Wrecked Ship West Super Room
From A complete guide to Super Metroid speedrunning
Revision as of 19:40, 4 August 2023 by MinnieTrethewey (talk | contribs)
Adjacent rooms | Wrecked Ship Main Shaft | |
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Room state 1
Room state 2
As you enter the room and run off the ledge, you can aim down to compress your hitbox, allowing you to avoid getting hit by the spark on the way down.
If you reach the Super Missile fast enough, you have the option of jumping straight up into the spark and damage boosting off of it back to the door. In Any% PRKD it's unlikely to be worth it unless you're at full health, since the sparks do 30 damage to Samus with the Power Suit. This video shows a method to use a walljump check to buffer the shot and left-turn.
The damage boost is more likely to be worth it in Any% KPDR, assuming good Phantoon drops.