Difference between revisions of "Post Load Modifications"

From A complete guide to Super Metroid speedrunning
Jump to: navigation, search
(Redirected page to Post Load Modification)
 
Line 1: Line 1:
Post Load Modifications, or '''PLMs''', are objects that the game loads in a room after loading tiles and enemies. They are generally objects that Samus can interact with and change some aspect of the room state. Examples include bomb, speed, and crumble blocks, shot blocks (including super missile and power bomb blocks), scroll blocks, and green and blue gates.
+
#REDIRECT [[Post Load Modification]]
 
 
 
 
Each block type used in the game is one of sixteen types:<br>
 
0: Air<br>
 
1: Slope<br>
 
2: Spike air<br>
 
3: Special air<br>
 
4: Shootable air<br>
 
5: Horizontal extension<br>
 
6: Unused air<br>
 
7: Bombable air<br>
 
8: Solid block<br>
 
9: Door block<br>
 
Ah: Spike block<br>
 
Bh: Special block<br>
 
Ch: Shootable block<br>
 
Dh: Vertical extension<br>
 
Eh: Grapple block<br>
 
Fh: Bombable block
 

Latest revision as of 18:02, 1 September 2024