Red Tower

From A complete guide to Super Metroid speedrunning
Revision as of 04:22, 28 June 2019 by UNHchabo (talk | contribs) (Randomizer: Clarify that the walljump mentioned is the KPDR video)
Jump to: navigation, search
   
Noob Bridge
Red Brinstar Fireflea Room
Sloaters Refill
Adjacent rooms Hellway
Bat Room
   

RedTower.png

Any% KPDR

Once you drop Early Ice from your route, you won't be able to freeze the Rippers to stand on them, but instead you can use Hi-Jump Boots, and then walljump off of the lip of the ledge.

Any% PRKD

This video shows the fastest RTA-viable climb at the start of the game:

You can get past the third ripper without waiting, but it requires incredibly tight walljumps, and isn't considered RTA-viable:

Randomizer

The lower walljump shown in the KPDR section is in the logic of most randomizers, so you will be expected to be able to go back up once you have Hi-Jump, Ice Beam, or Morph Ball and Bombs.

Enemies

See also