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		<id>https://wiki.supermetroid.run/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tarthoron</id>
		<title>A complete guide to Super Metroid speedrunning - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.supermetroid.run/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tarthoron"/>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/Special:Contributions/Tarthoron"/>
		<updated>2026-04-04T23:39:53Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.29.2</generator>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Main_Page&amp;diff=8681</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Main_Page&amp;diff=8681"/>
				<updated>2024-10-29T04:46:52Z</updated>
		
		<summary type="html">&lt;p&gt;Tarthoron: Added info on Map Rando weekly and monthly races, and removed Rando League Season 4 info, as that finished long ago.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;margin-top:.3em&amp;quot;&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #abcdef&amp;quot;|  &lt;br /&gt;
'''Super Metroid Speedrunning Wiki'''  &lt;br /&gt;
&lt;br /&gt;
Welcome to the one-stop place to learn all about Super Metroid speedrunning. Whether you're just starting out, or have been playing Super Metroid since 1994, there's always something new to learn.&lt;br /&gt;
&lt;br /&gt;
All race functions will take place on [https://www.speedrunslive.com SpeedRunsLive (SRL)] or [https://racetime.gg racetime.gg]. If you would like to participate on SRL, [https://www.speedrunslive.com/rules-faq/faq#whatsrlraces join #supermetroid on the SpeedRunsLive IRC] so you can be present when future functions are scheduled to occur. &lt;br /&gt;
&lt;br /&gt;
If you have an idea for a future function (such as a puzzle), you can discuss it with the community there, as well as on [https://discord.gg/rT2fWZt our Discord server].&lt;br /&gt;
&lt;br /&gt;
Hope to see you off Ceres!&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;margin-top:.3em&amp;quot;&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #abcdef&amp;quot;| &lt;br /&gt;
'''Announcements &amp;amp; Upcoming Events'''&lt;br /&gt;
&lt;br /&gt;
'''Weeklies''' - all times are [https://www.timeanddate.com/time/zones/et Eastern US] time zone (EST/EDT)&lt;br /&gt;
* A community [[Any%]] race will take place every Friday at 9pm, and 11pm. These races take place on [http://www.speedrunslive.com/races/game/supermetroid SRL].&lt;br /&gt;
* A [[Randomizers|Randomizer]] race takes place twice every Saturday at 2:30pm (easier logic) and 5:30pm (harder tricks in logic), organized on the [http://discord.varia.run/ Varia Randomizer discord]. There is also a Weekly Async Race: a new seed every Friday to run anytime in the week.&lt;br /&gt;
* The [https://www.dashrando.net/ DASH Randomizer] also has a Weekly Async Race with a new seed every Thursday to run at your leisure. You can find the weekly seed posted in the [https://discord.gg/f9bTYvUw7Z DASH Randomizer Discord].&lt;br /&gt;
* [https://maprando.com/ Map Rando] has weekly races every Wednesday at 7pm and Saturday at 4pm. There is also a monthly speedrunning seed, in which you run the same seed as often as you want, trying to get your time as low as possible. Join the [https://discord.gg/Gc99YV2ZcB Map Rando Discord] to join the fun.&lt;br /&gt;
&lt;br /&gt;
'''Events'''&lt;br /&gt;
* No major events are currently running.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;margin-top:.3em&amp;quot;&lt;br /&gt;
| width=&amp;quot;25%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #abcdef&amp;quot;| &lt;br /&gt;
:'''Learn to Speedrun'''&lt;br /&gt;
*[[Categories]]&lt;br /&gt;
*[[Timing]]&lt;br /&gt;
*[[Control Schemes]]&lt;br /&gt;
