<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://wiki.supermetroid.run/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Liz</id>
		<title>A complete guide to Super Metroid speedrunning - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.supermetroid.run/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Liz"/>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/Special:Contributions/Liz"/>
		<updated>2026-04-07T09:18:18Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.29.2</generator>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Timeline_of_Discoveries&amp;diff=5745</id>
		<title>Timeline of Discoveries</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Timeline_of_Discoveries&amp;diff=5745"/>
				<updated>2021-12-16T06:38:13Z</updated>
		
		<summary type="html">&lt;p&gt;Liz: fixing an inconsistency with past/present tense&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 2005 ==&lt;br /&gt;
&lt;br /&gt;
'''March 6, 2005'''&lt;br /&gt;
&lt;br /&gt;
[https://m2k2.taigaforum.com/post/xraytime_scope_this_probably_needs_a_better_name.html Kejardon posts] about discovering [[Spacetime]]-like effects from using [[X-Ray Scope]] in certain places [[Out of Bounds]].&lt;br /&gt;
&lt;br /&gt;
'''May 26, 2005'''&lt;br /&gt;
&lt;br /&gt;
[https://m2k2.taigaforum.com/post/super_metroid_has_just_been_officially_broken_wide_open..html Kejardon posts] about Illy discovering [[X-Ray Climbing]].&lt;br /&gt;
&lt;br /&gt;
== 2007 ==&lt;br /&gt;
&lt;br /&gt;
'''April 1, 2007'''&lt;br /&gt;
&lt;br /&gt;
[https://m2k2.taigaforum.com/post/13_completed_no_bossminiboss_run.html Kejardon] (under a pseudonym, see page 2 of the thread) posts an SMV showing completing the game with 13% by X-Ray Climbing in [[Golden Four]], then X-Ray Climbing in Mother Brain's Room to bypass the Mother Brain fight.&lt;br /&gt;
&lt;br /&gt;
This run also came with this comment about another discovery in the game:&lt;br /&gt;
&lt;br /&gt;
 Finally, the trigger that makes Zebes explode is simply entering the room behind Mother Brain - all Mother Brain does is set the timer that kills you. It's a random tidbit of trivia I've only now had the chance to put to use.&lt;br /&gt;
&lt;br /&gt;
== 2008 ==&lt;br /&gt;
&lt;br /&gt;
'''May 9, 2008'''&lt;br /&gt;
&lt;br /&gt;
Hotarubi posts [https://www.youtube.com/watch?v=wZN-ILGyJsI this video] showing the springball strat used in [[Lower Norfair Spring Ball Maze Room]] for 100%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2010 ==&lt;br /&gt;
&lt;br /&gt;
'''November 4, 2010'''&lt;br /&gt;
&lt;br /&gt;
JAM discovers the GT Code: http://forum.metroidconstruction.com/index.php/topic,562.msg14259.html#msg14259&lt;br /&gt;
&lt;br /&gt;
JAM talks about the discovery of the GT Code here, in &amp;quot;Part 7&amp;quot;: http://forum.metroidconstruction.com/index.php/topic,2319.msg28930.html?PHPSESSID=7692891baede64b1d76ead1656039c49#msg28930&lt;br /&gt;
&lt;br /&gt;
The article that ensued: http://www.gamasutra.com/view/feature/196769/why_super_metroids_hacking_.php&lt;br /&gt;
&lt;br /&gt;
== 2013 ==&lt;br /&gt;
&lt;br /&gt;
'''April 21, 2013'''&lt;br /&gt;
&lt;br /&gt;
Cardweaver posts [https://www.youtube.com/watch?v=SY2x09oWRP0 this video] showing it's possible to do the Hi-Jumpless Lava Dive.&lt;br /&gt;
&lt;br /&gt;
== 2014 ==&lt;br /&gt;
&lt;br /&gt;
'''March 5, 2014'''&lt;br /&gt;
&lt;br /&gt;
Total posts on [http://tasvideos.org/forum/viewtopic.php?p=368649#368649 TASvideos] about the investigations he's done into how [[Spacetime Beam]] works on a technical level, and posts that to the wiki.&lt;br /&gt;
&lt;br /&gt;
'''March 7, 2014'''&lt;br /&gt;
&lt;br /&gt;
Total and Lioran post [https://www.youtube.com/watch?v=Hfa9RHG1iB8 this video] showing a [[Spacetime Beam]] setup to trigger the escape sequence in the Pre-Moat Room ([[Crateria Kihunter Room]]). The next day they post [https://www.youtube.com/watch?v=6PXHzkKO8_Y this video], which is one of the most common setups used now for [[Any% GT Code]].&lt;br /&gt;
&lt;br /&gt;
'''March 10, 2014'''&lt;br /&gt;
&lt;br /&gt;
amaurea posts a [http://tasvideos.org/forum/viewtopic.php?p=369092#369092 proof of concept TAS] for Arbitrary Code Execution using [[Spacetime Beam]].&lt;br /&gt;
&lt;br /&gt;
== 2015 ==&lt;br /&gt;
&lt;br /&gt;
'''August 17, 2015'''&lt;br /&gt;
&lt;br /&gt;
AxlSR discovers [https://www.youtube.com/watch?v=KVgUvrVlyyk a variant of the shinespark strat] that's currently used in [[Red Kihunter Shaft]] in modern runs of Any% PRKD.&lt;br /&gt;
&lt;br /&gt;
'''September 11, 2015'''&lt;br /&gt;
&lt;br /&gt;
Total and Taco [http://tasvideos.org/forum/viewtopic.php?p=417946#417946 discover] that [[Yellow Suit Glitch#Slopes|slopesparks]] are possible.&lt;br /&gt;
&lt;br /&gt;
'''September 14, 2015'''&lt;br /&gt;
&lt;br /&gt;
SUPERMETROIDFTP posts [https://www.youtube.com/watch?v=9JJ0eLwRWSI this video] showing the application of a Superjump to get Plasma Beam before defeating Draygon.&lt;br /&gt;
&lt;br /&gt;
== 2016 ==&lt;br /&gt;
&lt;br /&gt;
'''March 5, 2016'''&lt;br /&gt;
&lt;br /&gt;
WildAnaconda [https://www.twitch.tv/videos/52631676 debuts a TAS] given to him by sniq which introduces the [[14% Chargeless]] category, and the [[Yellow Suit Glitch#Draygon *CF|underflow glitch]] that makes it possible.&lt;br /&gt;
