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		<id>https://wiki.supermetroid.run/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Idle</id>
		<title>A complete guide to Super Metroid speedrunning - User contributions [en]</title>
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		<updated>2026-04-04T00:09:48Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Gadora&amp;diff=8632</id>
		<title>Gadora</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Gadora&amp;diff=8632"/>
				<updated>2024-10-04T20:26:56Z</updated>
		
		<summary type="html">&lt;p&gt;Idle: /* Gadora Glitch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gadora.png|right]]&lt;br /&gt;
&lt;br /&gt;
The Gadora is the &amp;quot;Eye Door&amp;quot;, found in front of boss areas. There is one each directly in front of the rooms of [[Kraid]], [[Phantoon]], [[Draygon]], and [[Ridley]]. There is also one two rooms before [[Mother Brain]].&lt;br /&gt;
&lt;br /&gt;
They can be defeated by shooting either one [[Super Missile]] or three [[Missiles]] into its open eye. After being hit by a missile it will close its eye briefly before reopening it.&lt;br /&gt;
&lt;br /&gt;
After having its eye open for a short time, it will send out a burst of 3 orbs that will block shots, and will deal 4/2/1 damage to Samus if they hit her. These orbs will use the same palette as Samus' beam.&lt;br /&gt;
&lt;br /&gt;
It's technically not an enemy, but a PLM (Post Load Modification, part of the room definition).&lt;br /&gt;
&lt;br /&gt;
The top and bottom tiles of the Gadora are spikes that do 60/30/15 damage to Samus if she touches them. She won't touch them by pushing against them in a standing position, but will if she jumps against the Dachora, or morphs to touch the bottom tile. Phantoon's Gadora will not do damage however, as all spike damage is disabled when Wrecked Ship is powered down.&lt;br /&gt;
&lt;br /&gt;
== Gadora Glitch ==&lt;br /&gt;
&lt;br /&gt;
If you kill a Gadora while one of its shots is on-screen, the game has a chance of crashing or lagging between 4.25 and 8.5 seconds later (256-511 frames). Going through the door will prevent the crash, but pausing or using X-Ray will merely delay it. The cause of the crash is explained [https://patrickjohnston.org/bank/86?just=B6B9 here].&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|x0FtwOkSyIE}}&lt;/div&gt;</summary>
		<author><name>Idle</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Gadora&amp;diff=8631</id>
		<title>Gadora</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Gadora&amp;diff=8631"/>
				<updated>2024-10-04T20:24:55Z</updated>
		
		<summary type="html">&lt;p&gt;Idle: /* Gadora Glitch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gadora.png|right]]&lt;br /&gt;
&lt;br /&gt;
The Gadora is the &amp;quot;Eye Door&amp;quot;, found in front of boss areas. There is one each directly in front of the rooms of [[Kraid]], [[Phantoon]], [[Draygon]], and [[Ridley]]. There is also one two rooms before [[Mother Brain]].&lt;br /&gt;
&lt;br /&gt;
They can be defeated by shooting either one [[Super Missile]] or three [[Missiles]] into its open eye. After being hit by a missile it will close its eye briefly before reopening it.&lt;br /&gt;
&lt;br /&gt;
After having its eye open for a short time, it will send out a burst of 3 orbs that will block shots, and will deal 4/2/1 damage to Samus if they hit her. These orbs will use the same palette as Samus' beam.&lt;br /&gt;
&lt;br /&gt;
It's technically not an enemy, but a PLM (Post Load Modification, part of the room definition).&lt;br /&gt;
&lt;br /&gt;
The top and bottom tiles of the Gadora are spikes that do 60/30/15 damage to Samus if she touches them. She won't touch them by pushing against them in a standing position, but will if she jumps against the Dachora, or morphs to touch the bottom tile. Phantoon's Gadora will not do damage however, as all spike damage is disabled when Wrecked Ship is powered down.&lt;br /&gt;
&lt;br /&gt;
== Gadora Glitch ==&lt;br /&gt;
&lt;br /&gt;
If you kill a Gadora while one of its shots is on-screen, the game has a chance of crashing or lagging between 4 and 8 seconds later. Going through the door will prevent the crash, but pausing or using X-Ray will merely delay it. The cause of the crash is explained [https://patrickjohnston.org/bank/86?just=B6B9 here].&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|x0FtwOkSyIE}}&lt;/div&gt;</summary>
		<author><name>Idle</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Mini-Kraid&amp;diff=8423</id>
		<title>Mini-Kraid</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Mini-Kraid&amp;diff=8423"/>
				<updated>2024-06-23T17:35:55Z</updated>
		
		<summary type="html">&lt;p&gt;Idle: PJBoy discovered a bug in mini-Kraid power bomb reaction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy info&lt;br /&gt;
|image=mini-Kraid.gif&lt;br /&gt;
|damage=100/50/25&lt;br /&gt;
|health=400&lt;br /&gt;
|width=32&lt;br /&gt;
|height=24&lt;br /&gt;
|freeze=No&lt;br /&gt;
|nothing=0&lt;br /&gt;
|energy=0&lt;br /&gt;
|bigenergy=0.4&lt;br /&gt;
|missile=0&lt;br /&gt;
|supers=101.6&lt;br /&gt;
|pb=0&lt;br /&gt;
|invitems=1&lt;br /&gt;
|items=Pseudo Screw&lt;br /&gt;
|dx=1&lt;br /&gt;
|xmissile=1&lt;br /&gt;
|xsupers=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Mini-Kraid gives 5 item drops total; 4 immediately, and 1 at the end of the explosions.&lt;br /&gt;
&lt;br /&gt;
Mini-Kraid has an inconsistent reaction to power bombs.  Deer Force wrote a power bomb reaction routine for mini-Kraid, but accidentally didn't use it and pointed to the enemy shot reaction routine instead.  As a result, it's possible for the first power bomb to kill mini-Kraid, and also possible for many power bombs to not kill mini-Kraid.&lt;/div&gt;</summary>
		<author><name>Idle</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Enemies&amp;diff=8379</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Enemies&amp;diff=8379"/>
				<updated>2024-05-19T00:50:24Z</updated>
		
		<summary type="html">&lt;p&gt;Idle: /* Bosses (Projectiles) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
The damage of an enemy means the amount of damage contact with the enemy's body will deal to Samus. For damage values on this page, &amp;quot;P&amp;quot; stands for [[Power Suit]], &amp;quot;V&amp;quot; stands for [[Varia Suit]], and &amp;quot;G&amp;quot; stands for [[Gravity Suit]].&lt;br /&gt;
&lt;br /&gt;
The damage values for enemy attacks and bosses are currently not listed. Check out the [[Damage Sources]] page for that information.&lt;br /&gt;
&lt;br /&gt;