*[[General Movement]]&lt;br /&gt;
*[[Weapon Techniques]]&lt;br /&gt;
*[[Hitbox Manipulation]]&lt;br /&gt;
*[[Exploiting Sprite Animations]]&lt;br /&gt;
*[[Bosses|Boss Fights]]&lt;br /&gt;
*[[Tutorials]]&lt;br /&gt;
*[http://www.deertier.com/ Deer Tier (Leaderboard)]&lt;br /&gt;
*[http://www.speedrun.com/supermetroid Speedrun.com (Leaderboard)]&lt;br /&gt;
*[https://www.speedrun.com/super_metroid_category_extensions Speedrun.com (Category Extensions Leaderboard)]&lt;br /&gt;
*[[Combined Leaderboards|Combined Leaderboard (Deer Tier + Speedrun.com)]]&lt;br /&gt;
| width=&amp;quot;5px&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{|&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;25%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #abcdef&amp;quot;| &lt;br /&gt;
:'''Learn the Game'''  &lt;br /&gt;
*[[Enemies|Enemies &amp;amp; Item Drops]]&lt;br /&gt;
*[[Damage]]&lt;br /&gt;
*[[Damage Sources]]&lt;br /&gt;
*[[List of Rooms]]&lt;br /&gt;
*[[List of Items]]&lt;br /&gt;
*[[Practice Hacks|Infohud Practice Romhack]]&lt;br /&gt;
*[http://crocomi.re/ Strategy Videos]&lt;br /&gt;
*[[ED's stuff|EternisedDragon's Analysis]]&lt;br /&gt;
*[http://drewseph.zophar.net/Kejardon/ Kejardon's Documentation]&lt;br /&gt;
*[http://tasvideos.org/GameResources/SNES/SuperMetroid.html TAS Information]&lt;br /&gt;
*[http://gromba.nl/zebes/ Google Maps (Zebes)]&lt;br /&gt;
*[https://bin0al.github.io/Super_Metroid_World_Map/leaflet.html Updated Interactive Map (Zebes)]&lt;br /&gt;
*[[Complete Map Graph (Template)|Map Graph]]&lt;br /&gt;
| width=&amp;quot;5px&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{|&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;25%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #abcdef&amp;quot;| &lt;br /&gt;
:'''Community'''  &lt;br /&gt;
*[[Tournaments]]&lt;br /&gt;
*[[Record Progression]]&lt;br /&gt;
*[[Timeline of Discoveries]]&lt;br /&gt;
*[[Marathons]]&lt;br /&gt;
*[[Race Hall of Fame]]&lt;br /&gt;
*[[Youtube and Twitch accounts|External Media]]&lt;br /&gt;
*[[Discord|Community Discord Servers]]&lt;br /&gt;
*[[Contact]]&lt;br /&gt;
| width=&amp;quot;5px&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{|&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;25%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #abcdef&amp;quot;| &lt;br /&gt;
:'''Miscellaneous'''  &lt;br /&gt;
*[[Tool Assisted Speedruns]]&lt;br /&gt;
*[https://metroidconstruction.com/ Hacks &amp;amp; Remakes]&lt;br /&gt;
*[[Randomizers]]&lt;br /&gt;
*[http://www.metroid2002.com/3/ Metroid 2002]&lt;br /&gt;
*[[Video Layouts|SM Video Layouts]]&lt;br /&gt;
*[https://www.gamefaqs.com/snes/588741-super-metroid/faqs/44179 Pro Action Replay Codes]&lt;br /&gt;
*[[Deer Force]]&lt;br /&gt;
*[[Add your potential SM Projects TODO-List here]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tarthoron</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Any_percent&amp;diff=7744</id>
		<title>Any percent</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Any_percent&amp;diff=7744"/>
				<updated>2023-11-23T18:35:22Z</updated>
		
		<summary type="html">&lt;p&gt;Tarthoron: Redirected page to Any%&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Any%]]&lt;/div&gt;</summary>
		<author><name>Tarthoron</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=West_Tunnel&amp;diff=7662</id>
		<title>West Tunnel</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=West_Tunnel&amp;diff=7662"/>
				<updated>2023-10-08T18:12:42Z</updated>
		
		<summary type="html">&lt;p&gt;Tarthoron: Redirected page to West Glass Tube Tunnel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[West Glass Tube Tunnel]]&lt;/div&gt;</summary>
		<author><name>Tarthoron</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=West_Glass_Tube_Tunnel&amp;diff=7661</id>