&lt;br /&gt;
'''June 4, 2016'''&lt;br /&gt;
&lt;br /&gt;
sniq [http://tasvideos.org/forum/viewtopic.php?p=435098#435098 discovers] that firing a charged beam shot delays the shinespark timer by one frame each time.&lt;br /&gt;
&lt;br /&gt;
== 2017 ==&lt;br /&gt;
&lt;br /&gt;
'''June 6, 2017'''&lt;br /&gt;
&lt;br /&gt;
sniq [https://discordapp.com/channels/98929157894836224/98929157894836224/321685496738611202 reveals] the [[Moonfall]] technique used to uncap falling speed.&lt;br /&gt;
&lt;br /&gt;
== 2019 ==&lt;br /&gt;
&lt;br /&gt;
'''January 12, 2019'''&lt;br /&gt;
&lt;br /&gt;
sniq releases [https://puu.sh/CvsCT/7757bb4f62.mp4 this video], showing that [[Frog Speedway]] can be traversed right-to-left with Wave Beam and Spazer, without [[Speed Booster]].&lt;br /&gt;
&lt;br /&gt;
'''February 8, 2019'''&lt;br /&gt;
&lt;br /&gt;
BFrobber releases [https://www.youtube.com/watch?v=7zRaT6j25jw this video], showing a 0-etank Lava Dive is possible. This method ended up being human-viable (though extremely difficult), allowing for [[Max% GT Code]] to use the optimal KRDP boss order.&lt;br /&gt;
&lt;br /&gt;
== 2021 ==&lt;br /&gt;
&lt;br /&gt;
'''July 27, 2021'''&lt;br /&gt;
&lt;br /&gt;
During [https://www.twitch.tv/videos/1099925976 this race] dueDillyQueen notices in chat that the rain in [[Landing Site]] is moving opposite directions for the two runners. PJBoy investigated this and found it depends on RNG: the rain's X speed is randomly set to -6, -4, or 6.&lt;br /&gt;
&lt;br /&gt;
'''August 6, 2021'''&lt;br /&gt;
&lt;br /&gt;
Susreime releases [https://www.youtube.com/watch?v=vt0Ty4bS17A this video], showing that the Zebes Escape timer is disabled by killing [[Draygon]].&lt;br /&gt;
&lt;br /&gt;
[[Category:History]]&lt;br /&gt;
&lt;br /&gt;
== Kejardon's ''m3'' notes ==&lt;br /&gt;
&lt;br /&gt;
In here ( https://jathys.zophar.net/supermetroid/kejardon/index.html ), Kejardon lists a file containing various (in some cases basic and other cases obscure) mechanics and glitches together with references on who found them:&lt;br /&gt;
&lt;br /&gt;
/* MOVES */&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Crystal Flash&amp;quot; &amp;amp;&lt;br /&gt;
&lt;br /&gt;
   --- &amp;quot;Crystal Flash makes Samus ultra-vulnerable&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
   --- &amp;quot;Hold X-ray after Crystal Flash to stand in mid-air&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
   --- &amp;quot;Move and Return to Exact Same Position for a 'mobile' Crystal Flash&amp;quot; by ???&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Beam Shields&amp;quot; &amp;amp;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bomb Spread&amp;quot; &amp;amp;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pseudo Screw Attack&amp;quot; &amp;amp;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wall Jump&amp;quot; (two wall, one wall, falling wall jump, etc) &amp;amp;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Underwater Wall Jumps&amp;quot; &amp;amp;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pseudo Screw Attack Wall Jump&amp;quot; &amp;amp;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bomb Jump&amp;quot; (air start, different timings, etc) &amp;amp;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Horizontal Bomb Jump&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Diagonal Bomb Jump&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Super Jump&amp;quot; (diagonal, horizontal, mid-air, diags wall ride, pass halftile) &amp;amp;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Breakblock Jumping&amp;quot; &amp;amp;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fly Back When Damaged&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;One Shot Items&amp;quot; &amp;amp;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Grapple As A Weapon&amp;quot; &amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Gameplay Glitches And Tricks */&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Chainsaw Beam enhances Power Bombs&amp;quot; by kilojoules (m2k2)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Metroids run away from Samus&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;'Stumble' to reach first speed boost increment in less space&amp;quot; discovered simultaneously by Saturn and Laney on M2K2&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Botwoon respawns if you exit the room fast enough&amp;quot; by Saturn and JXQ&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Diagonal aim down + Rapid turning makes Samus never land&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fast Spring Ball by de-equipping Spring Ball&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Standing Up from Screw Attack/PSA/Blue Suit hurts enemies but does not affect Blocks&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Super Jump ends faster when shot array is full&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;X-ray allows multiple Plasma beam hits&amp;quot; by some e-mailer to nate.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Maridia Yapping Maw leaves Samus inside block after room transition&amp;quot; by LifeMega on M2K2&lt;br /&gt;
