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		<id>https://wiki.supermetroid.run/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Taw</id>
		<title>A complete guide to Super Metroid speedrunning - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.supermetroid.run/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Taw"/>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/Special:Contributions/Taw"/>
		<updated>2026-04-04T16:09:37Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Metroid_Room_4&amp;diff=8508</id>
		<title>Metroid Room 4</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Metroid_Room_4&amp;diff=8508"/>
				<updated>2024-08-08T21:32:59Z</updated>
		
		<summary type="html">&lt;p&gt;Taw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|zone = Tourian&lt;br /&gt;
|theme = Tourian&lt;br /&gt;
}}&lt;br /&gt;
{{Adjacent rooms&lt;br /&gt;
|west=[[Metroid Room 3]]&lt;br /&gt;
|south=[[Blue Hopper Room]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:MetroidRoom4.png|x500px]]&lt;br /&gt;
&lt;br /&gt;
Room state 1&lt;br /&gt;
&lt;br /&gt;
[[File:Metroid_room_4%2C_state_1.png|x500px]]&lt;br /&gt;
&lt;br /&gt;
Room state 2&lt;br /&gt;
&lt;br /&gt;
[[File:Metroid_room_4%2C_state_2.png|x500px]]&lt;br /&gt;
&lt;br /&gt;
This room is also known as Judgment. In many categories, these metroids are the last time you can get the drops you need in order to have enough ammo to continue a run. &amp;quot;Judgment&amp;quot; refers to the RNG gods judging whether your run is worthy of the drops.&lt;br /&gt;
&lt;br /&gt;
== Late Game ==&lt;br /&gt;
&lt;br /&gt;
With the exception of high-ammo categories like [[100%]] and [[GT Classic]], most runners will group this last room to conserve Super Missiles in the hopes of having enough for [[Mother Brain]]'s first phase. This is most commonly done by running off the top platform, hugging the wall and running left off the second platform, soft-morphing as you land, then rolling under the third Metroid before unmorphing.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|NZr7SDZZuT4}}&lt;br /&gt;
&lt;br /&gt;
Freezing the first [[Rinka]] as it spawns will prevent it from interfering with Samus at the bottom of the room, helps set up the other Rinkas to do the damage boost through the doorway, and will reduce lag going through the door transition if the damage boost is not used.&lt;br /&gt;
&lt;br /&gt;
Especially in a race setting or Low% run, runners who are low on ammo when they reach this room will often kill the first two metroids, then see if they got drops good enough to continue, and reset the room if not. The metroids in each room will respawn as long as at least one was still alive upon leaving the room.&lt;br /&gt;
&lt;br /&gt;
Some runners opt to use the above-mentioned Rinka [[damage boost]] if they enter this room low on health since it only costs 10hp. If health is not a consideration, runners will still often choose the Rinka Boost if they use Missiles on the Metroids due to ammo concerns.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|eDaD8SSsBsQ}}&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
&lt;br /&gt;
* [[Metroid]]&lt;/div&gt;</summary>
		<author><name>Taw</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Metroid_Room_4&amp;diff=8507</id>
		<title>Metroid Room 4</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Metroid_Room_4&amp;diff=8507"/>
				<updated>2024-08-08T21:32:39Z</updated>
		
		<summary type="html">&lt;p&gt;Taw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|zone = Tourian&lt;br /&gt;
|theme = Tourian&lt;br /&gt;
}}&lt;br /&gt;
{{Adjacent rooms&lt;br /&gt;
|west=[[Metroid Room 3]]&lt;br /&gt;
|south=[[Blue Hopper Room]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:MetroidRoom4.png|x500px]]&lt;br /&gt;
&lt;br /&gt;
Room state 1&lt;br /&gt;
&lt;br /&gt;
[[File:Metroid_room_4%2C_state_1.png|x500px]]&lt;br /&gt;
&lt;br /&gt;
Room state 2&lt;br /&gt;
&lt;br /&gt;
[[File:Metroid_room_4%2C_state_2.png|x500px]]&lt;br /&gt;
&lt;br /&gt;
This room is also known as Judgment. In many categories, these metroids are the last time you can get the drops you need in order to have enough ammo to continue a run. &amp;quot;Judgement&amp;quot; refers to the RNG gods judging whether your run is worthy of the drops.&lt;br /&gt;
&lt;br /&gt;
== Late Game ==&lt;br /&gt;
&lt;br /&gt;
With the exception of high-ammo categories like [[100%]] and [[GT Classic]], most runners will group this last room to conserve Super Missiles in the hopes of having enough for [[Mother Brain]]'s first phase. This is most commonly done by running off the top platform, hugging the wall and running left off the second platform, soft-morphing as you land, then rolling under the third Metroid before unmorphing.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|NZr7SDZZuT4}}&lt;br /&gt;
&lt;br /&gt;
Freezing the first [[Rinka]] as it spawns will prevent it from interfering with Samus at the bottom of the room, helps set up the other Rinkas to do the damage boost through the doorway, and will reduce lag going through the door transition if the damage boost is not used.&lt;br /&gt;
&lt;br /&gt;
Especially in a race setting or Low% run, runners who are low on ammo when they reach this room will often kill the first two metroids, then see if they got drops good enough to continue, and reset the room if not. The metroids in each room will respawn as long as at least one was still alive upon leaving the room.&lt;br /&gt;
&lt;br /&gt;
