Difference between revisions of "West Sand Hall"
From A complete guide to Super Metroid speedrunning
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{{Adjacent rooms | {{Adjacent rooms | ||
|north=[[West Sand Hole]] | |north=[[West Sand Hole]] | ||
− | |west=[[ | + | |west=[[West Sand Hall Tunnel]] |
|east=[[Oasis]] | |east=[[Oasis]] | ||
}} | }} |
Revision as of 18:13, 14 November 2018
West Sand Hole | ||
West Sand Hall Tunnel | Adjacent rooms | Oasis |
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Any KPDR
Players will want to kill the first Evir in order to get a clear Space Jump going into this room. This can be done by having a shot held going into the door transition so that it will be fired when they reach this room. For runners getting late Ice this will need to be a fully charged shot, but for runners who got Ice early this can be a standard Ice/Wave/Plasma shot.