&lt;br /&gt;
&amp;quot;LN Chozo prefers Spring Ball&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Item Screen: Skip Screw Attack w/o Spring Ball&amp;quot; by darthmalak1983 on GameFAQs&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wall-Jump Check a Door and Land Inside Door&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Escape Crocamire's Room Through Spike Wall&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Platforms Can Drag You Through Walls&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Space/Time X-ray When Vertically Far Offscreen&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Grapple Jump On Top Of Scroll PLMs&amp;quot; by Simon Elmir on Metroid Database Message Board&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Use Sloped Ceiling and Door Tiles to Skip Door&amp;quot; by LCC on GameFAQs&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Run Through Damaged Enemies&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bomb Grapple&amp;quot; by Sarcose&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Permastuck in Bomb Blocks&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Temporarily Disable Crocamire's Invisible Wall&amp;quot; by Red Scarlet&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Travel Through Hidden Items at High Speeds&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;X-Ray Force-Stand&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Draygon Slowmotion&amp;quot; by (GameFAQs member)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Escape Draygon's Room Without Killing Draygon&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Standing Grapple&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Flying Grapple&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Remote Grapple Shot&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Extended Blue Suit&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Platform Hovering&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Platform Bombing&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Speedball&amp;quot; by Mike Z&lt;br /&gt;
&lt;br /&gt;
    --- &amp;quot;Speedball Bounce: Best Gauntlet Entrance in 100% Speed&amp;quot; by vv&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mockball&amp;quot; at least named by Saviour V &amp;amp;&lt;br /&gt;
&lt;br /&gt;
    --- &amp;quot;Skip Spore Spawn&amp;quot; by... Brickroad19(Skip Spore Spawn Without Mockball) &amp;amp;&lt;br /&gt;
&lt;br /&gt;
                                 Hotshot or hpsolo (use of Mockball to skip SS) &amp;amp;&lt;br /&gt;
&lt;br /&gt;
    --- &amp;quot;Early Ice Beam&amp;quot; by who knows, maybe me.  It was a real no-brainer.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Kago Ball&amp;quot; by MEGAMUR &amp;amp;&lt;br /&gt;
&lt;br /&gt;
    --- &amp;quot;Slip Past The Work Robot&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
    --- &amp;quot;Slip Past Spike Platforms On Way To Ridley&amp;quot; by deskjockey_&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Avoid Getting Knocked Up By Your Own Bombs&amp;quot; by Kejardon, fredrik, others?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hellakill Kraid&amp;quot; by mie &amp;amp;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Glass Pipe Gravity Jump&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gravity Jump&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
    --- &amp;quot;Lower Norfair without Space Jump(the easy way)&amp;quot; by Kejardon&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Short Charge The Speed Booster&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
    --- &amp;quot;Slow Charge The Speed Booster&amp;quot; by Terimakasih&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Blue Suit&amp;quot; by michealangelo&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Exit the Map Using Grapple at Mt. Dammit&amp;quot; by michealangelo &amp;amp;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Exit the Map Using Frozen Mochtroid + Grapple at Oum's Room&amp;quot; by deskjockey_, Kejardon &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Remote Recharge&amp;quot; by David Wonn                         /* wonn */&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Crystal Flash Forces Kneeling&amp;quot; by deskjockey_ and Kejardon(inspiration, at v. least)&lt;br /&gt;
&lt;br /&gt;
    --- &amp;quot;Steal Spore Spawn's Supers&amp;quot; by deskjockey_&lt;br /&gt;
&lt;br /&gt;
    --- &amp;quot;Get Out Of Secret Super Missile Screen In Unpowered WS&amp;quot; by deskjockey_&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Jump Through A One-Tile Thick Ceiling&amp;quot; by deskjockey_ and Kejardon &amp;amp;&lt;br /&gt;
&lt;br /&gt;
    --- &amp;quot;Frozen Enemy Stand&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
    --- &amp;quot;Frozen Enemy Jump&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
    --- &amp;quot;X-Ray Stand/Jump&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
    --- &amp;quot;Ice Beam in low%&amp;quot; by deskjockey_ and Kejardon &amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Skip The Zeebetite...&amp;quot; by Pogo708 (1st to skip it, but didnt know how he did.&lt;br /&gt;
