<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://wiki.supermetroid.run/index.php?action=history&amp;feed=atom&amp;title=Overfiendvip%27s_To-Do</id>
		<title>Overfiendvip's To-Do - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.supermetroid.run/index.php?action=history&amp;feed=atom&amp;title=Overfiendvip%27s_To-Do"/>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Overfiendvip%27s_To-Do&amp;action=history"/>
		<updated>2026-04-29T04:01:20Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.29.2</generator>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Overfiendvip%27s_To-Do&amp;diff=3395&amp;oldid=prev</id>
		<title>Aran;Jaeger: low%map-tiles update</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Overfiendvip%27s_To-Do&amp;diff=3395&amp;oldid=prev"/>
				<updated>2018-12-18T01:20:07Z</updated>
		
		<summary type="html">&lt;p&gt;low%map-tiles update&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:20, 18 December 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l44&quot; &gt;Line 44:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 44:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* 100% map and items (true 100%? 100% map means all bosses and minibosses would be fought as a result as well)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* 100% map and items (true 100%? 100% map means all bosses and minibosses would be fought as a result as well)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* any% items, low% map (beat the game activating the least amount of map squares possible - eternised believes this to be [http://i.imgur.com/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dGK7Ub2&lt;/del&gt;.png &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;433 &lt;/del&gt;squares] (for TAS) (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;263 &lt;/del&gt;&amp;quot;mandatory&amp;quot; squares + &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;170 &lt;/del&gt;additional))&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* any% items, low% map (beat the game activating the least amount of map squares possible - eternised believes this to be [http://i.imgur.com/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;zXjAgtd&lt;/ins&gt;.png &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;398 &lt;/ins&gt;squares] (for TAS) (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;246 &lt;/ins&gt;&amp;quot;mandatory&amp;quot; squares + &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;152 &lt;/ins&gt;additional))&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* 100% items, low% map (beat the game collecting 100% items while activating the least amount of map squares possible)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* 100% items, low% map (beat the game collecting 100% items while activating the least amount of map squares possible)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* low% items, 100% map (beat the game collecting the lowest amount of items while still hitting every single map square - eternised states that this is 16% for humans (14% Speed core with Space Jump and either [https://www.youtube.com/watch?v=9wc78qlOwg0 X-Ray Scope] or [https://www.youtube.com/watch?v=eGmZIUWWppM Grapple Beam] added in), but 15% for TAS (14% Gravitybomb core with Grapple Beam added in))&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* low% items, 100% map (beat the game collecting the lowest amount of items while still hitting every single map square - eternised states that this is 16% for humans (14% Speed core with Space Jump and either [https://www.youtube.com/watch?v=9wc78qlOwg0 X-Ray Scope] or [https://www.youtube.com/watch?v=eGmZIUWWppM Grapple Beam] added in), but 15% for TAS (14% Gravitybomb core with Grapple Beam added in))&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Aran;Jaeger</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Overfiendvip%27s_To-Do&amp;diff=3394&amp;oldid=prev</id>
		<title>Aran;Jaeger: just fixed the damageless low% link to 14% not 15%.</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Overfiendvip%27s_To-Do&amp;diff=3394&amp;oldid=prev"/>
				<updated>2018-12-18T01:14:44Z</updated>
		
		<summary type="html">&lt;p&gt;just fixed the damageless low% link to 14% not 15%.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:14, 18 December 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l40&quot; &gt;Line 40:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 40:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;quot;Pacifist&amp;quot; (any% and low%...?)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;quot;Pacifist&amp;quot; (any% and low%...?)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;quot;Damageless&amp;quot; (any% and [https://www.youtube.com/watch?v=&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a257KnNZxjY &lt;/del&gt;low%])&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;quot;Damageless&amp;quot; (any% and [https://www.youtube.com/watch?v=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sikwMkteTRA&amp;amp;t=0s&amp;amp;list=PL5If8zSOO37bqYjqONhUSBfYDgaDIrcP6&amp;amp;index=10 &lt;/ins&gt;low%])&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* 100% map and items (true 100%? 100% map means all bosses and minibosses would be fought as a result as well)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* 100% map and items (true 100%? 100% map means all bosses and minibosses would be fought as a result as well)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Aran;Jaeger</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Overfiendvip%27s_To-Do&amp;diff=491&amp;oldid=prev</id>
		<title>Overfiendvip: Fixed sniq's name/links</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Overfiendvip%27s_To-Do&amp;diff=491&amp;oldid=prev"/>
				<updated>2017-08-30T15:44:52Z</updated>
		