Some runners opt to use the above-mentioned Rinka [[damage boost]] if they enter this room low on health since it only costs 10hp. If health is not a consideration, runners will still often choose the Rinka Boost if they use Missiles on the Metroids due to ammo concerns.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|eDaD8SSsBsQ}}&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
&lt;br /&gt;
* [[Metroid]]&lt;/div&gt;</summary>
		<author><name>Taw</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Metroid_Room_3&amp;diff=8506</id>
		<title>Metroid Room 3</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Metroid_Room_3&amp;diff=8506"/>
				<updated>2024-08-08T21:26:59Z</updated>
		
		<summary type="html">&lt;p&gt;Taw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|zone = Tourian&lt;br /&gt;
|theme = Tourian&lt;br /&gt;
}}&lt;br /&gt;
{{Adjacent rooms&lt;br /&gt;
|west=[[Metroid Room 2]]&lt;br /&gt;
|east=[[Metroid Room 4]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:MetroidRoom3.png|x200px]]&lt;br /&gt;
&lt;br /&gt;
This room is also known as Laser Gun due to its shape resembling a sci-fi laser rifle.&lt;br /&gt;
&lt;br /&gt;
== Any% KPDR ==&lt;br /&gt;
&lt;br /&gt;
This grouping strat is useful if you're low on Supers.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|e0F_-sFyvXk}}&lt;br /&gt;
&lt;br /&gt;
== Any% PRKD ==&lt;br /&gt;
&lt;br /&gt;
Here's one possible grouping strat.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|QMnM4d92c4g}}&lt;br /&gt;
&lt;br /&gt;
This grouping strat is faster, but requires more health.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|LIkbNmqR7iE}}&lt;br /&gt;
&lt;br /&gt;
This strat groups the second and third Metroids without letting any of them grab you.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|DGAbbs8pKQ4}}&lt;br /&gt;
&lt;br /&gt;
This &amp;quot;Missile Super Missile&amp;quot; strat is faster than the grouping strat above.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|Xa8LUQaAN2g}}&lt;br /&gt;
&lt;br /&gt;
This strat uses missiles on each Metroid without grouping.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|62_qkGM6xuY}}&lt;br /&gt;
&lt;br /&gt;
== 100% ==&lt;br /&gt;
&lt;br /&gt;
This strat is fairly easy to execute, and applicable to any category that has sufficient Supers to afford to kill each Metroid individually.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|01nK__vb8rM}}&lt;br /&gt;
&lt;br /&gt;
This is the fastest strat in this room, though it is very difficult.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|qO3tLBKX_Fs}}&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
&lt;br /&gt;
* [[Metroid]]&lt;/div&gt;</summary>
		<author><name>Taw</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Metroid_Room_3&amp;diff=8505</id>
		<title>Metroid Room 3</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Metroid_Room_3&amp;diff=8505"/>
				<updated>2024-08-08T21:26:46Z</updated>
		
		<summary type="html">&lt;p&gt;Taw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|zone = Tourian&lt;br /&gt;
|theme = Tourian&lt;br /&gt;
}}&lt;br /&gt;
{{Adjacent rooms&lt;br /&gt;
|west=[[Metroid Room 2]]&lt;br /&gt;
|east=[[Metroid Room 4]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:MetroidRoom3.png|x200px]]&lt;br /&gt;
&lt;br /&gt;
This room is also known as Laser Gun due to its shape resembling like a sci-fi laser rifle.&lt;br /&gt;
&lt;br /&gt;
== Any% KPDR ==&lt;br /&gt;
&lt;br /&gt;
This grouping strat is useful if you're low on Supers.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|e0F_-sFyvXk}}&lt;br /&gt;
&lt;br /&gt;
== Any% PRKD ==&lt;br /&gt;
&lt;br /&gt;
Here's one possible grouping strat.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|QMnM4d92c4g}}&lt;br /&gt;
&lt;br /&gt;
This grouping strat is faster, but requires more health.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|LIkbNmqR7iE}}&lt;br /&gt;
&lt;br /&gt;
This strat groups the second and third Metroids without letting any of them grab you.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|DGAbbs8pKQ4}}&lt;br /&gt;
&lt;br /&gt;
This &amp;quot;Missile Super Missile&amp;quot; strat is faster than the grouping strat above.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|Xa8LUQaAN2g}}&lt;br /&gt;
&lt;br /&gt;
This strat uses missiles on each Metroid without grouping.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|62_qkGM6xuY}}&lt;br /&gt;
&lt;br /&gt;
== 100% ==&lt;br /&gt;
&lt;br /&gt;
This strat is fairly easy to execute, and applicable to any category that has sufficient Supers to afford to kill each Metroid individually.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|01nK__vb8rM}}&lt;br /&gt;
&lt;br /&gt;
This is the fastest strat in this room, though it is very difficult.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|qO3tLBKX_Fs}}&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
&lt;br /&gt;
* [[Metroid]]&lt;/div&gt;</summary>
		<author><name>Taw</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Metroid_Room_2&amp;diff=8504</id>
		<title>Metroid Room 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Metroid_Room_2&amp;diff=8504"/>
				<updated>2024-08-08T21:24:49Z</updated>
		
		<summary type="html">&lt;p&gt;Taw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|zone = Tourian&lt;br /&gt;
|theme = Tourian&lt;br /&gt;
}}&lt;br /&gt;
{{Adjacent rooms&lt;br /&gt;
|east=[[Metroid Room 1]]&amp;lt;br/&amp;gt;[[Metroid Room 3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:MetroidRoom2.png|x500px]]&lt;br /&gt;
&lt;br /&gt;
Room state 1&lt;br /&gt;