&lt;br /&gt;
                                    he used the Ice Beam method, but he inspired&lt;br /&gt;
&lt;br /&gt;
                                    the others)&lt;br /&gt;
&lt;br /&gt;
    --- &amp;quot;...using Speed Booster and Grapple&amp;quot; by... deskjockey_(get stuck in pillar&lt;br /&gt;
&lt;br /&gt;
                                                          with super jump)&lt;br /&gt;
&lt;br /&gt;
                                                   Ultima4701(use of grapple to&lt;br /&gt;
&lt;br /&gt;
                                                              get up and thru)&lt;br /&gt;
&lt;br /&gt;
    --- &amp;quot;...using Speed Booster&amp;quot; by... deskjockey_(get stuck in pillar w/ super jump) &amp;amp;&lt;br /&gt;
&lt;br /&gt;
                                       Ultima4701(getting through) &amp;amp;&lt;br /&gt;
&lt;br /&gt;
                                       Kejardon(figured out how Ultima got thru) &amp;amp;&lt;br /&gt;
&lt;br /&gt;
    --- &amp;quot;...using Ice Beam&amp;quot; by... Kejardon &amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bomb Spring Glitch&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Free Super Jump from Draygon&amp;quot; by deskjockey_&lt;br /&gt;
&lt;br /&gt;
    --- &amp;quot;Escape Draygon's Room, no gravity&amp;quot;&lt;br /&gt;
&lt;br /&gt;
       ----- &amp;quot;via Diagonal Super Jump&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
       ----- &amp;quot;via Straight Super Jump, kill Draygon from ledge while Crystal Flashing&amp;quot; by Ultima4701&lt;br /&gt;
&lt;br /&gt;
       ----- &amp;quot;Catch Lift from Draygon&amp;quot; by Unknown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Draygon No-grab using Grapple Rapid-Fire&amp;quot; by deskjockey_&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hit blue/green gates from the wrong side&amp;quot; by MathOnNapkins &amp;amp;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ammo Rollover if hit by Hyper Ray while Crystal Flashing&amp;quot; by Boct1584&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Grapple + Ridley Grab Glitch&amp;quot; by Ultima4701&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Jump After Ridley Grabs You&amp;quot; by Ultima4701, Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fall Through Glass Tube without Breaking It&amp;quot; by deskjockey_&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Shoot out Magic Ceiling Blocks in Croc's Room, then get Stuck in Invisiwall&amp;quot; by deskjockey, Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Use Menus to Get into Air Pockets in Maridia; use Glass Tube clipping trick to get out&amp;quot; by deskjockey/Kejardon (?)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Destroy A Projectile Without Taking Damage Using X-Ray&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Metroids Can Hurt Without Latching On&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Graphical Glitches */&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Charge beam sparks' color depends on direction Samus faces&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Super jumping from a running spinjump produces no echoes&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mis-aligned X-ray results from entering door strangely&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Leftover Grapple Shot During MB's Attack&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Glitched Scrolled-Tiles Near Kraid&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Too Much Time Means No Speed Echoes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Overlap Paradox&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Rape the Screen Renderer&amp;quot; by dvdmth&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mixed Special Beam Attacks&amp;quot; by mie, everyone really&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Free The Dachola&amp;quot; by mie, others&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Speed Booster Echoes Catch Up To Samus&amp;quot; by mie &amp;amp;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Swinging Echoes&amp;quot; by Susan Carriere, A.R.C.T.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Samus Stands In Midair&amp;quot; by Susan Carriere, A.R.C.T. (Not in Glitch FAQ)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Walljumped Frozen Enemies Shake&amp;quot; by mie&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Leftover KiHunter Wings&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Blackout Glitch&amp;quot; by Kejardon &amp;amp;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lights On Glitch&amp;quot; by Ultima4701 &amp;amp;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Leaves Layering Glitch 1&amp;quot; by mie &amp;amp;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Leaves Layering Glitch 2&amp;quot; by hpsolo &amp;amp;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Arm Cannon Glitch&amp;quot; by mie&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Speed Echos X-Ray Glitch&amp;quot; by Mike Z &amp;amp;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Screw Attack Underwater Without Gravity&amp;quot; by Mike Z &amp;amp;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lamest Shit Ever: Crocomire Sprite Overload&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lower Norfair BG CTT Error&amp;quot; by deskjockey_&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Grapple MB during Hyper Ray&amp;quot; by deskjockey_&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Black Shapes in Draygon's Room&amp;quot; by deskjockey_&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Super Jump spawns Samus Echoes against Elite Pirates&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Super Jumping out of Water causes Two Splashes&amp;quot; by DariusTriplet&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Speed Booster + Heat Room GFX glitch&amp;quot; by Lord Xela, everyone, and their mother's mother&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Grapple Miscolors Special Beam Attacks&amp;quot; by deskjockey, everyone..&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pause Just Before Getting on Elevator&amp;quot; by Da Metroid&lt;br /&gt;
&lt;br /&gt;
&amp;quot;CAUTION: Standing (Frozen) Pirates Taller Than They Appear&amp;quot; by Ultima4701&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Scrolling Clouds BG Doesn't Update Quick Enough for Speedy Samus&amp;quot; by deskjockey_ &amp;amp;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Crocomire's Invisiwall Placer Overwrites Original Background Data&amp;quot; by deskjockey_&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Grayout Glitch&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
    --- &amp;quot;Power Bomb Bubble&amp;quot; by Kejardon  /* Gameplay */&lt;br /&gt;
&lt;br /&gt;
    --- &amp;quot;Fast X-ray scope&amp;quot; by Kejardon  /* Gameplay... kinda */&lt;br /&gt;
&lt;br /&gt;
    --- &amp;quot;X-ray shield&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
    --- &amp;quot;Messed up layers&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Make The Background Disappear While You Pick Up An Item&amp;quot; by deskjockey_&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dimmed Screen Glitch&amp;quot; by Evilchen&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Misplace MB's Body with Super Missiles&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Energy Reserve Lighting&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Sound Glitches */&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Infinite Recharge&amp;quot; by madMonkey&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Charge Beam Through Doors&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Tourian/Mother Brain Glitches */&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Red Metroids&amp;quot; by mie                                   /* can't get working */&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Escape The Metroid&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Slow-Motion Glitch/Escape Libby's Room with Libby&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Stand Up During The Wave&amp;quot; by everyone and their uncle&lt;br /&gt;
&lt;br /&gt;
&amp;quot;MB Hyper Ray pauses because of Power Bomb&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;MB AI hesitates if shot just before laying a bomb&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Space-Time Glitches And Related Oddities*/&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Space-time Beam&amp;quot; by... michealangelo(figuring out how to mix spazer and plasma) &amp;amp;&lt;br /&gt;
&lt;br /&gt;
                        deskjockey_(emu reset, emu blow up Zebes) &amp;amp;&lt;br /&gt;
&lt;br /&gt;
                        Kejardon(emu blow up Zebes also)&lt;br /&gt;
&lt;br /&gt;
                        dvdmth(console reset)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;X-Ray through Ceres Door&amp;quot; by horseguy&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Chozo That Scans You&amp;quot; by deskjockey_, likely&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Murder Beam&amp;quot; by multiple people&lt;br /&gt;
&lt;br /&gt;
   --- &amp;quot;Random Murder Beam Movement in Ridley's Room&amp;quot; by deskjockey_&lt;br /&gt;
&lt;br /&gt;
   --- &amp;quot;Hellakill Mother Brain&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Save and Start Over At Ceres With All Your Kit&amp;quot; by ???&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Power Bomb Ceres Doors&amp;quot; by deskjockey_, likely&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Kill The Layer Switch Actor In The Ceres Ridley Fight&amp;quot; by deskjockey_&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Grapple Crocomire&amp;quot; by some MDb poster&lt;br /&gt;
&lt;br /&gt;
   --- &amp;quot;Get Outside the Room Map by Grappling Crocomire&amp;quot; by ???&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Kill Crocomire's Tongue&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Escape MB fight with Hyper&amp;quot; by deskjockey_&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Torizo Interacts with Bomb Item&amp;quot;&lt;br /&gt;
&lt;br /&gt;
