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		<id>https://wiki.supermetroid.run/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jacques879</id>
		<title>A complete guide to Super Metroid speedrunning - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.supermetroid.run/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jacques879"/>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/Special:Contributions/Jacques879"/>
		<updated>2026-04-07T01:36:01Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.29.2</generator>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Practice_Hacks&amp;diff=3596</id>
		<title>Practice Hacks</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Practice_Hacks&amp;diff=3596"/>
				<updated>2019-01-17T14:41:30Z</updated>
		
		<summary type="html">&lt;p&gt;Jacques879: spiel about total's webpage having the tutorial&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is intended to disambiguate between the various versions of practice hacks which exist.&lt;br /&gt;
&lt;br /&gt;
[https://hacks.speedga.me/sm.html Total's Infohud Romhack]&lt;br /&gt;
&lt;br /&gt;
This should be the most up-to-date version of the Infohud practice hack used by speed runners. It offers a how-to-use tutorial on its page and should be read by first-time Infohud users.&lt;br /&gt;
&lt;br /&gt;
[https://milde.no/public/sm/smhack/ Pinkus Infohud Branch]&lt;br /&gt;
&lt;br /&gt;
This is a branch of the current (1.42 as of the time this was written) version of Total's Infohud. It adds an additional Rerandomize feature which changes the rng seed every time a savestate is loaded, and also permits users to set specific patterns for Botwoon and Phantoon.&lt;/div&gt;</summary>
		<author><name>Jacques879</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Main_Page&amp;diff=3595</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Main_Page&amp;diff=3595"/>
				<updated>2019-01-17T14:40:49Z</updated>
		
		<summary type="html">&lt;p&gt;Jacques879: Made a new page to disambiguate between Total's hack (which has a how-to-use tutorial on its page) and Pinkus' currently more updated revision.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;margin-top:.3em&amp;quot;&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #abcdef&amp;quot;|  &lt;br /&gt;
'''Super Metroid Speedrunning Wiki'''  &lt;br /&gt;
&lt;br /&gt;
Welcome to the one-stop place to learn all about Super Metroid speedrunning. Whether you're just starting out, or have been playing Super Metroid since 1994, there's always something new to learn.&lt;br /&gt;
&lt;br /&gt;
All race functions will take place on [http://www.speedrunslive.com SpeedRunsLive]. If you would like to participate, [http://www.speedrunslive.com/faq/#whatsrlraces join #supermetroid on the SpeedRunsLive IRC] so you can be present when future functions are scheduled to occur. &lt;br /&gt;
&lt;br /&gt;
If you have an idea for a future function (such as a puzzle), you can discuss it with the community there, as well as on [https://discord.gg/rT2fWZt our Discord server].&lt;br /&gt;
&lt;br /&gt;
Hope to see you off Ceres!&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;margin-top:.3em&amp;quot;&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #abcdef&amp;quot;| &lt;br /&gt;
'''Announcements &amp;amp; Upcoming Events'''  &lt;br /&gt;
&lt;br /&gt;
An [[Any%]] race will take place every Friday at 9 p.m. and 11 p.m., every Saturday at 1 p.m., and every Sunday at 1 p.m. [http://www.timeanddate.com/time/zones/est Eastern].&lt;br /&gt;
&lt;br /&gt;
A race of either Any% or randomizer will take place every Friday at 11 p.m. and be featured on a [http://speedgaming.org/smweekly/ SpeedGaming channel].&lt;br /&gt;
&lt;br /&gt;
[[Strat Chat|Super Metroid Strat Chat]], hosted by Kipp and TrueMoss, will (usually) take place every other Thursday at 9 p.m. Eastern on Kipp's channel. Each show will feature a different guest and will involve discussion of different sections of speedrun categories.&lt;br /&gt;
&lt;br /&gt;
The [https://www.twitch.tv/randomizerleague Randomizer League] is currently in Season 1 which will consist of 18 weeks of matches, with the top 16 players moving on to playoffs.  Schedule and standings can be found [https://docs.google.com/spreadsheets/d/18tD7LCYOHZhyjP-AEmpEw0VtxNnCbUpQQENnUPm7jfE/edit?usp=sharing here] and additional information can be found in the league's [https://discord.gg/MF8Aupj Discord server].&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;margin-top:.3em&amp;quot;&lt;br /&gt;
| width=&amp;quot;35%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #abcdef&amp;quot;| &lt;br /&gt;
   '''Learn to Speedrun'''&lt;br /&gt;
*[[Categories]]&lt;br /&gt;
*[[Timing]]&lt;br /&gt;
*[[Control Schemes]]&lt;br /&gt;
*[[General Movement]]&lt;br /&gt;
*[[Weapon Techniques]]&lt;br /&gt;
*[[Hitbox Manipulation]]&lt;br /&gt;
*[[Exploiting Sprite Animations]]&lt;br /&gt;
*[[Bosses|Boss Fights]]&lt;br /&gt;
*[[Tutorials]]&lt;br /&gt;
*[http://www.deertier.com/ Deer Tier (Leaderboard)]&lt;br /&gt;
*[http://www.speedrun.com/supermetroid Speedrun.com (Leaderboard)]&lt;br /&gt;
*[https://www.speedrun.com/super_metroid_category_extensions Speedrun.com (Category Extensions Leaderboard)]&lt;br /&gt;
| width=&amp;quot;5px&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{|&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;35%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #abcdef&amp;quot;| &lt;br /&gt;
   '''Learn the Game'''  &lt;br /&gt;
*[[Enemies|Enemies &amp;amp; Item Drops]]&lt;br /&gt;
*[[Damage]]&lt;br /&gt;
*[[Damage Sources]]&lt;br /&gt;
*[[List of Rooms]]&lt;br /&gt;
*[[List of Items]]&lt;br /&gt;
*[[ED's stuff|EternisedDragon's Analysis]]&lt;br /&gt;
*[http://drewseph.zophar.net/Kejardon/ Kejardon's Documentation]&lt;br /&gt;
*[http://tasvideos.org/GameResources/SNES/SuperMetroid.html TAS Information]&lt;br /&gt;
*[http://gromba.nl/zebes/ Google Maps (Zebes)]&lt;br /&gt;
*[[Complete Map Graph (Template)|Map Graph]]&lt;br /&gt;
| width=&amp;quot;5px&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{|&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #abcdef&amp;quot;| &lt;br /&gt;
   '''Miscellaneous'''  &lt;br /&gt;
*[[Tool Assisted Speedruns]]&lt;br /&gt;
*[[Record Progression]]&lt;br /&gt;
*[[Youtube and Twitch accounts|External Media]]&lt;br /&gt;
*[http://crocomi.re/ Strategy Videos]&lt;br /&gt;
*[https://wiki.supermetroid.run/Practice_Hacks Infohud Practice Romhack]&lt;br /&gt;
*[http://beta.metroidconstruction.com/ Hacks &amp;amp; Remakes]&lt;br /&gt;
*[http://www.metroid2002.com/3/ Metroid 2002]&lt;br /&gt;
*[[Video Layouts|SM Video Layouts]]&lt;br /&gt;
*[https://www.gamefaqs.com/snes/588741-super-metroid/faqs/44179 Pro Action Replay Codes]&lt;br /&gt;
*[[Contact]]&lt;br /&gt;
*[[Deer Force]]&lt;br /&gt;
*[[Add your potential SM Projects TODO-List here]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jacques879</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Practice_Hacks&amp;diff=3594</id>
		<title>Practice Hacks</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Practice_Hacks&amp;diff=3594"/>
				<updated>2019-01-17T14:40:15Z</updated>
		
		<summary type="html">&lt;p&gt;Jacques879: Created to disambiguate the practice hacks and clarify between the currently split versions. To be used on main page until Total updates his hack maybe?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is intended to disambiguate between the various versions of practice hacks which exist.&lt;br /&gt;
&lt;br /&gt;
[https://hacks.speedga.me/sm.html Total's Infohud Romhack]&lt;br /&gt;
&lt;br /&gt;
This should be the most up-to-date version of the Infohud practice hack used by speed runners.&lt;br /&gt;
&lt;br /&gt;
[https://milde.no/public/sm/smhack/ Pinkus Infohud Branch]&lt;br /&gt;
&lt;br /&gt;
This is a branch of the current (1.42 as of the time this was written) version of Total's Infohud. It adds an additional Rerandomize feature which changes the rng seed every time a savestate is loaded, and also permits users to set specific patterns for Botwoon and Phantoon.&lt;/div&gt;</summary>
		<author><name>Jacques879</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Main_Page&amp;diff=3593</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Main_Page&amp;diff=3593"/>
				<updated>2019-01-17T14:31:47Z</updated>
		
