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		<id>https://wiki.supermetroid.run/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kyleb</id>
		<title>A complete guide to Super Metroid speedrunning - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.supermetroid.run/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kyleb"/>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/Special:Contributions/Kyleb"/>
		<updated>2026-06-07T05:04:46Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.29.2</generator>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=File:Lower_Norfair_Fireflea_Room.png&amp;diff=10269</id>
		<title>File:Lower Norfair Fireflea Room.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=File:Lower_Norfair_Fireflea_Room.png&amp;diff=10269"/>
				<updated>2026-04-30T06:24:50Z</updated>
		
		<summary type="html">&lt;p&gt;Kyleb: Kyleb uploaded a new version of File:Lower Norfair Fireflea Room.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kyleb</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=List_of_rooms&amp;diff=10268</id>
		<title>List of rooms</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=List_of_rooms&amp;diff=10268"/>
				<updated>2026-04-30T00:06:05Z</updated>
		
		<summary type="html">&lt;p&gt;Kyleb: Rename some of the most common room names, remove energy and missile refill categories for simplicity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Ceres Station=&lt;br /&gt;
*[[Ceres Elevator Room]]&lt;br /&gt;
*[[Falling Tile Room]]&lt;br /&gt;
*[[Magnet Stairs Room]]&lt;br /&gt;
*[[Dead Scientist Room]]&lt;br /&gt;
*[[58 Escape]]&lt;br /&gt;
*[[Ceres Ridley's Room]]&lt;br /&gt;
&lt;br /&gt;
=Crateria=&lt;br /&gt;
&lt;br /&gt;
==Central Crateria==&lt;br /&gt;
*[[Billy Mays Room]]&lt;br /&gt;
*[[Bomb Torizo Room]]&lt;br /&gt;
*[[Climb]]&lt;br /&gt;
*[[Crateria Super Room]]&lt;br /&gt;
*[[Crateria Map Room]]&lt;br /&gt;
*[[Crateria Power Bomb Room]]&lt;br /&gt;
*[[Crateria Save Room]]&lt;br /&gt;
*[[Crateria Tube]]&lt;br /&gt;
*[[The Final Missile]]&lt;br /&gt;
*[[Final Missile Bombway]]&lt;br /&gt;
*[[Flyway]]&lt;br /&gt;
*[[Landing Site]]&lt;br /&gt;
*[[Parlor and Alcatraz]]&lt;br /&gt;
*[[Pit Room]]&lt;br /&gt;
*[[Pre-Map Flyway]]&lt;br /&gt;
&lt;br /&gt;
==West Crateria==&lt;br /&gt;
*[[Gauntlet Energy Tank Room]]&lt;br /&gt;
*[[Gauntlet Entrance]]&lt;br /&gt;
*[[Green Brinstar Elevator Room]]&lt;br /&gt;
*[[Green Pirates Shaft]]&lt;br /&gt;
*[[Lower Mushrooms]]&lt;br /&gt;
*[[Statues Hallway]]&lt;br /&gt;
*[[Statues Room]]&lt;br /&gt;
*[[Terminator Room]]&lt;br /&gt;
&lt;br /&gt;
==East Crateria==&lt;br /&gt;
*[[Bowling Alley Path]]&lt;br /&gt;
*[[Crateria Kihunter Room]]&lt;br /&gt;
*[[Homing Geemer Room]] (See [[West Ocean]])&lt;br /&gt;
*[[Red Brinstar Elevator Room]]&lt;br /&gt;
*[[The Moat]]&lt;br /&gt;
*[[West Ocean]]&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;big&amp;gt;Forgotten Highway&amp;lt;/big&amp;gt;'''&lt;br /&gt;
*[[Crab Maze]]&lt;br /&gt;
*[[East Ocean]]&lt;br /&gt;
*[[Forgotten Highway Elbow]]&lt;br /&gt;
*[[Forgotten Highway Elevator]]&lt;br /&gt;
*[[Forgotten Highway Kago Room]]&lt;br /&gt;
&lt;br /&gt;
= Brinstar =&lt;br /&gt;
&lt;br /&gt;
== Blue Brinstar ==&lt;br /&gt;
* [[Blue Brinstar Boulder Room]]&lt;br /&gt;
* [[Blue Brinstar Double Missile Room]]&lt;br /&gt;
* [[Blue Brinstar Energy Tank Room]]&lt;br /&gt;
* [[Construction Zone]]&lt;br /&gt;
* [[First Missile Room]]&lt;br /&gt;
* [[Morph Ball Room]]&lt;br /&gt;
&lt;br /&gt;
== Green Brinstar ==&lt;br /&gt;
'''&amp;lt;big&amp;gt;West&amp;lt;/big&amp;gt;'''&lt;br /&gt;
* [[Brinstar Map Room]]&lt;br /&gt;
* [[Brinstar Pre-Map Room]]&lt;br /&gt;
* [[Brinstar Reserve Tank Room]]&lt;br /&gt;
* [[Early Supers Room]]&lt;br /&gt;
* [[Etecoon Energy Tank Room]]&lt;br /&gt;
* Etecoon Room (See [[Green Brinstar Main Shaft]])&lt;br /&gt;
* [[Etecoon Super Room]]&lt;br /&gt;
* [[Green Brinstar Beetom Room]]&lt;br /&gt;
* [[Green Brinstar Fireflea Room]]&lt;br /&gt;
* [[Green Brinstar Main Shaft]]&lt;br /&gt;
* [[Green Brinstar Missile Refill]]&lt;br /&gt;
* [[Green Brinstar Save Room]]&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;big&amp;gt;East&amp;lt;/big&amp;gt;'''&lt;br /&gt;
* [[Green Hill Zone]]&lt;br /&gt;
* [[Noob Bridge]]&lt;br /&gt;
* [[Spore Spawn Kihunter Room]]&lt;br /&gt;
* [[Spore Spawn Room]]&lt;br /&gt;
&lt;br /&gt;
== Pink Brinstar ==&lt;br /&gt;
* [[Big Pink]]&lt;br /&gt;
* [[Big Pink Save Room]]&lt;br /&gt;
* [[Dachora Energy Refill]]&lt;br /&gt;
* [[Dachora Room]]&lt;br /&gt;
* [[Mission Impossible Room]]&lt;br /&gt;
* [[Pink Brinstar Wave Gate Room]]&lt;br /&gt;
* [[Spore Spawn Farming Room]]&lt;br /&gt;
* [[Spore Spawn Super Room]]&lt;br /&gt;
* [[Waterway Energy Tank Room]]&lt;br /&gt;
* [[Wave Gate Energy Tank Room]]&lt;br /&gt;
&lt;br /&gt;
== Red Brinstar ==&lt;br /&gt;
* [[Alpha Power Bomb Room]]&lt;br /&gt;
* [[Below Spazer]]&lt;br /&gt;
* [[Beta Power Bomb Room]]&lt;br /&gt;
* [[Caterpillar Room]]&lt;br /&gt;
* [[Caterpillar Save Room]]&lt;br /&gt;
* [[Hellway]]&lt;br /&gt;
* [[Red Brinstar Fireflea Room]]&lt;br /&gt;
* [[Red Tower]]&lt;br /&gt;
* [[Skree Boost Room]]&lt;br /&gt;
* [[Sloaters Refill]]&lt;br /&gt;
* [[Spazer Room]]&lt;br /&gt;
* [[X-Ray Scope Room]]&lt;br /&gt;
&lt;br /&gt;
== Warehouse Brinstar ==&lt;br /&gt;
Also known as '''Kraid's Lair'''.&lt;br /&gt;
* [[Baby Kraid Room]]&lt;br /&gt;
* [[Kraid Eye Door Room]]&lt;br /&gt;
* [[Kraid Recharge Station]]&lt;br /&gt;
* [[Kraid Room]]&lt;br /&gt;
* [[Kraid Save Room]]&lt;br /&gt;
* [[Varia Suit Room]]&lt;br /&gt;
* [[Warehouse Energy Tank Room]]&lt;br /&gt;
* [[Warehouse Entrance]]&lt;br /&gt;
* [[Warehouse Kihunter Room]]&lt;br /&gt;
* [[Warehouse Zeela Room]]&lt;br /&gt;
&lt;br /&gt;
=Norfair=&lt;br /&gt;
&lt;br /&gt;
== Upper Norfair East ==&lt;br /&gt;
* [[Acid Snakes Tunnel]]&lt;br /&gt;
* [[Cathedral]]&lt;br /&gt;
* [[Cathedral Entrance]]&lt;br /&gt;
* [[Frog Savestation]]&lt;br /&gt;
* [[Frog Speedway]]&lt;br /&gt;
* [[Magdollite Tunnel]]&lt;br /&gt;
* [[Nutella Refill]]&lt;br /&gt;
* [[Purple Farming Room]]&lt;br /&gt;
* [[Purple Shaft]]&lt;br /&gt;
* [[Red Pirate Shaft]]&lt;br /&gt;
* [[Rising Tide]]&lt;br /&gt;
* [[Spiky Acid Snakes Tunnel]]&lt;br /&gt;
* [[Spiky Platforms Tunnel]]&lt;br /&gt;
* [[Volcano Room]]&lt;br /&gt;
* [[Upper Norfair Farming Room]]&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;big&amp;gt;Green Bubbles&amp;lt;/big&amp;gt;'''&lt;br /&gt;
* [[Bat Cave]]&lt;br /&gt;
* [[Bubble Mountain]]&lt;br /&gt;
* [[Bubble Mountain Save Room]]&lt;br /&gt;
* [[Green Bubbles Missile Room]]&lt;br /&gt;
* [[Norfair Reserve Tank Room]]&lt;br /&gt;
* [[Speed Booster Hall]]&lt;br /&gt;
* [[Speed Booster Room]]&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;big&amp;gt;Wave Beam Section&amp;lt;/big&amp;gt;'''&lt;br /&gt;
* [[Double Chamber]]&lt;br /&gt;
* [[Single Chamber]]&lt;br /&gt;
* [[Wave Beam Room]]&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;big&amp;gt;Lower Entrance&amp;lt;/big&amp;gt;'''&lt;br /&gt;
* [[Kronic Boost Room]]&lt;br /&gt;
* [[Lava Dive Room]]&lt;br /&gt;
* [[Lower Norfair Elevator]]&lt;br /&gt;
* [[Lower Norfair Elevator Save Room]]&lt;br /&gt;
&lt;br /&gt;
== Upper Norfair West ==&lt;br /&gt;
* [[Business Center]]&lt;br /&gt;
* [[Crumble Shaft]]&lt;br /&gt;