		<title>West Glass Tube Tunnel</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=West_Glass_Tube_Tunnel&amp;diff=7661"/>
				<updated>2023-10-08T18:11:17Z</updated>
		
		<summary type="html">&lt;p&gt;Tarthoron: Merge West_Tunnel and West_Glass_Tube_Tunnel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adjacent rooms&lt;br /&gt;
|west=[[Below Spazer]]&lt;br /&gt;
|east=[[Glass Tunnel]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:WestTunnel.png|x300px]]&lt;br /&gt;
[[File:West_Glass_Tube_Tunnel.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Rooms in Maridia]]&lt;/div&gt;</summary>
		<author><name>Tarthoron</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Green_Brinstar_Main_Shaft_/_Etecoon_Room&amp;diff=6954</id>
		<title>Green Brinstar Main Shaft / Etecoon Room</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Green_Brinstar_Main_Shaft_/_Etecoon_Room&amp;diff=6954"/>
				<updated>2023-04-13T23:26:30Z</updated>
		
		<summary type="html">&lt;p&gt;Tarthoron: Redirected page to Green Brinstar Main Shaft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Green_Brinstar_Main_Shaft]]&lt;/div&gt;</summary>
		<author><name>Tarthoron</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=List_of_rooms&amp;diff=6265</id>
		<title>List of rooms</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=List_of_rooms&amp;diff=6265"/>
				<updated>2022-06-13T20:57:28Z</updated>
		
		<summary type="html">&lt;p&gt;Tarthoron: /* Lower Entrance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Ceres Station=&lt;br /&gt;
(these are placeholder names)&lt;br /&gt;
*[[Ceres Elevator Room]]&lt;br /&gt;
*[[Falling Tile Room]]&lt;br /&gt;
*[[Magnet Stairs Room]]&lt;br /&gt;
*[[Dead Scientist Room]]&lt;br /&gt;
*[[58 Escape]]&lt;br /&gt;
*[[Ceres Ridley's Room]]&lt;br /&gt;
&lt;br /&gt;
=Crateria=&lt;br /&gt;
*[[Lake]] aka [[The Moat]]&lt;br /&gt;
==West of the Lake==&lt;br /&gt;
*[[Landing Site]]&lt;br /&gt;
*[[Crateria Tube]]&lt;br /&gt;
*[[Parlor and Alcatraz]]&lt;br /&gt;
*[[Climb]]&lt;br /&gt;
*[[Pit Room]]&lt;br /&gt;
*[[Flyway]]&lt;br /&gt;
*[[Pre-Map Flyway]]&lt;br /&gt;
*[[Crateria Map Room]]&lt;br /&gt;
*[[Crateria Save Room]]&lt;br /&gt;
*[[The Final Missile]]&lt;br /&gt;
*[[Final Missile Bombway]]&lt;br /&gt;
*[[Bomb Torizo Room]]&lt;br /&gt;
*[[Terminator Room]]&lt;br /&gt;
*[[Green Pirates Shaft]]&lt;br /&gt;
*[[Lower Mushrooms]]&lt;br /&gt;
*[[Green Brinstar Elevator Room]]&lt;br /&gt;
*[[Crateria Kihunter Room]]&lt;br /&gt;
*[[Red Brinstar Elevator Room]]&lt;br /&gt;
*[[Statues Hallway]]&lt;br /&gt;
*[[Statues Room]]&lt;br /&gt;
*[[Crateria Power Bomb Room]]&lt;br /&gt;
*[[Crateria Super Room]]&lt;br /&gt;
===Gauntlet===&lt;br /&gt;
*[[Gauntlet Entrance]]&lt;br /&gt;
*[[Gauntlet Energy Tank Room]]&lt;br /&gt;
&lt;br /&gt;
==East of the Lake==&lt;br /&gt;
*[[West Ocean]]&lt;br /&gt;
*[[Bowling Alley Path]]&lt;br /&gt;
===Forgotten Highway===&lt;br /&gt;
*[[East Ocean]]&lt;br /&gt;
*[[Forgotten Highway Kago Room]]&lt;br /&gt;
*[[Crab Maze]]&lt;br /&gt;
*[[Forgotten Highway Elevator]]&lt;br /&gt;
=Brinstar=&lt;br /&gt;
== Blue ==&lt;br /&gt;
* [[Morph Ball Room]]&lt;br /&gt;
* [[Construction Zone]]&lt;br /&gt;
* [[First Missile Room]]&lt;br /&gt;
* [[Blue Brinstar Energy Tank Room]]&lt;br /&gt;
* [[Blue Brinstar Boulder Room]]&lt;br /&gt;
* [[Blue Brinstar Double Missile Room]]&lt;br /&gt;
&lt;br /&gt;
==Green==&lt;br /&gt;
===West===&lt;br /&gt;
&lt;br /&gt;
* [[Green Brinstar Main Shaft]]&lt;br /&gt;
* [[Early Supers Room]]&lt;br /&gt;
* [[Brinstar Reserve Tank Room]]&lt;br /&gt;
* [[Brinstar Pre-Map Room]]&lt;br /&gt;
* [[Brinstar Map Room]]&lt;br /&gt;
* [[Green Brinstar Fireflea Room]]&lt;br /&gt;