&lt;br /&gt;
[[File:Metroid_room_2%2C_state_1.png|x500px]]&lt;br /&gt;
&lt;br /&gt;
Room state 2&lt;br /&gt;
&lt;br /&gt;
[[File:Metroid_room_2%2C_state_2.png|x500px]]&lt;br /&gt;
&lt;br /&gt;
This room is also known as Walkie Talkie due to the fact that it's shaped like a walkie talkie. The alcove in the top is the antenna, the doors serve as the buttons on the side, and the platforms act as the speaker grate on the front.&lt;br /&gt;
&lt;br /&gt;
== Grouping Strat (Beginner) ==&lt;br /&gt;
&lt;br /&gt;
Jump through the door transition in such a way that you contact the top floating platform before falling left to the floor. Ideally you should mockball, but even just landing then running off will work.&lt;br /&gt;
&lt;br /&gt;
After landing, move right for about half the length of the floor, then move left and freeze the Metroids before they grab you.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|cdjT4yFM1J4}}&lt;br /&gt;
&lt;br /&gt;
If you overshoot the platform, the top metroid might not follow you down, since it will be fully offscreen.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|hVJzPb5MKpk}}&lt;br /&gt;
&lt;br /&gt;
== Grouping Strat (Intermediate) ==&lt;br /&gt;
&lt;br /&gt;
You can morph on the middle of the top platform to bring the top Metroid over to the left, then roll right off the platform, then unmorph and freeze both Metroids.&lt;br /&gt;
&lt;br /&gt;
== Grouping Strat (Optimal) ==&lt;br /&gt;
&lt;br /&gt;
If you [[downback]] through the gap on the right side, you can avoid getting grabbed on the way down, then freeze the metroids, kill them, and [[damage boost]] through the door. [https://clips.twitch.tv/ToughCarefulCucumberHeyGirl Video demonstration with a mockball entering the room.]&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|gjfz-etHSok}}&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
&lt;br /&gt;
* [[Metroid]]&lt;/div&gt;</summary>
		<author><name>Taw</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Metroid_Room_1&amp;diff=8503</id>
		<title>Metroid Room 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Metroid_Room_1&amp;diff=8503"/>
				<updated>2024-08-08T21:23:13Z</updated>
		
		<summary type="html">&lt;p&gt;Taw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|zone = Tourian&lt;br /&gt;
|theme = Tourian&lt;br /&gt;
}}&lt;br /&gt;
{{Adjacent rooms&lt;br /&gt;
|west=[[Metroid Room 2]]&lt;br /&gt;
|east=[[Tourian First Room]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:MetroidRoom1.png|x200px]]&lt;br /&gt;
&lt;br /&gt;
This room is also known as Flatroids&lt;br /&gt;
&lt;br /&gt;
== Any% KPDR ==&lt;br /&gt;
&lt;br /&gt;
=== Beginner ===&lt;br /&gt;
&lt;br /&gt;
If you shoot to freeze each Metroid and use a Super to kill it, you can grab the drops from all 4 Metroids, while only taking about 40 damage from the acid.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|HS69l7QD0-s}}&lt;br /&gt;
&lt;br /&gt;
=== Intermediate ===&lt;br /&gt;
&lt;br /&gt;
As you fall off the first ledge, you can fire a shot when you're near the ground, and it should freeze the first Metroid in place, and you can shoot a Super as you approach. This should allow you to pick up some but not all of its drops.&lt;br /&gt;
&lt;br /&gt;
After this, one option is to group the remaining three Metroids together with Space Jumps, and a mockball on the floor after the acid. Watch out that you don't overshoot any of the Metroids though, because if they go off the right edge of the screen, it can be difficult to get them back on screen so you can take them out.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|xDJJNoCxuVU}}&lt;br /&gt;
&lt;br /&gt;
=== Optimal ===&lt;br /&gt;
&lt;br /&gt;
This grouping strat uses an airball to lay the bomb earlier, then you can run through the bomb as it explodes.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|0kNVH3iEFvo}}&lt;br /&gt;
&lt;br /&gt;
== Any% PRKD ==&lt;br /&gt;
&lt;br /&gt;
This strat grabs all of the drops while not needing to do any grouping.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|6IbA4qUAPMg}}&lt;br /&gt;
&lt;br /&gt;
== 100% ==&lt;br /&gt;
&lt;br /&gt;
The third and fourth Metroids are much more difficult to shoot on the move than the first two, so compared to the optimal strat you could sacrifice only a little time to stop to shoot them, and skip their drops.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|Gb6i1xztWgU}}&lt;br /&gt;
&lt;br /&gt;
You can also jump to fire a horizontal shot at the fourth Metroid to freeze it, and avoid needing to stop to shoot the Super.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|LPPUFeCLpV8}}&lt;br /&gt;
&lt;br /&gt;
One faster option:&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|Gxz9L5RDBxw}}&lt;br /&gt;
&lt;br /&gt;
This method collects three rounds of drops, but is very difficult:&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|EoPstu37T1k}}&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
&lt;br /&gt;
* [[Metroid]]&lt;/div&gt;</summary>
		<author><name>Taw</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Enemies&amp;diff=4933</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Enemies&amp;diff=4933"/>
				<updated>2021-01-28T22:56:03Z</updated>
		
		<summary type="html">&lt;p&gt;Taw: /* Health Bomb */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
The damage of an enemy means the amount of damage contact with the enemy's body will deal to Samus. For damage values on this page, &amp;quot;P&amp;quot; stands for [[Power Suit]], &amp;quot;V&amp;quot; stands for [[Varia Suit]], and &amp;quot;G&amp;quot; stands for [[Gravity Suit]].&lt;br /&gt;