   --- &amp;quot;Stands on Bomb&amp;quot; by deskjockey_, everyone&lt;br /&gt;
&lt;br /&gt;
   --- &amp;quot;Dances behind Bomb&amp;quot; by crollo&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Get Outside the Room Map with Space/Time Magic Room Transitions&amp;quot; by ???&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Get Outside the Room Map with Multiple CFs and a Gate in a Heat Room&amp;quot; by deskjockey_&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Make Samus' Beam Lose the Trails&amp;quot; by deskjockey_ /* NEEDS CONSOLE CONFIRMATION */&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Freezes */&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Various Spazer+Plasma Combos Freeze The Game&amp;quot; by michealangelo, others&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yapping Maw Freeze&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hyper Beam Freeze&amp;quot; by Mike Z                           /* br from MDb */&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Break Draygon's Death Sequence&amp;quot; by deskjockey_&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Save Game while Dying&amp;quot; by GODALMIGHTY&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Get Eaten by Dying Spore Spawn&amp;quot; by StylishXin /* GARBAGE */&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lockup by Causing Room Transition just as Glass Tube breaks&amp;quot; by Morgasaurus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Misc Oddities and Quirks */&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Unfreeze Sharks And Ghosts With Grapple&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Aim Around To Move Faster On Ground&amp;quot; by Michael Flatley (?)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Acid Doesn't Hurt While Ridley Carries Samus&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Kill Pirates Guarding Plasma Beam Without Plasma&amp;quot; by ???&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Kill An Enemy With PSA &amp;amp; Fire Charged Shot&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bomb Spread With Hyper&amp;quot; by deskjockey_, others&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Namihe Glitch&amp;quot; by mie&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Underwater Bomb Jump Slow Fall&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Samus Stops Breathing&amp;quot; by Jesse D&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Rio Glitch&amp;quot; by mie&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Kraid Fight Leftover&amp;quot; by mie&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Space Pirate Jumps Through Some Blocks&amp;quot; by mie&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bomb Spread Clipping Issues&amp;quot; by mie &amp;amp;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gate Glitch&amp;quot; by mie&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Autojump&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;X-Ray Reveals Ridley&amp;quot; by ???&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Double Doors&amp;quot; by ???&lt;br /&gt;
&lt;br /&gt;
&amp;quot;8x1 Ceiling Issues&amp;quot; by ???&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wrecked Ship Rear Entry&amp;quot; by deskjockey_, as far as I know&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Power Bomb's Effect on Ridley&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tatori Easter Egg&amp;quot; by deskjockey_, others maybe&lt;br /&gt;
&lt;br /&gt;
&amp;quot;HZOOMER&amp;quot; by everyone and noone&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Space-Jump Checkin' Chozo&amp;quot; by... Kejardon(discovery)&lt;br /&gt;
&lt;br /&gt;
                                  deskjockey_(explaination/theory)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Save During the Intro&amp;quot; by deskjockey_&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Jump higher from kneeling position&amp;quot; by BlackMaurader&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Crateria-Tourian Anchor Discrepancy&amp;quot; by deskjockey_&lt;br /&gt;
&lt;br /&gt;
&amp;quot;(Hella)Kill Elite Pirates While Silver&amp;quot; by deskjockey_&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Metaree AI glitch&amp;quot; by deskjockey_&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pass Crocomire's (Left) Invisiwall when he's dying&amp;quot; by ???&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Unequiping Ice Beam Causes Enemies to Instantly Unfreeze&amp;quot; by ???&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Autojump When You Turn&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Reflected Shots Can Be Absorbed using Screw Attack/X-ray for No Damage&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Super Jump + Suit Item Glitch&amp;quot; by ??? (gfaqs board?)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gamets Between the Grave&amp;quot; by deskjockey_&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ceiling Jump-Turn Glitch&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Noteworthy Non-Glitches */&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yard Glitch&amp;quot; by Killer Metroid                         /* mie */&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wall Jump into Lower Norfair&amp;quot; by deskjockey_ &amp;amp;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wall Jump Door Blocks, Land in Door&amp;quot; by many&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Crystal Flashes open Blue Doors/Gates&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Unusually Small Mid-Air Aim-Down Sprite&amp;quot;&lt;br /&gt;
