baby Skip achievment&lt;br /&gt;
* [[Seaweed Room]]&lt;br /&gt;
* [[Tourian Recharge Room]]&lt;br /&gt;
* [[Tourian Eye Door Room]] -- Does this exist in Arcade??&lt;br /&gt;
* [[Rinka Shaft]]&lt;br /&gt;
* [[Mother Brain Room]] -- No Damage achievements&lt;br /&gt;
* [[Tourian Escape Room 1]]&lt;br /&gt;
* [[Tourian Escape Room 2]]&lt;br /&gt;
* [[Tourian Escape Room 3]] -- Secret underneath the top left Space Pirate&lt;br /&gt;
* [[Tourian Escape Room 4]] -- No Damage achievement&lt;/div&gt;</summary>
		<author><name>Croakomire</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Arcade_Room_Bonuses&amp;diff=4991</id>
		<title>Arcade Room Bonuses</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Arcade_Room_Bonuses&amp;diff=4991"/>
				<updated>2021-03-26T17:16:15Z</updated>
		
		<summary type="html">&lt;p&gt;Croakomire: /* Forgotten Highway */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The list of rooms, with annotations for the bonus points available when playing Super Metroid Arcade.&lt;br /&gt;
&lt;br /&gt;
=Crateria=&lt;br /&gt;
*[[Lake]] aka [[The Moat]]&lt;br /&gt;
==West of the Lake==&lt;br /&gt;
*[[Landing Site]]&lt;br /&gt;
*[[Crateria Tube]] -- Secret at the top-center of the tube&lt;br /&gt;
*[[Parlor and Alcatraz]] -- Special achievement (with bonus points) for Alcatraz Escape, Cleanser for killing all of the enemies&lt;br /&gt;
*[[Climb]] -- Achievement for shinesparking up the shaft, Cleanser for killing all of the pirates&lt;br /&gt;
*[[Pit Room]] -- Pitless achievement&lt;br /&gt;
*[[Flyway]]&lt;br /&gt;
*[[Pre-Map Flyway]]&lt;br /&gt;
*[[The Final Missile]] -- Secret on top of the Chozo statue&lt;br /&gt;
*[[Final Missile Bombway]]&lt;br /&gt;
*[[Bomb Torizo Room]] -- No Damage achievement&lt;br /&gt;
*[[Terminator Room]] -- Secret on top of a mushroom&lt;br /&gt;
*[[Green Pirates Shaft]] -- Quick Drop achievement&lt;br /&gt;
*[[Lower Mushrooms]] -- Secret on top of a mushroom&lt;br /&gt;
*[[Green Brinstar Elevator Room]]&lt;br /&gt;
*[[Crateria Kihunter Room]]&lt;br /&gt;
*[[Red Brinstar Elevator Room]]&lt;br /&gt;
*[[Statues Hallway]] -- Does this exist in Arcade??&lt;br /&gt;
*[[Statues Room]]&lt;br /&gt;
*[[Crateria Power Bomb Room]] -- Secret behind the item pedestal&lt;br /&gt;
*[[Crateria Super Room]]&lt;br /&gt;
===Gauntlet===&lt;br /&gt;
*[[Gauntlet Entrance]] -- Shine Skip achievement, Secret at top-center of room&lt;br /&gt;
*[[Gauntlet Energy Tank Room]] -- Shine Skip achievement&lt;br /&gt;
&lt;br /&gt;
==East of the Lake==&lt;br /&gt;
*[[West Ocean]] -- Secret in the crumble block shaft running from the upper section to the lower section, Sky Rider achievement for riding the moving platforms to the top, Dedicated achievement for bomb jumping to the top left missiles without other means to reach them.  These achievements are mutually exclusive.&lt;br /&gt;
*[[Bowling Alley Path]] -- Secret in the middle pit where the [[Choot]] is&lt;br /&gt;
===Forgotten Highway===&lt;br /&gt;
*[[East Ocean]] -- &amp;quot;Cleanser&amp;quot; achievement for killing all of the enemies&lt;br /&gt;
*[[Forgotten Highway Kago Room]] -- Secret to the right of the upper [[Kago]]&lt;br /&gt;
