Difference between revisions of "Movement Reference"
From A complete guide to Super Metroid speedrunning
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| Line 20: | Line 20: | ||
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| 30 i-frames | | 30 i-frames | ||
| + | |- | ||
| + | | turning around | ||
| + | | 8 | ||
| + | | | ||
| + | | turning around while spinjumping or morphed takes 0 frames instead. | ||
|- | |- | ||
| Shinespark charged | | Shinespark charged | ||
Revision as of 17:04, 24 July 2021
| Technique | Duration (frames) | Relevant RAM location | additional notes |
|---|---|---|---|
| Damage boost (projectile) | 4 | 60 i-frames | |
| Damage boost (enemy) | 5 | 60 i-frames | |
| Damage boost (environmental hazard) | 10 | 30 i-frames | |
| turning around | 8 | turning around while spinjumping or morphed takes 0 frames instead. | |
| Shinespark charged | |||
| pre-spark freeze | |||
| Shinespark bonk | |||
| Special Beam Attack (wave) |