Kamer
From A complete guide to Super Metroid speedrunning
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| Damage | 40/20/10 |
| Health | 20 |
| Size | 10 x 8px |
| Freezable | No |
| Drops | |
| Nothing | 2 |
| Small Energy | 32 |
| Big Energy | 32 |
| Missile | 32 |
| Super Missile | 2 |
| Power Bomb | 2 |
| Invulnerable to: | |
| Beams, Missiles, Super Missiles, Bombs, Powerbombs, Speed Echoes, Shinespark, Screw Attack, Pseudo Screw | |
Because this platform is technically classified as an enemy, it's possible to accidentally kago through it. This is most common when newer players are trying to get through Double Chamber, and are in the middle of a turnaround animation when they touch the platform.