*[[Crab Maze]] - Multiple secrets scattered throughout different morph holes, these are mutually exclusive, largest points come from the far left side in the tunnel shaped like a backwards L, &amp;quot;Cleanser&amp;quot; achievement for killing all of the crabs&lt;br /&gt;
*[[Forgotten Highway Elevator]]&lt;br /&gt;
&lt;br /&gt;
=Brinstar=&lt;br /&gt;
== Blue ==&lt;br /&gt;
* [[Morph Ball Room]] -- &amp;quot;Smooth&amp;quot; achievement for getting from the top of the tower to the statue head without touching the ground. &amp;quot;Just Checking&amp;quot; achievement for bombing the lower left corner with either bombs or Power Bombs&lt;br /&gt;
* [[Construction Zone]] -- Secret on the left side of the middle section&lt;br /&gt;
* [[First Missile Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[Blue Brinstar Energy Tank Room]] -- Secret at the top-right of the shaft&lt;br /&gt;
* [[Blue Brinstar Boulder Room]] -- Secret under the invisible floor&lt;br /&gt;
* [[Blue Brinstar Double Missile Room]]&lt;br /&gt;
&lt;br /&gt;
==Green==&lt;br /&gt;
===West===&lt;br /&gt;
&lt;br /&gt;
* [[Green Brinstar Main Shaft]] -- &amp;quot;Smooth&amp;quot; achievement for getting a mockball out of the Power Bomb area. &amp;quot;Up the Shaft&amp;quot; for shinesparking up the Etecoons' room.&lt;br /&gt;
* [[Early Supers Room]] -- Secret in the crumble block shaft under the Supers, &amp;quot;Smooth&amp;quot; achievement for getting a machball across the crumble bridge&lt;br /&gt;
* [[Brinstar Reserve Tank Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[Brinstar Pre-Map Room]]&lt;br /&gt;
* [[Green Brinstar Fireflea Room]]&lt;br /&gt;
* [[Green Brinstar Beetom Room]]&lt;br /&gt;
* [[Etecoon Energy Tank Room]] -- &amp;quot;The Long Way&amp;quot; achievement for getting to the bottom right door. (at the very least if you enter top-right, not sure about the other doors)&lt;br /&gt;
* [[Etecoon Super Room]]&lt;br /&gt;
* [[Etecoon Room]] -- See [[Green Brinstar Main Shaft]] above&lt;br /&gt;
&lt;br /&gt;
===East===&lt;br /&gt;
*[[Green Hill Zone]] -- &amp;quot;Smooth&amp;quot; achievement for getting to the door to [[Morph Ball Room]] using walljumps without Hi-Jump Boots&lt;br /&gt;
*[[Noob Bridge]] aka [[A Bridge Too Far]] -- Secret on the far right under the bridge&lt;br /&gt;
*[[Spore Spawn Kihunter Room]] -- Both doors will open once the Kihunters are dead, so you can Yolo to the left even if you came from the left&lt;br /&gt;
*[[Spore Spawn Room]] -- No Damage achievement&lt;br /&gt;
&lt;br /&gt;
== Pink ==&lt;br /&gt;
&lt;br /&gt;
* [[Dachora Room]]&lt;br /&gt;
* [[Big Pink]] -- Secret in the shaft below the grapple missiles, Secret on top of the Chozo statue (Only one secret can be triggered per room visit, grapple missiles worth more points)&lt;br /&gt;
* [[Pink Brinstar Power Bomb Room]]&lt;br /&gt;
* [[Pink Brinstar Hopper Room]] -- Exit either side after all enemies are dead&lt;br /&gt;
* [[Hopper Energy Tank Room]] -- Secret behind the item pedestal&lt;br /&gt;
* [[Spore Spawn Super Room]] -- Secret on top of the Chozo statue. &amp;quot;Up the shaft&amp;quot; achievement for sparking up. &amp;quot;Short Charge&amp;quot; achievement for pulling off a short charge on the bottom.&lt;br /&gt;
* [[Spore Spawn Farming Room]] -- Secret in between the two left-side pipes&lt;br /&gt;
* [[Waterway Energy Tank Room]] -- Secret behind the item pedestal&lt;br /&gt;