&lt;br /&gt;
The damage values for enemy attacks and bosses are currently not listed. Check out the [[Damage Sources]] page for that information.&lt;br /&gt;
&lt;br /&gt;
For Space Pirates, the word in parenthesis further indicates the kind of Space Pirate it is. For Tourian, &amp;quot;All&amp;quot; means that the data applies to any of its kind (standing, wall, fighting).&lt;br /&gt;
&lt;br /&gt;
== How Drops Work ==&lt;br /&gt;
To make understanding this information easier, item drops will be explained as existing within the following tiers:&lt;br /&gt;
&lt;br /&gt;
*Tier I - Small Energy, Large Energy, [[Missile]], &amp;quot;nothing&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Tier II - [[Super Missile]], [[Power Bomb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tier I items affect whether each other item in Tier I will drop proportionally to the size of their drop rates. For example, a Waver has a 2%, 24%, 24%, 24%, 24%, and 4% chance to drop nothing, a Missile, a Small Energy, a Large Energy, a Super Missile, and a Power Bomb respectively.&lt;br /&gt;
&lt;br /&gt;
If you are full on Missiles but are not at full energy, the drop rates will change as follows:&lt;br /&gt;
&lt;br /&gt;
*Nothing - 2% -&amp;gt; 4%&lt;br /&gt;
*Small Energy - 24% -&amp;gt; 35%&lt;br /&gt;
*Large Energy - 24% -&amp;gt; 35%&lt;br /&gt;
&lt;br /&gt;
The 24% chance was distributed at a ratio of 2 : 11 : 11.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you are at full energy but are not full on Missiles, the drop rates will change as follows:&lt;br /&gt;
&lt;br /&gt;
*Nothing - 2% -&amp;gt; 4% -&amp;gt; 6%&lt;br /&gt;
*Missiles - 24% -&amp;gt; 46% -&amp;gt; 68%&lt;br /&gt;
&lt;br /&gt;
The 24% chances were distributed individually at a ratio of 2 : 22.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tier II items can also affect the drop rate of Tier I items. Having full Super Missiles or Power Bombs will cause their drop rates to be evenly distributed through Tier I.&lt;br /&gt;
&lt;br /&gt;
For example, if you are full on Super Missiles but are missing both energy and Missiles, then kill a Waver (drop rates referenced earlier), the drop rates will change as follows:&lt;br /&gt;
&lt;br /&gt;
*Nothing - 2% -&amp;gt; 8% (+6)&lt;br /&gt;
*Missiles - 24% -&amp;gt; 30% (+6)&lt;br /&gt;
*Small Energy - 24% -&amp;gt; 30% (+6)&lt;br /&gt;
*Large Energy - 24% -&amp;gt; 30% (+6)&lt;br /&gt;
*Power Bombs - 4% -&amp;gt; 4% (+0)&lt;br /&gt;
&lt;br /&gt;
The chance for Power Bombs to drop will not increase as unfortunately, the chance for Tier II items to drop cannot be increased by any means. For example, if you are full on everything except Power Bombs and kill a Metroid (which has a 12% chance to drop Power Bombs), that 12% chance is not increased - effectively, everything is converted to nothing. Ultimately, the drop rates for Super Missiles and Power Bombs are constant - they are not affected by Tier I, but can affect Tier I as explained previously.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If an enemy does not have a chance to drop &amp;quot;nothing&amp;quot;, then the drop chance will be directly converted (spread) between items. For example, if you killed a Zeela while at full energy but missing Missiles, then the drop rate of Missiles would change from 50% to 82%. In that scenario, if you were full on Super Missiles (or had not yet obtained them), then the drop rate would instead become 102% (100%).&lt;br /&gt;
&lt;br /&gt;
The specific drops that spawn are determined on the frame the enemy's explosion animation occurs (or in the case of bosses, the frame the drops themselves spawn). This information is only reasonably useful for [[Tool Assisted Speedruns|tool assisted speedruns]] where you have the ability to manipulate drops by killing an enemy on different frames until it drops what you want.&lt;br /&gt;
&lt;br /&gt;
Bosses will drop &amp;quot;nothing&amp;quot; if Samus has full energy and full Missiles on the frame their drops spawn; otherwise, bosses are incapable of dropping &amp;quot;nothing&amp;quot;, and being capped on one of either energy or Missiles will cause the drop chance to entirely roll over to the other. Certain bosses are incapable of dropping small energy upon their defeat.&lt;br /&gt;
&lt;br /&gt;
The amount of items that certain enemies will drop changes depending on how they are killed. For example, if you destroy a Geruta, a Magdollite, and a Metroid with a Power Bomb, they will drop up to two items, three items, and one item (instead of up to one item, one item, and six items) respectively. These are the only cases of death via a Power Bomb causing a different amount of drops than the typical amount.&lt;br /&gt;
&lt;br /&gt;
Finally, [https://cdn.discordapp.com/attachments/98929157894836224/285784377504301066/itsblah_s_drop_RNG_explanation.txt here is an explanation of drop generation by itsblah] using hexadecimal values.&lt;br /&gt;
&lt;br /&gt;
=== Health Bomb ===&lt;br /&gt;
&lt;br /&gt;
In the event that your total energy (including reserves) goes below 30, it will cause all enemies in the game that drop items to attempt to provide you with energy instead of any other drop until your energy goes above 50 and another drop is generated.&lt;br /&gt;
&lt;br /&gt;