* [[Green Brinstar Beetom Room]]&lt;br /&gt;
* [[Etecoon Energy Tank Room]]&lt;br /&gt;
* [[Etecoon Super Room]]&lt;br /&gt;
* [[Etecoon Room]]&lt;br /&gt;
&lt;br /&gt;
===East===&lt;br /&gt;
*[[Green Hill Zone]]&lt;br /&gt;
*[[Noob Bridge]] aka [[A Bridge Too Far]]&lt;br /&gt;
*[[Spore Spawn Kihunter Room]]&lt;br /&gt;
*[[Spore Spawn Room]]&lt;br /&gt;
&lt;br /&gt;
== Pink ==&lt;br /&gt;
&lt;br /&gt;
* [[Dachora Room]]&lt;br /&gt;
* [[Big Pink]]&lt;br /&gt;
* [[Pink Brinstar Power Bomb Room]]&lt;br /&gt;
* [[Pink Brinstar Hopper Room]]&lt;br /&gt;
* [[Hoptank Room]]&lt;br /&gt;
* [[Spore Spawn Super Room]]&lt;br /&gt;
* [[Spore Spawn Farming Room]]&lt;br /&gt;
* [[Waterway Energy Tank Room]]&lt;br /&gt;
&lt;br /&gt;
== Red ==&lt;br /&gt;
* [[Red Tower]]&lt;br /&gt;
* [[Red Brinstar Fireflea Room]]&lt;br /&gt;
* [[X-Ray Scope Room]]&lt;br /&gt;
* [[Bat Room]]&lt;br /&gt;
* [[Below Spazer]]&lt;br /&gt;
* [[Spazer Room]]&lt;br /&gt;
* [[West Tunnel]] (actually part of Maridia)&lt;br /&gt;
* [[East Tunnel]] (actually part of Maridia)&lt;br /&gt;
* [[Hellway]]&lt;br /&gt;
* [[Caterpillar Room]]&lt;br /&gt;
* [[Alpha Power Bomb Room]]&lt;br /&gt;
* [[Beta Power Bomb Room]]&lt;br /&gt;
&lt;br /&gt;
== Warehouse ==&lt;br /&gt;
&lt;br /&gt;
Also known as '''Kraid's Lair'''.&lt;br /&gt;
&lt;br /&gt;
* [[Warehouse Entrance]]&lt;br /&gt;
* [[Warehouse Zeela Room]]&lt;br /&gt;
* [[Warehouse Energy Tank Room]]&lt;br /&gt;
* [[Warehouse Kihunter Room]]&lt;br /&gt;
* [[Baby Kraid Room]]&lt;br /&gt;
* [[Kraid Eye Door Room]]&lt;br /&gt;
* [[Kraid Room]]&lt;br /&gt;
* [[Varia Suit Room]]&lt;br /&gt;
&lt;br /&gt;
=Norfair=&lt;br /&gt;
== Upper ==&lt;br /&gt;
* [[Business Center]]&lt;br /&gt;
* [[Norfair Map Room]]&lt;br /&gt;
* [[Hi Jump Energy Tank Room]]&lt;br /&gt;
* [[Hi Jump Boots Room]]&lt;br /&gt;
* [[Cathedral Entrance]]&lt;br /&gt;
* [[Cathedral]]&lt;br /&gt;
* [[Rising Tide]]&lt;br /&gt;
* [[Frog Speedway]]&lt;br /&gt;
* [[Upper Norfair Farming Room]]&lt;br /&gt;
* [[Purple Shaft]]&lt;br /&gt;
* [[Purple Farming Room]]&lt;br /&gt;
* [[Frog Savestation]]&lt;br /&gt;
&lt;br /&gt;
=== Green Bubbles ===&lt;br /&gt;
&lt;br /&gt;
* [[Bubble Mountain]]&lt;br /&gt;
* [[Green Bubbles Missile Room]]&lt;br /&gt;
* [[Norfair Reserve Tank Room]]&lt;br /&gt;
* [[Bat Cave]]&lt;br /&gt;
* [[Speed Booster Hall]]&lt;br /&gt;
* [[Speed Booster Room]]&lt;br /&gt;
&lt;br /&gt;
=== Wave Beam Section ===&lt;br /&gt;
&lt;br /&gt;
* [[Single Chamber]]&lt;br /&gt;
* [[Double Chamber]]&lt;br /&gt;
* [[Wave Beam Room]]&lt;br /&gt;
&lt;br /&gt;
=== Ice Beam Section ===&lt;br /&gt;
&lt;br /&gt;
* [[Ice Beam Gate Room]]&lt;br /&gt;
* [[Ice Beam Acid Room]]&lt;br /&gt;
* [[Ice Beam Snake Room]]&lt;br /&gt;
* [[Ice Beam Room]]&lt;br /&gt;
* [[Ice Beam Tutorial Room]]&lt;br /&gt;
* [[Crumble Shaft]]&lt;br /&gt;
&lt;br /&gt;
=== Lower Entrance ===&lt;br /&gt;
&lt;br /&gt;
* [[Nutella Refill]]&lt;br /&gt;
* [[Spiky Acid Snakes Tunnel]]&lt;br /&gt;
* [[Purple Shaft]]&lt;br /&gt;
* [[Magdollite Tunnel]]&lt;br /&gt;
* [[Kronic Boost Room]]&lt;br /&gt;
* [[Lava Dive Room]]&lt;br /&gt;
* [[Volcano Room]]&lt;br /&gt;
* [[Spiky Platforms Tunnel]]&lt;br /&gt;
&lt;br /&gt;
=== Crocomire Section ===&lt;br /&gt;
&lt;br /&gt;
* [[Red Pirate Shaft]]&lt;br /&gt;
* [[Acid Snakes Tunnel]]&lt;br /&gt;
* [[Crocomire Speedway]]&lt;br /&gt;
* [[Crocomire Escape]]&lt;br /&gt;
* [[Crocomire's Room]]&lt;br /&gt;
* [[Post Crocomire Farming Room]]&lt;br /&gt;
* [[Post Crocomire Power Bomb Room]]&lt;br /&gt;
* [[Post Crocomire Shaft]]&lt;br /&gt;
* [[Post Crocomire Missile Room]]&lt;br /&gt;
* [[Post Crocomire Jump Room]]&lt;br /&gt;
* [[Grapple Beam Room]]&lt;br /&gt;
* [[Grapple Tutorial Room 1]]&lt;br /&gt;
* [[Grapple Tutorial Room 2]]&lt;br /&gt;