&lt;br /&gt;
== Red ==&lt;br /&gt;
* [[Red Tower]] -- Secret under the bomb blocks next to the normal entrance door, &amp;quot;Hero Shot&amp;quot; achievement for shooting out the top block, is somewhat inconsistent, achievement isn't possible if you've been too close to the block(?), or have already shot it out&lt;br /&gt;
* [[Red Brinstar Fireflea Room]] -- &amp;quot;Shinespark Skip&amp;quot; achievement, Secret on the ledge on the lower-left of the room&lt;br /&gt;
* [[X-Ray Scope Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[Bat Room]]&lt;br /&gt;
* [[Below Spazer]] -- Secret underneath the Spazer Room door&lt;br /&gt;
* [[Spazer Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[West Tunnel]] (actually part of Maridia)&lt;br /&gt;
* [[East Tunnel]] (actually part of Maridia) -- Secret in the leftmost pit&lt;br /&gt;
* [[Hellway]]&lt;br /&gt;
* [[Caterpillar Room]]&lt;br /&gt;
* [[Alpha Power Bomb Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[Beta Power Bomb Room]]&lt;br /&gt;
&lt;br /&gt;
== Warehouse ==&lt;br /&gt;
&lt;br /&gt;
Also known as '''Kraid's Lair'''.&lt;br /&gt;
&lt;br /&gt;
* [[Warehouse Entrance]]&lt;br /&gt;
* [[Warehouse Zeela Room]]&lt;br /&gt;
* [[Warehouse Energy Tank Room]]&lt;br /&gt;
* [[Warehouse Kihunter Room]]&lt;br /&gt;
* [[Baby Kraid Room]]&lt;br /&gt;
* [[Kraid Eye Door Room]] -- &amp;quot;Blinding&amp;quot; achievement for killing the eye door&lt;br /&gt;
* [[Kraid Room]] -- No Damage achievement, &amp;quot;Quick Kill&amp;quot; achievement for killing Kraid before he breaks the ceiling, these achievements are seemingly mutually exclusive(?)&lt;br /&gt;
* [[Varia Suit Room]]&lt;br /&gt;
&lt;br /&gt;
=Norfair=&lt;br /&gt;
== Upper ==&lt;br /&gt;
* [[Business Center]]&lt;br /&gt;
* [[Hi Jump Energy Tank Room]] -- Secret on the bottom right of the entrance area&lt;br /&gt;
* [[Hi Jump Boots Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[Cathedral Entrance]] -- Secret at the top middle of the room&lt;br /&gt;
* [[Cathedral]] -- Secret at the bottom left of the room, &amp;quot;Cleanser&amp;quot; achievement for killing all enemies&lt;br /&gt;
* [[Rising Tide]] -- Secret under the platform between the two [[Squeept]]&lt;br /&gt;
* [[Frog Speedway]]&lt;br /&gt;
* [[Upper Norfair Farming Room]] -- Secret at the bottom right, requires killing the [[Namihe]]&lt;br /&gt;
* [[Purple Shaft]]&lt;br /&gt;
* [[Purple Farming Room]]&lt;br /&gt;
&lt;br /&gt;
=== Green Bubbles ===&lt;br /&gt;
&lt;br /&gt;
* [[Bubble Mountain]] -- Secret on the sides under the shot block leading to the morph tunnel, Cleanser for killing all of the enemies&lt;br /&gt;
* [[Green Bubbles Missile Room]]&lt;br /&gt;
* [[Norfair Reserve Tank Room]] -- Secret in top left corner of the room&lt;br /&gt;
* [[Bat Cave]]&lt;br /&gt;
* [[Speed Booster Hall]] -- Secret in a crevice of the ceiling on the second layer of crumble blocks from the top&lt;br /&gt;
* [[Speed Booster Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
&lt;br /&gt;
=== Wave Beam Section ===&lt;br /&gt;
&lt;br /&gt;
* [[Single Chamber]] -- &amp;quot;The Long Way&amp;quot; for getting underneath the crumble blocks leading from [[Three Musketeers' Room]]&lt;br /&gt;
* [[Double Chamber]] -- Secret in the passage underneath the door to [[Wave Beam Room]], The Long Way for exiting via the right door&lt;br /&gt;