For Space Pirates, the word in parenthesis further indicates the kind of Space Pirate it is. For Tourian, &amp;quot;All&amp;quot; means that the data applies to any of its kind (standing, wall, fighting).&lt;br /&gt;
&lt;br /&gt;
== How Drops Work ==&lt;br /&gt;
To make understanding this information easier, item drops will be explained as existing within the following tiers:&lt;br /&gt;
&lt;br /&gt;
*Tier I - Small Energy, Large Energy, [[Missile]], &amp;quot;nothing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Tier II - [[Super Missile]], [[Power Bomb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tier I items affect whether each other item in Tier I will drop proportionally to the size of their drop rates. For example, a Waver has a 2%, 24%, 24%, 24%, 24%, and 4% chance to drop nothing, a Missile, a Small Energy, a Large Energy, a Super Missile, and a Power Bomb respectively.&lt;br /&gt;
&lt;br /&gt;
If you are full on Missiles but are not at full energy, the drop rates will change as follows:&lt;br /&gt;
&lt;br /&gt;
*Nothing - 2% -&amp;gt; 4%&lt;br /&gt;
*Small Energy - 24% -&amp;gt; 35%&lt;br /&gt;
*Large Energy - 24% -&amp;gt; 35%&lt;br /&gt;
&lt;br /&gt;
The 24% chance was distributed at a ratio of 2 : 11 : 11.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you are at full energy but are not full on Missiles, the drop rates will change as follows:&lt;br /&gt;
&lt;br /&gt;
*Nothing - 2% -&amp;gt; 4% -&amp;gt; 6%&lt;br /&gt;
*Missiles - 24% -&amp;gt; 46% -&amp;gt; 68%&lt;br /&gt;
&lt;br /&gt;
The 24% chances were distributed individually at a ratio of 2 : 22.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tier II items can also affect the drop rate of Tier I items. Having full Super Missiles or Power Bombs will cause their drop rates to be evenly distributed through Tier I.&lt;br /&gt;
&lt;br /&gt;
For example, if you are full on Super Missiles but are missing both energy and Missiles, then kill a Waver (drop rates referenced earlier), the drop rates will change as follows:&lt;br /&gt;
&lt;br /&gt;
*Nothing - 2% -&amp;gt; 8% (+6)&lt;br /&gt;
*Missiles - 24% -&amp;gt; 30% (+6)&lt;br /&gt;
*Small Energy - 24% -&amp;gt; 30% (+6)&lt;br /&gt;
*Large Energy - 24% -&amp;gt; 30% (+6)&lt;br /&gt;
*Power Bombs - 4% -&amp;gt; 4% (+0)&lt;br /&gt;
&lt;br /&gt;
The chance for Power Bombs to drop will not increase as unfortunately, the chance for Tier II items to drop cannot be increased by any means. For example, if you are full on everything except Power Bombs and kill a Metroid (which has a 12% chance to drop Power Bombs), that 12% chance is not increased - effectively, everything is converted to nothing. Assuming the probability of occurrence is the same for every low byte of the RNG address' value from 1 (instead of 0) to 255, which generally would be a false although just slightly inaccurate assumption since generally - e.g. when the random number generation process is caged in a finite cycle of RNG values with fixed order of occurrence - the frequency at which these different low bytes occur is not constant but variable and hence dependent on the particular low byte value, the drop rates for Super Missiles and Power Bombs are constant - they are not affected by Tier I, but can affect Tier I as explained previously.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If an enemy does not have a chance to drop &amp;quot;nothing&amp;quot;, then the drop chance will be directly converted (spread) between items. For example, if you killed a Zeela while at full energy but missing Missiles, then the drop rate of Missiles would change from 50% to 82%. In that scenario, if you were full on Super Missiles (or had not yet obtained them), then the drop rate would instead become 102% (100%).&lt;br /&gt;
&lt;br /&gt;
The specific drops that spawn are determined on the frame the enemy's explosion animation occurs (or in the case of bosses, the frame the drops themselves spawn). This information is only reasonably useful for [[Tool Assisted Speedruns|tool assisted speedruns]] where you have the ability to manipulate drops by killing an enemy on different frames until it drops what you want.&lt;br /&gt;
&lt;br /&gt;
Bosses will drop &amp;quot;nothing&amp;quot; if Samus has full energy and full Missiles on the frame their drops spawn; otherwise, bosses are incapable of dropping &amp;quot;nothing&amp;quot;, and being capped on one of either energy or Missiles will cause the drop chance to entirely roll over to the other. Certain bosses are incapable of dropping small energy upon their defeat.&lt;br /&gt;
&lt;br /&gt;
The amount of items that certain enemies will drop changes depending on how they are killed. For example, if you destroy a Geruta, a Magdollite, and a Metroid with a Power Bomb, they will drop up to two items, three items, and one item (instead of up to one item, one item, and six items) respectively. These are the only cases of death via a Power Bomb causing a different amount of drops than the typical amount.&lt;br /&gt;
&lt;br /&gt;
Finally, [https://cdn.discordapp.com/attachments/98929157894836224/285784377504301066/itsblah_s_drop_RNG_explanation.txt here is an explanation of drop generation by itsblah] using hexadecimal values.&lt;br /&gt;
&lt;br /&gt;
=== Health Bomb ===&lt;br /&gt;
&lt;br /&gt;
In the event that your total energy (including reserves) goes below 30, it will cause all enemies in the game that drop items to attempt to provide you with energy instead of any other drop until your energy goes at or above 50 and another drop is generated.&lt;br /&gt;
&lt;br /&gt;
If you receive an energy drop that puts you at or above 50 energy, but then dip below 50 energy again (even if you dip below 50 energy but not 30 energy) before the next drop is generated, you will still receive energy as the next drop. This is because the game only changes the flag for energy drops upon a drop being generated.&lt;br /&gt;
&lt;br /&gt;
Although the low energy alarm does begin at 30, the game will not force energy drops upon you until it goes below 30.&lt;br /&gt;
&lt;br /&gt;
As described in the technical explanation linked above, during a health bomb there is a small chance of some enemies dropping Nothing even if they normally cannot drop Nothing.&lt;br /&gt;
&lt;br /&gt;
=== Why is the drop rate out of 102%? ===&lt;br /&gt;
The game stores nearly everything as a hexadecimal value and the drop chance for an enemy can have 2 characters at most. Theoretically, this means that if an enemy were only able to drop nothing, the chance of it dropping nothing would be FF accordingly. FF as a hexadecimal value equals 255 in the standard decimal system.&lt;br /&gt;
&lt;br /&gt;
