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		<id>https://wiki.supermetroid.run/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=FrenchLightningJohn</id>
		<title>A complete guide to Super Metroid speedrunning - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.supermetroid.run/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=FrenchLightningJohn"/>
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		<updated>2026-04-07T10:41:49Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.29.2</generator>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Climb&amp;diff=4795</id>
		<title>Climb</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Climb&amp;diff=4795"/>
				<updated>2020-09-23T04:33:55Z</updated>
		
		<summary type="html">&lt;p&gt;FrenchLightningJohn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adjacent rooms&lt;br /&gt;
|north=[[Parlor]]&lt;br /&gt;
|west=[[Tourian Escape Room 4]]&lt;br /&gt;
|east=[[Crateria Super Room]]&amp;lt;br/&amp;gt;[[Pit Room]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Climb.png|x800px]]&lt;br /&gt;
&lt;br /&gt;
== Early Game ==&lt;br /&gt;
&lt;br /&gt;
=== Moonfall ===&lt;br /&gt;
&lt;br /&gt;
This room is the most common place for runners to perform a [[moonfall]], since it saves several seconds, and it's close enough to the start of a run that a reset has little penalty.&lt;br /&gt;
&lt;br /&gt;
If you're facing left, you can buffer the Angle, Shot, and Jump inputs during the door transition, then hold right after you land, and let go on Shot to start the moonfall.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|qM_gO6GE1hU}}&lt;br /&gt;
&lt;br /&gt;
There is a faster and more difficult moonfall that weaves between a few of the platforms at the start before moving right as with the standard method. This saves time by not needing to moonwalk as far to the right on the starting platform to avoid the first floating platform.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|ymO1Q8aPK6I}}&lt;br /&gt;
&lt;br /&gt;
Those moonfall can be used as back-ups when you fail to do the moonfall normally, each as different position and/or method to do it to still clip the platform at the end, it also show how to do it if you do a flatley jump at the top platform&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|KhHZW1yOiYc}}&lt;br /&gt;
&lt;br /&gt;
=== No Moonfall ===&lt;br /&gt;
&lt;br /&gt;
If you have moonwalk turned off, you can get to the right side of the room and fall most of the way down without encountering a platform. To get past the first floating platform you can either downback or do a small jump; they seem to be about equal speed, with the downback possibly being slightly faster.&lt;br /&gt;
&lt;br /&gt;
After that, you should count six of the wider platforms one tile to the left of Samus. Move slightly left to avoid the platform, then move back right to the wall. Aim down and fire to open the door, and run through.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|eUMRs-E_77w}}&lt;br /&gt;
&lt;br /&gt;
== The Climb ==&lt;br /&gt;
&lt;br /&gt;
=== Wall Jumps ===&lt;br /&gt;
&lt;br /&gt;
Many runners use walljumps, combined with [[hero shot|hero shots]], to climb the right side of the room without running into the pirates on the wall.&lt;br /&gt;
&lt;br /&gt;
While the standard walljump climb kills the final right-side pirate with a very long Hero Shot, but 2cat came up with this hybrid strat that finishes with ledgegrabs, downgrabs, and walljumps up the middle section.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|5ULHg6CbZ0s}}&lt;br /&gt;
&lt;br /&gt;
=== Ledge Grabs ===&lt;br /&gt;
&lt;br /&gt;
Alternatively you can use [[ledge grabs]] to climb up the successive sets of floating platforms in the center. There are two main techniques used:&lt;br /&gt;
&lt;br /&gt;
The most common is either named after Behemoth (due to popularizing it) or just_defend (due to [https://www.youtube.com/watch?v=Iy1ttpoODFg creating it]), and weaves through the platforms.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|IUGJDvDpO5w}}&lt;br /&gt;
&lt;br /&gt;
