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		<title>All II.1.b.-Options - Revision history</title>
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		<updated>2026-04-04T23:59:20Z</updated>
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	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=All_II.1.b.-Options&amp;diff=43&amp;oldid=prev</id>
		<title>Aran;Jaeger: See previous summary</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=All_II.1.b.-Options&amp;diff=43&amp;oldid=prev"/>
				<updated>2017-01-18T05:48:52Z</updated>
		
		<summary type="html">&lt;p&gt;See previous summary&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;All II.1.b.-Options [no Gravity, Charge, no Varia] that do not use Chainsaw-Beam:&lt;br /&gt;
&lt;br /&gt;
16%X-Ice:&lt;br /&gt;
&lt;br /&gt;
(Interior+1*M+1*SM, Charge, X-Ray, Ice, 4*E-Tank, 1*R-Tank) ;&lt;br /&gt;
&lt;br /&gt;
(Interior+1*M+1*SM, Charge, X-Ray, Ice, 3*E-Tank, 2*R-Tank) ;&lt;br /&gt;
&lt;br /&gt;
(Interior+1*M+1*SM, Charge, X-Ray, Ice, 2*E-Tank, 3*R-Tank) ;&lt;br /&gt;
&lt;br /&gt;
(Interior+2*SM, Charge, X-Ray, Ice, 4*E-Tank, 1*R-Tank) ;&lt;br /&gt;
&lt;br /&gt;
(Interior+2*SM, Charge, X-Ray, Ice, 3*E-Tank, 2*R-Tank) ;&lt;br /&gt;
&lt;br /&gt;
(Interior+2*SM, Charge, X-Ray, Ice, 2*E-Tank, 3*R-Tank)&lt;br /&gt;
&lt;br /&gt;
and 17%X-Ice:&lt;br /&gt;
&lt;br /&gt;
(Interior+3*M, Charge, X-Ray, Ice, 4*E-Tank, 1*R-Tank) ;&lt;br /&gt;
&lt;br /&gt;
(Interior+3*M, Charge, X-Ray, Ice, 3*E-Tank, 2*R-Tank) ;&lt;br /&gt;
&lt;br /&gt;
(Interior+3*M, Charge, X-Ray, Ice, 2*E-Tank, 3*R-Tank)&lt;br /&gt;
&lt;br /&gt;
16%HighJump-Ice-PAL:&lt;br /&gt;
&lt;br /&gt;
(Interior+1*M+1*SM, Charge, HighJump, Ice, 4*E-Tank, 1*R-Tank; PAL) ;&lt;br /&gt;
&lt;br /&gt;
(Interior+1*M+1*SM, Charge, HighJump, Ice, 3*E-Tank, 2*R-Tank; PAL) ;&lt;br /&gt;
&lt;br /&gt;
(Interior+1*M+1*SM, Charge, HighJump, Ice, 2*E-Tank, 3*R-Tank; PAL) ;&lt;br /&gt;
&lt;br /&gt;
[eventually have to check for options that use additional items here in order to get 4 R-Tanks; would then need to see if those can be reduced to non-redundant options]&lt;br /&gt;
&lt;br /&gt;
(Interior+2*SM, Charge, HighJump, Ice, 4*E-Tank, 1*R-Tank; PAL) ;&lt;br /&gt;
&lt;br /&gt;
(Interior+2*SM, Charge, HighJump, Ice, 3*E-Tank, 2*R-Tank; PAL) ;&lt;br /&gt;
&lt;br /&gt;
(Interior+2*SM, Charge, HighJump, Ice, 2*E-Tank, 3*R-Tank; PAL)&lt;br /&gt;
&lt;br /&gt;
[eventually have to check for options that use additional items here in order to get 4 R-Tanks; would then need to see if those can be reduced to non-redundant options]&lt;br /&gt;
&lt;br /&gt;
and 17%HighJump-Ice-PAL:&lt;br /&gt;
&lt;br /&gt;
(Interior+3*M, Charge, HighJump, Ice, 4*E-Tank, 1*R-Tank; PAL) ;&lt;br /&gt;
&lt;br /&gt;
(Interior+3*M, Charge, HighJump, Ice, 3*E-Tank, 2*R-Tank; PAL) ;&lt;br /&gt;
&lt;br /&gt;
(Interior+3*M, Charge, HighJump, Ice, 2*E-Tank, 3*R-Tank; PAL)&lt;br /&gt;
&lt;br /&gt;
[eventually have to check for options that use additional items here in order to get 4 R-Tanks; would then need to see if those can be reduced to non-redundant options]&lt;br /&gt;