* [[Hi Jump Boots Room]]&lt;br /&gt;
* [[Hi Jump Energy Tank Room]]&lt;br /&gt;
* [[Norfair Map Room]]&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;big&amp;gt;Ice Beam Section&amp;lt;/big&amp;gt;'''&lt;br /&gt;
* [[Ice Beam Acid Room]]&lt;br /&gt;
* [[Ice Beam Gate Room]]&lt;br /&gt;
* [[Ice Beam Room]]&lt;br /&gt;
* [[Ice Beam Snake Room]]&lt;br /&gt;
* [[Ice Beam Tutorial Room]]&lt;br /&gt;
&lt;br /&gt;
== Crocomire Section ==&lt;br /&gt;
* [[Cosine Room]]&lt;br /&gt;
* [[Crocomire Escape]]&lt;br /&gt;
* [[Crocomire Save Room]]&lt;br /&gt;
* [[Crocomire Speedway]]&lt;br /&gt;
* [[Crocomire's Room]]&lt;br /&gt;
* [[Grapple Beam Room]]&lt;br /&gt;
* [[Grapple Tutorial Room 1]]&lt;br /&gt;
* [[Grapple Tutorial Room 2]]&lt;br /&gt;
* [[Grapple Tutorial Room 3]]&lt;br /&gt;
* [[Indiana Jones Room]]&lt;br /&gt;
* [[Post Crocomire Farming Room]]&lt;br /&gt;
* [[Post Crocomire Power Bomb Room]]&lt;br /&gt;
* [[Post Crocomire Save Room]]&lt;br /&gt;
* [[Post Crocomire Shaft]]&lt;br /&gt;
&lt;br /&gt;
== Lower Norfair West ==&lt;br /&gt;
Also known as '''Golden Torizo Section'''.&lt;br /&gt;
* [[Acid Statue Room]]&lt;br /&gt;
* [[Fast Ripper Room]]&lt;br /&gt;
* [[Golden Torizo Energy Recharge]]&lt;br /&gt;
* [[Golden Torizo's Room]]&lt;br /&gt;
* [[Screw Attack Room]]&lt;br /&gt;
&lt;br /&gt;
== Lower Norfair East ==&lt;br /&gt;
* [[Amphitheatre]]&lt;br /&gt;
* [[Fast Pillars Setup Room]]&lt;br /&gt;
* [[Main Hall]]&lt;br /&gt;
* [[Mickey Mouse Room]]&lt;br /&gt;
* [[Pillar Room]]&lt;br /&gt;
* [[The Worst Room In The Game]]&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;big&amp;gt;Ridley's Lair&amp;lt;/big&amp;gt;'''&lt;br /&gt;
* [[Lower Norfair Farming Room]]&lt;br /&gt;
* [[Metal Pirates Room]]&lt;br /&gt;
* [[Plowerhouse Room]]&lt;br /&gt;
* [[Red Kihunter Shaft]]&lt;br /&gt;
* [[Red Kihunter Shaft Save Room]]&lt;br /&gt;
* [[Ridley Tank Room]]&lt;br /&gt;
* [[Ridley's Room]]&lt;br /&gt;
* [[Wasteland]]&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;big&amp;gt;Lower Norfair Escape&amp;lt;/big&amp;gt;'''&lt;br /&gt;
* [[Lower Norfair Fireflea Room]]&lt;br /&gt;
* [[Lower Norfair Spring Ball Maze Room]]&lt;br /&gt;
* [[The Jail]]&lt;br /&gt;
* [[Three Musketeers' Room]]&lt;br /&gt;
&lt;br /&gt;
= Wrecked Ship =&lt;br /&gt;
* [[Wrecked Ship Entrance]]&lt;br /&gt;
* [[Wrecked Ship Main Shaft]]&lt;br /&gt;
* [[Basement]]&lt;br /&gt;
* [[Wrecked Ship Map Room]]&lt;br /&gt;
* [[Phantoon's Room]]&lt;br /&gt;
* [[Wrecked Ship West Super Room]]&lt;br /&gt;
* [[Attic]]&lt;br /&gt;
* [[Bowling Alley]]&lt;br /&gt;
* [[Gravity Suit Room]]&lt;br /&gt;
* [[Wrecked Ship East Super Room]]&lt;br /&gt;
* [[Sponge Bath]]&lt;br /&gt;
* [[Spiky Death Room]]&lt;br /&gt;
* [[Electric Death Room]]&lt;br /&gt;
* [[Wrecked Ship Energy Tank Room]]&lt;br /&gt;
* [[Assembly Line]]&lt;br /&gt;
* [[Wrecked Ship Save Room]]&lt;br /&gt;
&lt;br /&gt;
= Maridia =&lt;br /&gt;
&lt;br /&gt;
== West Maridia ==&lt;br /&gt;
Also known as '''Lower Maridia''' or '''Outer Maridia'''.&lt;br /&gt;
* [[East Tunnel]]&lt;br /&gt;
* [[Crab Tunnel]]&lt;br /&gt;
* [[Crab Hole]]&lt;br /&gt;
* [[Fish Tank]]&lt;br /&gt;
* [[Glass Tunnel]]&lt;br /&gt;
* [[Glass Tunnel Save Room]]&lt;br /&gt;
* [[Main Street]]&lt;br /&gt;
* [[Mama Turtle Room]]&lt;br /&gt;
* [[Maridia Map Room]]&lt;br /&gt;
* [[Mt. Everest]]&lt;br /&gt;
* [[Red Fish Room]]&lt;br /&gt;
* [[West Glass Tube Tunnel]]&lt;br /&gt;
&lt;br /&gt;
== Pink Maridia ==&lt;br /&gt;
* [[Aqueduct]]&lt;br /&gt;
* [[Aqueduct Save Room]]&lt;br /&gt;
* [[Botwoon Energy Tank Room]]&lt;br /&gt;
* [[Botwoon Hallway]]&lt;br /&gt;
* [[Botwoon's Room]]&lt;br /&gt;
* [[Colosseum]]&lt;br /&gt;
* [[Crab Shaft]]&lt;br /&gt;
* [[Draygon Save Room]]&lt;br /&gt;
* [[Draygon's Room]]&lt;br /&gt;
* [[East Cactus Alley Room]]&lt;br /&gt;
* [[Halfie Climb Room]]&lt;br /&gt;
* [[Maridia Health Refill Room]]&lt;br /&gt;
* [[Maridia Missile Refill Room]]&lt;br /&gt;
* [[Space Jump Room]]&lt;br /&gt;
* [[The Precious Room]]&lt;br /&gt;
* [[Toilet Bowl]]&lt;br /&gt;
* [[West Cactus Alley Room]]&lt;br /&gt;
&lt;br /&gt;
== Yellow Maridia ==&lt;br /&gt;
* [[Below Botwoon Energy Tank]]&lt;br /&gt;
* [[Botwoon Quicksand Room]]&lt;br /&gt;
* [[Butterfly Room]]&lt;br /&gt;
* [[East Aqueduct Quicksand Room]]&lt;br /&gt;
* [[East Sand Hole]]&lt;br /&gt;
* [[Forgotten Highway Save Room]]&lt;br /&gt;
* [[Maridia Elevator Room]]&lt;br /&gt;
* [[Northwest Maridia Bug Room]]&lt;br /&gt;
* [[Plasma Beach Quicksand Room]]&lt;br /&gt;
* [[Plasma Spark Room]]&lt;br /&gt;
* [[Pseudo Plasma Spark Room]]&lt;br /&gt;
* [[Thread The Needle Room]]&lt;br /&gt;
* [[Watering Hole]]&lt;br /&gt;
* [[West Aqueduct Quicksand Room]]&lt;br /&gt;
* [[West Sand Hole]]&lt;br /&gt;
* [[Yoink Room]]&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;big&amp;gt;Plasma Section&amp;lt;/big&amp;gt;'''&lt;br /&gt;
* [[Plasma Climb]] aka [[Kassiuz Room]]&lt;br /&gt;
* [[Plasma Room]]&lt;br /&gt;
* [[Plasma Tutorial Room]]&lt;br /&gt;
&lt;br /&gt;
== Green Maridia ==&lt;br /&gt;
* [[East Sand Hall]]&lt;br /&gt;
* [[Oasis]]&lt;br /&gt;
* [[West Sand Hall]]&lt;br /&gt;
* [[West Sand Hall Tunnel]]&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;big&amp;gt;Spring Ball Section&amp;lt;/big&amp;gt;'''&lt;br /&gt;
* [[East Pants Room]]&lt;br /&gt;
* [[Pants Room]]&lt;br /&gt;
* [[Shaktool Room]]&lt;br /&gt;
* [[Spring Ball Room]]&lt;br /&gt;
&lt;br /&gt;
= Tourian =&lt;br /&gt;
* [[Tourian First Room]]&lt;br /&gt;
* [[Upper Tourian Save Room]]&lt;br /&gt;
* [[Metroid Room 1]]&lt;br /&gt;
* [[Metroid Room 2]]&lt;br /&gt;
* [[Metroid Room 3]]&lt;br /&gt;
* [[Metroid Room 4]]&lt;br /&gt;
* [[Tourian Hopper Room]]&lt;br /&gt;
* [[Dust Torizo Room]]&lt;br /&gt;
* [[Big Boy Room]]&lt;br /&gt;
* [[Seaweed Room]]&lt;br /&gt;
* [[Tourian Recharge Room]]&lt;br /&gt;
* [[Tourian Eye Door Room]]&lt;br /&gt;
* [[Rinka Shaft]]&lt;br /&gt;
* [[Lower Tourian Save Room]]&lt;br /&gt;
* [[Mother Brain Room]]&lt;br /&gt;
* [[Tourian Escape Room 1]]&lt;br /&gt;
* [[Tourian Escape Room 2]]&lt;br /&gt;
* [[Tourian Escape Room 3]]&lt;br /&gt;
* [[Tourian Escape Room 4]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
* [[List of rooms by SMILE ID]]&lt;br /&gt;
* [[:Category:Boss Rooms|Boss Rooms]]&lt;br /&gt;
* [[:Category:Elevator Rooms|Elevator Rooms]]&lt;br /&gt;
* [[:Category:Map Rooms|Map Rooms]]&lt;br /&gt;
* [[:Category:Refill Rooms|Refill Rooms]]&lt;br /&gt;
* [[:Category:Save Rooms|Save Rooms]]&lt;br /&gt;
* [[:Category:Rooms in Ceres Station|Rooms in Ceres Station]]&lt;br /&gt;
* [[:Category:Rooms in Crateria|Rooms in Crateria]]&lt;br /&gt;
* [[:Category:Rooms in Brinstar|Rooms in Brinstar]]&lt;br /&gt;
* [[:Category:Rooms in Norfair|Rooms in Norfair]]&lt;br /&gt;
* [[:Category:Rooms in Lower Norfair|Rooms in Lower Norfair]]&lt;br /&gt;
* [[:Category:Rooms in Wrecked Ship|Rooms in Wrecked Ship]]&lt;br /&gt;
* [[:Category:Rooms in Maridia|Rooms in Maridia]]&lt;br /&gt;
* [[:Category:Rooms in Tourian|Rooms in Tourian]]&lt;/div&gt;</summary>
		<author><name>Kyleb</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Dust_Torizo_Room&amp;diff=10267</id>
		<title>Dust Torizo Room</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Dust_Torizo_Room&amp;diff=10267"/>
				<updated>2026-04-29T23:58:23Z</updated>
		
