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		<id>https://wiki.supermetroid.run/index.php?action=history&amp;feed=atom&amp;title=Item_Randomizer</id>
		<title>Item Randomizer - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.supermetroid.run/index.php?action=history&amp;feed=atom&amp;title=Item_Randomizer"/>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Item_Randomizer&amp;action=history"/>
		<updated>2026-05-01T02:08:30Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.29.2</generator>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Item_Randomizer&amp;diff=4948&amp;oldid=prev</id>
		<title>Strotlog: change 'never required' tricks to 'max difficulty'</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Item_Randomizer&amp;diff=4948&amp;oldid=prev"/>
				<updated>2021-02-14T22:47:22Z</updated>
		
		<summary type="html">&lt;p&gt;change &amp;#039;never required&amp;#039; tricks to &amp;#039;max difficulty&amp;#039;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 22:47, 14 February 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l83&quot; &gt;Line 83:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 83:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Techniques ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Techniques ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You can also browse and enable/disable many techniques in the [https://randommetroidsolver.pythonanywhere.com/presets VARIA randomizer skill preset editor]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Universal ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Universal ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l143&quot; &gt;Line 143:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 145:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** May also be required to prevent a soft lock after getting [[Screw Attack]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** May also be required to prevent a soft lock after getting [[Screw Attack]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Never Required &lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Max difficulty &lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some of these can make your run a bit faster, but the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;randomizer &lt;/del&gt;will never generate a seed where these tricks are required to complete. Unless you are very consistent with them, attempting these tricks is generally slower than just going back and looking for the required items.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some of these can make your run a bit faster, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;most settings (including &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;whole Tournament Randomizer) &lt;/ins&gt;will never generate a seed where these tricks are required to complete. Unless you are very consistent with them, attempting these tricks is generally slower than just going back and looking for the required items.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Inner Maridia without [[Gravity Suit]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Inner Maridia without [[Gravity Suit]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l151&quot; &gt;Line 151:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 153:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Lower Norfair without [[Varia Suit]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Lower Norfair without [[Varia Suit]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Lava Dive Room]] without either [[Hi-Jump Boots]] or [[Gravity Suit]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Lava Dive Room]] without either [[Hi-Jump Boots]] or [[Gravity Suit]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* [[Red Brinstar Fireflea Room#Any% Glitched|Early X-Ray]] aka D-boost to X-Ray room&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Offline Randomizer ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Offline Randomizer ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Strotlog</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Item_Randomizer&amp;diff=4947&amp;oldid=prev</id>
		<title>Strotlog: clarify damage</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Item_Randomizer&amp;diff=4947&amp;oldid=prev"/>
				<updated>2021-02-14T22:43:33Z</updated>
		
