Difference between revisions of "Max% No Powerbombs analysis"

From A complete guide to Super Metroid speedrunning
Jump to: navigation, search
(updated the page)
 
(Improved the layout and added some more information)
Line 1: Line 1:
Max%-No-Powerbombs analysis (inbounds, without SpaceTime-beam): (last update: 05.10.2017; Moonfall opens up 2 Etecoon area items, and Freeze-Walk in Blue Brinstar allows for the 2 top Missiles)
+
=== Max%-No-Powerbombs analysis (inbounds, without Spazer+Plasma beam combinations): (last update: 04.05.2018) ===
  
 +
The maximum for PAL and NTSC (with the help of Taco's left-side Green Gate Glitch at the gate to the right of the glass tube) with tool-assistance is 82%.
  
PAL and NTSC (due to Taco´s NTSC left-side GGG): 75%.
+
(1) Lower Norfair can be entered with tool-assistance using Wave, Ice and Grapple, for a Moondance application at the entrance to Gravitron, the lavapit room, without having any powerbombs. From there one can use an Ice-clip to get up in Mickey-Mouse-room and then one can loop around to get into Golden Torizo's room.
  
The items that can be collected with tool-assisted superplay are:
+
(2) And for the WS-R.-Tank, with tool-assistance one should (in NTSC aswell as PAL) be able to use frozen enemies in the attic of Wrecked Ship to initiate a Moondance setup and carry the built up speed into Bowling room (using Speedbooster to get past the speed blocks).
  
Ball, Bombs, Charge, Ice, Wave, Spazer, Plasma, HighJump, Speedbooster, SpaceJump, Varia, Gravity, Grapple, Brinstar-R-Tank, Norfair-R-Tank, Maridia-R.-Tank, 1.Missiles, Blue-Brinstar-E-Tank-Missile, left Top-Blue-Brinstar-Missile, right Top-Blue-Brinstar-Missile, left Gauntlet-Missile, right Gauntlet-Missile, bomb-block-tunnel-Crateria-Missile, Crateria-shaft-Missile, early-SuperMissile-Missile, left Brinstar-R.-Tank-Missile, right Brinstar-R.-Tank-Missile, upper Charge-room-Missile, lower Charge-room-Missile, Brinstar-blue-gate-Missile, HighJump-Missile, upper Norfair-path-Missile, Bubble-Room-Missile, Norfair-pre-R.-Tank-room-Missile, Norfair-R.-Tank-Missile, Speedbooster-Missile, Wave-Missile, Crocomire-shaft-Missile, Grapple-Missile, Crocomire-return-path-Missile, left Norfair-Missile, left Maridia-Beach-Missile, right Maridia-Beach-Missile, Maridia-R.-Tank-Missile, Maridia-Powerbomb-Missile, Maridia-shaft-Missile, Turtle-Missile, Snail-Room-Missile, Draygon-Missile, Lake-Missile, upper Ocean-Missile, middle Ocean-Missile, lower Ocean-Missile, WS-R.-Tank-Missile, WS-shaft-Missile, right WS-Missile, early SuperMissile, SporeSpawn-SuperMissile, Maridia-Beach-SuperMissile, Maridia-shaft-SuperMissile, Snail-Room-SuperMissile, left WS-SuperMissile, right WS-SuperMissile, Etecoon-SuperMissile, Blue-Brinstar-E-Tank, Gauntlet-E.-Tank, Crateria-mushroom-path-E.-Tank, Kraid-E.-Tank, HighJump-E.-Tank, Crocomire-E.-Tank, right Charge-room-E.-Tank, Turtle-E.-Tank, WS-E.-Tank, Botwoon-E.-Tank, Etecoon-E.-Tank.
+
The items that can be collected with tool-assisted superplay are listed below.
  
