West Sand Hall
From A complete guide to Super Metroid speedrunning
Revision as of 19:49, 4 August 2023 by MinnieTrethewey (talk | contribs)
West Sand Hole | ||
West Sand Hall Tunnel | Adjacent rooms | Oasis |
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Any KPDR
Runners will want to kill the second Evir in order to get a clear Space Jump. This can be done by having a shot held going into the door transition so that it will be fired when they reach this room. For runners getting late Ice this will need to be a fully charged shot, but for runners who got Ice early this can be a standard Ice/Wave/Plasma shot.
During the space jump, be careful not to bonk on any ceiling overhangs.