An alternative method, created by StaticNine, exclusively goes to the right side of all of the center platforms.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|um9ggxeWxMg}}&lt;br /&gt;
&lt;br /&gt;
Although both ledge grab methods optimally don't kill any pirates, beginners attempting to use either of these methods may need to shoot some of the pirates in order to allow time to get to the next platform without being hit.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|1HfavWF3_Rs}}&lt;br /&gt;
&lt;br /&gt;
=== Beginners ===&lt;br /&gt;
&lt;br /&gt;
For runners who struggle with the above methods, you could also jump up the left side platforms, shooting all of the pirates so they don't get in the way.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|hKRmVyR68dE}}&lt;br /&gt;
&lt;br /&gt;
== Escape ==&lt;br /&gt;
&lt;br /&gt;
For any category with [[Speed Booster]], you can shinespark up this room during the escape sequence. If you start running on the first tile of the previous room you will be able to kill the pirates in this room with the Blue Suit, which saves on lag frames compared with firing a shot. Short-charging also allows for this, but the benefits of short-charging would likely be offset by running slower as a result.&lt;br /&gt;
&lt;br /&gt;
If you miss the shinespark, you can charge a backup spark using a 1-tap [[short charge]] within the room. However, acid will be rising, so you need sufficient hp to do this, and the backup spark is not available in categories that skip Gravity Suit, like [[RBO]].&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=Xc9ZjbwyzGk}}&lt;br /&gt;
&lt;br /&gt;
=== Vertical Shinespark ===&lt;br /&gt;
&lt;br /&gt;
The safest option is to charge a spark, move to the far right side of the room, and spark straight up. You will crash on the top right platform.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|6n11JbBy1vo}}&lt;br /&gt;
&lt;br /&gt;
Slightly faster than this would be to fire an angled shot as you're falling to the platform just left of the one you crash into, so you can jump through the door faster.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|_OJxXb3TPO8}}&lt;br /&gt;
&lt;br /&gt;
=== Behemoth Spark ===&lt;br /&gt;
&lt;br /&gt;
[[File:Behemoth spark window.png|thumb|right|The range of positions that will allow this spark to work]]&lt;br /&gt;
&lt;br /&gt;
By starting an angled spark from a crouched position at the bottom of the room, you can spark all the way to the ceiling, which saves both the time it takes to run to the right side wall, as well as potentially saving time at the top of the room. However, if you're not fully crouched before starting, or if you are outside of the range of positions that work, this spark may bonk on a lower platform, costing time.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|xBx3i5wsoyQ}}&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
&lt;br /&gt;
* [[Gray Space Pirate (standing)|Space Pirate (Escape)]]&lt;br /&gt;
&lt;br /&gt;
* [[Gray Space Pirate (wall)|Space Pirate (Wall)]]&lt;/div&gt;</summary>
		<author><name>FrenchLightningJohn</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Wrap-around_Shot&amp;diff=4744</id>
		<title>Wrap-around Shot</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Wrap-around_Shot&amp;diff=4744"/>
				<updated>2020-08-15T17:01:27Z</updated>
		
		<summary type="html">&lt;p&gt;FrenchLightningJohn: added my tutorial for wrap-around shot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''wrap-around shot''' involves firing a beam shot diagonally off the far right side of a room to open a door that is on the far left side of a room.&lt;br /&gt;
&lt;br /&gt;
Any variation of [[Charge Beam|Charged]] [[Wave Beam|Wave]] should be able to perform this technique, although whether or not [[Spazer]] or [[Plasma Beam|Plasma]] are involved will affect what positions the beam can be fired from to still connect with the target door.&lt;br /&gt;
&lt;br /&gt;