		<summary type="html">&lt;p&gt;Kyleb: rename adjacent room (tourian hoppers), resize images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|zone = Tourian&lt;br /&gt;
}}&lt;br /&gt;
{{Adjacent rooms&lt;br /&gt;
|west=[[Big Boy Room]]&lt;br /&gt;
|east=[[Tourian Hopper Room]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:DustTorizoRoom.png|x250px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Dust_Torizo_room%2C_state_1%262.png|x250px]]&lt;br /&gt;
&lt;br /&gt;
Shooting the dust torizo with Ice/Wave/Plasma creates lag, so the best method is to run into the torizo, then fire a shot to open the door shortly after.&lt;/div&gt;</summary>
		<author><name>Kyleb</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Metroid_Room_4&amp;diff=10266</id>
		<title>Metroid Room 4</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Metroid_Room_4&amp;diff=10266"/>
				<updated>2026-04-29T23:57:36Z</updated>
		
		<summary type="html">&lt;p&gt;Kyleb: rename adjacent room (tourian hoppers)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|zone = Tourian&lt;br /&gt;
|theme = Tourian&lt;br /&gt;
}}&lt;br /&gt;
{{Adjacent rooms&lt;br /&gt;
|west=[[Metroid Room 3]]&lt;br /&gt;
|south=[[Tourian Hopper Room]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:MetroidRoom4.png|x500px]]&lt;br /&gt;
&lt;br /&gt;
Room state 1&lt;br /&gt;
&lt;br /&gt;
[[File:Metroid_room_4%2C_state_1.png|x500px]]&lt;br /&gt;
&lt;br /&gt;
Room state 2&lt;br /&gt;
&lt;br /&gt;
[[File:Metroid_room_4%2C_state_2.png|x500px]]&lt;br /&gt;
&lt;br /&gt;
This room is also known as Judgment. In many categories, these metroids are the last time you can get the drops you need in order to have enough ammo to continue a run. &amp;quot;Judgment&amp;quot; refers to the RNG gods judging whether your run is worthy of the drops.&lt;br /&gt;
&lt;br /&gt;
== Late Game ==&lt;br /&gt;
&lt;br /&gt;
With the exception of high-ammo categories like [[100%]] and [[GT Classic]], most runners will group this last room to conserve Super Missiles in the hopes of having enough for [[Mother Brain]]'s first phase. This is most commonly done by running off the top platform, hugging the wall and running left off the second platform, soft-morphing as you land, then rolling under the third Metroid before unmorphing.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|NZr7SDZZuT4}}&lt;br /&gt;
&lt;br /&gt;
Freezing the first [[Rinka]] as it spawns will prevent it from interfering with Samus at the bottom of the room, helps set up the other Rinkas to do the damage boost through the doorway, and will reduce lag going through the door transition if the damage boost is not used.&lt;br /&gt;
&lt;br /&gt;
Especially in a race setting or Low% run, runners who are low on ammo when they reach this room will often kill the first two metroids, then see if they got drops good enough to continue, and reset the room if not. The metroids in each room will respawn as long as at least one was still alive upon leaving the room.&lt;br /&gt;
&lt;br /&gt;
Some runners opt to use the above-mentioned Rinka [[damage boost]] if they enter this room low on health since it only costs 10hp. If health is not a consideration, runners will still often choose the Rinka Boost if they use Missiles on the Metroids due to ammo concerns.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|eDaD8SSsBsQ}}&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
&lt;br /&gt;
* [[Metroid]]&lt;/div&gt;</summary>
		<author><name>Kyleb</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Blue_Hopper_Room&amp;diff=10265</id>
		<title>Blue Hopper Room</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Blue_Hopper_Room&amp;diff=10265"/>
				<updated>2026-04-29T23:57:01Z</updated>
		
		<summary type="html">&lt;p&gt;Kyleb: mention alternate name, resize images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|zone = Tourian&lt;br /&gt;
}}&lt;br /&gt;
{{Adjacent rooms&lt;br /&gt;
|north=[[Metroid Room 4]]&lt;br /&gt;
|west=[[Dust Torizo Room]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:BlueHopperRoom.png|x250px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Tourian_Sidehopper_room%2C_state_1%262.png|x250px]]&lt;br /&gt;
&lt;br /&gt;
This is commonly referred to as Tourian Hopper Room.&lt;br /&gt;
&lt;br /&gt;
Some runners will opt to damage boost off of a [[Rinka]] in the previous room, while others will opt to damage boost off of these hoppers. It is possible to avoid these hoppers completely, but very difficult. The Rinka Boost only costs 10hp, so often runners will use that if they are low on health after the Metroid rooms, since ideally they will do the Metroid Skip and enter Mother Brain's room with the same hp they leave this room with.&lt;br /&gt;
&lt;br /&gt;
If health is not a consideration, runners will often choose between the Rinka Boost and the Hopper Boost based on the ammo counts going in to Metroid Room 4. If they need to use missiles on the Metroids, they use the Rinka Boost. If they use a Super on the Metroids, they use a Hopper Boost.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|eDaD8SSsBsQ}}&lt;br /&gt;
&lt;br /&gt;
This variation of the hopper damage boost is fairly easy, relative to the faster method of jumping straight into the hopper for a damage boost. Since the RNG value is normalized on entering a room containing any type of hopper, if you keep the right-side hopper on screen it will always do two large jumps and a small jump. This damage boost happens right as the small jump starts.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|eIDM9D-7aY4}}&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
&lt;br /&gt;
* [[Blue Sidehopper]]&lt;/div&gt;</summary>
		<author><name>Kyleb</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Plasma_Beach_Quicksand_Room&amp;diff=10264</id>
		<title>Plasma Beach Quicksand Room</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Plasma_Beach_Quicksand_Room&amp;diff=10264"/>
				<updated>2026-04-29T23:55:43Z</updated>
		
		<summary type="html">&lt;p&gt;Kyleb: rename adjacent room (yoink)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|zone = Maridia&lt;br /&gt;
|subzone = Yellow&lt;br /&gt;
}}&lt;br /&gt;
{{Adjacent rooms&lt;br /&gt;
|north=[[Yoink Room]]&lt;br /&gt;
|south=[[Butterfly Room]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Plasma_Beach_Quicksand_room.png|x300px]]&lt;/div&gt;</summary>
		<author><name>Kyleb</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Thread_The_Needle_Room&amp;diff=10263</id>
		<title>Thread The Needle Room</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Thread_The_Needle_Room&amp;diff=10263"/>
				<updated>2026-04-29T23:55:11Z</updated>
		
		<summary type="html">&lt;p&gt;Kyleb: rename adjacent room (yoink)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|zone = Maridia&lt;br /&gt;
|subzone = Yellow&lt;br /&gt;
}}&lt;br /&gt;
{{Adjacent rooms&lt;br /&gt;
|west=[[Yoink Room]]&lt;br /&gt;
|east=[[Maridia Elevator Room]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:ThreadTheNeedleRoom.png|x150px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Thread_The_Needle_Room.png|x150px]]&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
&lt;br /&gt;
* [[Choot]]&lt;br /&gt;
* [[Puyo]]&lt;/div&gt;</summary>
		<author><name>Kyleb</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Plasma_Spark_Room&amp;diff=10262</id>
		<title>Plasma Spark Room</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Plasma_Spark_Room&amp;diff=10262"/>
				<updated>2026-04-29T23:54:47Z</updated>
		
		<summary type="html">&lt;p&gt;Kyleb: rename adjacent room (yoink)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|zone = Maridia&lt;br /&gt;
|subzone = Yellow&lt;br /&gt;
}}&lt;br /&gt;
{{Adjacent rooms&lt;br /&gt;
|east=[[Kassiuz Room]]&amp;lt;br/&amp;gt;[[Yoink Room]]&amp;lt;br/&amp;gt;[[Butterfly Room]]&lt;br /&gt;
|south=[[Toilet Bowl]]&amp;lt;br/&amp;gt;[[Oasis]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:PlasmaSparkRoom.png|x600px]]&lt;br /&gt;
[[File:PlasmaSparkRoomSMILE.png|x600px]]&lt;br /&gt;
&lt;br /&gt;
== Plasma Spark ==&lt;br /&gt;
&lt;br /&gt;
It’s not actually impossible. While it’s not easy by any means, it is the fastest way through the room in KPDR.  That doesn’t necessarily mean it’s the best strat, as health is often at a high premium.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|1TT6xH3MS7U}}&lt;br /&gt;
&lt;br /&gt;
== Any% KPDR ==&lt;br /&gt;
&lt;br /&gt;
As seen in the Plasma Spark video, ideally you will jump to the left of the [[Skultera]], but the timing on this is tight, even if you're not going for the spark.&lt;br /&gt;
&lt;br /&gt;
You have the option of running through the first [[Owtch]] with the Blue Suit to collect its drop, before going up and right, then jumping left up the shaft.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|bGwN-FLdSyQ}}&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can pick up an extra drop by climbing up and jumping to the right of the Skultera when it's at its leftmost point of travel next to the ledge. You can then farm the left-side [[Choot]] before walljumping up.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|wGvh6vYmxxU}}&lt;br /&gt;
&lt;br /&gt;
After getting Plasma, you can go up and kill the [[Choot|Choots]] on your way to the tunnel door. You can fire a diagonal Super to hit the door at approximately the same time you pick up the drop from the last Choot.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|NHAwyYoPs4w}}&lt;br /&gt;
&lt;br /&gt;
If you get knocked down, you're better off continuing down and left around to the door instead of continuing up.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|93h1n4iK-xE}}&lt;br /&gt;
&lt;br /&gt;
As a beginner if you find yourself consistently being hit by the first Choot, you could stand underneath it and fire a shot up before jumping, performing a [[Hero Shot]] to freeze it before jumping up.&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
&lt;br /&gt;
* [[Owtch]]&lt;br /&gt;
* [[Skultera]]&lt;br /&gt;
* [[Choot]]&lt;/div&gt;</summary>
		<author><name>Kyleb</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Bug_Sand_Hole&amp;diff=10261</id>
		<title>Bug Sand Hole</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Bug_Sand_Hole&amp;diff=10261"/>
				<updated>2026-04-29T23:54:10Z</updated>
		
		<summary type="html">&lt;p&gt;Kyleb: mention alternate name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|zone = Maridia&lt;br /&gt;
|subzone = Yellow&lt;br /&gt;
}}&lt;br /&gt;
{{Adjacent rooms&lt;br /&gt;
|west=[[Plasma Spark Room]]&lt;br /&gt;
|east=[[Thread The Needle Room]]&lt;br /&gt;
|south=[[Plasma Beach Quicksand Room]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:BugSandHole.png|x256px]]  [[File:Sand_Bug_Hole.png|x300px]]&lt;br /&gt;
&lt;br /&gt;
This is commonly referred to as Yoink Room.&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
&lt;br /&gt;
* [[Yapping Maw]]&lt;br /&gt;
* [[Zoa]]&lt;/div&gt;</summary>
		<author><name>Kyleb</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Lower_Norfair_Fireflea_Room&amp;diff=10260</id>
		<title>Lower Norfair Fireflea Room</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Lower_Norfair_Fireflea_Room&amp;diff=10260"/>
				<updated>2026-04-29T23:53:13Z</updated>
		
		<summary type="html">&lt;p&gt;Kyleb: rename adjacent room (jail)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|zone = Lower Norfair&lt;br /&gt;
|subzone = East&lt;br /&gt;
|visible = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Adjacent rooms&lt;br /&gt;
|west=[[Lower Norfair Spring Ball Maze Room]]&amp;lt;br/&amp;gt;[[Red Kihunter Shaft]]&lt;br /&gt;
|east=[[The Jail]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:LowerNorfairFirefleaRoom.png|x600px]]&lt;br /&gt;
[[File:Lower_Norfair_Fireflea_Room.png|x600px]]&lt;br /&gt;
&lt;br /&gt;
The false wall at the top of the room shows as if it was solid with the [[X-Ray Scope]], so some players doing blind playthroughs trust that the wall is solid, and end up exiting Lower Norfair through the elevator, which requires diving into the acid in [[Amphitheatre]]. Some in the community have speculated that the wall was transparent with X-Ray during the design and playtest stages, but then they added the Firefleas late in development. The two visual effects don't work properly together, and as a result the wall looks solid.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|L3T8aNYT6oE}}&lt;br /&gt;
&lt;br /&gt;
== Any% ==&lt;br /&gt;
&lt;br /&gt;
If you have a beam charged as you move through this room, that will allow you to [[pseudo-screw]] through all of the flames, and then into the final [[Boulder]] to destroy it.&lt;br /&gt;
&lt;br /&gt;
If you [[downgrab]] the ledge before the final boulder, that will avoid bringing the last [[Fune]] on screen early, giving you enough time to get up in time to avoid its flame.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|I1WYZqSjdJU}}&lt;br /&gt;
&lt;br /&gt;
An easier but slower strat dodges the flames and boulders, and freezes the final Fune when you're directly below it.&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
&lt;br /&gt;
* [[Boulder]]&lt;br /&gt;
* [[Fireflea]]&lt;br /&gt;
* [[Fune]]&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
* [[List of Energy Tanks#Norfair 3|Norfair Energy Tank 3]]&lt;/div&gt;</summary>
		<author><name>Kyleb</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Lower_Norfair_Spring_Ball_Maze_Room&amp;diff=10259</id>
		<title>Lower Norfair Spring Ball Maze Room</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Lower_Norfair_Spring_Ball_Maze_Room&amp;diff=10259"/>
				<updated>2026-04-29T23:52:41Z</updated>
		
