Difference between revisions of "All II.1.a.-Options"

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(Yet another page to be worked on for completion's sake)
 
(Sorted some listed minimal item combinations from another page over to this page where it belongs)
 
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All II.1.a.-Options [no Gravity, Charge, Varia]:
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=== All II.1.a.-Options [no Gravity, Charge, Varia] that do not use Chainsaw-Beam: (last update: 05.05.2018) ===
 +
 
 +
This section is incomplete and still needs to be checked and updated.
 +
 
 +
== X-Ice: ==
 +
 
 +
* (Core+1*M+1*SM, X-Ray, Ice, 2*E-Tank)
 +
 
 +
* (Core+1*M+1*SM, X-Ray, Ice, 1*E-Tank, 1*R-Tank)
 +
 
 +
* (Core+1*M+1*SM, X-Ray, Ice, 2*R-Tank)
 +
 
 +
* (Core+2*SM, X-Ray, Ice, 2*E-Tank)
 +
 
 +
* (Core+2*SM, X-Ray, Ice, 1*E-Tank, 1*R-Tank)
 +
 
 +
* (Core+2*SM, X-Ray, Ice, 2*R-Tank)
 +
 
 +
== 15%X-Ice: ==
 +
 
 +
* (Core+3*M, X-Ray, Ice, 2*E-Tank)
 +
 
 +
* (Core+3*M, X-Ray, Ice, 1*E-Tank, 1*R-Tank)
 +
 
 +
* (Core+3*M, X-Ray, Ice, 2*R-Tank)
 +
 
 +
== HighJump-Ice-PAL: ==
 +
 
 +
* (Core+1*M+1*SM, HighJump, Ice, 2*E-Tank; PAL)
 +
 
 +
* (Core+1*M+1*SM, HighJump, Ice, 1*E-Tank, 1*R-Tank; PAL)
 +
 
 +
* (Core+1*M+1*SM, HighJump, Ice, 2*R-Tank; PAL)
 +
 
 +
* (Core+2*SM, HighJump, Ice, 2*E-Tank; PAL)
 +
 
 +
* (Core+2*SM, HighJump, Ice, 1*E-Tank, 1*R-Tank; PAL)
 +
 
 +
* (Core+2*SM, HighJump, Ice, 2*R-Tank; PAL)
 +
 
 +
== 15%HighJump-Ice-PAL: ==
 +
 
 +
* (Core+3*M, HighJump, Ice, 2*E-Tank; PAL)
 +
 
 +
* (Core+3*M, HighJump, Ice, 1*E-Tank, 1*R-Tank; PAL)
 +
 
 +
* (Core+3*M, HighJump, Ice, 2*R-Tank; PAL)
 +
 
 +
== Ice-Powerbomb: ==
 +
 
 +
* (Core+1*M+1*SM+1*PB, Ice, 2*E-Tank)
 +
 
 +
* (Core+1*M+1*SM+1*PB, Ice, 1*E-Tank, 1*R-Tank)
 +
 
 +
* (Core+1*M+1*SM+1*PB, Ice, 2*R-Tank)
 +
 
 +
== Ice-Speed: ==
 +
 
 +
* (Core+1*M+1*SM, Speed, Ice, 2*E-Tank)
 +
 
 +
* (Core+2*SM, Speed, Ice, 2*E-Tank)
 +
 
 +
* (Core+1*M+1*SM, Speed, Ice, 1*E-Tank, R-Tank)
 +
 
 +
* (Core+2*SM, Speed, Ice, 1*E-Tank, R-Tank)
 +
 
 +
* (Core+1*M+1*SM, Speed, Ice, 2*R-Tank)
 +
 
 +
* (Core+2*SM, Speed, Ice, 2*R-Tank)
 +
 
 +
== 15%Ice-Speed: ==
 +
 
 +
* (Core+3*M, Speed, Ice, 2*E-Tank)
 +
 
 +
* (Core+3*M, Speed, Ice, 1*E-Tank, 1*R-Tank)
 +
 
 +
* (Core+3*M, Speed, Ice, 2*R-Tank)
 +
 
 +
Remaining options that do not use Ice:
 +
 
 +
== 15%X-Ray-Speed-Springball-NTSC: ==
 +
 
 +
* (Core+1*M+1*SM, X-Ray, Springball, Speed, 2*E-Tank; NTSC)
