Item Tree analysis
Item-Tree-Analysis (without OoB or Space-Time-Beam, for PAL and NTSC) corresponding to tool-assisted superplay: (unfinished, obsolete, incomplete)
Similarly to the Exploration Analysis, in the following all by the community so far known different minimal ("minimal" defined the exact same way as in the exploration analysis chapter) options that are sufficient for TAS in order to collect given items are gathered:
- means that Chainsaw-Powerbombs are used (see e.g. certain Botwoon-E.-Tank options).
[Note that in certain cases, mainly in Maridia, it was extremely complicated to find all different minimal options since a large variety of such options exists for the most of those, especially if one gets deep into Maridia, then options kind of multiply]
[Core = (Interior, Varia, Charge) = (E2, 1*E-Tank, Varia, Charge)]
[Interior = (E2, 1*E-Tank)]
[E2 = (Ball, 1*M, Bomb, 1*SM, 1*PB)]
Ball: ( )
1.Missile [in Blue-Brinstar]: (Ball)
Blue-Brinstar-E.-Tank, Blue-Brinstar-E.-Tank-Missile, Bomb: (Ball, 1*M)
Gauntlet-E.-Tank, left Gauntlet-Missile, right Gauntlet-Missile, Crateria-mushroom-path-E.-Tank, bomb-block-tunnel-Crateria-Missile, Crateria-shaft-Missile, early-SuperMissile-Missile, early SuperMissile, Brinstar-R.-Tank, left Brinstar-R.-Tank-Missile, right Brinstar-R.-Tank-Missile, upper Charge-room-Missile, lower Charge-room-Missile, Charge, SporeSpawn-SuperMissile: (Ball, 1*M, Bomb)
Brinstar-blue-gate-Missile, early Powerbomb, Spazer, Kraid-E.-Tank, Varia, HighJump-E.-Tank, HighJump-Missile, HighJump, Ice, upper Norfair-path-Missile, Bubble-Room-Missile, Norfair-pre-R.-Tank-room-Missile, Norfair-R.-Tank-Missile, Norfair-R.-Tank, Speedbooster-Missile, Speedbooster, Wave-Missile, Wave, Crocomire-E.-Tank, Crocomire-Powerbomb, Crocomire-shaft-Missile, Grapple-Missile, Grapple, Crocomire-return-path-Missile: (E1)
Crateria-Powerbomb, Etecoon-E.-Tank, Etecoon-SuperMissile, Etecoon-Powerbomb, Blue-Brinstar-Powerbomb, X-Ray, first upper Blue-Brinstar-Missile, second upper Blue-Brinstar-Missile, early-Powerbomb-Missile, upper Red-Brinstar-Powerbomb, Kraid-Missile: (E2)
Charge-room-Powerbomb, right Charge-room-E-Tank: (E2) ; (E1, Ice, Wave) ; (E1, Ice, Spazer)
left Norfair-Missile: (E2) ; (E1, Speed)
Lake-Missile, upper Ocean-Missile, middle Ocean-Missile , lower Ocean-Missile, Gravity, WS-R.-Tank-Missile, WS-shaft-Missile, right WS-Missile, left WS-SuperMissile, right WS-SuperMissile, WS-E.-Tank: (E2) ; (E1, Ice, HighJump; PAL) ; (E1, Ice, Speed; PAL) ; (E1, Ice, Wave, HighJump; NTSC) ; (E1, Ice, Spazer, HighJump; NTSC)
Maridia-R.-Tank, Maridia-R.-Tank-Missile, Maridia-Powerbomb-Missile: Minimal Ice-Options: (E2, Ice) ; (E1, Ice, HighJump, Wave) ; (E1, Ice, HighJump, Spazer) ; (E1, Ice, Speed, Wave; PAL) ; (E1, Ice, Speed, Spazer; PAL)
Minimal options without Ice: (E2, Grapple) ; (E2, Gravity) ; (E2, Speed) ; (E3, X-Ray, R-Tank) ; (E3+1*PB) [(E2, X-Ray, R-Tank, HighJump; PAL/NTSC), (after RedBrinstar-GGG using God-Mode) because of insufficient horizontal IBJ-Sinking, does not seem to be an available option]
Maridia-Powerbomb:
In the Maridia-Powerbomb room, in order to get the item, either Gravity, or in the suitless case HighJump, Springball or FlashSuit has to be used:
Options without Chainsaw-Powerbombs:
Minimal Gravity-Options: (E2, Gravity)
Minimal (suitless) HighJump-Options:
[Botwoon-Skip route in the case without Powerbombs:] (E1, Ice, Wave, HighJump) ; (E1, Ice, Spazer, HighJump)
[Everest route suitless without Springball via Ice, Grapple or a shinespark:] (E2, Ice, HighJump) ; (E2, Grapple, HighJump) ; (E2, Speed, HighJump) ; (E3+1*PB, HighJump) ; (E3, X-Ray, R-Tank, HighJump)
Minimal (suitless, HighJump-less) Springball-Options: (E2, X-Ray, Ice, Springball) ; (E2, X-Ray, Speed, Springball) ; (E3, X-Ray, R-Tank, Springball) ; (E3+1*PB, X-Ray, Springball) [(E2, X-Ray, R-Tank, HighJump, Springball; PAL/NTSC), because of the insufficient distance that one can high enough travel within the falling sand in the bottom right sandy room of Maridia including potential knockback(s) from the (projectiles of the) "Mini-Draygons" to get past the last pole on the ground, does not seem to be an available option]
[Options that get to Springball using FlashSuit into BlueSuit from Draygon (without an R-Tank) can skip Springball and use Spike-Spark for FlashSuit-Options]
Minimal (suitless, HighJump-less, Springball-less) FlashSuit-Options:
[R-Mode-FlashSuit options:] (E3, X-Ray, R-Tank, E-Tank) ; (E3, X-Ray, R-Tank, Grapple) ; (E3, X-Ray, R-Tank, Ice) ; [FlashSuit-Options using Speedbooster without R-Mode-FlashSuit without Powerbombs:] (E1, Ice, Wave, Speed; PAL) ; (E1, Ice, Spazer, Speed; PAL)
[FlashSuit-Options using Speedbooster without R-Mode-FlashSuit with Powerbombs that carry FlashSuit past Everest:] (E2, Ice, Speed) ; (E2, Grapple, Speed) ;
[FlashSuit-Options using Speedbooster without R-Mode-FlashSuit with Powerbombs that use a Shinespark to get past Everest since they cannot carry FlashSuit past Everest, that use R-Mode to get past pre-Botwoon room:] (E2, Speed, E-Tank, R-Tank, X-Ray, Charge) ; (E2+2*M, Speed, E-Tank, R-Tank, X-Ray) ; (E2+1*SM, Speed, E-Tank, R-Tank, X-Ray)
[FlashSuit-Options using Speedbooster without R-Mode-FlashSuit with Powerbombs that use a Shinespark to get past Everest since they cannot carry FlashSuit past Everest, that use a Ceiling-CF to get past pre-Botwoon room (and escape Draygon with a shinespark to get a FlashSuit in Cacatack-Alley without further items):] (E3, Speed, E-Tank, Charge) ; (E3+3*M, Speed, E-Tank) ; (E3+1*SM, Speed, E-Tank)
[Elevator-FlashSuit options without R-Mode-FlashSuit without Speedbooster that carry FlashSuit past Everest (killing Draygon to open the grey doors to open up the Botwoon-Skip route is redundant):] (E3+1*PB, Ice) ; (E3+1*PB, Grapple) ;
[Draygon-FlashSuit options without R-Mode-FlashSuit without Speedbooster including Elevator-FlashSuit (that do not use the Botwoon-Skip route, since it would be redundant due to Ice):] (E3+1*PB, Ice) ; (E3+1*PB, Grapple) ; (E3+1*PB, E-Tank, X-Ray, Charge) ; (E3+1*PB+1*SM, E-Tank, X-Ray) ; (E3+1*PB+3*M, E-Tank, X-Ray) ; (E3+1*PB, E-Tank, X-Ray, R-Tank)
[Draygon-FlashSuit options without R-Mode-FlashSuit without Speedbooster without Elevator-FlashSuit that use Botwoon-Skip route:] (E3, Ice, Wave, Grapple, X-Ray; NTSC) ; (E3, Ice, Spazer, Grapple, X-Ray; NTSC) ; (E3, Ice, Wave, X-Ray; PAL) ; (E3, Ice, Spazer, X-Ray; PAL)
[Draygon-FlashSuit options without R-Mode-FlashSuit without Speedbooster without Elevator-FlashSuit that do not use Botwoon-Skip route:] (E3, Grapple, Charge, E-Tank, X-Ray; NTSC) ; (E3, Grapple, Charge, X-Ray; PAL) ; (E3+3*M, Grapple, E-Tank, X-Ray; NTSC) ; (E3+3*M, Grapple, X-Ray; PAL) ; (E3+1*SM, Grapple, E-Tank, X-Ray; NTSC) ; (E3+1*SM, Grapple, X-Ray; PAL) ; (E3, Ice, X-Ray) ;;;
Options with Chainsaw-Powerbombs:
[Activation of Chainsaw-Beam needs to be done via diagonal inputs in the menu in the case of not having Boots items, and thus needs in that case to be turned on before Wave is collected; after a Ceiling-CF in pre-Botwoon room one can still collect 5 Powerbomb drops there, 1 Chainsaw-PB hit does 150 damage to Botwoon and can hit at most 7 times, 20 hits in total are required to kill Botwoon:]