		<summary type="html">&lt;p&gt;Kyleb: rename adjacent room (jail)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|zone = Lower Norfair&lt;br /&gt;
|subzone = East&lt;br /&gt;
|hazard = Heated&lt;br /&gt;
|visible = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Adjacent rooms&lt;br /&gt;
|west=[[Three Musketeers' Room]]&lt;br /&gt;
|east=[[Lower Norfair Fireflea Room]]&lt;br /&gt;
|south=[[The Jail]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:LowerNorfairSpringBallMazeRoomSmile.png|x512px]]&lt;br /&gt;
&lt;br /&gt;
== 100% ==&lt;br /&gt;
&lt;br /&gt;
A common strat for this room is to short-charge on the upper platform, do a speedball into a springball jump that grabs the missiles on the way up, and destroys the first set of blocks in the maze. Sometimes runners can even get the second set of blocks.&lt;br /&gt;
&lt;br /&gt;
The strat was demonstrated by Hotarubi in this video, and subsequently called the &amp;quot;Hotarubi Special&amp;quot; by Seancass. Until this video was rediscovered, there was a misconception that he didn't invent the strat, because the strat wasn't in his 100% run.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|wZN-ILGyJsI}}&lt;br /&gt;
&lt;br /&gt;
Out of the [[Record Progression#100% Items|World Records for the category]], the first to successfully get the strat on the first set of blocks was Zoast's 1:19:23, then the first to get both set of blocks was Kottpower's 1:17:47.&lt;br /&gt;
&lt;br /&gt;
Alternatively, it's also common to Screw Attack the first set of blocks, and simply bomb the next set.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
* [[List of Missiles#Norfair 14|Norfair Missile 14]]&lt;br /&gt;
&lt;br /&gt;
[[Category:History]]&lt;/div&gt;</summary>
		<author><name>Kyleb</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Lower_Norfair_Escape_Power_Bomb_Room&amp;diff=10258</id>
		<title>Lower Norfair Escape Power Bomb Room</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Lower_Norfair_Escape_Power_Bomb_Room&amp;diff=10258"/>
				<updated>2026-04-29T23:52:06Z</updated>
		
		<summary type="html">&lt;p&gt;Kyleb: mention alternate name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|zone = Lower Norfair&lt;br /&gt;
|subzone = East&lt;br /&gt;
|visible = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Adjacent rooms&lt;br /&gt;
|north=[[Lower Norfair Spring Ball Maze Room]]&lt;br /&gt;
|west=[[Lower Norfair Fireflea Room]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:LowerNorfairEscapePowerBombRoom.png|x256px]] [[File:LowerNorfairEscapePowerBombRoomSmile.png|x256px]]&lt;br /&gt;
&lt;br /&gt;
This is commonly referred to as The Jail.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
* [[List of Power Bombs#Norfair 3|Norfair Power Bomb 3]]&lt;/div&gt;</summary>
		<author><name>Kyleb</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Grapple_Beam_Room&amp;diff=10257</id>
		<title>Grapple Beam Room</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Grapple_Beam_Room&amp;diff=10257"/>
				<updated>2026-04-29T23:51:11Z</updated>
		
		<summary type="html">&lt;p&gt;Kyleb: rename adjacent room (indiana jones)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|zone = Norfair&lt;br /&gt;
|subzone = Crocomire&lt;br /&gt;
|chozo = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Adjacent rooms&lt;br /&gt;
|east=[[Grapple Tutorial Room 1]]&amp;lt;br/&amp;gt;[[Indiana Jones Room]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:GrappleBeamRoom.png|x1024px]] [[File:GrappleBeamRoomSmile.png|x1024px]]&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
* [[Grappling Beam]]&lt;/div&gt;</summary>
		<author><name>Kyleb</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Post_Crocomire_Shaft&amp;diff=10256</id>
		<title>Post Crocomire Shaft</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Post_Crocomire_Shaft&amp;diff=10256"/>
				<updated>2026-04-29T23:50:37Z</updated>
		
		<summary type="html">&lt;p&gt;Kyleb: rename adjacent room (indiana jones)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|zone = Norfair&lt;br /&gt;
|subzone = Crocomire&lt;br /&gt;
}}&lt;br /&gt;
{{Adjacent rooms&lt;br /&gt;
|north=[[Post Crocomire Farming Room]]&lt;br /&gt;
|west=[[Grapple Tutorial Room 3]]&lt;br /&gt;
|east=[[Cosine Room]]&lt;br /&gt;
|south=[[Indiana Jones Room]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:PostCrocomireShaftSmile.png|x900px]]&lt;br /&gt;
&lt;br /&gt;
== 100% ==&lt;br /&gt;
&lt;br /&gt;
For runners using a shinespark to climb this shaft, the black stripe in the background is a good visual cue for where to stand.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|DexTjDS1l5E}}&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
&lt;br /&gt;
* [[Viola]]&lt;/div&gt;</summary>
		<author><name>Kyleb</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Post_Crocomire_Shaft&amp;diff=10255</id>
		<title>Post Crocomire Shaft</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Post_Crocomire_Shaft&amp;diff=10255"/>
				<updated>2026-04-29T23:49:36Z</updated>
		
		<summary type="html">&lt;p&gt;Kyleb: rename adjacent room (cosine)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|zone = Norfair&lt;br /&gt;
|subzone = Crocomire&lt;br /&gt;
}}&lt;br /&gt;
{{Adjacent rooms&lt;br /&gt;
|north=[[Post Crocomire Farming Room]]&lt;br /&gt;
|west=[[Grapple Tutorial Room 3]]&lt;br /&gt;
|east=[[Cosine Room]]&lt;br /&gt;
|south=[[Post Crocomire Jump Room]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:PostCrocomireShaftSmile.png|x900px]]&lt;br /&gt;
&lt;br /&gt;
== 100% ==&lt;br /&gt;
&lt;br /&gt;
For runners using a shinespark to climb this shaft, the black stripe in the background is a good visual cue for where to stand.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|DexTjDS1l5E}}&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
&lt;br /&gt;
* [[Viola]]&lt;/div&gt;</summary>
		<author><name>Kyleb</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Mini_Kraid_Hallway&amp;diff=10254</id>
		<title>Mini Kraid Hallway</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Mini_Kraid_Hallway&amp;diff=10254"/>
				<updated>2026-04-29T23:48:25Z</updated>
		
		<summary type="html">&lt;p&gt;Kyleb: mention alternate name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|zone = Brinstar&lt;br /&gt;
|subzone = Kraid&lt;br /&gt;
}}&lt;br /&gt;
{{Adjacent rooms&lt;br /&gt;
|west=[[Warehouse Kihunter Room]]&lt;br /&gt;
|east=[[Kraid Eye Door Room]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:BabyKraidRoom.png|x200px]]&lt;br /&gt;
&lt;br /&gt;
This is commonly referred to as Baby Kraid Room.&lt;br /&gt;
&lt;br /&gt;
Make sure you don't run into Baby Kraid, especially on the way in. With only the [[Power Suit]], colliding with him will do 100 damage. Depending on your health management so far in the run, that could mean death.&lt;br /&gt;
&lt;br /&gt;
When exiting Kraid's Lair, make sure you jump through the door on the left. This will ensure that the Kihunters in the next room are in a favorable position to allow you to [[walljump]] out of the hole. If they are not in a favorable position, you may need to [[Morphing Ball|morph]] after walljumping to boost through them. Otherwise, they may knock you back into the hole.&lt;br /&gt;
&lt;br /&gt;
== Ammo Management ==&lt;br /&gt;
&lt;br /&gt;
On the way in, you need to be aware of your ammo counts, to ensure you have enough to do your chosen method of Kraid Quick Kill. [[Mini-Kraid]] drops five items, the first four of which appear right away, and the fifth appears after a few seconds. If you use the Four Super method on Kraid, then you will want to have five supers when you leave this room so you can use one on the Gadora (Eye Door). This generally means you want to have one by the time you run through Mini-Kraid's drops so you can be at full. However, Mini-Kraid does have a small chance of each of its drops being a Big Energy (each drop has the same chance as a [[Cacatac]]'s drop), so having two Supers when you run through Mini-Kraid's drops will be safer. If you're short on Supers after this room, then you can wait for the fifth drop, and reload the room if you ''still'' need more (which can sometimes be faster than attempting to farm in [[Kraid Eye Door Room]]).&lt;br /&gt;
&lt;br /&gt;
== GT Classic/GT Spacetime ==&lt;br /&gt;
&lt;br /&gt;
To save on Missiles/Supers for the Kraid fight, you can use a Powerbomb planted just after the second Pirate to kill all 3 Pirates.&lt;br /&gt;
&lt;br /&gt;
Ideally, you can [[Kagoing|kago mockball]] through the first pirate before planting the Powerbomb, then kago-unmorph as you get hit by a spike before killing Mini Kraid. Zoast developed this strat, and named it the [https://clips.twitch.tv/EnjoyableHumbleOrangeTinyFace Double-Kago Mockball with Fries and a Shake].&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|QPjJmd5aHxA}}&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
&lt;br /&gt;
* [[Green Space Pirate (standing)]]&lt;br /&gt;
&lt;br /&gt;
* [[Mini-Kraid]]&lt;/div&gt;</summary>
		<author><name>Kyleb</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Skree_Boost_Room&amp;diff=10253</id>
		<title>Skree Boost Room</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Skree_Boost_Room&amp;diff=10253"/>
				<updated>2026-04-29T23:47:28Z</updated>
		
		<summary type="html">&lt;p&gt;Kyleb: mention old name, bat room&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|zone = Brinstar&lt;br /&gt;
|subzone = Red&lt;br /&gt;
|theme = Brinstar/Red&lt;br /&gt;
}}&lt;br /&gt;
{{Adjacent rooms&lt;br /&gt;
|west=[[Red Tower]]&lt;br /&gt;
|east=[[Below Spazer]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:BatRoom.png|x350px]]&lt;br /&gt;
&lt;br /&gt;
This used to be commonly referred to as Bat Room.&lt;br /&gt;
&lt;br /&gt;
== Early Game ==&lt;br /&gt;
&lt;br /&gt;
This video shows one potential method of [[damage boosting]] off of the Skree's particles.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|R40p6m0Nbzo}}&lt;br /&gt;
&lt;br /&gt;
This method is slower, but is able to pick up drops from both Skrees.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|RyDDfmQXpy8}}&lt;br /&gt;
&lt;br /&gt;
A double farm is also possible with shooting both Skrees on the way into the room, but it is difficult to avoid the first Skree's particles while getting enough run speed to make the final ledge.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|gDz5DxbZxGA}}&lt;br /&gt;
&lt;br /&gt;
= Enemies =&lt;br /&gt;
&lt;br /&gt;
* [[Skree]]&lt;/div&gt;</summary>
		<author><name>Kyleb</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Red_Tower&amp;diff=10252</id>
		<title>Red Tower</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Red_Tower&amp;diff=10252"/>
				<updated>2026-04-29T23:45:25Z</updated>
		
