Difference between revisions of "Morph Ball Room"

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{{Infobox room
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|zone = Brinstar
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|subzone = Blue
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|visible = 2
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}}
 
{{Adjacent rooms
 
{{Adjacent rooms
 
|north=Elevator to [[Pit Room]]
 
|north=Elevator to [[Pit Room]]
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[[File:MorphBallRoom.png|x400px]]
 
[[File:MorphBallRoom.png|x400px]]
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= Early Game =
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Run off the elevator to the left, and jump just before you run off the ledge, on to the top platform. Then if you do a small enough jump before you run off the ledge, this will allow you jump down to the stone head without hitting the floor. Then you can jump so that you either [[walljump]] off of the Morph Ball's pillar, or barely land on it.
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Then you can fire an angle down shot and morph, or get to the ground, crouch, fire a shot, and morph.
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Run to the right side of the room, open the door, and run through. If you plan on taking the top route in [[Construction Zone]], you will want to jump just before the door transition.
  
 
= Enemies =
 
= Enemies =
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* [[Morphing Ball]]
 
* [[Morphing Ball]]
 
* [[List of Power Bombs#Brinstar 3|Brinstar Power Bomb 3]]
 
* [[List of Power Bombs#Brinstar 3|Brinstar Power Bomb 3]]
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[[Category:Rooms in Old Brinstar]]

Latest revision as of 07:43, 26 November 2023

Morph Ball Room
Zone Brinstar
Subzone Brinstar/Blue
Subsubzone
Hazard
Utility
Theme [[]]
Items
Visible 2
Chozo
Hidden


  Elevator to Pit Room  
Green Hill Zone Adjacent rooms Construction Zone
   

MorphBallRoom.png

Early Game

Run off the elevator to the left, and jump just before you run off the ledge, on to the top platform. Then if you do a small enough jump before you run off the ledge, this will allow you jump down to the stone head without hitting the floor. Then you can jump so that you either walljump off of the Morph Ball's pillar, or barely land on it.

Then you can fire an angle down shot and morph, or get to the ground, crouch, fire a shot, and morph.

Run to the right side of the room, open the door, and run through. If you plan on taking the top route in Construction Zone, you will want to jump just before the door transition.

Enemies

Items