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		<id>https://wiki.supermetroid.run/index.php?action=history&amp;feed=atom&amp;title=Missile</id>
		<title>Missile - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.supermetroid.run/index.php?action=history&amp;feed=atom&amp;title=Missile"/>
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		<updated>2026-04-08T09:00:47Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Missile&amp;diff=407&amp;oldid=prev</id>
		<title>Overfiendvip: Minor edit</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Missile&amp;diff=407&amp;oldid=prev"/>
				<updated>2015-12-11T23:09:45Z</updated>
		
		<summary type="html">&lt;p&gt;Minor edit&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Item info&lt;br /&gt;
|title=Missile&lt;br /&gt;
|image=Missiles.png&lt;br /&gt;
|location=[[List of Missiles]]&lt;br /&gt;
|effect=Stronger than [[Power Beam]], opens red doors&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Missiles''' are stronger than the standard Power Beam, dealing five times the damage in comparison (total of [[Damage|100 damage]]) while having an attack cooldown of only nine frames.&lt;br /&gt;
&lt;br /&gt;
Missiles are useful in the early game, but decrease in usefulness as gameplay progresses, primarily due to the introduction of [[Super Missile|Super Missiles]] and [[Beam|beam upgrades]].&lt;br /&gt;
&lt;br /&gt;
Red doors can be opened with five Missiles. (or a single Super Missile)&lt;br /&gt;
&lt;br /&gt;
{{Items}}&lt;br /&gt;
[[Category:Item]]&lt;/div&gt;</summary>
		<author><name>Overfiendvip</name></author>	</entry>

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