* [[Grapple Tutorial Room 3]]&lt;br /&gt;
* [[Crocomire Save Room]]&lt;br /&gt;
&lt;br /&gt;
== Lower ==&lt;br /&gt;
&lt;br /&gt;
Also known as '''Ridley's Lair'''.&lt;br /&gt;
&lt;br /&gt;
* [[Main Hall]]&lt;br /&gt;
* [[Fast Pillars Setup Room]]&lt;br /&gt;
* [[Pillar Room]]&lt;br /&gt;
* [[The Worst Room In The Game]]&lt;br /&gt;
* [[Amphitheatre]]&lt;br /&gt;
* [[Red Kihunter Shaft]]&lt;br /&gt;
* [[Wasteland]]&lt;br /&gt;
* [[Metal Pirates Room]]&lt;br /&gt;
* [[Plowerhouse Room]]&lt;br /&gt;
* [[Lower Norfair Farming Room]]&lt;br /&gt;
* [[Ridley's Room]]&lt;br /&gt;
* [[Ridley Tank Room]]&lt;br /&gt;
* [[Mickey Mouse Room]]&lt;br /&gt;
&lt;br /&gt;
=== Escape ===&lt;br /&gt;
&lt;br /&gt;
* [[Lower Norfair Fireflea Room]]&lt;br /&gt;
* [[Lower Norfair Spring Ball Maze Room]]&lt;br /&gt;
* [[Lower Norfair Escape Power Bomb Room]]&lt;br /&gt;
* [[Three Musketeers' Room]]&lt;br /&gt;
&lt;br /&gt;
=== Golden Torizo Section ===&lt;br /&gt;
&lt;br /&gt;
* [[Acid Statue Room]]&lt;br /&gt;
* [[Golden Torizo's Room]]&lt;br /&gt;
* [[Screw Attack Room]]&lt;br /&gt;
* [[Golden Torizo Energy Recharge]]&lt;br /&gt;
* [[Fast Ripper Room]]&lt;br /&gt;
&lt;br /&gt;
= Wrecked Ship =&lt;br /&gt;
* [[Wrecked Ship Entrance]]&lt;br /&gt;
* [[Wrecked Ship Main Shaft]]&lt;br /&gt;
* [[Basement]]&lt;br /&gt;
* [[Wrecked Ship Map Room]]&lt;br /&gt;
* [[Phantoon's Room]]&lt;br /&gt;
* [[Wrecked Ship West Super Room]]&lt;br /&gt;
* [[Attic]]&lt;br /&gt;
* [[Bowling Alley]]&lt;br /&gt;
* [[Gravity Suit Room]]&lt;br /&gt;
* [[Wrecked Ship East Super Room]]&lt;br /&gt;
* [[Sponge Bath]]&lt;br /&gt;
* [[Spiky Death Room]]&lt;br /&gt;
* [[Electric Death Room]]&lt;br /&gt;
* [[Wrecked Ship Energy Tank Room]]&lt;br /&gt;
* [[Assembly Line]]&lt;br /&gt;
* [[Wrecked Ship Save Room]]&lt;br /&gt;
&lt;br /&gt;
= Maridia =&lt;br /&gt;
&lt;br /&gt;
== West ==&lt;br /&gt;
&lt;br /&gt;
Also known as '''Lower Maridia'''.&lt;br /&gt;
&lt;br /&gt;
* [[West Glass Tube Tunnel]]&lt;br /&gt;
* [[Glass Tunnel]]&lt;br /&gt;
* [[Glass Tunnel Save Room]]&lt;br /&gt;
* [[Main Street]]&lt;br /&gt;
* [[Fish Tank]]&lt;br /&gt;
* [[Mt. Everest]]&lt;br /&gt;
* [[Crab Shaft]]&lt;br /&gt;
* [[Crab Tunnel]]&lt;br /&gt;
* [[Red Fish Room]]&lt;br /&gt;
* [[Mama Turtle Room]]&lt;br /&gt;
* [[Pseudo Plasma Spark Room]]&lt;br /&gt;
* [[Northwest Maridia Bug Room]]&lt;br /&gt;
* [[Watering Hole]]&lt;br /&gt;
&lt;br /&gt;
== East ==&lt;br /&gt;
&lt;br /&gt;
Also known as '''Upper Maridia'''.&lt;br /&gt;
&lt;br /&gt;
* [[Aqueduct Save Room]]&lt;br /&gt;
* [[Aqueduct]]&lt;br /&gt;
* [[Botwoon Hallway]]&lt;br /&gt;
* [[Botwoon's Room]]&lt;br /&gt;
* [[Botwoon Energy Tank Room]]&lt;br /&gt;
* [[Halfie Climb Room]]&lt;br /&gt;
* [[Maridia Missile Refill Room]]&lt;br /&gt;
* [[Colosseum]]&lt;br /&gt;
* [[Draygon Save Room]]&lt;br /&gt;
* [[Maridia Health Refill Room]]&lt;br /&gt;
* [[The Precious Room]]&lt;br /&gt;
* [[Draygon's Room]]&lt;br /&gt;
* [[Space Jump Room]]&lt;br /&gt;
* [[West Cactus Alley Room]]&lt;br /&gt;
* [[East Cactus Alley Room]]&lt;br /&gt;
* [[Plasma Spark Room]]&lt;br /&gt;
* [[Oasis]]&lt;br /&gt;
* [[West Sand Hall]]&lt;br /&gt;
* [[Boyon Gate Hall]]&lt;br /&gt;
* [[Crab Hole]]&lt;br /&gt;
* [[West Sand Hall Tunnel]]&lt;br /&gt;
* [[Maridia Map Room]]&lt;br /&gt;
* [[Botwoon Quicksand Room]]&lt;br /&gt;
* [[Below Botwoon Energy Tank]]&lt;br /&gt;
* [[West Aqueduct Quicksand Room]]&lt;br /&gt;
* [[East Aqueduct Quicksand Room]]&lt;br /&gt;
* [[East Sand Hole]]&lt;br /&gt;
* [[West Sand Hole]]&lt;br /&gt;
* [[East Sand Hall]]&lt;br /&gt;
* [[Bug Sand Hole]]&lt;br /&gt;
* [[Plasma Beach Quicksand Room]]&lt;br /&gt;
* [[Butterfly Room]]&lt;br /&gt;
* [[Thread The Needle Room]]&lt;br /&gt;