		<summary type="html">&lt;p&gt;Jacques879: swapped total's hack for the pinkus branch. Whenever total releases a new update (hopefully with the same added features in Pinkus') it can be added back.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;margin-top:.3em&amp;quot;&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #abcdef&amp;quot;|  &lt;br /&gt;
'''Super Metroid Speedrunning Wiki'''  &lt;br /&gt;
&lt;br /&gt;
Welcome to the one-stop place to learn all about Super Metroid speedrunning. Whether you're just starting out, or have been playing Super Metroid since 1994, there's always something new to learn.&lt;br /&gt;
&lt;br /&gt;
All race functions will take place on [http://www.speedrunslive.com SpeedRunsLive]. If you would like to participate, [http://www.speedrunslive.com/faq/#whatsrlraces join #supermetroid on the SpeedRunsLive IRC] so you can be present when future functions are scheduled to occur. &lt;br /&gt;
&lt;br /&gt;
If you have an idea for a future function (such as a puzzle), you can discuss it with the community there, as well as on [https://discord.gg/rT2fWZt our Discord server].&lt;br /&gt;
&lt;br /&gt;
Hope to see you off Ceres!&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;margin-top:.3em&amp;quot;&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #abcdef&amp;quot;| &lt;br /&gt;
'''Announcements &amp;amp; Upcoming Events'''  &lt;br /&gt;
&lt;br /&gt;
An [[Any%]] race will take place every Friday at 9 p.m. and 11 p.m., every Saturday at 1 p.m., and every Sunday at 1 p.m. [http://www.timeanddate.com/time/zones/est Eastern].&lt;br /&gt;
&lt;br /&gt;
A race of either Any% or randomizer will take place every Friday at 11 p.m. and be featured on a [http://speedgaming.org/smweekly/ SpeedGaming channel].&lt;br /&gt;
&lt;br /&gt;
[[Strat Chat|Super Metroid Strat Chat]], hosted by Kipp and TrueMoss, will (usually) take place every other Thursday at 9 p.m. Eastern on Kipp's channel. Each show will feature a different guest and will involve discussion of different sections of speedrun categories.&lt;br /&gt;
&lt;br /&gt;
The [https://www.twitch.tv/randomizerleague Randomizer League] is currently in Season 1 which will consist of 18 weeks of matches, with the top 16 players moving on to playoffs.  Schedule and standings can be found [https://docs.google.com/spreadsheets/d/18tD7LCYOHZhyjP-AEmpEw0VtxNnCbUpQQENnUPm7jfE/edit?usp=sharing here] and additional information can be found in the league's [https://discord.gg/MF8Aupj Discord server].&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;margin-top:.3em&amp;quot;&lt;br /&gt;
| width=&amp;quot;35%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #abcdef&amp;quot;| &lt;br /&gt;
   '''Learn to Speedrun'''&lt;br /&gt;
*[[Categories]]&lt;br /&gt;
*[[Timing]]&lt;br /&gt;
*[[Control Schemes]]&lt;br /&gt;
*[[General Movement]]&lt;br /&gt;
*[[Weapon Techniques]]&lt;br /&gt;
*[[Hitbox Manipulation]]&lt;br /&gt;
*[[Exploiting Sprite Animations]]&lt;br /&gt;
*[[Bosses|Boss Fights]]&lt;br /&gt;
*[[Tutorials]]&lt;br /&gt;
*[http://www.deertier.com/ Deer Tier (Leaderboard)]&lt;br /&gt;
*[http://www.speedrun.com/supermetroid Speedrun.com (Leaderboard)]&lt;br /&gt;
*[https://www.speedrun.com/super_metroid_category_extensions Speedrun.com (Category Extensions Leaderboard)]&lt;br /&gt;
| width=&amp;quot;5px&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{|&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;35%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #abcdef&amp;quot;| &lt;br /&gt;
   '''Learn the Game'''  &lt;br /&gt;
*[[Enemies|Enemies &amp;amp; Item Drops]]&lt;br /&gt;
*[[Damage]]&lt;br /&gt;
*[[Damage Sources]]&lt;br /&gt;
*[[List of Rooms]]&lt;br /&gt;
*[[List of Items]]&lt;br /&gt;
*[[ED's stuff|EternisedDragon's Analysis]]&lt;br /&gt;
*[http://drewseph.zophar.net/Kejardon/ Kejardon's Documentation]&lt;br /&gt;
*[http://tasvideos.org/GameResources/SNES/SuperMetroid.html TAS Information]&lt;br /&gt;
*[http://gromba.nl/zebes/ Google Maps (Zebes)]&lt;br /&gt;
*[[Complete Map Graph (Template)|Map Graph]]&lt;br /&gt;
| width=&amp;quot;5px&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{|&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #abcdef&amp;quot;| &lt;br /&gt;
   '''Miscellaneous'''  &lt;br /&gt;
*[[Tool Assisted Speedruns]]&lt;br /&gt;
*[[Record Progression]]&lt;br /&gt;
*[[Youtube and Twitch accounts|External Media]]&lt;br /&gt;
*[http://crocomi.re/ Strategy Videos]&lt;br /&gt;
*[https://milde.no/public/sm/smhack/ Infohud Practice Romhack]&lt;br /&gt;
*[http://beta.metroidconstruction.com/ Hacks &amp;amp; Remakes]&lt;br /&gt;
*[http://www.metroid2002.com/3/ Metroid 2002]&lt;br /&gt;
*[[Video Layouts|SM Video Layouts]]&lt;br /&gt;
*[https://www.gamefaqs.com/snes/588741-super-metroid/faqs/44179 Pro Action Replay Codes]&lt;br /&gt;
*[[Contact]]&lt;br /&gt;
*[[Deer Force]]&lt;br /&gt;
*[[Add your potential SM Projects TODO-List here]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jacques879</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Big_Boy_Room&amp;diff=3423</id>
		<title>Big Boy Room</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Big_Boy_Room&amp;diff=3423"/>
				<updated>2018-12-21T14:58:44Z</updated>
		
		<summary type="html">&lt;p&gt;Jacques879: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adjacent rooms&lt;br /&gt;
|west=[[Seaweed Room]]&lt;br /&gt;
|east=[[Dust Torizo Room]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Big_Metroid_room%2C_state_1%262.png|x300px]]&lt;br /&gt;
&lt;br /&gt;
In all categories, the player should move left as quickly as possible in order to start the Metroid cutscene as soon as possible. For categories with Space Jump this will mean retaining jump speed through the door transition, then Space Jumping until the camera locks. For all other categories, the optimal strategy is to shoot the dust enemies, then mockball on the ground between the first and second pillars sticking out of the ground.&lt;br /&gt;
&lt;br /&gt;
== Metroid Skip ==&lt;br /&gt;
&lt;br /&gt;
By doing careful jumps manipulating the Baby Metroid's position, you can exit the room without the Metroid draining your health, followed by the cutscene where you're temporarily locked in place.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|c4Gff6OJp7w}}&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|JFy4SjbjCrs}}&lt;br /&gt;
&lt;br /&gt;
A very basic explanation of the Space Jump variant's beginning is pictured below.&lt;br /&gt;
&lt;br /&gt;
[[File:Babyskip.png]]&lt;br /&gt;
&lt;br /&gt;
== Metroid Skip Skip ==&lt;br /&gt;
&lt;br /&gt;
For runners who can't get the Metroid Skip, they would be faster damaging themselves as much as possible on the side hopper, before jumping straight into the Metroid's grasp. The side hopper damage can be sped up by [[Pseudo Screw Attack|pseudo screwing]] into it, since a pseudo screw resets the invulnerability period. This is done especially in [[14%]] categories, since runners lack both Wave Beam and High Jump Boots, making the Baby Skip much more difficult and time-consuming.&lt;br /&gt;
&lt;br /&gt;
If you fail the Baby Skip (or succeed at the Skip Skip), you should face right before you reach 1hp and get locked in the crouch position. When facing left, Samus goes through the animation of standing back up slowly. Facing right skips this animation and saves 35 frames.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|OPKdyDcfRTo}}&lt;br /&gt;
&lt;br /&gt;
== Slowdown ==&lt;br /&gt;
&lt;br /&gt;
If you go through the door transition while the Baby Metroid has a hold of you (including if it grabs you during the fadeout), you will be in a permanently slowed down state in terms of your horizontal velocity. You can complete the game like this, but the escape sequence will be significantly more difficult.&lt;br /&gt;
&lt;br /&gt;
To remove the slowdown, you'll need to get to the save station, save, then reset your console.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[General Movement|Individual rooms]]&lt;/div&gt;</summary>
		<author><name>Jacques879</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=File:Babyskip.png&amp;diff=3422</id>
		<title>File:Babyskip.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=File:Babyskip.png&amp;diff=3422"/>
				<updated>2018-12-21T14:55:52Z</updated>
		
		<summary type="html">&lt;p&gt;Jacques879: Jacques879 uploaded a new version of File:Babyskip.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;baby skip with space jump &lt;br /&gt;
very very very very basic picture explanation&lt;/div&gt;</summary>
		<author><name>Jacques879</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=File:Babyskip.png&amp;diff=3421</id>
		<title>File:Babyskip.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=File:Babyskip.png&amp;diff=3421"/>
				<updated>2018-12-21T14:55:16Z</updated>
		
		<summary type="html">&lt;p&gt;Jacques879: Jacques879 uploaded a new version of File:Babyskip.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;baby skip with space jump &lt;br /&gt;
very very very very basic picture explanation&lt;/div&gt;</summary>
		<author><name>Jacques879</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=File:Babyskip.png&amp;diff=3420</id>
		<title>File:Babyskip.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=File:Babyskip.png&amp;diff=3420"/>
				<updated>2018-12-21T14:55:04Z</updated>
		
		<summary type="html">&lt;p&gt;Jacques879: Jacques879 uploaded a new version of File:Babyskip.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;baby skip with space jump &lt;br /&gt;
very very very very basic picture explanation&lt;/div&gt;</summary>
		<author><name>Jacques879</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=File:Babyskip.png&amp;diff=3419</id>
		<title>File:Babyskip.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=File:Babyskip.png&amp;diff=3419"/>
				<updated>2018-12-21T14:54:07Z</updated>
		
		<summary type="html">&lt;p&gt;Jacques879: Jacques879 uploaded a new version of File:Babyskip.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;baby skip with space jump &lt;br /&gt;
very very very very basic picture explanation&lt;/div&gt;</summary>
		<author><name>Jacques879</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=File:Babyskip.png&amp;diff=3418</id>
		<title>File:Babyskip.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=File:Babyskip.png&amp;diff=3418"/>
				<updated>2018-12-21T14:51:22Z</updated>
		