		<summary type="html">&lt;p&gt;clarify damage&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 22:43, 14 February 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l71&quot; &gt;Line 71:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 71:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A key difference between this run and most other runs is that you may not find [[Charge Beam]] until very late in the game, or it may not be in a location you can check without a significant time loss. It's important to know the ammo requirements for each boss, as you may not be able to fall back on charged shots, and on some bosses this can lead to a soft lock.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A key difference between this run and most other runs is that you may not find [[Charge Beam]] until very late in the game, or it may not be in a location you can check without a significant time loss. It's important to know the ammo requirements for each boss, as you may not be able to fall back on charged shots, and on some bosses this can lead to a soft lock.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Super Missiles deal 300 damage, Power Bombs deal 200 damage, and Missiles deal 100 damage. For comparison, a fully charged Ice + Wave + Plasma beam deals 900 damage.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Super Missiles deal 300 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;damage&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] (more on some foes)&lt;/ins&gt;, Power Bombs deal 200 damage &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;twice&lt;/ins&gt;, and Missiles deal 100 damage. For comparison, a fully charged Ice + Wave + Plasma beam deals 900 damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Botwoon has 3,000 health, which is 10 Super Missiles&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Botwoon has 3,000 health, which is 10 Super Missiles&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l80&quot; &gt;Line 80:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 80:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Mother Brain 2 has 18,000 health, which is 60 Super Missiles, on top of whatever you use for phase 1&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Mother Brain 2 has 18,000 health, which is 60 Super Missiles, on top of whatever you use for phase 1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition, if you don't find ice beam, you can clear all of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;metroids &lt;/del&gt;in Tourian with 12 power bombs. If you can't hold that many, you may need to leave Tourian and farm drops to kill all of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;metroids&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition, if you don't find ice beam, you can clear all of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Metroids &lt;/ins&gt;in Tourian with 12 power bombs. If you can't hold that many, you may need to leave Tourian and farm drops to kill all of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Metroids&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Techniques ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Techniques ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Strotlog</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Item_Randomizer&amp;diff=4946&amp;oldid=prev</id>
		<title>Strotlog: correct the rule about what items are major</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Item_Randomizer&amp;diff=4946&amp;oldid=prev"/>
				<updated>2021-02-14T22:42:25Z</updated>
		
		<summary type="html">&lt;p&gt;correct the rule about what items are major&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 22:42, 14 February 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l27&quot; &gt;Line 27:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Major items are all 14 Energy Tanks, all four Reserve Tanks, and all unique items.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Major items are all 14 Energy Tanks, all four Reserve Tanks, and all unique items.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wrecked Ship would have very few such items and Upper Norfair would be stacked with them. Therefore, one change is made in most or all Major-minor (M/m) rando software: the Energy Tank (Hi-Jump Boots) location is considered minor, and the Super Missile (Wrecked Ship East) location is considered major.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Energy Tank (Gauntlet)]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Energy Tank (Gauntlet)]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Strotlog</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Item_Randomizer&amp;diff=4945&amp;oldid=prev</id>
		<title>Strotlog: generalize</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Item_Randomizer&amp;diff=4945&amp;oldid=prev"/>
				<updated>2021-02-14T22:41:21Z</updated>
		