* [[Maridia Elevator Room]]&lt;br /&gt;
* [[Forgotten Highway Save Room]]&lt;br /&gt;
&lt;br /&gt;
=== Plasma Section ===&lt;br /&gt;
&lt;br /&gt;
* [[Plasma Climb]] aka [[Kassiuz Room]]&lt;br /&gt;
* [[Plasma Tutorial Room]]&lt;br /&gt;
* [[Plasma Room]]&lt;br /&gt;
&lt;br /&gt;
=== Spring Ball Section ===&lt;br /&gt;
&lt;br /&gt;
* [[Pants Room]]&lt;br /&gt;
* [[East Pants Room]]&lt;br /&gt;
* [[Shaktool Room]]&lt;br /&gt;
* [[Spring Ball Room]]&lt;br /&gt;
&lt;br /&gt;
= Tourian =&lt;br /&gt;
* [[Tourian First Room]]&lt;br /&gt;
* [[Upper Tourian Save Room]]&lt;br /&gt;
* [[Metroid Room 1]]&lt;br /&gt;
* [[Metroid Room 2]]&lt;br /&gt;
* [[Metroid Room 3]]&lt;br /&gt;
* [[Metroid Room 4]]&lt;br /&gt;
* [[Blue Hopper Room]]&lt;br /&gt;
* [[Dust Torizo Room]]&lt;br /&gt;
* [[Big Boy Room]]&lt;br /&gt;
* [[Seaweed Room]]&lt;br /&gt;
* [[Tourian Recharge Room]]&lt;br /&gt;
* [[Tourian Eye Door Room]]&lt;br /&gt;
* [[Rinka Shaft]]&lt;br /&gt;
* [[Lower Tourian Save Room]]&lt;br /&gt;
* [[Mother Brain Room]]&lt;br /&gt;
* [[Tourian Escape Room 1]]&lt;br /&gt;
* [[Tourian Escape Room 2]]&lt;br /&gt;
* [[Tourian Escape Room 3]]&lt;br /&gt;
* [[Tourian Escape Room 4]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
* [[List of rooms by SMILE ID]]&lt;/div&gt;</summary>
		<author><name>Tarthoron</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Horizontal_Speed&amp;diff=5786</id>
		<title>Horizontal Speed</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Horizontal_Speed&amp;diff=5786"/>
				<updated>2022-01-11T19:58:31Z</updated>
		
		<summary type="html">&lt;p&gt;Tarthoron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
The dash value is added towards the momentum value to create the speed value. The speed value indicates how many pixels per frame Samus will move.&lt;br /&gt;
&lt;br /&gt;
Here's an example referencing information below: Assuming a dash value of 0, the horizontal speed of a normal jump on NTSC is 1.25 pixels per frame. &lt;br /&gt;
&lt;br /&gt;
An [[Arm Pumping|armpump]] will shift Samus forward one pixel.&lt;br /&gt;
&lt;br /&gt;
In summation, Samus's total speed in pixels per frame = dash value + momentum value + armpump value (if it applies - 1 if it does, 0 if it does not).&lt;br /&gt;
&lt;br /&gt;
== Dash ==&lt;br /&gt;
&lt;br /&gt;
'''NTSC'''&lt;br /&gt;
&lt;br /&gt;
The maximum dash value without [[Speed Booster]] equipped is 2.&lt;br /&gt;
&lt;br /&gt;
The maximum dash value with Speed Booster equipped is 7.&lt;br /&gt;
&lt;br /&gt;
4096 subpixels (0.0625 pixels) are added to the dash value for every frame dash is held.&lt;br /&gt;
&lt;br /&gt;
Without Speed Booster, it takes 32 frames to gain full dash amount. This is a little over 7 Tiles (No Slopes).&lt;br /&gt;
&lt;br /&gt;
With Speed Booster, it takes 112 frames to gain full dash amount. This is a little over 37 Tiles (No Slopes).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''PAL'''&lt;br /&gt;
&lt;br /&gt;
The maximum dash value without Speed Booster equipped is 2.26112.&lt;br /&gt;
&lt;br /&gt;
The maximum dash value with Speed Booster equipped is 8.&lt;br /&gt;
&lt;br /&gt;
5120 subpixels (0.078125 pixels) are added to the dash value for every frame dash is held.&lt;br /&gt;
&lt;br /&gt;
Without Speed Booster, it takes 31 frames to gain full dash amount.&lt;br /&gt;
&lt;br /&gt;
With Speed Booster, it takes 103 frames to gain full dash amount.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Both'''&lt;br /&gt;
&lt;br /&gt;
It is possible to maintain the dash value for all types of momentum except for turnaround and moonwalk ([[Tool Assisted Speedruns|tool-assisted]] only).&lt;br /&gt;
&lt;br /&gt;