		<summary type="html">&lt;p&gt;Kyleb: rename adjacent room (skree boost)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|zone = Brinstar&lt;br /&gt;
|subzone = Red&lt;br /&gt;
|theme = Brinstar/Red&lt;br /&gt;
}}&lt;br /&gt;
{{Adjacent rooms&lt;br /&gt;
|west=[[Noob Bridge]]&amp;lt;br/&amp;gt;[[Red Brinstar Fireflea Room]]&amp;lt;br/&amp;gt;[[Sloaters Refill]]&lt;br /&gt;
|east=[[Hellway]]&amp;lt;br/&amp;gt;[[Skree Boost Room]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:RedTower.png|x800px]]&lt;br /&gt;
&lt;br /&gt;
= Any% KPDR =&lt;br /&gt;
&lt;br /&gt;
The first time through, you can [[Quick Drop]] the bomb blocks as they break, then [[downback]] through the shot blocks as you shoot them out. A small spinjump will allow you to get through the next set of ledges without bonking. If you're at the left edge of the glowing background pillar, that will allow you to avoid bonking any of the Rippers on your way down. A diagonal shot between the second and third Ripper will hit the door.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|ez8bG8etjFs}}&lt;br /&gt;
&lt;br /&gt;
Once you drop Early Ice from your route, you won't be able to freeze the Rippers to stand on them, but instead you can use [[Hi-Jump Boots]], and then [[walljump]] off of the lip of the ledge.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|v3Mbl9wV2FU}}&lt;br /&gt;
&lt;br /&gt;
For the [[Hero Shot]] to break the top block, you can just do a single jump to follow it up, as opposed to without Hi-Jump which requires multiple quick walljumps.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|BbUQHvfTekQ}}&lt;br /&gt;
&lt;br /&gt;
A tutorial for that strat:&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|ZMOeW6K9IUM}}&lt;br /&gt;
&lt;br /&gt;
The [[downgrab]] strat is the fastest way up.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|KIGpUWk79TQ}}&lt;br /&gt;
&lt;br /&gt;
If you are using Early Ice, this is one possible way to get up:&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|nJOsacB556Q}}&lt;br /&gt;
&lt;br /&gt;
= Any% PRKD =&lt;br /&gt;
&lt;br /&gt;
The downgrab strat requires Hi-Jump Boots, so it is not possible in this category. This video shows the fastest RTA-viable climb at the start of the game:&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|qXMYezKxjN4}}&lt;br /&gt;
&lt;br /&gt;
You can get past the third ripper without waiting, but it requires incredibly tight walljumps, and isn't considered RTA-viable:&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|FnFHuJgxxHA}}&lt;br /&gt;
&lt;br /&gt;
This is a more easier beginner friendly strat to go up red tower.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|aansp2Pm6aw}}&lt;br /&gt;
&lt;br /&gt;
If you can't do the [[Hero Shot]] strat, you could take it in two passes, shooting out the block, falling down, and climbing back up before the block respawns:&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|7ShKiYd7b8c}}&lt;br /&gt;
&lt;br /&gt;
= Randomizer =&lt;br /&gt;
&lt;br /&gt;
The lower walljump shown in the KPDR section is in the logic of most randomizers, so you will be expected to be able to go back up once you have Hi-Jump, Ice Beam, or Morph Ball and Bombs.&lt;br /&gt;
&lt;br /&gt;
= Enemies =&lt;br /&gt;
&lt;br /&gt;
* [[Beetom]]&lt;br /&gt;
&lt;br /&gt;
* [[Geega]]&lt;br /&gt;
&lt;br /&gt;
* [[Ripper]]&lt;br /&gt;
&lt;br /&gt;
= See also =&lt;br /&gt;
&lt;br /&gt;
* [[Hero shot]]&lt;/div&gt;</summary>
		<author><name>Kyleb</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Below_Spazer&amp;diff=10251</id>
		<title>Below Spazer</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Below_Spazer&amp;diff=10251"/>
				<updated>2026-04-29T23:44:57Z</updated>
		
		<summary type="html">&lt;p&gt;Kyleb: rename adjacent room (skree boost)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|zone = Brinstar&lt;br /&gt;
|subzone = Red&lt;br /&gt;
}}&lt;br /&gt;
{{Adjacent rooms&lt;br /&gt;
|west=[[Skree Boost Room]]&lt;br /&gt;
|east=[[Spazer Room]]&amp;lt;br/&amp;gt;[[West Tunnel]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:BelowSpazer.png|x400px]]&lt;br /&gt;
&lt;br /&gt;
If you become attached to one of the Yapping Maws without [[Hi-Jump Boots]], you will need to [[spinjump]] to escape, as normal jumps will not work. Alternatively, a [[Hitbox Manipulation#Down-grabbing|crouch jump into a downgrab]] should also work if you can pull it off while you still have invulnerability from the spikes.&lt;br /&gt;
&lt;br /&gt;
= Early Game =&lt;br /&gt;
&lt;br /&gt;
If you start running into [[West Tunnel]] from anywhere but the left edge of the platform you'll need to let go of Dash for a few frames to ensure you don't bonk the door leading to [[Glass Tunnel]]. But if you start running from the left edge, your shot will move fast enough that it will open the door quickly enough for you to run through, without needing to let go of Dash.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|CVA_X1ZCg-Y}}&lt;br /&gt;
&lt;br /&gt;
= Alpha Spark =&lt;br /&gt;
&lt;br /&gt;
If you have [[Speed Booster]] and are heading left instead of right, you can charge a [[shinespark]] in the previous room to shinespark through half of this room and Bat Room. This is referred to as the &amp;quot;alpha spark&amp;quot; as it is the first shinespark that a run of [[Any%|Any% KPDR]] can use to save time (named by Sinister).&lt;br /&gt;
&lt;br /&gt;
A typical sequence (assuming [[Wave Beam]] or similar) is to fire at the Cacatac in the middle once, jump towards its location, fire at the Cacatac again before landing to kill it, opening the door, and shinesparking through.&lt;br /&gt;
&lt;br /&gt;
The setup in this video is a bit slower than optimal, but is consistent: if you bonk the door after the elevator, you can continue holding Dash, and avoid bonking the second door without stutters or taps. Then you can charge the shinespark after the halfway point of [[West Tunnel]].&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|KiZsW5JFoNI}}&lt;br /&gt;
&lt;br /&gt;
= Enemies =&lt;br /&gt;
&lt;br /&gt;
* [[Cacatac]]&lt;br /&gt;
&lt;br /&gt;
* [[Yapping Maw]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Randomizer Softlock Rooms]]&lt;/div&gt;</summary>
		<author><name>Kyleb</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Pink_Brinstar_Hopper_Room&amp;diff=10250</id>
		<title>Pink Brinstar Hopper Room</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Pink_Brinstar_Hopper_Room&amp;diff=10250"/>
				<updated>2026-04-29T23:43:16Z</updated>
		
		<summary type="html">&lt;p&gt;Kyleb: rename adjacent rooms (wave gate e-tank)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|zone = Brinstar&lt;br /&gt;
|subzone = Pink&lt;br /&gt;
|theme = Brinstar/Pink&lt;br /&gt;
}}&lt;br /&gt;
{{Adjacent rooms&lt;br /&gt;
|west=[[Big Pink]]&lt;br /&gt;
|east=[[Wave Gate Energy Tank Room]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:PinkBrinstarHopperRoom.png|x400px]]&lt;br /&gt;
&lt;br /&gt;
This is commonly referred to as Pink Brinstar Wave Gate Room.&lt;br /&gt;
&lt;br /&gt;
=Options to open the gate=&lt;br /&gt;
&lt;br /&gt;
The intended strategy to traverse this room from left to right to obtain the [[Energy Tank]] in the [[Hoptank Room]] is to get up to the pillar (Walljumping is sufficient even though the intention is to use [[Grappling Beam]] to get up there hence the grapple block) and shoot open the gate by using [[Wave Beam]].&lt;br /&gt;
&lt;br /&gt;
However there is a workaround that only requires a [[Super Missile]]. The idea is similiar to a normal traditional [[Gate Glitch]]. Accelerating a [[Super Missile]] fast enough relative to its position to the gate to push it through the actual gate and into the sensor to open the gate from the other side. This is obviously not intended and even for the classic [[Gate Glitch]] a special case since that is usually only possible if the sensor is on the left.&lt;br /&gt;
&lt;br /&gt;
Following are videos showing the setup for the trick and its execution. Note that there are different setups for both with and without [[Hi-Jump Boots]] and that generally speaking, performing that trick with it is easier:&lt;br /&gt;
&lt;br /&gt;
===Gate Glitch with Hi-Jump===&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|cykJDBBSBrc}}&lt;br /&gt;
&lt;br /&gt;
This method is arguably the easiest. As with all methods you have to allign Samus´ back with the wall which can be done by [[Moonwalk|Moonwalking]], [[Damage boosting|Damage-knockback]], [[Morphing Ball|Morphball-Turnaround]] etc. , then jump up and shoot at the right time as shown in the video. Two good visual cues people use are Samus´ center being at the upper doorframe and/or Samus´ head touching the little pink mushroom above the doorframe. Thoose same visual cues can be used for the Hi-Jumpless methods aswell even though the setup is different as shown below.&lt;br /&gt;
&lt;br /&gt;
===Gate Glitch without Hi-Jump===&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|CmB8neJCJ2E}}&lt;br /&gt;
&lt;br /&gt;
Intuitive indoor setup demonstrated by lildingus.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|2Cn27pBnql4}}&lt;br /&gt;
&lt;br /&gt;
Normalized indoor setup demonstrated by [[User:Matrick2298|matrick2298]].&lt;br /&gt;
&lt;br /&gt;
The idea behind both of theese setups is similiar to the [[Hi-Jump Boots|Hi-Jump]] setup. You still have to perfectly allign with the wall and shoot with just enough acceleration at the right spot. However due to the lack of jump height a ground setup is not possible. That is the reason why you have to jump out of the door to make up for the lack of [[Hi-Jump Boots]]. However since you still need to be pixelperfectly alligned with the wall you need to do that allignment out of a jump which is considerably more difficult, yet with enough practice can be very consistent. The first video shows how that jump is done intuitively by only slightly tapping right after the jump out of the doorframe. The second video describes in all detail how to normalize that setup with turanround jumps. Both setups have their difficultys, however method 2 is probably generaly speaking more consistent due to the normalisation.&lt;br /&gt;
&lt;br /&gt;
As the second video shows, if you have moonwalk enabled, this is the easiest way to align Samus' back against the wall.&lt;br /&gt;
&lt;br /&gt;
The timing for the shot is not different from the [[Hi-Jump Boots]] method.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The gate can also be opened with a horizontal super, but there as there is no normalized setup for this, there is no reason to choose this method over the above methods.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|uLnHgYia7Nc}}&lt;br /&gt;
&lt;br /&gt;
= Enemies =&lt;br /&gt;
&lt;br /&gt;
* [[Sidehopper]]&lt;br /&gt;
&lt;br /&gt;
* [[Sm. Sidehopper]]&lt;/div&gt;</summary>
		<author><name>Kyleb</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Hoptank_Room&amp;diff=10249</id>
		<title>Hoptank Room</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Hoptank_Room&amp;diff=10249"/>
				<updated>2026-04-29T23:42:31Z</updated>
		
		<summary type="html">&lt;p&gt;Kyleb: mention alternate name, rename wave gate adjacent room&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|zone = Brinstar&lt;br /&gt;
|subzone = Pink&lt;br /&gt;
|visible = 1&lt;br /&gt;
|theme = Item Room&lt;br /&gt;
}}&lt;br /&gt;
{{Adjacent rooms&lt;br /&gt;
|west=[[Pink Brinstar Wave Gate Room]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:HopperEnergyTankRoom.png|x300px]]&lt;br /&gt;
&lt;br /&gt;
This is commonly referred to as Wave Gate Energy Tank Room.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
* [[List of Energy Tanks#Brinstar 4|Brinstar Energy Tank 4]]&lt;/div&gt;</summary>
		<author><name>Kyleb</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Pink_Brinstar_Hopper_Room&amp;diff=10248</id>
		<title>Pink Brinstar Hopper Room</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Pink_Brinstar_Hopper_Room&amp;diff=10248"/>
				<updated>2026-04-29T23:41:28Z</updated>
		