Items that cannot be collected: All 10 powerbomb packs, X-Ray (due to powerbomb door and pb block wall), Springball (due to pb block wall), early PB-Missile (behind a pb block wall in Red Brinstar), Kraid-Missile (behind a pb block wall), GT-Missile, GT-SuperMissile, ScrewAttack, Mickey-Mouse-Missile, Ridley-E.-Tank, Fireflea-E.-Tank, 1st-LNF-Exit-Missile, 2nd-LNF-Exit-Missile (Lower Norfair items are blocked off), WS-R.-Tank, Waterway-E.-Tank (behind a pb block), Crateria-SuperMissile.
+
== Crateria: ==
  
For humans, 74% should be the feasible maximum in PAL (with the right Charge-room-E.-Tank remaining), and 72% in NTSC (because of the Etecoon-floor clip).
+
* Bombs
  
(Incomplete) demonstration videos for the PAL case:
+
* Gauntlet-E.-Tank
  
https://www.youtube.com/watch?v=xyIfiSHc9Dg]https://www.youtube.com/watch?v=xyIfiSHc9Dg
+
* Crateria-mushroom-path-E.-Tank
  
https://www.youtube.com/watch?v=vi2rVhhGx9w]https://www.youtube.com/watch?v=vi2rVhhGx9w
+
* left Gauntlet-Missile
 +
 
 +
* right Gauntlet-Missile
 +
 
 +
* Moat-Missile (probably TAS-only in the NTSC case)
 +
 
 +
* upper Ocean-Missile (probably TAS-only in the NTSC case)
 +
 
 +
* middle Ocean-Missile (probably TAS-only in the NTSC case)
 +
 
 +
* lower Ocean-Missile (probably TAS-only in the NTSC case)
 +
 
 +
* Parlor-tunnel-Missile
 +
 
 +
* old-MB-room-Missile
 +
 
 +
== Brinstar: ==
 +
 
 +
* Ball
 +
 
 +
* Charge
 +
 
 +
* Spazer
 +
 
 +
* Varia
 +
 
 +
* Brinstar-R-Tank
 +
 
 +
* Blue-Brinstar-E.-Tank
 +
 
 +
* Kraid-E.-Tank
 +
 
 +
* right Charge-room-E.-Tank (probably TAS-only)
 +
 
 +
* Etecoon-E.-Tank
 +
 
 +
* early SuperMissile
 +
 
 +
* SporeSpawn-SuperMissile
 +
 
 +
* Etecoon-SuperMissile
 +
 
 +
* 1.Missiles
 +
 
 +
* Blue-Brinstar-E.-Tank-Missile
 +
 
 +
* left Top-Blue-Brinstar-Missile (probably TAS-only)
 +
 
 +
* right Top-Blue-Brinstar-Missile (probably TAS-only)
 +
 
 +
* early-SuperMissile-Missile
 +
 
 +
* left Brinstar-R.-Tank-Missile
 +
 
 +
* right Brinstar-R.-Tank-Missile
 +
 
 +
* upper Charge-room-Missile
 +
 
 +
* lower Charge-room-Missile
 +
 
 +
* Brinstar-blue-gate-Missile
 +
 
 +
== Norfair: ==
 +
 
 +
* Ice
 +
 
 +
* Wave
 +
 
 +
* Highjump
 +
 
 +
* Speedbooster
 +
 
 +
* Grapple
 +
 
 +
* Screw Attack (probably TAS-only)
 +
 
 +
* Norfair-R.-Tank
 +
 
 +
* HighJump-E.-Tank
 +
 
 +
* Crocomire-E.-Tank
 +
 
 +
* Fireflea-E.-Tank (probably TAS-only)
 +
 
 +
* GT-SuperMissile (probably TAS-only)
 +
 
 +
* HighJump-Missile
 +
 
 +
* upper Norfair-path-Missile
 +
 
 +
* Bubble-Room-Missile
 +
 
 +
* Norfair-pre-R.-Tank-room-Missile
 +
 
 +
* Norfair-R.-Tank-Missile
 +
 
 +
* Speedbooster-Missile
 +
 
 +
* Wave-Missile
 +
 
 +
* Crocomire-shaft-Missile
 +
 
 +
* Grapple-Missile
 +
 
 +
* Crocomire-return-path-Missile
 +
 
 +
* left Norfair-Missile
 +
 
 +
* Mickey-Mouse-Missile (probably TAS-only)
 +
 
 +
* 1st-LNF-Exit-Missile (probably TAS-only)
 +
 
 +
* 2nd-LNF-Exit-Missile (probably TAS-only)
 +
 
 +
== Wrecked Ship: ==
 +
 
 +
* Gravity (probably TAS-only in the NTSC case)
 +
 
 +
* WS-R.-Tank [but this item would need to be collected last, since one cannot escape from there anymore, and it is the only item of this type among the collectible ones] (probably TAS-only)
 +
 