[FlashSuit-Options using Speedbooster without R-Mode-FlashSuit with Powerbombs that use a Shinespark to get past Everest since they cannot carry FlashSuit past Everest that use R-Mode to get past pre-Botwoon room that use Chsw-PBs for Botwoon:] (E2, Speed, E-Tank, R-Tank, X-Ray, Wave, Spazer, Plasma, *)
[FlashSuit-Options using Speedbooster without R-Mode-FlashSuit with Powerbombs that use a Shinespark to get past Everest since they cannot carry FlashSuit past Everest that use a Ceiling-CF to get past pre-Botwoon room (and escape Draygon with a shinespark to get a FlashSuit in Cacatack-Alley without further items) that use Chsw-PBs for Botwoon:] (E3, Speed, E-Tank, X-Ray, Wave, Spazer, Plasma, *)
[Draygon-FlashSuit options without R-Mode-FlashSuit without Speedbooster without Elevator-FlashSuit that do not use Botwoon-Skip route that use Chsw-PBs:] (E3, Grapple, E-Tank, X-Ray, Wave, Spazer, Plasma, *; NTSC) ; (E3, Grapple, X-Ray, Wave, Spazer, Plasma, *; PAL)
[Draygon-FlashSuit options without R-Mode-FlashSuit without Speedbooster including Elevator-FlashSuit (that do not use the Botwoon-Skip route, since it would be redundant due to Ice) that use Chsw-PBs:] (E3+1*PB, E-Tank, X-Ray, Wave, Spazer, Plasma, *)
right Maridia-Beach-Missile:
Minimal Ice-Options: (E1, Ice; PAL) ; (E2, Ice; NTSC) ; (E1, Ice, Wave, HighJump; NTSC) ; (E1, Ice, Spazer, HighJump; NTSC)
Minimal options without Ice with FlashSuit: (E2, Speed) ; (E3, X-Ray, R-Tank) ; (E3+1*PB)
Minimal options without Ice without FlashSuit: (E2, Grapple) ; (E2, Gravity)
left Maridia-Beach-Missile, Maridia-Beach-SuperMissile:
Minimal Ice-Options: (E2, Ice; NTSC) ; (E1, Ice; PAL) ; (E1, Ice, Wave, HighJump; NTSC) ; (E1, Ice, Spazer, HighJump; NTSC)
Minimal options without Ice with FlashSuit:
[Springball-Options:] (E3, R-Tank, X-Ray, Springball) ; (E2, Speed, X-Ray, Springball) ; (E3+1*PB, X-Ray, Springball)
[Options without Springball with HighJump (since without HighJump, one could not get back up from below in pre-Snail-room without losing FlashSuit):] (E3, X-Ray, R-Tank, HighJump) ; (E2, Speed, HighJump) ; (E3+1*PB, HighJump)
Minimal options without Ice without FlashSuit: (E2, Grapple) ; (E2, Gravity)
Springball:
Options without Chainsaw-Powerbombs:
Gravity-Options: (E2, Gravity, Grapple) ; (E2, Gravity, Ice) ; (E3, Gravity) ; (E2, Gravity, X-Ray) ;
Options without Gravity:
Thus, in order to get to the far right side in the right bottom sandy room of Maridia suitless, either Ice, BlueSuit or FlashSuit is required:
[Options with Draygon-FlashSuit:] (E3, Grapple, Charge, HighJump, X-Ray; NTSC) ; (E3+1*SM, Grapple, HighJump, X-Ray; NTSC) ; (E3+3*M, Grapple, HighJump, X-Ray; NTSC) ; (E3, Grapple, Charge, E-Tank, X-Ray; NTSC) ; (E3+1*SM, Grapple, E-Tank, X-Ray; NTSC) ; (E3+3*M, Grapple, E-Tank, X-Ray; NTSC) ; (E3, Grapple, Charge, X-Ray; PAL) ; (E3+1*SM, Grapple, X-Ray; PAL) ; (E3+3*M, Grapple, X-Ray; PAL)
[Options with FlashSuit but without Draygon-FlashSuit:] (E2, X-Ray, Speed) ; (E3+1*PB, X-Ray) ; (E3, X-Ray, R-Tank)
[Options without FlashSuit:] (E2, X-Ray, Ice) [(E2, X-Ray, R-Tank, HighJump; PAL/NTSC), because of the insufficient distance that one can high enough travel within the falling sand in the bottom right sandy room of Maridia including potential knockback(s) from the (projectiles of the) "Mini-Draygons" to get past the last pole on the ground, does not seem to be an available option] ;;;
Options with Chainsaw-Powerbombs: (E3, Grapple, X-Ray, Wave, Spazer, Plasma, *; PAL) ; (E3, Grapple, X-Ray, E-Tank, Wave, Spazer, Plasma, *; NTSC) ; (E3, Grapple, X-Ray, HighJump, Wave, Spazer, Plasma, *; NTSC)
Mainstreet-SuperMissile, Turtle-E.-Tank, Turtle-Missile: (E2) ; (E1, Ice; PAL) ; (E1, Ice, Wave, HighJump; NTSC) ; (E1, Ice, Spazer, HighJump; NTSC)
Botwoon-E.-Tank:
Options without Chainsaw-Powerbombs:
[Botwoon-Skip route without Powerbombs:] (E1, Ice, Wave, HighJump) ; (E1, Ice, Spazer, HighJump) ; (E1, Ice, Wave, Speed; PAL) ; (E1, Ice, Spazer, Speed; PAL)
[Botwoon-Skip route with Powerbombs:] (E2, Ice, Wave; PAL) ; (E2, Ice, Spazer; PAL) ; (E2, Ice, Wave, HighJump; NTSC) ; (E2, Ice, Spazer, HighJump; NTSC) ; (E2, Ice, Wave, Grapple; NTSC) ; (E2, Ice, Spazer, Grapple; NTSC) ; (E2, Ice, Wave, Gravity; NTSC) ; (E2, Ice, Spazer, Gravity; NTSC) ; (E2, Ice, Wave, Speed; NTSC) ; (E2, Ice, Spazer, Speed; NTSC) [(E2, Ice, Wave/Spazer, X-Ray, R-Tanks, Springball; NTSC), because of the insufficient switch from infinite Springball-Jumps via Bomb-sinking to IBJ or Cacattack-spike-knockback onto above the water surface to get onto the higher platforms in the right Cacattack-Alley room (potentially involving Pause Abuse and/or a reserve energy-transfer (possibly for a Reserve-Bombjump)), does not seem to be an available option]
[Everest route, with Ice:] (E2, Charge, Ice) ; (E2+2*M, Ice) ; (E2+1*SM, Ice)
[Everest route, without Ice, with Gravity:] (E2, Charge, Gravity, Speed) ; (E2+1*SM, Gravity, Speed) ; (E2+2*M, Gravity, Speed) ; (E3, Gravity, Charge) ; (E3+1*SM, Gravity) ; (E3+3*M, Gravity) ; (E2, Gravity, X-Ray, R-Tank, Charge) ; (E2+1*SM, Gravity, X-Ray, R-Tank) ; (E2+2*M, Gravity, X-Ray, R-Tank) ; (E3+1*PB, Gravity)
[Everest route, without Ice, without Gravity, without Shinesparks:] (E3, Grapple, Charge) ; (E3+1*SM, Grapple) ; (E3+3*M, Grapple) ; (E2, Grapple, X-Ray, R-Tank, Charge) ; (E2+1*SM, Grapple, X-Ray, R-Tank) ; (E2+2*M, Grapple, X-Ray, R-Tank) [Everest route, without Ice, without Gravity, without BlueSuit (since BlueSuit options are redundant), with FlashSuit with Springball:] (E2, Speed, X-Ray, Springball, Charge) ; (E2+1*SM, Speed, X-Ray, Springball) ; (E2+2*M, Speed, X-Ray, Springball) ; (E3+1*PB, X-Ray, Springball)
[Everest route, without Ice, without Gravity, without BlueSuit, with FlashSuit, without Springball, with Grapple:] (E3+1*PB, Grapple) ; (E2, Grapple, Speed, Charge) ; (E2+1*SM, Grapple, Speed) ; (E2+2*M, Grapple, Speed)
[Everest route, without Ice, without Gravity, with Shinesparks/FlashSuit, without Springball, without Grapple:] (E3, X-Ray, R-Tank) ; (E3, Speed, Charge) ; (E3+1*SM, Speed) ; (E3+3*M, Speed) ; (E2, Speed, X-Ray, R-Tank, Charge) ; (E2+1*SM, Speed, X-Ray, R-Tank) ; (E2+2*M, Speed, X-Ray, R-Tank) ; (E3+1*PB, Charge) ; (E3+1*PB+1*SM) ; (E3+1*PB+3*M) ; (E2, Speed, HighJump, Charge) ; (E2+1*SM, Speed, HighJump) ; (E2+2*M, Speed, HighJump) ;;;
Options with Chainsaw-Powerbombs:
[In the case of taking (E2, Ice, X-Ray, Wave, Spazer, Plasma, *), due to not having any items in the "Boots" section of the Menu, one would have to toggle Chainsaw-Beam on diagonally by turning on the upper most currently collected Beam in the list in the Menu, which means one would have to turn on Spazer and Plasma together already before collecting Ice, and since the option would be redundant if taking Charge for Botwoon ammunition, Murder-Beam applications would be redundant and Ice could not be used, so that an Item in the "Boots" section would have to be collected which would make the option redundant due to Botwoon-Skip route options.]