The dash value is immediately reset if Samus becomes submerged in sand, or submerged in lava with Speed Booster equipped. The dash value cannot be increased in quicksand nor with Speed Booster equipped in lava. The dash value can be increased in lava if Samus has [[Gravity Suit]] equipped without Speed Booster equipped.&lt;br /&gt;
&lt;br /&gt;
== Momentum ==&lt;br /&gt;
&lt;br /&gt;
The momentum values can be read as both the amount of pixels Samus moves per frame (assuming a dash value of 0), and as &amp;quot;pixels.subpixels.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The maximum amount of subpixels is 65536. You simply divide the decimal (subpixel) amount by 65536 to find the fraction of pixels involved.&lt;br /&gt;
&lt;br /&gt;
Excluding moonwalk, all of these values are different (including [[Shinespark|shinespark]]) if Samus is underwater without Gravity Suit equipped.&lt;br /&gt;
&lt;br /&gt;
All animations are twice as long when they take place underwater without Gravity Suit equipped.&lt;br /&gt;
&lt;br /&gt;
Momentum is forced to decrease to 0 if Samus performs a turnaround, or if Samus runs forward and then forward is released. The latter is the reason &amp;quot;[[Short Charge#Stutter Step|stuttering]]&amp;quot; works, and is the reason why, with tools, the dash amount can be increased in a shorter distance than what is humanly possible.&lt;br /&gt;
&lt;br /&gt;
Morphing and unmorphing animations ignore the momentum value and only utilize the dash value.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ramp&amp;quot; means the amount of frames the source of momentum takes to reach the amount listed in the column, which is its standard amount. Technically, all sources could have a 'minimum' amount of 0, and a variable 'maximum' amount if they have oscillating values.&lt;br /&gt;
&lt;br /&gt;
All ramp amounts assume that Samus's starting momentum is 0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''NTSC'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; cellpadding=&amp;quot;20&amp;quot;&lt;br /&gt;
 |-&lt;br /&gt;
 ! Movement !! Amount !! Ramp !! Notes&lt;br /&gt;
 |-&lt;br /&gt;
 | Walking || 2.49152 || 12 || This value + dash value = running speed; when momentum value bypasses 2 during the ramp-up, the momentum value will immediately jump to 2.49152&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Morphing Ball]] || 3.16384 || 5 || This value + dash value = &amp;quot;[[Mockball|mockball]]&amp;quot; speed; increases by 0.49152 per frame and upon reaching 3.49152, immediately drops to 3.16384&lt;br /&gt;
 |-&lt;br /&gt;
 | Jump || 1.16384 || 2 || Same values apply if performing a controllable [[Spring Ball]] jump&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Spinjump]] || 1.24576 || 2 || It is faster to stay in spin for as long as possible before breaking spin to perform actions (such as mockballs)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Bomb Jump|Bomb jump]] || 3 || 16 || Dash can be applied if speed is being maintained when the bomb jump is performed&lt;br /&gt;
 |-&lt;br /&gt;
 | Falling || 1.24576 || 2 || Oscillates between 1 and 1.49152; same values apply if morphed, performing a [[Hitbox Manipulation#Downback|downback]], or performing an uncontrollable [[Spring Ball]] jump&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Damage boosting|Damage boost]] || 5.24576 || 8 || Oscillates between 5 and 5.49152; dash can be applied if speed is being maintained (&amp;quot;speedkeep&amp;quot;) when the damage boost is performed&lt;br /&gt;
 |-&lt;br /&gt;
 | Knockback || 5 || 4 || &lt;br /&gt;
 |-&lt;br /&gt;
 | Turnaround || 0.24576 || 1 || Oscillates between 0 and 0.49152&lt;br /&gt;
 |-&lt;br /&gt;
 | Moonwalk || 0.32768 || 1 || &lt;br /&gt;
 |-&lt;br /&gt;
