Difference between revisions of "Post Load Modification"

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(Created page with "A Post Load Modification, or '''PLM''', is an object that the game loads in a room after loading tiles and enemies. These are generally objects that Samus can interact with an...")
 
 
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A Post Load Modification, or '''PLM''', is an object that the game loads in a room after loading tiles and enemies. These are generally objects that Samus can interact with and change some aspect of the room state. Examples include bomb, speed, and crumble blocks, shot blocks (including super missile and power bomb blocks), scroll blocks, and green and blue gates.
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A Post Load Modification, or '''PLM''', is an object that the game loads in a room after loading tiles and enemies. These are generally objects that Samus can interact with and change some aspect of the room state. Examples include bomb, speed, and crumble blocks, scroll blocks, and green and blue gates.
  
  

Latest revision as of 18:07, 1 September 2024

A Post Load Modification, or PLM, is an object that the game loads in a room after loading tiles and enemies. These are generally objects that Samus can interact with and change some aspect of the room state. Examples include bomb, speed, and crumble blocks, scroll blocks, and green and blue gates.


Each block type used in the game is one of sixteen types:
0: Air
1: Slope
2: Spike air
3: Special air
4: Shootable air
5: Horizontal extension
6: Unused air
7: Bombable air
8: Solid block
9: Door block
Ah: Spike block
Bh: Special block
Ch: Shootable block
Dh: Vertical extension
Eh: Grapple block
Fh: Bombable block