(E2, Gravity, Speed, X-Ray, Wave, Spazer, Plasma, *) ; (E3, Gravity, X-Ray, Wave, Spazer, Plasma, *) ; (E2, Gravity, X-Ray, R-Tank, Wave, Spazer, Plasma, *) ; (E3, Grapple, X-Ray, Wave, Spazer, Plasma, *) ; (E2, Grapple, X-Ray, R-Tank, Wave, Spazer, Plasma, *) ; (E2, Speed, Springball, X-Ray, Wave, Spazer, Plasma, *) ; (E2, Speed, Grapple, X-Ray, Wave, Spazer, Plasma, *) ; (E3, Speed, X-Ray, Wave, Spazer, Plasma, *) ; (E2, Speed, R-Tank, X-Ray, Wave, Spazer, Plasma, *) ; (E2, Speed, HighJump, X-Ray, Wave, Spazer, Plasma, *) ; (E3+1*PB, X-Ray, Wave, Spazer, Plasma, *)
Draygon-Missile, SpaceJump:
Options without Chainsaw-Powerbombs:
[Botwoon-Skip route without Powerbombs:] (E1, Ice, Wave, HighJump) ; (E1, Ice, Spazer, HighJump) ; (E1, Ice, Wave, Speed; PAL) ; (E1, Ice, Spazer, Speed; PAL)
[Botwoon-Skip route with Powerbombs:] (E2, Ice, Wave, Grapple; NTSC) ; (E2, Ice, Spazer, Grapple; NTSC) ; (E2, Ice, Wave, Gravity; NTSC) ; (E2, Ice, Spazer, Gravity, NTSC) ; (E2, Ice, Wave; PAL) ; (E2, Ice, Spazer; PAL) ; (E2, Ice, Wave, Speed; NTSC) ; (E2, Ice, Spazer, Speed, NTSC)
[Everest route with Ice:] (E2, Charge, Ice) ; (E2+2*M, Ice) ; (E2+1*SM, Ice)
[Everest route without Ice, with Gravity:] (E2, Charge, Gravity, Speed) ; (E2+2*M, Gravity, Speed) ; (E2+1*SM, Gravity, Speed) ; (E3, Charge, Gravity) ; (E3+3*M, Gravity) ; (E3+1*SM, Gravity) ; (E2, X-Ray, R-Tank, Gravity, Charge) ; (E2+2*M, X-Ray, R-Tank, Gravity) ; (E2+1*SM, X-Ray, R-Tank, Gravity) ; (E3+1*PB, Gravity)
[Everest route without Ice, without Gravity, with Springball:] (E2, Charge, X-Ray, Speed, Springball) ; (E2+2*M, X-Ray, Speed, Springball) ; (E2+1*SM, X-Ray, Speed, Springball) ; (E3, X-Ray, R-Tank, Springball) ; (E3+1*PB, X-Ray, Springball) [Everest route without Ice, without Gravity, without Springball, without Shinesparks:] (E3, Grapple, Charge, E-Tank; NTSC) ; (E3+3*M, Grapple, E-Tank; NTSC) ; (E3+1*SM, Grapple, E-Tank; NTSC) ; (E3, Grapple, Charge; PAL) ; (E3+3*M, Grapple; PAL) ; (E3+1*SM, Grapple; PAL) ; (E3, Grapple, Charge, HighJump; NTSC) ; (E3+3*M, Grapple, HighJump; NTSC) ; (E3+1*SM, Grapple, HighJump; NTSC) ; (E2, X-Ray, R-Tank, Grapple, Charge; PAL) ; (E2+2*M, X-Ray, R-Tank, Grapple; PAL) ; (E2+1*SM, X-Ray, R-Tank, Grapple; PAL) ; (E2, Grapple, R-Tank, E-Tank, X-Ray, Charge; NTSC) ; (E2+1*SM, Grapple, R-Tank, E-Tank, X-Ray; NTSC) ; (E2+2*M, Grapple, R-Tank, E-Tank, X-Ray; NTSC) ; (E2, Grapple, R-Tank, HighJump, X-Ray, Charge; NTSC) ; (E2+1*SM, Grapple, R-Tank, HighJump, X-Ray; NTSC) ; (E2+2*M, Grapple, R-Tank, HighJump, X-Ray; NTSC)
[Everest route without Ice, without Gravity, without Springball, with Shinesparks, with Grapple:] (E3+1*PB, Grapple) ; (E3, X-Ray, R-Tank, Grapple) ; (E3, Grapple, Speed) ; (E2, Grapple, Speed, X-Ray, Charge; NTSC) ; (E2+1*SM, Grapple, Speed, X-Ray; NTSC) ; (E2+2*M, Grapple, Speed, X-Ray; NTSC) ; (E2, Grapple, Speed, Charge; PAL) ; (E2+1*SM, Grapple, Speed; PAL) ; (E2+2*M, Grapple, Speed; PAL) ; (E2, Grapple, Speed, Charge, E-Tank; NTSC) ; (E2+1*SM, Grapple, Speed, E-Tank; NTSC) ; (E2+2*M, Grapple, Speed, E-Tank; NTSC) ; (E2, Grapple, Speed, Charge, HighJump; NTSC) ; (E2+1*SM, Grapple, Speed, HighJump; NTSC) ; (E2+2*M, Grapple, Speed, HighJump; NTSC) ; (E2, Charge, Varia, Speed, Grapple) ; (E2+2*M, Varia, Speed, Grapple) ; (E2+1*SM, Varia, Speed, Grapple)
[Everest route without Ice, without Gravity, without Springball, with Shinesparks, without Grapple:] (E3, X-Ray, R-Tank, E-Tank) ; (E3, X-Ray, R-Tank, HighJump) ; (E3+1*PB, Charge, E-Tank) ; (E3+1*PB, Charge, HighJump) ; (E3+1*PB+1*SM, E-Tank) ; (E3+1*PB+1*SM, HighJump) ; (E3+1*PB+3*M, E-Tank) ; (E3+1*PB+3*M, HighJump) ; (E3, Speed, Charge, E-Tank) ; (E3+1*SM, Speed, E-Tank) ; (E3+3*M, Speed, E-Tank) ; (E2, Speed, X-Ray, R-Tank, Charge, E-Tank) ; (E2, Speed, Charge, HighJump) ; (E2+1*SM, Speed, X-Ray, R-Tank, E-Tank) ; (E2+1*SM, Speed, HighJump) ; (E2+2*M, Speed, X-Ray, R-Tank, E-Tank) ; (E2+2*M, Speed, HighJump) ;;;
Options with Chainsaw-Powerbombs:
[In the case of taking (E2, Ice, X-Ray, Wave, Spazer, Plasma, *), due to not having any items in the "Boots" section of the Menu, one would have to toggle Chainsaw-Beam on diagonally by turning on the upper most currently collected Beam in the list in the Menu, which means one would have to turn on Spazer and Plasma together already before collecting Ice, and since the option would be redundant if taking Charge for Botwoon ammunition, Murder-Beam applications would be redundant and Ice could not be used, so that an Item in the "Boots" section would have to be collected which would make the option redundant due to Botwoon-Skip route options.]