&lt;br /&gt;
   --- &amp;quot;Aim-Down Hop&amp;quot;&lt;br /&gt;
&lt;br /&gt;
   --- &amp;quot;Aim-Down Dodge&amp;quot;&lt;br /&gt;
&lt;br /&gt;
   --- &amp;quot;Aim-Down to Reach Higher Ledges&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Higher Jump from Crouching&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Unlimited Bomb Spread Charge Time Without Bombs&amp;quot; by SonicandTails218 (?)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ice+Plasma has unusually low cool down time&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* PAL discrepancies/problems */&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fast Rolling&amp;quot; by Muldoon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Higher Underwater Jumps&amp;quot; by Ultima4701&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Shorter Short-Charge&amp;quot; by Muldoon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Super Jump Up Escape Shaft Skips Both Ledges&amp;quot; by ???&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fucked Up (Speed?) Lava Rising&amp;quot; by Muldoon /* ASK OR CHECK FOR DETAILS */&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Get stuck in Torizo's Door and Probably Escape&amp;quot; by 'Destroyer F'&lt;br /&gt;
&lt;br /&gt;
== Further sources for information about SM's history ==&lt;br /&gt;
&lt;br /&gt;
Various guides on GameFAQs: https://gamefaqs.gamespot.com/snes/588741-super-metroid/faqs&lt;/div&gt;</summary>
		<author><name>Liz</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Timing&amp;diff=5156</id>
		<title>Timing</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Timing&amp;diff=5156"/>
				<updated>2021-07-23T03:43:02Z</updated>
		
		<summary type="html">&lt;p&gt;Liz: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Full Categories =&lt;br /&gt;
&lt;br /&gt;
All full categories start on a &amp;quot;0:00&amp;quot; file. This can be set up by letting the intro sequence play until Samus becomes controllable in the Ceres Elevator Room, then resetting the console.&lt;br /&gt;
&lt;br /&gt;
Timing for all full categories begins on the frame that the [[Missile]] pointer disappears upon confirming &amp;quot;Start Game.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Start_Game.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Timing for all full categories ends on the first frame that Samus is facing forward on her Gunship before it departs the exploding Zebes.&lt;br /&gt;
&lt;br /&gt;
[[File:End_Game.png]]&lt;br /&gt;
&lt;br /&gt;
[[Retiming a run|See this page]] for instructions on getting the time between these two frames accurately.&lt;br /&gt;
&lt;br /&gt;
= Partial Categories =&lt;br /&gt;
&lt;br /&gt;
== Spore Spawn RTA ==&lt;br /&gt;
&lt;br /&gt;
[[SSRTA|Spore Spawn RTA]] uses [http://smethack.f5.si/?SpeedRuns%2F%A5%CB%A5%B3%A5%CB%A5%B3%C0%B8%CA%FC%C1%F7RTA%B5%AD%CF%BF#vc6c6f33 the following timing]. Specifically, the start is the first frame that the map screen starts to fade out, and the end is the first frame that the Super Missile text box has fully disappeared.&lt;br /&gt;
&lt;br /&gt;
== Crocomire RTA ==&lt;br /&gt;
&lt;br /&gt;
[[Crocomire RTA]] uses a similar timing to the above, except the end timing is the frame that [[Crocomire]]'s drops spawn upon his defeat.&lt;br /&gt;
&lt;br /&gt;
== Races ==&lt;br /&gt;
&lt;br /&gt;
Timing for race categories typically begins on the same frame as full categories, and ends the moment the final or only goal is achieved. For example, if [http://www.speedrunslive.com/tools/supermetroid-bingo/ bingo] is being played, timing for a racer should end the moment they achieve their final bingo requirement.&lt;br /&gt;
&lt;br /&gt;
If the final or only goal involves acquiring an item, timing should end the moment Samus makes contact with the item.&lt;br /&gt;
&lt;br /&gt;
If the final or only goal involves entering a specific room, timing should not end until the moment control is returned to the player upon entering the room. (post-transition)&lt;br /&gt;
&lt;br /&gt;
The above also applies to &amp;quot;map station&amp;quot; and &amp;quot;recharge station&amp;quot; goals - the station does not need to be accessed, only its room.&lt;br /&gt;
&lt;br /&gt;
If the final or only goal involves &amp;quot;destroying&amp;quot; a certain number of statues, the [[Statues Room|statues room]] must be entered, and timing should not end until the moment the soul of the last statue required appears to exit its respective statue.&lt;br /&gt;
&lt;br /&gt;
If the final or only goal involves being &amp;quot;in an elevator&amp;quot;, timing can end the moment the elevator is used.&lt;br /&gt;
&lt;br /&gt;
Similarly, &amp;quot;[[Maridia Elevator Room|visit Crateria-Maridia elevator]]&amp;quot; requires using the elevator.&lt;br /&gt;
