<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://wiki.supermetroid.run/index.php?action=history&amp;feed=atom&amp;title=Space_Jump</id>
		<title>Space Jump - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.supermetroid.run/index.php?action=history&amp;feed=atom&amp;title=Space_Jump"/>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Space_Jump&amp;action=history"/>
		<updated>2026-04-04T23:21:03Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.29.2</generator>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Space_Jump&amp;diff=2333&amp;oldid=prev</id>
		<title>Overfiendvip: Minor edit</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Space_Jump&amp;diff=2333&amp;oldid=prev"/>
				<updated>2018-02-28T01:02:27Z</updated>
		
		<summary type="html">&lt;p&gt;Minor edit&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:02, 28 February 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot; &gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Space Jump''' allows Samus to continue her spinjump indefinitely by releasing the jump button and then pressing the jump button again shortly after.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Space Jump''' allows Samus to continue her spinjump indefinitely by releasing the jump button and then pressing the jump button again shortly after.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After the peak of a [[spinjump]] is reached, Samus will begin descending, and once she has reached a certain [[Vertical Speed|vertical speed]], she will be able to perform a space jump. If Samus is not underwater, then once Samus has reached a vertical speed value above 2.32768 (pixels.subpixels (per frame)), you will be able to press jump to perform a space jump. If Samus is underwater, then once Samus has reached a vertical speed value above 0.32768, you will be able to press jump to perform a space jump. If Samus reaches maximum vertical speed, you will not have the ability to space jump. Since vertical speed while falling increases at a rate of 0.07168 per frame, the window for being able to perform a space jump outside of water is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;~22 &lt;/del&gt;frames wide, and the window for being able to perform a space jump underwater is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;~40 &lt;/del&gt;frames wide.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After the peak of a [[spinjump]] is reached, Samus will begin descending, and once she has reached a certain [[Vertical Speed|vertical speed]], she will be able to perform a space jump. If Samus is not underwater, then once Samus has reached a vertical speed value above 2.32768 (pixels.subpixels (per frame)), you will be able to press jump to perform a space jump. If Samus is underwater, then once Samus has reached a vertical speed value above 0.32768, you will be able to press jump to perform a space jump. If Samus reaches maximum vertical speed, you will not have the ability to space jump. Since vertical speed while falling increases at a rate of 0.07168 per frame, the window for being able to perform a space jump outside of water is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;23 &lt;/ins&gt;frames wide, and the window for being able to perform a space jump underwater is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;41 &lt;/ins&gt;frames wide.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As you can see from the above, you can perform space jumps much more quickly underwater, and the window for performing space jumps underwater is substantially larger.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As you can see from the above, you can perform space jumps much more quickly underwater, and the window for performing space jumps underwater is substantially larger.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Overfiendvip</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Space_Jump&amp;diff=2332&amp;oldid=prev</id>
		<title>Overfiendvip: Made explanation of timing window more accurate</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Space_Jump&amp;diff=2332&amp;oldid=prev"/>
				<updated>2018-02-28T00:16:00Z</updated>
		
