Difference between revisions of "Movement Reference"
From A complete guide to Super Metroid speedrunning
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| 30 i-frames | | 30 i-frames | ||
+ | |- | ||
+ | | turning around | ||
+ | | 8 | ||
+ | | | ||
+ | | turning around while spinjumping or morphed takes 0 frames instead. | ||
|- | |- | ||
| Shinespark charged | | Shinespark charged |
Revision as of 17:04, 24 July 2021
Technique | Duration (frames) | Relevant RAM location | additional notes |
---|---|---|---|
Damage boost (projectile) | 4 | 60 i-frames | |
Damage boost (enemy) | 5 | 60 i-frames | |
Damage boost (environmental hazard) | 10 | 30 i-frames | |
turning around | 8 | turning around while spinjumping or morphed takes 0 frames instead. | |
Shinespark charged | |||
pre-spark freeze | |||
Shinespark bonk | |||
Special Beam Attack (wave) |