Difference between revisions of "West Sand Hall"

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{{Adjacent rooms
 
{{Adjacent rooms
 
|north=[[West Sand Hole]]
 
|north=[[West Sand Hole]]
|west=Tunnel to [[Crab Hole]]
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|west=[[West Sand Hall Tunnel]]
 
|east=[[Oasis]]
 
|east=[[Oasis]]
 
}}
 
}}
  
 
[[File:WestSandHall.png|x300px]]
 
[[File:WestSandHall.png|x300px]]
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[[File:West_Sand_Hall.png|x300px]]
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== Any KPDR ==
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Runners will want to kill the second Evir in order to get a clear Space Jump. This can be done by having a shot held going into the door transition so that it will be fired when they reach this room. For runners getting late Ice this will need to be a fully charged shot, but for runners who got Ice early this can be a standard Ice/Wave/Plasma shot.
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During the space jump, be careful not to bonk on any ceiling overhangs.
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{{#ev:youtube|uz_EleSES5Y}}
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== Enemies ==
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* [[Evir]]
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[[Category:Rooms in Maridia]]

Latest revision as of 19:49, 4 August 2023

  West Sand Hole  
West Sand Hall Tunnel Adjacent rooms Oasis
   

WestSandHall.png

West Sand Hall.png

Any KPDR

Runners will want to kill the second Evir in order to get a clear Space Jump. This can be done by having a shot held going into the door transition so that it will be fired when they reach this room. For runners getting late Ice this will need to be a fully charged shot, but for runners who got Ice early this can be a standard Ice/Wave/Plasma shot.

During the space jump, be careful not to bonk on any ceiling overhangs.

Enemies