(E2, Gravity, Speed, X-Ray, Wave, Spazer, Plasma, *) ; (E3, Gravity, X-Ray, Wave, Spazer, Plasma, *) ; (E2, R-Tank, Gravity, X-Ray, Wave, Spazer, Plasma, *) ; (E2, Speed, Springball, X-Ray, Wave, Spazer, Plasma, *) ; (E3, Grapple, E-Tank, X-Ray, Wave, Spazer, Plasma, *; NTSC) ; (E3, Grapple, X-Ray, Wave, Spazer, Plasma, *; PAL) ; (E3, Grapple, HighJump, X-Ray, Wave, Spazer, Plasma, *; NTSC) ; (E2, R-Tank, Grapple, X-Ray, Wave, Spazer, Plasma, *; PAL) ; (E2, R-Tank, Grapple, E-Tank, X-Ray, Wave, Spazer, Plasma, *; NTSC) ; (E2, R-Tank, Grapple, HighJump, X-Ray, Wave, Spazer, Plasma, *; NTSC) ; (E2, Grapple, Speed, X-Ray, Wave, Spazer, Plasma, *) ; (E3+1*PB, E-Tank, X-Ray, Wave, Spazer, Plasma, *) ; (E3+1*PB, HighJump, X-Ray, Wave, Spazer, Plasma, *) ; (E3, Speed, E-Tank, X-Ray, Wave, Spazer, Plasma, *) ; (E2, Speed, HighJump, X-Ray, Wave, Spazer, Plasma, *) ; (E2, Speed, X-Ray, R-Tank, E-Tank, Wave, Spazer, Plasma, *)
Killing Draygon and returning:
Options without Chainsaw-Powerbombs:
[Botwoon-Skip route without Powerbombs:] (E1, Ice, Wave, HighJump; PAL) ; (E1, Ice, Spazer, HighJump; PAL) ; (E1, Ice, Wave, Speed; PAL) ; (E1, Ice, Spazer, Speed; PAL) ; (E1, Ice, Wave, HighJump, Speed; NTSC) ; (E1, Ice, Spazer, HighJump, Speed; NTSC) ; (E1, Ice, Wave, HighJump, Gravity; NTSC) ; (E1, Ice, Spazer, HighJump, Gravity; NTSC)
[Botwoon-Skip route with Powerbombs:] (E2, Ice, Wave, Gravity) ; (E2, Ice, Spazer, Gravity) ; (E2, Ice, Wave, Speed; NTSC) ; (E2, Ice, Spazer, Speed, NTSC) ; (E2, Ice, Wave, Grapple, X-Ray; NTSC) ; (E2, Ice, Spazer, Grapple, X-Ray; NTSC) ; (E2, Ice, Wave, X-Ray; PAL) ; (E2, Ice, Spazer, X-Ray; PAL)
[Everest route with Ice:] (E2, Charge, Ice, Gravity) ; (E2+2*M, Ice, Gravity) ; (E2+1*SM, Ice, Gravity) ; (E3, Ice) ; (E2, Ice, Charge, X-Ray) ; (E2+2*M, Ice, X-Ray) ; (E2+1*SM, Ice, X-Ray) ; (E2, Ice, Charge, Speed) ; (E2+2*M, Ice, Speed) ; (E2+1*SM, Ice, Speed) ; (E2, Ice, Charge, HighJump; PAL) ; (E2+2*M, Ice, HighJump; PAL) ; (E2+1*SM, Ice, HighJump; PAL) [Everest route without Ice, with Gravity:] (E2, Charge, Gravity, Speed) ; (E2+2*M, Gravity, Speed) ; (E2+1*SM, Gravity, Speed) ; (E3, Charge, Gravity) ; (E3+3*M, Gravity) ; (E3+1*SM, Gravity) ; (E2, X-Ray, R-Tank, Gravity, Charge) ; (E2+2*M, X-Ray, R-Tank, Gravity) ; (E2+1*SM, X-Ray, R-Tank, Gravity) ; (E3+1*PB, Gravity)
[Everest route without Ice, without Gravity, with Springball:] (E2, Charge, X-Ray, Speed, Springball) ; (E2+2*M, X-Ray, Speed, Springball) ; (E2+1*SM, X-Ray, Speed, Springball) ; (E3, X-Ray, R-Tank, Springball) ; (E3+1*PB, X-Ray, Springball)
[Everest route without Ice, without Gravity, without Springball, without Shinesparks:] (E3, Grapple, Charge, E-Tank; NTSC) ; (E3+3*M, Grapple, E-Tank; NTSC) ; (E3+1*SM, Grapple, E-Tank; NTSC) ; (E3, Grapple, Charge; PAL) ; (E3+3*M, Grapple; PAL) ; (E3+1*SM, Grapple; PAL) ; (E3, Grapple, Charge, HighJump; NTSC) ; (E3+3*M, Grapple, HighJump; NTSC) ; (E3+1*SM, Grapple, HighJump; NTSC) ; (E2, X-Ray, R-Tank, Grapple, Charge; PAL) ; (E2+2*M, X-Ray, R-Tank, Grapple; PAL) ; (E2+1*SM, X-Ray, R-Tank, Grapple; PAL) ; (E2, Grapple, R-Tank, E-Tank, X-Ray, Charge; NTSC) ; (E2+1*SM, Grapple, R-Tank, E-Tank, X-Ray; NTSC) ; (E2+2*M, Grapple, R-Tank, E-Tank, X-Ray; NTSC) ; (E2, Grapple, R-Tank, HighJump, X-Ray, Charge; NTSC) ; (E2+1*SM, Grapple, R-Tank, HighJump, X-Ray; NTSC) ; (E2+2*M, Grapple, R-Tank, HighJump, X-Ray; NTSC)
[Everest route without Ice, without Gravity, without Springball, with Shinesparks, with Grapple:] (E3+1*PB, Grapple) ; (E3, X-Ray, R-Tank, Grapple) ; (E3, Grapple, Speed) ; (E2, Grapple, Speed, X-Ray, Charge; NTSC) ; (E2+1*SM, Grapple, Speed, X-Ray; NTSC) ; (E2+2*M, Grapple, Speed, X-Ray; NTSC) ; (E2, Charge, Varia, Speed, Grapple) ; (E2+2*M, Varia, Speed, Grapple) ; (E2+1*SM, Varia, Speed, Grapple) ; (E2, Charge, Speed, Grapple, X-Ray; PAL) ; (E2+2*M, Speed, Grapple, X-Ray; PAL) ; (E2+1*SM, Speed, Grapple, X-Ray; PAL) ; (E2, Charge, Speed, Grapple, HighJump; PAL) ; (E2+2*M, Speed, Grapple, HighJump; PAL) ; (E2+1*SM, Speed, Grapple, HighJump; PAL)
[Everest route without Ice, without Gravity, without Springball, with Shinesparks, without Grapple:] (E3, Speed, HighJump; NTSC) ; (E3, X-Ray, R-Tank, E-Tank) ; (E3, X-Ray, R-Tank, HighJump) ; (E3+1*PB, Charge, E-Tank) ; (E3+1*PB, Charge, HighJump) ; (E3+1*PB+1*SM, E-Tank) ; (E3+1*PB+1*SM, HighJump) ; (E3+1*PB+3*M, E-Tank) ; (E3+1*PB+3*M, HighJump) ; (E3, Speed, Charge, E-Tank) ; (E3+1*SM, Speed, E-Tank) ; (E3+3*M, Speed, E-Tank) ; (E2, Speed, X-Ray, R-Tank, Charge, E-Tank) ; (E2, Speed, X-Ray, Charge, HighJump) ; (E2+1*SM, Speed, X-Ray, R-Tank, E-Tank) ; (E2+1*SM, Speed, X-Ray, HighJump) ; (E2+2*M, Speed, X-Ray, R-Tank, E-Tank) ; (E2+2*M, Speed, X-Ray, HighJump); (E2, Charge, Speed, HighJump; PAL) ; (E2+2*M, Speed, HighJump; PAL) ; (E2+1*SM, Speed, HighJump; PAL) ;;;
Options with Chainsaw-Powerbombs:
[In the case of taking (E2, Ice, X-Ray, Wave, Spazer, Plasma, *), due to not having any items in the "Boots" section of the Menu, one would have to toggle Chainsaw-Beam on diagonally by turning on the upper most currently collected Beam in the list in the Menu, which means one would have to turn on Spazer and Plasma together already before collecting Ice, and since the option would be redundant if taking Charge for Botwoon ammunition, Murder-Beam applications would be redundant and Ice could not be used, so that an Item in the "Boots" section would have to be collected which would make the option redundant due to Botwoon-Skip route options.]