		<summary type="html">&lt;p&gt;Kyleb: mention alternate name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|zone = Brinstar&lt;br /&gt;
|subzone = Pink&lt;br /&gt;
|theme = Brinstar/Pink&lt;br /&gt;
}}&lt;br /&gt;
{{Adjacent rooms&lt;br /&gt;
|west=[[Big Pink]]&lt;br /&gt;
|east=[[Hoptank Room]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:PinkBrinstarHopperRoom.png|x400px]]&lt;br /&gt;
&lt;br /&gt;
This is commonly referred to as Pink Brinstar Wave Gate Room.&lt;br /&gt;
&lt;br /&gt;
=Options to open the gate=&lt;br /&gt;
&lt;br /&gt;
The intended strategy to traverse this room from left to right to obtain the [[Energy Tank]] in the [[Hoptank Room]] is to get up to the pillar (Walljumping is sufficient even though the intention is to use [[Grappling Beam]] to get up there hence the grapple block) and shoot open the gate by using [[Wave Beam]].&lt;br /&gt;
&lt;br /&gt;
However there is a workaround that only requires a [[Super Missile]]. The idea is similiar to a normal traditional [[Gate Glitch]]. Accelerating a [[Super Missile]] fast enough relative to its position to the gate to push it through the actual gate and into the sensor to open the gate from the other side. This is obviously not intended and even for the classic [[Gate Glitch]] a special case since that is usually only possible if the sensor is on the left.&lt;br /&gt;
&lt;br /&gt;
Following are videos showing the setup for the trick and its execution. Note that there are different setups for both with and without [[Hi-Jump Boots]] and that generally speaking, performing that trick with it is easier:&lt;br /&gt;
&lt;br /&gt;
===Gate Glitch with Hi-Jump===&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|cykJDBBSBrc}}&lt;br /&gt;
&lt;br /&gt;
This method is arguably the easiest. As with all methods you have to allign Samus´ back with the wall which can be done by [[Moonwalk|Moonwalking]], [[Damage boosting|Damage-knockback]], [[Morphing Ball|Morphball-Turnaround]] etc. , then jump up and shoot at the right time as shown in the video. Two good visual cues people use are Samus´ center being at the upper doorframe and/or Samus´ head touching the little pink mushroom above the doorframe. Thoose same visual cues can be used for the Hi-Jumpless methods aswell even though the setup is different as shown below.&lt;br /&gt;
&lt;br /&gt;
===Gate Glitch without Hi-Jump===&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|CmB8neJCJ2E}}&lt;br /&gt;
&lt;br /&gt;
Intuitive indoor setup demonstrated by lildingus.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|2Cn27pBnql4}}&lt;br /&gt;
&lt;br /&gt;
Normalized indoor setup demonstrated by [[User:Matrick2298|matrick2298]].&lt;br /&gt;
&lt;br /&gt;
The idea behind both of theese setups is similiar to the [[Hi-Jump Boots|Hi-Jump]] setup. You still have to perfectly allign with the wall and shoot with just enough acceleration at the right spot. However due to the lack of jump height a ground setup is not possible. That is the reason why you have to jump out of the door to make up for the lack of [[Hi-Jump Boots]]. However since you still need to be pixelperfectly alligned with the wall you need to do that allignment out of a jump which is considerably more difficult, yet with enough practice can be very consistent. The first video shows how that jump is done intuitively by only slightly tapping right after the jump out of the doorframe. The second video describes in all detail how to normalize that setup with turanround jumps. Both setups have their difficultys, however method 2 is probably generaly speaking more consistent due to the normalisation.&lt;br /&gt;
&lt;br /&gt;
As the second video shows, if you have moonwalk enabled, this is the easiest way to align Samus' back against the wall.&lt;br /&gt;
&lt;br /&gt;
The timing for the shot is not different from the [[Hi-Jump Boots]] method.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The gate can also be opened with a horizontal super, but there as there is no normalized setup for this, there is no reason to choose this method over the above methods.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|uLnHgYia7Nc}}&lt;br /&gt;
&lt;br /&gt;
= Enemies =&lt;br /&gt;
&lt;br /&gt;
* [[Sidehopper]]&lt;br /&gt;
&lt;br /&gt;
* [[Sm. Sidehopper]]&lt;/div&gt;</summary>
		<author><name>Kyleb</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Big_Pink&amp;diff=10247</id>
		<title>Big Pink</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Big_Pink&amp;diff=10247"/>
				<updated>2026-04-29T23:40:44Z</updated>
		
		<summary type="html">&lt;p&gt;Kyleb: rename adjacent rooms (mission impossible, wave gate)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|zone = Brinstar&lt;br /&gt;
|subzone = Pink&lt;br /&gt;
|theme = Brinstar/Pink&lt;br /&gt;
|visible = 2&lt;br /&gt;
|chozo = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Adjacent rooms&lt;br /&gt;
|west=[[Big Pink Save Room]]&amp;lt;br/&amp;gt;[[Dachora Room]]&amp;lt;br/&amp;gt;[[Mission Impossible Room]]&amp;lt;br/&amp;gt;[[Waterway Energy Tank Room]]&lt;br /&gt;
|east=[[Spore Spawn Kihunter Room]]&amp;lt;br/&amp;gt;[[Pink Brinstar Wave Gate Room]]&amp;lt;br/&amp;gt;[[Spore Spawn Farming Room]]&amp;lt;br/&amp;gt;[[Green Hill Zone]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:BigPink.png|x800px]]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;charge missiles&amp;quot; are often also called the &amp;quot;danetch missiles&amp;quot;, because during the weekly races danetch would regularly type &amp;quot;.time missiles before charge&amp;quot; into chat.&lt;br /&gt;
&lt;br /&gt;
== Early Game ==&lt;br /&gt;
&lt;br /&gt;
When descending the right side, the standard strat is to morph, unmorph, and [[downback]] through the gap. However, landing and quickly moonfalling is slightly faster, and optimally you can weave through the gap while morphed.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|FtUO-CYEh4U}}&lt;br /&gt;
&lt;br /&gt;
If you unmorph and then re-morph on the last ledge before dropping to the floor with the door to [[Green Hill Zone]], you can [[Aligning Doors|fix the door]]. Whether this saves time overall compared with simply running into the misaligned door is dependent on your execution.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|U7TdCz2pqiY}}&lt;br /&gt;
&lt;br /&gt;
== Spore Spawn Supers ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Spore spawn super position.png|thumb|right|From this position you can jump and shoot the Super when you hit the ceiling.]] To get the [[List of Super Missiles#Brinstar 1|Spore Spawn Super Missiles]] without fighting Spore Spawn, you can enter the [[Spore Spawn Farming Room]] from this side, by destroying the bomb blocks, and then shooting the Super Missile block. The Super Missile will often despawn before it hits the block, but there are [[:File:AllSporeSpawnSupersPositions.png|five positions]] that prevent this.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|4sxzkz4AAts}}&lt;br /&gt;
&lt;br /&gt;
Historically a [[Crystal Flash]] was used inside that morph tunnel in order to force Samus into a crouching pose, allowing her to fire a super right next to the block. This can be seen [https://www.metroid2002.com/3/boss_tricks_spore_spawn.php here].&lt;br /&gt;
&lt;br /&gt;
== Charge Beam Escape Clip ==&lt;br /&gt;
&lt;br /&gt;
When coming from [[Waterway Energy Tank Room]] in such categories as [[100%]], you are able to clip through the bomb block above the charge beam item instead of destroying it.  This is a 3 step clip.  First, run and jump holding down to stand upright on top of the bomb block.  Second, jump and press down and then press forward.  This will get your foot stuck in the top of the block.  Third, jump to perform the clip.  &lt;br /&gt;
{{#ev:youtube|eKH_CCS0m6o}}&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|I4xsc9sFTcA}}&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
&lt;br /&gt;
* [[Reo]]&lt;br /&gt;
&lt;br /&gt;
* [[Sm. Sidehopper]]&lt;br /&gt;
&lt;br /&gt;
* [[Zeb]]&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
* [[Charge Beam]]&lt;br /&gt;
* [[List of Missiles#Brinstar 4|Brinstar Missile 4]]&lt;br /&gt;
* [[List of Missiles#Brinstar 5|Brinstar Missile 5]]&lt;/div&gt;</summary>
		<author><name>Kyleb</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Pink_Brinstar_Power_Bomb_Room&amp;diff=10246</id>
		<title>Pink Brinstar Power Bomb Room</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Pink_Brinstar_Power_Bomb_Room&amp;diff=10246"/>
				<updated>2026-04-29T23:39:44Z</updated>
		
		<summary type="html">&lt;p&gt;Kyleb: fix note, mention alternate name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|zone = Brinstar&lt;br /&gt;
|subzone = Pink&lt;br /&gt;
|visible = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Adjacent rooms&lt;br /&gt;
|east=[[Big Pink]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:PinkBrinstarPowerBombRoom.png|x400px]]&lt;br /&gt;
&lt;br /&gt;
This is commonly referred to as Mission Impossible Room.&lt;br /&gt;
&lt;br /&gt;
One of two rooms where after entering from a previous room (in this case, [[Big Pink]]), the door leading to that room will already be closed before the transition has completed. However, this only occurs if this room is revisited after unlocking the upper door by destroying the two [[Sidehopper|Sidehoppers]]. The other rooms where this occurs is [[Halfie Climb Room]], [[Crocomire Speedway]], and [[Green Brinstar Main Shaft]].&lt;br /&gt;
&lt;br /&gt;
= 100% =&lt;br /&gt;
&lt;br /&gt;
A common strategy for [[100%]] is to [[Quick Drop]] through the crumble block, grab the Power Bomb, then spin-jump through the hole in the ceiling before the crumble block reforms, and wall jump the rest of the way up. This strat is known as &amp;quot;Mission: Impossible&amp;quot;, because of similarities to the Vault scene from the 1996 movie.&lt;br /&gt;
&lt;br /&gt;
[https://www.twitch.tv/videos/187112455 Tutorial by TrueMoss]&lt;br /&gt;
&lt;br /&gt;
= Enemies =&lt;br /&gt;
&lt;br /&gt;
* [[Sidehopper]]&lt;br /&gt;
&lt;br /&gt;
= Items =&lt;br /&gt;
&lt;br /&gt;
* [[List of Power Bombs#Brinstar 5|Brinstar Power Bomb 5]]&lt;/div&gt;</summary>
		<author><name>Kyleb</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Category:Rooms_in_Maridia/Outer&amp;diff=10245</id>
		<title>Category:Rooms in Maridia/Outer</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Category:Rooms_in_Maridia/Outer&amp;diff=10245"/>
				<updated>2026-04-29T23:28:19Z</updated>
		
		<summary type="html">&lt;p&gt;Kyleb: remove content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kyleb</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Plasma_Tutorial_Room&amp;diff=10244</id>
		<title>Plasma Tutorial Room</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Plasma_Tutorial_Room&amp;diff=10244"/>
				<updated>2026-04-29T23:27:27Z</updated>
		
		<summary type="html">&lt;p&gt;Kyleb: add infobox, resize images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|zone = Maridia&lt;br /&gt;
|subzone = Yellow&lt;br /&gt;
}}&lt;br /&gt;
{{Adjacent rooms&lt;br /&gt;
|west=[[Kassiuz Room]]&lt;br /&gt;
|east=[[Plasma Room]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:PlasmaTutorialRoom.png|x250px]]&lt;br /&gt;
[[File:Plasma_Worms_Room.png|x250px]]&lt;br /&gt;
&lt;br /&gt;
The Puyos in this room do move, just much less frequently than other Puyos found in the game. This fact became widely-known when Beeps took advantage of this to activate G-Mode during the [[Puzzles|third Christmas Puzzle]].&lt;br /&gt;
&lt;br /&gt;
== Any% KPDR ==&lt;br /&gt;
&lt;br /&gt;
If you want to farm the enemies in this room on the way in, you can do that efficiently by taking damage from them, then firing a missile inside the group before your iframes run out.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|3GOoXgLB19o}}&lt;br /&gt;
&lt;br /&gt;
Otherwise, just jump over them.&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
* [[Puyo]]&lt;/div&gt;</summary>
		<author><name>Kyleb</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Plasma_Room&amp;diff=10243</id>
		<title>Plasma Room</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Plasma_Room&amp;diff=10243"/>
				<updated>2026-04-29T23:26:43Z</updated>
		
