Difference between revisions of "West Sand Hall"

From A complete guide to Super Metroid speedrunning
Jump to: navigation, search
m
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
{{Adjacent rooms
 
{{Adjacent rooms
 
|north=[[West Sand Hole]]
 
|north=[[West Sand Hole]]
|west=[[Between Crabs and Sand]]
+
|west=[[West Sand Hall Tunnel]]
 
|east=[[Oasis]]
 
|east=[[Oasis]]
 
}}
 
}}
Line 10: Line 10:
  
 
== Any KPDR ==
 
== Any KPDR ==
Players will want to kill the first Evir in order to get a clear Space Jump going into this room. This can be done by having a shot held going into the door transition so that it will be fired when they reach this room. For runners getting late Ice this will need to be a fully charged shot, but for runners who got Ice early this can be a standard Ice/Wave/Plasma shot.
+
Runners will want to kill the second Evir in order to get a clear Space Jump. This can be done by having a shot held going into the door transition so that it will be fired when they reach this room. For runners getting late Ice this will need to be a fully charged shot, but for runners who got Ice early this can be a standard Ice/Wave/Plasma shot.
 +
 
 +
During the space jump, be careful not to bonk on any ceiling overhangs.
 +
 
 +
{{#ev:youtube|uz_EleSES5Y}}
  
 
== Enemies ==
 
== Enemies ==
 
* [[Evir]]
 
* [[Evir]]
 +
 +
[[Category:Rooms in Maridia]]

Latest revision as of 19:49, 4 August 2023

  West Sand Hole  
West Sand Hall Tunnel Adjacent rooms Oasis
   

WestSandHall.png

West Sand Hall.png

Any KPDR

Runners will want to kill the second Evir in order to get a clear Space Jump. This can be done by having a shot held going into the door transition so that it will be fired when they reach this room. For runners getting late Ice this will need to be a fully charged shot, but for runners who got Ice early this can be a standard Ice/Wave/Plasma shot.

During the space jump, be careful not to bonk on any ceiling overhangs.

Enemies