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		<title>Talk:Low% - Revision history</title>
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		<updated>2026-04-05T08:15:28Z</updated>
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	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Talk:Low%25&amp;diff=760&amp;oldid=prev</id>
		<title>Danssrl: Created page with &quot;==moat cwj timing== I've looked into moat CWJ timing a bit... seems that the 2nd jump can be executed on 2 frame only for certain setups... *starting from the ki hunter room,...&quot;</title>
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				<updated>2014-12-29T05:07:49Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;==moat cwj timing== I&amp;#039;ve looked into moat CWJ timing a bit... seems that the 2nd jump can be executed on 2 frame only for certain setups... *starting from the ki hunter room,...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==moat cwj timing==&lt;br /&gt;
I've looked into moat CWJ timing a bit... seems that the 2nd jump can be executed on 2 frame only for certain setups...&lt;br /&gt;
*starting from the ki hunter room, you always get 2 frames&lt;br /&gt;
*starting from the leftmost position in the same room, you get 2 frames if the missile has already been collected, else 1 frame&lt;br /&gt;
*starting 1 pixel right of the leftmost position in the same room, you always get 1 frame&lt;br /&gt;
I've ignored subpixel positioning, it might make a difference.&lt;br /&gt;
&lt;br /&gt;
When attempting to cwj after collecting the missiles, timing seems to go like this:&lt;br /&gt;
*frame 1 - press a button to get rid of popup&lt;br /&gt;
*frame 2 - popup starts to close&lt;br /&gt;
*frame 14 - popup completely gone&lt;br /&gt;
*frame 19 - first frame of resumed movement&lt;br /&gt;
*frame 23 - walljump&lt;br /&gt;
*frame 24 - walljump (if setup allows)&lt;/div&gt;</summary>
		<author><name>Danssrl</name></author>	</entry>

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