Movement Reference
From A complete guide to Super Metroid speedrunning
| Technique | Duration (frames) | Relevant RAM location | additional notes |
|---|---|---|---|
| Damage boost (projectile) | 4 | 60 i-frames | |
| Damage boost (enemy) | 5 | 60 i-frames | |
| Damage boost (environmental hazard) | 10 | 30 i-frames | |
| turning around | 8 | turning around while spinjumping or morphed takes 0 frames instead. | |
| Shinespark charged | |||
| pre-spark freeze | |||
| Shinespark bonk | |||
| Special Beam Attack (wave) |