From A complete guide to Super Metroid speedrunning
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Movement Reference
| Technique
|
Duration (frames)
|
Relevant RAM location
|
additional notes
|
| Damage boost (projectile)
|
4
|
|
60 i-frames
|
| Damage boost (enemy)
|
5
|
|
60 i-frames
|
| Damage boost (environmental hazard)
|
10
|
|
30 i-frames
|
| turning around
|
8
|
|
turning around while spinjumping or morphed takes 0 frames instead.
|
| Shinespark charged
|
120
|
|
Shooting a fully-charged shot extends the counter 1 frame.
|
| pre-spark freeze
|
x (minimum) to 60? (maximum)
|
| Shinespark bonk
|
| Special Beam Attack (wave)
|