Difference between revisions of "Max% GT Code"
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= Introduction = | = Introduction = | ||
− | Max% GT Code | + | The goal of Max% GT Code is to finish with the maximum item percentage shown on the credits screen. The rules are: [[GT Code|GT code]] is allowed, no out of bounds, no glitched beams. The maximum possible percentage is 135%. |
− | + | In this run the player must perform the GT code while having the minimum number of e-tanks, reserve tanks, and ammo packs. This will allow the player to collect the maximum number of these items after the GT code, which is essential for 135%. | |
− | = | + | = Why is 135% the max? = |
− | + | After [[GT Code|GT code]], the player will have 53% items. Then go collect 45 missiles, 9 supers, 9 PBs, 14 e-tanks, 4 reserves, and 1 screw attack. This adds up to 53+45+9+9+14+4+1 = 135%. | |
+ | |||
+ | There are two important things to note: | ||
+ | |||
+ | 1.) GT Code doesn't add 100/20/20 ammo capacity to your inventory - it replaces whatever you already had. If you have 5/5/5 ammo when you do the GT Code, then now you have 100/20/20. If you have 30/15/15 ammo when you do the GT Code, then you'll still wind up with 100/20/20. The same is also true for e-tanks and reserves (this is important). This means that to get the most out of GT Code, you want to enter it with 5/5/5 ammo and NO e-tanks/reserves. This leaves the maximum number of these items still remaining on Zebes for you to go pick up after GT Code. | ||
+ | |||
+ | 2.) E-tanks, reserves, and ammo packs count the number that you have when item percentage is determined. On the other hand, major items like Gravity Suit and Plasma Beam are either yes or no; you either have it or you don't. Getting a major item like this before or after GT Code will have no effect on your final item percentage, because either way you will have 1 of that item at the end of the game. This means you never need to pick up items that are out of the way like Spring Ball, X-ray, etc. | ||
+ | |||
+ | = Route considerations = | ||
+ | |||
+ | Entering GT Code with 5/5/5 ammo and 0/0 e-tanks/reserves raises the question of how you are going to get into Lower Norfair. If you pick up 1 e-tank to perform a lava dive, then you won't get 135% at the end of the game (see notes 1 and 2 above). Instead, we're going to pick up Gravity Suit to perform a gravity jump. | ||
+ | |||
+ | Getting to Gravity Suit is interesting, because you don't want to get the moat missile before GT Code. Also, you need to get across the spikes in the bowling room with 0 e-tanks. Theoretically, you could horizontal bomb jump near the ceiling of the moat and bowling room. Very few people are going to attempt that. Instead, let's pick up Speed Booster to get over the moat. Since we have 0 e-tanks, we'll get Varia so we can safely get to Speed Booster. This accomplishes our goals, because with the protection from Varia we can survive the bowling room spikes as well. Remember, getting these major items now will have no effect on our item percentage at the end of the game. | ||
+ | |||
+ | = Other remarks = | ||
+ | * GT Code doesn't grant Screw Attack, so you need to pick it up. | ||
+ | * Prior to entering GT Code, you can optionally get major items like Spazer or Wave if you want them for the Phantoon fight. After GT Code, picking up major items has no effect (besides Screw Attack). | ||
+ | * At the end of the game, your ammo should be 325/65/65. You should have 21 e-tanks and 7 reserves. | ||
+ | * In 2015, eternisedDragon7 did a noteworthy (and impressive!) [https://www.youtube.com/watch?v=GtmB9YKpOK0 run] in which GT Code was performed with the minimum number of major items. This required bomb jumping over the moat missiles and bowling room. After GT Code, all remaining items were manually collected, including major items already granted by GT Code. This run finished with 135% (despite the extra effort involved), thereby showing that 135% is the maximum. |
Revision as of 00:55, 19 December 2017
WORLD RECORD RECORDING
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Category Details
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Introduction
The goal of Max% GT Code is to finish with the maximum item percentage shown on the credits screen. The rules are: GT code is allowed, no out of bounds, no glitched beams. The maximum possible percentage is 135%.
In this run the player must perform the GT code while having the minimum number of e-tanks, reserve tanks, and ammo packs. This will allow the player to collect the maximum number of these items after the GT code, which is essential for 135%.
Why is 135% the max?
After GT code, the player will have 53% items. Then go collect 45 missiles, 9 supers, 9 PBs, 14 e-tanks, 4 reserves, and 1 screw attack. This adds up to 53+45+9+9+14+4+1 = 135%.
There are two important things to note:
1.) GT Code doesn't add 100/20/20 ammo capacity to your inventory - it replaces whatever you already had. If you have 5/5/5 ammo when you do the GT Code, then now you have 100/20/20. If you have 30/15/15 ammo when you do the GT Code, then you'll still wind up with 100/20/20. The same is also true for e-tanks and reserves (this is important). This means that to get the most out of GT Code, you want to enter it with 5/5/5 ammo and NO e-tanks/reserves. This leaves the maximum number of these items still remaining on Zebes for you to go pick up after GT Code.
2.) E-tanks, reserves, and ammo packs count the number that you have when item percentage is determined. On the other hand, major items like Gravity Suit and Plasma Beam are either yes or no; you either have it or you don't. Getting a major item like this before or after GT Code will have no effect on your final item percentage, because either way you will have 1 of that item at the end of the game. This means you never need to pick up items that are out of the way like Spring Ball, X-ray, etc.
Route considerations
Entering GT Code with 5/5/5 ammo and 0/0 e-tanks/reserves raises the question of how you are going to get into Lower Norfair. If you pick up 1 e-tank to perform a lava dive, then you won't get 135% at the end of the game (see notes 1 and 2 above). Instead, we're going to pick up Gravity Suit to perform a gravity jump.
Getting to Gravity Suit is interesting, because you don't want to get the moat missile before GT Code. Also, you need to get across the spikes in the bowling room with 0 e-tanks. Theoretically, you could horizontal bomb jump near the ceiling of the moat and bowling room. Very few people are going to attempt that. Instead, let's pick up Speed Booster to get over the moat. Since we have 0 e-tanks, we'll get Varia so we can safely get to Speed Booster. This accomplishes our goals, because with the protection from Varia we can survive the bowling room spikes as well. Remember, getting these major items now will have no effect on our item percentage at the end of the game.
Other remarks
- GT Code doesn't grant Screw Attack, so you need to pick it up.
- Prior to entering GT Code, you can optionally get major items like Spazer or Wave if you want them for the Phantoon fight. After GT Code, picking up major items has no effect (besides Screw Attack).
- At the end of the game, your ammo should be 325/65/65. You should have 21 e-tanks and 7 reserves.
- In 2015, eternisedDragon7 did a noteworthy (and impressive!) run in which GT Code was performed with the minimum number of major items. This required bomb jumping over the moat missiles and bowling room. After GT Code, all remaining items were manually collected, including major items already granted by GT Code. This run finished with 135% (despite the extra effort involved), thereby showing that 135% is the maximum.