&lt;br /&gt;
16%Ice-Powerbomb:&lt;br /&gt;
&lt;br /&gt;
(Interior+1*M+1*SM+1*PB, Charge, Ice, 4*E-Tank, 1*R-Tank) ;&lt;br /&gt;
&lt;br /&gt;
(Interior+1*M+1*SM+1*PB, Charge, Ice, 3*E-Tank, 2*R-Tank) ;&lt;br /&gt;
&lt;br /&gt;
(Interior+1*M+1*SM+1*PB, Charge, Ice, 2*E-Tank, 3*R-Tank)&lt;br /&gt;
&lt;br /&gt;
[eventually have to check for options that use additional items here in order to get 4 R-Tanks; would then need to see if those can be reduced to non-redundant options]&lt;br /&gt;
&lt;br /&gt;
remaining options that do not use Springball:&lt;br /&gt;
&lt;br /&gt;
17%Powerbomb-Grapple:&lt;br /&gt;
&lt;br /&gt;
(Interior+2*M+1*SM+1*PB, Charge, Grapple, 4*E-Tank, 1*R-Tank) ;&lt;br /&gt;
&lt;br /&gt;
(Interior+2*M+1*SM+1*PB, Charge, Grapple, 3*E-Tank, 2*R-Tank) ;&lt;br /&gt;
&lt;br /&gt;
(Interior+2*M+1*SM+1*PB, Charge, Grapple, 2*E-Tank, 3*R-Tank) ;&lt;br /&gt;
&lt;br /&gt;
[eventually have to check for options that use additional items here in order to get 4 R-Tanks; would then need to see if those can be reduced to non-redundant options]&lt;br /&gt;
&lt;br /&gt;
(Interior+1*M+2*SM+1*PB, Charge, Grapple, 4*E-Tank, 1*R-Tank) ;&lt;br /&gt;
&lt;br /&gt;
(Interior+1*M+2*SM+1*PB, Charge, Grapple, 3*E-Tank, 2*R-Tank) ;&lt;br /&gt;
&lt;br /&gt;
(Interior+1*M+2*SM+1*PB, Charge, Grapple, 2*E-Tank, 3*R-Tank)&lt;br /&gt;
&lt;br /&gt;
[eventually have to check for options that use additional items here in order to get 4 R-Tanks; would then need to see if those can be reduced to non-redundant options]&lt;br /&gt;
&lt;br /&gt;
17%Powerbomb-HighJump-Grapple:&lt;br /&gt;
&lt;br /&gt;
(Interior+1*M+1*SM+1*PB, Charge, Grapple, HighJump, 4*E-Tank, 1*R-Tank; PAL) ;&lt;br /&gt;
&lt;br /&gt;
(Interior+1*M+1*SM+1*PB, Charge, Grapple, HighJump, 3*E-Tank, 2*R-Tank; PAL) ;&lt;br /&gt;
&lt;br /&gt;
(Interior+1*M+1*SM+1*PB, Charge, Grapple, HighJump, 2*E-Tank, 3*R-Tank; PAL)&lt;br /&gt;
&lt;br /&gt;
[eventually have to check for options that use additional items here in order to get 4 R-Tanks; would then need to see if those can be reduced to non-redundant options]&lt;br /&gt;
&lt;br /&gt;
17%X-Ray-Grapple:&lt;br /&gt;
&lt;br /&gt;
(Interior+3*M, Charge, Grapple, X-Ray, 4*E-Tank, 1*R-Tank) ;&lt;br /&gt;
&lt;br /&gt;
(Interior+3*M, Charge, Grapple, X-Ray, 3*E-Tank, 2*R-Tank) ;&lt;br /&gt;
&lt;br /&gt;
(Interior+3*M, Charge, Grapple, X-Ray, 2*E-Tank, 3*R-Tank) ;&lt;br /&gt;
&lt;br /&gt;
[eventually have to check for options that use additional items here in order to get 4 R-Tanks; would then need to see if those can be reduced to non-redundant options]&lt;br /&gt;
&lt;br /&gt;
(Interior+2*M+1*SM, Charge, Grapple, X-Ray, 4*E-Tank, 1*R-Tank) ;&lt;br /&gt;
&lt;br /&gt;
(Interior+2*M+1*SM, Charge, Grapple, X-Ray, 3*E-Tank, 2*R-Tank) ;&lt;br /&gt;
&lt;br /&gt;
(Interior+2*M+1*SM, Charge, Grapple, X-Ray, 2*E-Tank, 3*R-Tank) ;&lt;br /&gt;
&lt;br /&gt;
[eventually have to check for options that use additional items here in order to get 4 R-Tanks; would then need to see if those can be reduced to non-redundant options]&lt;br /&gt;
&lt;br /&gt;