 | [[Shinespark]] || 15 || 64 || Starts at 8, then takes 64 frames to accelerate to 15, at a constant rate of 0.109375 pixels/frame.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''NTSC (underwater without Gravity Suit equipped)'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; cellpadding=&amp;quot;20&amp;quot;&lt;br /&gt;
 |-&lt;br /&gt;
 ! Movement !! Amount !! Ramp !! Notes&lt;br /&gt;
 |-&lt;br /&gt;
 | Walking || ? || ? || &lt;br /&gt;
 |-&lt;br /&gt;
 | [[Morphing Ball]] || 2.49152 || ? || &lt;br /&gt;
 |-&lt;br /&gt;
 | Jump || 1.16384 || ? || Same values apply if performing a controllable [[Spring Ball]] jump&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Spinjump]] || 1.24576 || ? || &lt;br /&gt;
 |-&lt;br /&gt;
 | Falling || 1.24576 || ? || Same values applies if performing a [[Hitbox Manipulation#Downback|downback]] or performing an uncontrollable [[Spring Ball]] jump&lt;br /&gt;
 |-&lt;br /&gt;
 | Falling (morphed) || 1.32768 || ? || &lt;br /&gt;
 |-&lt;br /&gt;
 | [[Damage boosting|Damage boost]] || 0.32768 || ? || &lt;br /&gt;
 |-&lt;br /&gt;
 | Knockback || 5 || 4 || &lt;br /&gt;
 |-&lt;br /&gt;
 | Turnaround || 0.24576 || 1 || Oscillates between 0 and 0.49152&lt;br /&gt;
 |-&lt;br /&gt;
 | Moonwalk || 0.32768 || 1 || &lt;br /&gt;
 |-&lt;br /&gt;
 | [[Shinespark]] || 15 || 224 || Starts at 8, then takes 224 frames to accelerate to 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''PAL'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; cellpadding=&amp;quot;20&amp;quot;&lt;br /&gt;
 |-&lt;br /&gt;
 ! Movement !! Amount !! Ramp !! Notes&lt;br /&gt;
 |-&lt;br /&gt;
 | Walking || 3.19456 || 15 || This value + dash value = running speed&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Morphing Ball]] || 3.58880 || 5 || This value + dash value = &amp;quot;[[Mockball|mockball]]&amp;quot; speed&lt;br /&gt;
 |-&lt;br /&gt;
 | Falling || 1.32768 || 2 || Same values apply if performing a jump, a controllable [[Spring Ball]] jump, or falling (including [[Hitbox Manipulation#Downback|downback]])&lt;br /&gt;
 |-&lt;br /&gt;
 | Falling (morphed) || 1.13056 || 2 || Same values apply if performing an uncontrollable [[Spring Ball]] jump&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Spinjump]] || 1.42496 || 2 || It is faster to stay in spin for as long as possible before breaking spin to perform actions (such as mockballs)&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Bomb Jump|Bomb jump]] || 3.39168 || 17 || Dash can be applied if speed is being maintained when the bomb jump is performed&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Damage boosting|Damage boost]] || 6.29440 || 8 || Oscillates between 6 and 6.58880; dash can be applied if speed is being maintained (&amp;quot;speedkeep&amp;quot;) when the damage boost is performed&lt;br /&gt;
 |-&lt;br /&gt;
 | Turnaround || 0.29440 || 1 || Oscillates between 0 and 0.58880&lt;br /&gt;
 |-&lt;br /&gt;
 | Moonwalk || 0.39168 || 1 || &lt;br /&gt;
 |-&lt;br /&gt;
 | [[Shinespark]] || 15 || 45 || Starts at 8, then takes 45 frames to accelerate to 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Slopes ==&lt;br /&gt;
&lt;br /&gt;
Slopes apply a multiplier to reduce Samus' speed as she travels over them, either 75% or 50%.&lt;br /&gt;
&lt;br /&gt;
To avoid this, you can use a technique called Slopekiller, which will cancel out the multiplier. Although it's possible for humans to do this, it's considered TAS-only because it requires frame-perfect inputs and pixel-perfect positioning.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|M9KoHCHb0EA}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[General Movement]]&lt;br /&gt;
* [[Vertical Speed]]&lt;/div&gt;</summary>
		<author><name>Tarthoron</name></author>	</entry>

	</feed>