Difference between revisions of "Movement Reference"

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| Shinespark charged
 
| Shinespark charged
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| Shooting a fully-charged shot extends the counter 1 frame.
 
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| pre-spark freeze
 
| pre-spark freeze
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| x (minimum) to 60? (maximum)
 
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| Shinespark bonk
 
| Shinespark bonk

Revision as of 17:06, 24 July 2021

Movement Reference
Technique Duration (frames) Relevant RAM location additional notes
Damage boost (projectile) 4 60 i-frames
Damage boost (enemy) 5 60 i-frames
Damage boost (environmental hazard) 10 30 i-frames
turning around 8 turning around while spinjumping or morphed takes 0 frames instead.
Shinespark charged 120 Shooting a fully-charged shot extends the counter 1 frame.
pre-spark freeze x (minimum) to 60? (maximum)
Shinespark bonk
Special Beam Attack (wave)