		<summary type="html">&lt;p&gt;Fixed sniq&amp;#039;s name/links&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Information that the wiki is limited on or completely missing regarding individual tricks includes but is not limited to the following:&lt;br /&gt;
&lt;br /&gt;
* [[Big Boy Room|Metroid skip]]&lt;br /&gt;
* [[X-Ray Climb|X-Ray climbing]]&lt;br /&gt;
* [[Bomb Jump|Advanced forms of bomb jumping]] (i.e. infinite/horizontal/ceiling)&lt;br /&gt;
* Glitches involving pausing of the game (such as staying alive at 00 energy and being able to pass through doors)&lt;br /&gt;
&lt;br /&gt;
Categories that are lacking tutorials, such as the write-ups the [[Golden Torizo Code|GT Code]] categories have, should have those taken care of eventually. I think [[100% Map Completion|100% Map]] and [[RBO|Reverse Boss Order]] would be the biggest to tackle out of these. [[SSRTA|SS RTA]] and [[Any%#PRKD|Any% PRKD]] would probably not be as tedious.&lt;br /&gt;
&lt;br /&gt;
Something that would potentially take an extremely long amount of time is mapping the out of bounds area of every single room. Not necessarily what blocks could appear there (because in the case of transitions a/o blocks that are modified based on memory, that would be virtually impossible to do), but general layout for each room's unique out of bounds.&lt;br /&gt;
&lt;br /&gt;
Something else is that every individual room page could have outlines of strategies per category. It would probably be similarly tedious to the above, but it would have benefits over video tutorials in that information can always be edited as strategies are updated, and the information can potentially be explained more clearly. It would also allow people to simply visit an individual room page to figure out what strategy would work for them, rather than having to skim a full game tutorial... assuming one exists for their category, covers the room they are curious about, and involves recent enough information, which are things that are obviously not always the case.&lt;br /&gt;
&lt;br /&gt;
I doubt these two &amp;quot;somethings&amp;quot; will ever happen because of how incredibly long they would both take to develop and maintain, but it's a thought.&lt;br /&gt;
&lt;br /&gt;
Outside of updating record times accordingly and similar routine adjustments, the above is more or less everything I can think of that may eventually be worth doing for the wiki.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Below is a list of most if not all theoretical/obsolete/TAS categories. I may document these in a less crude manner someday, but for the time being, here they are:&lt;br /&gt;
&lt;br /&gt;
* 13% (&amp;quot;low% in-bounds&amp;quot; for TAS)&lt;br /&gt;
&lt;br /&gt;
* [https://www.twitch.tv/sniqwr/v/46904503 8%] (lowest amount of items a human has acquired while still beating the game via Tourian Escape (i.e. not a triggered escape))&lt;br /&gt;
&lt;br /&gt;
* [https://www.twitch.tv/sniqwr/v/43189505 5%] (lowest amount of items a human has acquired while still beating the game without save and quit or death)&lt;br /&gt;
&lt;br /&gt;
* 4% (lowest amount of items a human has acquired while still beating the game without tricking the game into removing any items)&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=rAOWtoh0pcQ low% RBO]&lt;br /&gt;
&lt;br /&gt;
* 100% RBO (lol)&lt;br /&gt;
&lt;br /&gt;
* [http://www.twitch.tv/foosda/v/40276201 True RBO] (a.k.a. RBMBO, &amp;quot;RAMBO&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* Powerbombless ([https://www.twitch.tv/sniqwr/v/49196595 any%] and [https://www.twitch.tv/sniqwr/v/49192689 low%])&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Beamless&amp;quot; ([https://www.twitch.tv/foosda/v/44859626 any%] and [https://www.youtube.com/watch?v=lGf0URlAnJY low%])&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Pacifist&amp;quot; (any% and low%...?)&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Damageless&amp;quot; (any% and [https://www.youtube.com/watch?v=a257KnNZxjY low%])&lt;br /&gt;
&lt;br /&gt;
* 100% map and items (true 100%? 100% map means all bosses and minibosses would be fought as a result as well)&lt;br /&gt;
&lt;br /&gt;
* any% items, low% map (beat the game activating the least amount of map squares possible - eternised believes this to be [http://i.imgur.com/dGK7Ub2.png 433 squares] (for TAS) (263 &amp;quot;mandatory&amp;quot; squares + 170 additional))&lt;br /&gt;
&lt;br /&gt;
* 100% items, low% map (beat the game collecting 100% items while activating the least amount of map squares possible)&lt;br /&gt;
&lt;br /&gt;
* low% items, 100% map (beat the game collecting the lowest amount of items while still hitting every single map square - eternised states that this is 16% for humans (14% Speed core with Space Jump and either [https://www.youtube.com/watch?v=9wc78qlOwg0 X-Ray Scope] or [https://www.youtube.com/watch?v=eGmZIUWWppM Grapple Beam] added in), but 15% for TAS (14% Gravitybomb core with Grapple Beam added in))&lt;/div&gt;</summary>
		<author><name>Overfiendvip</name></author>	</entry>

	</feed>