		<summary type="html">&lt;p&gt;Jacques879: baby skip with space jump 
very very very very basic picture explanation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;baby skip with space jump &lt;br /&gt;
very very very very basic picture explanation&lt;/div&gt;</summary>
		<author><name>Jacques879</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=User:Phantomsnake/Deer_Tier_Homepage&amp;diff=2941</id>
		<title>User:Phantomsnake/Deer Tier Homepage</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=User:Phantomsnake/Deer_Tier_Homepage&amp;diff=2941"/>
				<updated>2018-09-05T14:04:38Z</updated>
		
		<summary type="html">&lt;p&gt;Jacques879: Changing rules &amp;quot;quoted from SRC&amp;quot; that don't fit our game's rules.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--&lt;br /&gt;
=======================================================================================&lt;br /&gt;
=======================================================================================&lt;br /&gt;
&lt;br /&gt;
This is the content for the homepage on Deer Tier: https://deertier.com&lt;br /&gt;
&lt;br /&gt;
If you update this page it will take up to an hour for the changes to show up on Deer Tier.&lt;br /&gt;
However, you can flush the cached content on Deer Tier immediately by going to this special URL:&lt;br /&gt;
&lt;br /&gt;
https://deertier.com//Admin/FlushWebContentCache&lt;br /&gt;
&lt;br /&gt;
If you go to the homepage after that it will get the latest content from here.&lt;br /&gt;
&lt;br /&gt;
Don't expect all wiki formatting to look right on Deer Tier. E.g. Images will NOT work.&lt;br /&gt;
&lt;br /&gt;
=======================================================================================&lt;br /&gt;
=======================================================================================&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
Hello and welcome to '''Deer Tier'''! The aim of this site is to showcase the best of the best in the '''Super Metroid''' speedrunning community. Submit your records and see how you stack up against your fellow speedrunners!&lt;br /&gt;
&lt;br /&gt;
If you wish to play any category on emulator, [http://byuu.org/emulation/higan/ higan] is the recommended emulator to use. Times should also follow [http://speedrunslive.com/ SpeedRunsLive] conventions. To paraphrase the rules, this means:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
* All files ... should start at 0:00 with the intro sequence completed so play begins in the Ceres station.&lt;br /&gt;
* SNES9x 1.43 and ZSNES are banned.&lt;br /&gt;
* Absolutely no emulator functions, such as savestates or speedups. No turbo-fire functions are allowed. No external devices such as game genie or gameshark. No scripts unless specifically allowed.&lt;br /&gt;
* Save the critters at your own discretion.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition, the leaderboards operate on the honour system. Please do not attempt to pass off fake records as your own. If any times look suspicious, they may be removed. The best way to establish credibility is to hang out and race with the [http://speedrunslive.com/gamelist/#!/supermetroid/1 SRL Super Metroid community]. A more detailed ruleset can be found [https://wiki.speedga.me/Leaderboard_Submission_Rules here]. With that said, enjoy the competition! Will you ascend to &amp;lt;span style=&amp;quot;color: #8c55de&amp;quot;&amp;gt;Deer Tier?&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Community ==&lt;br /&gt;
Check out the [https://wiki.supermetroid.run/ Super Metroid Speedrunning Wiki] for all kinds of great resources on the game, including the full [https://wiki.supermetroid.run/Categories list of categories]. This includes inactive categories that may be retired from Deer Tier.&lt;br /&gt;
&lt;br /&gt;
You can also join our &amp;lt;span class=&amp;quot;discordButton&amp;quot;&amp;gt;[https://discord.gg/rT2fWZt Discord]&amp;lt;/span&amp;gt; server and chat with other Super Metroid speedrunners.&lt;/div&gt;</summary>
		<author><name>Jacques879</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Leaderboard_Submission_Rules&amp;diff=2940</id>
		<title>Leaderboard Submission Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Leaderboard_Submission_Rules&amp;diff=2940"/>
				<updated>2018-09-05T14:02:53Z</updated>
		
		<summary type="html">&lt;p&gt;Jacques879: Elaborated on what original controllers are. Manufactured, not licensed. Turbo controllers were sometimes licensed by Nintendo but never manufactured.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following are a list of guidelines with which to follow if you would wish to submit your speedruns of Super Metroid to a leaderboard such as [https://deertier.com Deer Tier].&lt;br /&gt;
&lt;br /&gt;
= Platforms =&lt;br /&gt;
&lt;br /&gt;
For ease of understanding, platforms are classified according to how they appear on the [https://www.speedrun.com/supermetroid Speedrun.com leaderboard].&lt;br /&gt;
&lt;br /&gt;
== Allowed ==&lt;br /&gt;
&lt;br /&gt;
The original Super Famicom and Super Nintendo Entertainment Systems, as well as the [https://en.wikipedia.org/wiki/New-Style_Super_NES New-Style Super NES clone systems], are classified as SNES (colloquially as 'console').&lt;br /&gt;
&lt;br /&gt;
The Nintendo Wii, Wii U, and 3DS Virtual Consoles are classified as WiiVC, WiiUVC, and 3DSVC respectively.&lt;br /&gt;
&lt;br /&gt;
The [https://en.wikipedia.org/wiki/Super_NES_Classic_Edition Super NES Classic Edition] is classified as SNESClassic.&lt;br /&gt;
&lt;br /&gt;
Permitted emulators such as [http://www.retroarch.com/ Retroarch], [https://github.com/snes9xgit/snes9x/releases SNES9x], [https://byuu.org/ Higan/bsnes], [http://tasvideos.org/Lsnes.html lsnes], and [http://tasvideos.org/BizHawk.html Bizhawk] are classified as SNES[Emu]. The latter two are primarily used for tool-assisted speedrunning and are not recommended.&lt;br /&gt;
&lt;br /&gt;
Unclassified clone consoles should be considered emulators until further notice.&lt;br /&gt;
&lt;br /&gt;
== Prohibited ==&lt;br /&gt;
&lt;br /&gt;
All versions of Zsnes are banned.&lt;br /&gt;
&lt;br /&gt;
All versions of SNES9x before 1.5 are banned. If you insist on using SNES9X, [https://github.com/snes9xgit/snes9x/releases/tag/1.56.2 please use the most recent version].&lt;br /&gt;
&lt;br /&gt;
[https://pastebin.com/2zvZzAnb Retroarch's &amp;quot;Run-Ahead to Reduce Latency&amp;quot; feature is banned].&lt;br /&gt;
&lt;br /&gt;
Nakitek Game Saver and other third-party hardware additions, that alter the way in which the game is read by and written to the console, are banned. Exceptions to this include SD2SNES, Super UFO, Everdrive, and USB2SNES so long as adequate power is supplied to the console and the game functions as it would normally.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Modifications =&lt;br /&gt;
&lt;br /&gt;
The platform that the player chooses must not be altered in any meaningful or significant way, or change the interactions between system and game that exist or are emulated. Any changes must be entirely aesthetic - functional or practical changes to systems are not allowed. Therefore, S-Video, RGB, Component, and similar modifications to the signal outputted from the console are allowed.&lt;br /&gt;
&lt;br /&gt;
Modifications to the game's code, such as modifications to the appearances of sprites within the game, are prohibited.&lt;br /&gt;
&lt;br /&gt;
Currently, permitted emulators and settings are not objectively superior to the original hardware for speedrunning purposes. Therefore, the native settings - [https://alttp-wiki.net/index.php/RetroArch_Settings or those preferred by other speedrunners] - are approved.&lt;br /&gt;
&lt;br /&gt;
The input method of systems must also simulate the original hardware. Original SFC/SNES controllers, Wii Classic Controllers, SNES Classic Controllers, and USB controllers are allowed. Keyboard is allowed '''if and only if''' the player is using a computer emulator.&lt;br /&gt;
&lt;br /&gt;
Any controller with functions that do not exist on the originally manufactured controller (A, B, X, Y, L, R, Start, Select, Up/Down/Left/Right) - such as macros and turbo - is prohibited. This includes '''any''' controller with such functionality built in, regardless of manufacturer. Basically, any external hardware that creates a situation which cannot be replicated with out-of-the-box hardware is prohibited.&lt;br /&gt;
&lt;br /&gt;
Similarly, remapping controls in a typically impossible method - such as assigning Angle Up, Angle Down, Start, or Select to a 'face' button (A/B/X/Y on the original controller) - is prohibited.&lt;br /&gt;
&lt;br /&gt;
Any sort of savestate feature is banned, including Virtual Console restore points and the SNES Classic's Rewind.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Proof =&lt;br /&gt;
&lt;br /&gt;
Currently, the community uses an 'honor system', essentially meaning that proof of the run's authenticity is not required for submitting runs to either of the leaderboards. That being said, moderators of those leaderboards reserve the right to review and remove submissions at their discretion.&lt;br /&gt;
&lt;br /&gt;
Submitting visual evidence of the run, especially evidence that the run was performed live through a medium such as Twitch, and was performed while following all of the rules outlined previously, adds credence to both your run and your standing within the community.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= See also =&lt;br /&gt;
&lt;br /&gt;
* [[Timing]]&lt;/div&gt;</summary>
		<author><name>Jacques879</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=User:Phantomsnake/Deer_Tier_Homepage&amp;diff=2934</id>
		<title>User:Phantomsnake/Deer Tier Homepage</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=User:Phantomsnake/Deer_Tier_Homepage&amp;diff=2934"/>
				<updated>2018-09-02T11:50:14Z</updated>
		