It experiences the most use in categories involving a large amount of item collection, such as [[100%|100% Items]], [[100% Map Completion|100% Map]], and [[RBO|Reverse Boss Order]]. The two rooms where this is primarily performed are the [[Landing Site]], to open the door leading to the [[Gauntlet Energy Tank Room|Gauntlet Energy Tank]] so that Samus can [[shinespark]] through towards it, and [[Crocomire's Room]], to open the door leading to [[Post Crocomire Power Bomb Room|his Power Bombs]] so that Samus can shinespark or [[Space Jump]] through towards it.&lt;br /&gt;
&lt;br /&gt;
Beams disappear as soon as they are off-screen, so the beam must be at full width as it reaches the edge of the screen in order to trigger the door. You should hear the sound of the door opening if performed correctly.&lt;br /&gt;
&lt;br /&gt;
Generally, this does not work in reverse order (firing a beam shot diagonally off the far left side of a room to open a door that is on the far right side of a room), but it might be possible under extremely specific circumstances.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|79Zmx8eLdkc}}&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|LkkEK5-9Nno}}&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|Zl16u8Bs6aM}}&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=t6Tmu8w9yIQ&amp;amp;t= FrenchLightningJohn] detailed tutorial on wrap-around for both NTSC and PAL&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Weapon Techniques]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://tasvideos.org/GameResources/SNES/SuperMetroid.html#WrappingBeamShotsAround TASVideos description]&lt;/div&gt;</summary>
		<author><name>FrenchLightningJohn</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Red_Tower&amp;diff=4731</id>
		<title>Red Tower</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Red_Tower&amp;diff=4731"/>
				<updated>2020-08-02T17:13:37Z</updated>
		
		<summary type="html">&lt;p&gt;FrenchLightningJohn: /* Any% PRKD */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adjacent rooms&lt;br /&gt;
|west=[[Noob Bridge]]&amp;lt;br/&amp;gt;[[Red Brinstar Fireflea Room]]&amp;lt;br/&amp;gt;[[Sloaters Refill]]&lt;br /&gt;
|east=[[Hellway]]&amp;lt;br/&amp;gt;[[Bat Room]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:RedTower.png|x800px]]&lt;br /&gt;
&lt;br /&gt;
= Any% KPDR =&lt;br /&gt;
&lt;br /&gt;
Once you drop Early Ice from your route, you won't be able to freeze the Rippers to stand on them, but instead you can use [[Hi-Jump Boots]], and then [[walljump]] off of the lip of the ledge.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|v3Mbl9wV2FU}}&lt;br /&gt;
&lt;br /&gt;
For the [[Hero Shot]] to break the top block, you can just do a single jump to follow it up, as opposed to without Hi-Jump which requires multiple quick walljumps.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|BbUQHvfTekQ}}&lt;br /&gt;
&lt;br /&gt;
A tutorial for that strat:&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|ZMOeW6K9IUM}}&lt;br /&gt;
&lt;br /&gt;
If you are using Early Ice, this is one possible way to get up:&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|nJOsacB556Q}}&lt;br /&gt;
&lt;br /&gt;
= Any% PRKD =&lt;br /&gt;
&lt;br /&gt;
This video shows the fastest RTA-viable climb at the start of the game:&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|qXMYezKxjN4}}&lt;br /&gt;
&lt;br /&gt;
You can get past the third ripper without waiting, but it requires incredibly tight walljumps, and isn't considered RTA-viable:&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|FnFHuJgxxHA}}&lt;br /&gt;
&lt;br /&gt;
This is a more easier beginner friendly strat to go up red tower.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|aansp2Pm6aw}}&lt;br /&gt;
&lt;br /&gt;
= Randomizer =&lt;br /&gt;
&lt;br /&gt;
The lower walljump shown in the KPDR section is in the logic of most randomizers, so you will be expected to be able to go back up once you have Hi-Jump, Ice Beam, or Morph Ball and Bombs.&lt;br /&gt;
&lt;br /&gt;
= Enemies =&lt;br /&gt;
&lt;br /&gt;
* [[Beetom]]&lt;br /&gt;
&lt;br /&gt;
* [[Geega]]&lt;br /&gt;
&lt;br /&gt;
* [[Ripper]]&lt;br /&gt;
&lt;br /&gt;
= See also =&lt;br /&gt;
&lt;br /&gt;
* [[Hero shot]]&lt;/div&gt;</summary>
		<author><name>FrenchLightningJohn</name></author>	</entry>

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