Difference between revisions of "Movement Reference"

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(Initial table layout -- page still needs ...everything. link to from General Movement page)
 
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|-
 
|-
 
| Damage boost (projectile)
 
| Damage boost (projectile)
|  
+
| 4
|
 
 
|
 
|
 +
| 60 i-frames
 
|-
 
|-
 
| Damage boost (enemy)
 
| Damage boost (enemy)
 
+
| 5
 +
|
 +
| 60 i-frames
 
|-
 
|-
 
| Damage boost (environmental hazard)
 
| Damage boost (environmental hazard)
 +
| 10
 +
|
 +
| 30 i-frames
 
|-
 
|-
 
| Shinespark charged
 
| Shinespark charged

Revision as of 17:02, 24 July 2021

Movement Reference
Technique Duration (frames) Relevant RAM location additional notes
Damage boost (projectile) 4 60 i-frames
Damage boost (enemy) 5 60 i-frames
Damage boost (environmental hazard) 10 30 i-frames
Shinespark charged
pre-spark freeze
Shinespark bonk
Special Beam Attack (wave)