To make the numbers more readable, every number after being converted into decimal is then divided by 2.5. 255 divided by 2.5 equals 102, which is close enough to 100. Additionally, all of the numbers only go to the tenths place (at most) when dividing by 2.5. &lt;br /&gt;
&lt;br /&gt;
To give an example, a Sciser has a 40% chance (out of 102%) of dropping big energy, and if it were out of 100%, then the chance would be 39.2157%, which is a negligible difference.&lt;br /&gt;
&lt;br /&gt;
== Crateria ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; cellpadding=&amp;quot;20&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Enemy !! Name !! Damage (P/V/G) !! Health !! Nothing !! Small Energy !! Big Energy !! Missile !! Super !! Power Bomb !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alcoon.gif]] || [[Alcoon]] || 50/25/12 || 200 || 0 || 0.4 || 0 || 0 || 0 || 101.6 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Beetom.gif]] || [[Beetom]] || 10/5/2 || 50 || 0 || 0.4 || 0 || 0 || 0 || 101.6 || Damages every 64 frames&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Boyon.gif]] || [[Boyon]] || 10/5/2 || 1000 || 52 || 8 || 4 || 34 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Choot.gif]] || [[Choot]] || 80/40/20 || 100 || 2 || 24 || 24 || 24 || 24 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Geemer (blue).gif]] || [[Geemer (blue)|Geemer]] || 5/2/1 || 15 || 0 || 22 || 10 || 68 || 2 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Geemer (grey).gif]] || [[Geemer (grey)|Geemer]] || 5/2/1 || 15 || 40 || 52 || 8 || 0 || 0 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Geemer (orange).gif]] || [[Geemer (orange)|Geemer]] || 5/2/1 || 15 || 40 || 52 || 8 || 0 || 0 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kago.gif]] || [[Kago]] || 0 || 1600 || 2 || 20 || 36 || 28 || 8 || 8 || Have to [[Kagoing|kago]] inside to take this damage&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kamer.gif]] || [[Kamer]] || 0 || 20 || 2 || 32 || 32 || 32 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kihunter (green).gif]] || [[Kihunter (green)|Kihunter]] || 20/10/5 || 60 || 30 || 20 || 12 || 32 || 4 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mellow.gif]] || [[Mellow]] || 8/4/2 || 9 || 28 || 12 || 28 || 32 || 2 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Reo.gif]] || [[Reo]] || 15/7/3 || 45 || 16 || 12 || 32 || 34 || 4 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripper.gif]] || [[Ripper]] || 5/2/1 || 200 || 26 || 32 || 8 || 32 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripper 2 (green).gif]] || [[Ripper 2 (green)|Ripper 2]] || 10/5/2 || 200 || 0 || 0 || 0.4 || 0 || 101.6 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sciser.gif]] || [[Sciser]] || 120/60/30 || 200 || 0 || 0.4 || 40 || 0 || 0 || 61.6 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Skree.gif]] || [[Skree]] || 10/5/2 || 15 || 54.8 || 8 || 1.2 || 34 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Skultera.gif]] || [[Skultera]] || 80/40/20 || 300 || 28 || 32 || 12 || 28 || 2 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Space Pirate.gif]] || [[Gray Space Pirate (standing)|Space Pirate (standing)]] || 15/7/3 || 20 || 0 || 20 || 48 || 32 || 2 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Space Pirate (green).gif]] || [[Green Space Pirate (standing)|Space Pirate (standing)]] || 20/10/5 || 90 || 18 || 20 || 12 || 40 || 8 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Space_Pirate_*wall*.gif]] || [[Gray Space Pirate (wall)|Space Pirate (wall)]] || 15/7/3 || 20 || 0.4 || 4 || 18 || 78.8 || 0.4 || 0.4 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tripper.gif]] || [[Tripper]] || 0 || 20 || 2 || 32 || 32 || 32 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Waver.gif]] || [[Waver]] || 10/5/2 || 30 || 2 || 24 || 24 || 24 || 24 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Yapping Maw.gif]] || [[Yapping Maw]] || 0 || 20 || 2 || 32 || 32 || 32 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeb.gif]] || [[Zeb]] || 6/3/1 || 9 || 2 || 24 || 24 || 24 || 24 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zebbo.gif]] || [[Zebbo]] || 20/10/5 || 30 || 0 || 0 || 56 || 4 || 40 || 2 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Brinstar ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; cellpadding=&amp;quot;20&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Enemy !! Name !! Damage (P/V/G) !! Health !! Nothing !! Small Energy !! Big Energy !! Missile !! Super !! Power Bomb !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Beetom.gif]] || [[Beetom]] || 10/5/2 || 50 || 0 || 0.4 || 0 || 0 || 0 || 101.6 || Damages every 64 frames&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Boulder.gif]] || [[Boulder]] || 40/20/10 || 20 || 102 || 0 || 0 || 0 || 0 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Boyon.gif]] || [[Boyon]] ||10/5/2 || 1000 || 52 || 8 || 4 || 34 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cacatac.gif]] || [[Cacatac]] || 20/10/5 || 60 || 0 || 0 || 0.4 || 0 || 101.6 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fireflea.gif]] || [[Fireflea]] || 4/2/1 || 20 || 0 || 0 || 0.4 || 0 || 0 || 101.6 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Geega.gif]] || [[Geega]] || 10/5/2 || 10 || 2 || 24 || 24 || 24 || 24 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kihunter (green).gif]] || [[Kihunter (green)|Kihunter]] || 20/10/5 || 60 || 30 || 20 || 12 || 32 || 4 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metaree.gif]] || [[Metaree]] || 50/25/12 || 50 || 24 || 32 || 10 || 32 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mini-Kraid.gif]] || [[Mini-Kraid]] || 100/50/25 || 400 || 0 || 0 || 0.4 || 0 || 101.6 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Puyo.gif]] || [[Puyo]] || 60/30/15 || 100 || 2 || 24 || 24 || 24 || 4 || 24 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Reo.gif]] || [[Reo]] || 15/7/3 || 45 || 16 || 12 || 32 || 34 || 4 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripper.gif]] || [[Ripper]] || 5/2/1 || 200 || 26 || 32 || 8 || 32 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripper 2 (red).gif]] || [[Ripper 2 (red)|Ripper 2]] || 10/5/2 || 200 || 0 || 0 || 0.4 || 0 || 101.6 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Skree.gif]] || [[Skree]] || 10/5/2 || 15 || 54.8 || 8 || 1.2 || 34 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Skultera.gif]] || [[Skultera]] || 80/40/20 || 300 || 28 || 32 || 12 || 28 || 2 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sidehopper.gif]] || [[Sidehopper]] || 80/40/20 || 320 || 40 || 8 || 8 || 