		<summary type="html">&lt;p&gt;generalize&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 22:41, 14 February 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Tournament Randomizer ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;== List of Randomizers ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;See [[Randomizers]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;== Logic and gameplay ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;Logic&amp;quot; or &amp;quot;skill settings&amp;quot; refer to the way that the randomizer sets restrictions on each item location to ensure that no progression item is placed behind an obstacle that requires it to continue. For example, if [[Varia Suit]] is after Draygon, [[Gravity Suit]] cannot be in a location that requires Varia, like Lower Norfair(in most settings).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;There are several other minor changes made to the game. The goal of these changes is to balance out item distribution, minimize idle time in the game, and minimize the chance of a soft lock.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/ins&gt;== Tournament Randomizer &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;specific =&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[https://itemrando.supermetroid.run/ Tournament Randomizer]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[https://itemrando.supermetroid.run/ Tournament Randomizer]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The randomizer sets restrictions on each item location to ensure that no progression item is placed behind an obstacle that requires it to continue. For example, if [[Varia Suit]] is after Draygon, [[Gravity Suit]] cannot be in a location that requires Varia, like Lower Norfair. In addition, there &lt;/del&gt;are a few restrictions on certain items.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;There &lt;/ins&gt;are a few restrictions on certain items.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Morphing ball is always at one of the first two major item locations, [[Morphing Ball]] or [[List of Energy Tanks#Brinstar 3|Energy Tank (Blue Brinstar)]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Morphing ball is always at one of the first two major item locations, [[Morphing Ball]] or [[List of Energy Tanks#Brinstar 3|Energy Tank (Blue Brinstar)]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot; &gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Neither Speed Booster nor Screw Attack can be at either of the first two major item locations&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Neither Speed Booster nor Screw Attack can be at either of the first two major item locations&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There are several other minor &lt;/del&gt;changes &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;made &lt;/del&gt;to the game&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. The goal of these changes is to balance out item distribution, minimize idle time in the game, and minimize the chance of a soft lock. The details of these changes &lt;/del&gt;can be found on the [https://itemrando.supermetroid.run/information randomizer information page].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Minor &lt;/ins&gt;changes to the game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can be &lt;/ins&gt;can be found on the [https://itemrando.supermetroid.run/information randomizer information page].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Major Item Locations ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Major Item Locations ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Strotlog</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Item_Randomizer&amp;diff=310&amp;oldid=prev</id>
		<title>Empyrealhell at 18:01, 15 August 2017</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Item_Randomizer&amp;diff=310&amp;oldid=prev"/>
				<updated>2017-08-15T18:01:42Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Tournament Randomizer ==&lt;br /&gt;
&lt;br /&gt;
[https://itemrando.supermetroid.run/ Tournament Randomizer]&lt;br /&gt;
&lt;br /&gt;
The randomizer sets restrictions on each item location to ensure that no progression item is placed behind an obstacle that requires it to continue. For example, if [[Varia Suit]] is after Draygon, [[Gravity Suit]] cannot be in a location that requires Varia, like Lower Norfair. In addition, there are a few restrictions on certain items.&lt;br /&gt;
&lt;br /&gt;
* Morphing ball is always at one of the first two major item locations, [[Morphing Ball]] or [[List of Energy Tanks#Brinstar 3|Energy Tank (Blue Brinstar)]]&lt;br /&gt;
* Gravity Suit cannot be in Crateria, and can only be at [[X-Ray Scope]] or [[List of Energy Tanks#Brinstar 5|Energy Tank (Waterway)]] in Brinstar.&lt;br /&gt;
* Gravity Suit also cannot be at [[Plasma Beam]], [[Spring Ball]], or [[Space Jump]]&lt;br /&gt;
* Varia Suit cannot be in Crateria, or at [[Morphing Ball]] or [[List of Energy Tanks#Brinstar 3|Energy Tank (Blue Brinstar)]]&lt;br /&gt;
* Varia Suit also cannot be in Lower Norfair&lt;br /&gt;
* Neither Speed Booster nor Screw Attack can be at either of the first two major item locations&lt;br /&gt;
&lt;br /&gt;