 +
* WS-E.-Tank (probably TAS-only in the NTSC case)
 +
 
 +
* left WS-SuperMissile (probably TAS-only in the NTSC case)
 +
 
 +
* right WS-SuperMissile (probably TAS-only in the NTSC case)
 +
 
 +
* WS-R.-Tank-Missile (probably TAS-only in the NTSC case)
 +
 
 +
* WS-shaft-Missile (probably TAS-only in the NTSC case)
 +
 
 +
* right WS-Missile (probably TAS-only in the NTSC case)
 +
 
 +
== Maridia: ==
 +
 
 +
* Plasma (probably TAS-only in the NTSC case)
 +
 
 +
* Spacejump (probably TAS-only in the NTSC case)
 +
 
 +
* Maridia-R.-Tank (probably TAS-only in the NTSC case)
 +
 
 +
* left Maridia-Beach-Missile (probably TAS-only in the NTSC case)
 +
 
 +
* right Maridia-Beach-Missile (probably TAS-only in the NTSC case)
 +
 
 +
* Maridia-R.-Tank-Missile (probably TAS-only in the NTSC case)
 +
 
 +
* Maridia-Powerbomb-Missile (probably TAS-only in the NTSC case)
 +
 
 +
* Mainstreet-Missile (probably TAS-only in the NTSC case)
 +
 
 +
* Turtle-Missile (probably TAS-only in the NTSC case)
 +
 
 +
* Snail-Room-Missile (probably TAS-only in the NTSC case)
 +
 
 +
* Draygon-Missile (probably TAS-only in the NTSC case)
 +
 
 +
* Maridia-Beach-SuperMissile (probably TAS-only in the NTSC case)
 +
 
 +
* Mainstreet-SuperMissile (probably TAS-only in the NTSC case)
 +
 
 +
* Snail-Room-SuperMissile (probably TAS-only in the NTSC case)
 +
 
 +
* Turtle-E.-Tank (probably TAS-only in the NTSC case)
 +
 
 +
* Botwoon-E.-Tank (probably TAS-only in the NTSC case)
 +
 
 +
== Items that cannot be collected: ==
 +
 
 +
* All 10 powerbomb packs [as sidenote, TAS could pick up early PB, upper-Red-Brinstar-PB, Etecoon-PB, Pink-Brinstar-PB, Crocomire-PB, Fireflea-PB or Maridia-PB as very first powerbomb pack under the above restrictions, in NTSC aswell as PAL]
 +
 
 +
* X-Ray (due to the powerbomb door and powerbomb block wall being in the way)
 +
 
 +
* Springball (due to a powerbomb block wall in Shaktool's room)
 +
 
 +
* Waterway-E.-Tank (since the item is past a powerbomb block under Charge beam's location, and no Moondance setup can reach the powerbomb block)
 +
 
 +
* Ridley-E.-Tank (because of the yellow door shell on the way down to Ridley's lair and the powerbomb block statue in the room before the Ninja-Pirates)
 +
 
 +
* Crateria-SuperMissile (because of a yellow and a grey door blocking the room off, and X-Ray-Climb not being an option without X-Ray)
 +
 
 +
* early PB-Missile (since it is behind a powerbomb block wall in Red Brinstar)
 +
 
 +
* Kraid-Missile (because it is behind a powerbomb block wall)
 +
 
 +
* GT-Missile (because the Spacejump-statue is blocked off by a powerbomb block wall and no Moondance can be initiated to clip past the tunnel-block in the acid, and no Crystal Flash can be executed and no Superjumps can be done without X-Ray)
 +
 
