Difference between revisions of "Wrecked Ship Energy Tank Room"
From A complete guide to Super Metroid speedrunning
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+ | {{Infobox room | ||
+ | |zone = Wrecked Ship | ||
+ | |theme = Wrecked Ship | ||
+ | |hazard = Powered | ||
+ | |chozo = 1 | ||
+ | }} | ||
{{Adjacent rooms | {{Adjacent rooms | ||
|east=[[Electric Death Room]] | |east=[[Electric Death Room]] | ||
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* [[List of Energy Tanks#Wrecked Ship 1|Wrecked Ship Energy Tank 1]] | * [[List of Energy Tanks#Wrecked Ship 1|Wrecked Ship Energy Tank 1]] | ||
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Latest revision as of 22:09, 26 November 2023
Wrecked Ship Energy Tank Room | |||
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Zone | Wrecked Ship | ||
Hazard | Powered | ||
Theme | Wrecked Ship | ||
Items |
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Adjacent rooms | Electric Death Room | |
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Room state 1
Room state 2
100%
The Early Crocomire route has the Grappling Beam available to get this energy tank.
The Late Crocomire route instead uses a bomb jump above the leftmost Kamer to reach the E-tank's platform.
There's an even faster strat, though riskier, where you jump from the Kamer just before it sinks into the water, and then mid-air morph to compress Samus' hitbox.
Randomizer
You can also reach the E-tank location by jumping from the last Kamer with Speed Booster and no Hi-Jump Boots.