		<summary type="html">&lt;p&gt;Kyleb: add infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|zone = Maridia&lt;br /&gt;
|subzone = Yellow&lt;br /&gt;
|chozo = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Adjacent rooms&lt;br /&gt;
|west=[[Plasma Tutorial Room]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:PlasmaRoom.png|x600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Plasma_Room.png|x600px]]&lt;br /&gt;
&lt;br /&gt;
== 100%/Any% KPDR ==&lt;br /&gt;
&lt;br /&gt;
A good beginner's strat involves killing the pirates from the bottom left to the top right.&lt;br /&gt;
&lt;br /&gt;
On your way in, if you don't jump through the door, then you'll need to let go of Right after you fall of the ledge, otherwise you will land on the top middle platform.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|bB8blUbXA7Y}}&lt;br /&gt;
&lt;br /&gt;
A variation of this strat can be used in Late Ice routes. More spacing needs to be put between the two shots for each pirate, so it's slightly slower.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|TNAKSAqxp5I}}&lt;br /&gt;
&lt;br /&gt;
A more advanced strat can use damage boosts to both get across the room faster, and to [[Aligning Doors|fix the door]] without jumping through it.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|5Pt1Wfr7_Xk}}&lt;br /&gt;
&lt;br /&gt;
If you set off a Power Bomb on the way down, it will cause hit the wall pirates once each, making it so that if you're doing a Late Ice route they only need one shot. It also makes them move even when off-screen. This strat takes advantage of that to get the right-side Pirate to jump left without ever bringing it on screen.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|X0lhugmZuGY}}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
* [[Plasma Beam]]&lt;/div&gt;</summary>
		<author><name>Kyleb</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Kassiuz_Room&amp;diff=10242</id>
		<title>Kassiuz Room</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Kassiuz_Room&amp;diff=10242"/>
				<updated>2026-04-29T23:25:55Z</updated>
		
		<summary type="html">&lt;p&gt;Kyleb: add infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|zone = Maridia&lt;br /&gt;
|subzone = Yellow&lt;br /&gt;
}}&lt;br /&gt;
{{Adjacent rooms&lt;br /&gt;
|west=[[Plasma Spark Room]]&lt;br /&gt;
|east=[[Plasma Tutorial Room]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:KassiuzRoom.png|x600px]]&lt;br /&gt;
[[File:Kassiuz_Room.png|x600px]]&lt;br /&gt;
&lt;br /&gt;
This room is known as '''Kassiuz Room''' or '''Plasma Climb'''.&lt;br /&gt;
&lt;br /&gt;
If you [[moonfall]] through this room starting in the [[Plasma Tutorial Room]], and land in the pit before jumping up, that will [[Aligning Doors|fix the door transition]]. Any method attempting to fix that door by jumping through it will almost always lose time compared with simply running through.&lt;br /&gt;
&lt;br /&gt;
== Climbing ==&lt;br /&gt;
&lt;br /&gt;
If you enter the room on the ground, you can hold Left and Jump to buffer a [[spinjump]]. If you land on the first two [[Choot]] platforms, you can kill them farm them and get them out of the way of your jumps.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|mhSrIg4kHWk}}&lt;br /&gt;
&lt;br /&gt;
If you efficiently [[walljump]] up the left side, that can allow you to avoid all of the enemies and reach the top quickly.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|msmwvk1lIdw}}&lt;br /&gt;
&lt;br /&gt;
Hotarubi also included a [[damage boost]] at the top off of the top [[Choot]] into the door. This also allows you to use your iframes to get through the enemies in the next room.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|YqcqXyJ-NOM}}&lt;br /&gt;
&lt;br /&gt;
If you do a large jump up to the second Choot's platform, you can bait it into jumping up, so that you can land and jump off of its platform as it moves right in its glide pattern.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|Rb112babESs}}&lt;/div&gt;</summary>
		<author><name>Kyleb</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Category:Rooms_in_Maridia/West&amp;diff=10241</id>
		<title>Category:Rooms in Maridia/West</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Category:Rooms_in_Maridia/West&amp;diff=10241"/>
				<updated>2026-04-29T23:25:02Z</updated>
		
		<summary type="html">&lt;p&gt;Kyleb: add page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rooms in [[Maridia/West|West Maridia]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Rooms in Maridia]]&lt;/div&gt;</summary>
		<author><name>Kyleb</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Category:Rooms_in_Maridia/Green&amp;diff=10240</id>
		<title>Category:Rooms in Maridia/Green</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Category:Rooms_in_Maridia/Green&amp;diff=10240"/>
				<updated>2026-04-29T23:24:29Z</updated>
		
		<summary type="html">&lt;p&gt;Kyleb: add page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rooms in [[Maridia/Green|Green Maridia]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Rooms in Maridia]]&lt;/div&gt;</summary>
		<author><name>Kyleb</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Category:Rooms_in_Maridia/Pink&amp;diff=10239</id>
		<title>Category:Rooms in Maridia/Pink</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Category:Rooms_in_Maridia/Pink&amp;diff=10239"/>
				<updated>2026-04-29T23:23:49Z</updated>
		
		<summary type="html">&lt;p&gt;Kyleb: add page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rooms in [[Maridia/Pink|Pink Maridia]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Rooms in Maridia]]&lt;/div&gt;</summary>
		<author><name>Kyleb</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Category:Rooms_in_Maridia/East&amp;diff=10238</id>
		<title>Category:Rooms in Maridia/East</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Category:Rooms_in_Maridia/East&amp;diff=10238"/>
				<updated>2026-04-29T23:21:12Z</updated>
		
		<summary type="html">&lt;p&gt;Kyleb: remove content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kyleb</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Category:Rooms_in_Maridia/East/Yellow&amp;diff=10237</id>
		<title>Category:Rooms in Maridia/East/Yellow</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Category:Rooms_in_Maridia/East/Yellow&amp;diff=10237"/>
				<updated>2026-04-29T23:20:38Z</updated>
		
		<summary type="html">&lt;p&gt;Kyleb: remove content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kyleb</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Category:Rooms_in_Maridia/Yellow&amp;diff=10236</id>
		<title>Category:Rooms in Maridia/Yellow</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Category:Rooms_in_Maridia/Yellow&amp;diff=10236"/>
				<updated>2026-04-29T23:18:05Z</updated>
		
		<summary type="html">&lt;p&gt;Kyleb: add page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rooms in [[Maridia/Yellow|Yellow Maridia]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Rooms in Maridia]]&lt;/div&gt;</summary>
		<author><name>Kyleb</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=West_Sand_Hole&amp;diff=10235</id>
		<title>West Sand Hole</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=West_Sand_Hole&amp;diff=10235"/>
				<updated>2026-04-29T23:05:22Z</updated>
		
		<summary type="html">&lt;p&gt;Kyleb: simplify infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|zone = Maridia&lt;br /&gt;
|subzone = Yellow&lt;br /&gt;
|visible = 1&lt;br /&gt;
|chozo = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Adjacent rooms&lt;br /&gt;
|north=[[West Aqueduct Quicksand Room]]&lt;br /&gt;
|south=[[West Sand Hall]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:WestSandHole.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:West_Sand_Hole.png|400px]]&lt;br /&gt;
&lt;br /&gt;
== Randomizer ==&lt;br /&gt;
&lt;br /&gt;
In a randomizer that uses a split between Major and Minor item locations, a Wave Beam shot to the left just as you enter the room will uncover the Reserve Tank location, so you can see whether it's worth climbing up to get it.&lt;br /&gt;
&lt;br /&gt;
It's possible to collect these item locations using only Hi-Jump Boots, Morph Ball, and Power Bombs.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|fx3NScKm7Cs}}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
* [[List of Reserve Tanks#Maridia 1|Maridia Reserve Tank 1]]&lt;br /&gt;
* [[List of Missiles#Maridia 7|Maridia Missile 7]]&lt;/div&gt;</summary>
		<author><name>Kyleb</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=West_Aqueduct_Quicksand_Room&amp;diff=10234</id>
		<title>West Aqueduct Quicksand Room</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=West_Aqueduct_Quicksand_Room&amp;diff=10234"/>
				<updated>2026-04-29T23:04:40Z</updated>
		
		<summary type="html">&lt;p&gt;Kyleb: add infobox, resize images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|zone = Maridia&lt;br /&gt;
|subzone = Yellow&lt;br /&gt;
}}&lt;br /&gt;
{{Adjacent rooms&lt;br /&gt;
|north=[[Aqueduct]]&lt;br /&gt;
|south=[[West Sand Hole]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Maridia-RT_Quicksand_room.png|250px]]&lt;/div&gt;</summary>
		<author><name>Kyleb</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Watering_Hole&amp;diff=10233</id>
		<title>Watering Hole</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Watering_Hole&amp;diff=10233"/>
				<updated>2026-04-29T23:04:09Z</updated>
		
		<summary type="html">&lt;p&gt;Kyleb: add infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|zone = Maridia&lt;br /&gt;
|subzone = Yellow&lt;br /&gt;
|visible = 2&lt;br /&gt;
}}&lt;br /&gt;
{{Adjacent rooms&lt;br /&gt;
|east=[[Northwest Maridia Bug Room]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:NorthwestMaridiaSuperRoom.png|x600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Beach_Hole.png|x600px]]&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
* [[List of Super Missiles#Maridia 3|Maridia Super Missile 3]]&lt;br /&gt;
* [[List of Missiles#Maridia 5|Maridia Missile 5]]&lt;/div&gt;</summary>
		<author><name>Kyleb</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Thread_The_Needle_Room&amp;diff=10232</id>
		<title>Thread The Needle Room</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Thread_The_Needle_Room&amp;diff=10232"/>
				<updated>2026-04-29T23:03:34Z</updated>
		
		<summary type="html">&lt;p&gt;Kyleb: add infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|zone = Maridia&lt;br /&gt;
|subzone = Yellow&lt;br /&gt;
}}&lt;br /&gt;
{{Adjacent rooms&lt;br /&gt;
|west=[[Bug Sand Hole]]&lt;br /&gt;
|east=[[Maridia Elevator Room]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:ThreadTheNeedleRoom.png|x150px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Thread_The_Needle_Room.png|x150px]]&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
&lt;br /&gt;
* [[Choot]]&lt;br /&gt;
* [[Puyo]]&lt;/div&gt;</summary>
		<author><name>Kyleb</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Pseudo_Plasma_Spark_Room&amp;diff=10231</id>
		<title>Pseudo Plasma Spark Room</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Pseudo_Plasma_Spark_Room&amp;diff=10231"/>
				<updated>2026-04-29T23:03:15Z</updated>
		
		<summary type="html">&lt;p&gt;Kyleb: add infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|zone = Maridia&lt;br /&gt;
|subzone = Yellow&lt;br /&gt;
|visible = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Adjacent rooms&lt;br /&gt;
|west=[[Northwest Maridia Bug Room]]&lt;br /&gt;
|south=[[Crab Shaft]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:PseudoPlasmaSparkRoom.png|x500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Missile_Beach.png|x500px]]&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
* [[List of Missiles#Maridia 4|Maridia Missile 4]]&lt;/div&gt;</summary>
		<author><name>Kyleb</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Plasma_Spark_Room&amp;diff=10230</id>
		<title>Plasma Spark Room</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Plasma_Spark_Room&amp;diff=10230"/>
				<updated>2026-04-29T23:02:49Z</updated>
		