* [[Wave Beam Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
&lt;br /&gt;
=== Ice Beam Section ===&lt;br /&gt;
&lt;br /&gt;
* [[Ice Beam Gate Room]] -- Secret under the right side gate&lt;br /&gt;
* [[Ice Beam Acid Room]]&lt;br /&gt;
* [[Ice Beam Snake Room]] -- Secret in a crevice above the morph tunnel&lt;br /&gt;
* [[Ice Beam Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[Ice Beam Tutorial Room]]&lt;br /&gt;
* [[Crumble Shaft]]&lt;br /&gt;
&lt;br /&gt;
=== Lower Entrance ===&lt;br /&gt;
&lt;br /&gt;
* [[Spiky Acid Snakes Tunnel]] -- Spark Skip achievement&lt;br /&gt;
* [[Kronic Boost Room]] -- Secret : bomb the block at the lava spark starting location &lt;br /&gt;
* [[Magdollite Tunnel]]&lt;br /&gt;
* [[Lava Dive Room]] -- Secret all the way at the back of the dead end morph tunnel&lt;br /&gt;
* [[Volcano Room]]&lt;br /&gt;
* [[Spiky Platforms Tunnel]]&lt;br /&gt;
&lt;br /&gt;
=== Crocomire Section ===&lt;br /&gt;
&lt;br /&gt;
* [[Red Pirate Shaft]]&lt;br /&gt;
* [[Acid Snakes Tunnel]]&lt;br /&gt;
* [[Crocomire Speedway]] --  Secret near the ceiling at the left side of the lower section&lt;br /&gt;
* [[Crocomire Escape]] -- Secret on the far left platform just above the lava&lt;br /&gt;
* [[Crocomire's Room]] -- &amp;quot;No Damage&amp;quot; achievement&lt;br /&gt;
* [[Post Crocomire Farming Room]]&lt;br /&gt;
* [[Post Crocomire Power Bomb Room]]&lt;br /&gt;
* [[Post Crocomire Shaft]] -- Secret under the top platform, on the left side&lt;br /&gt;
* [[Post Crocomire Missile Room]]&lt;br /&gt;
* [[Post Crocomire Jump Room]] -- Secret in the crumble block shaft next to the missile&lt;br /&gt;
* [[Grapple Beam Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[Grapple Tutorial Room 1]]&lt;br /&gt;
* [[Grapple Tutorial Room 2]] -- Secret under the top right platform&lt;br /&gt;
* [[Grapple Tutorial Room 3]] -- Green Gate Glitch. Secret to the right of the farming bugs.&lt;br /&gt;
&lt;br /&gt;
== Lower ==&lt;br /&gt;
&lt;br /&gt;
Also known as '''Ridley's Lair'''.&lt;br /&gt;
&lt;br /&gt;
* [[Main Hall]]&lt;br /&gt;
* [[Fast Pillars Setup Room]] -- Secret in one of the pits that appears after using a power bomb, &amp;quot;Daring&amp;quot; achievement for exiting through the top right door from any door that isn't itself.  This room is currently bugged(?), entering through the top right door will not spawn a grey door behind you, instead the grey door will lock the bottom right door for unknown reasons.&lt;br /&gt;
* [[Pillar Room]] -- &amp;quot;Fast Pillars&amp;quot; achievement for shinesparking from one side to the other, &amp;quot;Flappy Pillars&amp;quot; achievement for space jumping with blue suit/speed echoes from one side to the other.  (These may be mutually exclusive, needs confirmation)&lt;br /&gt;
* [[The Worst Room In The Game]] -- Secret at the very top right platform, past the shot blocks, &amp;quot;Unfazed&amp;quot; achievement for reaching the bottom left door from any other door without being damaged&lt;br /&gt;
* [[Amphitheatre]] -- Secret in the top right corner under the ledge&lt;br /&gt;
* [[Red Kihunter Shaft]] -- Secret on the path down, just before you reach the save room door&lt;br /&gt;
