Difference between revisions of "Post Load Modifications"

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(Created page with "Post Load Modifications, or '''PLMs''', are objects that the game loads in a room after loading tiles and enemies. They are generally objects that Samus can interact with and...")
 
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Post Load Modifications, or '''PLMs''', are objects that the game loads in a room after loading tiles and enemies. They are generally objects that Samus can interact with and change some aspect of the room state. Examples include bomb, speed, and crumble blocks, scroll blocks, and green and blue gates.
 
Post Load Modifications, or '''PLMs''', are objects that the game loads in a room after loading tiles and enemies. They are generally objects that Samus can interact with and change some aspect of the room state. Examples include bomb, speed, and crumble blocks, scroll blocks, and green and blue gates.
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Each block type used in the game is one of sixteen types:
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0: Air
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1: Slope
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2: Spike air
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3: Special air
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4: Shootable air
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5: Horizontal extension
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6: Unused air
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7: Bombable air
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8: Solid block
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9: Door block
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Ah: Spike block
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Bh: Special block
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Ch: Shootable block
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Dh: Vertical extension
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Eh: Grapple block
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Fh: Bombable block

Revision as of 17:51, 1 September 2024

Post Load Modifications, or PLMs, are objects that the game loads in a room after loading tiles and enemies. They are generally objects that Samus can interact with and change some aspect of the room state. Examples include bomb, speed, and crumble blocks, scroll blocks, and green and blue gates.


Each block type used in the game is one of sixteen types: 0: Air 1: Slope 2: Spike air 3: Special air 4: Shootable air 5: Horizontal extension 6: Unused air 7: Bombable air 8: Solid block 9: Door block Ah: Spike block Bh: Special block Ch: Shootable block Dh: Vertical extension Eh: Grapple block Fh: Bombable block