		<summary type="html">&lt;p&gt;Kyleb: add infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|zone = Maridia&lt;br /&gt;
|subzone = Yellow&lt;br /&gt;
}}&lt;br /&gt;
{{Adjacent rooms&lt;br /&gt;
|east=[[Kassiuz Room]]&amp;lt;br/&amp;gt;[[Bug Sand Hole]]&amp;lt;br/&amp;gt;[[Butterfly Room]]&lt;br /&gt;
|south=[[Toilet Bowl]]&amp;lt;br/&amp;gt;[[Oasis]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:PlasmaSparkRoom.png|x600px]]&lt;br /&gt;
[[File:PlasmaSparkRoomSMILE.png|x600px]]&lt;br /&gt;
&lt;br /&gt;
== Plasma Spark ==&lt;br /&gt;
&lt;br /&gt;
It’s not actually impossible. While it’s not easy by any means, it is the fastest way through the room in KPDR.  That doesn’t necessarily mean it’s the best strat, as health is often at a high premium.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|1TT6xH3MS7U}}&lt;br /&gt;
&lt;br /&gt;
== Any% KPDR ==&lt;br /&gt;
&lt;br /&gt;
As seen in the Plasma Spark video, ideally you will jump to the left of the [[Skultera]], but the timing on this is tight, even if you're not going for the spark.&lt;br /&gt;
&lt;br /&gt;
You have the option of running through the first [[Owtch]] with the Blue Suit to collect its drop, before going up and right, then jumping left up the shaft.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|bGwN-FLdSyQ}}&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can pick up an extra drop by climbing up and jumping to the right of the Skultera when it's at its leftmost point of travel next to the ledge. You can then farm the left-side [[Choot]] before walljumping up.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|wGvh6vYmxxU}}&lt;br /&gt;
&lt;br /&gt;
After getting Plasma, you can go up and kill the [[Choot|Choots]] on your way to the tunnel door. You can fire a diagonal Super to hit the door at approximately the same time you pick up the drop from the last Choot.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|NHAwyYoPs4w}}&lt;br /&gt;
&lt;br /&gt;
If you get knocked down, you're better off continuing down and left around to the door instead of continuing up.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|93h1n4iK-xE}}&lt;br /&gt;
&lt;br /&gt;
As a beginner if you find yourself consistently being hit by the first Choot, you could stand underneath it and fire a shot up before jumping, performing a [[Hero Shot]] to freeze it before jumping up.&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
&lt;br /&gt;
* [[Owtch]]&lt;br /&gt;
* [[Skultera]]&lt;br /&gt;
* [[Choot]]&lt;/div&gt;</summary>
		<author><name>Kyleb</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Plasma_Beach_Quicksand_Room&amp;diff=10229</id>
		<title>Plasma Beach Quicksand Room</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Plasma_Beach_Quicksand_Room&amp;diff=10229"/>
				<updated>2026-04-29T23:02:24Z</updated>
		
		<summary type="html">&lt;p&gt;Kyleb: add infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|zone = Maridia&lt;br /&gt;
|subzone = Yellow&lt;br /&gt;
}}&lt;br /&gt;
{{Adjacent rooms&lt;br /&gt;
|north=[[Bug Sand Hole]]&lt;br /&gt;
|south=[[Butterfly Room]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Plasma_Beach_Quicksand_room.png|x300px]]&lt;/div&gt;</summary>
		<author><name>Kyleb</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Northwest_Maridia_Bug_Room&amp;diff=10228</id>
		<title>Northwest Maridia Bug Room</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Northwest_Maridia_Bug_Room&amp;diff=10228"/>
				<updated>2026-04-29T23:01:44Z</updated>
		
		<summary type="html">&lt;p&gt;Kyleb: add infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|zone = Maridia&lt;br /&gt;
|subzone = Yellow&lt;br /&gt;
}}&lt;br /&gt;
{{Adjacent rooms&lt;br /&gt;
|west=[[Watering Hole]]&lt;br /&gt;
|east=[[Pseudo Plasma Spark Room]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:NorthwestMaridiaBugRoom.png|x400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Fly_Bug_Beach_Room.png|x400px]]&lt;br /&gt;
&lt;br /&gt;
Also known as &amp;quot;'''The Fridge'''&amp;quot; for the block of cheese in the middle of the room&lt;/div&gt;</summary>
		<author><name>Kyleb</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Maridia_Elevator_Room&amp;diff=10227</id>
		<title>Maridia Elevator Room</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Maridia_Elevator_Room&amp;diff=10227"/>
				<updated>2026-04-29T23:01:11Z</updated>
		
		<summary type="html">&lt;p&gt;Kyleb: add infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|zone = Maridia&lt;br /&gt;
|subzone = Yellow&lt;br /&gt;
|utility = Elevator&lt;br /&gt;
}}&lt;br /&gt;
{{Adjacent rooms&lt;br /&gt;
|north=[[Forgotten Highway Elevator]]&lt;br /&gt;
|west=[[Thread The Needle Room]]&lt;br /&gt;
|east=[[Forgotten Highway Save Room]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:MaridiaElevatorRoom.png|x800px]]&lt;br /&gt;
[[File:Maridia_Elevator_Room.png|x800px]]&lt;/div&gt;</summary>
		<author><name>Kyleb</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Forgotten_Highway_Save_Room&amp;diff=10226</id>
		<title>Forgotten Highway Save Room</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Forgotten_Highway_Save_Room&amp;diff=10226"/>
				<updated>2026-04-29T23:00:02Z</updated>
		
		<summary type="html">&lt;p&gt;Kyleb: add infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|zone = Maridia&lt;br /&gt;
|subzone = Yellow&lt;br /&gt;
|utility = Save&lt;br /&gt;
}}&lt;br /&gt;
{{Adjacent rooms&lt;br /&gt;
|west=[[Maridia Elevator Room]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Forgotten_Highway_Save_Room.png]]&lt;/div&gt;</summary>
		<author><name>Kyleb</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=East_Sand_Hole&amp;diff=10225</id>
		<title>East Sand Hole</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=East_Sand_Hole&amp;diff=10225"/>
				<updated>2026-04-29T22:59:31Z</updated>
		
		<summary type="html">&lt;p&gt;Kyleb: simplify infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|zone = Maridia&lt;br /&gt;
|subzone = Yellow&lt;br /&gt;
|visible = 2&lt;br /&gt;
}}&lt;br /&gt;
{{Adjacent rooms&lt;br /&gt;
|north=[[East Aqueduct Quicksand Room]]&lt;br /&gt;
|south=[[East Sand Hall]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:EastSandHole.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:East_Sand_Hole.png|400px]]&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
* [[List of Power Bombs#Maridia 1|Maridia Power Bomb 1]]&lt;br /&gt;
* [[List of Missiles#Maridia 6|Maridia Missile 6]]&lt;/div&gt;</summary>
		<author><name>Kyleb</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=East_Aqueduct_Quicksand_Room&amp;diff=10224</id>
		<title>East Aqueduct Quicksand Room</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=East_Aqueduct_Quicksand_Room&amp;diff=10224"/>
				<updated>2026-04-29T22:59:01Z</updated>
		
		<summary type="html">&lt;p&gt;Kyleb: simplify infobox, resize image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|zone = Maridia&lt;br /&gt;
|subzone = Yellow&lt;br /&gt;
}}&lt;br /&gt;
{{Adjacent rooms&lt;br /&gt;
|north=[[Aqueduct]]&lt;br /&gt;
|south=[[East Sand Hole]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Maridia-PBs_Quicksand_room.png|250px]]&lt;/div&gt;</summary>
		<author><name>Kyleb</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Butterfly_Room&amp;diff=10223</id>
		<title>Butterfly Room</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Butterfly_Room&amp;diff=10223"/>
				<updated>2026-04-29T22:57:47Z</updated>
		
		<summary type="html">&lt;p&gt;Kyleb: add infobox, resize images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|zone = Maridia&lt;br /&gt;
|subzone = Yellow&lt;br /&gt;
}}&lt;br /&gt;
{{Adjacent rooms&lt;br /&gt;
|north=[[Plasma Beach Quicksand Room]]&lt;br /&gt;
|west=[[Plasma Spark Room]]&lt;br /&gt;
|east=[[West Cactus Alley Room]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:BelowBugSandHole.png|x250px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Butterfly_room.png|x250px]]&lt;br /&gt;
&lt;br /&gt;
This room takes its name from its shape, which is reminiscent of a butterfly:&lt;br /&gt;
&lt;br /&gt;
[[File:ButterflyRoomExplained.png|x300px]] &lt;br /&gt;
&lt;br /&gt;
==Botwoon Skip==&lt;br /&gt;
&lt;br /&gt;
The door on the right side of this room is unlocked by killing Draygon, but it's possible to get through it by repeatedly getting hit by and freezing the Zoas, pushing Samus into the wall until the door transition blocks are in reach.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|mfPsdFJ-rrs}}&lt;/div&gt;</summary>
		<author><name>Kyleb</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Bug_Sand_Hole&amp;diff=10222</id>
		<title>Bug Sand Hole</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Bug_Sand_Hole&amp;diff=10222"/>
				<updated>2026-04-29T22:57:18Z</updated>
		
		<summary type="html">&lt;p&gt;Kyleb: add infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|zone = Maridia&lt;br /&gt;
|subzone = Yellow&lt;br /&gt;
}}&lt;br /&gt;
{{Adjacent rooms&lt;br /&gt;
|west=[[Plasma Spark Room]]&lt;br /&gt;
|east=[[Thread The Needle Room]]&lt;br /&gt;
|south=[[Plasma Beach Quicksand Room]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:BugSandHole.png|x256px]]  [[File:Sand_Bug_Hole.png|x300px]]&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
&lt;br /&gt;
* [[Yapping Maw]]&lt;br /&gt;
* [[Zoa]]&lt;/div&gt;</summary>
		<author><name>Kyleb</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Botwoon_Quicksand_Room&amp;diff=10221</id>
		<title>Botwoon Quicksand Room</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Botwoon_Quicksand_Room&amp;diff=10221"/>
				<updated>2026-04-29T22:56:46Z</updated>
		
		<summary type="html">&lt;p&gt;Kyleb: simplify infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|zone = Maridia&lt;br /&gt;
|subzone = Yellow&lt;br /&gt;
}}&lt;br /&gt;
{{Adjacent rooms&lt;br /&gt;
|north=[[Botwoon Energy Tank Room]]&lt;br /&gt;
|south=[[Below Botwoon Energy Tank]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Botwoon_Quicksand_room.png|x300px]]&lt;br /&gt;
&lt;br /&gt;
When traveling through this room, rapidly morphing and unmorphing will allow you to reach the bottom faster.&lt;/div&gt;</summary>
		<author><name>Kyleb</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Below_Botwoon_Energy_Tank&amp;diff=10220</id>
		<title>Below Botwoon Energy Tank</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Below_Botwoon_Energy_Tank&amp;diff=10220"/>
				<updated>2026-04-29T22:56:12Z</updated>
		
		<summary type="html">&lt;p&gt;Kyleb: fix infobox, resize images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|zone = Maridia&lt;br /&gt;
|subzone = Yellow&lt;br /&gt;
}}&lt;br /&gt;
{{Adjacent rooms&lt;br /&gt;
|north=[[Botwoon Quicksand Room]]&lt;br /&gt;
|west=[[Aqueduct]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:BelowBotwoonEnergyTank.png|x250px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Snail_Farm_room.png|x250px]]&lt;br /&gt;
&lt;br /&gt;
After you reach the top of [[Mount Everest]], this is the most efficient farming spot before [[Botwoon]], despite being a bit out of the way.&lt;br /&gt;
&lt;br /&gt;
== Low% Ice ==&lt;br /&gt;
&lt;br /&gt;
This method of moving through the room after Draygon is fairly efficient, and includes a farm.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|q_W4-WTn8dM}}&lt;br /&gt;
&lt;br /&gt;
== 100% ==&lt;br /&gt;
&lt;br /&gt;
The dboost strat here is called the &amp;quot;Yo Dawg DBoost&amp;quot; (named by Mishrak), because you get a dboost in a dboost.&lt;/div&gt;</summary>
		<author><name>Kyleb</name></author>	</entry>

	</feed>