Difference between revisions of "Post Load Modifications"

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Each block type used in the game is one of sixteen types:
 
Each block type used in the game is one of sixteen types:
0: Air
+
0: Air<br>
1: Slope
+
1: Slope<br>
2: Spike air
+
2: Spike air<br>
3: Special air
+
3: Special air<br>
4: Shootable air
+
4: Shootable air<br>
5: Horizontal extension
+
5: Horizontal extension<br>
6: Unused air
+
6: Unused air<br>
7: Bombable air
+
7: Bombable air<br>
8: Solid block
+
8: Solid block<br>
9: Door block
+
9: Door block<br>
Ah: Spike block
+
Ah: Spike block<br>
Bh: Special block
+
Bh: Special block<br>
Ch: Shootable block
+
Ch: Shootable block<br>
Dh: Vertical extension
+
Dh: Vertical extension<br>
Eh: Grapple block
+
Eh: Grapple block<br>
 
Fh: Bombable block
 
Fh: Bombable block

Revision as of 17:53, 1 September 2024

Post Load Modifications, or PLMs, are objects that the game loads in a room after loading tiles and enemies. They are generally objects that Samus can interact with and change some aspect of the room state. Examples include bomb, speed, and crumble blocks, scroll blocks, and green and blue gates.


Each block type used in the game is one of sixteen types: 0: Air
1: Slope
2: Spike air
3: Special air
4: Shootable air
5: Horizontal extension
6: Unused air
7: Bombable air
8: Solid block
9: Door block
Ah: Spike block
Bh: Special block
Ch: Shootable block
Dh: Vertical extension
Eh: Grapple block
Fh: Bombable block