If you receive an energy drop that puts you above 50 energy, but then dip below 50 energy again (even if you dip below 50 energy but not 30 energy) before the next drop is generated, you will still receive energy as the next drop. This is because the game only changes the flag for energy drops upon a drop being generated.&lt;br /&gt;
&lt;br /&gt;
Although the low energy alarm does begin at 30, the game will not force energy drops upon you until it goes below 30.&lt;br /&gt;
&lt;br /&gt;
As described in the technical explanation linked above, during a health bomb there is a small chance of some enemies dropping Nothing even if they normally cannot drop Nothing.&lt;br /&gt;
&lt;br /&gt;
== Why is the drop rate out of 102%? ==&lt;br /&gt;
The game stores nearly everything as a hexadecimal value and the drop chance for an enemy can have 2 characters at most. Theoretically, this means that if an enemy were only able to drop nothing, the chance of it dropping nothing would be FF accordingly. FF as a hexadecimal value equals 255 in the standard decimal system.&lt;br /&gt;
&lt;br /&gt;
To make the numbers more readable, every number after being converted into decimal is then divided by 2.5. 255 divided by 2.5 equals 102, which is close enough to 100. Additionally, all of the numbers only go to the tenths place (at most) when dividing by 2.5. &lt;br /&gt;
&lt;br /&gt;
To give an example, a Sciser has a 40% chance (out of 102%) of dropping big energy, and if it were out of 100%, then the chance would be 39.2157%, which is a negligible difference.&lt;br /&gt;
&lt;br /&gt;
== Crateria ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; cellpadding=&amp;quot;20&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Enemy !! Name !! Damage (P/V/G) !! Health !! Nothing !! Small Energy !! Big Energy !! Missile !! Super !! Power Bomb !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alcoon.gif]] || [[Alcoon]] || 50/25/12 || 200 || 0 || 0.4 || 0 || 0 || 0 || 101.6 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Beetom.gif]] || [[Beetom]] || 10/5/2 || 50 || 0 || 0.4 || 0 || 0 || 0 || 101.6 || Damages every 64 frames&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Boyon.gif]] || [[Boyon]] || 10/5/2 || 1000 || 52 || 8 || 4 || 34 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Choot.gif]] || [[Choot]] || 80/40/20 || 100 || 2 || 24 || 24 || 24 || 24 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Geemer (blue).gif]] || [[Geemer (blue)|Geemer]] || 5/2/1 || 15 || 0 || 22 || 10 || 68 || 2 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Geemer (grey).gif]] || [[Geemer (grey)|Geemer]] || 5/2/1 || 15 || 40 || 52 || 8 || 0 || 0 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Geemer (orange).gif]] || [[Geemer (orange)|Geemer]] || 5/2/1 || 15 || 40 || 52 || 8 || 0 || 0 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kago.gif]] || [[Kago]] || 0 || 1600 || 2 || 20 || 36 || 28 || 8 || 8 || Have to [[Kagoing|kago]] inside to take this damage&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kamer.gif]] || [[Kamer]] || 0 || 20 || 2 || 32 || 32 || 32 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kihunter (green).gif]] || [[Kihunter (green)|Kihunter]] || 20/10/5 || 60 || 30 || 20 || 12 || 32 || 4 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mellow.gif]] || [[Mellow]] || 8/4/2 || 9 || 28 || 12 || 28 || 32 || 2 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Reo.gif]] || [[Reo]] || 15/7/3 || 45 || 16 || 12 || 32 || 34 || 4 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripper.gif]] || [[Ripper]] || 5/2/1 || 200 || 26 || 32 || 8 || 32 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripper 2 (green).gif]] || [[Ripper 2 (green)|Ripper 2]] || 10/5/2 || 200 || 0 || 0 || 0.4 || 0 || 101.6 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sciser.gif]] || [[Sciser]] || 120/60/30 || 200 || 0 || 0.4 || 40 || 0 || 0 || 61.6 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Skree.gif]] || [[Skree]] || 10/5/2 || 15 || 54.8 || 8 || 1.2 || 34 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Skultera.gif]] || [[Skultera]] || 80/40/20 || 300 || 28 || 32 || 12 || 28 || 2 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Space Pirate.gif]] || [[Gray Space Pirate (standing)|Space Pirate (standing)]] || 15/7/3 || 20 || 0 || 20 || 48 || 32 || 2 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Space Pirate (green).gif]] || [[Green Space Pirate (standing)|Space Pirate (standing)]] || 20/10/5 || 90 || 18 || 20 || 12 || 40 || 8 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Space_Pirate_*wall*.gif]] || [[Gray Space Pirate (wall)|Space Pirate (wall)]] || 15/7/3 || 20 || 0.4 || 4 || 18 || 78.8 || 0.4 || 0.4 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tripper.gif]] || [[Tripper]] || 0 || 20 || 2 || 32 || 32 || 32 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Waver.gif]] || [[Waver]] || 10/5/2 || 30 || 2 || 24 || 24 || 24 || 24 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Yapping Maw.gif]] || [[Yapping Maw]] || 0 || 20 || 2 || 32 || 32 || 32 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeb.gif]] || [[Zeb]] || 6/3/1 || 9 || 2 || 24 || 24 || 24 || 24 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zebbo.gif]] || [[Zebbo]] || 20/10/5 || 30 || 0 || 0 || 56 || 4 || 40 || 2 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Brinstar ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; cellpadding=&amp;quot;20&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Enemy !! Name !! Damage (P/V/G) !! Health !! Nothing !! Small Energy !! Big Energy !! Missile !! Super !! Power Bomb !