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	<title>Notes on SM. So Little Room any% TAS - Revision history</title>
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	<updated>2026-10-26T00:33:03Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Notes_on_SM._So_Little_Room_any%25_TAS&amp;diff=474&amp;oldid=prev</id>
		<title>Aran;Jaeger: Adding notes on another hack TAS</title>
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		<updated>2017-02-20T05:11:56Z</updated>

		<summary type="html">&lt;p&gt;Adding notes on another hack TAS&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Routing:&lt;br /&gt;
&lt;br /&gt;
By letting the title demos start playing (and then one can immediately cancel them), one can start the game at Landing Site instead of in Shaktool&amp;#039;s room, and from there, the shortest connection into the maze that leads to the planet explosion tiles is given by the room before Bomb Torizo.&lt;br /&gt;
&lt;br /&gt;
Starting at the first maze room, the shortest routes (regarding the number of transitions) to trigger the end are: Down, Down, Left, Down, Left; Down, Right, Up, Down, Left; Up, Right, Left, Down, Left.&lt;br /&gt;
&lt;br /&gt;
But since this hack is a hack of the Debug Mode hack, one can choose Samus&amp;#039; starting place (after watching a title demo) at different places than just Landing Site, by using direction buttons at the map with the hexagonal coloured tiles, and the only other suitable spawn-point is at Wrecked Ship, from where one can run into the transition to the moat room which puts Samus into the maze at a different location and from this location, there is exactly 2 fastest routes (of same lenght as in the pre Bomb Torizo room case): Rright, Left, Up, Down, Left; Right, Right, Left, Down, Left.&lt;br /&gt;
&lt;br /&gt;
And among those 2 routes, Right, Left, Up, Down, Left should be faster.&lt;br /&gt;
&lt;br /&gt;
Considering that both of my Test-TASes (1 with the pre Bomb Torizo room route and the other one spawning at Wrecked Ship) finish within about the same time, the resulting route isn&amp;#039;t clear and probably both paths (and the multiple maze routes) might need to be checked.&lt;br /&gt;
&lt;br /&gt;
All the routes in the maze can be checked via brute-force, knowing that the last 2 transitions need to be Down and then Left.&lt;br /&gt;
&lt;br /&gt;
Technically, the door in Shaktool&amp;#039;s room is randomized such that every few frames, the transition blocks change so that one can start at 6 different rooms in the maze, but the (laggy) Shaktool fight should be slower (and much harder to optimize, compared to the platforming).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Debug Mode features:&lt;br /&gt;
&lt;br /&gt;
Other than this, the Debug Mode allows to toggle a background layer by holding Select and L and then pressing Jump, and the Debug Mode also allows to change enemy graphics (and the graphics that Samus uses) by holding Select and R and then pressing Jump.&lt;br /&gt;
&lt;br /&gt;
If one holds Select and L and presses Cancel, then some dark layer seems to be toggled at the bottom half of the screen.&lt;br /&gt;
&lt;br /&gt;
If one holds Select and L and presses Shot (once or twice) then some other tiletable seems to appear.&lt;br /&gt;
&lt;br /&gt;
If one holds Select and R and presses Shot, then the HUD is toggled that way.&lt;br /&gt;
&lt;br /&gt;
And as long as Select and L or Select and R are held, Right, Left, Up, Down, Start, Dash buttons seem to have no function.&lt;br /&gt;
&lt;br /&gt;
Maybe some of those Debug Mode features can be used to speed up a TAS by a few frames (especially if layers are taken away).&lt;br /&gt;
&lt;br /&gt;
https://cdn.discordapp.com/attachments/218520158963105792/283103153505697792/Super_Metroid_So_Little_Room_Test-TAS_JU_.smv&lt;br /&gt;
&lt;br /&gt;
https://cdn.discordapp.com/attachments/218520158963105792/283103163094138880/Super_Metroid_So_Little_Room_Test-TAS_2_JU_.smv&lt;/div&gt;</summary>
		<author><name>Aran;Jaeger</name></author>
	</entry>
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