Difference between revisions of "Noob Bridge"
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(Strats for most categories, labeled as Any%) |
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Note that the dash button is technically [https://www.youtube.com/watch?v=NNVBr1IYcB0&t=19s not required to cross the crumble block bridge], but obviously, the dash button makes crossing the bridge much simpler and easier. | Note that the dash button is technically [https://www.youtube.com/watch?v=NNVBr1IYcB0&t=19s not required to cross the crumble block bridge], but obviously, the dash button makes crossing the bridge much simpler and easier. | ||
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+ | == Any% == | ||
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+ | The usual strategy for all categories that pick up Charge Beam is to have a beam charged as you enter this room. If you fire the charged beam while standing still it will kill the Cacatac, where it will be slightly higher if you're moving forward when you fire it. As a result, if you're in a spinjump you can let go of all buttons through the door transition, Samus will fire the shot when she hits the ground. | ||
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+ | Charge another beam while crossing the bridge, and fire it angled down just before falling off the end. Then you can select Super Missiles in mid-air, and fire one before you hit the ground. For categories that go down Red Tower like Any% KPDR and 100%, you can then mockball through the door, and for categories that go up Red Tower like Any% PRKD or Low% Ice, you can run through. | ||
= Enemies = | = Enemies = |
Revision as of 02:01, 7 November 2018
Green Hill Zone | Adjacent rooms | Red Tower |
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Noob Bridge, also known as "A Bridge Too Far", received its name due to the perception that many players new to the game struggle with this room, because this room is the first to demand usage of the dash button to progress.
Note that the dash button is technically not required to cross the crumble block bridge, but obviously, the dash button makes crossing the bridge much simpler and easier.
Any%
The usual strategy for all categories that pick up Charge Beam is to have a beam charged as you enter this room. If you fire the charged beam while standing still it will kill the Cacatac, where it will be slightly higher if you're moving forward when you fire it. As a result, if you're in a spinjump you can let go of all buttons through the door transition, Samus will fire the shot when she hits the ground.
Charge another beam while crossing the bridge, and fire it angled down just before falling off the end. Then you can select Super Missiles in mid-air, and fire one before you hit the ground. For categories that go down Red Tower like Any% KPDR and 100%, you can then mockball through the door, and for categories that go up Red Tower like Any% PRKD or Low% Ice, you can run through.