		<summary type="html">&lt;p&gt;Jacques879: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--&lt;br /&gt;
=======================================================================================&lt;br /&gt;
=======================================================================================&lt;br /&gt;
&lt;br /&gt;
This is the content for the homepage on Deer Tier: https://deertier.com&lt;br /&gt;
&lt;br /&gt;
If you update this page it will take up to an hour for the changes to show up on Deer Tier.&lt;br /&gt;
However, you can flush the cached content on Deer Tier immediately by going to this special URL:&lt;br /&gt;
&lt;br /&gt;
https://deertier.com//Admin/FlushWebContentCache&lt;br /&gt;
&lt;br /&gt;
If you go to the homepage after that it will get the latest content from here.&lt;br /&gt;
&lt;br /&gt;
Don't expect all wiki formatting to look right on Deer Tier. E.g. Images will NOT work.&lt;br /&gt;
&lt;br /&gt;
=======================================================================================&lt;br /&gt;
=======================================================================================&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
Hello and welcome to '''Deer Tier'''! The aim of this site is to showcase the best of the best in the '''Super Metroid''' speedrunning community. Submit your records and see how you stack up against your fellow speedrunners!&lt;br /&gt;
&lt;br /&gt;
If you wish to play any category on emulator, [http://byuu.org/emulation/higan/ higan] is the recommended emulator to use. Times should also follow [http://speedrunslive.com/ SpeedRunsLive] conventions. To quote the rules, this means:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
* All files ... should start at 0:00 with the intro sequence completed so play begins in the Ceres station.&lt;br /&gt;
* SNES9x 1.43 and ZSNES are banned.&lt;br /&gt;
* Absolutely no emulator functions, such as savestates or speedups. No turbo-fire functions unless it is available on the original controller. No external devices such as game genie or gameshark. No scripts unless specifically allowed.&lt;br /&gt;
* Save the critters at your own discretion.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition, the leaderboards operate on the honour system. Please do not attempt to pass off fake records as your own. If any times look suspicious, they may be removed. The best way to establish credibility is to hang out and race with the [http://speedrunslive.com/gamelist/#!/supermetroid/1 SRL Super Metroid community]. A more detailed ruleset can be found [https://wiki.speedga.me/Leaderboard_Submission_Rules here]. With that said, enjoy the competition! Will you ascend to &amp;lt;span style=&amp;quot;color: #8c55de&amp;quot;&amp;gt;Deer Tier?&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Community ==&lt;br /&gt;
Check out the [https://wiki.supermetroid.run/ Super Metroid Speedrunning Wiki] for all kinds of great resources on the game, including the full [https://wiki.supermetroid.run/Categories list of categories]. This includes inactive categories that may be retired from Deer Tier.&lt;br /&gt;
&lt;br /&gt;
You can also join our &amp;lt;span class=&amp;quot;discordButton&amp;quot;&amp;gt;[https://discord.gg/rT2fWZt Discord]&amp;lt;/span&amp;gt; server and chat with other Super Metroid speedrunners.&lt;/div&gt;</summary>
		<author><name>Jacques879</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=User:Phantomsnake/Deer_Tier_Homepage&amp;diff=2933</id>
		<title>User:Phantomsnake/Deer Tier Homepage</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=User:Phantomsnake/Deer_Tier_Homepage&amp;diff=2933"/>
				<updated>2018-09-02T11:49:30Z</updated>
		
		<summary type="html">&lt;p&gt;Jacques879: Mostly a test but also adding rules page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--&lt;br /&gt;
=======================================================================================&lt;br /&gt;
=======================================================================================&lt;br /&gt;
&lt;br /&gt;
This is the content for the homepage on Deer Tier: https://deertier.com&lt;br /&gt;
&lt;br /&gt;
If you update this page it will take up to an hour for the changes to show up on Deer Tier.&lt;br /&gt;
However, you can flush the cached content on Deer Tier immediately by going to this special URL:&lt;br /&gt;
&lt;br /&gt;
https://deertier.com//Admin/FlushWebContentCache&lt;br /&gt;
&lt;br /&gt;
If you go to the homepage after that it will get the latest content from here.&lt;br /&gt;
&lt;br /&gt;
Don't expect all wiki formatting to look right on Deer Tier. E.g. Images will NOT work.&lt;br /&gt;
&lt;br /&gt;
=======================================================================================&lt;br /&gt;
=======================================================================================&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
Hello and welcome to '''Deer Tier'''! The aim of this site is to showcase the best of the best in the '''Super Metroid''' speedrunning community. Submit your records and see how you stack up against your fellow speedrunners!&lt;br /&gt;
&lt;br /&gt;
If you wish to play any category on emulator, [http://byuu.org/emulation/higan/ higan] is the recommended emulator to use. Times should also follow [http://speedrunslive.com/ SpeedRunsLive] conventions. To quote the rules, this means:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
* All files ... should start at 0:00 with the intro sequence completed so play begins in the Ceres station.&lt;br /&gt;
* SNES9x 1.43 and ZSNES are banned.&lt;br /&gt;
* Absolutely no emulator functions, such as savestates or speedups. No turbo-fire functions unless it is available on the original controller. No external devices such as game genie or gameshark. No scripts unless specifically allowed.&lt;br /&gt;
* Save the critters at your own discretion.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition, the leaderboards operate on the honour system. Please do not attempt to pass off fake records as your own. If any times look suspicious, they may be removed. The best way to establish credibility is to hang out and race with the [http://speedrunslive.com/gamelist/#!/supermetroid/1 SRL Super Metroid community]. A more detailed ruleset can be found [https://wiki.speedga.me/Leaderboard_Submission_Rules/ here]. With that said, enjoy the competition! Will you ascend to &amp;lt;span style=&amp;quot;color: #8c55de&amp;quot;&amp;gt;Deer Tier?&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Community ==&lt;br /&gt;
Check out the [https://wiki.supermetroid.run/ Super Metroid Speedrunning Wiki] for all kinds of great resources on the game, including the full [https://wiki.supermetroid.run/Categories list of categories]. This includes inactive categories that may be retired from Deer Tier.&lt;br /&gt;
&lt;br /&gt;
You can also join our &amp;lt;span class=&amp;quot;discordButton&amp;quot;&amp;gt;[https://discord.gg/rT2fWZt Discord]&amp;lt;/span&amp;gt; server and chat with other Super Metroid speedrunners.&lt;/div&gt;</summary>
		<author><name>Jacques879</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Leaderboard_Submission_Rules&amp;diff=2881</id>
		<title>Leaderboard Submission Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Leaderboard_Submission_Rules&amp;diff=2881"/>
				<updated>2018-08-15T19:23:43Z</updated>
		
		<summary type="html">&lt;p&gt;Jacques879: Replaced content with &amp;quot;This will have text one day.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This will have text one day.&lt;/div&gt;</summary>
		<author><name>Jacques879</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Any%25&amp;diff=2833</id>
		<title>Any%</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Any%25&amp;diff=2833"/>
				<updated>2018-08-04T13:43:09Z</updated>
		
