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		<id>https://wiki.supermetroid.run/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Idlechild</id>
		<title>A complete guide to Super Metroid speedrunning - User contributions [en]</title>
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		<updated>2026-04-07T09:18:35Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Vertical_Speed&amp;diff=5085</id>
		<title>Vertical Speed</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Vertical_Speed&amp;diff=5085"/>
				<updated>2021-06-09T05:30:03Z</updated>
		
		<summary type="html">&lt;p&gt;Idlechild: Bomb Jump HGBFS was listed as 34.62464, but mathematically it should be 35.62464.  Testing on practice rom confirms 35.62464.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
There are two memory addresses for vertical speed. The first can either have a value of 1 or 2, where 1 is for rising and 2 is for falling. The second is for the vertical speed, and is always used regardless of the first's value.&lt;br /&gt;
&lt;br /&gt;
Rising speed starts with a value which decreases by 7168 subpixels per frame. After the value goes under zero, the first address will switch from 1 to 2, and Samus will start to fall.&lt;br /&gt;
&lt;br /&gt;
The values can be read as &amp;quot;pixels.subpixels.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The maximum amount of subpixels is 65536. You simply divide the decimal (subpixel) amount by 65536 to find the fraction of pixels involved.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ramp&amp;quot; means the amount of frames the source takes to reach the amount listed in the column.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;HGBFS&amp;quot; stands for &amp;quot;height gained before falling starts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Crouching before jumping will cause Samus to begin her jump eight pixels higher than if she did not crouch.&lt;br /&gt;
&lt;br /&gt;
[[Moonfall]] is a glitch that underflows the fall speed, allowing you to continuously gain speed without hitting the cap. When doing a moonfall, the address used for direction has a value of 0.&lt;br /&gt;
&lt;br /&gt;
== Speed Values ==&lt;br /&gt;
&lt;br /&gt;
'''Falling'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; cellpadding=&amp;quot;20&amp;quot;&lt;br /&gt;
 |-&lt;br /&gt;
 ! Movement !! Amount !! Ramp !! Notes&lt;br /&gt;
 |-&lt;br /&gt;
 | Falling || 5.02048 || 46 || 7168 subpixel increase per frame&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Falling (underwater without [[Gravity Suit]] equipped)'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; cellpadding=&amp;quot;20&amp;quot;&lt;br /&gt;
 |-&lt;br /&gt;
 ! Movement !! Amount !! Ramp !! Notes&lt;br /&gt;
 |-&lt;br /&gt;
 | Falling || 5 || 60 || 2048 subpixel increase per frame&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rising'''&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; cellpadding=&amp;quot;20&amp;quot;&lt;br /&gt;
 |-&lt;br /&gt;
 ! Movement !! Amount !! Ramp !! HGBFS !! Notes&lt;br /&gt;
 |-&lt;br /&gt;
 | Jump / [[Space Jump]] || 4.57344 || 46 || 111.06144 || Same values apply to [[Spring Ball]]&lt;br /&gt;
 |-&lt;br /&gt;
 | Jump / [[Space Jump]] ([[Hi-Jump Boots]]) || 6.00000 || 56 || 167.37888 || Same values apply to [[Spring Ball]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Walljump]] || 4.40960 || 44 || 100.7168 || &lt;br /&gt;
 |-&lt;br /&gt;
 | [[Walljump]] ([[Hi-Jump Boots]]) || 5.32768 || 52 || 140.62464 || &lt;br /&gt;
 |-&lt;br /&gt;
 | [[Bomb Jump]] || 2.49152 || 27 || 35.62464 || &lt;br /&gt;
 |-&lt;br /&gt;
 | [[Shinespark]] || 14.? || 2 || N/A || 7.07168 for first frame, then 14.? for all frames after (before crashing occurs); subpixel speed per frame is either random or uses an indiscernible pattern&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rising (underwater without Gravity Suit equipped)'''&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; cellpadding=&amp;quot;20&amp;quot;&lt;br /&gt;
 |-&lt;br /&gt;
 ! Movement !! Amount !! Ramp !! HGBFS !! Notes&lt;br /&gt;
 |-&lt;br /&gt;
 | Jump || 1.49152 || ? || ? || &lt;br /&gt;
 |-&lt;br /&gt;
 | Jump ([[Hi-Jump Boots]]) || ? || ? || ? || &lt;br /&gt;
 |-&lt;br /&gt;
 | [[Walljump]] || ? || ? || ? || &lt;br /&gt;
 |-&lt;br /&gt;
 | [[Walljump]] ([[Hi-Jump Boots]]) || ? || ? || ? || &lt;br /&gt;
 |-&lt;br /&gt;
 | [[Shinespark]] || 14.? || 2 || N/A || 7.07168 for first frame, then 14.? for all frames after (before crashing occurs); subpixel speed per frame is either random or uses an indiscernible pattern&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Compared with Run Speed ==&lt;br /&gt;
&lt;br /&gt;
[[File:GalamozJumpSpeed.png|617px]]&lt;br /&gt;
&lt;br /&gt;
[https://pastebin.com/GEyywzs1 Writeup from FreyasSpirit on why this chart is non-linear]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[General Movement]]&lt;br /&gt;
* [[Horizontal Speed]]&lt;br /&gt;
* [https://imgur.com/a/VP5jP Original source for the jump speed chart]&lt;/div&gt;</summary>
		<author><name>Idlechild</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Vertical_Speed&amp;diff=5084</id>
		<title>Vertical Speed</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Vertical_Speed&amp;diff=5084"/>
				<updated>2021-06-09T05:17:52Z</updated>
		