22 || 22 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Small Sidehopper.gif]] || [[Sm. Sidehopper]] || 20/10/5 || 60 || 40 || 8 || 16 || 34 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Space Pirate (green).gif]] || [[Green Space Pirate (standing)|Space Pirate (standing)]] || 20/10/5 || 90 || 18 || 20 || 12 || 40 || 8 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Waver.gif]] || [[Waver]] || 10/5/2 || 30 || 2 || 24 || 24 || 24 || 24 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Yapping Maw.gif]] || [[Yapping Maw]] || 0 || 20 || 2 || 32 || 32 || 32 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeb.gif]] || [[Zeb]] || 6/3/1 || 9 || 2 || 24 || 24 || 24 || 24 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zebbo.gif]] || [[Zebbo]] || 20/10/5 || 30 || 0 || 0 || 56 || 4 || 40 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeela.gif]] || [[Zeela]] || 10/5/2 || 30 || 0 || 22 || 10 || 50 || 20 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zero.gif]] || [[Zero]] || 40/20/10 || 50 || 0 || 0.4 || 0 || 0 || 0 || 101.6 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wrecked Ship ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; cellpadding=&amp;quot;20&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Enemy !! Name !! Damage (P/V/G) !! Health !! Nothing !! Small Energy !! Big Energy !! Missile !! Super !! Power Bomb !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Atomic.gif]] || [[Atomic]] || 40/20/10 || 250 || 0 || 0 || 66 || 32 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bull.gif]] || [[Bull]] || 10/5/2 || 100 || 0 || 0 || 2 || 0 || 0 || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Covern.gif]] || [[Covern]] || 60/30/15 || 300 || 0 || 20 || 38 || 28 || 8 || 8 || Respawns after being destroyed&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kamer.gif]] || [[Kamer]] || 0 || 20 || 2 || 32 || 32 || 32 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kihunter (yellow).gif]] || [[Kihunter (yellow)|Kihunter]] || 60/30/15 || 360 || 16 || 22 || 32 || 4 || 24 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Skultera.gif]] || [[Skultera]] || 80/40/20 || 300 || 28 || 32 || 12 || 28 || 2 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Workrobot.gif]] || [[Workrobot]] || 0 || 800 || 2 || 32 || 32 || 32 || 2 || 2 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Maridia ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; cellpadding=&amp;quot;20&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Enemy !! Name !! Damage (P/V/G) !! Health !! Nothing !! Small Energy !! Big Energy !! Missile !! Super !! Power Bomb !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bull.gif]] || [[Bull]] || 10/5/2 || 100 || 0 || 0 || 2 || 0 || 0 || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cacatac.gif]] || [[Cacatac]] || 20/10/5 || 60 || 0 || 0 || 0.4 || 0 || 101.6 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Choot.gif]] || [[Choot]] || 80/40/20 || 100 || 2 || 24 || 24 || 24 || 24 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Evir.gif]] || [[Evir]] || 100/50/25 || 300 || 2 || 32 || 32 || 32 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tatori.gif]] || [[Kame (Tatori)]] || 200/100/50 || 20000 || 2 || 32 || 32 || 32 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tatori_Baby.gif]] || [[Kame Baby]] || 0 || 20000 || 2 || 32 || 32 || 32 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Menu.gif]] || [[Menu]] || 60/30/15 || 100 || 32 || 28 || 8 || 32 || 2 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mochtroid.gif]] || [[Mochtroid]] || 90/45/22 || 100 || 2 || 24 || 24 || 24 || 24 || 4 || Damages every 80 frames, keeps track of contact&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Oum.gif]] || [[Oum]] || 0 || 300 || 30 || 28 || 12 || 28 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Owtch.gif]] || [[Owtch]] || 100/50/25 || 20 || 2 || 32 || 32 || 32 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Powamp.gif]] || [[Powamp]] || 100/50/25 || 10 || 0 || 0.4 || 0 || 0 || 101.6 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Puyo.gif]] || [[Puyo]] || 60/30/15 || 100 || 2 || 24 || 24 || 24 || 4 || 24 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sciser.gif]] || [[Sciser]] || 120/60/30 || 200 || 0 || 0.4 || 40 || 0 || 0 || 61.6 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shaktool.gif]] || [[Shaktool]] || 120/60/30 || 300 || 2 || 32 || 32 || 32 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Skultera.gif]] || [[Skultera]] || 80/40/20 || 300 || 28 || 32 || 12 || 28 || 2 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Space Pirate (pink).gif]] || [[Pink Space Pirate (standing)|Space Pirate (standing)]] || 160/80/40 || 300 || 0 || 20 || 48 || 32 || 2 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Space_Pirate_(pink)_*wall*.gif]] || [[Pink Space Pirate (wall)|Space Pirate (wall)]] || 160/80/40 || 300 || 28 || 12 || 28 || 32 || 2 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Yard.gif]] || [[Yard]] || 100/50/25 || 10 || 32 || 34 || 32 || 0 || 0 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zebbo.gif]] || [[Zebbo]] || 20/10/5 || 30 || 0 || 0 || 56 || 4 || 40 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zoa.gif]] || [[Zoa]] || 15/7/3 || 40 || 2 || 0 || 40 || 28 || 28 || 4 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Norfair ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; cellpadding=&amp;quot;20&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Enemy !! Name !! Damage (P/V/G) !! Health !! Nothing !! Small Energy !! Big Energy !! Missile !! Super !! Power Bomb !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alcoon.gif]] || [[Alcoon]] || 50/25/12 || 200 || 0 || 0.4 || 0 || 0 || 0 || 101.6 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Boulder.gif]] || [[Boulder]] || 40/20/10 || 20 || 102 || 0 || 0 || 0 || 0 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cacatac.gif]] || [[Cacatac]] || 20/10/5 || 60 || 0 || 0 || 0.4 || 0 || 101.6 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dessgeega.gif]] || [[Dessgeega]] || 160/80/40 || 800 || 38 || 32 || 8 || 20 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dragon.gif]] || [[Dragon]] || 24/12/6 || 300 || 30 || 20 || 20 || 28 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fireflea.gif]] || [[Fireflea]] || 4/2/1 || 20 || 0 || 0 || 0.4 || 0 || 0 || 101.6 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fune.gif]] || [[Fune]] || 10/5/2 || 20 || 2 || 32 || 32 || 32 || 2 || 2 || Have to [[Kagoing|kago]] inside to take this damage&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gamet.gif]] || [[Gamet]] || 