Movement Reference
From A complete guide to Super Metroid speedrunning
Technique | Duration (frames) | Relevant RAM location | additional notes |
---|---|---|---|
Damage boost (projectile) | 4 | 60 i-frames | |
Damage boost (enemy) | 5 | 60 i-frames | |
Damage boost (environmental hazard) | 10 | 30 i-frames | |
turning around | 8 | turning around while spinjumping or morphed takes 0 frames instead. | |
Shinespark charged | |||
pre-spark freeze | |||
Shinespark bonk | |||
Special Beam Attack (wave) |