* [[Wasteland]] -- Secret in the right side crevice symmetrically from the progressing morph tunnel, &amp;quot;Skilled&amp;quot; achievement for performing a speedkeep machball through the morph tunnel&lt;br /&gt;
* [[Metal Pirates Room]]&lt;br /&gt;
* [[Plowerhouse Room]]&lt;br /&gt;
* [[Lower Norfair Farming Room]]&lt;br /&gt;
* [[Ridley's Room]] -- &amp;quot;No Damage&amp;quot; achievement&lt;br /&gt;
* [[Ridley Tank Room]]&lt;br /&gt;
* [[Mickey Mouse Room]] -- Secret on the right in the middle of the double layered shot blocks connected to the missile spot&lt;br /&gt;
&lt;br /&gt;
=== Escape ===&lt;br /&gt;
&lt;br /&gt;
* [[Lower Norfair Fireflea Room]] -- Secret on the bottom right behind the energy tank&lt;br /&gt;
* [[Lower Norfair Spring Ball Maze Room]] -- Secret somewhere in the morph tunnels (Needs specific location)&lt;br /&gt;
* [[Lower Norfair Escape Power Bomb Room]]&lt;br /&gt;
* [[Three Muskateers' Room]] -- Secret on the right immediately after morphing to get the missiles&lt;br /&gt;
&lt;br /&gt;
=== Golden Torizo Section ===&lt;br /&gt;
&lt;br /&gt;
* [[Acid Statue Room]]&lt;br /&gt;
* [[Golden Torizo's Room]] -- &amp;quot;No Damage&amp;quot; achievement&lt;br /&gt;
* [[Screw Attack Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[Golden Torizo Energy Recharge]] -- Secret on the far side of the energy refill&lt;br /&gt;
* [[Fast Ripper Room]]&lt;br /&gt;
&lt;br /&gt;
= Wrecked Ship =&lt;br /&gt;
* [[Wrecked Ship Entrance]]&lt;br /&gt;
* [[Wrecked Ship Main Shaft]] -- Achievement for clipping through the ceiling&lt;br /&gt;
* [[Basement]] -- Secret underneath the center platform&lt;br /&gt;
* [[Phantoon's Room]] -- No Damage achievement&lt;br /&gt;
* [[Wrecked Ship West Super Room]] -- Secret under the Super Missile platform&lt;br /&gt;
* [[Attic]]&lt;br /&gt;
* [[Bowling Alley]]&lt;br /&gt;
* [[Gravity Suit Room]]&lt;br /&gt;
* [[Wrecked Ship East Super Room]] -- Secret up high between the 3rd and 4th ceiling pillars&lt;br /&gt;
* [[Sponge Bath]]&lt;br /&gt;
* [[Spiky Death Room]]&lt;br /&gt;
* [[Electric Death Room]] -- Secret on the platform just to the left of the [[East Ocean]] door&lt;br /&gt;
* [[Wrecked Ship Energy Tank Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[Assembly Line]]&lt;br /&gt;
&lt;br /&gt;
= Maridia =&lt;br /&gt;
&lt;br /&gt;
== West ==&lt;br /&gt;
&lt;br /&gt;
Also known as '''Lower Maridia'''.&lt;br /&gt;
&lt;br /&gt;
* [[West Glass Tube Tunnel]]&lt;br /&gt;
* [[Glass Tunnel]] -- Secret just under the top center platform&lt;br /&gt;
* [[Main Street]] -- Secret in the alcove under Crab Supers&lt;br /&gt;
* [[Fish Tank]]&lt;br /&gt;
* [[Mt. Everest]] -- 4x Grapple Jump achievement possible&lt;br /&gt;
* [[Crab Shaft]]&lt;br /&gt;
* [[Crab Tunnel]]&lt;br /&gt;
* [[Red Fish Room]]&lt;br /&gt;
* [[Mama Turtle Room]]&lt;br /&gt;
* [[Pseudo Plasma Spark Room]] -- Secret on the top right side of the room, partway down the final pit&lt;br /&gt;
* [[Northwest Maridia Bug Room]]&lt;br /&gt;
* [[Watering Hole]] -- Secret next to the missile/super pillars&lt;br /&gt;
&lt;br /&gt;
== East ==&lt;br /&gt;
&lt;br /&gt;
Also known as '''Upper Maridia'''.&lt;br /&gt;
&lt;br /&gt;
* [[Aqueduct]] -- 4x Grapple Jump achievement possible&lt;br /&gt;
* [[Botwoon Hallway]]&lt;br /&gt;
* [[Botwoon's Room]] -- No Damage achievement&lt;br /&gt;