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Beetom.gif]] || [[Beetom]] || 10/5/2 || 50 || 0 || 0.4 || 0 || 0 || 0 || 101.6 || Damages every 64 frames&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Boulder.gif]] || [[Boulder]] || 40/20/10 || 20 || 102 || 0 || 0 || 0 || 0 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Boyon.gif]] || [[Boyon]] ||10/5/2 || 1000 || 52 || 8 || 4 || 34 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cacatac.gif]] || [[Cacatac]] || 20/10/5 || 60 || 0 || 0 || 0.4 || 0 || 101.6 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fireflea.gif]] || [[Fireflea]] || 4/2/1 || 20 || 0 || 0 || 0.4 || 0 || 0 || 101.6 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Geega.gif]] || [[Geega]] || 10/5/2 || 10 || 2 || 24 || 24 || 24 || 24 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kihunter (green).gif]] || [[Kihunter (green)|Kihunter]] || 20/10/5 || 60 || 30 || 20 || 12 || 32 || 4 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metaree.gif]] || [[Metaree]] || 50/25/12 || 50 || 24 || 32 || 10 || 32 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mini-Kraid.gif]] || [[Mini-Kraid]] || 100/50/25 || 400 || 0 || 0 || 0.4 || 0 || 101.6 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Puyo.gif]] || [[Puyo]] || 60/30/15 || 100 || 2 || 24 || 24 || 24 || 4 || 24 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Reo.gif]] || [[Reo]] || 15/7/3 || 45 || 16 || 12 || 32 || 34 || 4 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripper.gif]] || [[Ripper]] || 5/2/1 || 200 || 26 || 32 || 8 || 32 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripper 2 (red).gif]] || [[Ripper 2 (red)|Ripper 2]] || 10/5/2 || 200 || 0 || 0 || 0.4 || 0 || 101.6 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Skree.gif]] || [[Skree]] || 10/5/2 || 15 || 54.8 || 8 || 1.2 || 34 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Skultera.gif]] || [[Skultera]] || 80/40/20 || 300 || 28 || 32 || 12 || 28 || 2 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sidehopper.gif]] || [[Sidehopper]] || 80/40/20 || 320 || 40 || 8 || 8 || 22 || 22 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Small Sidehopper.gif]] || [[Sm. Sidehopper]] || 20/10/5 || 60 || 40 || 8 || 16 || 34 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Space Pirate (green).gif]] || [[Green Space Pirate (standing)|Space Pirate (standing)]] || 20/10/5 || 90 || 18 || 20 || 12 || 40 || 8 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Waver.gif]] || [[Waver]] || 10/5/2 || 30 || 2 || 24 || 24 || 24 || 24 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Yapping Maw.gif]] || [[Yapping Maw]] || 0 || 20 || 2 || 32 || 32 || 32 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeb.gif]] || [[Zeb]] || 6/3/1 || 9 || 2 || 24 || 24 || 24 || 24 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zebbo.gif]] || [[Zebbo]] || 20/10/5 || 30 || 0 || 0 || 56 || 4 || 40 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zeela.gif]] || [[Zeela]] || 10/5/2 || 30 || 0 || 22 || 10 || 50 || 20 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zero.gif]] || [[Zero]] || 40/20/10 || 50 || 0 || 0.4 || 0 || 0 || 0 || 101.6 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wrecked Ship ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; cellpadding=&amp;quot;20&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Enemy !! Name !! Damage (P/V/G) !! Health !! Nothing !! Small Energy !! Big Energy !! Missile !! Super !! Power Bomb !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Atomic.gif]] || [[Atomic]] || 40/20/10 || 250 || 0 || 0 || 66 || 32 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bull.gif]] || [[Bull]] || 10/5/2 || 100 || 0 || 0 || 2 || 0 || 0 || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Covern.gif]] || [[Covern]] || 50/25/12 || 300 || 0 || 20 || 38 || 28 || 8 || 8 || Respawns after being destroyed&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kamer.gif]] || [[Kamer]] || 0 || 20 || 2 || 32 || 32 || 32 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kihunter (yellow).gif]] || [[Kihunter (yellow)|Kihunter]] || 60/30/15 || 360 || 16 || 22 || 32 || 4 || 24 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Skultera.gif]] || [[Skultera]] || 80/40/20 || 300 || 28 || 32 || 12 || 28 || 2 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Workrobot.gif]] || [[Workrobot]] || 0 || 800 || 2 || 32 || 32 || 32 || 2 || 2 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Maridia ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; cellpadding=&amp;quot;20&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Enemy !! Name !! Damage (P/V/G) !! Health !! Nothing !! Small Energy !! Big Energy !! Missile !! Super !! Power Bomb !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bull.gif]] || [[Bull]] || 10/5/2 || 100 || 0 || 0 || 2 || 0 || 0 || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cacatac.gif]] || [[Cacatac]] || 20/10/5 || 60 || 0 || 0 || 0.4 || 0 || 101.6 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Choot.gif]] || [[Choot]] || 80/40/20 || 100 || 2 || 24 || 24 || 24 || 24 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Evir.gif]] || [[Evir]] || 100/50/25 || 300 || 2 || 32 || 32 || 32 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tatori.gif]] || [[Kame (Tatori)]] || 200/100/50 || 20000 || 2 || 32 || 32 || 32 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tatori_Baby.gif]] || [[Kame Baby]] || 0 || 20000 || 2 || 32 || 32 || 32 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Menu.gif]] || [[Menu]] || 60/30/15 || 100 || 32 || 28 || 8 || 32 || 2 