Proposed Layout by MSDS
From A complete guide to Super Metroid speedrunning
Revision as of 21:44, 11 October 2012 by Dessyreqt (talk) (Created page with "Categorize stuff into pages: *General Information **Overview of physics **Ammo/Health Management **Control Schemes **Gametime vs Realtime Strats (?) **Miscellaneous (???) *[...")
Categorize stuff into pages:
- General Information
- Overview of physics
- Ammo/Health Management
- Control Schemes
- Gametime vs Realtime Strats (?)
- Miscellaneous (???)
- Basic Techs - need help sorting these (which are basic vs. advanced? :S)
- mockball
- walljump
- shinespark (all types?)
- quick-charging
- Space Jumping (normal vs. underwater) ??
- Pseudo-Screw Attack
- PB-Beam combo attacks
- Stop-on-a-dime
- Advanced Techs
- damage boosting
- hitboxing (?)
- short charging (2,3,4 tap, stutter)
- ledgegrabbing
- short-hop mockballs (is this advanced ??)
- bounceballs
- gravity jump
- back-down/down-back
- Baxter shots xD
- Individual Room Strats
- Parler
- Pit Room
- Staircase (Green Zone)
- Red Brinstar Climb
- Hellway
- PB Room
- Collesium
- Worst Room in the Game
- Cathedral
- Warehouse
- Double Chamber
- Ampitheatre
- Kung-Fu Pirates xD
- Generator
- Wasteland
- Fish Tank
- Kassiuz Room
- Boss Strategies