There are several other minor changes made to the game. The goal of these changes is to balance out item distribution, minimize idle time in the game, and minimize the chance of a soft lock. The details of these changes can be found on the [https://itemrando.supermetroid.run/information randomizer information page].&lt;br /&gt;
&lt;br /&gt;
== Major Item Locations ==&lt;br /&gt;
&lt;br /&gt;
Major items are all 14 Energy Tanks, all four Reserve Tanks, and all unique items.&lt;br /&gt;
&lt;br /&gt;
* [[Energy Tank (Gauntlet)]]&lt;br /&gt;
* [[Bomb]]&lt;br /&gt;
* [[List of Energy Tanks#Crateria 1|Energy Tank (Terminator)]]&lt;br /&gt;
* [[List of Reserve Tanks#Brinstar 1|Reserve Tank (Brinstar)]]&lt;br /&gt;
* [[Charge Beam]]&lt;br /&gt;
* [[Morphing Ball]]&lt;br /&gt;
* [[List of Energy Tanks#Brinstar 3|Energy Tank (Blue Brinstar)]]&lt;br /&gt;
* [[List of Energy Tanks#Brinstar 2|Energy Tank (Etecoon)]]&lt;br /&gt;
* [[List of Energy Tanks#Brinstar 5|Energy Tank (Waterway)]]&lt;br /&gt;
* [[List of Energy Tanks#Brinstar 4|Energy Tank (Pink Brinstar)]]&lt;br /&gt;
* [[X-Ray Scope]]&lt;br /&gt;
* [[Spazer]]&lt;br /&gt;
* [[List of Energy Tanks#Brinstar 1|Energy Tank (Warehouse)]]&lt;br /&gt;
* [[Varia Suit]]&lt;br /&gt;
* [[Ice Beam]]&lt;br /&gt;
* [[List of Energy Tanks#Norfair 2|Energy Tank (Crocomire)]]&lt;br /&gt;
* [[Hi-Jump Boots]]&lt;br /&gt;
* [[Grappling Beam]]&lt;br /&gt;
* [[List of Reserve Tanks#Norfair 1|Reserve Tank (Norfair)]]&lt;br /&gt;
* [[Speed Booster]]&lt;br /&gt;
* [[Wave Beam]]&lt;br /&gt;
* [[List of Energy Tanks#Norfair 4|Energy Tank (Ridley)]]&lt;br /&gt;
* [[Screw Attack]]&lt;br /&gt;
* [[List of Energy Tanks#Norfair 3|Energy Tank (Fireflea)]]&lt;br /&gt;
* [[List of Reserve Tanks#Wrecked Ship 1|Reserve Tank (Wrecked Ship)]]&lt;br /&gt;
* [[List of Energy Tanks#Wrecked Ship 1|Energy Tank (Wrecked Ship)]]&lt;br /&gt;
* [[List of Super Missiles#Wrecked Ship 2|Super Missile (Wrecked Ship East)]]&lt;br /&gt;
* [[Gravity Suit]]&lt;br /&gt;
* [[List of Energy Tanks#Maridia 2|Energy Tank (Mama Turtle)]]&lt;br /&gt;
* [[Plasma Beam]]&lt;br /&gt;
* [[List of Reserve Tanks#Maridia 1|Reserve Tank (Maridia)]]&lt;br /&gt;
* [[Spring Ball]]&lt;br /&gt;
* [[List of Energy Tanks#Maridia 1|Energy Tank (Botwoon)]]&lt;br /&gt;
* [[Space Jump]]&lt;br /&gt;
&lt;br /&gt;
== Routing ==&lt;br /&gt;
&lt;br /&gt;
Due to the random nature of the item placement, there is no one optimal route. Much of the routing decision-making process boils down to where you are and what you have access to at any given time. It's generally a good idea to visit the closest location you can that has the most items, and that you can completely clear out so as to minimize backtracking.&lt;br /&gt;
&lt;br /&gt;
A key difference between this run and most other runs is that you may not find [[Charge Beam]] until very late in the game, or it may not be in a location you can check without a significant time loss. It's important to know the ammo requirements for each boss, as you may not be able to fall back on charged shots, and on some bosses this can lead to a soft lock.&lt;br /&gt;
&lt;br /&gt;
Super Missiles deal 300 damage, Power Bombs deal 200 damage, and Missiles deal 100 damage. For comparison, a fully charged Ice + Wave + Plasma beam deals 900 damage.&lt;br /&gt;
&lt;br /&gt;
* Botwoon has 3,000 health, which is 10 Super Missiles&lt;br /&gt;
** His hit boxes can be misleading, so care should be taken if your ammo count isn't much higher than required&lt;br /&gt;
* Ridley has 18,000 health, but takes 2x damage from Super Missiles, so you only need 30&lt;br /&gt;
** Power Bombs can hit him twice if timed correctly&lt;br /&gt;
* Mother Brain 1 requires 19 hits with at least 3,000 damage total&lt;br /&gt;
* Mother Brain 2 has 18,000 health, which is 60 Super Missiles, on top of whatever you use for phase 1&lt;br /&gt;
&lt;br /&gt;
In addition, if you don't find ice beam, you can clear all of the metroids in Tourian with 12 power bombs. If you can't hold that many, you may need to leave Tourian and farm drops to kill all of the metroids.&lt;br /&gt;
&lt;br /&gt;
== Techniques ==&lt;br /&gt;
&lt;br /&gt;
=== Universal ===&lt;br /&gt;
&lt;br /&gt;
While the randomizer can't generate the vanilla game due to the switching of the Hi-Jump Energy Tank and the Wrecked Ship East Super Missile, it is entirely possible to generate a seed that requires no advanced techniques. It's also possible to generate a seed that is significantly easier than the vanilla game, commonly referred to as a &amp;quot;free&amp;quot; seed. That being said, there are some techniques that will be useful in every seed for minimizing backtracking.&lt;br /&gt;
&lt;br /&gt;
* [[Mockball]]&lt;br /&gt;
** Grants access to [[List of Reserve Tanks#Brinstar 1|Reserve Tank (Brinstar)]] and [[Ice Beam]] without [[Speed Booster]]&lt;br /&gt;
*** It's possible that [[Speed Booster]] could be in one of these two locations, but it's not common and the game can be completed without it&lt;br /&gt;
* [[Shinespark]]&lt;br /&gt;