&lt;br /&gt;
If the final or only goal involves defeating a [[Bosses|boss or miniboss]], timing should end the moment the boss or miniboss begins exploding. Regarding Crocomire, timing should instead end the moment that the camera is unlocked after Crocomire has disintegrated in the acid.&lt;br /&gt;
&lt;br /&gt;
If a goal requires an individual to &amp;quot;visit the critters&amp;quot;, they must be brought onto the screen to have been considered visited.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fully explore the Wrecked Ship&amp;quot; means filling in (turning a pink color on the minimap) every map square within the Wrecked Ship. You do not have to fill in squares of the [[West Ocean|rooms outside the actual ship]].&lt;br /&gt;
&lt;br /&gt;
Timing can end for &amp;quot;finish in a [[shinespark]] or [[Crystal Flash]]&amp;quot; the moment the respective technique is activated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Time =&lt;br /&gt;
&lt;br /&gt;
Real time obviously never ceases.&lt;br /&gt;
&lt;br /&gt;
Game time ceases during the following:&lt;br /&gt;
&lt;br /&gt;
* Pause menu&lt;br /&gt;
&lt;br /&gt;
* Room transition&lt;br /&gt;
&lt;br /&gt;
* Message boxes (such as those from item fanfares and refill stations)&lt;br /&gt;
&lt;br /&gt;
* [[Lag]]&lt;br /&gt;
&lt;br /&gt;
* [[Pause Abuse|When Samus is considered dead]] (00 energy)&lt;br /&gt;
&lt;br /&gt;
* Ceres Station cutscene&lt;br /&gt;
&lt;br /&gt;
Game time does not cease during the following:&lt;br /&gt;
&lt;br /&gt;
* Save station&lt;br /&gt;
&lt;br /&gt;
* Refill station &lt;br /&gt;
&lt;br /&gt;
* Gunship&lt;br /&gt;
&lt;br /&gt;
* Elevator (excluding the room transition)&lt;br /&gt;
&lt;br /&gt;
* [[Reserve Tank]] automatic trigger&lt;br /&gt;
&lt;br /&gt;
* While using [[X-Ray Scope]]&lt;br /&gt;
&lt;br /&gt;
* Cutscenes where Samus is still partially in the player's control (ex. stunned after [[Mother Brain|Mother Brain's]] rainbow beam)&lt;br /&gt;
&lt;br /&gt;
The game begins tracking the time for the file when the screen fades into the Ceres Station elevator ride.&lt;br /&gt;
&lt;br /&gt;
The game ends tracking the time for the file the moment the game has fully faded out after Samus's Gunship has departed the exploding Zebes. (approximately 10 seconds and 55 frames after the frame Samus faces forward on the Gunship)&lt;br /&gt;
&lt;br /&gt;
= Version Differences =&lt;br /&gt;
&lt;br /&gt;
There are no differences between the NTSC-U version and the NTSC-J version. Only the PAL version is different.&lt;br /&gt;
&lt;br /&gt;
Different platforms will run Super Metroid at different frame rates.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;250&amp;quot; | Platform&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Frame Rate&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Super Nintendo / Super Famicom / [http://byuu.org/emulation/higan/ bsnes (a.k.a. higan)] || ~60.10&lt;br /&gt;
|-&lt;br /&gt;
| [http://snes9x.ipherswipsite.com/ Snes9x (recent versions)] || ~59.94 || A run that is 1:00:00 long on console/bsnes will be 1:00:09 long on recent versions of Snes9x&lt;br /&gt;
|-&lt;br /&gt;
| Virtual Console (Wii) (480i) || ~59.94 || A run that is 1:00:00 long on console/bsnes will be 1:00:09 long on Virtual Console at this resolution&lt;br /&gt;
|-&lt;br /&gt;
| Virtual Console (Wii) (480p) || ~59.89 || A run that is 1:00:00 long on console/bsnes will be 1:00:12 long on Virtual Console at this resolution&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
On Virtual Console, [[Kraid]] will, on average, emerge at a faster rate than on console. ''Editor's note: After observing Kraid between consoles, I believe this to save at least half a second (again, on average) for Virtual Console players, but exact figures with supporting evidence have never been provided.''&lt;br /&gt;
&lt;br /&gt;
The Wii U Virtual Console and the Nintendo 3DS Virtual Console versions have yet to be investigated for potential differences in lag or processing.&lt;br /&gt;
&lt;br /&gt;
Each platform will handle memory-altering effects such as [[Spacetime Beam|space time beam]] differently.&lt;br /&gt;
&lt;br /&gt;
Similarly, each platform may show differences in terms of the blocks placed within the [[out of bounds]] areas of rooms.&lt;br /&gt;
&lt;br /&gt;
TASVideos has a full list of platform framerates [http://tasvideos.org/PlatformFramerates.html here].&lt;br /&gt;
&lt;br /&gt;
Dotsarecool made a comparison between various different SNES emulators in the spreadsheet linked from [https://www.speedrun.com/smw/thread/8w7yc this thread], with the caveat that the amount of lag shown may not be relevant to Super Metroid.&lt;br /&gt;
&lt;br /&gt;
= SDA Timing =&lt;br /&gt;
&lt;br /&gt;
For full-game categories that start on Ceres, the player gains control of Samus 343 frames after pressing &amp;quot;Start Game&amp;quot;. On the original hardware, this is 5.707 seconds.&lt;br /&gt;
&lt;br /&gt;
This value can also be used to calculate the RTA-equivalent time for a run that starts with the opening cutscene, such as TASes.&lt;/div&gt;</summary>
		<author><name>Liz</name></author>	</entry>

	</feed>