Difference between revisions of "Hi Jump Boots Room"
(→Any% PRKD: Downback not always required) |
m |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
+ | {{Infobox room | ||
+ | |zone = Norfair | ||
+ | |subzone = West | ||
+ | |chozo = 1 | ||
+ | }} | ||
{{Adjacent rooms | {{Adjacent rooms | ||
|east=[[Hi Jump Energy Tank Room]] | |east=[[Hi Jump Energy Tank Room]] | ||
Line 4: | Line 9: | ||
[[File:HiJumpBootsRoom.png|x256px]] [[File:HiJumpBootsRoomSmile.png|x300px]] | [[File:HiJumpBootsRoom.png|x256px]] [[File:HiJumpBootsRoomSmile.png|x300px]] | ||
+ | |||
+ | Both sets of shot blocks can be destroyed with a single shot, but without Spazer this shot is very precise. One slower but more consistent method is to jump against the blocks and shoot up or down to break both at the same time. | ||
+ | |||
+ | {{#ev:youtube|G43Dbih-Lxg}} | ||
== Any% KPDR == | == Any% KPDR == |
Latest revision as of 03:25, 28 November 2023
Hi Jump Boots Room | |||
---|---|---|---|
Zone | Norfair | ||
Subzone | Norfair/West | ||
Items |
|
Adjacent rooms | Hi Jump Energy Tank Room | |
---|---|---|
Both sets of shot blocks can be destroyed with a single shot, but without Spazer this shot is very precise. One slower but more consistent method is to jump against the blocks and shoot up or down to break both at the same time.
Any% KPDR
After collecting the item, you will want to jump into the door transition so that you can go up to collect the missile pack (unless you're only collecting 15 missiles).
Any% PRKD
After collecting the item, run off of the end of the pillar, and downback through the door transition, so you can mockball when you hit the floor in the next room. A downback is not necessary if Samus lands on the left edge of the pillar for extra running distance. You only need to hold down (to compress Samus' hitbox) if horizontal speed is sufficient.