(E2, Gravity, Speed, X-Ray, Wave, Spazer, Plasma, *) ; (E3, Gravity, X-Ray, Wave, Spazer, Plasma, *) ; (E2, R-Tank, Gravity, X-Ray, Wave, Spazer, Plasma, *) ; (E2, Speed, Springball, X-Ray, Wave, Spazer, Plasma, *) ; (E3, Grapple, E-Tank, X-Ray, Wave, Spazer, Plasma, *; NTSC) ; (E3, Grapple, X-Ray, Wave, Spazer, Plasma, *; PAL) ; (E3, Grapple, HighJump, X-Ray, Wave, Spazer, Plasma, *; NTSC) ; (E2, R-Tank, Grapple, X-Ray, Wave, Spazer, Plasma, *; PAL) ; (E2, R-Tank, Grapple, E-Tank, X-Ray, Wave, Spazer, Plasma, *; NTSC) ; (E2, R-Tank, Grapple, HighJump, X-Ray, Wave, Spazer, Plasma, *; NTSC) ; (E2, Grapple, Speed, X-Ray, Wave, Spazer, Plasma, *) ; (E3+1*PB, E-Tank, X-Ray, Wave, Spazer, Plasma, *) ; (E3+1*PB, HighJump, X-Ray, Wave, Spazer, Plasma, *) ; (E3, Speed, E-Tank, X-Ray, Wave, Spazer, Plasma, *) ; (E2, Speed, HighJump, X-Ray, Wave, Spazer, Plasma, *) ; (E2, Speed, X-Ray, R-Tank, E-Tank, Wave, Spazer, Plasma, *)
SpaceJump and returning:
Options without Chainsaw-Powerbombs:
[Options without Powerbombs:] (E1, Ice, Wave, HighJump, Speed, Grapple; NTSC) ; (E1, Ice, Spazer, HighJump, Speed, Grapple; NTSC) ; (E1, Ice, Wave, HighJump, Gravity) ; (E1, Ice, Spazer, HighJump, Gravity) ; (E1, Ice, Wave, Speed, Gravity; PAL) ; (E1, Ice, Spazer, Speed, Gravity; PAL) ; (E1, Ice, Wave, Speed, Grapple; PAL) ; (E1, Ice, Spazer, Speed, Grapple; PAL) ; (E1, Ice, Wave, HighJump, Grapple; PAL) ; (E1, Ice, Spazer, HighJump, Grapple; PAL)
[Botwoon-Skip route with Powerbombs:] (E2, Ice, Wave, Speed, X-Ray) ; (E2, Ice, Spazer, Speed, X-Ray) ; (E2, Ice, Wave, Gravity) ; (E2, Ice, Spazer, Gravity) ; (E2, Ice, Wave, Speed, HighJump; PAL) ; (E2, Ice, Spazer, Speed, HighJump; PAL) ; (E2, Ice, Wave, Grapple, HighJump; PAL) ; (E2, Ice, Spazer, Grapple, HighJump; PAL) ; (E2, Ice, Wave, Grapple, Speed) ; (E2, Ice, Spazer, Grapple, Speed) ; (E2, Ice, Wave, Grapple, X-Ray) ; (E2, Ice, Spazer, Grapple, X-Ray) ; (E2, Ice, Wave, Springball, X-Ray; PAL) ; (E2, Ice, Spazer, Springball, X-Ray; PAL) ; (E2, Ice, Wave, HighJump, Springball, X-Ray; NTSC) ; (E2, Ice, Spazer, HighJump, Springball, X-Ray; NTSC)
[Everest route with Ice:] (E2, Charge, Ice, Gravity) ; (E2+2*M, Ice, Gravity) ; (E2+1*SM, Ice, Gravity) ; (E3, Ice, Grapple) ; (E3, Ice, X-Ray) ; (E3, Ice, HighJump; PAL) ; (E2, Ice, Speed, X-Ray, Charge) ; (E2+1*SM, Ice, Speed, X-Ray) ; (E2+2*M, Ice, Speed, X-Ray) ; (E2, Ice, Grapple, HighJump, Charge; PAL) ; (E2+1*SM, Ice, Grapple, HighJump; PAL) ; (E2+2*M, Ice, Grapple, HighJump; PAL) ; (E2, Ice, Grapple, Speed, Charge) ; (E2+1*SM, Ice, Grapple, Speed) ; (E2+2*M, Ice, Grapple, Speed) ; (E2, Ice, Grapple, X-Ray, Charge) ; (E2+1*SM, Ice, Grapple, X-Ray) ; (E2+2*M, Ice, Grapple, X-Ray) ; (E2, Ice, Springball, X-Ray, Charge) ; (E2+1*SM, Ice, Springball, X-Ray) ; (E2+2*M, Ice, Springball, X-Ray) ; (E2, Ice, Speed, HighJump, Charge; PAL) ; (E2+1*SM, Ice, Speed, HighJump; PAL) ; (E2+2*M, Ice, Speed, HighJump; PAL)
[Everest route without Ice, with Gravity:] (E2, Charge, Gravity, Speed) ; (E2+2*M, Gravity, Speed) ; (E2+1*SM, Gravity, Speed) ; (E3, Charge, Gravity) ; (E3+3*M, Gravity) ; (E3+1*SM, Gravity) ; (E2, X-Ray, R-Tank, Gravity, Charge) ; (E2+2*M, X-Ray, R-Tank, Gravity) ; (E2+1*SM, X-Ray, R-Tank, Gravity) ; (E3+1*PB, Gravity)
[Everest route without Ice, without Gravity, with Springball:] (E2, Charge, X-Ray, Speed, Springball) ; (E2+2*M, X-Ray, Speed, Springball) ; (E2+1*SM, X-Ray, Speed, Springball) ; (E3, X-Ray, R-Tank, Springball) ; (E3+1*PB, X-Ray, Springball)
[Everest route without Ice, without Gravity, without Springball, without Shinesparks (and thus with Grapple):] (E3, Grapple, Charge, E-Tank; NTSC) ; (E3+3*M, Grapple, E-Tank; NTSC) ; (E3+1*SM, Grapple, E-Tank; NTSC) ; (E3, Grapple, Charge; PAL) ; (E3+3*M, Grapple; PAL) ; (E3+1*SM, Grapple; PAL) ; (E3, Grapple, Charge, HighJump; NTSC) ; (E3+3*M, Grapple, HighJump; NTSC) ; (E3+1*SM, Grapple, HighJump; NTSC) ; (E2, X-Ray, R-Tank, Grapple, Charge; PAL) ; (E2+2*M, X-Ray, R-Tank, Grapple; PAL) ; (E2+1*SM, X-Ray, R-Tank, Grapple; PAL) ; (E2, Grapple, R-Tank, E-Tank, X-Ray, Charge; NTSC) ; (E2+1*SM, Grapple, R-Tank, E-Tank, X-Ray; NTSC) ; (E2+2*M, Grapple, R-Tank, E-Tank, X-Ray; NTSC) ; (E2, Grapple, R-Tank, HighJump, X-Ray, Charge; NTSC) ; (E2+1*SM, Grapple, R-Tank, HighJump, X-Ray; NTSC) ; (E2+2*M, Grapple, R-Tank, HighJump, X-Ray; NTSC)
[Everest route without Ice, without Gravity, without Springball, with Shinesparks, with Grapple:] (E3+1*PB, Grapple) ; (E3, X-Ray, R-Tank, Grapple) ; (E3, Grapple, Speed) ; (E2, Grapple, Speed, X-Ray, Charge) ; (E2+1*SM, Grapple, Speed, X-Ray) ; (E2+2*M, Grapple, Speed, X-Ray) ; (E2, Charge, Varia, Speed, Grapple) ; (E2+2*M, Varia, Speed, Grapple) ; (E2+1*SM, Varia, Speed, Grapple) ; (E2, Charge, Speed, Grapple, HighJump; PAL) ; (E2+2*M, Speed, Grapple, HighJump; PAL) ; (E2+1*SM, Speed, Grapple, HighJump; PAL)
[Everest route without Ice, without Gravity, without Springball, with Shinesparks, without Grapple:] (E2, Charge, Speed, HighJump; PAL) ; (E2+1*SM, Speed, HighJump; PAL) ; (E2+2*M, Speed, HighJump; PAL) ; (E3, X-Ray, R-Tank, E-Tank) ; (E3, X-Ray, R-Tank, HighJump) ; (E3+1*PB, Charge, HighJump; PAL) ; (E3+1*PB+1*SM, HighJump; PAL) ; (E3+1*PB+3*M, HighJump; PAL) ; (E2, Speed, X-Ray, R-Tank, Charge, E-Tank) ; (E2, Speed, X-Ray, Charge, HighJump; NTSC) ; (E2+1*SM, Speed, X-Ray, R-Tank, E-Tank) ; (E2+1*SM, Speed, X-Ray, HighJump; NTSC) ; (E2+2*M, Speed, X-Ray, R-Tank, E-Tank) ; (E2+2*M, Speed, X-Ray, HighJump; NTSC) ; (E3+1*PB, Charge, HighJump, X-Ray; NTSC) ; (E3+1*PB+1*SM, HighJump, X-Ray; NTSC) ; (E3+1*PB+3*M, HighJump, X-Ray; NTSC) ; (E3+1*PB, Charge, E-Tank, X-Ray) ; (E3+1*PB+1*SM, E-Tank, X-Ray) ; (E3+1*PB+3*M, E-Tank, X-Ray) ; (E3, Charge, Speed, E-Tank, X-Ray) ; (E3+1*SM, Speed, E-Tank, X-Ray) ; (E3+3*M, Speed, E-Tank, X-Ray) ;;;