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mochtroid.gif]] || [[Mochtroid]] || 90/45/22 || 100 || 2 || 24 || 24 || 24 || 24 || 4 || Damages every 80 frames, keeps track of contact&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Oum.gif]] || [[Oum]] || 0 || 300 || 30 || 28 || 12 || 28 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Owtch.gif]] || [[Owtch]] || 100/50/25 || 20 || 2 || 32 || 32 || 32 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Powamp.gif]] || [[Powamp]] || 100/50/25 || 10 || 0 || 0.4 || 0 || 0 || 101.6 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Puyo.gif]] || [[Puyo]] || 60/30/15 || 100 || 2 || 24 || 24 || 24 || 4 || 24 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sciser.gif]] || [[Sciser]] || 120/60/30 || 200 || 0 || 0.4 || 40 || 0 || 0 || 61.6 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shaktool.gif]] || [[Shaktool]] || 120/60/30 || 300 || 2 || 32 || 32 || 32 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Skultera.gif]] || [[Skultera]] || 80/40/20 || 300 || 28 || 32 || 12 || 28 || 2 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Space Pirate (pink).gif]] || [[Pink Space Pirate (standing)|Space Pirate (standing)]] || 160/80/40 || 300 || 0 || 20 || 48 || 32 || 2 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Space_Pirate_(pink)_*wall*.gif]] || [[Pink Space Pirate (wall)|Space Pirate (wall)]] || 160/80/40 || 300 || 28 || 12 || 28 || 32 || 2 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Yard.gif]] || [[Yard]] || 100/50/25 || 10 || 32 || 34 || 32 || 0 || 0 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zebbo.gif]] || [[Zebbo]] || 20/10/5 || 30 || 0 || 0 || 56 || 4 || 40 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zoa.gif]] || [[Zoa]] || 15/7/3 || 40 || 2 || 0 || 40 || 28 || 28 || 4 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Norfair ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; cellpadding=&amp;quot;20&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Enemy !! Name !! Damage (P/V/G) !! Health !! Nothing !! Small Energy !! Big Energy !! Missile !! Super !! Power Bomb !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alcoon.gif]] || [[Alcoon]] || 50/25/12 || 200 || 0 || 0.4 || 0 || 0 || 0 || 101.6 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Boulder.gif]] || [[Boulder]] || 40/20/10 || 20 || 102 || 0 || 0 || 0 || 0 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cacatac.gif]] || [[Cacatac]] || 20/10/5 || 60 || 0 || 0 || 0.4 || 0 || 101.6 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dessgeega.gif]] || [[Dessgeega]] || 160/80/40 || 800 || 38 || 32 || 8 || 20 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dragon.gif]] || [[Dragon]] || 24/12/6 || 300 || 30 || 20 || 20 || 28 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fireflea.gif]] || [[Fireflea]] || 4/2/1 || 20 || 0 || 0 || 0.4 || 0 || 0 || 101.6 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fune.gif]] || [[Fune]] || 10/5/2 || 20 || 2 || 32 || 32 || 32 || 2 || 2 || Have to [[Kagoing|kago]] inside to take this damage&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gamet.gif]] || [[Gamet]] || 16/8/4 || 20 || 2 || 24 || 24 || 24 || 24 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Geemer (grey).gif]] || [[Geemer (grey)|Geemer]] || 5/2/1 || 15 || 40 || 52 || 8 || 0 || 0 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Geruta.gif]] || [[Geruta]] || 60/30/15 || 120 || 2 || 24 || 24 || 24 || 24 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Holtz.gif]] || [[Holtz]] || 120/60/30 || 900 || 0 || 0 || 48 || 20 || 20 || 14 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kago.gif]] || [[Kago]] || 0 || 1600 || 2 || 20 || 36 || 28 || 8 || 8 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kamer.gif]] || [[Kamer]] || 0 || 20 || 2 || 32 || 32 || 32 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kihunter (red).gif]] || [[Kihunter (red)|Kihunter]] || 200/100/50 || 1800 || 8 || 14 || 48 || 4 || 24 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Magdollite.gif]] || [[Magdollite]] || 40/20/10 || 20 || 2 || 32 || 32 || 32 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mella.gif]] || [[Mella]] || 16/8/4 || 30 || 28 || 28 || 12 || 32 || 2 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metaree.gif]] || [[Metaree]] || 50/25/12 || 50 || 24 || 32 || 10 || 32 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Multiviola.gif]] || [[Multiviola]] || 50/25/12 || 90 || 28 || 28 || 12 || 30 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Namihe.gif]] || [[Namihe]] || 10/5/2 || 20 || 2 || 32 || 32 || 32 || 2 || 2 || Have to [[Kagoing|kago]] inside to take body damage&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Puromi.gif]] || [[Puromi]] || 64/32/16 || 40 || 102 || 0 || 0 || 0 || 0 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Puyo.gif]] || [[Puyo]] || 60/30/15 || 100 || 2 || 24 || 24 || 24 || 4 || 24 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripper 2 (green).gif]] || [[Ripper 2 (green)|Ripper 2]] || 10/5/2 || 200 || 0 || 0 || 0.4 || 0 || 101.6 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripper 2 (red).gif]] || [[Ripper 2 (red)|Ripper 2]] || 10/5/2 || 200 || 0 || 0 || 0.4 || 0 || 101.6 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Skree.gif]] || [[Skree]] || 10/5/2 || 15 || 54.8 || 8 || 1.2 || 34 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Small Dessgeega.gif]] || [[Sm. Dessgeega]] || 80/40/20 || 120 || 0 || 0.4 || 0 || 0 || 0 || 101.6 