Red Tower

From A complete guide to Super Metroid speedrunning
Revision as of 22:32, 26 December 2019 by UNHchabo (talk | contribs) (Any% KPDR: Cutie's hero shot tutorial, and my early ice video)
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Noob Bridge
Red Brinstar Fireflea Room
Sloaters Refill
Adjacent rooms Hellway
Bat Room
   

RedTower.png

Any% KPDR

Once you drop Early Ice from your route, you won't be able to freeze the Rippers to stand on them, but instead you can use Hi-Jump Boots, and then walljump off of the lip of the ledge.

For the Hero Shot to break the top block, you can just do a single jump to follow it up, as opposed to without Hi-Jump which requires multiple quick walljumps.

A tutorial for that strat:

If you are using Early Ice, this is one possible way to get up:

Any% PRKD

This video shows the fastest RTA-viable climb at the start of the game:

You can get past the third ripper without waiting, but it requires incredibly tight walljumps, and isn't considered RTA-viable:

Randomizer

The lower walljump shown in the KPDR section is in the logic of most randomizers, so you will be expected to be able to go back up once you have Hi-Jump, Ice Beam, or Morph Ball and Bombs.

Enemies

See also