Options with Chainsaw-Powerbombs: (E2, Gravity, Speed, X-Ray, Wave, Spazer, Plasma, *) ; (E3, Gravity, X-Ray, Wave, Spazer, Plasma, *) ; (E2, R-Tank, Gravity, X-Ray, Wave, Spazer, Plasma, *) ; (E2, Speed, Springball, X-Ray, Wave, Spazer, Plasma, *) ; (E3, Grapple, E-Tank, X-Ray, Wave, Spazer, Plasma, *; NTSC) ; (E3, Grapple, X-Ray, Wave, Spazer, Plasma, *; PAL) ; (E3, Grapple, HighJump, X-Ray, Wave, Spazer, Plasma, *; NTSC) ; (E2, R-Tank, Grapple, X-Ray, Wave, Spazer, Plasma, *; PAL) ; (E2, R-Tank, Grapple, E-Tank, X-Ray, Wave, Spazer, Plasma, *; NTSC) ; (E2, R-Tank, Grapple, HighJump, X-Ray, Wave, Spazer, Plasma, *; NTSC) ; (E2, Grapple, Speed, X-Ray, Wave, Spazer, Plasma, *) ; (E3+1*PB, E-Tank, X-Ray, Wave, Spazer, Plasma, *) ; (E3+1*PB, HighJump, X-Ray, Wave, Spazer, Plasma, *) ; (E3, Speed, E-Tank, X-Ray, Wave, Spazer, Plasma, *) ; (E2, Speed, HighJump, X-Ray, Wave, Spazer, Plasma, *) ; (E2, Speed, X-Ray, R-Tank, E-Tank, Wave, Spazer, Plasma, *)
Plasma:
[X-Ray-Options:] (E2, X-Ray)
Options without X-Ray:
[Options without Powerbombs:] (E1, Ice, Wave, HighJump, Gravity; NTSC) ; (E1, Ice, Spazer, HighJump, Gravity; NTSC) ; (E1, Ice, Wave, HighJump, Speed; NTSC) ; (E1, Ice, Spazer, HighJump, Speed; NTSC) ; (E1, Ice, Wave, HighJump; PAL) ; (E1, Ice, Spazer, HighJump; PAL) ; (E1, Ice, Wave, Speed; PAL) ; (E1, Ice, Spazer, Speed; PAL)
[Botwoon-Skip route with Powerbombs:] (E2, Ice, Wave, Gravity) ; (E2, Ice, Spazer, Gravity) ; (E2, Ice, Wave, Speed; NTSC) ; (E2, Ice, Spazer, Speed, NTSC)
[Everest route with Ice:] (E3, Ice) ; (E2, Charge, Ice, Gravity) ; (E2+2*M, Ice, Gravity) ; (E2+1*SM, Ice, Gravity) ; (E2, Charge, Ice, HighJump; PAL) ; (E2+2*M, Ice, HighJump; PAL) ; (E2+1*SM, Ice, HighJump; PAL) ; (E2, Charge, Ice, Speed) ; (E2+2*M, Ice, Speed) ; (E2+1*SM, Ice, Speed) [Note that one in the cases (E2, Charge, Ice, Speed), (E2+2*M, Ice, Speed) and (E2+1*SM, Ice, Speed) can get past Botwoon-E.-Tank room without collecting the E-Tank without losing FlashSuit]
[Everest route without Ice, with Gravity:] (E2, Charge, Gravity, Speed) ; (E2+2*M, Gravity, Speed) ; (E2+1*SM, Gravity, Speed) ; (E3, Charge, Gravity) ; (E3+3*M, Gravity) ; (E3+1*SM, Gravity) ; (E3+1*PB, Gravity)
[Everest route without Ice, without Gravity, without Springball, without Shinesparks (and thus with Grapple):] (E3, Grapple, Charge, E-Tank; NTSC) ; (E3+3*M, Grapple, E-Tank; NTSC) ; (E3+1*SM, Grapple, E-Tank; NTSC) ; (E3, Grapple, Charge; PAL) ; (E3+3*M, Grapple; PAL) ; (E3+1*SM, Grapple; PAL) ; (E3, Grapple, Charge, HighJump; NTSC) ; (E3+3*M, Grapple, HighJump; NTSC) ; (E3+1*SM, Grapple, HighJump; NTSC)
[Everest route without Ice, without Gravity, without Springball, with Shinesparks, with Grapple:] (E2, Charge, Varia, Speed, Grapple) ; (E2+2*M, Varia, Speed, Grapple) ; (E2+1*SM, Varia, Speed, Grapple) ; (E3+1*PB, Grapple) ; (E3, Grapple, Speed) ; (E2, Charge, Speed, Grapple, HighJump; PAL) ; (E2+2*M, Speed, Grapple, HighJump; PAL) ; (E2+1*SM, Speed, Grapple, HighJump; PAL)
[Everest route without Ice, without Gravity, without Springball, with Shinesparks, without Grapple:] (E2, Charge, Speed, HighJump; PAL) ; (E2+2*M, Speed, HighJump; PAL) ; (E2+1*SM, Speed, HighJump; PAL) ; (E3, Speed, HighJump; NTSC) ; (E3+1*PB, Charge, E-Tank) ; (E3+1*PB, Charge, HighJump) ; (E3+1*PB+1*SM, E-Tank) ; (E3+1*PB+1*SM, HighJump) ; (E3+1*PB+3*M, E-Tank) ; (E3+1*PB+3*M, HighJump) ; (E3, Speed, Charge, E-Tank) ; (E3+1*SM, Speed, E-Tank) ; (E3+3*M, Speed, E-Tank)
left Charge-room-E-Tank:
Options without Chainsaw-Powerbombs:
[Options with FlashSuit, without Draygon-FlashSuit:] (E3+1*PB) ; (E3, X-Ray, R-Tank) ; (E2, Speed)
[Options with Draygon-FlashSuit, with Gravity:] (E3, Gravity, Charge) ; (E3+3*M, Gravity) ; (E3+1*SM, Gravity) ; (E3, Ice, Gravity)
[Options with Draygon-FlashSuit, without Gravity, with Ice:] (E3, Ice, HighJump; PAL) ; (E3, Ice, X-Ray) ; (E3, Ice, Wave, HighJump, X-Ray; NTSC) ; (E3, Ice, Spazer, HighJump, X-Ray; NTSC) ; (E3, Ice, Wave, Grapple, X-Ray; NTSC) ; (E3, Ice, Spazer, Grapple, X-Ray; NTSC) [(E3, Ice, Wave/Spazer, R-Tanks, Springball; NTSC), because of the insufficient switch from infinite Springball-Jumps via Bomb-sinking to IBJ or Cacattack-spike-knockback onto above the water surface to get onto the higher platforms in the right Cacattack-Alley room (potentially involving Pause Abuse and/or a reserve energy-transfer (possibly for a Reserve-Bombjump)), does not seem to be an available option]
[Options with Draygon-FlashSuit, without Gravity, without Ice:] (E3, Grapple, Charge, HighJump; PAL) ; (E3+3*M, Grapple, HighJump; PAL) ; (E3+1*SM, Grapple, HighJump; PAL) ; (E3, Grapple, Charge, X-Ray; PAL) ; (E3+3*M, Grapple, X-Ray; PAL) ; (E3+1*SM, Grapple, X-Ray; PAL) ; (E3, Grapple, Charge, E-Tank, X-Ray; NTSC) ; (E3+3*M, Grapple, E-Tank, X-Ray; NTSC) ; (E3+1*SM, Grapple, E-Tank, X-Ray; NTSC) ; (E3, Grapple, Charge, HighJump, X-Ray; NTSC) ; (E3+3*M, Grapple, HighJump, X-Ray; NTSC) ; (E3+1*SM, Grapple, HighJump, X-Ray; NTSC)