16/8/4 || 20 || 2 || 24 || 24 || 24 || 24 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Geemer (grey).gif]] || [[Geemer (grey)|Geemer]] || 5/2/1 || 15 || 40 || 52 || 8 || 0 || 0 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Geruta.gif]] || [[Geruta]] || 60/30/15 || 120 || 2 || 24 || 24 || 24 || 24 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Holtz.gif]] || [[Holtz]] || 120/60/30 || 900 || 0 || 0 || 48 || 20 || 20 || 14 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kago.gif]] || [[Kago]] || 0 || 1600 || 2 || 20 || 36 || 28 || 8 || 8 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kamer.gif]] || [[Kamer]] || 0 || 20 || 2 || 32 || 32 || 32 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kihunter (red).gif]] || [[Kihunter (red)|Kihunter]] || 200/100/50 || 1800 || 8 || 14 || 48 || 4 || 24 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Magdollite.gif]] || [[Magdollite]] || 40/20/10 || 20 || 2 || 32 || 32 || 32 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mella.gif]] || [[Mella]] || 16/8/4 || 30 || 28 || 28 || 12 || 32 || 2 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metaree.gif]] || [[Metaree]] || 50/25/12 || 50 || 24 || 32 || 10 || 32 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Multiviola.gif]] || [[Multiviola]] || 50/25/12 || 90 || 28 || 28 || 12 || 30 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Namihe.gif]] || [[Namihe]] || 10/5/2 || 20 || 2 || 32 || 32 || 32 || 2 || 2 || Have to [[Kagoing|kago]] inside to take body damage&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Puromi.gif]] || [[Puromi]] || 64/32/16 || 40 || 102 || 0 || 0 || 0 || 0 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Puyo.gif]] || [[Puyo]] || 60/30/15 || 100 || 2 || 24 || 24 || 24 || 4 || 24 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripper 2 (green).gif]] || [[Ripper 2 (green)|Ripper 2]] || 10/5/2 || 200 || 0 || 0 || 0.4 || 0 || 101.6 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripper 2 (red).gif]] || [[Ripper 2 (red)|Ripper 2]] || 10/5/2 || 200 || 0 || 0 || 0.4 || 0 || 101.6 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Skree.gif]] || [[Skree]] || 10/5/2 || 15 || 54.8 || 8 || 1.2 || 34 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Small Dessgeega.gif]] || [[Sm. Dessgeega]] || 80/40/20 || 120 || 0 || 0.4 || 0 || 0 || 0 || 101.6 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sova.gif]] || [[Sova]] || 20/10/5 || 40 || 10 || 32 || 28 || 12 || 20 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Space Pirate (red).gif]] || [[Red Space Pirate|Space Pirate (standing)]] || 80/40/20 || 200 || 78 || 4 || 8 || 8 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Space Pirate (yellow).gif]] || [[Yellow Space Pirate (standing)|Space Pirate (standing)]] || 200/100/50 || 900 || 0 || 20 || 48 || 32 || 2 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Space_Pirate_(yellow)_*wall*.gif]] || [[Yellow Space Pirate (wall)|Space Pirate (wall)]] || 200/100/50 || 900 || 78 || 4 || 8 || 8 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Space_Pirate_(silver)_*fighting*.gif]] || [[Space Pirate (fighting)]] || 100/50/25 || 1800 || 0 || 0 || 60 || 2 || 40 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Squeept.gif]] || [[Squeept]] || 50/25/12 || 300 || 2 || 20 || 20 || 20 || 20 || 20 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tripper.gif]] || [[Tripper]] || 0 || 20 || 2 || 32 || 32 || 32 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Viola.gif]] || [[Viola]] || 15/7/3 || 30 || 0 || 0.4 || 0 || 0 || 0 || 101.6 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Waver.gif]] || [[Waver]] || 10/5/2 || 30 || 2 || 24 || 24 || 24 || 24 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zebbo.gif]] || [[Zebbo]] || 20/10/5 || 30 || 0 || 0 || 56 || 4 || 40 || 2 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tourian ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; cellpadding=&amp;quot;20&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Enemy !! Name !! Damage (P/V/G) !! Health !! Nothing !! Small Energy !! Big Energy !! Missile !! Super !! Power Bomb !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blue Sidehopper.gif]] || [[Blue Sidehopper|Sidehopper]] || 120/60/30 || 1500 || 40 || 8 || 8 || 22 || 22 || 2 || The Sidehopper that the Super Metroid attacks deals 80/40/20 damage and does not drop items&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metroid.gif]] || [[Metroid]] || 12/6/3 || 500 || 4 || 10 || 20 || 36 || 20 || 12 || Damage amounts are per 16 frames&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rinka.gif]] || [[Rinka]] || 40/20/10 || 10 || 102 || 0 || 0 || 0 || 0 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Space_Pirate_(Tourian).gif]] || [[Tourian Space Pirate (all)|Space Pirate (all)]] || 15/7/3 || 500 || 102 || 0 || 0 || 0 || 0 || 0 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
&lt;br /&gt;
Most bosses have the same drop table, with the exception of Crocomire and Botwoon, who notably also have a chance to drop nothing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; cellpadding=&amp;quot;20&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Enemy !! Name !! Health !! Nothing !! Small Energy !! Big Energy !! Missile !! Super !! Power Bomb !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BombTorizo.png | frameless | upright= 0.20]] || [[Bomb Torizo]] || 800 || 0 || 20 || 20 || 20 || 20 || 22 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Botwoon.gif]] || [[Botwoon]] || 3000 || 2 || 0 || 52 || 24 || 12 || 12 || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crocomire.png]] || [[Crocomire]] || N/A || 2 || 0 || 48 || 40 || 8 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Draygon.png | frameless | upright= 0.5]] || [[Draygon]] || 6000 || 0 || 20 || 20 || 20 || 20 || 22 || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:GoldenTorizo.gif]] || [[Golden Torizo]] || 13500 || 0 || 20 || 20 || 20 || 20 || 22 || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kraid.png | frameless | upright= 0.5]] || [[Kraid]] || 1000 || 0 || 20 || 20 || 20 || 20 || 22 || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Phantoon.png | frameless | upright=0.25]] || [[Phantoon]] || 2500 || 0 || 20 || 20 || 20 || 20 || 22 || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ridley.gif]] || [[Ridley]] || 18000 || 0 || 20 || 20 || 20 || 20 || 22 || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:SporeSpawn.gif]] || [[Spore Spawn]] || 960 || 0 || 20 || 20 || 20 || 20 || 22 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses (Projectiles) ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; cellpadding=&amp;quot;20&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Enemy !! Name !! Health !! Nothing !! Small Energy !! Big Energy !! Missile !! Super !! Power Bomb !