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sova.gif]] || [[Sova]] || 20/10/5 || 40 || 10 || 32 || 28 || 12 || 20 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Space Pirate (red).gif]] || [[Red Space Pirate|Space Pirate (standing)]] || 80/40/20 || 200 || 78 || 4 || 8 || 8 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Space Pirate (yellow).gif]] || [[Yellow Space Pirate (standing)|Space Pirate (standing)]] || 200/100/50 || 900 || 0 || 20 || 48 || 32 || 2 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Space_Pirate_(yellow)_*wall*.gif]] || [[Yellow Space Pirate (wall)|Space Pirate (wall)]] || 200/100/50 || 900 || 78 || 4 || 8 || 8 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Space_Pirate_(silver)_*fighting*.gif]] || [[Space Pirate (fighting)]] || 100/50/25 || 1800 || 0 || 0 || 60 || 2 || 40 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Squeept.gif]] || [[Squeept]] || 50/25/12 || 300 || 2 || 20 || 20 || 20 || 20 || 20 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tripper.gif]] || [[Tripper]] || 0 || 20 || 2 || 32 || 32 || 32 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Viola.gif]] || [[Viola]] || 15/7/3 || 30 || 0 || 0.4 || 0 || 0 || 0 || 101.6 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Waver.gif]] || [[Waver]] || 10/5/2 || 30 || 2 || 24 || 24 || 24 || 24 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zebbo.gif]] || [[Zebbo]] || 20/10/5 || 30 || 0 || 0 || 56 || 4 || 40 || 2 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tourian ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; cellpadding=&amp;quot;20&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Enemy !! Name !! Damage (P/V/G) !! Health !! Nothing !! Small Energy !! Big Energy !! Missile !! Super !! Power Bomb !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blue Sidehopper.gif]] || [[Blue Sidehopper|Sidehopper]] || 120/60/30 || 1500 || 40 || 8 || 8 || 22 || 22 || 2 || The Sidehopper that the Super Metroid attacks deals 80/40/20 damage and does not drop items&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metroid.gif]] || [[Metroid]] || 12/6/3 || 500 || 4 || 10 || 20 || 36 || 20 || 12 || Damage amounts are per 16 frames&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rinka.gif]] || [[Rinka]] || 40/20/10 || 10 || 102 || 0 || 0 || 0 || 0 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Space_Pirate_(Tourian).gif]] || [[Tourian Space Pirate (all)|Space Pirate (all)]] || 15/7/3 || 500 || 102 || 0 || 0 || 0 || 0 || 0 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
&lt;br /&gt;
Having a look at the drop table one can see that all non-Torizo Bosses own a uniqe drop table. All other bosses own a standartized drop table. Most notable the fact, that those 2 unique drop tables of Crocomire and Botwoon have a chance to have nothing as drop.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; cellpadding=&amp;quot;20&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Enemy !! Name !! Health !! Nothing !! Small Energy !! Big Energy !! Missile !! Super !! Power Bomb !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BombTorizo.png | frameless | upright= 0.4]] || [[Bomb Torizo]] || 800 || 0 || 20 || 20 || 20 || 20 || 22 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Botwoon.gif]] || [[Botwoon]] || 3000 || 2 || 0 || 52 || 24 || 12 || 12 || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crocomire.png]] || [[Crocomire]] || N/A || 2 || 0 || 48 || 40 || 8 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Draygon.png | frameless | upright= 0.6]] || [[Draygon]] || 6000 || 0 || 20 || 20 || 20 || 20 || 22 || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:GoldenTorizo.gif]] || [[Golden Torizo]] || 13500 || 0 || 20 || 20 || 20 || 20 || 22 || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kraid.png | frameless | upright= 0.5]] || [[Kraid]] || 1000 || 0 || 20 || 20 || 20 || 20 || 22 || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Phantoon.png | frameless | upright= 0.5]] || [[Phantoon]] || 2500 || 0 || 20 || 20 || 20 || 20 || 22 || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ridley.gif]] || [[Ridley]] || 18000 || 0 || 20 || 20 || 20 || 20 || 22 || &lt;br /&gt;
|-&lt;br /&gt;
|[[File:SporeSpawn.gif]] || [[Spore Spawn]] || 960 || 0 || 20 || 20 || 20 || 20 || 22 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses (Projectiles) ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; cellpadding=&amp;quot;20&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Enemy !! Name !! Health !! Nothing !! Small Energy !! Big Energy !! Missile !! Super !! Power Bomb !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Egg.gif]] || [[Bomb Torizo]] || 800 || 22 || 46 || 8 || 26 || 0 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spore.gif]] || [[Spore Spawn]] || 960 || 10 || 4 || 8 || 80 || 0 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Talon.gif]] || [[Kraid]] || 1000 || 0 || 4 || 14 || 80 || 4 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fireball.gif]] || [[Crocomire]] || N/A || 2 || 0 || 48 || 40 || 8 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flame.gif]] || [[Phantoon]] || 2500 || 42 || 8 || 8 || 40 || 4 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mucus.gif]] || [[Draygon]] || 6000 || 40 || 2 || 12 || 44 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Egg.gif]] || [[Golden Torizo]] || 13500|| 24 || 12 || 12 || 20 || 34 || 0 ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Taw</name></author>	</entry>

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