Difference between revisions of "West Sand Hall"
From A complete guide to Super Metroid speedrunning
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{{Adjacent rooms | {{Adjacent rooms | ||
|north=[[West Sand Hole]] | |north=[[West Sand Hole]] | ||
− | |west=[[ | + | |west=[[West Sand Hall Tunnel]] |
|east=[[Oasis]] | |east=[[Oasis]] | ||
}} | }} | ||
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== Any KPDR == | == Any KPDR == | ||
− | + | Runners will want to kill the second Evir in order to get a clear Space Jump. This can be done by having a shot held going into the door transition so that it will be fired when they reach this room. For runners getting late Ice this will need to be a fully charged shot, but for runners who got Ice early this can be a standard Ice/Wave/Plasma shot. | |
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+ | During the space jump, be careful not to bonk on any ceiling overhangs. | ||
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+ | {{#ev:youtube|uz_EleSES5Y}} | ||
== Enemies == | == Enemies == | ||
* [[Evir]] | * [[Evir]] | ||
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+ | [[Category:Rooms in Maridia]] |
Latest revision as of 19:49, 4 August 2023
West Sand Hole | ||
West Sand Hall Tunnel | Adjacent rooms | Oasis |
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Any KPDR
Runners will want to kill the second Evir in order to get a clear Space Jump. This can be done by having a shot held going into the door transition so that it will be fired when they reach this room. For runners getting late Ice this will need to be a fully charged shot, but for runners who got Ice early this can be a standard Ice/Wave/Plasma shot.
During the space jump, be careful not to bonk on any ceiling overhangs.