		<summary type="html">&lt;p&gt;Jacques879: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Full Category]]{{Category&lt;br /&gt;
|catname=any%&lt;br /&gt;
|cattype=Full Category&lt;br /&gt;
|rtwr=41:19&lt;br /&gt;
|gtwr=0:28&lt;br /&gt;
|wrholder=zoast&lt;br /&gt;
|wrlink=https://www.twitch.tv/videos/235172190&lt;br /&gt;
|wrtext=Twitch Highlight&lt;br /&gt;
|minibosses=[[Bomb Torizo]], [[Botwoon]]&lt;br /&gt;
|bossorder=Various&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Any% is the most popular category for Super Metroid. As indicated above, this category involves defeating all major bosses as fast as possible without the use of out of bounds, the [[Golden Torizo Code|Golden Torizo code]], or the [[Spacetime Beam|Space Time Beam]].&lt;br /&gt;
&lt;br /&gt;
All any% runs should start by using a 0:00 file that has skipped the intro. You can create such a file by letting the intro play, then resetting once Samus has landed in Ceres Station. See the [[Timing]] page for information about when the run starts and ends.&lt;br /&gt;
&lt;br /&gt;
The PRKD ([[Phantoon]], [[Ridley]], [[Kraid]], [[Draygon]]) route is faster than the KPDR (Kraid, Phantoon, Draygon, Ridley) route by roughly two minutes in real time (and is slower by a similar amount in game time in comparison); however, it is similar in difficulty to [[14%]], and is not recommended to begin with. Many experienced players would not recommend that you use the PRKD route until you have at least achieved a time below 50 minutes in the category with the KPDR route, as the KPDR route is considered a much easier route to survive in.&lt;br /&gt;
&lt;br /&gt;
A PKRD (Phantoon, Kraid, Ridley, Draygon) route is considered a safer alternative to PRKD that is only roughly 12 seconds slower. With the PRKD route, the purpose of visiting Kraid's Lair after Lower Norfair is not only because it is faster to take care of with Speed Booster equipped than without, but because it (in particular, [[Mini-Kraid]]) serves as a great way to refill Super Missiles. For these reasons, in the PKRD route, compared to the PRKD route, about six seconds are lost due to the lack of Speed Booster for Kraid's Lair, and another six seconds are lost (potentially more or less due to the variability of drops) due to having to find some other means to acquire Super Missiles after Ridley. The obvious benefit of defeating Kraid before Ridley is that you will have Varia Suit, which will significantly reduce the amount of energy required to gravitation jump into Lower Norfair. You will also consistently have more Super Missiles entering Norfair, which will make drops less of an issue on the path to Ridley, and will have the option to acquire Kraid's Energy Tank, which will allow you to have three Energy Tanks for Lower Norfair, and potentially skip later Energy Tanks such as Ridley's and Botwoon's.&lt;br /&gt;
&lt;br /&gt;
The information below includes a basic outline of how to progress through each route, and as such, is likely missing many details. If you are interested in learning this category, it is recommended that you instead watch one of the tutorials listed at the bottom of the page, as well as observe plenty of speedruns to get an idea of how you should move through rooms.&lt;br /&gt;
&lt;br /&gt;
=Routes=&lt;br /&gt;
&lt;br /&gt;
==KPDR==&lt;br /&gt;
&lt;br /&gt;
'''Safeties'''&lt;br /&gt;
&lt;br /&gt;
Below is a list of extra items you can pick up for additional safeties and advice for when to skip it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Item&lt;br /&gt;
|Time to get (seconds, approx)&lt;br /&gt;
|When to skip it&lt;br /&gt;
|-&lt;br /&gt;
|Early Ice&lt;br /&gt;
|5&lt;br /&gt;
|When you can climb the red tower and xfactor phantoon, botwoon, and draygon&lt;br /&gt;
|-&lt;br /&gt;
|Spazer&lt;br /&gt;
|27&lt;br /&gt;
|When you can xfactor phantoon, botwoon, and draygon&lt;br /&gt;
|-&lt;br /&gt;
|Kraid etank&lt;br /&gt;
|15&lt;br /&gt;
|You probably won't pb without Kraid etank until you're well into sub 50 territory&lt;br /&gt;
|-&lt;br /&gt;
|Ridley etank&lt;br /&gt;
|12.5&lt;br /&gt;
|When you feel comfortable with lower health&lt;br /&gt;
|-&lt;br /&gt;
|Fireflea etank (before Ridley)&lt;br /&gt;
|26&lt;br /&gt;
|When you feel comfortable with lower health&lt;br /&gt;
|-&lt;br /&gt;
|Crab Supers&lt;br /&gt;
|22&lt;br /&gt;
|When you can xfactor botwoon, draygon&lt;br /&gt;
|-&lt;br /&gt;
|Aqueduct missiles + supers&lt;br /&gt;
|31&lt;br /&gt;
|When you can zeb skip (slightly faster than crab supers if you can consistently skip missiles)&lt;br /&gt;
|-&lt;br /&gt;
|Wrecked Ship right supers&lt;br /&gt;
|35&lt;br /&gt;
|When you can zeb skip (crab supers are faster)&lt;br /&gt;
|-&lt;br /&gt;
|Moat missiles&lt;br /&gt;
|6.5&lt;br /&gt;
|When you feel confident with ammo at Mother Brain 1&lt;br /&gt;
|-&lt;br /&gt;
|High-Jump missiles&lt;br /&gt;
|3-5&lt;br /&gt;
|Time-save dependent on drops from Kraid, [[Bat Cave]] and Tourian&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Complete Ceres Station.&lt;br /&gt;
&lt;br /&gt;
'''Crateria &amp;amp; Blue Brinstar'''&lt;br /&gt;
&lt;br /&gt;
From the landing area, head left into the next room, then travel down into the shaft. In the shaft, fall down the right side. Go through the door, and past that room into the next one. Go into the next room and take the elevator down to Brinstar.&lt;br /&gt;
&lt;br /&gt;
From the elevator, go left and collect the [[Morphing Ball]]. Then head right through the door and down through the blocks. Go left through the door and collect [[Missile (Awakening)]]. Return to the elevator and go up. Don't use any missiles until you encounter the first red door of the route.&lt;br /&gt;
&lt;br /&gt;
Go left through the door and through the next door. Climb up the shaft and go up the door. Climb up and go right, rolling into a ball to get into the small passage. Fall down and go right through the door. Open the next door with missiles, then go through and collect the [[Bomb]]. Fight the [[Bomb Torizo]]. Leave that room and go through the next door. Climb up, preferably by doing the [[Alcatraz escape]], then head left through the bombable wall. Go through the next door. Run down this room and collect [[Energy Tank (Terminator)]]. Go through the next door and go down and left through the door. Go through the next door and down the elevator to Brinstar.&lt;br /&gt;
&lt;br /&gt;
'''Green/Pink/Red Brinstar &amp;amp; Kraid's Lair'''&lt;br /&gt;
&lt;br /&gt;
Fall down and open the first door on the right, but don't go through. Do a running jump into that room, perform a [[Mockball]] and collect the [[Early Super Missile]]. Head down from the [[Super Missile]] and leave the room. Fall down and open the next door on the right. Continue through that room into the next one. Head down and [[Bomb]] the block. While the [[Bomb]] is going off, head left and collect [[Missile (Charge Beam)]]. Then go through where the block was and collect the [[Charge Beam]]. Head up from the [[Charge Beam]] and right through the green door. Head down through this room and straight through the next one. When you get to red Brinstar, head down and go right through the door. Go through the next door.&lt;br /&gt;
&lt;br /&gt;
From here you can continue forward, or climb up and collect [[Spazer]]. Collecting the [[Spazer]] will make the run easier in general, as you will require fewer shots to defeat many enemies. Either way, continue to the right until you get to the elevator room, but don't go down it. Instead use a [[Super Missile]] on the wall to the right and use the morph ball to get through it. Perform a [[Walljump]] to get up into Kraid's lair. Proceed through the lair until you get to [[Kraid]]. Defeat him, and collect the [[Varia Suit]]. Collect [[Energy Tank (Kraid)]] on the way back to the elevator. Go down the elevator to Norfair.&lt;br /&gt;
&lt;br /&gt;
'''Norfair &amp;amp; Red Brinstar'''&lt;br /&gt;
&lt;br /&gt;
Head down and open the third door on the left. In this room, collect [[Energy Tank (Hi-Jump Boots)]] and kill the [[Sova]] before it goes off screen. Open the flashing door, but go left and down to collect the [[Hi-Jump Boots]]. Climb back up and collect the [[Missile (Hi-Jump Boots)]] on the way out of the room. Climb up the next room and go through the second door on the right. Continue to the right until you get to a large bubble room. Perform a [[Walljump]] to get to the top of the room on the right side, and enter the top right door. Go up here and right through the door. You can collect [[Missile (Speed Booster)]] here to help with Tourian later in the game, but it is optional. Go through the door and collect the [[Speed Booster]].&lt;br /&gt;
&lt;br /&gt;
From the [[Speed Booster]], head back into the large bubble room and take the second door down on the right. Go down this room and go in the first door on the right. Jump across the platforms shoot the gate, then collect the [[Missile (Wave Beam)]] on the way to the right. Perform a [[Walljump]] to get to the door and go through it to collect the [[Wave Beam]]. Return to the large bubble room, then head down through the morph ball maze and through the door to the left. Continue left until you get back to the room with the elevator.&lt;br /&gt;
&lt;br /&gt;
At this point you can collect the [[Ice Beam]]. Collecting it later will save about ten seconds of real-time, but make the run harder. For a newer player, it is recommended to get it at this point. If you are delaying [[Ice Beam]], simply go up the elevator. If not, climb up and go through the third room on the left. Continue through the next two door, then climb up and pass through the morph ball tunnel and go through the door to get the [[Ice Beam]]. Return to the elevator and go up it.&lt;br /&gt;
&lt;br /&gt;
Head left through six doors. If you have less than 300 health, take the energy refill to the left. Climb up the shaft and go through the door on the right at the very top. Go right through the next door, then go down through the floor and open the green door on the left. Collect the [[Power Bomb (Alpha)]] and go back through the door on the right. Climb back up the room. The door on the right contains a [[Save Station]]. Go up the elevator.&lt;br /&gt;
&lt;br /&gt;
'''Crateria &amp;amp; Wrecked Ship'''&lt;br /&gt;
&lt;br /&gt;
Use a [[Power Bomb]] and exit the elevator room and use another one to open it from the other side. Go up, destroy the blocks above and then place another [[Power Bomb]] so that you open the door to the right. Run to the left, turn around, then charge a [[Shinespark]] and use it to go through the right door. In the next room you will get [[Missile (Moat)]] unless you went too high with the [[Shinespark]]. If you missed it you can collect it on your way back later. &lt;br /&gt;
&lt;br /&gt;