(Interior+1*M+2*SM, Charge, Grapple, X-Ray, 4*E-Tank, 1*R-Tank) ;&lt;br /&gt;
&lt;br /&gt;
(Interior+1*M+2*SM, Charge, Grapple, X-Ray, 3*E-Tank, 2*R-Tank) ;&lt;br /&gt;
&lt;br /&gt;
(Interior+1*M+2*SM, Charge, Grapple, X-Ray, 2*E-Tank, 3*R-Tank)&lt;br /&gt;
&lt;br /&gt;
[eventually have to check for options that use additional items here in order to get 4 R-Tanks; would then need to see if those can be reduced to non-redundant options]&lt;br /&gt;
&lt;br /&gt;
and 18%X-Ray-Grapple:&lt;br /&gt;
&lt;br /&gt;
(Interior+4*SM, Charge, Grapple, X-Ray, 4*E-Tank, 1*R-Tank) ;&lt;br /&gt;
&lt;br /&gt;
(Interior+4*SM, Charge, Grapple, X-Ray, 3*E-Tank, 2*R-Tank) ;&lt;br /&gt;
&lt;br /&gt;
(Interior+4*SM, Charge, Grapple, X-Ray, 2*E-Tank, 3*R-Tank)&lt;br /&gt;
&lt;br /&gt;
[eventually have to check for options that use additional items here in order to get 4 R-Tanks; would then need to see if those can be reduced to non-redundant options]&lt;br /&gt;
&lt;br /&gt;
remaining options that do not use Grapple:&lt;br /&gt;
&lt;br /&gt;
16%Speed-Powerbomb:&lt;br /&gt;
&lt;br /&gt;
(Interior+1*M+1*SM+1*PB, Charge, Speed, 4*E-Tank, 1*R-Tank) ;&lt;br /&gt;
&lt;br /&gt;
(Interior+1*M+1*SM+1*PB, Charge, Speed, 3*E-Tank, 2*R-Tank) ;&lt;br /&gt;
&lt;br /&gt;
(Interior+1*M+1*SM+1*PB, Charge, Speed, 2*E-Tank, 3*R-Tank) ;&lt;br /&gt;
&lt;br /&gt;
(Interior+1*M+1*SM+1*PB, Charge, Speed, 1*E-Tank, 4*R-Tank)&lt;br /&gt;
&lt;br /&gt;
16%X-Speed:&lt;br /&gt;
&lt;br /&gt;
(Interior+1*M+1*SM, Charge, X-Ray, Speed, 4*E-Tank, 1*R-Tank) ;&lt;br /&gt;
&lt;br /&gt;
(Interior+1*M+1*SM, Charge, X-Ray, Speed, 3*E-Tank, 2*R-Tank) ;&lt;br /&gt;
&lt;br /&gt;
(Interior+1*M+1*SM, Charge, X-Ray, Speed, 2*E-Tank, 3*R-Tank) ;&lt;br /&gt;
&lt;br /&gt;
(Interior+1*M+1*SM, Charge, X-Ray, Speed, 1*E-Tank, 4*R-Tank) ;&lt;br /&gt;
&lt;br /&gt;
(Interior+2*SM, Charge, X-Ray, Speed, 4*E-Tank, 1*R-Tank) ;&lt;br /&gt;
&lt;br /&gt;
(Interior+2*SM, Charge, X-Ray, Speed, 3*E-Tank, 2*R-Tank) ;&lt;br /&gt;
&lt;br /&gt;
(Interior+2*SM, Charge, X-Ray, Speed, 2*E-Tank, 3*R-Tank) ;&lt;br /&gt;
&lt;br /&gt;
(Interior+2*SM, Charge, X-Ray, Speed, 1*E-Tank, 4*R-Tank)&lt;br /&gt;
&lt;br /&gt;
and 17%X-Speed:&lt;br /&gt;
&lt;br /&gt;
(Interior+3*M, Charge, X-Ray, Speed, 4*E-Tank, 1*R-Tank) ;&lt;br /&gt;
&lt;br /&gt;
(Interior+3*M, Charge, X-Ray, Speed, 3*E-Tank, 2*R-Tank) ;&lt;br /&gt;
&lt;br /&gt;
(Interior+3*M, Charge, X-Ray, Speed, 2*E-Tank, 3*R-Tank) ;&lt;br /&gt;
&lt;br /&gt;
(Interior+3*M, Charge, X-Ray, Speed, 1*E-Tank, 4*R-Tank)&lt;br /&gt;
&lt;br /&gt;
16%X-Powerbomb:&lt;br /&gt;
&lt;br /&gt;
(Interior+1*M+1*SM+1*PB, Charge, X-Ray, 4*E-Tank, 1*R-Tank) ;&lt;br /&gt;
&lt;br /&gt;
(Interior+1*M+1*SM+1*PB, Charge, X-Ray, 3*E-Tank, 2*R-Tank) ;&lt;br /&gt;
&lt;br /&gt;
(Interior+1*M+1*SM+1*PB, Charge, X-Ray, 2*E-Tank, 3*R-Tank) ;&lt;br /&gt;
&lt;br /&gt;
(Interior+1*M+1*SM+1*PB, Charge, X-Ray, 1*E-Tank, 4*R-Tank)&lt;br /&gt;
&lt;br /&gt;
[this II.1.b. part is (probably) incomplete]&lt;/div&gt;</summary>
		<author><name>Aran;Jaeger</name></author>	</entry>

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