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Egg.gif]] || [[Bomb Torizo]] || 800 || 21.6 || 46.4 || 8 || 26 || 0 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spore.gif]] || [[Spore Spawn]] || 960 || 10 || 4 || 8 || 80 || 0 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Talon.gif]] || [[Kraid]] || 1000 || 0 || 4 || 14 || 80 || 4 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fireball.gif]] || [[Crocomire]] || N/A || 2 || 0 || 48 || 40 || 8 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flame.gif]] || [[Phantoon]] || 2500 || 42 || 8 || 8 || 40 || 4 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mucus.gif]] || [[Draygon]] || 6000 || 40 || 2 || 12 || 44 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Egg.gif]] || [[Golden Torizo]] || 13500|| 24 || 12 || 12 || 20 || 34 || 0 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Links and Other Information ==&lt;br /&gt;
[https://wiki.supermetroid.run/images/9/9a/Common_farm_drops.png Table of commonly-farmed enemies and their respective drop tables]&lt;/div&gt;</summary>
		<author><name>Idle</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Lava_Dive_Room&amp;diff=8239</id>
		<title>Lava Dive Room</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Lava_Dive_Room&amp;diff=8239"/>
				<updated>2024-03-31T04:56:46Z</updated>
		
		<summary type="html">&lt;p&gt;Idle: /* Max% GT Code */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adjacent rooms&lt;br /&gt;
|west=[[Lower Norfair Elevator]]&lt;br /&gt;
|east=[[Kronic Boost Room]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:LavaDiveRoom.png|x450px]]&lt;br /&gt;
&lt;br /&gt;
[[File:LavaDiveRoomSmile.png|x450px]]&lt;br /&gt;
&lt;br /&gt;
Historically this room has previously been called the &amp;quot;Gravitron&amp;quot;, presumably because of the perception that you need Gravity Suit to get through.&lt;br /&gt;
&lt;br /&gt;
== Lava Spark ==&lt;br /&gt;
&lt;br /&gt;
It is possible to perform a [[shinespark]] from the bottom of the lava pool and reach the entrance of Lower Norfair.&lt;br /&gt;
&lt;br /&gt;
First, perform a [[Short Charge|short charge]] while entering this room from the previous room, then crouch at the edge of the lava pool (to charge the shinespark) and fall in. [[Damage boosting|Damage boost]] off of the first Namihe's fireball and shinespark directly up when you are above the bottom of the pool.&lt;br /&gt;
&lt;br /&gt;
This is the most optimal strategy for this room if [[Space Jump]] has not been collected. An alternative strategy if Space Jump is missing is to do a [[14%#Techniques|Gravity Jump]].&lt;br /&gt;
&lt;br /&gt;
Due to lava's physics, a player can perform a diagonal shinespark instead of a vertical shinespark and still have the shinespark travel directly upwards. Besides having a different animation, a diagonal shinespark will carry Samus approximately five pixels right as it travels upwards. This is helpful in instances where the spark was activated later than preferred, as it will shift Samus back to the right and help ensure that the shinespark does not end below the flooring of the entrance to Lower Norfair. This is called a &amp;quot;Shicken Spark&amp;quot;, since Kottpower was the first runner to main this strategy.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|ilwYdhv8_w0}}&lt;br /&gt;
&lt;br /&gt;
Compared with a [[Gravity Jump]], Lava Spark saves slightly less than four and a half seconds. In PRKD a Gravity Jump will usually save a slight amount of health, while in PKRD the damage reduction from Varia will allow the Gravity Jump to save much more. Note that the Lava Spark, and a Gravity Jump in PKRD, will both take advantage of the [[Elevator Pause]] effect.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|SJcRbNw4Ma8}}&lt;br /&gt;
&lt;br /&gt;
== Lava Dive ==&lt;br /&gt;
&lt;br /&gt;
Without Gravity Suit, you will need to do wall jumps to reach Lower Norfair. This technique is described in the route for [[Any% GT Code]], though it is also used for [[GT Classic]] and [[RBO]].&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|pdyBy_54dB0}}&lt;br /&gt;
&lt;br /&gt;
== Any% KPDR ==&lt;br /&gt;
&lt;br /&gt;
If you miss the [[Kronic Boost]], you can boost off of the [[Namihe|Namihe's]] flame. This does 50 damage instead of 3 though, which might make traversing Lower Norfair much riskier.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|OFCwQ92nUCA}}&lt;br /&gt;
&lt;br /&gt;
Otherwise, you can just run down the stairs until you pass the third Namihe, then Space Jump up to the platform leading to the elevator.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|gXEtK0TkCCs}}&lt;br /&gt;
&lt;br /&gt;
Or you can Space Jump through the lava with a [[Pseudo Screw]], which allows you to move through the flames without taking damage.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|U07uwGGzWCY}}&lt;br /&gt;
&lt;br /&gt;
Running down the stairs and Pseudo Screwing through the lava appear to be about the same speed optimally, so the choice is down to individual execution.&lt;br /&gt;
&lt;br /&gt;
== [[Max% GT Code]] ==&lt;br /&gt;
&lt;br /&gt;
Most methods of getting through the Lava Dive in this category involve a [[Gravity Jump]] since no energy tanks are allowed prior to the GT Code, but a very tough Varia-only method is possible (with Hi-Jump Boots).&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|7zRaT6j25jw}}&lt;br /&gt;
&lt;br /&gt;
The above technique is the fastest, but likely required a precise height on the first walljump and a frame-perfect second walljump. Consistency can be improved by adding a mid-air wiggle after the first walljump (allowing slightly higher walljumps to work) and by unequipping Hi-Jump Boots after the first walljump so that the second walljump is more forgiving. This does make health a little tight, but there are no frame-perfect inputs here; in fact I suspect every input had a 3-frame or larger window to work with. The following is from the half-hack Open Doors, but the same technique can be used in the vanilla game.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|NvxTSyug-dg|||||start=583&amp;amp;end=601}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Shinespark]]&lt;br /&gt;
* [[General Movement|Individual rooms]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.hitbox.tv/video/262489/description Sweetnumb's demonstration]&lt;br /&gt;