 +
 
 +
* (Core+2*SM, X-Ray, Springball, Speed, 2*E-Tank; NTSC)
 +
 
 +
== 16%X-Ray-Speed-Springball-NTSC: ==
 +
 
 +
* (Core+3*M, X-Ray, Springball, Speed, 2*E-Tank; NTSC)
 +
 
 +
== 16%X-Ray-Speed-Springball-HighJump-PAL: ==
 +
 
 +
* (Core+1*M+1*SM, X-Ray, Springball, Speed, HighJump, 2*E-Tank; PAL)
 +
 
 +
* (Core+2*SM, X-Ray, Springball, Speed, HighJump, 2*E-Tank; PAL)
 +
 
 +
== 17%X-Ray-Speed-Springball-HighJump-PAL: ==
 +
 
 +
* (Core+3*M, X-Ray, Springball, Speed, HighJump, 2*E-Tank; PAL)
 +
 
 +
Remaining options that do not use Springball:
 +
 
 +
== 15%Powerbomb-Grapple: ==
 +
 
 +
* (Core+2*M+1*SM+1*PB, Grapple, 2*E-Tank)
 +
 
 +
* (Core+2*M+1*SM+1*PB, Grapple, 1*E-Tank, 1*R-Tank)
 +
 
 +
* (Core+2*M+1*SM+1*PB, Grapple, 2*R-Tank)
 +
 
 +
* (Core+1*M+2*SM+1*PB, Grapple, 2*E-Tank)
 +
 
 +
* (Core+1*M+2*SM+1*PB, Grapple, 1*E-Tank, 1*R-Tank)
 +
 
 +
* (Core+1*M+2*SM+1*PB, Grapple, 2*R-Tank)
 +
 
 +
== 15%X-Ray-Powerbomb-Grapple: ==
 +
 
 +
* (Core+1*M+1*SM+1*PB, Grapple, X-Ray, 2*E-Tank)
 +
 
 +
== 15%Powerbomb-HighJump-Grapple: ==
 +
 
 +
* (Core+1*M+1*SM+1*PB, Grapple, HighJump, 2*E-Tank; PAL)
 +
 
 +
* (Core+1*M+1*SM+1*PB, Grapple, HighJump, 1*E-Tank, 1*R-Tank; PAL)
 +
 
 +
* (Core+1*M+1*SM+1*PB, Grapple, HighJump, 2*R-Tank; PAL)
 +
 
 +
== 15%X-Ray-Grapple: ==
 +
 
 +
* (Core+3*M, Grapple, X-Ray, 1*E-Tank, 1*R-Tank)
 +
 
 +
* (Core+3*M, Grapple, X-Ray, 2*R-Tank)
 +
 
 +
* (Core+2*M+1*SM, Grapple, X-Ray, 1*E-Tank, 1*R-Tank)
 +
 
 +
* (Core+2*M+1*SM, Grapple, X-Ray, 2*R-Tank)
 +
 
 +
* (Core+1*M+2*SM, Grapple, X-Ray, 1*E-Tank, 1*R-Tank)
 +
 
 +
* (Core+1*M+2*SM, Grapple, X-Ray, 2*R-Tank)
 +
 
 +
== 16%X-Ray-Grapple: ==
 +
 
 +
* (Core+4*SM, Grapple, X-Ray, 1*E-Tank, 1*R-Tank)
 +
 
 +
* (Core+4*SM, Grapple, X-Ray, 2*R-Tank)
 +
 
 +
== Speed-Grapple: ==
 +
 
 +
* (Core+1*M+1*SM, Speed, Grapple, 2*E-Tank)
 +
 
 +
* (Core+2*SM, Speed, Grapple, 2*E-Tank)
 +
 
 +
* (Core+1*M+1*SM, Speed, Grapple, 1*E-Tank, R-Tank)
 +
 
 +
* (Core+2*SM, Speed, Grapple, 1*E-Tank, R-Tank)
 +
 
 +
* (Core+1*M+1*SM, Speed, Grapple, 2*R-Tank)
 +
 
 +
* (Core+2*SM, Speed, Grapple, 2*R-Tank)
 +
 
 +
== 15%Speed-Grapple: ==
 +
 
 +
* (Core+3*M, Speed, Grapple, 2*E-Tank)
 +
 
 +
* (Core+3*M, Speed, Grapple, 1*E-Tank, 1*R-Tank)
 +
 
 +
* (Core+3*M, Speed, Grapple, 2*R-Tank)
 +
 
 +
Remaining options that do not use Grapple:
 +
 
 +
== Speed-Powerbomb: ==
 +
 
 +
* (Core+1*M+1*SM+1*PB, Speed, 2*E-Tank)
 +
 
 +
* (Core+1*M+1*SM+1*PB, Speed, 1*E-Tank, 1*R-Tank)
 +
 