 +
== For players without tool-assistance, 70% currently is the achieved maximum in PAL, but 72% should be possible by adding Etecoon-E.-Tank and Etecoon-SuperMissiles; and for NTSC, the maximum should be 45% by subtracting all the items from the list that were labelled ''(probably TAS-only in the NTSC case)'' from the collectible items in the PAL case without those that were labelled ''(probably TAS-only)''. ==
 +
 
 +
Demonstration videos for the PAL case with 70 collected items (the current best):
 +
 
 +
https://www.youtube.com/watch?v=xyIfiSHc9Dg
 +
 
 +
https://www.youtube.com/watch?v=vi2rVhhGx9w
 +
 
 +
== TODO: Creation of a demonstration movie file for (1) in the PAL case, and for (2) in NTSC and PAL case, and finishing the PAL demonstration by adding 2 more items without tool-assistance. ==

Revision as of 20:15, 4 May 2018

Max%-No-Powerbombs analysis (inbounds, without Spazer+Plasma beam combinations): (last update: 04.05.2018)

The maximum for PAL and NTSC (with the help of Taco's left-side Green Gate Glitch at the gate to the right of the glass tube) with tool-assistance is 82%.

(1) Lower Norfair can be entered with tool-assistance using Wave, Ice and Grapple, for a Moondance application at the entrance to Gravitron, the lavapit room, without having any powerbombs. From there one can use an Ice-clip to get up in Mickey-Mouse-room and then one can loop around to get into Golden Torizo's room.

(2) And for the WS-R.-Tank, with tool-assistance one should (in NTSC aswell as PAL) be able to use frozen enemies in the attic of Wrecked Ship to initiate a Moondance setup and carry the built up speed into Bowling room (using Speedbooster to get past the speed blocks).

The items that can be collected with tool-assisted superplay are listed below.

Crateria:

  • Bombs
  • Gauntlet-E.-Tank
  • Crateria-mushroom-path-E.-Tank
  • left Gauntlet-Missile
  • right Gauntlet-Missile
  • Moat-Missile (probably TAS-only in the NTSC case)
  • upper Ocean-Missile (probably TAS-only in the NTSC case)
  • middle Ocean-Missile (probably TAS-only in the NTSC case)
  • lower Ocean-Missile (probably TAS-only in the NTSC case)
  • Parlor-tunnel-Missile
  • old-MB-room-Missile

Brinstar:

  • Ball
  • Charge
  • Spazer
  • Varia
  • Brinstar-R-Tank
  • Blue-Brinstar-E.-Tank
  • Kraid-E.-Tank
  • right Charge-room-E.-Tank (probably TAS-only)
  • Etecoon-E.-Tank
  • early SuperMissile
  • SporeSpawn-SuperMissile
  • Etecoon-SuperMissile
  • 1.Missiles
  • Blue-Brinstar-E.-Tank-Missile
  • left Top-Blue-Brinstar-Missile (probably TAS-only)
  • right Top-Blue-Brinstar-Missile (probably TAS-only)
  • early-SuperMissile-Missile
  • left Brinstar-R.-Tank-Missile
  • right Brinstar-R.-Tank-Missile
  • upper Charge-room-Missile
  • lower Charge-room-Missile
  • Brinstar-blue-gate-Missile

Norfair:

  • Ice
  • Wave
  • Highjump
  • Speedbooster
  • Grapple
  • Screw Attack (probably TAS-only)
  • Norfair-R.-Tank
  • HighJump-E.-Tank
  • Crocomire-E.-Tank
  • Fireflea-E.-Tank (probably TAS-only)
  • GT-SuperMissile (probably TAS-only)
  • HighJump-Missile
  • upper Norfair-path-Missile
  • Bubble-Room-Missile
  • Norfair-pre-R.-Tank-room-Missile
  • Norfair-R.-Tank-Missile
  • Speedbooster-Missile
  • Wave-Missile
  • Crocomire-shaft-Missile
  • Grapple-Missile
  • Crocomire-return-path-Missile
  • left Norfair-Missile
  • Mickey-Mouse-Missile (probably TAS-only)
  • 1st-LNF-Exit-Missile (probably TAS-only)
  • 2nd-LNF-Exit-Missile (probably TAS-only)

