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		<id>https://wiki.supermetroid.run/index.php?action=history&amp;feed=atom&amp;title=Post_Load_Modification</id>
		<title>Post Load Modification - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.supermetroid.run/index.php?action=history&amp;feed=atom&amp;title=Post_Load_Modification"/>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Post_Load_Modification&amp;action=history"/>
		<updated>2026-05-01T05:15:34Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.29.2</generator>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Post_Load_Modification&amp;diff=9194&amp;oldid=prev</id>
		<title>Tropylium: links</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Post_Load_Modification&amp;diff=9194&amp;oldid=prev"/>
				<updated>2025-07-24T17:18:35Z</updated>
		
		<summary type="html">&lt;p&gt;links&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
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				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 17:18, 24 July 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A Post Load Modification, or '''PLM''', is an object that the game loads in a room after loading tiles and enemies. These are generally objects that Samus can interact with and change some aspect of the room state. Examples include bomb, speed, and crumble blocks, scroll blocks, and green and blue &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gates&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Post Load Modification&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, or '''PLM''', is an object that the game loads in a room after loading tiles and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;enemies&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;. These are generally objects that Samus can interact with and change some aspect of the room state. Examples include bomb, speed, and crumble blocks, scroll blocks, and green and blue &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[gate]]s&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each block type used in the game is one of sixteen types:&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each block type used in the game is one of sixteen types:&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tropylium</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Post_Load_Modification&amp;diff=8578&amp;oldid=prev</id>
		<title>EXAKTScience at 18:07, 1 September 2024</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Post_Load_Modification&amp;diff=8578&amp;oldid=prev"/>
				<updated>2024-09-01T18:07:15Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 18:07, 1 September 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A Post Load Modification, or '''PLM''', is an object that the game loads in a room after loading tiles and enemies. These are generally objects that Samus can interact with and change some aspect of the room state. Examples include bomb, speed, and crumble blocks&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, shot blocks (including super missile and power bomb blocks)&lt;/del&gt;, scroll blocks, and green and blue gates.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A Post Load Modification, or '''PLM''', is an object that the game loads in a room after loading tiles and enemies. These are generally objects that Samus can interact with and change some aspect of the room state. Examples include bomb, speed, and crumble blocks, scroll blocks, and green and blue gates.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>EXAKTScience</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Post_Load_Modification&amp;diff=8574&amp;oldid=prev</id>
		<title>EXAKTScience: Created page with &quot;A Post Load Modification, or '''PLM''', is an object that the game loads in a room after loading tiles and enemies. These are generally objects that Samus can interact with an...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Post_Load_Modification&amp;diff=8574&amp;oldid=prev"/>
				<updated>2024-09-01T18:02:27Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;A Post Load Modification, or &amp;#039;&amp;#039;&amp;#039;PLM&amp;#039;&amp;#039;&amp;#039;, is an object that the game loads in a room after loading tiles and enemies. These are generally objects that Samus can interact with an...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;A Post Load Modification, or '''PLM''', is an object that the game loads in a room after loading tiles and enemies. These are generally objects that Samus can interact with and change some aspect of the room state. Examples include bomb, speed, and crumble blocks, shot blocks (including super missile and power bomb blocks), scroll blocks, and green and blue gates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each block type used in the game is one of sixteen types:&amp;lt;br&amp;gt;&lt;br /&gt;
0: Air&amp;lt;br&amp;gt;&lt;br /&gt;
1: Slope&amp;lt;br&amp;gt;&lt;br /&gt;
2: Spike air&amp;lt;br&amp;gt;&lt;br /&gt;
3: Special air&amp;lt;br&amp;gt;&lt;br /&gt;
4: Shootable air&amp;lt;br&amp;gt;&lt;br /&gt;
5: Horizontal extension&amp;lt;br&amp;gt;&lt;br /&gt;
6: Unused air&amp;lt;br&amp;gt;&lt;br /&gt;
7: Bombable air&amp;lt;br&amp;gt;&lt;br /&gt;
8: Solid block&amp;lt;br&amp;gt;&lt;br /&gt;
9: Door block&amp;lt;br&amp;gt;&lt;br /&gt;
Ah: Spike block&amp;lt;br&amp;gt;&lt;br /&gt;
Bh: Special block&amp;lt;br&amp;gt;&lt;br /&gt;
Ch: Shootable block&amp;lt;br&amp;gt;&lt;br /&gt;
Dh: Vertical extension&amp;lt;br&amp;gt;&lt;br /&gt;
Eh: Grapple block&amp;lt;br&amp;gt;&lt;br /&gt;
Fh: Bombable block&lt;/div&gt;</summary>
		<author><name>EXAKTScience</name></author>	</entry>

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