Options with Chainsaw-Powerbombs: (E3, Gravity, X-Ray, Wave, Spazer, Plasma, *) ; (E3, Grapple, X-Ray, Wave, Spazer, Plasma, *; PAL) ; (E3, Grapple, E-Tank, X-Ray, Wave, Spazer, Plasma, *; NTSC) ; (E3, Grapple, HighJump, X-Ray, Wave, Spazer, Plasma, *; NTSC)
WS-R-Tank:
Options without Chainsaw-Powerbombs:
[Options with Ceiling-CF and Grapple-push would be redundant]
[Options with FlashSuit, without Draygon-FlashSuit:] (E3+1*PB) ; (E3, X-Ray, R-Tank) ; (E2, Speed)
[Options with Draygon-FlashSuit, with Gravity:] (E3, Gravity, Charge) ; (E3+3*M, Gravity) ; (E3+1*SM, Gravity) ; (E3, Ice, Gravity)
[Options with Draygon-FlashSuit, without Gravity, with Ice:] (E3, Ice, HighJump; PAL) ; (E3, Ice, X-Ray) ; (E3, Ice, Wave, HighJump, X-Ray; NTSC) ; (E3, Ice, Spazer, HighJump, X-Ray; NTSC) ; (E3, Ice, Wave, Grapple, X-Ray; NTSC) ; (E3, Ice, Spazer, Grapple, X-Ray; NTSC) [(E3, Ice, Wave/Spazer, R-Tanks, Springball; NTSC), because of the insufficient switch from infinite Springball-Jumps via Bomb-sinking to IBJ or Cacattack-spike-knockback onto above the water surface to get onto the higher platforms in the right Cacattack-Alley room (potentially involving Pause Abuse and/or a reserve energy-transfer (possibly for a Reserve-Bombjump)), does not seem to be an available option]
[Options with Draygon-FlashSuit, without Gravity, without Ice:] (E3, Grapple, Charge, HighJump; PAL) ; (E3+3*M, Grapple, HighJump; PAL) ; (E3+1*SM, Grapple, HighJump; PAL) ; (E3, Grapple, Charge, X-Ray; PAL) ; (E3+3*M, Grapple, X-Ray; PAL) ; (E3+1*SM, Grapple, X-Ray; PAL) ; (E3, Grapple, Charge, E-Tank, X-Ray; NTSC) ; (E3+3*M, Grapple, E-Tank, X-Ray; NTSC) ; (E3+1*SM, Grapple, E-Tank, X-Ray; NTSC) ; (E3, Grapple, Charge, HighJump, X-Ray; NTSC) ; (E3+3*M, Grapple, HighJump, X-Ray; NTSC) ; (E3+1*SM, Grapple, HighJump, X-Ray; NTSC)
Options with Chainsaw-Powerbombs: (E3, Gravity, X-Ray, Wave, Spazer, Plasma, *) ; (E3, Grapple, X-Ray, Wave, Spazer, Plasma, *; PAL) ; (E3, Grapple, E-Tank, X-Ray, Wave, Spazer, Plasma, *; NTSC) ; (E3, Grapple, HighJump, X-Ray, Wave, Spazer, Plasma, *; NTSC)
Crateria-shaft-SuperMissile:
Options without Chainsaw-Powerbombs (options with Chainsaw-Powerbombs are redundant):
[Options with Ceiling-CF and Grapple-push would be redundant]
[X-Ray-Options:] (E2, X-Ray)
[Options with FlashSuit, without Draygon-FlashSuit:] (E3+1*PB) ; (E2, Speed)
[Options with Draygon-FlashSuit, with Gravity:] (E3, Gravity, Charge) ; (E3+3*M, Gravity) ; (E3+1*SM, Gravity) ; (E3, Ice, Gravity)
[Options with Draygon-FlashSuit, without Gravity, with Ice:] (E3, Ice, HighJump; PAL) [(E3, Ice, Wave/Spazer, R-Tanks, Springball; NTSC), because of the insufficient switch from infinite Springball-Jumps via Bomb-sinking to IBJ or Cacattack-spike-knockback onto above the water surface to get onto the higher platforms in the right Cacattack-Alley room (potentially involving Pause Abuse and/or a reserve energy-transfer (possibly for a Reserve-Bombjump)), does not seem to be an available option]
[Options with Draygon-FlashSuit, without Gravity, without Ice:] (E3, Grapple, Charge, HighJump; PAL) ; (E3+3*M, Grapple, HighJump; PAL) ; (E3+1*SM, Grapple, HighJump; PAL)
Snail-Room-Missile, Snail-Room-SuperMissile:
[Options without Powerbombs:] (E1, Ice, Wave, HighJump, Gravity) ; (E1, Ice, Spazer, HighJump, Gravity) ; (E1, Ice, Wave, HighJump, Speed; NTSC) ; (E1, Ice, Spazer, HighJump, Speed; NTSC) ; (E1, Ice, Wave, Speed; PAL) ; (E1, Ice, Spazer, Speed; PAL) [Options with Powerbombs with Gravity:] (E2, Gravity)
[Options with Powerbombs without Gravity with X-Ray:] (E2, Ice, X-Ray) ; (E2, Grapple, X-Ray) ; (E2, X-Ray, Speed) ; (E3, X-Ray, R-Tank) ; (E3+1*PB, X-Ray)
[Options with Powerbombs without Gravity without X-Ray without Shinesparks:] (E3, Ice, HighJump) ; (E3, Grapple, HighJump)
[Options with Powerbombs without Gravity without X-Ray with Shinesparks, without Draygon-FlashSuit (since options with Draygon-FlashSuit are redundant):] (E2, Speed, Ice) ; (E2, Grapple, Speed) ; (E2, HighJump, Speed) ; (E3, Speed, E-Tank, Charge) ; (E3+1*SM, Speed, E-Tank) ; (E3+3*M, Speed, E-Tank) ; (E3+1*PB, Ice) ; (E3+1*PB, Grapple) ; (E3+1*PB, HighJump)
Maridia-shaft-Missile:
(E3, Gravity, Charge) ; (E3+3*M, Gravity) ; (E3+1*SM, Gravity) ; (E3, Ice, Gravity) ; (E3, Ice, HighJump; PAL) ; (E3, Grapple, Charge, HighJump; PAL) ; (E3+3*M, Grapple, HighJump; PAL) ; (E3+1*SM, Grapple, HighJump; PAL) ; (E3, Ice, X-Ray) ; (E3, Grapple, Charge, E-Tank, X-Ray; NTSC) ; (E3+3*M, Grapple, E-Tank, X-Ray; NTSC) ; (E3+1*SM, Grapple, E-Tank, X-Ray; NTSC) ; (E3, Grapple, Charge, X-Ray; PAL) ; (E3+3*M, Grapple, X-Ray; PAL) ; (E3+1*SM, Grapple, X-Ray; PAL) ; (E3, Grapple, Charge, HighJump, X-Ray; NTSC) ; (E3+3*M, Grapple, HighJump, X-Ray; NTSC) ; (E3+1*SM, Grapple, HighJump, X-Ray; NTSC) ; (E3, Speed) ; (E2, X-Ray, Speed; NTSC) ; (E2, Speed, Varia) ; (E2, Gravity, Speed) ; (E1, Ice, HighJump, Gravity, Speed; PAL); (E3, X-Ray, R-Tank) ; ???
(GT-Code), GT-SuperMissile, ScrewAttack, Mickey-Mouse-Missile, cool LNF-room-E-Tank, LNF-return-path-PB, 1.LNF-return-path-Missile, 2.LNF-return-path-Missile [unfinished]:
(E2, R-Tank) ; (E2, Gravity) ; ??? [In principle, all minimal options that allow surviving riding down the elevator to Lower Norfair in PAL/NTSC need to be found here and would be sufficient for all of these items]
Ridley-PB [unfinished]:
(E2, R-Tank) ; (E2, Gravity) ; ???