Now you can either go through the next room by using another [[Shinespark]] or by jumping/walljumping to conserve some health. If you decide to jump through it, consider un-equipping [[Hi-Jump Boots]] so you won't have to time your jumps and walljumps. When you reach the right side shoot a [[Super Missile]] and continue into the Wrecked Ship. Make your way to the bottom, morph and [[Bomb]] the block in the narrow passage to the right. Kill the eye guarding the entrance to [[Phantoon]]. Defeat him and then go back up until you reach a morph ball maze, open the door to the left and collect [[Super Missile (Wrecked Ship West)]]. Exit through the door you came. &lt;br /&gt;
&lt;br /&gt;
Continue upwards and go through the door at the top. Kill all enemies in the next room and take the exit to the left. Now head left until you find another morph ball maze. Shoot the part that's blocking your way into the tunnel, then follow it and go right until you reach a room full of spikes. Here you will run and jump as far as you can, land in the spikes and repeat until you reach the Chozo Statue. Morph into his hand and wait for it to take you down through the spikes. Go through the door to the left when you regain control of Samus. Collect the [[Gravity Suit]] and then continue through the door on the left. Keep going left and make it back to the elevator room that you previously opened with a [[Power Bomb]]. Use the elevator to go back down to Brinstar. &lt;br /&gt;
&lt;br /&gt;
'''Red Brinstar &amp;amp; Maridia'''&lt;br /&gt;
&lt;br /&gt;
Take the second door to the left (that you also previously opened with a [[Power Bomb]]) and keep going to the left until you reach a shaft. Go all the way down and then progress to the right. You will eventually reach a room that looks like a glass tube surrounded by water, place a [[Power Bomb]] to break it. Downwards you will find another [[Save Station]]. Use the door above to reach Maridia.&lt;br /&gt;
&lt;br /&gt;
Use a [[Walljump]] to reach the second door to the right. In the next room head straight up through another door using more walljumps. If you then [[Walljump]] on the wall to the left you will be able to see an enemy enter a secret morph ball maze. In there you can collect the optional [[Super Missile (Main Street)]]. It helps with [[Draygon]] and Tourian consistency but is not recommended if you can/will [[Shinespark]] [[Draygon]]. If you collect the [[Super Missile]], then go back out of the morph ball maze. &lt;br /&gt;
&lt;br /&gt;
Now you will charge a [[Shinespark]] and use it to go diagonally to the right. Open the door to the right. Shoot the destructible blocks on the floor, go down and through the green door to the right. In the next room you place a [[Power Bomb]] to go down and then make use of walljumps to reach the upper left door and enter it. Shoot at destructible walls to the right and keep going right until you get &amp;quot;stuck&amp;quot;. You then want to run along the floor from left to right so that the [[Speed Booster]] kicks in and let's you through the rest of the walls. Then shoot and exit through the door leading to [[Botwoon]]. After [[Botwoon]] is defeated, go right.&lt;br /&gt;
&lt;br /&gt;
In the next room you can collect an optional [[Energy Tank (Botwoon)]] by going through the morph ball maze above the first pool of quicksand. It helps with surviving [[Draygon]], [[Ridley]] and [[Mother Brain]]. If you collect the [[Energy Tank]] go back out of to the left of the maze. Either way, speed boost your way to the right until you reach the last pool of quicksand stand in it and shoot to restock on ammo and health. When you are done with that, continue through the door on the right. [[Walljump]] on the right wall and exit the top right door. &lt;br /&gt;
&lt;br /&gt;
Make your way through this room by jumping and walljumping. When you reach it's end you can take the upper green door to a [[Save Station]] to make a safety save. Go down the lower red door, jump down through the spikes, kill the eye guarding the left door and enter it. Prepare to face [[Draygon]] and some measly turrets. The turrets can each be destroyed with three regular missiles before [[Draygon]] appears. After you defeat [[Draygon]], go through the door to the left and collect [[Space Jump]]. &lt;br /&gt;
&lt;br /&gt;
Head back to the [[Colosseum|long room]] next to the [[Save Station]], go through the door on the left side. Take the first door to the left (it was grey before and could not be opened). Keep on going until you reach another door at the of this room. Use space jumping and/or walljumping to reach the door. Go down and left to exit the next room. Then through another door to the left.&lt;br /&gt;
&lt;br /&gt;
Go left and then upwards until you reach a Y-section, take the right path and continue upwards to another Y-section, pick the left path. [[Space Jump]] and/or [[Walljump]] to go upwards and head through the door to the right. Make your way up and exit through the door to the right. Exit another door to the right. The pirates in this room cannot be destroyed until you have collected the [[Plasma Beam]], so go down and right until you've found it. After that dispatch of all enemies to unlock the door and go back up to the big room you came from. &lt;br /&gt;
&lt;br /&gt;
Now jump up to the top. Go left and then down and left until you reach a green door leading downwards. Go through it and enjoy the ride. When you reach the other end of the pipe use a [[Power Bomb]] and take the left exit. Keep heading left until you find a room with another broken glass pipe. Use Morph ball to go down below the platform in the middle of that room. Go through the door to the left and keep heading left until you reach a gate with a green box. Use a [[Super Missile]] to open it and head down through the second to last pit and then go right and take the elevator back down to Norfair. &lt;br /&gt;
&lt;br /&gt;
'''Norfair &amp;amp; Lower Norfair'''&lt;br /&gt;
&lt;br /&gt;
If you delayed [[Ice Beam]], get it as described earlier and return to the shaft. Take the door at the bottom right. Go through three additional doors to the right then take one downwards. Go all the way down and take the second door to the right and exit that room through the door to the right. Go down and place a [[Power Bomb]] to open the door to the left and travel into a room with a lava pit. [[Space Jump]] up to the door in the upper left corner of this room and exit the room. The next door contains a [[Save Station]]. Take the elevator down to Lower Norfair.&lt;br /&gt;
&lt;br /&gt;
First go right and exit this room, then place a [[Power Bomb]] and go down and take the door on the right. The [[Pillars]] to the right can be destroyed with power bombs, try to place them so that they take out as many [[Pillars]] as possible and exit the door on the other side as quickly as you can. In the next room make use of walljumps/space jumps and place a [[Power Bomb]] next to the ceiling, go up through it and spinjump into the upper right door. In this massive room you would want to go down and forwards until you pass the big stalactite and then [[Space Jump]] straight up through the room. When you reach the top, take the door to the right.&lt;br /&gt;
&lt;br /&gt;
Optionally you can continue to the right, go through the wall to the right and then head down to grab the [[Energy Tank (Lower Norfair Fireflea Room)]] to help survive [[Ridley]] and [[Mother Brain]]. This is a pretty big time waster so it's not recommended unless you can't finish without it.&lt;br /&gt;
&lt;br /&gt;
Either way head down by shooting the blocks on the floor and drop down to the next room. Midway on the way down to the right there is another [[Save Station]]. Go all the way down the shaft and bomb your way into the morph ball passage. Go through it until you reach it's end, use a [[Power Bomb]] to open the door and clear the last block at the same time. After that you go through another morph ball passage to the left. If you are out of power bombs at this point you can [[bomb]] the block in the down left corner and collect [[Power Bomb of shame]], but only if you are completely empty on them. Use a [[Power Bomb]] to clear the blocks between the two statues, make your way to the bottom and go through the door to the left. &lt;br /&gt;
&lt;br /&gt;
Defeat the [[Metal Pirates Room|steel pirates]], then pass through three more doors to the left. Defeat [[Ridley]], open the door on your left. In this room shoot the block under the door you came through and collect [[Energy Tank (Ridley)]]. Now head all the way back up to the vertical room next to the last [[Save Station]] and go back to the top, this time take the door to the right. In the next room make it to the top and go through the left wall, open the hidden door behind it. Now go through the door to the upper right and follow this path until you reach a room with green bubble tiles on the ceiling. &lt;br /&gt;
&lt;br /&gt;
Go to the left to reach [[Bubble Mountain]] and head for the lower left door but don't go through it. Instead place a [[Power Bomb]], go down and take the left door. Go left until you reach the room after the [[Save Station]], head up and take the Elevator to Brinstar.&lt;br /&gt;
&lt;br /&gt;
'''Brinstar, Maridia &amp;amp; Crateria (to G4)'''&lt;br /&gt;
&lt;br /&gt;
Go into the room with the broken tube and go back up into Maridia. Take the same way as you did the first time but when you reach the big room where you used [[Shinespark]] to get to the upper right, [[Space Jump]] and [[Wall Jump]] up through the room and take the door at the top middle. Now go up to the top, take the morph ball passage to the left, open the door, open the green gate and go into red Brinstar through another morph ball passage. Take the elevator up to Crateria.&lt;br /&gt;
&lt;br /&gt;
Go up through the door and take the door to the top left. Now go all the way to the left through three doors. Go down and take two doors to the right. Wait for all the statues to turn grey, then go down and take the elevator down to Tourian.&lt;br /&gt;
&lt;br /&gt;
'''Tourian &amp;amp; The Escape'''&lt;br /&gt;
&lt;br /&gt;
The door to the right leads to a [[Save Station]]. Take the other door to continue. In the next couple of rooms, kill all the [[Metroid|Metroids]] to progress until you reach an area cover in sand. Head left until you reach the now grown Metroid from the beginning of the game. When it has drained all your health, continue left and head down left to replenish your health. Go back out and then through the door to the right. At the end of this room, kill the eye and exit through the door. The next room to the left contains another [[Save Station]]. Take the second door to the left and use the [[Zebetite Glitch]], go all the way to the left and then defeat [[Mother Brain]]. &lt;br /&gt;
&lt;br /&gt;
Exit through the opening to the left, go down through the door, take the next door to the right. Now run along the bottom floor and use a [[Shine Spark]] to reach the door in the upper right. In the next room, go all the way up, then follow the path taking you back down again. [[Wall Jump]] to the top using the left wall. Run to the right until you reach the shaft and make it up to the top (you can use a [[Shinespark]] to reach it quickly), exit the room. Then go up to the top, take the door to the right, then run and jump into your ship. THE END.&lt;br /&gt;