		<summary type="html">&lt;p&gt;Made explanation of timing window more accurate&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:16, 28 February 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot; &gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Space Jump''' allows Samus to continue her spinjump indefinitely by releasing the jump button and then pressing the jump button again shortly after.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Space Jump''' allows Samus to continue her spinjump indefinitely by releasing the jump button and then pressing the jump button again shortly after.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After the peak of a [[spinjump]] is reached, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;elapsed frames are counted&lt;/del&gt;. If Samus is not underwater, then &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;if the number of elapsed frames when the &lt;/del&gt;jump &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;button &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pressed again is between 20 and 40 frames&lt;/del&gt;, then &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Space Jump &lt;/del&gt;will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;activate&lt;/del&gt;. If Samus &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is underwater&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;then if &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;number &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;elapsed &lt;/del&gt;frames &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;when &lt;/del&gt;the jump &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;button is pressed again &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;between 5 and &lt;/del&gt;40 frames&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, then Space Jump will activate&lt;/del&gt;. As you can see, you can perform &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Space Jumps &lt;/del&gt;much more quickly underwater, and the window for performing &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Space Jumps &lt;/del&gt;underwater is substantially larger.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After the peak of a [[spinjump]] is reached, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Samus will begin descending, and once she has reached a certain [[Vertical Speed|vertical speed]], she will be able to perform a space jump&lt;/ins&gt;. If Samus is not underwater, then &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;once Samus has reached a vertical speed value above 2.32768 (pixels.subpixels (per frame)), you will be able to press jump to perform a space &lt;/ins&gt;jump&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. If Samus &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;underwater&lt;/ins&gt;, then &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;once Samus has reached a vertical speed value above 0.32768, you &lt;/ins&gt;will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be able to press jump to perform a space jump&lt;/ins&gt;. If Samus &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reaches maximum vertical speed, you will not have the ability to space jump. Since vertical speed while falling increases at a rate of 0.07168 per frame&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;window for being able to perform a space jump outside &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;water is ~22 &lt;/ins&gt;frames &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wide, and &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;window for being able to perform a space &lt;/ins&gt;jump &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;underwater &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;~&lt;/ins&gt;40 frames &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wide&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As you can see &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;from the above&lt;/ins&gt;, you can perform &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;space jumps &lt;/ins&gt;much more quickly underwater, and the window for performing &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;space jumps &lt;/ins&gt;underwater is substantially larger.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Space Jump will not activate if Samus spinjumps underwater without [[Gravity Suit]] equipped, but will activate if Samus exits water during a spinjump and the jump button is appropriately pressed while she is out of the water.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Space Jump will not activate if Samus spinjumps underwater without [[Gravity Suit]] equipped, but will activate if Samus exits water during a spinjump and the jump button is appropriately pressed while she is out of the water.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Overfiendvip</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Space_Jump&amp;diff=612&amp;oldid=prev</id>
		<title>Overfiendvip: Minor edit</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Space_Jump&amp;diff=612&amp;oldid=prev"/>
				<updated>2016-08-01T17:23:04Z</updated>
		
		<summary type="html">&lt;p&gt;Minor edit&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Item info&lt;br /&gt;
|title=Space Jump&lt;br /&gt;
|image=Spacejump.png&lt;br /&gt;
|location=[[Space Jump Room]], [[Maridia]]&lt;br /&gt;
|effect=[[Spinjump]] indefinitely&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Space Jump''' allows Samus to continue her spinjump indefinitely by releasing the jump button and then pressing the jump button again shortly after.&lt;br /&gt;
&lt;br /&gt;
After the peak of a [[spinjump]] is reached, elapsed frames are counted. If Samus is not underwater, then if the number of elapsed frames when the jump button is pressed again is between 20 and 40 frames, then Space Jump will activate. If Samus is underwater, then if the number of elapsed frames when the jump button is pressed again is between 5 and 40 frames, then Space Jump will activate. As you can see, you can perform Space Jumps much more quickly underwater, and the window for performing Space Jumps underwater is substantially larger.&lt;br /&gt;
&lt;br /&gt;
Space Jump will not activate if Samus spinjumps underwater without [[Gravity Suit]] equipped, but will activate if Samus exits water during a spinjump and the jump button is appropriately pressed while she is out of the water.&lt;br /&gt;
&lt;br /&gt;
Spinjumping in this context includes [[Walljump|walljumping]], meaning you can perform Space Jumps out of a walljump, and can conversely Space Jump towards a wall to perform a walljump.&lt;br /&gt;
&lt;br /&gt;
An example of space jumping in [[Amphitheatre]]:&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|RtdiyU3k9A4}}&lt;br /&gt;
&lt;br /&gt;
An example of Space Jumping underwater in [[Lava Dive Room]]:&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|46-PIo5Ir04}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Hi-Jump Boots]]&lt;br /&gt;
* [[Speed Booster]]&lt;br /&gt;
&lt;br /&gt;
{{Items}}&lt;br /&gt;
[[Category:Item]]&lt;/div&gt;</summary>
		<author><name>Overfiendvip</name></author>	</entry>

	</feed>