** Required for [[List of Reserve Tanks#Wrecked Ship 1|Reserve Tank (Wrecked Ship)]], which can contain a major item&lt;br /&gt;
** Grants access to [[Energy Tank (Gauntlet)]] without bombs or with only one power bomb pack&lt;br /&gt;
** Grants passage through [[Mt. Everest]] without [[Space Jump]], [[Ice Beam]], [[Bomb]], or [[Grappling Beam]]&lt;br /&gt;
* [[Walljump]]&lt;br /&gt;
** There are a ton of places where this is useful in getting to items early, and several advanced techniques and room-specific tricks require it&lt;br /&gt;
&lt;br /&gt;
=== Common ===&lt;br /&gt;
&lt;br /&gt;
Most seeds will require at least one of these techniques to complete, or to prevent a soft lock when searching for items.&lt;br /&gt;
&lt;br /&gt;
* [[Damage boosting]]&lt;br /&gt;
** About half of the time [[Morphing Ball]] will be at [[List of Energy Tanks#Brinstar 3|Energy Tank (Blue Brinstar)]], so you'll need to boost into it. &lt;br /&gt;
*** [https://www.metroid2002.com/3/early_items_blue_brinstar_energy_tank.php Example]&lt;br /&gt;
* [[Alcatraz escape#Alcatraz_Escape|Alcatraz Escape]]&lt;br /&gt;
** This will never be necessary, but you can soft lock the game if you check [[Bomb]] early and can't perform this technique to get back out&lt;br /&gt;
&lt;br /&gt;
=== Uncommon ===&lt;br /&gt;
&lt;br /&gt;
* [[14%#Techniques|Mochtroid Clip]]&lt;br /&gt;
* [[Puyo Clip]]&lt;br /&gt;
** This is the same idea as the Mochtroid Clip but with a Puyo in the [[Pants Room]], which allows access to [[Spring Ball]] without [[Grappling Beam]]&lt;br /&gt;
* [[Gate Glitch]]&lt;br /&gt;
** In [[Pink Brinstar Hopper Room]] while flush with the left wall, jump and fire a Super Missile so it passes just below the grapple block. If you don't have Hi-Jump Boots, you have to jump out of the door frame, but the randomizer will never require this.&lt;br /&gt;
** Can be required to access [[List of Energy Tanks#Norfair 2|Energy Tank (Crocomire)]] and [[Grappling Beam]]&lt;br /&gt;
** Can allow faster access to [[Screw Attack]]&lt;br /&gt;
* [[Short Charge]]&lt;br /&gt;
** Grants access to [[List of Energy Tanks#Brinstar 5|Energy Tank (Waterway)]] without Gravity Suit&lt;br /&gt;
** Can be used to escape after Draygon&lt;br /&gt;
** Can be used to escape Gauntlet without Bombs or Power Bombs&lt;br /&gt;
	&lt;br /&gt;
=== Rare ===&lt;br /&gt;
&lt;br /&gt;
It's rare that any given seed will require any of these techniques, but it is possible for a seed to generate that requires one or more of these techniques to complete.&lt;br /&gt;
&lt;br /&gt;
* [[Bomb Jump|Infinite Bomb Jump]]&lt;br /&gt;
** May be required to access [[Grappling Beam]]&lt;br /&gt;
** May be required to access [[List of Reserve Tanks#Norfair 1|Reserve Tank (Norfair)]]&lt;br /&gt;
*** This can technically be done with a wall jump as well, but without [[Hi-Jump Boots]] it is extremely precise and the randomizer will never require it&lt;br /&gt;
** May be required to access [[List of Energy Tanks#Maridia 2|Energy Tank (Mama Turtle)]]&lt;br /&gt;
** May be required to pass through [[The Worst Room In The Game]]&lt;br /&gt;
** May be required to escape from [[Plasma Beam]]&lt;br /&gt;
** A very precise version of this starting with a jump may be required to get through [[Sponge Bath]] on the way to [[List of Energy Tanks#Wrecked Ship 1|Energy Tank (Wrecked Ship)]]&lt;br /&gt;
* [[14%#Techniques|Gravity Jump]]&lt;br /&gt;
** Can be required to access Lower Norfair, or to escape after Draygon&lt;br /&gt;
* [[14%#Techniques|Continuous Wall Jump]]&lt;br /&gt;
** Can be required to access Wrecked Ship&lt;br /&gt;
* [[Spring Ball Jump]]&lt;br /&gt;
** Performed by jumping with spring ball not equipped, pausing at the right time, equipping spring ball, and then unpausing. If performed correctly, it grants an extra jump&lt;br /&gt;
** May be required to access [[List of Energy Tanks#Wrecked Ship 1|Energy Tank (Wrecked Ship)]]&lt;br /&gt;
** May also be required to prevent a soft lock after getting [[Screw Attack]]&lt;br /&gt;
&lt;br /&gt;
=== Never Required ===&lt;br /&gt;
&lt;br /&gt;
Some of these can make your run a bit faster, but the randomizer will never generate a seed where these tricks are required to complete. Unless you are very consistent with them, attempting these tricks is generally slower than just going back and looking for the required items.&lt;br /&gt;
&lt;br /&gt;
* Inner Maridia without [[Gravity Suit]]&lt;br /&gt;
** Inner Maridia major item locations are [[Plasma Beam]], [[Spring Ball]], and [[Space Jump]]&lt;br /&gt;
* Lower Norfair without [[Varia Suit]]&lt;br /&gt;
* [[Lava Dive Room]] without either [[Hi-Jump Boots]] or [[Gravity Suit]]&lt;br /&gt;
&lt;br /&gt;
== Offline Randomizer ==&lt;br /&gt;
&lt;br /&gt;
[http://dessyreqt.github.io/smrandomizer/ Offline Randomizer]&lt;br /&gt;
&lt;br /&gt;
[[Category:Race Category]]&lt;/div&gt;</summary>
		<author><name>Empyrealhell</name></author>	</entry>

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