Wrecked Ship:

  • Gravity (probably TAS-only in the NTSC case)
  • WS-R.-Tank [but this item would need to be collected last, since one cannot escape from there anymore, and it is the only item of this type among the collectible ones] (probably TAS-only)
  • WS-E.-Tank (probably TAS-only in the NTSC case)
  • left WS-SuperMissile (probably TAS-only in the NTSC case)
  • right WS-SuperMissile (probably TAS-only in the NTSC case)
  • WS-R.-Tank-Missile (probably TAS-only in the NTSC case)
  • WS-shaft-Missile (probably TAS-only in the NTSC case)
  • right WS-Missile (probably TAS-only in the NTSC case)

Maridia:

  • Plasma (probably TAS-only in the NTSC case)
  • Spacejump (probably TAS-only in the NTSC case)
  • Maridia-R.-Tank (probably TAS-only in the NTSC case)
  • left Maridia-Beach-Missile (probably TAS-only in the NTSC case)
  • right Maridia-Beach-Missile (probably TAS-only in the NTSC case)
  • Maridia-R.-Tank-Missile (probably TAS-only in the NTSC case)
  • Maridia-Powerbomb-Missile (probably TAS-only in the NTSC case)
  • Mainstreet-Missile (probably TAS-only in the NTSC case)
  • Turtle-Missile (probably TAS-only in the NTSC case)
  • Snail-Room-Missile (probably TAS-only in the NTSC case)
  • Draygon-Missile (probably TAS-only in the NTSC case)
  • Maridia-Beach-SuperMissile (probably TAS-only in the NTSC case)
  • Mainstreet-SuperMissile (probably TAS-only in the NTSC case)
  • Snail-Room-SuperMissile (probably TAS-only in the NTSC case)
  • Turtle-E.-Tank (probably TAS-only in the NTSC case)
  • Botwoon-E.-Tank (probably TAS-only in the NTSC case)

Items that cannot be collected:

  • All 10 powerbomb packs [as sidenote, TAS could pick up early PB, upper-Red-Brinstar-PB, Etecoon-PB, Pink-Brinstar-PB, Crocomire-PB, Fireflea-PB or Maridia-PB as very first powerbomb pack under the above restrictions, in NTSC aswell as PAL]
  • X-Ray (due to the powerbomb door and powerbomb block wall being in the way)
  • Springball (due to a powerbomb block wall in Shaktool's room)
  • Waterway-E.-Tank (since the item is past a powerbomb block under Charge beam's location, and no Moondance setup can reach the powerbomb block)
  • Ridley-E.-Tank (because of the yellow door shell on the way down to Ridley's lair and the powerbomb block statue in the room before the Ninja-Pirates)
  • Crateria-SuperMissile (because of a yellow and a grey door blocking the room off, and X-Ray-Climb not being an option without X-Ray)
  • early PB-Missile (since it is behind a powerbomb block wall in Red Brinstar)
  • Kraid-Missile (because it is behind a powerbomb block wall)
  • GT-Missile (because the Spacejump-statue is blocked off by a powerbomb block wall and no Moondance can be initiated to clip past the tunnel-block in the acid, and no Crystal Flash can be executed and no Superjumps can be done without X-Ray)

For players without tool-assistance, 70% currently is the achieved maximum in PAL, but 72% should be possible by adding Etecoon-E.-Tank and Etecoon-SuperMissiles; and for NTSC, the maximum should be 45% by subtracting all the items from the list that were labelled (probably TAS-only in the NTSC case) from the collectible items in the PAL case without those that were labelled (probably TAS-only).

Demonstration videos for the PAL case with 70 collected items (the current best):

https://www.youtube.com/watch?v=xyIfiSHc9Dg

https://www.youtube.com/watch?v=vi2rVhhGx9w

TODO: Creation of a demonstration movie file for (1) in the PAL case, and for (2) in NTSC and PAL case, and finishing the PAL demonstration by adding 2 more items without tool-assistance.