&lt;br /&gt;
==PRKD==&lt;br /&gt;
&lt;br /&gt;
Complete Ceres Station.&lt;br /&gt;
&lt;br /&gt;
'''Crateria &amp;amp; Blue Brinstar'''&lt;br /&gt;
&lt;br /&gt;
From the landing area, head left into the next room, then travel down into the shaft. In the shaft, fall down the right side. Go through the door, and past that room into the next one. Go into the next room and take the elevator down to Brinstar.&lt;br /&gt;
&lt;br /&gt;
From the elevator, go left and collect the [[Morphing Ball]]. Then head right through the door and down through the blocks. Go left through the door and collect [[Missile (Awakening)]]. Return to the elevator and go up. Don't use any missiles until you encounter the first red door of the route.&lt;br /&gt;
&lt;br /&gt;
Go left through the door and through the next door. Climb up the shaft and go up the door. Climb up and go right, rolling into a ball to get into the small passage. Fall down and go right through the door. Open the next door with missiles, then go through and collect the [[Bomb]]. Fight the [[Bomb Torizo]]. Leave that room and go through the next door. Climb up, preferably by doing the [[Alcatraz escape]], then head left through the bombable wall. Go through the next door. Run down this room and collect [[Energy Tank (Terminator)]]. Go through the next door and go down and left through the door. Go through the next door and down the elevator to Brinstar.&lt;br /&gt;
&lt;br /&gt;
'''Green/Pink/Red Brinstar'''&lt;br /&gt;
&lt;br /&gt;
Fall down and open the first door on the right, but don't go through. Do a running jump into that room, perform a [[Mockball]] and collect the [[Early Super Missile]]. Head down from the [[Super Missile]] and leave the room. Fall down and open the next door on the right. Continue through that room into the next one. Head down and [[Bomb]] the block. While the [[Bomb]] is going off, head left and collect [[Missile (Charge Beam)]]. Then go through where the block was and collect the [[Charge Beam]]. Head up from the [[Charge Beam]] and right through the green door. Head down through this room and straight through the next one. When you get to red Brinstar, wall jump up the shaft and go right through the door. Go through the next door.  Head down then go left to collect the [[Power Bomb]].  Go back right and head all the way up the next room and ride the elevator up (using [[Power Bomb]] to open the left-hand door on the way up).&lt;br /&gt;
&lt;br /&gt;
'''Crateria &amp;amp; Wrecked Ship'''&lt;br /&gt;
&lt;br /&gt;
Use a [[Power Bomb]] and exit the elevator room and use another one to open it from the other side. Go up, destroy the blocks above and then place another [[Power Bomb]] so that you open the door to the right.  Go to the right, performing a [[continuous walljump]] to cross [[The Moat|the moat]], collection the [[Missile]] in the process.  Continue to the right, with proper jumping you can make it to the [[Super Missile]] door and continue into the wrecked ship.&lt;br /&gt;
&lt;br /&gt;
Make your way to the bottom, morph and [[Bomb]] the block in the narrow passage to the right. Kill the eye guarding the entrance to [[Phantoon]]. Defeat him and then go back up until you reach a morph ball maze, open the door to the left and collect [[Super Missile (Wrecked Ship West)]]. Exit through the door you came. &lt;br /&gt;
&lt;br /&gt;
Continue upwards and go through the door at the top. Kill all enemies in the next room and take the exit to the left. Now head left until you find another morph ball maze. Shoot the part that's blocking your way into the tunnel, then follow it and go right until you reach a room full of spikes. Here you will run and jump as far as you can, land in the spikes and repeat until you reach the Chozo Statue. Morph into his hand and wait for it to take you down through the spikes. Go through the door to the left when you regain control of Samus. Collect the [[Gravity Suit]] and then continue through the door on the left. Keep going left and make it back to the elevator room that you previously opened with a [[Power Bomb]]. Use the elevator to go back down to Brinstar. &lt;br /&gt;
&lt;br /&gt;
'''Red Brinstar &amp;amp; Norfair'''&lt;br /&gt;
&lt;br /&gt;
Go down and go through the second door on the left (same room previously opened with a [[Power Bomb]] on the way up).  Continue left through this room, and then make your way all the way down the red shaft, running and jumping through the right door at the bottom.  Continue through this room, and then immediately head up and right through the [[Super Missile]] door in order to collect [[Spazer]] (allows for faster [[Ridley]] and [[Mother Brain]] fights).&lt;br /&gt;
&lt;br /&gt;
Note:  Alternate path to getting [[Spazer]].  It is possible to skip [[Spazer]], but for it to be a viable time-saving strat, extensive X-Factors must be used on [[Ridley]] and [[Mother Brain]], and is highly advised-against.&lt;br /&gt;
&lt;br /&gt;
Exit [[Spazer]] room, and go down and to the right. Continue right through straight corridor, destroying the Maridia Tube with a [[Power Bomb]] on the way.  Continue right, and go down the elevator into [[Norfair]].&lt;br /&gt;
&lt;br /&gt;
Head down and open the third door on the left. In this room, collect [[Energy Tank (Hi-Jump Boots)]], then go left and down to collect the [[Hi-Jump Boots]].  Exit room, going immediately down, and walljump up the narrow shaft, laying a [[Power Bomb]] near the top.  This kills the [[Sova]] and destroys the bomb blocks, allowing you to escape through the flashing door.  Go up and open the [[Super Missile]] door on the top-left.  Do a mockball to get under the gates, then go up and right to get [[Ice Beam]].  Leave ice room, then go back down to right.  Continue through room, and freeze the green platforms in order to get enough distance to mockball through the next room and beat the closing gate.&lt;br /&gt;
&lt;br /&gt;
Note: The order that [[Ice Beam]] and [[Hi-Jump Boots]] are collected is up to personal preference.  If done ideally, however, going to [[Hi-Jump Boots]] first is thought to be the fastest route.&lt;br /&gt;
&lt;br /&gt;
Entering from the top right door in the [[Business Center]], continue to the right until you get to a large bubble room. Perform a [[Walljump]] to get to the top of the room on the right side, and enter the top right door. Go up here and right through the door.  Go through the door and collect the [[Speed Booster]].  From the [[Speed Booster]], head back into the large bubble room and take the second door down on the right. Go down this room and go in the first door on the right. Jump across the platforms shoot the gate, then collect the [[Missile (Wave Beam)]] on the way to the right. Perform a [[Walljump]] to get to the door and go through it to collect the [[Wave Beam]].  Enter the lower-left blue door from the room before [[Wave Beam]], and continue down to the lower right door.&lt;br /&gt;
&lt;br /&gt;
Keep following this path until it diverges, and take the lower route, opening the [[Power Bomb]] door towards [[Lower Norfair]].  One can either do a [[Shinespark]] (known here as &amp;quot;[[Lava Dive Room#Lava Spark|Lava Spark]]&amp;quot;) or a [[Gravity Jump]] to get past the lava into [[Lower Norfair]].  Take the elevator to descend into [[Lower Norfair]].&lt;br /&gt;
&lt;br /&gt;
'''Lower Norfair'''&lt;br /&gt;
&lt;br /&gt;
''Under Construction''&lt;br /&gt;
&lt;br /&gt;
'''Kraid's Lair'''&lt;br /&gt;
&lt;br /&gt;
''Under Construction''&lt;br /&gt;
&lt;br /&gt;
'''Maridia'''&lt;br /&gt;
&lt;br /&gt;
''Under Construction''&lt;br /&gt;
&lt;br /&gt;
'''Crateria (to G4)'''&lt;br /&gt;
&lt;br /&gt;
''Under Construction''&lt;br /&gt;
&lt;br /&gt;
'''Tourian and The Escape'''&lt;br /&gt;
&lt;br /&gt;
The door to the right leads to a [[Save Station]]. Take the other door to continue. In the next couple of rooms, kill all the [[Metroid|Metroids]] to progress until you reach an area cover in sand. Head left until you reach the now grown [[Metroid]] from the beginning of the game. When it has drained all your health, continue left and head down left to replenish your health. Go back out and then through the door to the right. At the end of this room, kill the eye and exit through the door. The next room to the left contains another [[Save Station]]. Take the second door to the left and use the [[Zebetite Glitch]], go all the way to the left and then defeat [[Mother Brain]]. &lt;br /&gt;
&lt;br /&gt;
Exit through the opening to the left, go down through the door, take the next door to the right. Now run along the bottom floor and use a [[Shine Spark]] to reach the door in the upper right. In the next room, go all the way up, then follow the path taking you back down again. [[Wall Jump]] to the top using the left wall. Run to the right until you reach the shaft and make it up to the top (you can use a [[Shinespark]] to reach it quickly), exit the room. Then go up to the top, take the door to the right, then run and jump into your ship. THE END.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Tutorials=&lt;br /&gt;
&lt;br /&gt;
==KPDR==&lt;br /&gt;
&lt;br /&gt;
[[Beginners Route|UNHchabo]] - A route designed for a first run, only using techniques learned during a casual run. No mockballs, Zeb Skip, or horizontal shinesparks.&lt;br /&gt;
&lt;br /&gt;
[http://www.twitch.tv/go1den/v/49000977 Golden] - Tailored for green Super Metroid players, teaching basic techniques and safer strategies.&lt;br /&gt;
&lt;br /&gt;
[https://www.twitch.tv/mishrak109/v/69192497 Mishrak] - Focuses less on bosses and advanced strategies in favor of compact and essential information for anybody to complete an any% run.&lt;br /&gt;
&lt;br /&gt;
[http://www.twitch.tv/zoasty/v/46317411 Zoast] - Attempts to explain most possible strategies for all rooms, primarily focusing on what's optimal.&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=SA9JK6IE24g Sweetnumb &amp;amp; Oatsngoats] - Similar to the above, with both players combining their knowledge to explain it all.&lt;br /&gt;
&lt;br /&gt;
==PRKD==&lt;br /&gt;
&lt;br /&gt;
Oatsngoats - [http://www.twitch.tv/oatsngoats/v/40042594 Part 1] covers up to Ridley and [http://www.twitch.tv/oatsngoats/v/43080073 Part 2] covers everything after Ridley.&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
[http://pastebin.com/ZzdihKmM Overfiendvip] - Game time route outline. (PDKR/PRKD)&lt;br /&gt;
&lt;br /&gt;
[https://pastebin.com/cSstZpDq Overfiendvip] - [[Yellow_Suit_Glitch#Draygon_.2ACF|Draygon Underflow]] route concept. (PDKR)&lt;/div&gt;</summary>
		<author><name>Jacques879</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Kraid&amp;diff=2485</id>
		<title>Kraid</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Kraid&amp;diff=2485"/>
				<updated>2018-06-07T20:11:33Z</updated>
		