&lt;br /&gt;
[[Category:Rooms in Norfair]]&lt;/div&gt;</summary>
		<author><name>Idle</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Lava_Dive_Room&amp;diff=8238</id>
		<title>Lava Dive Room</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Lava_Dive_Room&amp;diff=8238"/>
				<updated>2024-03-31T04:49:34Z</updated>
		
		<summary type="html">&lt;p&gt;Idle: Added more consistent method of zero-tank lava dive&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adjacent rooms&lt;br /&gt;
|west=[[Lower Norfair Elevator]]&lt;br /&gt;
|east=[[Kronic Boost Room]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:LavaDiveRoom.png|x450px]]&lt;br /&gt;
&lt;br /&gt;
[[File:LavaDiveRoomSmile.png|x450px]]&lt;br /&gt;
&lt;br /&gt;
Historically this room has previously been called the &amp;quot;Gravitron&amp;quot;, presumably because of the perception that you need Gravity Suit to get through.&lt;br /&gt;
&lt;br /&gt;
== Lava Spark ==&lt;br /&gt;
&lt;br /&gt;
It is possible to perform a [[shinespark]] from the bottom of the lava pool and reach the entrance of Lower Norfair.&lt;br /&gt;
&lt;br /&gt;
First, perform a [[Short Charge|short charge]] while entering this room from the previous room, then crouch at the edge of the lava pool (to charge the shinespark) and fall in. [[Damage boosting|Damage boost]] off of the first Namihe's fireball and shinespark directly up when you are above the bottom of the pool.&lt;br /&gt;
&lt;br /&gt;
This is the most optimal strategy for this room if [[Space Jump]] has not been collected. An alternative strategy if Space Jump is missing is to do a [[14%#Techniques|Gravity Jump]].&lt;br /&gt;
&lt;br /&gt;
Due to lava's physics, a player can perform a diagonal shinespark instead of a vertical shinespark and still have the shinespark travel directly upwards. Besides having a different animation, a diagonal shinespark will carry Samus approximately five pixels right as it travels upwards. This is helpful in instances where the spark was activated later than preferred, as it will shift Samus back to the right and help ensure that the shinespark does not end below the flooring of the entrance to Lower Norfair. This is called a &amp;quot;Shicken Spark&amp;quot;, since Kottpower was the first runner to main this strategy.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|ilwYdhv8_w0}}&lt;br /&gt;
&lt;br /&gt;
Compared with a [[Gravity Jump]], Lava Spark saves slightly less than four and a half seconds. In PRKD a Gravity Jump will usually save a slight amount of health, while in PKRD the damage reduction from Varia will allow the Gravity Jump to save much more. Note that the Lava Spark, and a Gravity Jump in PKRD, will both take advantage of the [[Elevator Pause]] effect.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|SJcRbNw4Ma8}}&lt;br /&gt;
&lt;br /&gt;
== Lava Dive ==&lt;br /&gt;
&lt;br /&gt;
Without Gravity Suit, you will need to do wall jumps to reach Lower Norfair. This technique is described in the route for [[Any% GT Code]], though it is also used for [[GT Classic]] and [[RBO]].&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|pdyBy_54dB0}}&lt;br /&gt;
&lt;br /&gt;
== Any% KPDR ==&lt;br /&gt;
&lt;br /&gt;
If you miss the [[Kronic Boost]], you can boost off of the [[Namihe|Namihe's]] flame. This does 50 damage instead of 3 though, which might make traversing Lower Norfair much riskier.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|OFCwQ92nUCA}}&lt;br /&gt;
&lt;br /&gt;
Otherwise, you can just run down the stairs until you pass the third Namihe, then Space Jump up to the platform leading to the elevator.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|gXEtK0TkCCs}}&lt;br /&gt;
&lt;br /&gt;
Or you can Space Jump through the lava with a [[Pseudo Screw]], which allows you to move through the flames without taking damage.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|U07uwGGzWCY}}&lt;br /&gt;
&lt;br /&gt;
Running down the stairs and Pseudo Screwing through the lava appear to be about the same speed optimally, so the choice is down to individual execution.&lt;br /&gt;
&lt;br /&gt;
== [[Max% GT Code]] ==&lt;br /&gt;
&lt;br /&gt;
Most methods of getting through the Lava Dive in this category involve a [[Gravity Jump]] since no energy tanks are allowed prior to the GT Code, but a very tough Varia-only method is possible (with Hi-Jump Boots).&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|7zRaT6j25jw}}&lt;br /&gt;
&lt;br /&gt;
The above technique is the fastest, but likely required a precise height on the first walljump and a frame-perfect second walljump. Consistency can be improved by adding a mid-air wiggle after the first walljump (allowing slightly higher walljumps to work) and by unequipping Hi-Jump Boots after the first walljump so that the second walljump is more forgiving. This does make health a little tight, but there are no frame-perfect inputs here; in fact I suspect every input had a 3-frame or larger window to work with. The following is a demonstration from the half-hack Open Doors, but the same technique can be used in the vanilla game.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|NvxTSyug-dg|||||start=583&amp;amp;end=601}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Shinespark]]&lt;br /&gt;
* [[General Movement|Individual rooms]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.hitbox.tv/video/262489/description Sweetnumb's demonstration]&lt;br /&gt;
&lt;br /&gt;
[[Category:Rooms in Norfair]]&lt;/div&gt;</summary>
		<author><name>Idle</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Yapping_Maw&amp;diff=6848</id>
		<title>Yapping Maw</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Yapping_Maw&amp;diff=6848"/>
				<updated>2023-02-20T06:01:38Z</updated>
		
		<summary type="html">&lt;p&gt;Idle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy info&lt;br /&gt;
|image=yapping_Maw.gif&lt;br /&gt;
|damage=30/15/7&lt;br /&gt;
|health=20&lt;br /&gt;
|width=8&lt;br /&gt;
|height=8&lt;br /&gt;
|freeze=Yes&lt;br /&gt;
|nothing=2&lt;br /&gt;
|energy=32&lt;br /&gt;
|bigenergy=32&lt;br /&gt;
|missile=32&lt;br /&gt;
|supers=2&lt;br /&gt;
|pb=2&lt;br /&gt;
|invitems=1&lt;br /&gt;
|items=Beams, Missiles, Bombs, Power Bombs, Screw Attack, Pseudo Screw&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
If a Yapping Maw grabs (or even [https://www.twitch.tv/videos/1088241245?t=0h24m34s thinks about grabbing while in range] of) Samus while she has a shinespark activated, the game can [[Crashes|crash]] when she finishes the spark. This only occurs when no buttons are held during the shinespark or crash animation. Hold a button when sparking near a Yapping Maw! Note that the crash can happen in rooms without a Yapping Maw if the shinespark started from a room with a Yapping Maw.&lt;br /&gt;
