Basement

From A complete guide to Super Metroid speedrunning
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  Wrecked Ship Main Shaft  
Wrecked Ship Map Room Adjacent rooms Phantoon's Room
   

Basement.png

Entering Phantoon's Room

In Any% KPDR and 100%, runners will often fall off the left side of the platform, then perform a short charge into a short-hop speedball, jumping over the workrobot.

In other categories, or for runners who are inconsistent with the above method, the most common method is to jump off the right edge of the platform, and bounceball on the robot.

Exiting Phantoon's Room

Runners will do a small jump through the door transition when exiting Phantoon's Room, allowing them to mockball on the floor and set the bomb in the tunnel as soon as possible.