		<summary type="html">&lt;p&gt;Jacques879: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Boss info&lt;br /&gt;
|title=Kraid&lt;br /&gt;
|image=Kraid.png&lt;br /&gt;
|location=[[Kraid Room]], [[Brinstar]]&lt;br /&gt;
|health=1000&lt;br /&gt;
}}&lt;br /&gt;
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= General Knowledge =&lt;br /&gt;
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Kraid has 1000 health.&lt;br /&gt;
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Kraid is only vulnerable to damage through his mouth, where [[Missile|Missiles]], [[Super Missile|Super Missiles]], [[Charge Beam|charged shots]], and [[Charge Beam Combos|special beam attacks]] will deal damage.&lt;br /&gt;
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Striking Kraid's eye will cause him to open his mouth.&lt;br /&gt;
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Striking Kraid's eye with a charge shot will freeze the position of his claw.&lt;br /&gt;
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Kraid deals 5 / 10 / 20 damage with his body, 2 / 5 / 10 damage with his claw, and 0 / 1 / 2 damage with his stones, to [[Gravity Suit]] / [[Varia Suit]] / [[Power Suit]] Samus, respectively.&lt;br /&gt;
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The spikes underneath Kraid will deal 4 / 8 / 16 damage to Gravity Suit / Varia Suit / Power Suit Samus, respectively.&lt;br /&gt;
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= Quick Kill =&lt;br /&gt;
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The Kraid quick kill, sometimes abbreviated to &amp;quot;KQK&amp;quot;, saves a minimum of ten seconds compared to fighting Kraid normally. The KQK slays Kraid before he is able to fully emerge from the ground, and is simple enough that beginning players should be able to execute it reasonably often in runs - enough so that fighting him 'normally' will not be explained here.&lt;br /&gt;
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When Kraid opens his mouth normally, it involves five unique positions. The first two will last for 10 frames each. The third, when his mouth is the widest, will last for 64 frames. The last two will last for 10 frames each. You will want to damage Kraid with a Super Missile when it is in the second of these five positions in order to lock it into position, so that it will not close when additional damage is dealt.&lt;br /&gt;
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Kraid's mouth will look like this when locked into the quick kill position:&lt;br /&gt;
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[[File:Kraid_maw.png]]&lt;br /&gt;
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Kraid's mouth will remain in the above position for 83 frames. It will shift into a slightly less exposed position afterward and remain there for 10 frames, at which point, if Kraid has not been slain, he will rise from the ground.&lt;br /&gt;
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== Charge Quick Kill ==&lt;br /&gt;
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Upon entering the room, choose a favorable location and stay morphed on it until Kraid rises. Unmorph, charge a shot, and fire the charge shot at Kraid as soon as he has risen, so that the shot causes Kraid's claw to stay frozen in a lowered position, leaving his mouth exposed. Fire four Super Missiles into his mouth, making sure that the first connects when his mouth is in the second position.&lt;br /&gt;
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{{#ev:youtube|57C6Z-_DWyI}}&lt;br /&gt;
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To conserve a Super Missile, you can item cancel and then select Missile to fire (instead of a fourth Super Missile) if you are quick enough in your inputs. This is not recommended for beginners; it is more a backup option for experienced players who miss the Missile quick kill.&lt;br /&gt;
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This method is slightly slower than the Missile quick kill method explained below, as you have to wait longer on Kraid's mouth to open, and may produce more lag than the Missile quick kill method due to beam usage.&lt;br /&gt;
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== Missile Quick Kill ==&lt;br /&gt;
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Upon entering the room, you will want to position yourself in a manner that allows the two Missiles you will be firing to strike Kraid in such a manner that his mouth will pop open without the normal delay. When Kraid's eye is struck, it will cause him to pop his mouth open for a few frames, and if his mouth is struck by a Missile at that time, he will shift the position of his mouth into the quick kill position after 29 frames. The timing of these two Missiles is the most important aspect of executing this quick kill.&lt;br /&gt;
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The image below is an example of how players typically position themselves in order to have the Missiles properly strike Kraid. Samus's front foot (how much it sticks out past the block) and back foot (it makes a straight vertical line with the left side of the block) are visual indicators.&lt;br /&gt;
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[[File:KQK_positioning.png]]&lt;br /&gt;
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Regardless of what positioning and timing you choose to use, figure out how much you can deviate from it while still maintaining proper execution of the quick kill. You will want to become quick and consistent at positioning yourself before Kraid starts to emerge, so as to not cause lag.&lt;br /&gt;
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Upon positioning yourself, morph until Kraid has nearly fully risen. Jump and shoot two Missiles at Kraid's face. You can use the end of the room's shaking, or Kraid's hand descending from his first raising of it, as a cue for this jump. Try to have no delay (outside of the 10 frame cooldown that Missiles have) between them when you fire them. As explained earlier, the first is to open Kraid's mouth, which will cause the second to deal damage, which will then cause Kraid to widen his mouth quicker than normal. Afterward, select Super Missiles and fire three into his half-exposed mouth. You should be able to fire two Super Missiles during one of your jumps to save additional time.&lt;br /&gt;
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If you have Charge Beam, then you can fall back on the other quick kill method in case something goes wrong. You may have to wait on Kraid to fire a volley of stones and/or ram his claw forward before finding an opportune time to execute a backup.&lt;br /&gt;
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If you ever experience a Missile randomly disappearing upon trying to execute the quick kill, it is because Kraid's stones that pop out of the ground while Kraid is emerging can consume your shots, and sometimes the stone in question may not be visible when this happens.&lt;br /&gt;
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== Facehug Tactic ==&lt;br /&gt;
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It is possible to kill Kraid slightly faster by closing the distance between Samus and Kraid as the player fires Super Missiles. To achieve this, the player must start the beginning 2 missile opener, then jump and move right to shoot Kraid with the appropriate Super Missiles. &lt;br /&gt;
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The player should begin to jump and move to the right sooner than the player typically must jump for the normal Quick Kill, because the first super will hit Kraid sooner than usual. The last 2 Super Missiles should be administered with the angle down and angle up buttons, respectively. This ensures that the projectiles do indeed hit Kraid's mouth and ensure a cleaner, more reliable kill.&lt;br /&gt;
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{{#ev:youtube|1FXLCouN2Ao}}&lt;br /&gt;
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It is not recommended to attempt this until mastery of the normal Kraid Quick Kill has been achieved.&lt;br /&gt;
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== Lag ==&lt;br /&gt;
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The game will lag a variable amount while Kraid is rising from the ground, and is dependent on the position Samus is in while Kraid emerges, the actions she is performing while Kraid emerges, and the frame she entered Kraid's room. Depending on the frame Kraid's room is entered, Kraid can lag an additional amount up to 74 frames. The lag experienced tends to be slightly less while playing on Virtual Console.&lt;br /&gt;
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Regarding the Missile Quick Kill, your timing of the Missiles may be affected by lag depending on how much it persists during Kraid's emergence. You can try becoming accustomed to unmorphing into a crouched position before beginning the quick kill to avoid potential issues caused by lag. Selecting Missiles as late as possible before performing the quick kill can also potentially reduce lag, as having them selected while Kraid emerges may cause additional lag.&lt;br /&gt;
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By taking damage from the spikes as Kraid emerges, lag will be reduced as Kraid emerges. The reason for this is because when Samus is damaged, she will only be drawn every other frame, giving the game less information to process. Obviously, this is more viable with Gravity Suit equipped due to the reduction in damage.&lt;br /&gt;
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Below are two slightly different quick kill methods involving lag reduction via spikes. The first involves taking two spike hits and then performing a normal quick kill barrage. The second involves taking three spike hits and then jumping towards Kraid's mouth to reduce the travel time of the Super Missiles.&lt;br /&gt;
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{{#ev:youtube|yAy2O4UMKiU}} {{#ev:youtube|iuS7FjI9kKw}}&lt;br /&gt;
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The more spike hits you take, the further you will reduce lag; however, each spike hit will leave you with less time to set up in the quick kill position.&lt;br /&gt;
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Lag can be reduced by destroying the stones that emerge while Kraid is visible and rising, but doing so will likely cause more lag instead.&lt;br /&gt;
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The game can lag an extreme amount if a Super Missile connects with a surface as Kraid is rising from the ground.&lt;br /&gt;
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== After Quick Kill ==&lt;br /&gt;
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The camera will not unlock from its position upon Kraid's death from a quick kill, so you will need to navigate towards the location of the door to [[Varia Suit]] without Samus being visible, and fire your beam right next to the door to have it connect with the door and open. It is suggested that you do this while holding angle down, as an immediate angle down shot in the room after will strike the egg which holds Varia Suit (after opening the door, simply run into the room with right, run, angle down, and shot held). The door unlocks roughly half a second after Kraid's drops spawn, and some drops that spawn will be off-screen. Until they disintegrate, the spikes surrounding Kraid can still deal damage while he is submerging during his death animation. When you re-enter the room, the camera will be unlocked.&lt;br /&gt;
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= See also =&lt;br /&gt;
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* [[Bosses]]&lt;/div&gt;</summary>
		<author><name>Jacques879</name></author>	</entry>

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