&lt;br /&gt;
Interestingly, holding ''any'' button will prevent the crash, even a button that's unassigned.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|L2zqt1vjuqA}}&lt;/div&gt;</summary>
		<author><name>Idle</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Yapping_Maw&amp;diff=6847</id>
		<title>Yapping Maw</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Yapping_Maw&amp;diff=6847"/>
				<updated>2023-02-20T06:01:15Z</updated>
		
		<summary type="html">&lt;p&gt;Idle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy info&lt;br /&gt;
|image=yapping_Maw.gif&lt;br /&gt;
|damage=30/15/7&lt;br /&gt;
|health=20&lt;br /&gt;
|width=8&lt;br /&gt;
|height=8&lt;br /&gt;
|freeze=Yes&lt;br /&gt;
|nothing=2&lt;br /&gt;
|energy=32&lt;br /&gt;
|bigenergy=32&lt;br /&gt;
|missile=32&lt;br /&gt;
|supers=2&lt;br /&gt;
|pb=2&lt;br /&gt;
|invitems=1&lt;br /&gt;
|items=Beams, Missiles, Bombs, Power Bombs, Screw Attack, Pseudo Screw&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
If a Yapping Maw grabs (or even [https://www.twitch.tv/videos/1088241245?t=0h24m34s thinks about grabbing while in range] of) Samus while she has a shinespark activated, the game can [[Crashes|crash]] when she finishes the spark. This only occurs when no buttons are held during the shinespark or crash animation. Hold a button when sparking near a yapping maw! Note that the crash can happen in rooms without a Yapping Maw if the shinespark started from a room with a Yapping Maw.&lt;br /&gt;
&lt;br /&gt;
Interestingly, holding ''any'' button will prevent the crash, even a button that's unassigned.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|L2zqt1vjuqA}}&lt;/div&gt;</summary>
		<author><name>Idle</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Kill_Crocs_Tongue_RTA&amp;diff=6770</id>
		<title>Kill Crocs Tongue RTA</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Kill_Crocs_Tongue_RTA&amp;diff=6770"/>
				<updated>2023-01-07T03:29:52Z</updated>
		
		<summary type="html">&lt;p&gt;Idle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Partial Category]]&lt;br /&gt;
This category aims to kill [[Crocomire|Crocomire's]] tongue, which requires 82 power bombs if each one double-hits the tongue.  If planning to use glitches and [[Crystal Flash]] clip up where Crocomire cannot damage Samus, you'll need an additional 10 PBs, and since your initial PB for the crystal flash likely won't be close enough to Crocomire to double-hit the tongue, plan on bring at least 93 power bombs. Because only 50 power bombs are available in the game under normal conditions (and one pack/5 power bombs are locked behind Crocomire), either some type of glitch must be used to acquire more, or you must rely on the ~4% drop rate from [[Enemies#Bosses (Projectiles)|drops from Crocomire's projectiles]].&lt;br /&gt;
&lt;br /&gt;
= Major Glitches =&lt;br /&gt;
&lt;br /&gt;
{{Category&lt;br /&gt;
|catname=Kill Crocs Tongue RTA&lt;br /&gt;
|cattype=Partial Category&lt;br /&gt;
|rtwr=26:00&lt;br /&gt;
|gtwr=N/A&lt;br /&gt;
|wrholder=ptoil&lt;br /&gt;
|wrlink=https://www.youtube.com/watch?v=XAQqhGHCrP0&lt;br /&gt;
|wrtext=Youtube Video&lt;br /&gt;
|starttime=Exiting the last map screen&lt;br /&gt;
|endtime=Crocomire's tongue dies&lt;br /&gt;
|startlocation=[[Landing Site|Zebes Ship]]&lt;br /&gt;
|endlocation=[[Crocomire's Room]]&lt;br /&gt;
|bosses=None&lt;br /&gt;
|minibosses=None&lt;br /&gt;
|gtcode=Yes&lt;br /&gt;
|spacetime=Yes&lt;br /&gt;
|xrayclimb=Yes&lt;br /&gt;
|outofbounds=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Spacetime Reset Route ==&lt;br /&gt;
&lt;br /&gt;
The current World Record uses a route that's identical to the [[GT Spacetime]] route until it gets to the [[Crateria Tube]], then it goes down and repeatedly grabs the PBs in [[Alpha Power Bomb Room]], then uses [[Spacetime Beam]] to reset the room.&lt;br /&gt;
&lt;br /&gt;
== God Block Route ==&lt;br /&gt;
&lt;br /&gt;
There is another route that's more viable on console (since [[Spacetime Beam]] will often crash on console), that uses the setup similar to the one from [[0%]] to set Samus' Power Bomb count to 127.&lt;br /&gt;
&lt;br /&gt;
The normalized movement at the end of the 0% setup can be used as-is, but there is another faster normalized setup available to this category because of the block shuffler effects after the God Block is touched -- in 0% the transition blocks just to the right of where Samus lands are not present.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|YUiaGu_Fw9U}}&lt;br /&gt;
&lt;br /&gt;
After the initial bunny-hop to the left, do a turnaround bombjump without a remorph to the right, then bunny-hop to the left. Continue the bunny-hop after the item fanfare box closes, then walk to the right. You will warp to Terminator in-bounds.&lt;br /&gt;
&lt;br /&gt;
= No Major Glitches =&lt;br /&gt;
&lt;br /&gt;
{{Category&lt;br /&gt;
|catname=Kill Crocs Tongue NMG RTA&lt;br /&gt;
|cattype=Partial Category&lt;br /&gt;
|rtwr=1:03:46&lt;br /&gt;
|gtwr=N/A&lt;br /&gt;
|wrholder=idlechild&lt;br /&gt;
|wrlink=https://www.youtube.com/watch?v=1ziDj_cCras&lt;br /&gt;
|wrtext=Youtube Video&lt;br /&gt;
|starttime=Exiting the last map screen&lt;br /&gt;
|endtime=Crocomire's tongue dies&lt;br /&gt;
|startlocation=[[Landing Site|Zebes Ship]]&lt;br /&gt;
|endlocation=[[Crocomire's Room]]&lt;br /&gt;
|bosses=None&lt;br /&gt;
|minibosses=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The current record collects 40 power bombs before entering Crocomire's room, including a Kraid kill for Varia and a trip down to Lower Norfair to collect both packs there, and Hi-Jump Boots and Screw Attack to make Lower Norfair traversal easier. The only two packs skipped are [[Post Crocomire Power Bomb Room|behind Crocomire]] and [[East Sand Hole|in Maridia]]. Alternate routes are also viable:&lt;br /&gt;
*Skipping LN to enter earlier with 30 power bombs. Makes the run more reliant on RNG.&lt;br /&gt;
*Skipping LN and Varia. May require more energy/reserve tanks to make the hell runs practical, but is probably faster than the 30 PB + Varia route.&lt;br /&gt;
*Swapping Kraid/Varia for Phantoon/Gravity and collecting 45 power bombs. Likely requires skipping Screw Attack to make it viable; even then if it takes more than five minutes longer than the 40 power bomb route then it will end up being just as reliant on RNG if not more reliant.&lt;/div&gt;</summary>
		<author><name>Idle</name></author>	</entry>

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