		<summary type="html">&lt;p&gt;Idlechild: The math got flipped for walljump HGBFS value; it was listed at 101.58368 but it should be 100.7168.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
There are two memory addresses for vertical speed. The first can either have a value of 1 or 2, where 1 is for rising and 2 is for falling. The second is for the vertical speed, and is always used regardless of the first's value.&lt;br /&gt;
&lt;br /&gt;
Rising speed starts with a value which decreases by 7168 subpixels per frame. After the value goes under zero, the first address will switch from 1 to 2, and Samus will start to fall.&lt;br /&gt;
&lt;br /&gt;
The values can be read as &amp;quot;pixels.subpixels.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The maximum amount of subpixels is 65536. You simply divide the decimal (subpixel) amount by 65536 to find the fraction of pixels involved.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ramp&amp;quot; means the amount of frames the source takes to reach the amount listed in the column.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;HGBFS&amp;quot; stands for &amp;quot;height gained before falling starts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Crouching before jumping will cause Samus to begin her jump eight pixels higher than if she did not crouch.&lt;br /&gt;
&lt;br /&gt;
[[Moonfall]] is a glitch that underflows the fall speed, allowing you to continuously gain speed without hitting the cap. When doing a moonfall, the address used for direction has a value of 0.&lt;br /&gt;
&lt;br /&gt;
== Speed Values ==&lt;br /&gt;
&lt;br /&gt;
'''Falling'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; cellpadding=&amp;quot;20&amp;quot;&lt;br /&gt;
 |-&lt;br /&gt;
 ! Movement !! Amount !! Ramp !! Notes&lt;br /&gt;
 |-&lt;br /&gt;
 | Falling || 5.02048 || 46 || 7168 subpixel increase per frame&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Falling (underwater without [[Gravity Suit]] equipped)'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; cellpadding=&amp;quot;20&amp;quot;&lt;br /&gt;
 |-&lt;br /&gt;
 ! Movement !! Amount !! Ramp !! Notes&lt;br /&gt;
 |-&lt;br /&gt;
 | Falling || 5 || 60 || 2048 subpixel increase per frame&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rising'''&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; cellpadding=&amp;quot;20&amp;quot;&lt;br /&gt;
 |-&lt;br /&gt;
 ! Movement !! Amount !! Ramp !! HGBFS !! Notes&lt;br /&gt;
 |-&lt;br /&gt;
 | Jump / [[Space Jump]] || 4.57344 || 46 || 111.06144 || Same values apply to [[Spring Ball]]&lt;br /&gt;
 |-&lt;br /&gt;
 | Jump / [[Space Jump]] ([[Hi-Jump Boots]]) || 6.00000 || 56 || 167.37888 || Same values apply to [[Spring Ball]]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Walljump]] || 4.40960 || 44 || 100.7168 || &lt;br /&gt;
 |-&lt;br /&gt;
 | [[Walljump]] ([[Hi-Jump Boots]]) || 5.32768 || 52 || 140.62464 || &lt;br /&gt;
 |-&lt;br /&gt;
 | [[Bomb Jump]] || 2.49152 || 27 || 34.62464 || &lt;br /&gt;
 |-&lt;br /&gt;
 | [[Shinespark]] || 14.? || 2 || N/A || 7.07168 for first frame, then 14.? for all frames after (before crashing occurs); subpixel speed per frame is either random or uses an indiscernible pattern&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rising (underwater without Gravity Suit equipped)'''&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; cellpadding=&amp;quot;20&amp;quot;&lt;br /&gt;
 |-&lt;br /&gt;
 ! Movement !! Amount !! Ramp !! HGBFS !! Notes&lt;br /&gt;
 |-&lt;br /&gt;
 | Jump || 1.49152 || ? || ? || &lt;br /&gt;
 |-&lt;br /&gt;
 | Jump ([[Hi-Jump Boots]]) || ? || ? || ? || &lt;br /&gt;
 |-&lt;br /&gt;
 | [[Walljump]] || ? || ? || ? || &lt;br /&gt;
 |-&lt;br /&gt;
 | [[Walljump]] ([[Hi-Jump Boots]]) || ? || ? || ? || &lt;br /&gt;
 |-&lt;br /&gt;
 | [[Shinespark]] || 14.? || 2 || N/A || 7.07168 for first frame, then 14.? for all frames after (before crashing occurs); subpixel speed per frame is either random or uses an indiscernible pattern&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Compared with Run Speed ==&lt;br /&gt;
&lt;br /&gt;
[[File:GalamozJumpSpeed.png|617px]]&lt;br /&gt;
&lt;br /&gt;
[https://pastebin.com/GEyywzs1 Writeup from FreyasSpirit on why this chart is non-linear]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[General Movement]]&lt;br /&gt;
* [[Horizontal Speed]]&lt;br /&gt;
* [https://imgur.com/a/VP5jP Original source for the jump speed chart]&lt;/div&gt;</summary>
		<author><name>Idlechild</name></author>	</entry>

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