* [[Botwoon Energy Tank Room]]&lt;br /&gt;
* [[Halfie Climb Room]]&lt;br /&gt;
* [[Maridia Missile Refill Room]] -- Secret behind the refill station&lt;br /&gt;
* [[Colosseum]]&lt;br /&gt;
* [[Maridia Health Refill Room]] -- Secret on the far side of the refill station&lt;br /&gt;
* [[The Precious Room]]&lt;br /&gt;
* [[Draygon's Room]] -- No Damage achievement&lt;br /&gt;
* [[Space Jump Room]] -- Secret on top of the Chozo statue&lt;br /&gt;
* [[West Cactus Alley Room]] -- Secret in the lower right corner&lt;br /&gt;
* [[East Cactus Alley Room]]&lt;br /&gt;
* [[Plasma Spark Room]]&lt;br /&gt;
* [[Oasis]]&lt;br /&gt;
* [[West Sand Hall]]&lt;br /&gt;
* [[Boyon Gate Hall]] -- Secret in the leftmost pit&lt;br /&gt;
* [[Crab Hole]] -- Secret in the hole leading from the top to the bottom&lt;br /&gt;
* [[West Sand Hall Tunnel]]&lt;br /&gt;
* [[Botwoon Quicksand Room]]&lt;br /&gt;
* [[Below Botwoon Energy Tank]] -- &amp;quot;Just Points&amp;quot; achievement for reaching the right side&lt;br /&gt;
* [[West Aqueduct Quicksand Room]]&lt;br /&gt;
* [[East Aqueduct Quicksand Room]]&lt;br /&gt;
* [[East Sand Hole]] -- Achievement/Secret for getting to the Power Bomb (please confirm)&lt;br /&gt;
* [[West Sand Hole]] -- &amp;quot;Break Free&amp;quot; achievement for walljump out of the water on the path to the Reserve Tank without Gravity Suit. Secret at the top left corner of the room&lt;br /&gt;
* [[East Sand Hall]]&lt;br /&gt;
* [[Bug Sand Hole]]&lt;br /&gt;
* [[Plasma Beach Quicksand Room]]&lt;br /&gt;
* [[Butterfly Room]]&lt;br /&gt;
* [[Thread The Needle Room]] -- Cleanser for killing all of the enemies, bonus under the tall pillar on the left side&lt;br /&gt;
* [[Maridia Elevator Room]]&lt;br /&gt;
&lt;br /&gt;
=== Plasma Section ===&lt;br /&gt;
&lt;br /&gt;
* [[Plasma Climb]] aka [[Kassiuz Room]]&lt;br /&gt;
* [[Plasma Tutorial Room]]&lt;br /&gt;
* [[Plasma Room]] -- &amp;quot;Not Plasma Spark&amp;quot; achievement, Secret on top of the Chozo statue&lt;br /&gt;
&lt;br /&gt;
=== Spring Ball Section ===&lt;br /&gt;
&lt;br /&gt;
* [[Pants Room]]&lt;br /&gt;
* [[East Pants Room]]&lt;br /&gt;
* [[Shaktool Room]] -- Scraptool achievement for killing Shaktool&lt;br /&gt;
* [[Spring Ball Room]] -- Luxury Item achievement for collecting Springball, Secret on top of Chozo statue&lt;br /&gt;
&lt;br /&gt;
= Tourian =&lt;br /&gt;
* [[Tourian First Room]]&lt;br /&gt;
* [[Metroid Room 1]]&lt;br /&gt;
* [[Metroid Room 2]]&lt;br /&gt;
* [[Metroid Room 3]]&lt;br /&gt;
* [[Metroid Room 4]]&lt;br /&gt;
* [[Blue Hopper Room]] -- Does this exist in Arcade??&lt;br /&gt;
* [[Dust Torizo Room]] -- Does this exist in Arcade??&lt;br /&gt;
* [[Big Boy Room]] -- Baby Skip achievment&lt;br /&gt;
* [[Seaweed Room]]&lt;br /&gt;
* [[Tourian Recharge Room]]&lt;br /&gt;
* [[Tourian Eye Door Room]] -- Does this exist in Arcade??&lt;br /&gt;
* [[Rinka Shaft]]&lt;br /&gt;
* [[Mother Brain Room]] -- No Damage achievements&lt;br /&gt;
* [[Tourian Escape Room 1]]&lt;br /&gt;
* [[Tourian Escape Room 2]]&lt;br /&gt;
* [[Tourian Escape Room 3]] -- Secret underneath the top left Space Pirate&lt;br /&gt;
* [[Tourian Escape Room 4]] -- No Damage achievement&lt;/div&gt;</summary>
		<author><name>Croakomire</name></author>	</entry>

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