 +
* (Core+1*M+1*SM+1*PB, Speed, 2*R-Tank)
 +
 
 +
== X-Speed: ==
 +
 
 +
* (Core+1*M+1*SM, X-Ray, Speed, 1*E-Tank, 1*R-Tank)
 +
 
 +
* (Core+1*M+1*SM, X-Ray, Speed, 2*R-Tank)
 +
 
 +
* (Core+2*SM, X-Ray, Speed, 1*E-Tank, 1*R-Tank)
 +
 
 +
* (Core+2*SM, X-Ray, Speed, 2*R-Tank)
 +
 
 +
== 15%X-Speed: ==
 +
 
 +
* (Core+3*M, X-Ray, Speed, 1*E-Tank, 1*R-Tank)
 +
 
 +
* (Core+3*M, X-Ray, Speed, 2*R-Tank)
 +
 
 +
== X-Powerbomb: ==
 +
 
 +
* (Core+1*M+1*SM+1*PB, X-Ray, 1*E-Tank, 1*R-Tank)
 +
 
 +
* (Core+1*M+1*SM+1*PB, X-Ray, 2*R-Tank)
 +
 
 +
[this II.1.a. part is (probably) incomplete]

Latest revision as of 00:59, 5 May 2018

All II.1.a.-Options [no Gravity, Charge, Varia] that do not use Chainsaw-Beam: (last update: 05.05.2018)

This section is incomplete and still needs to be checked and updated.

X-Ice:

  • (Core+1*M+1*SM, X-Ray, Ice, 2*E-Tank)
  • (Core+1*M+1*SM, X-Ray, Ice, 1*E-Tank, 1*R-Tank)
  • (Core+1*M+1*SM, X-Ray, Ice, 2*R-Tank)
  • (Core+2*SM, X-Ray, Ice, 2*E-Tank)
  • (Core+2*SM, X-Ray, Ice, 1*E-Tank, 1*R-Tank)
  • (Core+2*SM, X-Ray, Ice, 2*R-Tank)

15%X-Ice:

  • (Core+3*M, X-Ray, Ice, 2*E-Tank)
  • (Core+3*M, X-Ray, Ice, 1*E-Tank, 1*R-Tank)
  • (Core+3*M, X-Ray, Ice, 2*R-Tank)

HighJump-Ice-PAL:

  • (Core+1*M+1*SM, HighJump, Ice, 2*E-Tank; PAL)
  • (Core+1*M+1*SM, HighJump, Ice, 1*E-Tank, 1*R-Tank; PAL)
  • (Core+1*M+1*SM, HighJump, Ice, 2*R-Tank; PAL)
  • (Core+2*SM, HighJump, Ice, 2*E-Tank; PAL)
  • (Core+2*SM, HighJump, Ice, 1*E-Tank, 1*R-Tank; PAL)
  • (Core+2*SM, HighJump, Ice, 2*R-Tank; PAL)

15%HighJump-Ice-PAL:

  • (Core+3*M, HighJump, Ice, 2*E-Tank; PAL)
  • (Core+3*M, HighJump, Ice, 1*E-Tank, 1*R-Tank; PAL)
  • (Core+3*M, HighJump, Ice, 2*R-Tank; PAL)

Ice-Powerbomb:

  • (Core+1*M+1*SM+1*PB, Ice, 2*E-Tank)
  • (Core+1*M+1*SM+1*PB, Ice, 1*E-Tank, 1*R-Tank)
  • (Core+1*M+1*SM+1*PB, Ice, 2*R-Tank)

Ice-Speed:

  • (Core+1*M+1*SM, Speed, Ice, 2*E-Tank)
  • (Core+2*SM, Speed, Ice, 2*E-Tank)
  • (Core+1*M+1*SM, Speed, Ice, 1*E-Tank, R-Tank)
  • (Core+2*SM, Speed, Ice, 1*E-Tank, R-Tank)
  • (Core+1*M+1*SM, Speed, Ice, 2*R-Tank)
  • (Core+2*SM, Speed, Ice, 2*R-Tank)

15%Ice-Speed:

  • (Core+3*M, Speed, Ice, 2*E-Tank)
  • (Core+3*M, Speed, Ice, 1*E-Tank, 1*R-Tank)
  • (Core+3*M, Speed, Ice, 2*R-Tank)

Remaining options that do not use Ice:

15%X-Ray-Speed-Springball-NTSC:

  • (Core+1*M+1*SM, X-Ray, Springball, Speed, 2*E-Tank; NTSC)
  • (Core+2*SM, X-Ray, Springball, Speed, 2*E-Tank; NTSC)

16%X-Ray-Speed-Springball-NTSC:

  • (Core+3*M, X-Ray, Springball, Speed, 2*E-Tank; NTSC)

16%X-Ray-Speed-Springball-HighJump-PAL:

  • (Core+1*M+1*SM, X-Ray, Springball, Speed, HighJump, 2*E-Tank; PAL)
  • (Core+2*SM, X-Ray, Springball, Speed, HighJump, 2*E-Tank; PAL)

17%X-Ray-Speed-Springball-HighJump-PAL:

  • (Core+3*M, X-Ray, Springball, Speed, HighJump, 2*E-Tank; PAL)

Remaining options that do not use Springball:

15%Powerbomb-Grapple:

  • (Core+2*M+1*SM+1*PB, Grapple, 2*E-Tank)
  • (Core+2*M+1*SM+1*PB, Grapple, 1*E-Tank, 1*R-Tank)
  • (Core+2*M+1*SM+1*PB, Grapple, 2*R-Tank)
  • (Core+1*M+2*SM+1*PB, Grapple, 2*E-Tank)
  • (Core+1*M+2*SM+1*PB, Grapple, 1*E-Tank, 1*R-Tank)
  • (Core+1*M+2*SM+1*PB, Grapple, 2*R-Tank)

15%X-Ray-Powerbomb-Grapple:

  • (Core+1*M+1*SM+1*PB, Grapple, X-Ray, 2*E-Tank)

15%Powerbomb-HighJump-Grapple:

  • (Core+1*M+1*SM+1*PB, Grapple, HighJump, 2*E-Tank; PAL)
  • (Core+1*M+1*SM+1*PB, Grapple, HighJump, 1*E-Tank, 1*R-Tank; PAL)
  • (Core+1*M+1*SM+1*PB, Grapple, HighJump, 2*R-Tank; PAL)

15%X-Ray-Grapple:

  • (Core+3*M, Grapple, X-Ray, 1*E-Tank, 1*R-Tank)
  • (Core+3*M, Grapple, X-Ray, 2*R-Tank)
  • (Core+2*M+1*SM, Grapple, X-Ray, 1*E-Tank, 1*R-Tank)
  • (Core+2*M+1*SM, Grapple, X-Ray, 2*R-Tank)
  • (Core+1*M+2*SM, Grapple, X-Ray, 1*E-Tank, 1*R-Tank)
  • (Core+1*M+2*SM, Grapple, X-Ray, 2*R-Tank)

16%X-Ray-Grapple:

  • (Core+4*SM, Grapple, X-Ray, 1*E-Tank, 1*R-Tank)
  • (Core+4*SM, Grapple, X-Ray, 2*R-Tank)

Speed-Grapple:

  • (Core+1*M+1*SM, Speed, Grapple, 2*E-Tank)
  • (Core+2*SM, Speed, Grapple, 2*E-Tank)
  • (Core+1*M+1*SM, Speed, Grapple, 1*E-Tank, R-Tank)
  • (Core+2*SM, Speed, Grapple, 1*E-Tank, R-Tank)
  • (Core+1*M+1*SM, Speed, Grapple, 2*R-Tank)
  • (Core+2*SM, Speed, Grapple, 2*R-Tank)

15%Speed-Grapple:

  • (Core+3*M, Speed, Grapple, 2*E-Tank)
  • (Core+3*M, Speed, Grapple, 1*E-Tank, 1*R-Tank)
  • (Core+3*M, Speed, Grapple, 2*R-Tank)

Remaining options that do not use Grapple:

Speed-Powerbomb:

  • (Core+1*M+1*SM+1*PB, Speed, 2*E-Tank)
  • (Core+1*M+1*SM+1*PB, Speed, 1*E-Tank, 1*R-Tank)
  • (Core+1*M+1*SM+1*PB, Speed, 2*R-Tank)

X-Speed:

  • (Core+1*M+1*SM, X-Ray, Speed, 1*E-Tank, 1*R-Tank)
  • (Core+1*M+1*SM, X-Ray, Speed, 2*R-Tank)
  • (Core+2*SM, X-Ray, Speed, 1*E-Tank, 1*R-Tank)
  • (Core+2*SM, X-Ray, Speed, 2*R-Tank)

15%X-Speed:

  • (Core+3*M, X-Ray, Speed, 1*E-Tank, 1*R-Tank)
  • (Core+3*M, X-Ray, Speed, 2*R-Tank)

X-Powerbomb:

  • (Core+1*M+1*SM+1*PB, X-Ray, 1*E-Tank, 1*R-Tank)
  • (Core+1*M+1*SM+1*PB, X-Ray, 2*R-Tank)

[this II.1.a. part is (probably) incomplete]