Difference between revisions of "Red Tower"
From A complete guide to Super Metroid speedrunning
(Video for PRKD climbs) |
(→Randomizer: Clarify that the walljump mentioned is the KPDR video) |
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= Randomizer = | = Randomizer = | ||
− | + | The lower walljump shown in the KPDR section is in the logic of most randomizers, so you will be expected to be able to go back up once you have Hi-Jump, Ice Beam, or Morph Ball and Bombs. | |
= Enemies = | = Enemies = |
Revision as of 04:22, 28 June 2019
Noob Bridge Red Brinstar Fireflea Room Sloaters Refill |
Adjacent rooms | Hellway Bat Room |
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Any% KPDR
Once you drop Early Ice from your route, you won't be able to freeze the Rippers to stand on them, but instead you can use Hi-Jump Boots, and then walljump off of the lip of the ledge.
Any% PRKD
This video shows the fastest RTA-viable climb at the start of the game:
You can get past the third ripper without waiting, but it requires incredibly tight walljumps, and isn't considered RTA-viable:
Randomizer
The lower walljump shown in the KPDR section is in the logic of most randomizers, so you will be expected to be able to go back up once you have Hi-Jump, Ice Beam, or Morph Ball and Bombs.