GT-Missile [unfinished]: ???
options via SpaceJump to come from above using "SpaceJump and returning" options: (E2, Charge, Gravity, Speed, SpaceJump) ; (E2+2*M, Gravity, Speed, SpaceJump) ; (E2+1*SM, Gravity, Speed, SpaceJump) ; (E2, Ice, Wave, Gravity, SpaceJump) ; (E2, Ice, Spazer, Gravity, SpaceJump) ; (E3, Charge, Gravity, SpaceJump) ; (E3+3*M, Gravity, SpaceJump) ; (E3+1*SM, Gravity, SpaceJump) ; (E2, Charge, Ice, Gravity, SpaceJump) ; (E2+2*M, Ice, Gravity, SpaceJump) ; (E2+1*SM, Ice, Gravity, SpaceJump) ;;;
(E2, Gravity, Speed, X-Ray, Wave, Spazer, Plasma, SpaceJump, *) ; (E3, Gravity, X-Ray, Wave, Spazer, Plasma, SpaceJump, *) ; (E2, Ice, Gravity, X-Ray, Wave, Spazer, Plasma, SpaceJump, *) ;
For the following options in here it needs to be checked if they are sufficient (then they would automatically be minimal), and if not, all non-overlapping/non-redundant minimal extensions that make those options sufficient need to be found:
-->
[seems like R-Tank options (for R-Mode) are missing in here]
(E2, Charge, X-Ray, Speed, Springball, SpaceJump; NTSC) ; (E2+2*M, X-Ray, Speed, Springball, SpaceJump; NTSC) ; (E2+1*SM, X-Ray, Speed, Springball, SpaceJump; NTSC) ; (E3, Speed, HighJump, SpaceJump; PAL) ; (E3, X-Ray, Speed, Springball, SpaceJump) ; (E3, Speed, Grapple, SpaceJump) ; (E2, Charge, X-Ray, Speed, Grapple, SpaceJump; NTSC) ; (E2+2*M, X-Ray, Speed, Grapple, SpaceJump; NTSC) ; (E2+1*SM, X-Ray, Speed, Grapple, SpaceJump; NTSC) ; (E2, Charge, Varia, X-Ray, Speed, Grapple, SpaceJump; PAL) ;(E2+2*M, Varia, X-Ray, Speed, Grapple, SpaceJump; PAL) ; (E2+1*SM, Varia, X-Ray, Speed, Grapple, SpaceJump; PAL) ; (E3, Charge, Grapple, SpaceJump; PAL) ; (E3+3*M, Grapple, SpaceJump; PAL) ;(E3+1*SM, Grapple, SpaceJump; PAL) ; (E3, Charge, Grapple, E-Tank, SpaceJump; NTSC) ; (E3+3*M, Grapple, E-Tank, SpaceJump; NTSC) ; (E3+1*SM, Grapple, E-Tank, SpaceJump; NTSC) ; (E3, Charge, Grapple, HighJump, SpaceJump; NTSC) ; (E3+3*M, Grapple, HighJump, SpaceJump; NTSC) ; (E3+1*SM, Grapple, HighJump, SpaceJump; NTSC) ; (E2, Charge, Ice, Grapple, X-Ray, SpaceJump) ; (E2+2*M, Ice, Grapple, X-Ray, SpaceJump) ; (E2+1*SM, Ice, Grapple, X-Ray, SpaceJump) ; (E2, Charge, Ice, Grapple, HighJump, SpaceJump; PAL) ; (E2+2*M, Ice, Grapple, HighJump, SpaceJump; PAL) ; (E2+1*SM, Ice, Grapple, HighJump, SpaceJump; PAL) ; (E3, Ice, X-Ray, SpaceJump) ; (E3, Ice, HighJump, SpaceJump; PAL) ;(E2, Ice, Wave, Grapple, X-Ray, SpaceJump) ; (E2, Ice, Spazer, Grapple, X-Ray, SpaceJump) ; (E2, Ice, Wave, Grapple, HighJump, SpaceJump; PAL) ; (E2, Ice, Spazer, Grapple, HighJump, SpaceJump; PAL) ; (E3, Charge, Speed, E-Tank, X-Ray, SpaceJump) ; (E3+3*M, Speed, E-Tank, X-Ray, SpaceJump) ; (E3+1*SM, Speed, E-Tank, X-Ray, SpaceJump) ; (E3, Speed, HighJump, X-Ray, SpaceJump; NTSC) ;;;
(E2, Speed, Springball, X-Ray, Wave, Spazer, Plasma, SpaceJump, *; NTSC) ; (E2, Speed, Grapple, X-Ray, Wave, Spazer, Plasma, SpaceJump, *; NTSC) ; (E2, Varia, Speed, Grapple, X-Ray, Wave, Spazer, Plasma, SpaceJump, *; PAL) ; (E3, Grapple, X-Ray, Wave, Spazer, Plasma, SpaceJump, *; PAL) ; (E3, Grapple, E-Tank, X-Ray, Wave, Spazer, Plasma, SpaceJump, *; NTSC) ; (E3, Grapple, HighJump, X-Ray, Wave, Spazer, Plasma, SpaceJump, *; NTSC) ; (E2, Ice, Grapple, X-Ray, Wave, Spazer, Plasma, SpaceJump, *) ; (E3, Speed, E-Tank, X-Ray, Wave, Spazer, Plasma, SpaceJump, *)
<--
options via Grapple and ceiling-CF to come from below:
Are the following options doable/minimal, or how low can the numbers a, A,... of theoretically needed E-Tanks be chosen for PAL (for which hellruns do damage significantly slower) and NTSC?!
Especially, are the integers b, B, c, C,... strictly smaller than the number a (or A respectively), or could that be caused by adding further items that speed Samus up suitably (when not having any R-Tanks), and if so, what different item-combinations can be added to achieve strictly lower amounts of E-Tanks?!
Also, would it be possible (maybe with Grapple, in PAL/NTSC) to effectively gain energy and hold it near the maximum via some efficient big-energy-drop farming TAS-rng-strategy in the unique heated room with the Magdollites (in order to start TAS-hellruns from there when not having R-Tanks, in order to gain estimates for the constants...)?!
Also, if (E3, Grapple) is (starting in GT´s room) not enough to get the ceiling-CF started, what different added item-combinations could achieve that in minimal ways?!
(E3, Grapple, R-Tank), (E3, Grapple, Gravity), (E3, Grapple, Varia, a*E-Tank; PAL), (E3, Grapple, Varia, A*E-Tank; NTSC), (E3, Grapple, Varia, HighJump, b*E-Tank; PAL), (E3, Grapple, Varia, HighJump, B*E-Tank; NTSC), (E3, Grapple, Varia, Speed, c*E-Tank; PAL), (E3, Grapple, Varia, Speed, C*E-Tank; NTSC), (E3, Grapple, Varia, HighJump, Speed, d*E-Tank; PAL), (E3, Grapple, Varia, HighJump, Speed, D*E-Tank; NTSC), (E3, Grapple, Varia, Grapple, e*E-Tank; PAL), (E3, Grapple, Varia, Grapple, E*E-Tank; NTSC), (E3, Grapple, Varia, HighJump, Grapple, f*E-Tank; PAL), (E3, Grapple, Varia, HighJump, Grapple, F*E-Tank; NTSC), (E3, Grapple, Varia, Speed, Grapple, g*E-Tank; PAL), (E3, Grapple, Varia, Speed, Grapple, G*E-Tank; NTSC), (E3, Grapple, Varia, HighJump, Speed, Grapple, h*E-Tank; PAL), (E3, Grapple, Varia, HighJump, Speed, Grapple, H*E-Tank; NTSC),...
The same kind of questions regarding items that speed up Samus can be asked when adding CF-ammunition (instead of just E-Tanks) for the hellrun towards the Lower-Norfair elevator with or without Varia (without R-Tanks), and furthermore questions about the necessary number of CFs can be asked...
Another question then is if locally (e.g. near the lavapit) charged shinesparks, Shinespark-Suit or BlueSuit could speed things up in order to shave off items like E-Tanks...
(...)
Ridley-E-Tank: (E2+25*M, Gravity) ; (E2+19*M+1*SM, Gravity) ; (E2+13*M+2*SM, Gravity) ; (E2+7*M+3*SM, Gravity) ; (E2+1*M+4*SM, Gravity) ; (E2+21*M+1*PB, Gravity) ; (E2+15*M+1*SM+1*PB, Gravity) ; (E2+9*M+2*SM+1*PB, Gravity) ; (E2+3*M+3*SM+1*PB, Gravity) ; (E2+4*SM+1*PB, Gravity) ; (E2+17*M+2*PB, Gravity) ; (E2+11*M+1*SM+2*PB, Gravity) ; (E2+5*M+2*SM+2*PB, Gravity) ; (E2+3*SM+2*PB, Gravity) ; (E2+13*M+3*PB, Gravity) ; (E2+7*M+1*SM+3*PB, Gravity) ; (E2+1*M+2*SM+3*PB, Gravity) ; (E2+3*SM+3*PB, Gravity) ; (E2+9*M+4*PB, Gravity) ; (E2+3*M+1*SM+4*PB, Gravity) ; (E2+2*SM+4*PB, Gravity) ; (E2+5*M+5*PB, Gravity) ; (E2+1*SM+5*PB, Gravity) ; (E2+1*M+6*PB, Gravity) ; (E2+1*SM+6*PB, Gravity) ; (E2+7*PB, Gravity) ; ???